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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. Banryu

    Banryu

    Joined:
    Feb 26, 2009
    Messages:
    1,740
    Let's all ride on the Pokesaur train~

    Singles Challenge

    Abilities:
    1) Vibrava : Levitate
    2) Kecleon : Color Change
    3) Shieldon : Sturdy

    Items:
    1) Vibrava @ Leppa Berry
    2) Kecleon @ Lum Berry
    3) Shieldon @ Oran Berry

    Myrmeleon (Vibrava) (open)

    [​IMG]
    Vibrava (*) Myrmeleon (m)
    Nature: Hardy
    Personality: The change in life cycle drastically altered his behavior. Whereas before Myrmeleon was laid-back and always hungry, as a Vibrava he is very active, moving almost constantly, and is now very alert to sounds. His underlying personality, however, remains mostly the same-- he remains a staunch competitor due to his unfailing grit and perseverance in tough situations. In battle, he has developed separate fighting styles: one reminiscent of his days as a Trapinch, where he would huddle underground and strike with powerful Ground attacks, and one above-ground, where his new wings give him much higher mobility as well as access to sonic attacks. He is still developing his ability to fly, as well as his affinity for moves of his newfound Dragon typing.

    Type: Ground / Dragon
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: **
    SpD: **
    Spe: 70

    EC: 5/9
    MC: 0

    Ability: Levitate
    Levitate: (innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    (o) Sonicboom
    (*) Bite
    (*) Sand-Attack
    (*) Faint Attack
    (*) Sand Tomb
    (o) Supersonic
    (o) Crunch
    (o) Earthquake
    (o) Fissure

    (*) Quick Attack
    (*) Bug Bite
    (*) Earth Power
    (o) Draco Meteor
    (o) Roost

    (*) Dig
    (*) Rock Slide
    (*) Protect

    Toronero (Shieldon) (open)

    [​IMG]
    Shieldon Toronero (m)
    Nature: Sassy
    Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.

    Type: Rock / Steel
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 90
    Atk: **
    Def: ****
    SpA: **
    SpD: **** (+)
    Spe: 26 (-)

    EC: 3/6
    MC: 0
    DC: 3/5

    Abilities: Sturdy, Soundproof [DW]
    Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.

    Attacks:
    (+) Tackle
    (+) Protect
    (+) Taunt
    (+) Metal Sound
    (+) Take Down
    (+) Iron Defense
    (+) Swagger
    (o) Metal Burst

    (+) Rock Blast
    (+) Stealth Rock
    (+) Counter
    (o) Magic Coat

    (+) Flash Cannon
    (+) Ice Beam
    (+) Flamethrower

    Espio (Kecleon) (open)

    [​IMG]
    Kecleon (*) Espio (m)
    Nature: Adamant

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: **** (+)
    Def: ***
    SpA: * (-)
    SpD: ****
    Spe: 40

    MC: 0

    Ability: Color Change
    Color Change: (innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

    Attacks:
    (+) Thief
    (+) Tail Whip
    (+) Astonish
    (+) Scratch
    (+) Lick
    (+) Bind
    (+) Faint Attack
    (+) Fury Swipes
    (+) Feint
    (+) Psybeam
    (+) Shadow Sneak
    (+) Screech
    (+) Slash

    (+) Skill Swap
    (+) Recover
    (+) Snatch
    (o) Magic Coat

    (+) Claw Sharpen
    (+) Rock Smash
    (+) Thunder Wave
  2. Doran Dragon

    Doran Dragon

    Joined:
    Apr 8, 2010
    Messages:
    1,182
    Mode:
    Singles

    Chosen Abilities:
    Whismur: Soundproof
    Poliwag: Water Absorb
    Voltorb: Static

    Chosen Items:
    Whismur: Pecha Berry
    Poliwag: Cherri Berry
    Voltorb: Oran Berry

    Ga-chan -Whismur (open)


    [​IMG]
    Whismur [Ga-chan] (Female)
    Nature:
    Rash
    Type:
    Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Stats:
    HP: 100
    Atk: **
    Def: *
    SpA: ***
    SpD: *
    Spe: 24
    EC: 0/9
    MC: 0/4
    DC: 0/5
    Abilities:
    Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
    Dream World: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
    Attacks:
    Level-up
    Lvl 1 - Pound(*)
    Lvl 5 - Uproar
    Lvl 11 - Astonish
    Lvl 15 - Howl
    Lvl 21 - Supersonic
    Lvl 25 - Stomp
    Egg-learned
    Extrasensory
    Fake Tears
    Smokescreen
    BW-TM
    Shadow Ball
    Sunny Day
    Solar Beam


    Poli-chan -Poliwag (open)


    [​IMG]
    Poliwag [Poli-chan] (Female)
    Nature:
    Adamant
    Type:
    Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Stats:
    HP: 90
    Atk: ***
    Def: **
    SpA: *
    SpD: **
    Spe: 90
    EC: 1/9
    MC: 1/4
    DC: 1/5
    Abilities:
    Ability 1: Water Absorb: (Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Ability 2: Damp: (Innate)This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
    Dream World: Swift Swim: (Innate)The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Attacks:
    Level-up
    Lvl 1 - Water Sport(*)
    Lvl 5 - Bubble(*)
    Lvl 8 - Hypnosis(*)
    Lvl 11 - Water Gun(*)
    Lvl 15 - DoubleSlap(*)
    Lvl 18 - Rain Dance(*)
    Lvl 21 - Body Slam(*)
    Lvl 25 - BubbleBeam(*)
    Egg-learned
    Ice Ball(*)
    Refresh(*)
    Haze(*)
    BW-TM
    Watefall(*)
    Dig(*)
    Toxic(*)


    Trode-chan -Voltorb (open)

    [​IMG]
    Voltorb [Trode-chan] (Male)
    Nature:
    Timid
    Type:
    Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats:
    HP: 90
    Atk: *
    Def: **
    SpA: **
    SpD: **
    Spe: 115
    EC: 0/9
    MC: 0/4
    DC: 0/5
    Abilities:
    Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
    Ability 2: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Dream World: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
    Attacks:
    Level-up
    Charge(*)
    Tackle(*)
    Sonicboom(*)
    Spark(*)
    Rollout(*)
    Screech(*)
    Charge Beam(*)
    Light Screen(*)
    Selfdestruct(*)
    Electro Ball(*)
    Magnet Rise(*)
    Mirror Coat(*)
    BW-TM
    Rain Dance(*)
    Thunder(*)
    Volt Switch(*)
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    what

    3 Pokemon only ;)
  4. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    The Battle Subway's ready to take you on! I'll get you set up sooner or later.

  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    taking this one as well.
  6. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    I wasn't going to challenge until I got knocked out of the tournament, but I have a few who aren't battling:

    Mode:
    Singles

    Chosen Abilities:
    Gyarados: Overconfidence
    Tirtouga: Sturdy
    Piplup: Torrent

    Chosen Items:
    Gyarados: Enigma Berry
    Tirtouga: Enigma Berry
    Piplup: Enigma Berry

  7. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    I have finally noticed that I was doing absolutely nothing for the past 2 hours. I'm picking this up. GL and HF!

  8. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I'd like to challenge the Battle Subway, too!

    Format: 2v2 Doubles

    Abilities:
    Lucario: Justified
    Weavile: Pickpocket
    Aerodactyl: Pressure
    Milotic: Marvel Scale

    Items:
    Lucario: Rawst Berry
    Weavile: Chople Berry
    Aerodactyl: Oran Berry
    Milotic: Oran Berry

    Pokemon:
    Lucario (open)

    [​IMG]
    Lucario (M)*

    Nature: Naive
    +15% Spe, +10.8% Accuracy, -1 SpD

    Type: Fighting / Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (DW):
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD-: 2
    Spe+: 104

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Bone Rush
    Nasty Plot
    Metal Sound
    Dark Pulse
    Detect
    Metal Claw
    ExtremeSpeed
    Aura Sphere
    Heal Pulse
    Quick Guard
    Me First

    Vacuum Wave*
    Agility*
    Crunch*
    Hi Jump Kick
    Circle Throw
    Blaze Kick

    Magnet Rise
    ThunderPunch

    Swords Dance*
    Brick Break*
    Hidden Power Ice 7*
    Psychic
    Substitute

    Weavile (open)

    [​IMG]
    Weavile (M)*

    Nature: Jolly
    +15% Spe, +20.7% Accuracy, -1 SpA

    Type: Dark / Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (DW):
    (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 144

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch*
    Leer*
    Taunt*
    Quick Attack*
    Screech*
    Faint Attack*
    Fury Swipes*
    Agility*
    Beat Up
    Embargo
    Revenge
    Assurance
    Nasty Plot
    Night Slash
    Hone Claws

    Ice Shard*
    Ice Punch*
    Pursuit*

    DynamicPunch
    Counter

    Swords Dance*
    Brick Break*
    Aerial Ace*
    Reflect
    Hail
    Snatch
    Shadow Claw
    Dig

    Aerodactyl (open)

    [​IMG]
    Aerodactyl (F)

    Nature: Jolly
    +15% Spe, +22.5% Accuracy, -1 SpA

    Type: Rock / Flying
    Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Pressure:
    (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (DW):
    (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 150

    MC: 0
    DC: 2/5

    Attacks:
    Ice Fang-
    Fire Fang-
    Thunder Fang-
    Wing Attack-
    Supersonic-
    Bite-
    Scary Face-
    Roar-
    Agility-
    AncientPower-
    Rock Slide
    Crunch

    Roost-
    Tailwind-
    Whirlwind-

    Stone Edge-
    Earthquake-
    Taunt-
    Stealth Rock
    Sky Attack
    Toxic
    Smack Down
    Substitute
    Reflect

    Milotic (open)

    [​IMG]
    Milotic (F)

    Nature: Bold
    +1 Def, -1 Atk

    Type: Water
    Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    (Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW):
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk-: 1
    Def+: 4
    SpA: 4
    SpD: 5
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Splash-
    Tackle-
    Water Gun-
    Wrap-
    Water Sport-
    Refresh-
    Water Pulse-
    Twister-
    Recover-
    Captivate-
    Hydro Pump
    Rain Dance
    Safeguard

    Haze-
    Mirror Coat-
    Light Screen-

    Surf-
    Ice Beam-
    Scald-
    Blizzard
    Dragon Tail
    Toxic
    Substitute
    Hail
    Protect
    Hidden Power Electric 7
  9. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,103
    I'll ref your subway run RD. Good luck!
  10. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    I got some new Pokes that can I feel like trying out.

    Mode:
    Singles

    Chosen Abilities:
    Magby: Flame Body
    Budew: Natural Cure
    Duskull: Levitate

    Chosen Items:
    Magby: Oran Berry
    Budew: Oran Berry
    Duskull: Chesto Berry

    Magby (open)
    [​IMG]
    Magby (M) - Tormod
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:
    Magby
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 83

    EC: 0/9
    MC: 0
    DC: 0/5
    Moves:
    Ember
    Smog
    Leer
    Fire Punch
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray

    Barrier
    Cross Chop
    Flare Blitz

    Psychic
    Flame Charge
    Overheat

    Budew (open)
    [​IMG]
    Budew (F) - Mia
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

    Types: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 63 (+) +13 Accuracy

    Moves:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed

    Sleep Powder
    Razor Leaf
    Extrasensory

    Shadow Ball
    Sludge Bomb
    Energy Ball

    Duskull (open)
    [​IMG]
    Duskull (M) - Gatrie
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 22 (-)

    Moves:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit

    Imprison
    Ominous Wind
    Pain Split

    Taunt
    Return
    Payback
  11. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I will be insane and attempt to ref this one as well.
  12. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,321
    I'd like to challenge the Battle Subway!

    Mode:
    Singles

    Chosen Abilities:
    Megawhal: Storm Drain
    Utilitand: Vital Spirit
    Shockish: Static

    Chosen Items:
    Megawhal: Cheri Berry
    Utilitand: Cheri Berry
    Shockish: Aspear Berry

    Pokemon (open)

    [​IMG]
    Colosshale Megawhal (M)
    Nature: Adamant

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85

    EC: 4/6
    MC: 2
    DC: 1/5

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Heat Rampage (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Fire Fang
    Thunder Fang
    Sucker Punch

    Earthquake
    Rock Slide
    U-Turn
    ---
    [​IMG]
    Breezi Utilitand (M)
    Nature: Hardy

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85

    EC: 3/6
    MC: 2
    DC: 1/5

    Abilities:
    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks:
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment

    Stealth Rock
    Spikes
    Earth Power

    Acrobatics
    U-Turn
    Sludge Bomb
    ---
    [​IMG]
    Stunfisk Shockish (M)
    Nature: Relaxed

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 27 (-)

    EC: N/A
    MC: 0
    DC: 3/5

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap
    Mud Sport
    Bide
    Thundershock
    Mud Shot
    Camouflage
    Mud Bomb
    Discharge
    Thunderbolt
    Bounce

    Earth Power
    Yawn
    Pain Split

    Sludge Bomb
    Scald
    Stone Edge
  13. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    I'll take this. Good luck Random!

  14. Solstice

    Solstice

    Joined:
    Oct 4, 2008
    Messages:
    1,269
    I want to try this!

    Mode: Singles

    Chosen Abilities:
    Aviatrix:
    Magic Guard
    Fellow: Adaptibility
    Equinox: Flame Body

    Chosen Items:
    Aviatrix:
    Oran Berry
    Fellow: Pecha Berry
    Equinox: Chesto Berry

    Pokemon:
    Show Hide
    [​IMG]
    Sigilyph (F) (Aviatrix)
    Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 1
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 97

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Wonder Skin:
    (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Ancientpower
    Roost
    Stored Power
    Calm Mind
    Charge Beam
    Shadow Ball

    [​IMG]
    Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
    Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
    Type: Normal
    Normal: Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 64 (53x1.15)

    EC: 4/6
    MC: 4
    DC: 3/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

    Attacks:
    Tackle(*)
    Tail Whip(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)
    Yawn(*)
    Detect(*)
    Wish(*)
    Shadow Ball(*)
    Hidden Power Fire Power 6(*)
    Substitute(*)

    [​IMG]
    Volcarona(*) (F) (Equinox)
    Nature: Mild (Special Attack increased by *, Defense reduced by *)
    Type: Bug/Fire
    Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk:Rank 2
    Def:Rank 2
    SpA:Rank 6
    SpD:Rank 4
    Spe:100

    EC: 6/6
    MC: 0
    DC: 4/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Bug Buzz
    Flare Blitz
    Quiver Dance
    Fiery Dance
    Rage Powder
    Hurricane
    Morning Sun (*)
    Zen Headbutt (*)
    Endure (*)
    Incinerate (*)
    Solar Beam (*)
    Sunny Day (*)
  15. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Okay, gonna try this.

    Mode:
    Singles

    Chosen Abilities:
    007: Blaze
    Hedwig: Tinted Lens
    Paul: Sniper

    Chosen Items:
    007: Oran Berry
    Hedwig: Pecha Berry
    Paul: Rawst Berry
    Torchic (open)

    [​IMG]

    Torchic [007] (M)

    Lonely: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense

    Type: Fire

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    45/60/40/70/50/45

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45

    EC: 3/9
    MC: 0
    DC: 0/5

    Abilities:

    Blaze: When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost (DW): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:

    Scratch(*)
    Growl(*)
    Focus Energy(*)
    Ember(*)
    Peck(*)
    Sand Attack(*)
    Fire Spin(*)

    Rock Slide(*)
    Night Slash(*)
    Counter(*)

    Flamethrower(*)
    Swords Dance(*)
    Shadow Claw(*)

    Hoothoot (open)
    [​IMG]


    [​IMG]

    Hoothoot(*) [Hedwig] [Female]

    Mild: Adds * to Special Attack; Subtracts * from Defense

    Type: Normal/Flying

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    60/30/30/36/56/50

    HP: 100
    Atk: **
    Def: * (-)
    SpA: ***(+)
    SpD: ***
    Spe: 50

    EC: 4/6
    MC: 0
    DC: 5/5

    Abilities:

    Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

    Tinted Lens (DW unlocked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

    Attacks:

    Tackle(*)
    Growl(*)
    Foresight(*)
    Hypnosis(*)
    Peck(*)
    Uproar(*)
    Reflect(*)
    Confusion(*)
    Take Down(*)
    Roost
    Air Slash
    Extrasensory

    Agility(*)
    Whirlwind(*)
    Mirror Move(*)

    Work Up(*)
    Double Team(*)
    Pluck(*)

    Remoraid (open)


    [​IMG]

    Remoraid
    [Paul] [Male]

    Quiet: Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    35/65/35/65/35/65

    HP: 90
    Atk: ***
    Def: **
    SpA: ***
    SpD: **
    Spe: 65

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:


    Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. (Can be Enabled)

    Sniper: This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. (Inate)

    Moody (DW): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. (Inate)

    Attacks:

    Water Gun(*)
    Lock-on(*)
    Psybeam(*)
    Aurora Beam(*)
    Bubblebeam(*)
    Focus Energy(*)

    Flail(*)
    Rock Blast(*)
    Water Spout(*)

    Waterfall(*)
    Flamethrower(*)
    Charge Beam(*)
  16. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I'll take this one. Expect it up shortly.
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    And I'll follow up with this one. Good luck!

  18. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Mode:
    Singles

    Chosen Abilities:
    Absol: Super Luck
    Honchkrow: Insomnia
    Revenankh: Shed Skin

    Chosen Items:
    Absol: Rawst Berry
    Honchkrow: Cheri Berry
    Revenankh: Oran Berry

    Midnight the Absol (open)
    [​IMG]
    Absol [Midnight] (M)
    Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    EC: 0 / 0
    MC: 0
    DC: 0 / 5

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Attacks:
    Scratch (*)
    Feint (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Razor Wind (*)
    Bite (*)
    Pursuit (*)
    Swords Dance (*)
    Night Slash

    Zen Headbutt (*)
    Megahorn (*)
    Magic Coat (*)

    Counter

    Fire Blast (*)
    Stone Edge (*)
    Thunderbolt (*)

    Bosskrow the Honchkrow (open)
    [​IMG]
    Honchkrow [Bosskrow] (M)
    Nature: Naughty (Adds a Rank to Attack. Subtracts a Rank from Special Defense.)

    Type: Dark / Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 71

    EC: 6 / 6
    MC: 0
    DC: 2 / 5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Peck (*)
    Astonish (*)
    Pursuit (*)
    Haze (*)
    Wing Attack (*)
    Night Shade (*)
    Assurance (*)
    Night Slash

    Brave Bird (*)
    Confuse Ray(*)
    Roost (*)

    Heat Wave

    Taunt (*)
    Shadow Ball (*)
    Hidden Power (Fighting, 7) (*)

    Ankhles the Revenankh (open)
    [​IMG]
    Revenankh [Ankhles] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)

    EC: 0 / 0 (Does not evolve)
    MC: 0
    DC: 0 / 5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)

    Shadow Sneak (*)
    Counter (*)
    Drain Punch (*)

    Rock Slide (*)
    Bulk Up (*)
    Taunt (*)
  19. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    MINE.
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    [​IMG] I WANT TO PARTICIPATE!!

    Format: 2v2 Doubles

    Abilities

    Hydreigon: Levitate
    Kitsunoh: Frisk
    Revenankh: Shed Skin
    Chandelure: Flash Fire

    Items

    Hydreigon: Oran Berry
    Kitsunoh: None
    Revenankh: Leppa Berry
    Chandelure: Oran Berry

    Tiamat the Hydreigon (open)

    [​IMG]
    Hydreigon* (Tiamat) (F)
    Nature: Rash (Special Attack raised by *; Special Defense lowered by *)
    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 98

    EC: N/A
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


    Attacks:
    Bite(*)
    Crunch(*)
    Dark Pulse(*)
    Dragon Pulse
    Dragon Rage(*)
    Dragonbreath(*)
    Earth Power(*)
    Flamethrower
    Focus Blast
    Focus Energy(*)
    Head Smash(*)
    Headbutt(*)
    Incinerate(*)
    Roar(*)
    Surf
    Tackle(*)
    Taunt
    Thief(*)
    Thunder Wave(*)


    Mask the Kitsunoh (open)

    [​IMG]
    Kitsunoh* (Mask) (M)
    Nature: Adamant (Attack raised by *; Special Attack lowered by *)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110

    EC: N/A
    MC: 0
    DC: 5/5

    Abilities:
    Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Attacks:

    Curse(*)
    Dig(*)
    Double Team
    Earthquake
    Faint Attack(*)
    Featherdance(*)
    Ice Fang
    Iron Defense(*)
    Leer(*)
    Lick(*)
    Meteor Mash(*)
    Odor Sleuth(*)
    Perish Song
    Protect
    Psycho Shift(*)
    Rock Slide(*)
    Scratch(*)
    Shadow Sneak(*)
    Shadowstrike
    Substitute
    Taunt
    Thunder Fang
    Will-O-Wisp(*)


    Shar the Chandelure (open)

    [​IMG]

    Chandelure (Shar) (F)
    Nature: Modest (Attack reduced by *; Special Attack raised by *).

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP 90
    Atk Rank 1 (-)
    Def Rank 3
    SpA Rank 7 (+)
    SpD Rank 3
    Spe 80

    EC: N/A
    MC: 1
    DC: 3/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Attacks

    Acid Armor
    Astonish
    Clear Smog
    Confuse Ray
    Ember
    Fire Spin
    Flame Burst
    Flamethrower
    Heat Wave
    Hidden Power (Fighting, 7 BP)
    Imprison
    Minimize
    Night Shade
    Protect
    Psychic
    Shadow Ball
    Smog
    Solarbeam
    Sunny Day
    Taunt
    Will-o-wisp


    Myrkul the Revenankh (open)

    [​IMG]
    Revenankh (Myrkul) (M)
    Nature: Adamant (Attack raised by *; Special Attack lowered by *).

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP 100
    Atk Rank 5 (+)
    Def Rank 3
    SpA Rank 2 (-)
    SpD Rank 3
    Spe 65

    EC: N/A
    MC: 1
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


    Attacks

    Arm Thrust
    Bide
    Counter
    Destiny Bond
    Drain Punch
    Earthquake
    Focus Punch
    Glare
    Hammer Arm
    Ice Punch
    Mach Punch
    Mean Look
    Power Whip
    Protect
    Rock Slide
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Wrap
    Wring Out
  21. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    NEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED

    Taking this.
  22. Venser

    Venser

    Joined:
    Jun 9, 2010
    Messages:
    1,638
    IN IT TO FUCKING WIN IT

    Mode:
    Singles

    Chosen Abilities:
    Cyclohm:
    Sheer Force
    Breloom: Technician
    Stratagem: Technician

    Chosen Items:
    Cyclohm: Leppa Berry
    Breloom: Oran Berry
    Duskull: Lum Berry

    breloom (open)
    [​IMG]
    Breloom [Turtle] (♂)
    Nature: Adamant (+ * to Attack, -* from Special Attack)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 70

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
    Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Attacks:
    Absorb
    Tackle
    Stun Spore
    Leech Seed
    Mega Drain
    Headbutt
    PoisonPowder
    Spore
    Mach Punch
    Counter

    Seed Bomb
    Drain Punch
    Focus Punch
    Synthesis
    Wake-up Slap

    Bullet Seed
    Substitute
    Swords Dance
    Stone Edge
    Facade
    stratagem (open)
    [​IMG]
    Stratagem* [Rube] ()
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Nature: Modest (+ SpA, - Attack)

    Stats
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 130

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Moves:
    Giga Drain*
    Weather Ball*
    Vacuum Wave*
    Tackle*
    Defense Curl*
    Rollout*
    Rock Blast*
    Disable*
    Acupressure*
    Mud Shot*
    Power Gem*
    Rock Polish*
    Flamethrower*
    Shadow Ball*
    Volt Change*
    Energy Ball*
    Ancientpower*
    Earth Power*
    Head Smash*
    Substitute
    Electra Ball
    cyclohm (open)
    [​IMG]
    Cyclohm* [Swells] ()
    Nature: Lonely (+ Attack, - Defense)

    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 110
    Atk: Rank 3 (+)
    Def: Rank 3 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 1
    DC: 5/5


    Attacks:
    Whirlwind*
    Bide*
    Weather Ball*
    Double Hit*
    Tackle*
    Growl*
    Leer*
    Thundershock*
    Charge*
    Rain Dance*
    Twister*
    Double Hit*
    Slack Off
    Gale (Hurricane)
    Tri Attack

    Dragon Dance*
    Hydro Pump*
    Dragon Rush*

    Wild Charge*
    Thunder*
    Flamethrower*
    Aerial Ace*
    Thunder Wave*
    Thunderbolt
  23. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,660
    Taking Venser's challenge. :)

  24. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    Get ready for a masterclass in...

    *shades*

    Training! YEAAAHHHHHH

    Mode:
    Singles

    Chosen Abilities:
    Diana [Ninetales]: Drought
    Clive [Claydol]: Levitate
    Alchemator [Beheeyem]: Synchronize

    Chosen Items:
    Diana [Ninetales]:
    Chesto Berry
    Clive [Claydol]: Oran Berry
    Alchemator [Beheeyem]: Leppa Berry

    Diana the Ninetales (open)
    [​IMG]
    Ninetales [Diana] (F)
    Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 100

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought (DW UNLOCKED): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Attacks:
    Ember (*)
    Tail Whip (*)
    Roar (*)
    Quick Attack (*)
    Fire Spin (*)
    Will-o-Wisp (*)
    Confuse Ray (*)
    Imprison (*)
    Flame Burst (*)
    Flamethrower (*)
    Safeguard (*)
    Disable (*)
    Extrasensory (*)
    Hypnosis (*)
    Energy Ball (*)
    Dig (*)
    Dark Pulse (*)
    Nasty Plot
    Fire Blast
    Solarbeam

    Clive the Claydol (open)
    [​IMG]
    Claydol [Clive] (N/A)
    Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

    Type:
    Ground / Psychic:
    [Ground] Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
    [Psychic] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 75

    EC: 6/6
    MC: 0
    DC: N/A

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Confusion (*)
    Harden (*)
    Rapid Spin (*)
    Mud Slap (*)
    Psybeam (*)
    Rock Tomb (*)
    Selfdestruct (*)
    Ancient Power (*)
    Earth Power (*)
    Power Share (*)
    Heal Block (*)
    Ice Beam (*)
    Psychic (*)
    Rock Polish (*)
    Teleport
    Calm Mind
    Grass Knot

    Alchemator the Beheeyem (open)
    [​IMG]
    Beheeyem [Alchemator] (M)
    Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 25 (30/1.15v)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic (DW): (Can be Enabled)
    If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power [Fighting] [7]
    Imprison
    Disable
    Nasty Plot
    Teleport
    Psyshock
    Shadow Ball
    Thunderbolt
    Recover
    Substitute
    Psychic
    Wonder Room
    Toxic
  25. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Mineeeeeee

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