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Roleplay The Battle Subway — Challenge Thread

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    811
    Looking to challenge the subway for the first time!

    Mode: Doubles
    Thread: n/a

    Chosen Abilities:
    Espeon: Magic Bounce
    Volcarona: Swarm
    Gyarados: Intimidate
    Servine: Contrary

    Chosen Items:
    Espeon: Oran Berry
    Volcarona: Cheri Berry
    Gyarados: Rawst Berry
    Servine: Cheseto Berry


    Espeon (open)
    [​IMG]
    Espeon(*)(Shine) (F)
    Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
    Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 127 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize (innate):
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Magic Bounce (DW) (innate):
    This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

    Attacks:
    Confusion
    Tackle (*)
    Tail Whip (*)
    Helping Hand (*)
    Sand-Attack (*)
    Growl (*)
    Quick Attack (*)
    Psychic

    Wish (*)
    Detect (*)
    Yawn (*)

    Toxic (*)
    Shadow Ball (*)
    Hidden Power (Fighting 7) (*)
    Calm Mind
    Reflect

    Volcarona (open)
    [​IMG]
    Volcarona(*) (Helios)(M)
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type: Bug/Fire
    Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3 (-)
    Spe: 100

    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Gust
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Bug Buzz
    Quiver Dance
    Fiery Dance
    Hurricane

    Morning Sun (*)
    Zen Headbutt (*)
    Magnet Rise (*)

    Will-o-Wisp(*)
    Fire Blast (*)
    Wild Charge (*)
    Hidden Power (Rock 7)

    Gyarados (open)
    [​IMG]
    Gyarados (Titan) (M)
    Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Flying
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)

    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 1/5

    Moves:

    Splash
    Thrash
    Tackle
    Bite
    Dragon Rage
    Flail
    Ice Fang
    Aqua tail

    Bounce

    Servine (open)

    [​IMG]
    Servine (Tangle)(F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 83
    EC:7/9
    MC:1
    DC:5/5

    Abilities:
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW)(Can be enabled)
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Level moves :
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Grass Mixer
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Twister
    Mirror Coat

    Hidden Power (Fire 7)
    Taunt
    Reflect
    Substitute
    Light Screen
    Toxic
  2. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,763
    <3 Doubles. Accepting!
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    I'll take this, expect thread later yadayada.
  4. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447978

    Chosen Abilities:
    Torterra: Overgrow
    Ninetales: Flash Fire
    Heracross: Swarm

    Chosen Items:
    Torterra: Oran Berry
    Ninetales: Oran Berry
    Heracross: Rawst Berry
    Torterra (open)
    [​IMG]
    Torterra [Atlas] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15)

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
    Shell Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Moves:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Earth Power
    Superpower
    Body Slam

    Toxic
    Protect
    Swagger

    Crunch
    Giga Drain
    Synthesis
    Leech Seed

    Ninetales (open)
    [​IMG]
    Ninetales [Helios] (M)
    Nature: Modest (+Spa, -Atk)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (DW Locked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 100

    EC: 6/6
    MC: 0
    DC: 1/5

    Moves:
    Nasty Plot
    Ember
    Tail Whip
    Roar
    Quick Attack
    Fire Spin
    Confuse Ray
    Imprison
    Flame Burst
    Safeguard

    Hex
    Hypnosis
    Extrasensory

    Overheat
    Protect
    Energy Ball

    Fire Blast
    Will-O-Wisp

    Heracross (open)


    [​IMG]
    Heracross [Achilles] (M)
    Nature: Adamant (+Atk, -SAtk)
    Type: Bug/Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 85

    MC: 0
    DC: 0/5

    Abilities
    :
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Moxie (DW Locked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Moves:
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter

    Bide
    Focus Punch
    Pursuit

    Earthquake
    Shadow Claw
    Stone Edge
  5. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,328
    Taken. Expect the thread up shortly.
  6. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,763
    Now that a few slots have opened up, I accept this challenge!
  7. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    I think it is time for me to challenge again, now that I have all of my tourney mons again.

    Mode: Singles
    Thread: Battle Subway Challenge

    Chosen Abilities:
    Starmie: Natural Cure (lol, and I have all three)
    Dragonite: Multiscale
    Lapras: Hydration

    Chosen Items:
    Starmie: Watmel Berry
    Dragonite: Enigma Berry
    Lapras: Enigma Berry

    Astraea the Starmie (open)

    [​IMG]
    Starmie, "Astraea"

    Nature:
    Modest - Attack decreased by *, Special Attack increased by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    HP: 90
    Atk: ** (-)
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spe: 115

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Tackle
    -Harden
    -Water Gun
    -Rapid Spin
    -Recover
    -Camouflage
    -Swift
    -Minimize
    -Power Gem
    -Hydro Pump
    -Psychic
    -Thunderbolt
    -Ice Beam
    -Signal Beam
    -Magic Coat
    -Pain Split
    -Confuse Ray
    -Skill Swap
    -Grass Knot
    -Light Screen
    -Reflect
    -Thunder Wave
    -Rain Dance
    -Bide
    -Teleport
    -Trick
    -Brine
    -Natural Gift

    Nidhogg the Dragonite (open)

    [PIMG]149[/PIMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Mild - Increase of Special Attack by *. Subtracts * from Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ** (-)
    SpA: ***** (+)
    SpD: ****
    Spe: 80

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Wrap (*)
    -Leer (*)
    -Thunder Wave (*)
    -Twister (*)
    -Dragon Rage (*)
    -Slam (*)
    -Agility (*)
    -Dragon Pulse (*)
    -Extremespeed (*)
    -Haze (*)
    -Rain Dance (*)
    -Thunder (*)
    -Surf (*)
    -Outrage
    -Toxic
    -Fire Blast
    -Ice Beam
    -Fire Punch
    -Thunderpunch
    -Roost
    -Hurricane
    -Earthquake
    -Stone Edge
    -Light Screen
    -Substitute
    -Focus Blast
    -Brick Break
    -Aqua Tail
    -Dragon Tail
    -Bide
    -Razor Wind
    -Double Team
    -Dragon Dance
    -Draco Meteor
    -Aerial Ace
    -Safeguard

    Typhon the Lapras (open)

    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)

    EC: Doesn't Evolve
    MC: 0
    DC: Unlocked

    Attacks:
    -Sing
    -Growl
    -Water Gun
    -Mist
    -Confuse Ray
    -Ice Shard
    -Water Pulse
    -Rain Dance
    -Body Slam
    -Perish Song
    -Foresight
    -Fissure
    -Dragon Pulse
    -Toxic
    -Thunder
    -Ice Beam
    -Psychic
    -Sheer Cold
    -Hydro Pump
    -Solarbeam
    -Signal Beam
    -Hidden Power Fighting (7)
    -Substitute
    -Bide
    -Roar
    -Bulldoze
    -Protect
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    MINE.

    Also, your tourney mons can be used in outside battles js
  9. Acklow

    Acklow

    Joined:
    Jan 7, 2010
    Messages:
    3,305
    I guess I'm about to challenge this deal.

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Torkoal: White Smoke
    Hippowdon: Sand Stream
    Dusknoir: Pressure

    Chosen Items:
    Torkoal: None
    Gligar: None
    Dusknoir: None

    I'm playing this challenge hardcore.

    Club the Torkoal (open)

    Luna the Dusknoir (open)

    Hippeo the Hippowdon (open)


    LET'S DO THIS!!!!
  10. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    As a new subway ref, I'm snagging this one.
    Thread will be up soon.
  11. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,168
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Machop: No Guard
    Privatyke: Unaware
    Nohface: Levitate

    Chosen Items:
    Machop: Rawst Berry
    Privatyke: Chesto Berry
    Nohface: Oran Berry

    Blue (Machop) (open)

    [​IMG]
    Machop (Blue) M
    Nature: Quiet
    Type: Fight

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    DW:
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA (+1): Rank 3
    SpD: Rank 2
    Spe: 30 (factoring nature)

    Moves:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge

    Close Combat
    Ice Punch
    Encore

    Fire Blast
    Stone Edge
    Substitute

    EC: 0/9
    MC: 0
    DW: 0/5


    Desmond (Nohface) (open)

    [​IMG]
    Nohface (Desmond) M
    Nature: Adamant
    Type: Ghost/Steel

    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    DW:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 100
    Atk (+1): Rank 3
    Def: Rank 3
    SpA(-1): Rank 0
    SpD: Rank 3
    Spe: 10

    Moves:

    Tackle
    Iron Defence
    Lick
    Leer
    Faint Attack
    Shadow Sneak
    Curse

    Feather Dance
    Meteor Mash
    Yawn

    Will-o-Wisp
    Taunt
    Rock Slide

    EC: 0/6
    MC: 0
    DW: 0/5


    Travis (Privatyke) (open)

    [​IMG]
    Privatyke (Travis) M
    Nature: Adamant
    Type: Water/Fighting

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Stats:
    HP: 100
    Atk (+1): Rank 4
    Def: Rank 3
    SpA (-1): Rank 1
    SpD: Rank 2
    Spe: 35

    Moves:
    Bubble
    Smokescreen
    Yawn
    Wrap
    Arm Thrust

    Recover
    Ice Punch
    Drain Punch

    Earthquake
    Waterfall
    Taunt

    EC: 0/6
    MC: 0
    DW: 0/5
  12. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    Taking this. Thread will go up.
  13. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,328
    Challenging the Subway once more. This time, let's do some Doubles action.

    Format:
    2v2 Doubles

    Abilities:
    Revenankh: Shed Skin
    Absol: Super Luck
    Drapion: Battle Armor
    Honchkrow: Insomnia

    Items:
    Revenankh: Oran Berry
    Absol: Cheri Berry
    Drapion: Rawst Berry
    Honchkrow: Oran Berry

    Ankhles the Revenankh (open)
    [​IMG]
    Revenankh [Ankhles] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)

    EC: 0 / 0 (Does not evolve)
    MC: 0
    DC: 0 / 5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap (*)
    Bide (*)
    Sand Tomb (*)
    Wring Out (*)
    Rock Tomb (*)
    Arm Thrust (*)
    Mean Look (*)
    Glare (*)
    Shadow Punch (*)

    Shadow Sneak (*)
    Counter (*)
    Drain Punch (*)

    Rock Slide (*)
    Bulk Up (*)
    Taunt (*)

    Midnight the Absol (open)
    [​IMG]
    Absol [Midnight] (M)
    Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

    Type: Dark
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    EC: 0 / 0
    MC: 0
    DC: 0 / 5

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Attacks:
    Scratch (*)
    Feint (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Razor Wind (*)
    Bite (*)
    Pursuit (*)
    Swords Dance (*)
    Night Slash
    Perish Song

    Zen Headbutt (*)
    Megahorn (*)
    Magic Coat (*)

    Counter

    Fire Blast (*)
    Stone Edge (*)
    Thunderbolt (*)
    Ice Beam

    Splinter the Drapion (open)
    [​IMG]
    Drapion [Splinter] (M)
    Nature: Adamant (Adds * in Attack. Subtracts * from Special Attack)

    Type: Poison / Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95

    EC: 6 / 6
    MC: 0
    DC: 4 / 5

    Abilities:
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Attacks:
    Thunder Fang (*)
    Ice Fang (*)
    Fire Fang (*)
    Bite (*)
    Poison Sting (*)
    Leer (*)
    Knock Off (*)
    Pin Missile (*)
    Acupressure (*)
    Scary Face (*)
    Crunch
    Toxic Spikes

    Whirlwind (*)
    Confuse Ray (*)
    Pursuit (*)

    Aqua Tail

    Dig (*)
    Swords Dance (*)
    Poison Jab (*)
    Taunt

    Bosskrow the Honchkrow (open)
    [​IMG]
    Honchkrow [Bosskrow] (M)
    Nature: Naughty (Adds a Rank to Attack. Subtracts a Rank from Special Defense.)

    Type: Dark / Flying
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 71

    EC: 6 / 6
    MC: 0
    DC: 2 / 5

    Abilities:
    Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Attacks:
    Peck (*)
    Astonish (*)
    Pursuit (*)
    Haze (*)
    Wing Attack (*)
    Night Shade (*)
    Assurance (*)
    Night Slash

    Brave Bird (*)
    Confuse Ray(*)
    Roost (*)

    Heat Wave

    Taunt (*)
    Shadow Ball (*)
    Hidden Power (Fighting, 7) (*)
  14. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    MINE.
  15. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Continuing my Singles Subway Run.

    Format: 1v1 Singles

    Abilities:

    Sazandora: Levitate
    Mamoswine: Oblivious
    Krillowatt: Magic Coat

    Items:

    Sazandora: Lum Berry
    Mamoswine: Ice Gem
    Krillowatt: Ground Gem

    Krillowatt (open)

    [​IMG]
    Krillowatt [Magic Shrimp] (M)
    Nature: Modest (+1 to Special Attack, -1 to Attack)

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Stats

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 1
    DC: 5/5

    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armor (DW: Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Bubble *
    Charge *
    Tackle *
    Detect *
    ThunderShock *
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Heart Swap
    Copycat
    Hydro Pump

    Earth Power

    Signal Beam *
    Whirlpool *
    Shock Wave *

    Thunderbolt *
    Ice Beam *
    Boiling Water *
    Hydreigon (Sazandora) (open)

    [​IMG]
    Hydreigon (Sazandora) [Onyx] (Female)
    Nature: Brave (Adds 1 to Attack, Subtracts 15% from Speed, -10% to Evasion flat)

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 85 (98/1.15)

    EC: 9/9
    MC: 0
    DC: N/A

    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Outrage

    Dark Pulse
    Earth Power
    Thunder Fang

    Thunder Wave
    Work Up
    Dragon Tail
    Taunt
    Dragon Pulse
    Flamethrower
    Surf
    Fly
    Earthquake
    Focus Blast
    U-Turn
    Reflect
    Protect
    Substitute
    Mamoswine (open)

    [​IMG]
    Mamoswine (F)
    Nature: Jolly (+15% Speed, -1 Special Attack Rank, +10% Accuracy)

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Oblivious:(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+)

    EC: 9/9
    MC: 1
    DC: 4/5

    Tackle
    Odor Sleuth
    Mud Sport
    Powder Snow
    Mud-Slap
    Endure
    Mud Bomb
    Icy Wind
    Ice Shard
    Earthquake
    Ancient Power
    Peck
    Hail

    Icicle Crash
    Body Slam
    Rock Slide
    Stealth Rock

    Protect
    Reflect
    Light Screen
    Bulldoze
    Substitute
  16. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a Pre-Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,328
    Got this one.
  17. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Because I want to die~

    Mode:
    Singles

    Chosen Abilities:
    Munchlax: Thick Fat
    Roselia: Natural Cure
    Larvesta: Flame Body

    Chosen Items:
    Munchlax: Oran Berry
    Roselia: Enigma Berry
    Larvesta: Enigma Berry
    Huto the Munchlax (open)
    [​IMG]
    Munchlax (Huto) (M)
    Nature: Quiet (Special Attack increased by *, Speed divided by 1.15, -10% Evasion)

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 135 / 85 / 40 / 40 / 85 / 5

    HP: 120
    Atk: *** (3)
    Def: ** (2)
    SpA+: *** (3)
    SpD: *** (3)
    Spe-: 4 (5 / 1.15)

    Evolution Counter: 0 / 6
    Move Counter: 0
    Dream Counter: 0 / 5

    Ability:
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Selfdestruct
    Zen Headbutt

    Ice Beam
    Thunderbolt
    Flamethrower

    Shobi the Roselia (open)
    [​IMG]
    Roselia (Shobi) (F)
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) (+8.04%)

    Type: Grass / Poison
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats: 50 / 60 / 45 / 100 / 80 / 65

    HP: 90
    Atk: ** (2)
    Def-: * (1)
    SpA: **** (4)
    SpD: *** (3)
    Spe+: 75

    Evolution Counter: 5 / 9
    Move Counter: 2
    Dream Counter: 1 / 5

    Ability:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Attacks:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain

    Extrasensory
    Sleep Powder
    Spikes

    Venom Shock
    Shadow Ball
    Substitute

    Taiyo the Larvesta (open)
    [​IMG]
    Larvesta (Taiyo) (F)
    Nature: Modest (Special Attack increased by *, Attack decreased by *)

    Type: Bug / Fire
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats: 55 / 85 / 55 / 50 / 55 / 60

    HP: 90
    Atk-: ** (2)
    Def: ** (2)
    SpA+: *** (3)
    SpD: **(2)
    Spe: 60

    Evolution Counter: 1 / 6
    Move Counter: 0
    Dream Counter: 0 / 5

    Ability:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Ember
    String Shot
    Leech Life
    Take Down

    Morning Sun
    Endure
    Zen Headbutt

    Sunny Day
    SolarBeam
    Will-o-Wisp
    Flame Charge
  18. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    Willing to murder Engineer.
  19. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Here we go again.

    Mode:
    Singles

    Chosen Abilities:
    Pyroak: Rock Head
    Gengar: Levitate
    Garchomp:
    Rough Skin

    Chose Items:
    Pyroak: Oran Berry
    Gengar: Liechi Berry
    Garchomp: Rawst Berry

    Pyroak (open)

    [​IMG]
    Pyroak Doom (Male)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

    Typing:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (-)

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Wood Hammer
    Flare Blitz
    Heat Wave

    Pound
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Bullet Seed
    Flame Wheel
    Leaf Blade
    Synthesis
    Lava Plume

    Grasswhistle
    Giga Drain
    Aromatherapy
    Fire Blast

    Will-o-Wisp
    SolarBeam
    Substitute
    Sunny Day
    Hidden Power Ice (7)
    Light Screen
    Reflect
    Earthquake

    Gengar (open)

    [​IMG]
    Gengar* Death (Male)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Typing:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 110

    EC 9/9
    MC 0
    DW None

    Moves:

    Hypnosis*
    Lick*
    Spite*
    Mean Look*
    Curse*
    Night Shade*
    Confuse Ray*
    Sucker Punch*
    Shadow Ball
    Shadow Punch
    Destiny Bond
    Dream Eater

    Clear Smog*
    Disable*
    Fire Punch*

    Thunderbolt*
    Sludge Bomb*
    Will-O-Wisp*
    Taunt
    Dark Pulse
    Focus Blast

    Garchomp (open)

    [​IMG]
    Garchomp* Dino (Male)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)

    Typing:
    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 102

    EC 9/9
    MC 0
    DW 5/5

    Moves:

    Fire Fang
    Tackle*
    Sand-Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Crunch

    Outrage*
    Iron Head*
    Body Slam*
    Earthquake

    Dig*
    Stone Edge*
    Dragon Claw*
    Swords Dance
    Fire Blast
    Brick Break
    Dragon Tail
    Swagger
    Substitute
    Protect
  20. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,044
    THe leanest Subway AI takes this. Expect post tomorrow or something *yaaaaaaaaaaaaaaaaaaaaaaaaawn*
  21. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,008
    Time for my first Subway Challenge. I don't expect to win, but maybe I can try...

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Gastly: Levitate
    Chansey: Serene Grace
    Cranidos: Mold Breaker

    Chosen Items:
    Gastly: Oran Berry
    Chansey: Leppa Berry
    Cranidos: Oran Berry

    Nappa the Gastly (open)
    [​IMG]
    Gastly (Nappa) [Male]

    Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)

    Ability: Levitate:

    Type: Innate

    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SAtk: Rank 4
    SpD: Rank 2
    Speed: 92 (+)

    EC: 3/4/9
    MC: 0

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Destiny Bond
    Hex

    Perish Song
    Will-o-Wisp
    Explosion

    Shadow Ball
    Thunderbolt
    Hidden Power Ice 7
    Toxic
    Safari the Chansey (open)
    [​IMG]
    Chansey (Safari) [Female]

    Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Nature: Modest (+1 SAtk -1 Atk)

    Abilities: Natural Cure:

    Type: Innate

    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:

    Type: Innate

    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Healer (DW):

    Type: Innate

    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Stats:
    HP: 140
    Atk: Rank 0 (-)
    Def: Rank 1
    SAtk: Rank 3 (+)
    SDef: Rank 4
    Speed: 50

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Softboiled
    Tail Whip
    Minimize
    DoubleSlap
    Growl
    Defense Curl
    Sing

    Aromatherapy
    Counter
    Substitute

    Flamethrower
    Ice Beam
    Thunderbolt
    Toxic
    Psychic
    Peter the Cranidos (open)
    [​IMG]
    Cranidos [Peter] (M)
    Nature: Quiet (+SpA, Spe/1.15, Eva-10)
    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance

    Hammer Arm
    Iron Tail
    Iron Head

    Thunderbolt
    Ice Beam
    Earthquake
    Rock Slide
    Substitute
  22. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,478
    Just remembered that Lucario is already in a battle!
    My post has now been edited with a new Pokemon.
  23. Kaxtar

    Kaxtar

    Joined:
    Jan 4, 2009
    Messages:
    2,029
    I should be able to take this on. Expect the thread up sometime tonight.
  24. Flora

    Flora Yep, that tasted purple!
    is a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,563
    After some prep time, Flora enters The Battle Subway, this time feeling more courageous and stronger.

    (I hope.)

    Mode:
    Singles
    Thread:
    http://www.smogon.com/forums/showthread.php?t=3447980

    Chosen Abilities:
    Gengar: Levitate
    Metagross: Clear Body
    Excadrill: Sand Force

    Chosen Items:
    Gengar: Enigma Berry
    Metagross: Cheri Berry
    Excadrill: Leppa Berry
    Gengar (open)

    [​IMG]
    Gengar (Violet) (F)
    Nature: Hasty (+Spe, -Def | +16.1% accuracy).

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)

    EC: 9/9
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch

    Toxic
    Venoshock
    Thunderbolt
    Shadow Ball
    Explosion
    Bide
    Focus Blast
    Giga Drain
    Psychic
    Taunt
    Substitute
    Sludge Bomb
    Double Team
    Protect
    Will-O-Wisp
    Hidden Power Ice (7)

    Disable
    Clear Smog
    Perish Song

    Magic Coat
    Pain Split
    Counter
    Fire Punch

    Metagross (open)

    [​IMG]
    Metagross (Geranium)
    Nature: Careful (+SpD, -SpA)

    Type:
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 4 (+)
    Spe: 70

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks:
    Magnet Rise
    Take Down
    Metal Claw
    Headbutt
    Confusion
    Scary Face
    Pursuit
    Bullet Punch
    Agility
    Hammer Arm
    Meteor Mash

    Iron Head
    Zen Headbutt
    DynamicPunch
    Gravity
    ThunderPunch
    Ice Punch

    Earthquake
    Rain Dance
    Reflect
    Light Screen
    Rock Slide
    Substitute

    Excadrill (open)

    [​IMG]
    Excadrill (Poppy) (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 88

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Scratch
    Mud Sport
    Rapid Spin
    Mud-slap
    Fury Swipes
    Metal Claw
    Dig
    Hone Claws
    Drill Run

    Rock Climb
    Skull Bash
    Iron Defense

    Rock Slide
    X-Scissor
    Sandstorm
    Earthquake
    Swords Dance
  25. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,763
    Good, a real challenger approaches again! I will accept this challenge like I did the last! I won't be able to get it started until later tonight, though.

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