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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Mar 19, 2009
    Messages:
    1,595
    Mode: Singles

    Abilities:
    Scrafty: Shed Skin
    Revenankh: Shed Skin
    Druddigon: Sheer Force

    Items:
    Scrafty: Oran Berry
    Revenankh: Rawst Berry
    Druddigon: Chesto Berry

    Scrafty (open)

    [​IMG]
    Scrafty [ionno yet] (M)
    Nature: Adamant

    Type: Dark / Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58

    Counters:
    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Drain Punch
    Ice Punch
    Counter
    Stone Edge
    Taunt
    Dragon Tail
    Hi Jump Kick
    Crunch
    Facade
    Focus Punch
    Substitute
    Revenankh (open)

    [​IMG]
    Revenankh [Tyson] (M)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)

    Counters:
    EC: 0 / 0
    MC: 0
    DC: 0 / 5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Shadow Sneak
    Counter
    Drain Punch
    Rock Slide
    Bulk Up
    Taunt
    Druddigon (open)

    [​IMG]
    Druddigon [Dragón Rojo, Jr.]
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 48 (48*.85=41)

    Counters:
    EC: 0 / 0
    MC: 0
    DC: 0 / 5

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW):(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Leer
    Scratch
    Hone Claws
    Bite
    Dragon Rage
    Scary Face
    Slash
    Crunch
    Sucker Punch
    Thunder Fang
    Fire Fang
    Rock Slide
    Earthquake
    Substitute
  2. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,640
    Oo, it'd be fun to ref GK. :D

  3. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Hi, I need another ref to take over my challenge here. Kaxtar has informed me that he is unable to continue reffing due to real life concerns that are demanding all of his time.
  4. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,490
    elDino would like to challenge the Battle Subway! Again...

    Mode: I think I'll try Doubles this time.

    Abilities:
    Pyroak: Chlorophyll
    Garchomp: Rough Skin
    Lucario: Justified
    Gengar: Levitate

    Items:
    Pyroak: Oran Berry
    Garchomp: Oran Berry
    Lucario: Chesto Berry
    Gengar: Cheri Berry

    Pyroak (open)

    [​IMG]
    Pyroak Doom (Male)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Typing:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Wood Hammer
    Flare Blitz
    Heat Wave

    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Leaf Blade
    Synthesis
    Lava Plume

    Grasswhistle
    Giga Drain
    Aromatherapy
    Fire Blast

    Will-o-Wisp
    SolarBeam
    Substitute
    Sunny Day
    Hidden Power Ice (7)

    Garchomp (open)

    [​IMG]
    Garchomp* Dino (Male)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 102

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Fire Fang
    Tackle*
    Sand-Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Crunch

    Outrage*
    Iron Head*
    Body Slam*
    Earthquake

    Dig*
    Stone Edge*
    Dragon Claw*
    Swords Dance
    Fire Blast
    Brick Break
    Dragon Tail

    Lucario (open)

    [​IMG]
    Lucario* Destruction (Male)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


    Abilities:
    Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
    Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 90

    EC 6/6
    MC 0
    DW 5/5

    Moves:

    Dark Pulse
    Quick Attack*
    Foresight*
    Detect
    Metal Claw
    Endure*
    Counter*
    Force Palm*
    Feint*
    Bone Rush
    Metal Sound
    Reversal*
    Screech*
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Heal Pulse

    Hi Jump Kick*
    Crunch*
    Agility*

    Swords Dance*
    Shadow Claw*
    Dig*
    Nasty Plot
    Psychic
    Drain Punch

    Gengar (open)

    [​IMG]
    Gengar* Death (Male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    EC 9/9
    MC 0
    DW None

    Moves:

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Shadow Ball
    Shadow Punch
    Destiny Bond
    Dream Eater

    Clear Smog*
    Disable*
    Fire Punch*

    Thunderbolt*
    Sludge Bomb*
    Will-O-Wisp*
    Taunt
    Dark Pulse
    Focus Blast
  5. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,414
    Taking this. Expect a thread up shortly.
  6. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    Mode:
    Singles

    Chosen Abilities:
    Toxicroak: Anticipation
    Snivy: Contrary
    Blissey: Natural Cure

    Chosen Items:
    None

    Edward the Toxicroak (open)

    [​IMG]
    Toxicroak [Edward] (M)
    Nature: Naughty (Special Defense reduced by *; Attack increased by *)

    Type: Poison / Fighting
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Toxicroak
    HP: 100
    Atk: *****(+)
    Def: ***
    SpA: ***
    SpD: **(-)
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks:
    Astonish
    Mud-Slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Nasty Plot

    Super Fang

    Drain Punch
    Fake Out
    Vacuum Wave

    Bulk Up
    Dark Pulse
    Rain Dance
    Rock Slide
    Dig

    Shinon the Snivy (open)

    [​IMG]
    Snivy [Shinon] (M)
    Nature: Modest (Attack reduced by *; Special Attack increased by *)

    Type: Grass
    Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    Snivy
    HP: 90
    Atk: *(-)
    Def: **
    SpA: ***(+)
    SpD: **
    Spe: 63

    EC: 1/9
    MC: 0
    DC: 5/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Leaf Tornado
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Mean Look
    Mirror Coat

    Taunt
    Protect
    Hidden Power [Fire 7]

    Elincia the Blissey (open)

    [​IMG]
    Blissey [Elincia] (F)
    Nature: Modest (Attack is decreased by *; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Blissey
    HP: 140
    Atk: (-)
    Def: *
    SpA: ****(+)
    SpD: *****
    Spe: 55

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2).

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow
    Heal Pulse

    Counter
    Gravity
    Mud Bomb

    Toxic
    Fire Blast
    Shadow Ball
    Tri-Attack
    Light Screen
  7. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,640
    Sorry guys, I couldn't resist taking this. I'll be posting in your thread!

  8. DarthVader317

    DarthVader317

    Joined:
    Aug 28, 2008
    Messages:
    525
    I'd like to make a challenge.

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Torchic: Blaze
    Scratchet: Scrappy
    Eevee: Adaptability

    Chosen Items:
    Torchic: Oran Berry
    Scratchet: Rawst Berry
    Eevee: Pecha Berry
    Torchic (open)

    [​IMG]
    Torchic [Oberoth] (Male)
    Nature:Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin

    Flame Burst
    Low Kick
    Night Slash

    Hone Claws
    Flame Charge
    Rock Slide

    Scratchet (open)


    [​IMG]
    Scratchet [Mixtli] (Male)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2 (+)
    SpD: Rank 3
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Nature Power
    Roost
    Yawn

    Brick Break
    Bulldoze
    Rock Slide
    Eevee (open)

    [​IMG]
    *Eevee [Vapes] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 55

    EC:5/6
    MC:0
    DC:4/5

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
    Anticipation (DW): (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Attacks:
    Tackle*
    Tail Whip*
    Helping Hand*
    Sand-Attack*
    Growl*
    Quick Attack*

    Detect*
    Wish*
    Yawn*

    Hidden Power [7 Electric]*
    Dig*
    Shadow Ball*
    Double Team
    Swift
  9. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    I'll be taking this. Your thread should be up soon!
  10. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    HOW DID I GET AVOIDED!!

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Colloshale: Storm Drain
    Privatyke: Unaware
    Scratchet: Vita Spirit

    Chosen Items:
    Colloshale: Oran Berry
    Privatyke: Rawst Berry
    Scratchet: Oran Berry

    Myrna the Colloshale (open)


    [​IMG]

    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

    Stats: 83 / 42 / 52 / 71 / 62 / 85

    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 74 (85/1.15 rounded up)

    EC: 0/6
    MC: 0
    DC: 0/5

    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit

    Fake Out
    Sucker Punch
    Dive

    Payback
    Earthquake
    U-turn


    Barbossa the Privatyke (open)

    Privatyke:

    [​IMG]
    Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Water/Fighting
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats: 90 / 70 / 75 / 30 / 50 / 35

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 30 (35/1.15 rounded down)

    EC: 0/6
    MC: 0
    DC: 0/5

    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust

    Recover
    Drain Punch
    Ice Punch

    Poison Jab
    Rock Slide
    Earthquake


    Lesale the Scratchet (open)

    [​IMG]
    Scratchet [Lesale] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Stats:
    HP: 90
    Atk: Rank 2 (-1)
    Def: Rank 3
    SpA: Rank 2 (+1)
    SpD: Rank 3
    Spe: 40

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

    Attacks:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Hyper Voice

    Roost
    Yawn
    Stealth Rock

    Taunt
    Toxic
    Grass Knot


    EDIT: None of them are
  11. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Not if any of the Pokemon you've challenged with happen to be getting used in any of those battles.
  12. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,618
    I would like to challenge the Battle Subway! (additionally, only my Syclant, Burmy, Scratchet, Combee, Sealeo, and Krillowatt are currently in battle-these guys are all free.)

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Sigilyph: Magic Guard
    Dunsparce: Serene Grace
    Monohm: Shield Dust

    Chosen Items:

    Sigilyph: Oran Berry
    Dunsparce: Leppa Berry
    Monohm: Leppa Berry




    Sigilyph (open)

    [​IMG]
    Sigilyph (F) Falsefalcon
    Nature: Modest (-1 rank in attack, +1 rank in special attack)

    Type: Psychic/Flying
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
    Ability 3: Tinted Lens: (Innate, DW not yet unlocked) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

    Stats: 72/58-/80/103+/80/97

    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 97

    MC: 0
    DC: 3/5

    Attacks:
    Gust
    Miracle Eye
    Hypnosis
    Psywave
    Tailwind
    Whirlwind
    Psybeam
    Air Cutter
    Light Screen
    Reflect
    Air Slash
    Psychic

    Roost
    Stored Power
    Psycho Shift

    Ice Beam
    Shadow Ball
    Calm Mind
    Energy Ball
    Dunsparce (open)

    [​IMG]
    Dunsparce [Flinch] Male
    Nature: Quirky (no changes)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 100/70/70/65/65/45

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45

    MC: 0
    DC: 1/5

    Abilities:
    Ability 1:
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Ability 2: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Headbutt
    Secret Power
    Bite

    Rock Slide
    Rock Smash
    Blizzard

    Zen Headbutt
    Monohm (open)

    [​IMG]

    Monohm (Flash) M
    Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +14% increase in accuracy (69^2/350, rounded up) on this Pokemon's attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Ability 3: Sheer Force (DW, not yet unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats: 48/50-/68/62/40/60+

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 69 (+)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom

    Heal Bell
    Hydro Pump
    Magnet Rise

    Fire Blast
    Thunder
    Volt Switch
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Why not, I'll ref this one too.
  14. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Would like to challenge, and destory the battle subway
    Mode=1v1 Singles
    Thread=None

    Abilties
    Blaziken-Speed Boost
    Gliscor-Hyper Cutter
    Ralts-Sycronize

    Items
    Blaziken-Oran berry
    Gliscor-Chesti berry
    Ralts-Oran berry

    Blazer the Blaziken (open)

    [​IMG]
    Combusken* Blazer (Male)
    Nature: Naughty (Plus attack Minus Special defence)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters


    Stats:
    HP: 90
    Atk: Rank 5(+Naughty bonus)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2(-Naughty bonus)
    Spe: 80

    EC:9/9
    MC:9
    DC:5/5

    Attacks:
    Level Up Moves
    Scratch*
    Growl*
    Focus Energy*
    Ember*
    Peck*
    Sand-Attack*
    Fire Spin*
    Double Kick
    Fire Punch
    Hi Jump Kick
    Blaze Kick
    Quick Attack

    Egg Moves
    Baton Pass*
    Crush Claw*
    Flame Burst*

    Tutor Moves
    Thunder Punch


    TM/HM Moves
    Flame thrower*
    Shadow Claw
    Sword dance*
    Will-o-Wisp*
    Substitute
    Earthquake
    Brick Break
    Acrobatics

    Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

    Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).


    Winger the Gliscor (open)

    [​IMG]


    Gliscor* Winger (Female)
    Nature: Adamant (Plus Attack; Minus Special Attack)
    Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Stats-
    Hp: 100
    Atk: Rank 4(+1 adamant)
    Def: Rank 5
    SpA: Rank 1(-1 adamant)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC:7
    DC:4/5

    Level Up Moves
    Acrobatics
    Poison Sting*
    Sand-Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Jab
    X-sissor

    Egg Moves
    Agility*
    Cross Poison*
    Night Slash*

    TM/HM Moves
    Aerial Ace*
    Earthquake*
    Dig*
    Taunt
    Roost
    Abilities:

    Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Poison Heal: Innate Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.


    Psycho the Ralts (open)


    [​IMG]
    Ralts, Psycho(F)
    Nature: Modest (+ 1 SpA, -1 Att)
    Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats
    HP: 90
    Atk: Rank 0(-1)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 40

    EC: 0/9
    MC: 0
    DW: 0/5

    Attacks:
    Level up moves
    Growl
    Confusion
    Double team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse

    Egg Moves
    Confuse Ray
    Disable
    Will-o-wisp

    TM/HM Moves
    Toxic
    Thunder Bolt
    Grass Knot

    Abilities:
    Synchronize: Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
  15. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,640
    I said I'll pick this up and am doing so. I'll post the thread in about 8 hours though.

  16. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    I got dis.

    Thread will go up in 15 hours.*
  17. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,985
    Now that my 6v6 is over its time to pull out the Team LJ originals for a Subway challenge.

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Kadabra: Synchronise
    Machoke: No Guard
    Haunter: Levitate

    Chosen Items:
    Kadabra: Oran Berry
    Machoke: Rawst Berry
    Haunter: Cheri Berry

    Tau the Kadabra (open)

    [​IMG]
    Kadabra(*) [Tau] (Male)
    Nature: Modest (+SpA, -Atk)

    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 105

    EC: 5/9
    MC: 0
    DC: 4 /5

    Abilities:
    Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Attacks:
    Teleport(*)
    Kinesis
    Confusion
    Disable
    Miracle Eye
    Ally Switch
    Psybeam
    Reflect
    Recover

    Encore(*)
    Light Screen(*)
    Knock Off(*)

    Psychic(*)
    Shadow Ball(*)
    Charge Beam(*)
    Calm Mind

    Sigma the Machoke (open)

    [​IMG]
    Machoke(*) [Sigma] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45

    EC: 7/9
    MC: 3
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Karate Chop(*)
    Ankle Sweep(*)
    Foresight(*)
    Seismic Toss(*)
    Revenge(*)
    Vital Throw(*)
    DynamicPunch

    Ice Punch(*)
    ThunderPunch(*)
    Fire Punch(*)

    Payback(*)
    Bulk Up(*)
    Rock Slide(*)
    Counter
    Fissure
    Smack Down

    Iota the Haunter (open)

    [​IMG]
    Haunter(*) [Iota] (Female)
    Nature: Timid (+Spe, -Atk)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+15%)

    EC: 6/9
    MC: 4

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Confuse Ray(*)
    Night Shade(*)
    Sucker Punch(*)
    Shadow Punch
    Hex

    Explosion(*)
    Will-O-Wisp(*)
    Disable(*)

    Thunderbolt(*)
    Shadow Ball(*)
    Sludge Bomb(*)
    Toxic
  18. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Taking this.
  19. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Sure, I'll do this.

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Krillowatt: Magic Guard

    Lucario: Inner Focus
    Whimsicott: Prankster

    Chosen Items:
    Krillowatt: Oran Berry

    Lucario: Cheri Berry
    Whimsicott: Pecha Berry

    Dobby the Krillowatt (open)

    [​IMG]
    Krillowatt [Dobby] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump

    Counter
    Me First
    Signal Beam

    Ice Beam
    Thunderbolt
    Scald
    Toxic

    Hermione the Lucario (open)

    [​IMG]
    Lucario [Hermione] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 90

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Extremespeed

    Blaze Kick
    Circle Throw
    Vacuum Wave

    Attract
    Focus Blast
    Swords Dance
    Shadow Claw

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 116

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor

    Encore
    Fake Tears
    GrassWhistle

    Toxic
    Taunt
    Substitute
  20. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    914
    Mode:
    Singles

    Chosen Abilities:
    Dunsparce: Serene Grace
    Ferrothorn: Steel Thorns
    Blissey: Natural Cure

    Chosen Items:
    None

    Makalov the Dunsparce (open)

    [​IMG][​IMG]
    Dunsparce [Makalov] (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Dunsparce
    HP: 110
    Atk: ****(+)
    Def: ***
    SpA: ***
    SpD: ***
    Spe: 39(-)

    Abilities:
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Run Away:
    (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    EC: 0/0
    MC: 0
    DC: 0/5

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit

    Bite
    Headbutt
    Magic Coat

    Rock Slide
    Roost
    Dig

    Boyd the Ferrothorn (*) (open)

    [​IMG][​IMG]
    Ferrothorn(*) Boyd (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    Ferrothorn
    HP: 100
    Atk: **** (+)
    Def: *****
    SpA: **
    SpD: ****
    Spe: 17 (-)

    EC: 6/6
    MC: 0

    Abilities:
    Steel Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle(*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missle(*)
    Gyro Ball(*)
    Ingrain
    Iron Defense
    Explosion

    Bullet Seed(*)
    Leech Seed(*)
    Spikes(*)

    Hone Claws(*)
    Payback(*)
    Thunder Wave(*)
    Bulldoze

    Elincia the Blissey (open)

    [​IMG]
    Blissey [Elincia] (F)
    Nature: Modest (Attack is decreased by *; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Blissey
    HP: 140
    Atk: (-)
    Def: *
    SpA: ****(+)
    SpD: *****
    Spe: 55

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2).

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow
    Heal Pulse

    Counter
    Gravity
    Mud Bomb

    Toxic
    Fire Blast
    Shadow Ball
    Tri-Attack
    Light Screen
  21. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I will take both of these. Expect a thread (or in Rolf's case, a post) shortly.
  22. Charmander

    Charmander mfw i have a mane and am actually the sun
    is a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,857
    I would like to challenge the Battle Subway!

    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447977

    Chosen Abilities:
    Crustle: Sturdy
    Volcarona: Flame Body
    Cyclohm: Sheer Force
    Scizor: Technician

    Chosen Items:
    Volcarona: Absorb Bulb
    Crustle: Oran Berry
    Cyclohm: Oran Berry
    Scizor: Oran Berry
    Crustle (open)
    [​IMG]
    Crustle [Hermit] (M)

    Nature: Adamant

    Type:

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Crustle
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

    Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks:

    Shell Smash
    Fury Cutter
    Rock Blast
    Withdraw
    Sand Attack
    Faint Attack
    Smack Down
    Rock Polish
    Bug Bite
    Stealth Rock
    Rock Wrecker

    Swords Dance
    Stone Edge
    Earthquake
    Substitute

    Night Slash
    Counter
    Curse
    Volcarona (open)
    [​IMG]
    Volcarona [FlyerFries] (F)

    Nature:
    Modest

    Type:
    Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (100*1.15^)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down
    Fiery Dance
    Quiver Dance
    Gust
    Bug Buzz

    Morning Sun
    Zen Headbutt
    Magnet Rise

    Fire Blast
    Will-O-Wisp
    SolarBeam
    Sunny Day
    Hidden Power [Rock] (7)
    Psychic
    Cyclohm (open)
    [​IMG]
    Cyclohm* [Cloud] (M)
    Nature: Modest

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

    Attacks:
    Tackle*
    Growl*
    Leer*
    Charge*
    Rain Dance*
    Twister*
    Spark*
    Dragon Rage*
    SonicBoom*
    Weather Ball
    Whirlwind
    Bide
    Gale
    Zap Cannon
    Slack Off
    Double Hit

    Signal Beam*
    Hydro Pump*
    Heal Bell*

    Thunder*
    Flamethrower*
    Roar*
    Hidden Power [Ground] (7)
    Dragon Pulse
    Taunt
    Substitute
    Thunder Wave
    Double Team
    Fire Blast

    Draco Meteor
    Scizor (open)
    [​IMG]
    Scizor [Mantis] (M)

    Nature:
    Adamant

    Type:
    Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Stats:

    Scizor
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 65

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Vacuum Wave
    Quick Attack
    Leer
    Focus Energy
    Pursuit
    False Swipe
    Agility
    Wing Attack
    Fury Cutter
    Bullet Punch
    Metal Claw

    Brick Break
    Swords Dance
    X-Scissor

    Night Slash
    Counter
    Steel Wing
    Roost
    Giga Impact
    Substitute
  23. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Alright, a doubles! Accepting this.
  24. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Since this is the hip and happening thing in town....I'll challenge it!

    Mode: Singles
    Thread: N/A
    Chosen Abilities:
    Metagross: Clear Body
    Nidoking: Sheer Force
    Absol: Super Luck

    Chosen Items:
    Metagross: Rawst Berry
    Nidoking: Oran Berry
    Absol: Oran Berry

    Metagross (open)

    [​IMG]
    IronWall(Metagross)(Genderless)

    Types
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:-
    Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60(-)

    EC: 9/9
    MC: 1
    DC: 2/5

    Abilities
    Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks
    Take Down
    Magnet Rise
    Metal Claw
    Confusion
    Scary Face
    Psychic
    Meteor Mash
    Hammer Arm

    Earthquake
    Grass Knot
    Reflect
    Flash Cannon

    Iron Head
    Zen Headbutt
    Iron Defense
    ThunderPunch

    Nidoking (open)

    [​IMG]
    Gambit(Nidoking)(Male)

    Type
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Naive(x1.15 Speed, subtracts 1 Rank from SpD)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2(-)
    Spe: 98(+)
    9.6% boost to accuracy(flat)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Focus Energy
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn

    Counter
    Sucker Punch
    Poison Tail

    Venoshock
    Thunder
    Blizzard
    Ice Beam
    Slime Wave
    Flamethrower
    Earthquake

    Super Fang

    Absol (open)
    [​IMG]
    DarkMoon(Absol)(Male)
    Types
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def)
    HP: 100
    Atk: Rank 5
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 75

    MC: 0
    DC: 1/5

    Abiltiies
    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks
    Feint
    Scratch
    Leer
    Taunt
    Quick Attack
    Razor Wind
    Swords Dance
    Pursuit
    Bite
    Sucker Punch
    Psycho Cut
    Detect
    Night Slash
    Perish Song

    Hex
    Megahorn
    Faint Attack

    Will-O-Wisp
    Flamethrower
    Ice Beam
    Thunderbolt
    Thunder Wave
    Stone Edge
  25. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Sure I'll challenge this again.

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448114
    Chosen Abilities:
    Dusclops: Pressure
    Carracosta: Sturdy
    Togetic: Serene Grace

    Chosen Items:
    Dusclops: Oran Berry
    Carracosta: Pecha Berry
    Togetic: Chesto Berry

    Gatrie the Dusclops (open)
    [​IMG]
    Dusclops (M) - Gatrie
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Ability:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (-)

    EC: 4/9
    MC: 0
    DC: N/A

    Moves:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Ice Punch
    ThunderPunch
    Fire Punch
    Gravity
    Bind
    Shadow Punch

    Imprison
    Ominous Wind
    Pain Split

    Taunt
    Return
    Payback
    Earthquake

    Brom the Carracosta (open)
    [​IMG]
    Carracosta (M) - Brom
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Water/Rock
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 32

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Bide
    Withdraw
    Water Gun
    Rollout
    Bite
    Protect
    Aqua Jet
    Ancient Power
    Crunch
    Wide Guard
    Curse
    Rock Slide
    Rain Dance

    Whirlpool
    Body Slam
    Iron Defense

    Dive
    Waterfall
    Smack Down
    Earthquake
    Substitute

    Marcia the Togetic (open)
    [​IMG]
    Togetic (F) - Marcia
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 40

    EC: 4/9
    MC: 0
    DC: 3/5

    Moves:
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Wish
    Safeguard
    Magical Leaf

    Extrasensory
    Mirror Move
    Psycho Shift

    Counter

    Tri Attack

    Shadow Ball
    Flamethrower
    Grass Knot

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