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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    fite me

    Challenging the Battle Subway!

    Mode: Doubles
    Thread: Link
    Current Streak: 0

    Cassandra (Swoobat @ Enigma Berry w/ Simple)
    Tee Hee (Voodoom @ BlackGlasses w/ Lightningrod)
    Montoya (Gallade @ Light Clay w/ Steadfast)
    Camille (Togekiss @ Expert Belt w/ Serene Grace)

    [a]Swoobat[/a]
    Cassandra (Swoobat ♀) (open)

    [​IMG]
    Swoobat ♀ - Cassandra
    Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
    Type: Psychic / Flying
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
    (DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 132 (+)

    Height Class: 2
    Weight Class: 2
    BRT: 16

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    41 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp, Thief, U-turn
    Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Psychic, Psyshock, Shadow Ball, Stored Power
    Status Moves - After You, Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Safeguard, Skill Swap, Substitute, Taunt, Telekinesis, Thunder Wave, Torment, Toxic

    Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. When allowed, however, she nonetheless focuses on defensive play and protecting herself from attack.
    [a]Voodoom[/a]
    Tee Hee (Voodoom ♂) (open)

    [​IMG]
    Voodoom ♂ - Tee Hee
    Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
    Type: Fighting / Dark
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb - (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
    Lightningrod - (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    (DW) Motor Drive - (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+)

    Height Class: 4
    Weight Class: 4
    BRT: 20

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    32 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Focus Punch, Ice Punch, Low Sweep, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
    Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Grass, 7], Psychic
    Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Magic Coat, Mimic, Pain Split, Perish Song, Snatch, Spite, Substitute, Taunt, Thunder Wave

    Built of cloth, stuffing, and rage, Tee Hee finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge.
    [a]Gallade[/a]
    Montoya (Gallade ♂) (open)

    [​IMG]
    Gallade ♂ - Montoya
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Psychic / Fighting
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 3
    Weight Class: 4
    BRT: 21

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    40 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Close Combat, Feint, Fire Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
    Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
    Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

    A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
    [a]Camille[/a]
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Bold (Def: +1, Atk: -1)
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80

    Height Class: 3
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    45 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
    Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave,

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.


    Let's rock these rails.
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,532
    Hey, if it worked with fewer moves...

    Singles, No streak

    Dovahkiin the Weavile: Pressure, Razor Claw
    Mr. Freeze the Mamoswine: Thick Fat, Expert Belt
    Frozone the Cloyster: Skill Link, King's Rock

    Dovahkiin the Weavile (open)

    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (73/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Avalanche
    Beat Up
    Bite
    Brick Break
    Counter
    Crash Claw
    Dig
    Facade
    Faint Attack
    Fake Out
    Feint
    Fling
    Focus Punch
    Foul Play
    Frustration
    Fury Cutter
    Fury Swipes
    Giga Impact
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Poison Jab
    Punishment
    Pursuit
    Quick Attack
    Return
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Blizzard
    Dark Pulse
    Focus Blast
    Hidden Power Rock (7)
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Shadow Ball
    Snarl
    Surf
    Whirlpool

    Status:
    Agility
    Attract
    Double Team
    Embargo
    Endure
    Hail
    Hone Claws
    Leer
    Moonlight
    Nasty Plot
    Protect
    Reflect
    Rest
    Screech
    Sleep Talk
    Snatch
    Spite
    Substitute
    Swords Dance
    Taunt
    Torment
    Toxic

    Mr. Freeze the Mamoswine (open)

    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks: (54 total)
    Physical:
    Avalanche
    Bulldoze
    Dig
    Double Hit
    Double-Edge
    Earthquake
    Endeavor
    Facade
    Fissure
    Flail
    Frustration
    Fury Attack
    Giga Impact
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Iron Head
    Knock Off
    Peck
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Earth Power
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Amnesia
    Block
    Double Team
    Endure
    Hail
    Light Screen
    Mist
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Rest
    Roar
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Toxic

    Frozone the Cloyster (open)

    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (51 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Facade
    Frustration
    Giga Impact
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Rapid Spin
    Razor Shell
    Return
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Icy Wind
    Signal Beam
    Surf
    Whirlpool

    Status:
    Aqua Ring
    Double Team
    Endure
    Iron Defense
    Leer
    Mimic
    Protect
    Rain Dance
    Reflect
    Rest
    Shell Smash
    Sleep Talk
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw
  3. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310
    I have nothing to lose.
    Name: Akela
    Mode: Singles
    Thread: Battle Subway - Akela
    Current Streak: X

    Mons:
    Eelektross: Levitate, ThunderStone
    Archeops: Defeatist, Rare Candy
    Lilligant: Chlorophyll, Sun Stone

    Ma'ar Nasai the Eelektross (open)

    Eelektross [Ma'ar Nasai] (F)
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks: (51/65)
    Physical
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Drain Punch
    Facade
    Fire Punch
    Frustration
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide
    Spark
    Super Fang
    Superpower
    Tackle
    Thrash
    ThunderPunch
    U-Turn
    Wild Charge
    Special
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Type: Ice; BAP: 7)
    Hyper Beam
    Signal Beam
    Snore
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon
    Other
    Coil
    Gastro Acid
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic

    Mor the Archeops (open)

    Archeops [Mor] [F]
    [​IMG]
    Lonely Nature (+1 ATK, -1 Def)
    Types: Rock/Flying
    Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Egg Group: Flying/Water 3
    Ability:
    Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0

    Attacks: (31/70)
    Physical
    Acrobatics
    Bite
    Bounce
    Crunch
    Dig
    Dragon Claw
    Earthquake
    Endeavor
    Head Smash
    Knock Off
    Pluck
    Quick Attack
    Rock Slide
    Rock Throw
    Sky Attack
    Steel Wing
    Thrash
    U-Turn
    Wing Attack
    Special
    AncientPower
    Dragon Pulse
    DragonBreath
    Other
    Agility
    Defog
    Double Team
    Leer
    Quick Guard
    Roost
    Sandstorm
    Scary Face
    Taunt

    Dahlia the Lilligant (open)

    Lilligant [Dahlia] [F]
    [​IMG]
    Mild Nature (+1 SpA, -1 Def)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Egg Group: Grass
    Abilities:
    Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Physical
    Bide
    Special
    Absorb
    Energy Ball
    Giga Drain
    Leaf Storm
    Magical Leaf
    Mega Drain
    Petal Dance
    Other
    After You
    Aromatherapy
    Entrainment
    Growth
    Healing Wish
    Helping Hand
    Ingrain
    Leech Seed
    Protect
    Quiver Dance
    Sleep Powder
    Stun Spore
    Substitute
    Sunny Day
    Synthesis
    Teeter Dance
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Let's see if I don't get DQ'd this time...
    Mode: Singles
    Thread: yup
    Streak: Nonexistent

    Items:
    Napoleon the Empoleon: Expert Belt
    Thorn the Ferrothorn: Power Bracer
    The Boulder the Excadrill: Life Orb

    Abilities:
    Napoleon the Empoleon: Torrent
    Thorn the Ferrothorn: Iron Barbs
    The Boulder the Excadrill: Sand Force

    Napoleon (open)

    Empoleon (Napoleon) (M)
    [​IMG]
    Nature: Relaxed +Def, -Spe, -10 Evasion

    Type:

    Water: Water STAB; *Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

    Abilities:
    Torrent
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any *water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, *Hydro Pump from 12 to 14)

    Defiant (DW Unlocked)
    Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are *decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 52 (52.2>52)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound (*)
    Growl (*)
    Bubble (*)
    Water Sport (*)
    Peck (*)
    Bubblebeam (*)
    Bide (*)
    Fury Attack (*)
    Metal Claw
    Swagger
    Swords Dance
    Aqua Jet
    Brine
    Drill Peck
    Whirlpool

    Agility (*)
    Yawn (*)
    Mud Sport (*)

    Ice Beam (*)
    Surf (*)
    Grass Knot (*)
    Earthquake
    Brick Break
    Protect
    Substitute
    Hyper Beam
    Scald
    Shadow Claw
    Rock Slide
    Double Team
    Flash Cannon
    Roar
    Blizzard

    Icy Wind
    Knock Off
    Hydro Cannon
    Signal Beam

    Vacuum Wave


    Thorn (open)

    Ferrothorn (Thorn) (M)
    [​IMG]
    Nature: Sassy +SDef, -Spe, -10% Evasion

    Type:

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Iron Barbs*
    Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (17.4>17)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks:
    Rock Climb
    Tackle (*)
    Harden (*)
    Rollout (*)
    Curse (*)
    Metal Claw (*)
    Pin Missile (*)
    Gyro Ball (*)
    Power Whip
    Iron Head
    Explosion
    Payback
    Ingrain
    Iron Defense

    Bullet Seed (*)
    Spikes (*)
    Stealth Rock (*)
    Leech Seed

    Protect (*)
    Toxic (*)
    Poison Jab (*)
    Hyper Beam
    Hidden Power Fire (7)
    Giga Impact
    Bulldoze
    Swords Dance
    Aerial Ace
    Solar Beam
    Thunder Wave
    Shadow Claw
    Substitute
    Rest

    Gravity
    Seed Bomb
    Knock Off
    Endeavor
    Giga Drain
    Magnet Rise
    Worry Seed
    Sleep Talk


    The Boulder (open)

    Excadrill (The Boulder) (M)
    [​IMG]
    Nature: Adamant (+Atk, -SAtk)

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, can Dig *through almost any substance, Evasive Digging reduced from 6 per action *Energy Cost to 5 per action, superior senses in darkened cave *surroundings.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Sand Rush
    Innate
    This Pokemon thrives in Sandstorm conditions, feeling more at home in *them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) *in a Sandstorm. Pokemon with this ability are immune to Sandstorm *damage.

    Sand Force
    Innate
    This Pokemon thrives in Sandstorm conditions, using the power of the *swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. *Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have *the Base Attack Power increased by two (2). Pokemon with this ability *are immune to Sandstorm damage.

    Mold Breaker*
    Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick *pulse preceding the attack that disables the opponents natural abilities *(e.g. Levitators plummet towards the ground before Earthquake hits, *Volt Absorb will not absorb electric attacks, Clear Body does not *prevent stat-drops, etc.)

    Stats
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch (*)
    Mud Sport (*)
    Rapid Spin (*)
    Mud Slap (*)
    Fury Swipes (*)
    Metal Claw (*)
    Dig (*)
    Hone Claws (*)
    Drill Run
    Fissure
    Swords Dance
    Earthquake

    Iron Defense (*)
    Crush Claw (*)
    Skull Bash (*)

    Brick Break (*)
    X-Scissor (*)
    Rock Slide (*)
    Protect
    Giga Impact
    Double Team
    Sandstorm
    Aerial Ace
    Shadow Claw
    Poison Jab
    Substitute
    Bulldoze
    Rock Tomb
    Toxic

    Stealth Rock
    Iron Head
    Magnet Rise
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    erp queue update i may be taking some || ok i'll take one

    QUEUE
    (S) Someoneelse
    (S) AOPSUser
    (D) Ragnarokalex
    (S) DFrog
    (S) The Wanderer
    (S) Its_A_Random
    (D) LouisCyphre
    (S) waterwarrior
    (S) akela
    (S) Complications

    Note the blue for Super Line (8+) challengers; only Super Line referees (most referees) can take them!

    IMPORTANT ANNOUNCEMENT 2: As this queue shows the Subway is clearly in need of more referees.
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Fine, fuck it. I need to battle.

    Taking AOPSuser and RagnarokAlex. Posts up Soom(tm).
  7. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributor

    Joined:
    Apr 26, 2010
    Messages:
    2,047
    I CAN CHALLENGE THE SUBWAY

    singles
    no thread
    colossoil: guts, expert belt
    Gastrodon: storm drain, expert belt
    Lucario: inner focus, soothe bell

    Whale? (open)

    [​IMG]
    Colossoil(*) Whale? (M)
    Nature: Jolly (+14% accuracy)
    Type:

    Dark:
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (95*1.15) (+)
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    Ec: 6/6
    MC:1
    DC: 5/5

    Abilities:
    Rebound:
    (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Peck
    Bite
    Horn Attack
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Bubblebeam(*)
    Rapid Spin(*)
    Mud Bomb(*)
    Pursuit(*)
    Drill Run
    Body Slam
    Dig
    Crunch
    Bounce
    Megahorn
    Magnitude
    Stockpile
    Swallow
    Spit Up
    Horn Drill
    Muddy Water

    Encore(*)
    Fake Out(*)
    Dive(*)
    Substitute
    Thunder Fang
    Fire Fang
    Sand Tomb
    Taunt(*)
    U-Turn(*)
    Snatch
    Sucker Punch
    Superpower
    Earthquake
    Rock Slide
    Dragon Tail
    Protect
    Endure
    Bulldoze
    Poison Jab
    Double Team
    Smack Down
    Roar
    Toxic
    Foul Play
    Knock Off
    Brick Break
    49 moves

    OHAI (open)

    [​IMG]
    Lucario(*) OHAI (M)
    Nature: Hasty (+12% accuracy)
    Type:

    Fighting:
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90*1.15) (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    Ec: 6/6
    MC: 5
    DC: 5/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Bone Rush
    Metal Sound
    Quick Attack(*)
    Foresight(*)
    Endure(*)
    Counter(*)
    Force Palm(*)
    Feint(*)
    Reversal(*)
    Screech(*)
    Nasty Plot
    Close Combat
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse
    Me First
    Dark Pulse
    Metal Claw
    Detect
    Quick Guard
    Swords Dance
    Calm Mind
    Copycat

    Hi Jump Kick(*)
    Blaze Kick(*)
    Crunch(*)
    Agility
    Thunder Punch
    Ice Punch
    Magnet Rise
    Zen Headbutt
    Dual Chop
    Thunderpunch
    Cross Chop
    Circle Throw
    Follow Me
    Dig(*)
    Rock Slide(*)
    Substitute(*)
    Drain Punch
    Psychic
    42 moves

    Gastrodoom (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn
    Curse
    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    Sleep Talk
    Rest
    Endure
    Rock Slide
    Sludge Wave
    Blizzard
    Hyper Beam
    Hail
    Round
    Rock Tomb
    Clear Smog
    String Shot
    Amnesia
    Fissure
    Block
    Giga Impact
    Memento
    47 moves
  8. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Making my ref debut by taking Imanalt and DFrog.

    Queue:
    (S) Imanalt
    (D) DFrog
    (S) The Wanderer
    (S) Its_A_Random
    (D) LouisCyphre
    (S) waterwarrior
    (S) akela
    (S) Complications
  9. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,013
    [​IMG]

    "Sure, let's take a stab at this."

    Mode: Singles
    Thread: -
    Current Streak: 0

    Chosen Abilities:
    Cyclohm: Shield Dust
    Porygon-Z: Download
    Archeops: Defeatist

    Chosen Items:
    Cyclohm: Expert Belt
    Porygon-Z: Expert Belt
    Archeops: Expert Belt

    [a]Cyclohm[/a]
    Cyclohm (M) (open)
    [​IMG]
    Nimbus (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Electric / Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust / Static / Overcoat [DW]
    Shield Dust (Innate):
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static (Innate):
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (Innate) [DW]:
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 [-]
    Def: Rank 4
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [85 - Movepool Complete]:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    [a]Porygon-Z[/a]
    Porygon-Z (N/A) (open)
    [​IMG]
    Duckbot (N/A)

    Nature: Timid
    +15% Speed, +12% Accuracy, -1 Atk

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities: Adaptability / Download / Analytic [DW]
    Adaptability (Innate):
    The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

    Download (Innate):
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (Innate) [DW]:
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: 2 [-]
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 104 [+]
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [52]:
    Agility
    Conversion
    Conversion 2
    Defense Curl
    Discharge
    Embargo
    Lock-On
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Trick Room
    Zap Cannon

    Blizzard
    Charge Beam
    Double Team
    Flash
    Hidden Power (Fire, 7)
    Hyper Beam
    Ice Beam
    Protect
    Psychic
    Psyshock
    Rain Dance
    Rest
    Round
    Shadow Ball
    Sleep Talk
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunderbolt
    Thunder Wave
    Toxic

    Bide
    Dark Pulse
    Electroweb
    Endure
    Foul Play
    Icy Wind
    Pain Split
    Swift
    Trick


    [a]Archeops[/a]
    Archeops (M) (open)
    [​IMG]
    Rawk (M)

    Nature: Mild
    +1 SpA, -1 Def

    Type: Rock / Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Defeatist
    Defeatist (Trait):
    The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 [-]
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: N/A

    Attacks [51]:
    Acrobatics
    Agility
    AncientPower
    Crunch
    Double Team
    DragonBreath
    Dragon Claw
    Endeavor
    Leer
    Pluck
    Quick Attack
    Quick Guard
    Rock Slide
    Rock Throw
    Scary Face
    Thrash
    U-Turn
    Wing Attack

    Bite
    Defog
    Dragon Pulse
    Earth Power
    Head Smash
    Knock Off
    Steel Wing

    Aerial Ace
    Bulldoze
    Dig
    Dragon Tail
    Earthquake
    Focus Blast
    Hone Claws
    Protect
    Rest
    Roar
    Sandstorm
    Shadow Claw
    Smack Down
    Stone Edge
    Substitute
    Swagger
    Taunt
    Torment
    Toxic

    Aqua Tail
    Bounce
    Heat Wave
    Outrage
    Roost
    Sky Attack
    Stealth Rock
    Tailwind
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Taking Wanderer, IAR. I'm going to regret this.

    QUEUE
    (D) LouisCyphre
    (S) waterwarrior
    (S) akela
    (S) Complications
    (S) Dogfish44

    e: actually i can't take lou my brain will explode
  11. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377

    Alright let's clean this, I'm free now so let's do some reffing :3
  12. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3468319
    Current Streak: 0

    Chosen Abilities:
    Dragonite: Multiscale
    Porygon-Z: Download
    Slowking: Regenerator

    Chosen Items:
    Dragonite: Expert Belt
    Porygon-Z: Expert Belt
    Slowking: Focus Sash

    Pokemon Team:
    Kairyu (Dragonite) (open)

    [​IMG]
    Dragonite [Kairyu] (M)
    Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
    Type: Dragon/Flying
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 69 (80 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22
    Total Moves: 89

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Aqua Tail
    Dragon Dance
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Fire Punch
    Hurricane
    Hyper Beam
    Leer
    Outrage
    Roost
    Safeguard
    Slam
    ThunderPunch
    Thunder Wave
    Twister
    Wing Attack
    Wrap

    Aqua Jet
    DragonBreath
    ExtremeSpeed
    Haze
    Mist

    Aerial Ace
    Attract
    Bide
    Blizzard
    Brick Break
    Bulldoze
    Defog
    Dive
    Double Team
    Dragon Claw
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hidden Power (Grass, 7)
    Hone Claws
    Horn Drill
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Skull Bash
    Sky Drop
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Surf
    Swagger
    Thunder
    Thunderbolt
    Toxic
    Waterfall
    Water Gun
    Whirlpool
    Zap Cannon

    Air Cutter
    Bind
    Body Slam
    Draco Meteor
    Dragon Pulse
    DynamicPunch
    Heal Bell
    Heat Wave
    Hydro Pump
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Tailwind
    Superpower
    Whirlwind
    PorigonZ (Porygon-Z) (open)

    [​IMG]
    Porygon-Z [PorigonZ] (N)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability: (Innate) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 66

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Agility
    Conversion
    Conversion 2
    Defense Curl
    Discharge
    Embargo
    Hyper Beam
    Lock-On
    Magic Coat
    Magnet Rise
    Nasty Plot
    Psybeam
    Recover
    Recycle
    Sharpen
    Signal Beam
    Tackle
    Tri Attack
    Zap Cannon

    Bide
    Blizzard
    Charge Beam
    Curse
    Double Team
    Facade
    Flash
    Giga Impact
    Hidden Power (Fire, 7)
    Ice Beam
    Protect
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Reflect
    Rest
    Shadow Ball
    Shock Wave
    Skull Bash
    Sleep Talk
    Snore
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Teleport
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room

    Barrier
    Dark Pulse
    Electroweb
    Endure
    Foul Play
    Gravity
    Icy Wind
    Iron Tail
    Mimic
    Nightmare
    Pain Split
    Swift
    Trick
    Uproar
    Wonder Room
    Yadokingu (Slowking) (open)

    [​IMG]
    Slowking [Yadokingu] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 26 (30 /1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Total Moves: 79

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Confusion
    Curse
    Disable
    Growl
    Headbutt
    Heal Pulse
    Hidden Power (Electric, 7)
    Nasty Plot
    Power Gem
    Psych Up
    Psychic
    Rain Dance
    Slack Off
    Swagger
    Tackle
    Trump Card
    Water Gun
    Water Pulse
    Yawn
    Zen Headbutt

    Block
    Future Sight
    Mud Sport
    Stomp

    Bide
    Blizzard
    Brick Break
    Brine
    BubbleBeam
    Dig
    Dive
    Dragon Tail
    DynamicPunch
    Earthquake
    Endure
    Fire Blast
    Fissure
    Flamethrower
    Focus Blast
    Focus Punch
    Grass Knot
    Hail
    Hyper Beam
    Ice Beam
    Light Screen
    Pay Day
    Protect
    Psyshock
    Reflect
    Rest
    Rock Smash
    Safeguard
    Scald
    Shadow Ball
    Substitute
    Surf
    Telekinesis
    Teleport
    Thunder Wave
    Toxic
    Trick Room
    Whirlpool
    Zap Cannon

    Aqua Tail
    Body Slam
    Counter
    Drain Punch
    Foul Play
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Tail
    Magic Coat
    Signal Beam
    Skill Swap
    Sleep Talk
    Trick
    Wonder Room
  13. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Well Engi made me a super line ref, so I'd be remiss not to make use of my status! Elevator Music, come along with me! Your ride on the Battle Subway starts now!

    EDIT: Apparently Engi demoted me :( Oh well. At any rate, since the queue is clear I'm going to make my own challenge!

    Mode: Singles
    Thread:
    http://www.smogon.com/forums/showthread.php?t=3447318
    Current Streak:
    4

    Chosen Abilities:
    Magmortar:
    Flame Body
    Gallade: Justified
    Carracosta: Solid Rock

    Chosen Items:
    Magmortar:
    Magmarizer
    Gallade: Expert Belt
    Carracosta: Leftovers

    Flamestrike the Magmortar @ Magmarizer (Ability: Flame Body) (open)
    [​IMG][​IMG]
    Magmortar - Flamestrike (M)
    Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 96 (83*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 47

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Ember
    Smog
    Leer
    Fire Punch
    SmokeScreen
    Faint Attack
    Fire Spin
    Clear Smog
    Flame Burst
    Confuse Ray
    Sunny Day
    Lava Plume
    Flamethrower
    Fire Blast
    Hyper Beam

    Barrier
    Cross Chop
    DynamicPunch
    Mach Punch
    ThunderPunch

    Dual Chop
    Low Kick

    Counter
    Endure
    Heat Wave
    Helping Hand
    Mimic

    Hidden Power Ice 7
    Taunt
    Protect
    SolarBeam
    Thunderbolt
    Earthquake
    Psychic
    Brick Break
    Double Team
    Torment
    Flame Charge
    Rest
    Overheat
    Focus Blast
    Will-O-Wisp
    Rock Slide
    Substitute

    Focus Punch
    Teleport
    Bide

    Mindstrike the Gallade @ Expert Belt (Ability: Justified) (open)
    [​IMG][​IMG]
    Gallade - Mindstrike (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 92 (80*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    Total Moves: 75

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Leaf Blade
    Night Slash
    Leer
    Growl
    Confusion
    Double Team
    Teleport
    Fury Cutter
    Slash
    Lucky Chant
    Magical Leaf
    Calm Mind
    Heal Pulse
    Swords Dance
    Psychic
    Psycho Cut
    Imprison
    Helping Hand
    Feint
    False Swipe
    Protect
    Hypnosis
    Close Combat
    Stored Power

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Shadow Sneak
    Skill Swap

    Dual Chop

    Endure
    Fire Punch
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    ThunderPunch
    Trick
    Vacuum Wave
    Zen Headbutt

    Taunt
    Light Screen
    Rain Dance
    Telekinesis
    Safeguard
    Thunderbolt
    Earthquake
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Torment
    Facade
    Will-O-Wisp
    Stone Edge
    Thunder Wave
    Psych Up
    Rock Slide
    X-Scissor
    Grass Knot
    Substitute
    Trick Room

    Focus Punch
    Snatch
    Drain Punch
    Sleep Talk

    Wish

    Shellstrike the Carracosta @ Leftovers (Ability: Solid Rock) (open)
    [​IMG][​IMG]
    Carracosta(*) - Shellstrike (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 27 (32/1.15v)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20
    Total Moves: 51

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bide(*)
    Withdraw(*)
    Water Gun(*)
    Rollout(*)
    Bite(*)
    Protect(*)
    Aqua Jet(*)
    AncientPower(*)
    Crunch(*)
    Wide Guard(*)
    Brine
    Smack Down
    Curse
    Shell Smash
    Aqua Tail
    Rock Slide
    Rain Dance
    Hydro Pump

    Body Slam(*)
    Flail
    Iron Defense(*)
    Knock Off
    Rock Throw(*)
    Whirlpool

    Block
    Earth Power
    Low Kick
    Stealth Rock

    Toxic
    Hidden Power (Grass, 7)
    Ice Beam
    Blizzard
    Protect
    Frustration
    Earthquake(*)
    Return
    Dig
    Double Team
    Sandstorm
    Facade
    Rest
    Attract
    Focus Blast
    Scald
    Giga Impact
    Stone Edge(*)
    Swagger
    Substitute
    Surf
    Waterfall(*)
    Dive
  14. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    I'll take Flamestrike's challenge
  15. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    Mode: Singles
    Thread: Here
    Current Streak: 0


    Pokemon:
    Gavroche (Reuniclus) @ Magic Guard w/Expert Belt
    Fantine (Kitsunoh) @ Limber w/Life Orb
    Kirot (Metagross) @ Light Metal w/Focus Sash


    Gavroche (open)

    Gavroche (Reuniclus) {}

    [​IMG]
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Psychic

    • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Magic Guard: (Innate)
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    • Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
    • Regenerator: (Innate)
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:

    HP: 110
    Atk: 4 (+)
    Def: 3
    SpA: 5
    SpD: 3
    Spe: 26 (-)
    SC: 2
    WC: 2
    BST: 20



    EC: 9 / 9
    MC: 1
    DC: 5 / 5


    Attacks: 62 / 75

    Acid Armor
    Astonish
    Attract
    Calm Mind
    Charm
    Confuse Ray
    Dizzy Punch
    Double Team
    Drain Punch
    Endeavor
    Energy Ball
    Explosion
    Facade
    Fire Punch
    Flash Cannon
    Fling
    Focus Blast
    Frustration
    Future Sight
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Heal Block
    Helping Hand
    Hidden Power Fire (7)
    Hyper Beam
    Ice Punch
    Imprison
    Knock Off
    Light Screen
    Magic Coat
    Night Shade
    Pain Split
    Protect
    Psychic
    Psyshock
    Psywave
    Rain Dance
    Recover
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rollout
    Round
    Shadow Ball
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Substitute
    Superpower
    Swagger
    Thunder
    ThunderPunch
    Thunder Wave
    Toxic
    Trick
    Trick Room
    Wonder Room
    Zen Headbutt

    Fantine (open)

    Fantine (Kitsunoh) {}

    [​IMG]
    Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)
    Type: Ghost / Steel

    • Ghost: Ghost STAB; Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    • Frisk: (Innate)
    The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    • Limber: (Innate)
    This Pokemon’s body is well trained and immune to paralysis.
    • Cursed Body: (Innate)
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: 4
    Def: 3
    SpA: 1 (-)
    SpD: 3
    Spe: 127 (-)
    SC: 3
    WC: 4
    BST: 19



    EC: 6 / 6
    MC: 2
    DC: 5 / 5


    Attacks: 55

    Aerial Ace
    Copycat
    Curse
    Dig
    Double Team
    Earthquake
    Endeavor
    Endure
    Faint Attack
    Fake Out
    Façade
    Foul Play
    Giga Impact
    Ice Punch
    Icy Wind
    Imprison
    Iron Defense
    Iron Head
    Knock Off
    Lick
    Low Kick
    Magic Coat
    Memento
    Metal Claw
    Metal Sound
    Meteor Mash
    Odor Sleuth
    Pain Split
    Perish Song
    Protect
    Psycho Shift
    Rain Dance
    Revenge
    Roar
    Rock Slide
    Safeguard
    Scratch
    Shadow Claw
    Shadow Sneak
    ShadowStrike
    Sleep Talk
    Snatch
    Substitute
    Sucker Punch
    Super Fang
    Superpower
    Tail Whip
    Taunt
    ThunderPunch
    Torment
    Toxic
    Trick
    U-Turn
    Will-o-Wisp
    Yawn

    Kirot (open)

    Kirot (Metagross) {0}

    [​IMG]
    Nature: Careful (+1 SpD, -1 SpA)
    Type: Steel / Psychic

    • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    • Psyquic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:
    • Clear Metal: (Innate)
    This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    • Light Metal: (Innate)
    The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


    Stats:

    HP: 100
    Atk: 5
    Def: 5
    SpA: 2 (-)
    SpD: 4 (+)
    Spe: 70
    SC: 4
    WC: 9 [7]
    BST: 22



    EC: 9 / 9
    MC: 1
    DC: 5 / 5


    Attacks: 67

    Aerial Ace
    Agility
    Block
    Body Slam
    Brick Break
    Bulldoze
    Bullet Punch
    Confusion
    Double Edge
    Double Team
    DynamicPunch
    Earthquake
    Endure
    Explosion
    Facade
    Flash
    Flash Cannon
    Frustration
    Fury Cutter
    Giga Impact
    Grass Knot
    Gravity
    Gyro Ball
    Hammer Arm
    Headbutt
    Hidden Power Fire 7
    Hyper Beam
    Ice Punch
    Icy Wind
    Iron Defense
    Iron Head
    Light Screen
    Magnet Rise
    Metal Claw
    Meteor Mash
    Mimic
    Miracle Eye
    Mud Slap
    Protect
    Psych Up
    Psychic
    Psyshock
    Pursuit
    Rain Dance
    Reflect
    Refresh
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Scary Face
    Selfdestruct
    Shadow Ball
    Signal Beam
    Sleep Talk
    Sludge Bomb
    Stealth Rock
    Substitute
    Swagger
    Take Down
    Telekinesis
    ThunderPunch
    Toxic
    Trick
    Zen Headbutt

  16. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Mode: Singles
    Thread: Yo.
    Current Streak: None

    Abilities:
    Chandelure: Shadow Tag
    Alakazam: Magic Guard
    Camerupt: Solid Rock

    Items:
    Chandelure: Exp. Share
    Alakazam: Expert Belt
    Camerupt: Rare Candy

    Chandelure (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flame Body (Passive):
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire (Passive):
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (Passive) (DW, unlocked):
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Acid Armor
    Astonish
    Calm Mind
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Double Team
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Burst
    Flame Charge
    Flamethrower
    Haze
    Heat Wave
    Hex
    Hidden Power (Fighting, 7)
    Hyper Beam
    Imprison
    Incinerate
    Inferno
    Memento
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Psych Up
    Rest
    Safeguard
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Toxic
    Will-O-Wisp
    46/62
    Alakazam (open)

    [​IMG]
    Alakazam [Someoneelse] (M)
    Nature: Modest
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Synchronize (Passive):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus (Passive):
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard (Passive) (DW, unlocked):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Ally Switch
    Bide
    Calm Mind
    Confusion
    Counter
    Disable
    Double Team
    Encore
    Energy Ball
    Focus Blast
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Light Screen
    Magic Coat
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Skill Swap
    Teleport
    Camerupt (open)

    [​IMG]
    Camerupt [Vesuvius] (M)
    Nature: Brave
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor (Passive):
    This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

    Solid Rock (Passive):
    This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (Passive) (DW, unlocked):
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 34 (-)
    -10% Evasion
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Amnesia
    Body Slam
    Bulldoze
    Curse
    Dig
    Double Team
    Earthquake
    Earth Power
    Ember
    Endure
    Eruption
    Fire Blast
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Heat Wave
    Iron Head
    Lava Plume
    Magnitude
    Protect
    Rest
    Rock Slide
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Tackle
    Take Down
    Yawn
    32/76
  17. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3468319
    Current Streak: 4

    Chosen Abilities:
    Togekiss: Serene Grace
    Milotic: Marvel Scale
    Steelix: Sheer Force

    Chosen Items:
    Togekiss: Shiny Stone
    Milotic: Expert Belt
    Steelix: Expert Belt

    Pokemon Team:
    Togekissu (Togekiss) (open)

    [​IMG]
    Togekiss [Togekissu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 110

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    After You
    Air Slash
    AncientPower
    Aura Sphere
    Baton Pass
    Bestow
    Charm
    Double-Edge
    Encore
    ExtremeSpeed
    Follow Me
    Growl
    Last Resort
    Magical Leaf
    Metronome
    Safeguard
    Sky Attack
    Sweet Kiss
    Wish
    Yawn

    Extrasensory
    Foresight
    Future Sight
    Lucky Chant
    Mirror Move
    Morning Sun
    Nasty Plot
    Peck
    Present
    Psycho Shift
    Secret Power
    Stored Power

    Aerial Ace
    Attract
    Brick Break
    Defog
    Detect
    Double Team
    Dream Eater
    Echoed Voice
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Fly
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power (Ground, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Mud-Slap
    Natural Gift
    Pluck
    Protect
    Psych Up
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Retaliate
    Return
    Rock Smash
    Round
    Shadow Ball
    Shock Wave
    Silver Wind
    Snore
    SolarBeam
    Steel Wing
    Substitute
    Sunny Day
    Swagger
    Telekinesis
    Thunder Wave
    Toxic
    Water Pulse
    Work Up
    Zap Cannon

    Air Cutter
    Body Slam
    Counter
    Covet
    Dizzy Punch
    Drain Punch
    Endeavor
    Headbutt
    Heal Bell
    Heat Wave
    Helping Hand
    Hyper Voice
    Magic Coat
    Mimic
    Ominous Wind
    Roost
    Seismic Toss
    Signal Beam
    Sleep Talk
    Softboiled
    Swift
    Tailwind
    Tri Attack
    Trick
    Twister
    Uproar
    Zen Headbutt
    Mirokarosu (Milotic) (open)

    [​IMG]
    Milotic(*) [Mirokarosu] (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale: (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Total Moves: 68 [Movepool Complete]

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Ring
    Aqua Tail
    Attract
    Avalanche
    Bind
    Blizzard
    Body Slam
    Brine
    Bulldoze
    Captivate
    Confuse Ray
    Dive
    Double-Edge
    Double Team
    DragonBreath
    Dragon Pulse
    Dragon Tail
    Endure
    Facade
    Flail
    Frustration
    Giga Impact
    Hail
    Haze
    Hidden Power (Electric, 7)
    Hydro Pump
    Hyper Beam
    Hypnosis
    Ice Beam
    Icy Wind
    Iron Head
    Iron Tail
    Light Screen
    Magic Coat
    Mimic
    Mirror Coat
    Mist
    Mud-Slap
    Mud Sport
    Natural Gift
    Protect
    Psych Up
    Rain Dance
    Recover
    Refresh
    Rest
    Return
    Round
    Safeguard
    Scald
    Secret Power
    Sleep Talk
    Snore
    Splash
    Substitute
    Surf
    Swagger
    Swift
    Tackle
    Tickle
    Toxic
    Twister
    Waterfall
    Water Gun
    Water Pulse
    Water Sport
    Whirlpool
    Haganeiru (Steelix) (open)

    [​IMG]
    Steelix [Haganeiru] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ground
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 8
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 30
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21
    Total Moves: 57

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Autotomize
    Bind
    Crunch
    Curse
    Double-Edge
    DragonBreath
    Fire Fang
    Harden
    Ice Fang
    Iron Tail
    Mud Sport
    Rage
    Rock Polish
    Rock Slide
    Rock Throw
    Rock Tomb
    Sand Tomb
    Sandstorm
    Screech
    Slam
    Smack Down
    Stone Edge
    Tackle
    Thunder Fang

    Block
    Flail
    Heavy Slam
    Rock Blast
    Rollout
    Stealth Rock

    Bide
    Bulldoze
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Explosion
    Facade
    Fissure
    Giga Impact
    Gyro Ball
    Protect
    Rest
    Roar
    Rock Smash
    Skull Bash
    Sunny Day
    Swagger
    Taunt
    Torment
    Toxic

    Aqua Tail
    Body Slam
    Endure
    Iron Head
    Magnet Rise
    Sleep Talk
  18. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3468527
    Current Streak: 0

    Chosen Abilities:
    Kitsunoh: Cursed Body
    Escavalier: Shell Armor
    Tauros: Anger Point

    Chosen Items:
    Kitsunoh: Exp. Share
    Escavalier: Link Cable
    Tauros: Amulet Coin

    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Female)
    Nature: Jolly (+Spe, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities-
    Frisk (Passive): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW- Unlocked, Passive): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 127 (+, +19% Accuracy)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 2
    DC: 5/5

    Attacks-
    Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength, Return, Frustration, Bulldoze, Headbutt
    Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse
    Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay
    Escavalier (open)

    [​IMG]
    Escavalier (Male)
    Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
    Type: Bug
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

    Abilities-
    Swarm (Passive): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats-
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 5 (+)
    Spe: 17 (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    Counters-
    EC: 6/6
    MC: 3
    DC: 5/5

    Attacks-
    Physical: Peck, Fury Cutter, Fury Attack, Headbutt, False Swipe, Counter, Faint Attack, Megahorn, Twineedle, Iron Head, X-Scissor, Reversal
    Special: N/a
    Status: Leer, Endure, Substitute, Double Team, Rest, Quick Guard
    Tauros (open)

    [​IMG]
    Tauros (Male)
    Nature: Naive (+Spe, -SpD)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities-
    Intimidate (Toggle): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
    Anger Point (Passive): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
    Sheer Force (DW-Locked, Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


    Stats-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2 (-)
    Spe: 127 (+10 Accuracy)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    Counters-
    MC:
    DC: 0/5

    Attacks-
    Level Up:
    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Pursuit
    Rest

    Tutor:
    Outrage
    Zen Headbutt
    Double-Edge
    Mimic

    Special Giveaway:
    Quick Attack

    TM:
    Protect
    Wild Charge
    Rock Slide
    Substitute
    Double Team
  19. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Taking Gerard's challenge.

    Taking this one too

    Queue:
    Elevator Music
    Aweshucks
  20. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    849
    Taking Elevator Music. Here we go again!
  21. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Taking this
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3451709&page=7
    Current Streak: 0

    Chosen Abilities:
    Colossoil: Guts
    Swampert: Torrent
    Ferrothorn: Iron Barbs

    Chosen Items:
    Colossoil: Life Orb
    Swampert: Expert Belt
    Ferrothorn: Life Orb

    Colossoil (open)
    [​IMG]
    Colossoil (Male)
    Nature: Mild (+ to Special Attack; - from Defense)
    Type: Ground/Dark
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Ability 1: Rebound
    Type: Can be Activated
    The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).

    Ability 2: Guts
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Ability 3 (DW) [unlocked]: Pressure
    Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Tackle
    Bubblebeam
    Bite
    Rapid Spin
    Body Slam
    Muddy Water
    Peck
    Horn Attack
    Drill Run
    Megahorn
    Crunch
    Bounce

    Encore
    Fake Out
    Water Spout
    Dark Pulse
    Earth Power

    Taunt
    Earthquake
    Rock Slide
    Dig
    Brick Break
    U-Turn
    Bulldoze

    Moves: 25
    Swampert (open)
    [​IMG]
    Swampert* [Swamp Thing] (Male)
    Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
    Type: Water/Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Torrent
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Ability 2 (DW) [unlocked]: Damp
    Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Spd: 52 (60/1.15=52.17)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle *
    Growl *
    Mud-Slap *
    Water Gun *
    Bide *
    Foresight *
    Mudsport *
    Superpower
    Mud Shot
    Mud Bomb
    Earthquake
    Protect
    Hammer Arm
    Endeavor
    Muddy Water
    Whirlpool
    Hydro Pump
    Take Down

    Avalanche *
    Curse *
    Yawn *

    Dig *
    Rock Slide *
    Waterfall *
    Rest
    Counter
    Mirror Coat
    Roar
    Ice Punch
    Dynamic Punch
    Endure
    Body Slam
    Focus Punch
    Brick Break
    Double Team
    Sleep Talk
    Dive
    Substitute
    Bulldoze
    Stone Edge
    Giga Impact
    Swagger
    Rain Dance
    Aqua Tail
    Stealth Rock
    Secret Power
    Toxic
    Low Kick
    Mimic
    Wide Guard
    Ancientpower
    Earth Power
    Hydro Cannon
    Icy Wind
    Water Pulse
    Ice Beam
    Blizzard
    Hyper Beam
    Sludge Wave
    Focus Blast
    Scald
    Surf
    Rock Tomb
    Natural Gift
    Refresh
    Low Kick
    Hail
    Hidden Power (Ghost 7)
    Facade

    Moves: 69
    Ferrothorn (open)
    [​IMG]
    Ferrothorn [Spike] (Female)
    Nature: Brave (+1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Ability 1: Iron Barbs
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 4
    Spe: 17 (20/1.15=17.39)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0

    Attacks:

    Tackle
    Harden
    Rollout
    Curse
    Metal Claw
    Pin Missile
    Gyro Ball
    Power Whip
    Iron Head
    Rock Climb
    Payback
    Selfdestruct

    Leech Seed
    Seed Bomb
    Worry Seed
    Spikes
    Stealth Rock
    Bullet Seed
    Gravity
    Knock Off

    Toxic
    Thunder Wave
    Substitute
    Swords Dance
    Swagger
    Sunny Day
    Protect
    Solarbeam
    Thunder
    Bulldoze

    Moves: 30
  23. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,377
    taking this due to not having anything better to do
  24. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390
    Let's try this Battle Subway. c:

    Mode: Singles
    Thread: Doesn't exist.
    Current Streak: None

    Abilities:
    Gastly: Levitate
    Revenankh: Shed Skin
    Nohface: Levitate

    Items:
    Gastly: Exp. Share
    Revenankh: Amulet Coin
    Nohface: Exp. Share

    Gastly (open)

    [​IMG]
    Gastly [Scaawy] (M)
    Nature: Mild (+1 SpA, -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Abilities: Levitate
    Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 80
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 4/9
    MC: 0

    Attacks [28/73]
    Astonish
    Attract
    Bide
    Captivate
    Clear Smog
    Confuse Ray
    Curse
    Dark Pulse
    Destiny Bond
    Disable
    Double Team
    Dream Eater
    Embargo
    Endure
    Energy Ball
    Explosion
    Facade
    Fire Punch
    Foul Play
    Frustration
    Giga Drain
    Grudge
    Haze
    Hex
    Hidden Power
    Hypnosis
    Ice Punch
    Icy Wind
    Knock Off
    Lick
    Mean Look
    Mega Drain
    Mimic
    Natural Gift
    Night Shade
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Perish Song
    Protect
    Psych Up
    Psychic
    Psywave
    Rage
    Rain Dance
    Rest
    Return
    Round
    Scary Face
    Secret power
    Selfdestruct
    Shadow Ball
    Skill Swap
    Sleep Talk
    Sludge Bomb
    Smog
    Snatch
    Snore
    Spite
    Substitute
    Sucker Punch
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Thief
    Thunder
    Thunderbolt
    Thunder Punch
    Torment
    Toxic
    Trick
    Uproar
    Venoshock
    Will-O-Wisp
    Wonder Room
    Zap Cannon



    Revenankh (open)

    [​IMG]
    Revenankh [Wevvy] (M)
    Nature: Lonely (+1 Atk, -Def)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Shed Skin, Air Lock, Infiltrator (DW)
    Shed Skin: (Innate) - This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) - This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator - Locked: (Innate) - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 0/5

    Attacks
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch

    Counter
    Mach Punch
    Shadow Sneak
    Force Palm
    Destiny Bond

    Taunt
    Earthquake
    Torment
    Brick Break
    Substitute


    Nohface (open)

    [​IMG]
    Nohface [Kitty] (F)
    Nature: Adamant (+Atk, -SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities: Levitate, Levitate (DW)
    Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Levitate - Locked: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks
    Odor Sleuth
    Scratch
    Iron Defense
    Lick
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Meteor Mash
    Yawn
    Foul Play
    Psycho Shift
    Hex

    Torment
    Substitute
    Will-O-Wisp
    Dig
    Taunt
  25. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Subref please, since hes just ignoring me anymore

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