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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay so Drogon has been trying hard here but I think it's time we went back to the old faithful to see if we can't manage to actually get a streak going for the first time in forever.

    Mode: Singles
    Thread: Here

    Chosen Abilities:
    Dragonite: Multiscale
    Lucario: Inner Focus
    Krilowatt: Magic Guard

    Chosen Items:
    Dragonite: Expert Belt
    Lucario: Soothe Bell
    Krilowatt: Expert Belt

    Dracor the Dragonite (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 Special Attack, -1 Special Defence)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Attacks (71):
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Bide
    Brick Break
    Bulldoze
    Dive
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Earthquake
    Extremespeed
    Fire Punch
    Fly
    Focus Punch
    Ice Punch
    Iron Tail
    Outrage
    Rock Slide
    Sky Drop
    Slam
    Stone Edge
    Superpower
    ThunderPunch
    Waterfall
    Wing Attack
    Wrap

    SPECIAL
    Blizzard
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Fire Blast
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Incinerate
    Ominous Wind
    Surf
    Thunder
    Thunderbolt
    Twister
    Whirlpool

    OTHER
    Agility
    Defog
    Double Team
    Dragon Dance
    Endure
    Hail
    Heal Bell
    Hone Claws
    Leer
    Light Screen
    Mimic
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Substitute
    Sunny Day
    Tailwind
    Thunder Wave
    Toxic
    Whirlwind

    RAID
    Dispel
    Glow the Lucario (open)
    [​IMG]
    Lucario [Glow] (F)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (39):
    PHYSICAL
    Blaze Kick
    Bone Rush
    Bulldoze
    Bullet Punch
    Circle Throw
    Close Combat
    Counter
    Dig
    Drain Punch
    Earthquake
    Extremespeed
    Feint
    Force Palm
    Hi Jump Kick
    Ice Punch
    Low Kick
    Low Sweep
    Metal Claw
    Quick Attack
    Reversal
    Rock Slide
    Shadow Claw
    ThunderPunch

    SPECIAL
    Aura Sphere
    Dark Pulse
    Focus Blast
    Psychic
    Vacuum Wave

    OTHER
    Agility
    Double Team
    Endure
    Foresight
    Heal Pulse
    Metal Sound
    Protect
    Quick Guard
    Roar
    Screech
    Substitute

    RAID
    Dispel
    Fried the Krilowatt (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (30):
    PHYSICAL
    Aqua Jet
    Counter
    Dive
    Earthquake
    Ice Shard
    Low Kick
    Tackle

    SPECIAL
    Blizzard
    Bubble
    Earth Power
    Electroweb
    Hydro Pump
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Scald
    Shock Wave
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Detect
    Double Team
    Endure
    Heart Swap
    Imprison
    Me First

    RAID
    Dispel
  2. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,604
    Eh, wth. Might as well TRY to do something here....but I'm gonna have fun while I do it, dammit.

    Mode: Singles
    Thread: Right here
    Streak: You're kidding, right?

    Items:
    Tripolar the Magneton: Eviolite
    Hanbei the Pikachu: Light Ball
    Drake the Farfetch'd: Stick

    Abilities:
    Tripolar the Magneton: Sturdy
    Hanbei the Pikachu: Static
    Drake the Farfetch'd: Keen Eye

    Tripolar the Magneton (open)
    [​IMG]
    <Magneton> [Tripolar] (Genderless)
    Nature: Timid (+Spe, -Att)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull (Type: Can Be Activated)
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy (Type: Innate)
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (Type: Innate) [DW, Locked]
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 81 (+, +11% Accuracy)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 5/9
    MC: 0
    DC: 3/5

    Attacks:
    Tri Attack
    Metal Sound
    Tackle
    Supersonic
    ThunderShock
    SonicBoom
    Thunder Wave
    Magnet Bomb
    Spark
    Mirror Shot
    Zap Cannon

    Endure
    Mimic
    Magic Coat

    Thunderbolt
    Light Screen
    Reflect
    Flash Cannon

    Teleport

    Levitate

    Hanbei the Pikachu (open)
    [​IMG]
    <Pikachu> [Hanbei] (Male)
    Nature: Rash (+SpA, -SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Type: Innate)
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod: (Type: Innate) [DW, Unlocked]
    These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 90
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Thundershock
    Charm
    Tail Whip
    Thunder Wave
    Sweet Kiss
    Nasty Plot
    Growl
    Quick Attack
    Electro Ball
    Double Team

    Volt Tackle
    Wish
    Fake Out

    Thunderbolt
    Substitute
    Grass Knot

    Pain Split
    Surf
    Fly
    ExtremeSpeed
    Petal Dance
    Mimic

    Drake the Farfetch’d(*) (open)
    [​IMG]
    <Farfetch’d> [Drake] (Male)
    Nature: Adamant (+Attack, -Sp. Att.)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye (Type: Innate)
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Inner Focus (Type: Innate)
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Defiant (Type: Innate) [DW, Unlocked]
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:
    Poison Jab(*)
    Peck(*)
    Sand-Attack(*)
    Leer(*)
    Fury Cutter(*)
    Fury Attack(*)
    Knock Off(*)
    Aerial Ace(*)
    Slash(*)
    Air Cutter(*)
    Swords Dance(*)
    Night Slash
    Brave Bird
    Agility
    Feint
    Acrobatics

    Leaf Blade(*)
    Roost(*)
    Steel Wing(*)
    Featherdance
    Revenge
    Mirror Move
    Flail
    Trump Card
    Quick Attack

    Endure
    Yawn

    Protect(*)
    Double Team(*)
    Substitute(*)
  3. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Because CC

    Mode: Singles
    Thread: Can't say I have one
    Streak: Nonexistent

    Items:
    Thorn the Ferrothorn: Exp. Share
    Pride the Argonaut: Rare Candy
    Lir the Jellicent: Exp. Share

    Abilities:
    Thorn the Ferrothorn: Iron Barbs
    Pride the Arghonaut: Iron Fist
    Lir the Jellicent: Damp Cursed Body

    Thorn (open)

    Ferrothorn (Thorn) (M)
    [​IMG]
    Nature: Sassy +SDef, -Spe, -10% Evasion

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Iron Barbs*
    Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (17.4>17)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks:
    Rock Climb
    Tackle (*)
    Harden (*)
    Rollout (*)
    Curse (*)
    Metal Claw (*)
    Pin Missile (*)
    Gyro Ball (*)
    Power Whip
    Iron Head
    Explosion
    Payback

    Bullet Seed (*)
    Spikes (*)
    Stealth Rock (*)
    Leech Seed

    Protect (*)
    Toxic (*)
    Poison Jab (*)
    Hyper Beam
    Hidden Power Fire (7)
    Giga Impact
    Bulldoze
    Swords Dance

    Gravity

    Pride (open)

    Arghonaut (Pride/Lucifer) Male
    [​IMG]
    Nature: Brave (+Atk, -Spe, -10 ACC)

    Water:*Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware
    Type: (Innate)*
    When this Pokemon is released, a light aura enshrouds the opponent, *nullifying all stat boosts or reductions other than Speed, it remains *while this Pokemon is active.

    Iron Fist (DW Unlocked)
    Type: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65 (65.2>65)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: 6/6
    MC: 6
    DC: 5/5

    Attacks
    Night Slash
    Constrict
    Bubble (*)
    Smokescreen (*)
    Yawn (*)
    Wrap (*)
    Chip Away (*)
    Arm Thrust (*)
    Aqua Jet(*)
    Mach Punch
    Taunt
    Focus Punch
    Thief

    Rock Blast (*)
    Recover (*)
    Circle Throw(*)

    Waterfall (*)
    Earthquake (*)
    Ice Beam (*)
    Poison Jab
    Protect

    Drain Punch
    Ice Punch
    Thunder Punch

    Lir (open)
    Jellicent (Lir) (M)*
    [​IMG]
    Nature: Modest (+SAtk, -Atk)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb
    Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

    Cursed Body
    Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW, Locked)
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Bubble(*)
    Water Sport (*)
    Absorb (*)
    Night Shade (*)
    Bubblebeam (*)
    Recover (*)
    Water Pulse (*)
    Hydro Pump
    Water Spout
    Hex

    Acid Armor (*)
    Confuse Ray (*)
    Pain Split (*)

    Ice Beam (*)
    Shadow Ball (*)
    Scald (*)
    Toxic
    Protect
    Trick Room
    Taunt
    Will-O-Wisp
    Sludge Wave
    Psychic
    Substitute

    Magic Coat
    Giga Drain

    Attract
    Blizzard
    Bind
    Brine
    Constrict
    Dark Pulse
    Dive
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustration
    Giga Impact
    Hail
    Hidden Power
    Hyper Beam
    Icy Wind
    Mist
    Ominous Wind
    Pain Split
    Psych Up
    Rain Dance
    Rest
    Return
    Round
    Safeguard
    Sleep Talk
    Sludge Bomb
    Snore
    Spite
    Surf
    Swagger
    Trick
    Water Pulse
    Waterfall
    Wring Out

    Total Moves: 26
    Moves to Obtain: 37
    MC Needed:
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah I know I'm first in the queue already but maybe taking these two challenges will prompt someone else to take mine.

    Ullar and Complications, posts will be up shortly.
  5. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
    [​IMG]
    "Let me show you that luck takes skill!"

    Singles
    Thread

    Nidoking: Expert Belt & Sheer Force
    Pyroak: Rare Candy & Rock Head
    Lucario: Quick Claw & Steadfast

    King the Nidoking (open)


    [​IMG]
    Nidoking [King] (Male)
    Mild: (+1 Sp.Atk, -1 Def)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-1)
    SpA: Rank 4 (+1)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Leer
    2). Peck
    3). Tackle
    4). Horn Attack
    5). Double Kick
    6). Poison Sting
    7). Focus Energy
    8). Fury Attack
    9). Helping Hand
    10). Poison Jab
    11). Fire Blast
    12). Sludge Wave
    13). Sucker Punch
    14). Head Smash
    15). Confusion
    16). Sludge Bomb
    17). Thunderbolt
    18). Ice Beam
    19). Protect
    20). Water Pulse
    21). Dig
    22). Double Team
    23). Hone Claws
    24). Chip Away
    25). Thrash
    26). Earth Power
    27). Megahorn
    28). Blizzard
    29). Flamethrower
    30). Thunder
    31). Brick Break
    32). Fire Punch
    33). Thunderpunch
    34). Ice Punch
    35). Focus Blast
    36). Surf
    37). Hidden Power (Ground) [7 BAP]
    38). Rock Slide
    39). Earthquake
    40). Stone Edge
    41). Drill Run
    42). Toxic Spikes
    43). Endure
    44). Venoshock
    45). Smack Down
    46). Dynamicpunch
    47). Sandstorm
    48). Incinerate
    49). Horn Drill
    50). Flatter
    51). Captivate
    52). Counter
    53). Taunt
    54). Disable
    55). Aqua Tail
    56). Outrage
    57). Stealth Rock
    58). Super Fang
    59). Superpower
    60). Shadow Ball
    61). Morning Sun
    62). Toxic
    63). Substitute
    64). Lovely Kiss
    65). Sweet Kiss
    66). Torment
    67). Roar
    68). Fissure
    69). Hyper Beam
    70). Bulldoze

    Firestorm the Pyroak (open)

    [​IMG]
    Pyroak [Firestorm] (Male)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4(+1)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-15% Speed)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: Maxed
    MC: 0
    DC: Maxed
    KOC: 0

    Attacks:
    1). Bullet Seed(*)
    2). Sweet Scent(*)
    3). Absorb(*)
    4). Growth(*)
    5). Ember(*)
    6). Leech Seed(*)
    7). Flame Wheel(*)
    8). Giga Drain(*)
    9). Fire Spin(*)
    10). Synthisis
    11). Lava Plume
    12). Petal Dance
    13). Fire Spin
    14). Flare Blitz
    15). Wood Hammer
    16). Heat Crash
    17). Zap Cannon
    18). Substitute
    19). Toxic
    20). Solarbeam
    21). Seed Bomb(*)
    22). Earth Power(*)
    23). Dragonbreath(*)
    24). Inferno
    25). Flamethrower(*)
    26). Energy Ball(*)
    27). Overheat(*)
    28). Low Kick
    29). Flash Cannon
    30). Sunny Day
    31). Grasswhistle
    32). Counter
    33). Block
    34). Iron Defense
    35). Worry Seed

    Goku the Lucario (open)

    [​IMG]
    Lucario [Goku] (male)
    Nature: Naughty (+1 Atk, -1Sp.Def)
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-1)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6 Maxed
    MC: 0
    DC: 5/5 Maxed
    KOC: 0

    Attacks:
    1). Quick Attack(*)
    2). Foresight(*)
    3). Endure(*)
    4). Counter(*)
    5). Force Palm(*)
    6). Feint(*)
    7). Reversal(*)
    8). Screech(*)
    9). Nasty Plot
    10). Heal Pulse
    11). Hi Jump Kick
    12). Roar
    13). Crunch(*)
    14). Bullet Punch(*)
    15). Detect(*)
    16). Rock Slide(*)
    17). Shadow Claw(*)
    18). Earthquake(*)
    19). Ice Punch
    20) Swords Dance
    21). Dig
    22). Dark Pulse
    23). Metal Claw
    24). Bone Rush
    25). Metal Sound
    26). Close Combat
    27). Aura Sphere
    28). Extremespeed
    29). Dragon Pulse
    30). Ice Punch
    31). Me First
    32). Drain Punch
    33). Copycat
  6. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    I suppose I can come out of subway reffing retirement to take the occasional challenge. Challenge up shortly.
  7. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Format: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3450880&page=5
    Team:
    Bongo Bongo the Dusknoir with Pressure and Reaper Cloth (open)

    [​IMG]
    Dusknoir * (Bongo Bongo) M
    Nature: Brave (+ Attack; - Speed, -10% evasion)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (49):
    Astonish (*)
    Bind
    Blizzard
    Brick Break
    Bulldoze
    Confuse Ray (*)
    Counter
    Curse
    Destiny Bond (*)
    Disable (*)
    Earthquake
    Endure
    Fire Punch
    Focus Punch
    Foresight (*)
    Future Sight
    Gravity
    Grudge
    Helping Hand
    Hex
    Ice Punch
    Imprison (*)
    Leer (*)
    Mean Look
    Memento
    Night Shade (*)
    Pain Split (*)
    Payback
    Protect
    Pursuit (*)
    Rapid Spin
    Return (*)
    Rest
    Rock Slide
    Shadow Punch
    Shadow Sneak (*)
    Skill Swap
    Sleep Talk
    Snatch
    Spite
    Substitute
    Taunt
    Telekinesis
    Thunder Punch
    Trick
    Trick Room (*)
    Torment
    Toxic
    Will-o-Wisp (*)


    Hector the Snorlax with Expert Belt and Immunity (open)

    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC:5/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves (57):
    Amnesia
    Belly Drum
    Bide
    Block
    Body Slam
    Brick Break
    Chip Away
    Counter
    Covet
    Crunch
    Curse
    Defense Curl
    Double Edge
    Earthquake
    Endure
    Fire Blast
    Flamethrower
    Focus Blast
    Focus Punch
    Giga Impact
    Gunk Shot
    Harden
    Headbutt
    Heavy Slam
    Hyper Beam
    Hyper Voice
    Ice Beam
    Last Resort
    Lick
    Natural Gift
    Metronome
    Odor Sleuth
    Outrage
    Protect
    Psychic
    Pursuit
    Recycle
    Rest
    Retaliate
    Rock Slide
    Rollout
    Screech
    Seed Bomb
    Selfdestruct
    Shock Wave
    Skull Bash
    Sleep Talk
    Snatch
    Snore
    Solarbeam
    Stockpile
    Substitute
    Substitute
    Surf
    Tackle
    Thunderbolt
    Thunderpunch
    Toxic
    Wild Charge
    Whirlwind
    Yawn
    Zap Cannon


    Gleeok the Cyclohm with Magnet and Shield Dust (open)

    [​IMG]
    Cyclohm[Gleeok] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (73):
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustation
    Growl
    Hail
    Heal Bell
    Hidden Power Grass (7)
    Hone Claws
    Hydro Pump
    Hyper Beam
    Hurricane
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Sandstorm
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    Bellum the Rotom-H with Levitate and Light Clay (open)

    [​IMG]
    Rotom-H [Bellum]
    Nature: Modest (+SpA, -Atk)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:

    HP: 90
    Atk: Rank 2(-1)
    Def: Rank 4
    SpA: Rank 5(+1)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    MC: 0

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (50):
    Astonish
    Charge
    Charge Beam
    Confuse Ray
    Dark Pulse
    Discharge
    Double Team
    Dream Eater
    Electroball
    Electroweb
    Endure
    Flash
    Facade
    Frustation
    Hex
    Hidden Power Grass (7BP)
    Light Screen
    Mudslap
    Natural Gift
    Ominous Wind
    Overheat
    Pain Split
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Round
    Secret Power
    Shadow Ball
    Shock Wave
    Signal Beam
    Sleep Talk
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swift
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Telekinesis
    Toxic
    Trick
    Uproar
    Volt Switch
    Will-o-Wisp
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    It's been far too long since I've done this.
    Name: Ben Lad
    Format: Singles
    Thread: Here
    Mon 1: Lucario (Steadfast, Soothe Bell
    Mon 2: Haxorus (Mold Breaker, Rare Candy)
    Mon 3: Colossoil (Guts, Expert Belt)
    Lucario (open)
    [​IMG]
    Lucario(*) [Rico] (Male)
    "See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
    The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

    Nature: Naughty (+1 atk, -1 SpD)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities: Inner Focus, Steadfast, Justified (DW)
    Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 90
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 1
    DC: Mastered!

    Attacks (58/101):
    Level Up:
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Copycat
    Final Gambit
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Dragon Pulse
    Close Combat
    Extremespeed
    Heal Pulse
    Me First
    Calm Mind
    Quick Guard

    Egg:
    Blaze Kick(*)
    Vacuum Wave (*)
    Iron Defense(*)
    Circle Throw
    Hi Jump Kick
    Agility
    Crunch

    TM:
    Hidden Power(*) - Ice, power 7
    Swords Dance(*)
    Earthquake(*)
    Psychic
    Shadow Claw
    Double Team
    Bulldoze
    Substitute
    Rock Slide
    Focus Blast
    Dig
    Toxic
    Poison Jab
    Roar
    Flash Cannon
    Hyper Beam
    Rest

    Other:
    Thunderpunch
    Ice Punch
    Zen Headbutt
    Magnet Rise
    Drain Punch
    Sleep Talk
    Focus Punch
    Low Kick
    Water Pulse
    Bonemerang
    Haxorus (open)
    [​IMG]
    Haxorus [Anonicus] (Male)
    "<Vae victus!>"
    A Haxorus Ben met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.

    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Rivalry, Mold Breaker, Unnerve (DW)
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW, Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 7 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 97
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (22/68):
    Level Up:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Swords Dance
    Taunt
    Dragon Dance
    Outrage

    Egg:
    Focus Energy
    Reversal
    Counter

    TM:
    Dig
    Aerial Ace
    Protect
    Dragon Tail
    Earthquake

    Other:
    Aqua Tail
    Superpower
    Colossoil (open)
    [​IMG]
    Colossoil [Charles] (Male)
    "<I ain't no role model.>"
    A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

    Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
    Type: Dark/Ground
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities: Rebound, Guts, Pressure (DW)
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW, Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 110 (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (27 total):
    Level Up:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Bounce
    Pursuit
    Dig
    Muddy Water
    Stockpile
    Swallow
    Drill Run
    Peck
    Horn Attack
    Megahorn
    Horn Drill

    Egg:
    Encore
    Thunder Fang
    Water Spout
    Sucker Punch
    Fake Out

    TM:
    Protect
    Taunt
    U-Turn
    Earthquake

    Other:
    Aqua Tail
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Streak GO
    Format: Singles
    Streak: Continuable- 4 battles
    Kippy the Swampert: Torrent, Expert Belt
    Frozone the Cloyster: Skill Link, King's Rock
    Squirts the Blastoise: Torrent, Mystic Water
    Kippy the Swampert (open)


    [​IMG]
    Swampert (Kippy) Male
    Nature: Adamant
    Type: Water / Ground
    Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
    Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (71/95 total moves)
    Physical:
    Aqua Tail
    Avalanche*
    Bide*
    Body Slam
    Brick Break
    Bulldoze
    Counter
    Dig*
    Dive
    Double-Edge
    Earthquake
    Endeavor
    Facade
    Focus Punch
    Frustration
    Giga Impact
    Hammer Arm
    Ice Ball
    Ice Punch
    Iron Tail
    Low Kick
    Outrage
    Return
    Rock Slide
    Rock Tomb
    Rollout
    Stone Edge
    Superpower
    Tackle*
    Take Down
    Waterfall*

    Special:
    Blizzard
    Earth Power
    Focus Blast
    Hydro Cannon
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Mirror Coat
    Mud Bomb
    Mud-slap*
    Mud Shot
    Muddy Water
    Round
    Scald
    Sludge Wave
    Surf
    Water Gun*
    Water Pledge
    Whirlpool

    Status:
    Attract
    Curse*
    Double Team
    Endure
    Foresight*
    Growl*
    Mud Sport*
    Protect
    Rain Dance
    Refresh
    Rest*
    Roar
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Toxic
    Wide Guard
    Yawn*

    Frozone the Cloyster (open)


    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (47 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Facade
    Frustration
    Giga Impact
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Rapid Spin
    Razor Shell
    Return
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Signal Beam
    Surf
    Whirlpool

    Status:
    Aqua Ring
    Double Team
    Endure
    Iron Defense
    Leer
    Protect
    Reflect
    Rest
    Shell Smash
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw

    Squirts the Blastoise (open)


    [​IMG]
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (31 total)
    Physical:
    Aqua Tail
    Bite*
    Brick Break
    Counter
    Dragon Tail
    Fake Out
    Rapid Spin*
    Skull Bash
    Tackle*

    Special:
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Mirror Coat
    Scald
    Surf*
    Water Gun*
    Water Pledge
    Water Pulse*
    Water Spout

    Status:
    Aqua Ring*
    Double Team*
    Endure
    Iron Defense
    Protect*
    Rain Dance
    Tail Whip*
    Withdraw*
    Yawn*
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,305
    Might as well try this out. Have nothing to lose by doing it.
    Name: Akela
    Mode: Singles
    Thread: N/A
    Current Streak: X

    Mons:
    Liepard: Prankster, Rare Candy
    Carracosta: Sturdy, N/A
    Lilligant: Chlorophyll, Sun Stone

    Bagheera the Liepard (open)

    Liepard [Bagheera] [M]
    [​IMG]
    Naughty Nature (+1 Atk, -1 SpD)
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Egg Group: Field
    Abilities:
    Limber (Innate): This Pokemon’s body is well trained and immune to paralysis.
    Unburden (Innate): This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
    Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 106
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Assurance
    Cut
    Fake Out
    Faint Attack
    Fury Swipes
    Foul Play
    Gunk Shot
    Night Slash
    Pay Day
    Pursuit
    Scratch
    Seed Bomb
    Shadow Claw
    Slash
    Sucker Punch
    Special
    Snarl
    Other
    Assist
    Captivate
    Growl
    Hone Claws
    Nasty Plot
    Protect
    Role Play
    Sand-Attack
    Snatch
    Taunt
    Thunder Wave
    Torment
    Yawn

    Oo the Carracosta (open)

    Carracosta [Oo] [F]
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Egg Group: Water 1/Water 3
    Abilities:
    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 27 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Physical
    Aqua Jet
    Aqua Tail
    Bide
    Bite
    Body Slam
    Crunch
    Rollout
    Rock Slide
    Rock Smash
    Rock Throw
    Rock Tomb
    Smack Down
    Waterfall
    Special
    AncientPower
    Brine
    Hidden Power (Type: Fire; BAP: 7)
    Hydro Pump
    Ice Beam
    Water Gun
    Water Pulse
    Other
    Curse
    Iron Defense
    Protect
    Rain Dance
    Rock Polish
    Shell Smash
    Wide Guard
    Withdraw

    Dahlia the Lilligant (open)

    Lilligant [Dahlia] [F]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Bide
    Special
    Absorb
    Energy Ball
    Giga Drain
    Leaf Storm
    Magical Leaf
    Mega Drain
    Petal Dance
    Other
    After You
    Aromatherapy
    Entrainment
    Growth
    Healing Wish
    Helping Hand
    Ingrain
    Leech Seed
    Protect
    Quiver Dance
    Sleep Powder
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Teeter Dance
  11. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Time to keep on going here.

    Mode: Singles
    Thread: Here
    Streak: 4

    Chosen Abilities:
    Dragonite: Multiscale
    Steelix: Sheer Force
    Krilowatt: Magic Guard

    Chosen Items:
    Dragonite: Expert Belt
    Steelix: Expert Belt
    Krilowatt: Expert Belt

    Dracor the Dragonite (open)
    [​IMG]
    Dragonite [Dracor] (F)
    Nature: Rash (+1 SpA, -1 SpD)

    Type: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Attacks (77):
    PHYSICAL
    Aerial Ace
    Aqua Jet
    Aqua Tail
    Bide
    Body Slam
    Brick Break
    Bulldoze
    Dive
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Earthquake
    Extremespeed
    Fire Punch
    Fly
    Focus Punch
    Ice Punch
    Iron Head
    Iron Tail
    Outrage
    Rock Slide
    Sky Drop
    Slam
    Stone Edge
    Superpower
    ThunderPunch
    Waterfall
    Wing Attack
    Wrap

    SPECIAL
    Air Cutter
    Blizzard
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Fire Blast
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power [Grass-7]
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Incinerate
    Ominous Wind
    Shock Wave
    Surf
    Thunder
    Thunderbolt
    Twister
    Whirlpool

    OTHER
    Agility
    Defog
    Double Team
    Dragon Dance
    Endure
    Hail
    Heal Bell
    Hone Claws
    Leer
    Light Screen
    Mimic
    Protect
    Rain Dance
    Reflect
    Rest
    Roar
    Roost
    Safeguard
    Sleep Talk
    Substitute
    Sunny Day
    Tailwind
    Thunder Wave
    Toxic
    Whirlwind

    RAID
    Dispel
    Slam the Steelix (open)
    [​IMG]
    Steelix [Slam] (F)
    Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks (40):
    PHYSICAL
    Aqua Tail
    Bind
    Crunch
    Dig
    Double Edge
    Dragon Tail
    Earthquake
    Fire Fang
    Flail
    Heavy Slam
    Ice Fang
    Iron Head
    Iron Tail
    Rage
    Rock Blast
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Smackdown
    Stone Edge
    Tackle
    Thunder Fang

    SPECIAL
    Dark Pulse
    Dragonbreath
    Dragon Pulse
    Earth Power
    Mud Slap

    OTHER
    Automize
    Curse
    Double Team
    Endure
    Harden
    Mud Sport
    Rock Polish
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Taunt
    Fried the Krilowatt (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (32):
    PHYSICAL
    Aqua Jet
    Counter
    Dive
    Earthquake
    Ice Shard
    Low Kick
    Tackle

    SPECIAL
    Blizzard
    Bubble
    Discharge
    Earth Power
    Electroweb
    Hydro Pump
    Ice Beam
    Icy Wind
    Mirror Coat
    Muddy Water
    Scald
    Shock Wave
    Thunder
    Thunderbolt
    Thundershock
    Volt Switch

    OTHER
    Charge
    Confuse Ray
    Detect
    Double Team
    Endure
    Heart Swap
    Imprison
    Substitute
    Me First

    RAID
    Dispel
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    ok

    CURRENT QUEUE
    (S 1-4) The Wanderer
    (S 5-8) waterwarrior
    (S 1-4) akela
    (S 5-8) deadfox081
  13. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay I can get this moving along also.

    Taking Wanderer and waterwarrior

    CURRENT QUEUE
    (S 1-4) akela
    (S 5-8) deadfox081

    engedit: taking the last two!!! NO QUEUE YEAH
  14. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,928
    Challenging because fuck you that's why :>

    Format: Singles
    Thread: Here
    Pokemon:
    Kitsunoh (Shadow Man) @ Cursed Body/Expert Belt (open)

    [​IMG]
    Kitsunoh (Shadow Man) [Female]
    Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Frisk
    :
    Type: Innate
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

    Limber:
    Type: Innate
    This Pokemon's body is well trained and immune to paralysis.

    Cursed Body (Dream World):
    Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:

    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike
    Fake Out
    Iron Head
    Metal Claw
    Imprison
    Revenge
    Shadow Claw
    Perish Song

    Meteor Mash
    Psycho Shift
    Yawn

    Magic Coat
    Sleep Talk
    Low Kick
    Ice Punch
    Fire Punch
    ThunderPunch
    Spite
    Snatch
    Super Fang
    Knock Off

    Taunt
    Torment
    Will-O-Wisp
    Protect
    Trick Room
    Rest
    Earthquake
    U-Turn
    Rock Slide
    Dig
    Roar
    Substitute
    Endure

    Steelix (Hard Man) @ Sheer Force/Exp. Share (open)

    [​IMG]
    Steelix (Hard Man) [Male]
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:

    Rock Head
    :
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Sheer Force (Dream World):
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Curse
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Stealth Rock
    Rock Polish
    Smack Down
    DragonBreath
    Sandstorm
    Slam
    Rock Slide
    Dig
    Autotomize
    Thunder Fang
    Ice Fang
    Fire Fang
    Crunch
    Double-Edge
    Stone Edge

    Defense Curl
    Rollout
    Block
    Heavy Slam

    Aqua Tail
    Earth Power
    Iron Head
    Magnet Rise

    Taunt
    Earthquake
    Torment
    Roar
    Protect
    Giga Impact
    Bulldoze
    Dragon Tail

    Lucario (Mega Man) @ Justified/Exp. Share (open)
    [​IMG]
    Lucario (Mega Man) [Male]
    Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech
    Dark Pulse
    Metal Claw
    Bone Rush
    Me First
    Detect
    Metal Sound
    Aura Sphere
    ExtremeSpeed
    Close Combat
    Copycat
    Dragon Pulse

    Blaze Kick
    Hi Jump Kick
    Crunch

    Ice Punch
    Magnet Rise

    Earthquake
    Shadow Claw
    Focus Blast
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Hahahah. I see what you did there with your Pokemon's nicknames.

    Hope you're ready to fight more Robot Masters. And that shall clear the queue. :P
  16. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,525
    Name: AOPSUser
    Format: Singles
    Thread: Here
    Pokemon:
    Cyclohm@Shield Dust (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance
    Gust
    Water Pulse

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash
    Sandstorm
    Attract
    Round
    Incinerate
    Bulldoze
    Dragon Tail
    Trick Room

    Total: 71/85
    Revenankh@Shed Skin (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard
    Destiny Bond

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split
    Sleep Talk
    Helping Hand
    Ice Punch
    Rock Slide
    Smack Down

    Dispel
    Shadow Mend


    Total: 44/90
    Slowking@Regenerator (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Water Pulse
    Zap Cannon
    Brine
    Pay Day
    Body Slam

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Swagger
    Trick Room

    Total: 58/117
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Name: urmom
    Format: Doubles
    Thread: this thang
    Pokemon:
    Malspar the Infernape@Iron Fist~Expert Belt (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 38 Total
    Acrobatics
    Aerial Ace
    Blast Burn
    Brick Break
    Close Combat
    Counter
    Dig
    Earthquake
    Ember
    Encore
    Fake Out
    Feint
    Fire Punch
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Focus Punch
    Fury Swipes
    Grass Knot
    Helping Hand
    Leer
    Mach Punch
    Magic Coat
    Nasty Plot
    Overheat
    Scratch
    Shadow Claw
    Slack Off
    Stone Edge
    Substitute
    Sunny Day
    Swift
    Taunt
    Thunder Punch
    Torment
    Toxic
    Will o Wisp

    Aerza the Lucario@Inner Focus~Expert Belt (open)

    [​IMG]
    *Thanks to Simonsays for the sprite*
    Lucario (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 76 (-) (-10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 36 Total
    Aura Sphere
    Blaze Kick
    Bone Rush
    Bullet Punch
    Close Combat
    Counter
    Dark Pulse
    Detect
    Dig
    Dragon Pulse
    Drain Punch
    Earthquake
    Endure
    Extreme Speed
    Feint
    Focus Punch
    Force Palm
    Foresight
    Heal Pulse
    Helping Hand
    Hi Jump Kick
    Ice Punch
    Magnet Rise
    Metal Claw
    Metal Sound
    Payback
    Protect
    Quick Attack
    Reversal
    Screech
    Sky Uppercut
    Substitute
    Swagger
    Swords Dance
    Thunder Punch
    Zen Headbutt

    Feralyn the Octillery@Sniper~Life Orb (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Octillery (Feralyn) Female
    Nature:
    Quiet
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Moody (DW):
    Type: Innate
    This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 38 (-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    DC: 5/5
    MC: 1


    Attacks: 35 Total
    Acid Spray
    Aurora Beam
    Bounce
    Brine
    Bubble Beam
    Charge Beam
    Constrict
    Dive
    Endure
    Energy Ball
    Flamethrower
    Focus Energy
    Gunk Shot
    Hidden Power (Ghost,7)
    Hyper Beam
    Ice Beam
    Lock On
    Octazooka
    Payback
    Protect
    Psybeam
    Psychic
    Rain Dance
    Rock Blast
    Scald
    Seed Bomb
    Signal Beam
    Soak
    Substitute
    Surf
    Thunder Wave
    Water Gun
    Water Spout
    Whirlpool
    Wring Out

    Sellian the Typlosion@Blaze~Charcoal (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Typhlosion (Sellian) Male
    Nature:
    Modest
    Type:
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW):
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    DC: 5/5
    MC: 0

    Attacks: 36 Total
    Blast Burn
    Bulldoze
    Counter
    Defense Curl
    Dig
    Ember
    Endure
    Eruption
    Extrasensory
    Fire Blast
    Flamethrower
    Flame Burst
    Flame Charge
    Flame Wheel
    Focus Blast
    Foresight
    Heat Wave
    Hidden Power (Ice, 7)
    Hyper Beam
    Gyro Ball
    Inferno
    Lava Plume
    Leer
    Overheat
    Protect
    Quick Attack
    Rest
    Sleep Talk
    Smokescreen
    Solar Beam
    Substitute
    Sunny Day
    Swift
    Tackle
    Toxic
    Will o Wisp
  18. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Name: Hashtag (#)
    Format: Doubles
    Thread: Collecting Dust
    Streak: You're funny (none)
    Abilities
    Conkeldurr: Guts
    Camerupt: Solid Rock
    Pyroak: Rock Head
    Revenanhk: Shed Skin
    Items:
    Conkeldurr: Black Belt
    Camerupt: Expert Belt
    Pyroak: Rare Candy
    Revenanhk: Everstone
    Tombstone - Conkeldurr (open)

    [​IMG]
    Conkeldurr [Tombstone] M[​IMG]
    Nature: Adamant
    +1Atk, -1SpAtk
    Type: Fight
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19


    Abilities

    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

    EC: 9/9
    MC: 0
    DW: 5/5

    Moves: (29)
    #Level Up#
    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake Up Slap
    Chip Away
    Hammer Arm
    Superpower
    Focus Punch
    Scary Face

    #Egg#
    Drain Punch
    Mach Punch
    Wide Guard
    Foresight
    Force Palm

    #TM/HM#
    Taunt
    Brick Break
    Dig
    Payback
    Rock Slide
    Earthquake
    Bulldoze

    #Tutor#
    Ice Punch
    Thunder Punch
    Fire Punch
    Helping Hand
    Sleep Talk
    Siesta - Camerupt (open)

    [​IMG]
    Camerupt [Siesta] F[​IMG]
    Nature: Quiet
    Type: Fire/Ground
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 35 (-10% Evasion)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19


    Abilities

    Magma Armour (Innate): This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    EC: 6/6
    MC: 0
    DW: 5/5

    Moves: (24)
    #Level Up#
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Flame Burst
    Amnesia
    Lava Plume
    Flamethrower
    Earth Power
    Eruption

    #EggE
    Heat Wave
    Yawn
    Ancient Power

    #TM/HM#
    Earthquake
    Will-o-Wisp
    Hidden Power Grass (7)
    Bulldoze
    Protect
    SolarBeam
    Hyper Beam
    Rock Slide

    #Tutor#
    Stealth Rock
    Gary - Pyroak (open)

    [​IMG]
    Pyroak [Gary] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Fire/Grass
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Stats
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    Abilities:

    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    EC: 9/9
    DW: 5/5
    MC: 0


    Moves: (28)
    #Level Up#
    Flare Blitz
    Wood Hammer
    Absorb
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Heat Crash
    Leaf Tornado
    Flame Burst

    #Egg#
    Dragon Breath
    Earth Power
    Aromatherapy
    Psywave

    #TM/HM#
    Energy Ball
    Fire Blast
    Reflect
    Brick Break
    Substitute
    Sunny Day
    Dragon Tail
    Will-o-Wisp

    #Tutor#
    Low Kick
    Seed Bomb
    Pharaon - Revenanhk (open)

    [​IMG]
    Revenanhk [Pharaon] M[​IMG]
    Nature: Brave
    +1Atk, -15% Spe, -10% Evasion
    Type: Ghost/Fight
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    Abilities:

    Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock (Innate): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (Innate)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    DW: 5/5
    MC: 0

    Moves: (24)
    #Level Up#
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Revenge

    #Egg#
    Wide Guard
    Force Palm
    Shadow Sneak

    #TM/HM#
    Toxic
    Rock Slide
    Earthquake
    Brick Break
    Shadow Ball

    #Tutor#
    Ice Punch
    Superpower
    Drain Punch
  19. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Sup.

    Thread: Heya
    Format: Singles
    Mollux (Dry Skin (open)
    [​IMG]
    Mollux [Harya] (Female)
    "<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
    Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Dry Skin
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 76
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 1/5

    Attacks (26 total):
    Level Up:
    Bide
    Ember
    Acid
    Withdraw
    Acid Spray
    Confuse Ray
    Clear Smog
    Lava Plume
    Heat Wave
    Eruption
    Recover
    Acid Armor

    Egg:
    Aqua Ring
    Stealth Rock
    Heal Bell
    Fire Spin
    Heal Pulse

    TM:
    Protect
    Thunderbolt
    Hidden Power (Grass, power 7)
    Thunder Wave
    Substitute
    Rain Dance
    Thunder
    Sludge Wave

    Other:
    Iron Defense
    Cupra (Shield Dust (open)
    [​IMG]
    Cupra [Teleia] (Female)
    "<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
    El's Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...

    Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities: Shield Dust, Keen Eye
    Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 38 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 2/5

    Attacks:
    Level Up:
    Tackle
    String Shot
    Bug Bite
    Sunny Day
    Heal Pulse
    Will-o-wisp
    Ancientpower
    Zen Headbutt

    Egg:
    Bug Buzz
    Counter
    Hydro Pump

    TM:
    Psyshock
    Protect
    Shadow Ball

    Other:
    Electroweb
    Zoroark (Illusion (open)
    [​IMG]
    Zoroark [Auroch] (Female)
    "<Hook, line and sucker!>"
    A shiny Zoroark that belongs to El. Doesn't like Ben much at all (and Rico even less), but the sudden return of her real trainer after an unusually prolonged absence has left her questioning her allegiance...

    Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability: Illusion
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: Mastered!
    MC: 0

    Moves (24/73):
    Level Up:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    U-Turn
    Hone Claws
    Nasty Plot
    Agility
    Night Daze
    Imprison

    Egg:
    Extrasensory
    Dark Pulse
    Counter

    TM:
    Dig
    Shadow Ball
    Toxic
    Focus Blast
    Hidden Power (Electric, Power 7)
    Protect

    Other:
    Bounce
  20. maserato

    maserato

    Joined:
    Mar 23, 2013
    Messages:
    404
    Lol Im gonna die but I need to train
    Thread none
    Format: singles
    Hep (open)

    Arghonaut

    [​IMG]
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Nature: Adament +Att -Spa

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Hp 110
    Atk: Rank 5+
    Def: Rank 3
    SpA: Rank 2-
    SpD: Rank 4
    Spe: 75

    MC 0
    EC 6/6
    DC 5/5

    Moves
    Night slash
    Constrict
    Bubble
    Smokescreen
    Yawn
    Wrap
    Chip Away
    Arm Thrust
    Aqua Jet
    Mach punch
    Taunt
    Thief
    Revenge
    Focus punch
    Submission


    Toxic
    Protect
    Earthquake
    Torment
    Waterfall
    Rock slide

    Bulk up
    Rock Blast
    Cross Chop
    Recover
    Seismic Toss

    Simba (open)

    Simba
    [​IMG]
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    EC=0/6
    MC=0
    DC=0/5
    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Nature= adament
    HP: 90
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 0-
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Bulk up
    Superpower
    Retaliate
    Taunt

    Tm/HM
    Rain Dance
    Sunny day
    Double team
    Rock slide
    Aerial Ace

    Nature power
    Roost
    Stealth Rock
    Rapid spin
    Confuse ray
    KFC (open)

    Torchic
    [​IMG]
    Type=Fire
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Abilities Blaze:

    Type: Innate

    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Speed Boost:DW

    Type: Innate

    Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    EC 0/9
    MC 0
    DC 0/5

    Naive nature

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1-
    Spe: 52 + (+10%Acc)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    Moves
    Scratch
    Growl
    Focus energy
    Ember
    Peck
    Sand attack
    Fire Spin

    Egg moves
    Agility
    Counter
    Crush claw
    Feather dance
    Endure

    Tm
    Fire blast
    Rock slide
    Shadow claw
    Swords dance
    Will o wisp

    Iron fist
    Prankster
    Blaze
  21. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    632
    Lol nfe in subway
    wait guy above me has 3
    nvm ill do a little better

    Singles
    No prior thread
    No items (if items have to be on, not bringing any)

    Rotom-H @ Levitate
    Overclock the Rotom (open)

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Rotom [Overclock] (-)
    Nature: Modest

    Type: Electric/Ghost or Grass or Fire or Water or Flying or Ice
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    [​IMG]Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    [​IMG]Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    [​IMG] Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    [​IMG]Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    [​IMG]Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    [​IMG]Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

    Stats:
    [​IMG]
    HP:
    90
    Atk: 1 -
    Def: 3
    SpA: 4 +
    SpD: 3
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    HP:
    90
    Atk: 2 -
    Def: 4
    SpA: 5 +
    SpD: 4
    Spe: 86
    [​IMG]Size Class: 2
    Weight Class:
    3
    Base Rank Total: 20
    [​IMG]Size Class: 4
    Weight Class: 5
    Base Rank Total: 20
    [​IMG]Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    [​IMG]Size Class: 1
    Weight Class: 2
    Base Rank Total: 20
    [​IMG]Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    MC: 0​

    Attacks:
    Astonish | Physical | Level Up
    Confuse Ray | Other | Level Up
    Dark Pulse | Special | Tutor
    Double Team | Other | Level Up
    Electroweb | Special | Tutor
    Hidden Power 7 Grass | Special | Technical Machine
    Pain Split | Physical | Tutor
    Protect | Other | Technical Machine
    Shock Wave | Special | Level Up
    Signal Beam | Special | Tutor
    Snatch | Other | Tutor
    Thunder Wave | Other | Level Up
    Thunderbolt | Special | Technical Machine
    Trick | Other | Level Up
    Uproar | Special | Level Up
    Volt Switch | Special | Technical Machine
    Will-o-Wisp | Other | Technical Machine
    [​IMG]ThunderShock | Special | Level Up [Forme-based]
    [​IMG]Leaf Storm | Special | Level Up [Forme-based]
    [​IMG]Blizzard | Special | Level Up [Forme-based]
    [​IMG]Overheat | Special | Level Up [Forme-based]
    [​IMG]Air Slash | Special | Level Up [Forme-based]
    [​IMG]Hydro Pump | Special | Level Up [Forme-based]

    Total Moves:
    18​

    Revenankh @ Shed Skin
    Hatshepsut the Revenankh (open)
    [​IMG]
    Revenankh [Hatshepsut] (F)
    Nature: Relaxed

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    (DW) Locked

    Stats:
    HP:
    Atk: 4
    Def: 4 +
    SpA: 3
    SpD: 4
    Spe: 56 - (-10% evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5​

    Attacks:
    Arm Thrust | Physical | Level Up
    Bide | Physical | Level Up
    Counter | Physical | Egg
    Destiny Bond | Other | Egg
    Earthquake | Physical | Technical Machine
    Glare | Other | Level Up
    Hex | Special | Egg
    Mach Punch | Physical | Egg
    Mean Look | Other | Level Up
    Payback | Physical | Technical Machine
    Protect | Other | Technical Machine
    Psychic | Special | Technical Machine
    Rock Tomb | Physical | Level Up
    Sand Tomb | Physical | Level Up
    Shadow Punch | Physical | Level Up
    Shadow Sneak | Physical | Egg
    Substitute | Other | Technical Machine
    Wrap | Physical | Level Up
    Wring Out | Physical | Level Up

    Total Moves:
    19​

    Scratchet @ Prankster
    Loftwing the Scratchet (open)
    [​IMG]
    Scratchet [Loftwing] (M)
    Nature: Bold

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW) Locked

    Stats:
    HP: 90
    Atk: 2-
    Def: 4+
    SpA: 1
    SpD: 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Focus Blast | Special | Machine
    Focus Energy | Other | Level Up
    Fury Swipes | Physical | Level Up
    Grass Knot | Special | Machine
    Harden | Physical | Level Up
    Nature Power | Physica | Egg
    Protect | Other | Machine
    Rapid Spin | Other | Egg
    Return | Physical | Machine
    Roar | Other | Level Up
    Rock Smash | Physical | Level Up
    Roost | Other | Egg
    Scratch | Physical | Level Up
    Stealth Rock | Other | Egg
    Taunt | Other | Machine
    Yawn | Other | Egg

    Total Moves:
    16

  22. Houndoomsday

    Houndoomsday

    Joined:
    Mar 8, 2013
    Messages:
    1,027
    After my failed arcade, let's try subway!

    No thread, singles, no items!

    Abomasnow@Snow Warning (open)

    [​IMG]
    Abomasnow (Obamasnow) [Male] OT: The Royal Guard
    Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60 / 1.15v) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 2
    DC: 1/5

    Attacks: 18
    Grasswhistle
    Ice Punch
    Icy Wind
    Leer
    Mist
    Powder Snow
    Razor Leaf
    Swagger

    Avalanche
    Bullet Seed
    Leech Seed
    Skull Bash
    Stomp

    Earthquake
    Toxic
    Giga Impact
    Ice Beam
    Protect


    Houndoom@Early Bird (open)

    [​IMG]
    2-2-0
    Houndoom [Hellhound] (Male)
    Nature: Mild (+SpA, -Def)
    Type: Dark/Fire
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Abilities:
    Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-1)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Attract
    Bite (*)
    Beat Up (*)

    Body Slam
    Captivate

    Crunch
    Counter (*)

    Curse
    Dark Pulse
    Detect
    Double Edge
    Double Team
    Dream Eater
    Embargo

    Ember (*)
    Endure

    Facade
    Faint Attack
    Feint

    Fire Blast
    Fire Fang
    Fire Spin (*)
    Flame Charge
    Flamethrower
    Foul Play
    Frustration
    Giga Impact
    Headbutt
    Heat Wave
    Hidden Power

    Howl (*)
    Hyper Beam
    Hyper Voice
    Incinerate
    Inferno
    Iron Tail

    Leer (*)
    Mimic
    Mud Slap
    Nasty Plot
    Natural Gift
    Nightmare

    Odor Sleuth (*)
    Overheat
    Payback

    Protect
    Punishment
    Pursuit
    Rage
    Rest
    Retaliate
    Return
    Reversal

    Roar (*)
    Rock Smash
    Role Play
    Round
    Secret Power

    Shadow Ball
    Sleep Talk
    Sludge Bomb (*)
    Smog (*)

    Snarl
    Snatch
    Snore
    Solarbeam
    Spite
    Strength
    Substitute
    Sucker Punch

    Sunny Day (*)
    Super Fang
    Swagger
    Swift
    Taunt
    Thief

    Thunder Fang (*)
    Torment
    Toxic
    Uproar

    Will O'Wisp (*)


    Sableye@Stall (open)

    [​IMG]
    3-0-0
    Banquo the Sableye
    Nature: Naive (+15% speed, +4 acc, -1 SpD)

    Type: Dark/Ghost
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 2 (-)
    Spe: 58 (+)
    Size: 1
    Weight: 2
    BST: 16

    DC: 2/5
    MC: 0

    Attacks:
    Aerial Ace
    Astonish
    Attract
    Body Slam
    Brick Bream
    Calm Mind
    Captivate
    Confuse Ray
    Counter
    Cut

    Dark Pulse
    Detect

    Dig
    Double Edge
    Double Team
    Dream Eater
    Dynamicpunch
    Embargo
    Endure

    Facade
    Faint Attack
    Fake Out
    Feint

    Fire Punch
    Flash
    Flatter
    Fling
    Focus Punch

    Foresight
    Foul Play
    Frustration
    Fury Cutter

    Fury Swipes
    Gravity
    Headbutt
    Hidden Power
    Hone Claws
    Ice Punch
    Icy Wind
    Incinerate
    Knock Off

    Leer
    Low Kick
    Low Sweep

    Magic Coat
    Mean Look
    Mega Kick
    Mega Punch
    Metal Burst
    Metronome
    Mimic
    Moonlight
    Mud Slap
    Nasty Plot
    Natural Gift
    Nightmare

    Night Shade
    Ominous Wind
    Pain Split
    Payback
    Poison Jab
    Power Gem

    Protect
    Psychic
    Psych Up
    Punishment
    Rain Dance

    Recover
    Rest
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Role Play
    Round

    Scratch
    Secret Power
    Seismic Toss
    Shadow Ball
    Shadow Claw

    Shadow Sneak
    Shock Wave
    Signal Beam
    Sleep Talk
    Snarl
    Snatch
    Snore
    Spite
    Substitute

    Sucker Punch
    Sunny Day
    Swagger

    Taunt
    Telekenesis
    Thief
    Thunderpunch
    Torment
    Toxic
    Trick
    Water Pulse
    Will'O'Wisp
    Wonder Room
    Zen Headbutt



    Queue
    Maserato
    Unoriginal Name
    Houndoomsday
    AOPSUser
    RagnarokAlex
    DFrog
    The Wanderer
  23. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'll take the three new challenges.

    QUEUE
    (S) AOPSUser
    (D) Ragnarokalex
    (S) DFrog
    (S) The Wanderer

    IMPORTANT ANNOUNCEMENT: If you have reached Battle 9 in a given format, you may challenge that format with an initial streak of 8, effectively skipping Battles 1-8. You may do this only for formats in which you have reached Battle 9.
  24. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Hooray...

    Challenging the Battle Subway.

    Mode: Super Singles
    Thread: Here!
    Current Streak: 8 (Zero really, but I cleared Battle #8 all the way back in 2011)

    Chosen Abilities:
    Garchomp: Rough Skin
    Gliscor: Poison Heal
    Camerupt: Solid Rock

    Chosen Items:
    Garchomp: Yache Berry
    Gliscor: Razor Fang
    Camerupt: Soft Sand

    Choragon (M) @ Yache Berry (5/8) (open)
    [​IMG]
    Garchomp [Choragon] (M)
    NATURE: Mild (NC)

    TYPE
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokémon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 102
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (71/79)
    PHYSICAL
    Aerial Ace
    Aqua Tail
    Body Slam
    Brick Break
    Bulldoze
    Crunch
    Dig
    Dragon Claw
    Dragon Rush
    Dragon Tail
    Dual Chop
    Earthquake
    Facade
    False Swipe
    Fire Fang
    Frustration
    Fury Cutter
    Giga Impact
    Headbutt
    Iron Head
    Iron Tail
    Metal Claw
    Outrage
    Poison Jab
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Shadow Claw
    Slash
    Stone Edge
    Strength
    Tackle
    Take Down
    Thrash

    SPECIAL
    Draco Meteor
    Dragon Pulse
    Dragon Rage
    Earth Power
    Fire Blast
    Flamethrower
    Hidden Power (Grass 7)
    Hyper Beam
    Incinerate
    Mud Shot
    Mud-Slap
    Round
    Snore
    Surf
    Twister
    Whirlpool

    OTHER
    Attract
    Double Team
    Endure
    Hone Claws
    Protect
    Rain Dance
    Rest
    Roar
    Sand-Attack
    Sandstorm
    Scary Face
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Capers (M) @ Razor Fang (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Jolly (+14% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Poison Heal (DW): (Innate) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (97/97)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Aqua Tail
    Bite
    Brick Break
    Bug Bite
    Bulldoze
    Counter
    Cross Poison
    Cut
    Dig
    Double-Edge
    Earthquake*
    Facade
    Faint Attack*
    False Swipe
    Feint
    Fire Fang
    Fling
    Frustration
    Fury Cutter*
    Giga Impact
    Guillotine
    Headbutt
    Ice Fang
    Iron Tail
    Knock Off*
    Metal Claw
    Natural Gift
    Night Slash*
    Payback
    Poison Jab
    Poison Sting*
    Poison Tail
    Quick Attack*
    Return
    Rock Climb
    Rock Slide*
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Sky Attack
    Sky Uppercut
    Slash
    Steel Wing
    Stone Edge
    Strength
    Thief
    Thunder Fang
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Dark Pulse
    Dream Eater
    Earth Power
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Razor Wind
    Round
    Sludge Bomb
    Snore
    Struggle Bug
    Swift
    Venoshock

    OTHER
    Agility*
    Attract
    Baton Pass*
    Captivate
    Curse
    Defog
    Detect
    Double Team
    Endure
    Harden*
    Hone Claws
    Mimic
    Power Trick
    Protect
    Rain Dance
    Rest
    Rock Polish
    Roost
    Sand-Attack*
    Sandstorm
    Screech
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Swords Dance*
    Tailwind
    Taunt
    Torment
    Toxic
    Tormeldon (M) @ Soft Sand (open)
    [​IMG]
    Camerupt [Tormeldon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Solid Rock: (Innate) This Pokémon's body is extremely solid & durable, & the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (60/77)
    PHYSICAL
    Body Slam
    Bulldoze
    Dig
    Double-Edge
    Earthquake
    Explosion
    Facade
    Fissure
    Flame Charge
    Frustration
    Giga Impact
    Iron Head
    Magnitude
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Stone Edge
    Tackle
    Take Down

    SPECIAL
    Ancientpower
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Flash Cannon
    Heat Wave
    Hidden Power (Ice 7)
    Hyper Beam
    Incinerate
    Lava Plume
    Mud Bomb
    Mud-Slap
    Overheat
    Round
    Selfdestruct
    Solarbeam

    OTHER
    Amnesia
    Attract
    Curse
    Double Team
    Endure
    Focus Energy
    Growl
    Mimic
    Protect
    Rest
    Roar
    Rock Polish
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp
    Yawn


    Time to... Get shot on Battle 9 again... -.-'
  25. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Mode: Singles
    Thread: None
    Curreny Streak: None

    Abilities:
    Chandelure: Shadow Tag
    Alakazam: Magic Guard
    Camerupt: Solid Rock

    Items:
    Chandelure: Charcoal
    Alakazam: Expert Belt
    Camerupt: Rare Candy

    Chandelure (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest (+SAtk, -Atk)
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire:
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (DW, unlocked):
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acid Armor
    Astonish
    Calm Mind
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7)
    Imprison
    Incinerate
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Rest
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Taunt
    Toxic
    Will-O-Wisp
    38/62
    Alakazam (open)

    [​IMG]
    Alakazam [Someoneelse] (M)
    Nature: Modest (+SAtk, -Atk)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Synchronize:
    Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus:
    Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard (DW, unlocked):
    Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Ally Switch
    Bide
    Calm Mind
    Confusion
    Counter
    Disable
    Double Team
    Encore
    Energy Ball
    Focus Blast
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Magic Coat
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Teleport
    Camerupt (open)

    [​IMG]
    Camerupt [Vesuvius] (M)
    Nature: Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Innate):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Innate):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Innate)(DW, unlocked):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Bulldoze
    Curse
    Dig
    Double Team
    Earthquake
    Earth Power
    Ember
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Heat Wave
    Iron Head
    Lava Plume
    Magnitude
    Protect
    Rest
    Rock Slide
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Tackle
    Take Down
    Yawn
    30/76

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