freezai
Live for the Applause
Hello everyone, this is Rattled Snakes here with my 2nd ever UU RMT. With the drop of Zapdos a while back I was really interested in making a volturn team alongside Mega-Beedril. Zapdos has all the tools to facilitate volturn, while also providing a suprising amount of defensive utility through its typing and natural bulk. Volturn is incredibly fun to play and is literally unstoppable if you can catch someone in the vortex of Volt Switch and U-turn. I'm not really a ladder guy but I made it top 10 pretty easily around 1650s elo. The essential goal of the team is to wear down through Volturn, keep pressure with Espeon and Sableye, and finally execute with Cobalion.
Teambuilding Process
I started off with the volturn duo, 3 attacks LO roost Zapdos deals with a majority of ground types which try to deter volturn.
I added Cobalion as a Sweeper who also had volt switch to pivot out. This lets me use it both early and late game depending on my needs.
I still needed an Entei check. Originally running stealth rocks on Cobalion, i shifted it to Swampert so that Cobalion could be more threatening.
Sableye is such a beauty I knew I had to run it. Helps brick stall while also spreading burns and also being my safety net check to a lot of stuff.
Beedrill-Mega @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Toxic Spikes
- Protect
Starting with the bee himself, Beedril provides the Turn part of my Volturn onslaught. Moveset is standard with a twist: I am running Tspikes because I feel like a lot of teams can and will get exposed because they do not have a grounded poison type. Through momentum caused by Volturn and the spinblocking prowess of Sableye, I feel I can keep Tspikes up throughout the game and make the Volturn a nightmare for the opposition. The reason I run Jolly instead of Adamant is because I really want to limit the base 80 scarfers which otherwise have the potential to run amok over my team.Eg Gardevoir.
Zapdos @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Volt Switch
- Heat Wave
- Hidden Power [Grass]
Zapdos is extremely powerful and a 3 attacks LO roost set takes advantage of its attributes. Heat wave and Hp grass lets me deal with almost all of the volturn deterrents like Swampert, Mega-Steelix,etc. This team does not have a defogger but I feel running Defog on LO Zapdos means that Zapdos loses out on beating on a volturn stop. Using a LO user a defogger is also not the greatest idea anyways. EVs are maximized for power and speed, timid instead of modest because it lets me outspeed a lot lot more.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Swords Dance
- Close Combat
- Iron Head
I wanted some sort of defensive backbone to add on to the team. Cobalion fit the role beautifully while also providing offense presence with Swords dance and momentum provisions with Volt Switch. It functions as my Mamoswine switchin and is used to check a variety of other threats like Beedril.
Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Grass Knot
- Baton Pass
- Psychic
- Dazzling Gleam
This team needed hazard removal, and I figured the most fun way to approach my dilemna was by adding a magic bouncer. Focus Sash is there to make sure I at least have 1 life (espeon is a shit cat because it doesn't have 9 lives y/y ) if I mispredict the rocks set up. Grass Knot is to lure Swampert and hits a lot of water types for more damage than they expected. I tend to play really aggresively with Espeon because the team doesnt have hazard Removal. Even if it means you risk dying you have to do your best to stop rocks from getting up. A whole lot of fun to play but as they say. Live by the Swords die by it too. Most games I can keep rocks off but every once in a while I slip up or get outplayed and then the game becomes a lot tougher. If you really feel the pinch of over reliance on Espeon, just run defog on Zapdos problem solved.
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
- Scald
- Stealth Rock
- Earthquake
- Ice Beam
I wanted an Entei switchin and bulky stuff never hurts. A pretty standard set except I run ice beam to lure Salamence who thinks it can come in free for hazard removal or dding. It also does some surprise damage on Gligar. Also is a last minute check to DD mence if i let Coba get too weakened early on. Swampert is overall a really solid mon and no reason not to put it on a team. However, it is a bit of a momentum sink so once you have rocks up just double out of pert and you should be good momentum wise. Also be careful with Gyarados because it sets up on Pert because nothing breaks sub. Roar fixes the problem however
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Taunt
- Knock Off
- Will-O-Wisp
- Recover
Sableye is a last minute check all to a whole lot of stuff. Pretty standard set nothing too fancy. Sableye is also really good for momentum purposes as it acts as a sort of funnel. The checks to Sableye are a pretty linear group which lets me double out and regain momentum. Also as Hogg says never trust anyone when they tell you how much speed they run on their stallbreakers ;)
Threatlist:
Hazards: Play aggressively with Sableye and Espeon to limit this. But if it gets up oof. Run defog on Zapdos if its too much of a problem (I personally haven't)
Shoutouts:
LittleRunnerXC One of my best friends on this site thanks for the help. Get yo ass on #teamvoice
lucqq Undefeated in farm league m8
Aquadext Thanks for always testing with me even though im always on mobile and can't test too much
LeoLancaster hi
Mahmudkipz Cancer auth imo
newfren Australia (BAN ME PLEASE) imo
Sniper sorry this team isnt semi stall
BrandonBeast GEN 4 UU HYPE
Merlouvynis OG voice buddies #teamboice
Euphonos I didnt innovate that much this team pls forgive me
Thisbemyalt Hi
Horsehead-3 So chill much wow
Threw lol
Pinkin Lark You will always be #teamvoice in my heart
Killintime I haven't see u around in a while
Sacri' get selected in spl mids y/y
ManOfMany PU squad repping
If i forgot anyone just tell me n_n
-
Beedrill-Mega @ Beedrillite
[*]Ability: Swarm
[*]EVs: 252 Atk / 4 SpD / 252 Spe
[*]Jolly Nature
[*]- U-turn
[*]- Poison Jab
[*]- Toxic Spikes
[*]- Protect
[*]
[*]Zapdos @ Life Orb
[*]Ability: Pressure
[*]EVs: 252 SpA / 4 SpD / 252 Spe
[*]Timid Nature
[*]- Roost
[*]- Volt Switch
[*]- Heat Wave
[*]- Hidden Power [Grass]
[*]
[*]Cobalion @ Shuca Berry
[*]Ability: Justified
[*]EVs: 252 Atk / 4 SpD / 252 Spe
[*]Jolly Nature
[*]- Volt Switch
[*]- Swords Dance
[*]- Close Combat
[*]- Iron Head
[*]
[*]Espeon @ Focus Sash
[*]Ability: Magic Bounce
[*]EVs: 252 SpA / 4 SpD / 252 Spe
[*]Timid Nature
[*]IVs: 30 Atk / 30 SpA / 30 Spe
[*]- Grass Knot
[*]- Baton Pass
[*]- Psychic
[*]- Dazzling Gleam
[*]
[*]Swampert @ Leftovers
[*]Ability: Torrent
[*]EVs: 252 HP / 252 Def / 4 Spe
[*]Relaxed Nature
[*]- Scald
[*]- Stealth Rock
[*]- Earthquake
[*]- Ice Beam
[*]
[*]Sableye @ Leftovers
[*]Ability: Prankster
[*]EVs: 252 HP / 252 SpD / 4 Spe
[*]Calm Nature
[*]- Taunt
[*]- Knock Off
[*]- Will-O-Wisp
[*]- Recover
[*]
http://replay.pokemonshowdown.com/uu-324570091
http://replay.pokemonshowdown.com/uu-324565451
http://replay.pokemonshowdown.com/uu-321383546
Last edited: