THE BROTHERHOOD OF THE SANDSTORM
BW2 OU SAND STALL
Hey, everyone! It's me again with another RMT. I always enjoy doing these. It's fun! Anyway, today, I will be featuring something that I've never done before in my entire competitive life: Sand Stall (I mean a Stall team).
Now, it may not sound special to many of you, but it does for me! The first time I try making a stall team, I failed miserably. But this time, this is my second time making it and a more serious one... And I am surprised that it really works great! I mean really really great.
So, without further ado, let's get right to it!
-AT A GLANCE-
-HOW I BUILD MY TEAM-
I actually decide to first add Gliscor. Because he's my most favorite and easiest to use bulky Pokemon. I wanted to use it and have Substitute over Swords Dance to Toxic stall other Pokemon. Plus, to take hits... Especially from Terrakion.
Then, I feel like I need a tank that can hit hard and recover up, so, I try adding Conkeldurr with Ice Punch over Payback because it looks cool and it's just for the sake of Gliscor, and maybe even other pesky Flying-Types that isn't Skarmory and Gyarados.
Then I need another physically defensive Pokemon, as well as that thing being a Steel-Type that can phaze anything away, and set up Spikes so that my other Pokemon can set up Stealth Rock, which is none other than Skarmory.
At last, I need a Fire-Type that can take hits too, and also able to Toxic, Roar and hit Celebi and Scizor without worrying too much. Heatran! He's the man. Plus, I don't need him learning Stealth Rocks because I got something else better in mind. Hehe.
Bronzong. 3 Steel-Types, I know. But only 2 are weak to fire, and I got coverage for it, so I'm not too worried about it. I mainly have Bronzong to prepare for the Therian form Genies, Mamoswine, Scarf Mence and maybe other things too. He is also the one that sets up Stealth Rocks for me. So, yeah. He helps strengthen my team and resist any Rock-Type attacks. And I mainly mean a Stone Edge from Terrakion.
Finally, I am completed with my very first stall team. I wanted to try out Dusclops because RARELY use Eviolite Pokemon, and I wanted to try out Dusclops because physical wall and special wall and all and he looks cool too. So there we go. I've been testing it and it never go well in my favor... I just simply got pounded more often than winning but finally, someone told me I will have a lot of problems with Reuniclus and offensive Water-Types, and I did. So I decide to remodel my team a little bit to combat against them.
Now I am really complete with my team. I never asked for Sand, but in order to counter Reuniclus, I was forced to use Tyranitar. At first, I thought about using his Dream World ability to not get any sand up because of my Jellicent, but I'm like "Screw it!" and just use his normal ability for extra sand damage and have my Special Defenses boosted up to take more hits. I never knew that it works much better than I thought. Someone mention to me that Jellicent is there for offensive Water-Types and can do much better than Dusclops... and he was right. I'm done!
-THE TEAM-
Blade (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Gyro Ball
He's mainly my main lead. It's very odd to have a Bronzong as a lead, but I got nothing else safe to really lead off with. Don't ask me to lead off with Tyranitar just to get up Sand. Because I won't unless I know it is safe to. Plus, Tyranitar isn't meant to be a lead. Anyway, Bronzong can take hits from Thundurus-T, Tornadus-T and especially Landorus-T and fire off Hidden Power Ice, while I can take hits from Mamoswine and do a lot of damage with Gyro Ball. He's one of the few members I really need to get up Stealth Rocks and all. Without him, I can have quite a lot of trouble unless I've get rid of certain threats.
------------------------------
Dark Kiva (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 192 SDef / 64 SAtk
Sassy Nature
- Pursuit
- Crunch
- Fire Blast
- Superpower
Originally before Tyranitar, it was a standard Bulk Up Conkeldurr set with Ice Punch over Payback, but it was replaced due to him not working well with my team and give me more losing streaks. With Tyranitar as a new replacement, he has really be the few wonders of my team and help with my stalling thanks to Sand damage. Plus, he can take on against one of the few really dangerous things that can harm my team, a Reuniclus. Fire Blast is a filler move, really. Crunch is standard, Pursuit is for the obvious trapping and Superpower is there to hit Terrakion, Heatran, and other stuff that I can't remember right now.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 200 HP / 192 SDef / 52 Atk / 64 SAtk
Sassy Nature
- Pursuit
- Crunch
- Ice Beam / Fire Blast
- Earthquake
I do have thoughts about replacing it with a new Tyranitar set. This set may seem a bit odd without Max HP, but it is what I need to 2HKO Reuniclus. If he decide to Calm Mind, I Crunch, then I kill. Trick Room without CM? Cool, Crunch again. I can take Focus Blast, so it's not a huge issue for me. Since I have yet to even use Fire Blast for Tyranitar, Ice Beam might help for the genies that isn't Landorus, or Gliscor because I believe I can take one Earthquake that isn't boosted. Or I am just being stupid with Ice Beam because I got Bronzong already, so I might keep Fire Blast but replace Superpower for Earthquake. The other two moves are standard, so yeah.
------------------------------
Sasword (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 178 Def / 88 Spd
Impish Nature
- Substitute
- Ice Fang
- Earthquake
- Protect
He's pretty much the same Gliscor EV spread I always use. It has always worked better for me over the standard EV spread. Anyway, you already should know what Earthquake and Ice Fang does and what is it for, so I won't explain. But For Substitute, it is used for stalling longer on my opponent if they are poisoned and sand is up and all. And also predict my opponent's switch, have a Substitute and start attacking to give a bit of damage. I also need Protect for more stalling and to regain my HP back. So, yeah. He's there to take physical hits too.
------------------------------
Yu-Ki (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 234 Def / 252 HP / 4 Atk / 20 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
He's the least used member of the team. I hardly have a safe switch in most of the time. Skarmory is there to do the standard things you guys know. And instead of max Defense stats, I took away 20 Defense EVs and add it for my Speed. Why? It's simple. I just want to outspeed any standard Skarmory set. I can Whirlwind first, Brave Bird, Roost first and whatever first. I already got enough Defense bulk to take hits anyway.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 176 Def / 252 HP / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Volt Switch
- Spikes
- Rapid Spin
- Gyro Ball
Why I feel like replacing Forretress over Skarmory? I can Volt Switch to get a switch initiative, Gyro Ball to hurt Terrakion and... I can Rapid Spin away hazards that loves bothering me! While hazards are not a problem to me, it's always nice to clear away the annoyance and make things easier for me. While I may not be as physically bulky as Skarmory and I am unsure about taking a Banded Terrakion's hit to retaliate with a Gyro Ball, I still got Gliscor and spinner is what made me feel like replacing it. I'm not sure yet. I have problems about not being able to Whirlwind, and especially trying to Whirlwind out Reuniclus if he is boosted a lot and my Tyranitar is dead, but if my Skarmory is still on full health.
------------------------------
Core (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Protect
- Toxic
- Roar
- Flamethrower
He's probably the most important and used member of my team. Protect is needed to get some health back and to scout to see what my opponent will do. Toxic is a must need move to combat against opposing bulky Pokemon that I can't take on against and to wear down certain things for the LOLs. Roar is to Roar out my opponent to let them take hazards damage or Rock them and their set up boosts to wore off. Plus, I can to be in a better and safer spot if my opponent overpredicts thinking that I would switch. Flamethrower is a the only standard offensive move I have. I pick it over Laval Plum is because it's much more effective and hits harder and all. I don't need the burn when I got Toxic already. I learn this idea from Faladran, and it really works.
------------------------------
Joker (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Another member that I need and pairs up well with Heatran. The only problem I have with Jellicent is I can't wall any water Pokemon because I got no Water Absorb ability. Why? Because of Reuniclus. I needed Curse Body just to disable his psychic move, and he'll be lock into Focus Blast or something else. Not too worried about Shadow Ball, because a STAB Psychic or Psyshock does way more. I got enough Speed EVs to outspeed certain walls to Taunt them. Will-O-Wisp to burn mainly physical attackers and better over Scald because I prefer instant burn right away over hoping for a 30% chance of Scald burn. Surf gives me more offensive power too to hit harder. Recover is so standard, I don't even need to explain it already.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Keep in mind that I won't replace this set unless I replace Tyranitar's first. Because it works better and ensure I can counter Reuniclus with ease. Same moves, EV spread and all but his ability, because I can finally wall Water-Type Pokemon.
Anyway, boy, I have never wrote anything this LONG before. I'm surprised I'm actually doing this. Anyway, we're not done yet. Now let's move on to the threat list.
------------------------------
-THREAT LIST-
You might have noticed that I constantly mention about Reuniclus throughout my RMT thread. Well I got so many nightmares about him... Well it's not nightmares of me battling this thing and lose and all, it's just that I am paranoid about him if he'll do some serious harm to my team after a few people mention that he can threaten my team. I mainly have problems against Calm Mind set because he can keep boosting up, recover and attack me. Plus, he's so bulky. Trick Room is another problem, but not as worse as the standard Calm Mind set. I have yet to actually have any real problems with them, but I just can't stop being paranoid about them.
Infernape! The king of wall breakers. While I have yet to have any real trouble with them, on paper, MixApe with Fire Blast, Close Combat, Hidden Power Ice and Grass Knot is a serious problem to my team. I know how much a Life Orb Grass Knot coming from a MixApe can do to a Jellicent, so that's why I am scared of it.
While Reuniclus and Infernape have yet to give me a real problem, I can't stop being so paranoid about them and on paperwork, these things just can harm my team. Darn my mind.
CLOSING
Anyway, that is finally all now! Thank you so very much if you took your time out to read this, because you don't know how much it means to me. Please leave a suggestion and feedbacks about my team. I just love this team so much that I just had to make the best RMT for myself. I'll fix anything if I missed it or made a mistake.
Thanks a lot, everyone!!! ^_^
BW2 OU SAND STALL
Hey, everyone! It's me again with another RMT. I always enjoy doing these. It's fun! Anyway, today, I will be featuring something that I've never done before in my entire competitive life: Sand Stall (I mean a Stall team).
Now, it may not sound special to many of you, but it does for me! The first time I try making a stall team, I failed miserably. But this time, this is my second time making it and a more serious one... And I am surprised that it really works great! I mean really really great.
So, without further ado, let's get right to it!
-AT A GLANCE-
-HOW I BUILD MY TEAM-
I actually decide to first add Gliscor. Because he's my most favorite and easiest to use bulky Pokemon. I wanted to use it and have Substitute over Swords Dance to Toxic stall other Pokemon. Plus, to take hits... Especially from Terrakion.
Then, I feel like I need a tank that can hit hard and recover up, so, I try adding Conkeldurr with Ice Punch over Payback because it looks cool and it's just for the sake of Gliscor, and maybe even other pesky Flying-Types that isn't Skarmory and Gyarados.
Then I need another physically defensive Pokemon, as well as that thing being a Steel-Type that can phaze anything away, and set up Spikes so that my other Pokemon can set up Stealth Rock, which is none other than Skarmory.
At last, I need a Fire-Type that can take hits too, and also able to Toxic, Roar and hit Celebi and Scizor without worrying too much. Heatran! He's the man. Plus, I don't need him learning Stealth Rocks because I got something else better in mind. Hehe.
Bronzong. 3 Steel-Types, I know. But only 2 are weak to fire, and I got coverage for it, so I'm not too worried about it. I mainly have Bronzong to prepare for the Therian form Genies, Mamoswine, Scarf Mence and maybe other things too. He is also the one that sets up Stealth Rocks for me. So, yeah. He helps strengthen my team and resist any Rock-Type attacks. And I mainly mean a Stone Edge from Terrakion.
Finally, I am completed with my very first stall team. I wanted to try out Dusclops because RARELY use Eviolite Pokemon, and I wanted to try out Dusclops because physical wall and special wall and all and he looks cool too. So there we go. I've been testing it and it never go well in my favor... I just simply got pounded more often than winning but finally, someone told me I will have a lot of problems with Reuniclus and offensive Water-Types, and I did. So I decide to remodel my team a little bit to combat against them.
Now I am really complete with my team. I never asked for Sand, but in order to counter Reuniclus, I was forced to use Tyranitar. At first, I thought about using his Dream World ability to not get any sand up because of my Jellicent, but I'm like "Screw it!" and just use his normal ability for extra sand damage and have my Special Defenses boosted up to take more hits. I never knew that it works much better than I thought. Someone mention to me that Jellicent is there for offensive Water-Types and can do much better than Dusclops... and he was right. I'm done!
-THE TEAM-
Blade (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Gyro Ball
He's mainly my main lead. It's very odd to have a Bronzong as a lead, but I got nothing else safe to really lead off with. Don't ask me to lead off with Tyranitar just to get up Sand. Because I won't unless I know it is safe to. Plus, Tyranitar isn't meant to be a lead. Anyway, Bronzong can take hits from Thundurus-T, Tornadus-T and especially Landorus-T and fire off Hidden Power Ice, while I can take hits from Mamoswine and do a lot of damage with Gyro Ball. He's one of the few members I really need to get up Stealth Rocks and all. Without him, I can have quite a lot of trouble unless I've get rid of certain threats.
------------------------------
Dark Kiva (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 192 SDef / 64 SAtk
Sassy Nature
- Pursuit
- Crunch
- Fire Blast
- Superpower
Originally before Tyranitar, it was a standard Bulk Up Conkeldurr set with Ice Punch over Payback, but it was replaced due to him not working well with my team and give me more losing streaks. With Tyranitar as a new replacement, he has really be the few wonders of my team and help with my stalling thanks to Sand damage. Plus, he can take on against one of the few really dangerous things that can harm my team, a Reuniclus. Fire Blast is a filler move, really. Crunch is standard, Pursuit is for the obvious trapping and Superpower is there to hit Terrakion, Heatran, and other stuff that I can't remember right now.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 200 HP / 192 SDef / 52 Atk / 64 SAtk
Sassy Nature
- Pursuit
- Crunch
- Ice Beam / Fire Blast
- Earthquake
I do have thoughts about replacing it with a new Tyranitar set. This set may seem a bit odd without Max HP, but it is what I need to 2HKO Reuniclus. If he decide to Calm Mind, I Crunch, then I kill. Trick Room without CM? Cool, Crunch again. I can take Focus Blast, so it's not a huge issue for me. Since I have yet to even use Fire Blast for Tyranitar, Ice Beam might help for the genies that isn't Landorus, or Gliscor because I believe I can take one Earthquake that isn't boosted. Or I am just being stupid with Ice Beam because I got Bronzong already, so I might keep Fire Blast but replace Superpower for Earthquake. The other two moves are standard, so yeah.
------------------------------
Sasword (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 178 Def / 88 Spd
Impish Nature
- Substitute
- Ice Fang
- Earthquake
- Protect
He's pretty much the same Gliscor EV spread I always use. It has always worked better for me over the standard EV spread. Anyway, you already should know what Earthquake and Ice Fang does and what is it for, so I won't explain. But For Substitute, it is used for stalling longer on my opponent if they are poisoned and sand is up and all. And also predict my opponent's switch, have a Substitute and start attacking to give a bit of damage. I also need Protect for more stalling and to regain my HP back. So, yeah. He's there to take physical hits too.
------------------------------
Yu-Ki (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 234 Def / 252 HP / 4 Atk / 20 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
He's the least used member of the team. I hardly have a safe switch in most of the time. Skarmory is there to do the standard things you guys know. And instead of max Defense stats, I took away 20 Defense EVs and add it for my Speed. Why? It's simple. I just want to outspeed any standard Skarmory set. I can Whirlwind first, Brave Bird, Roost first and whatever first. I already got enough Defense bulk to take hits anyway.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 176 Def / 252 HP / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Volt Switch
- Spikes
- Rapid Spin
- Gyro Ball
Why I feel like replacing Forretress over Skarmory? I can Volt Switch to get a switch initiative, Gyro Ball to hurt Terrakion and... I can Rapid Spin away hazards that loves bothering me! While hazards are not a problem to me, it's always nice to clear away the annoyance and make things easier for me. While I may not be as physically bulky as Skarmory and I am unsure about taking a Banded Terrakion's hit to retaliate with a Gyro Ball, I still got Gliscor and spinner is what made me feel like replacing it. I'm not sure yet. I have problems about not being able to Whirlwind, and especially trying to Whirlwind out Reuniclus if he is boosted a lot and my Tyranitar is dead, but if my Skarmory is still on full health.
------------------------------
Core (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Protect
- Toxic
- Roar
- Flamethrower
He's probably the most important and used member of my team. Protect is needed to get some health back and to scout to see what my opponent will do. Toxic is a must need move to combat against opposing bulky Pokemon that I can't take on against and to wear down certain things for the LOLs. Roar is to Roar out my opponent to let them take hazards damage or Rock them and their set up boosts to wore off. Plus, I can to be in a better and safer spot if my opponent overpredicts thinking that I would switch. Flamethrower is a the only standard offensive move I have. I pick it over Laval Plum is because it's much more effective and hits harder and all. I don't need the burn when I got Toxic already. I learn this idea from Faladran, and it really works.
------------------------------
Joker (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Another member that I need and pairs up well with Heatran. The only problem I have with Jellicent is I can't wall any water Pokemon because I got no Water Absorb ability. Why? Because of Reuniclus. I needed Curse Body just to disable his psychic move, and he'll be lock into Focus Blast or something else. Not too worried about Shadow Ball, because a STAB Psychic or Psyshock does way more. I got enough Speed EVs to outspeed certain walls to Taunt them. Will-O-Wisp to burn mainly physical attackers and better over Scald because I prefer instant burn right away over hoping for a 30% chance of Scald burn. Surf gives me more offensive power too to hit harder. Recover is so standard, I don't even need to explain it already.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Keep in mind that I won't replace this set unless I replace Tyranitar's first. Because it works better and ensure I can counter Reuniclus with ease. Same moves, EV spread and all but his ability, because I can finally wall Water-Type Pokemon.
Anyway, boy, I have never wrote anything this LONG before. I'm surprised I'm actually doing this. Anyway, we're not done yet. Now let's move on to the threat list.
------------------------------
-THREAT LIST-
You might have noticed that I constantly mention about Reuniclus throughout my RMT thread. Well I got so many nightmares about him... Well it's not nightmares of me battling this thing and lose and all, it's just that I am paranoid about him if he'll do some serious harm to my team after a few people mention that he can threaten my team. I mainly have problems against Calm Mind set because he can keep boosting up, recover and attack me. Plus, he's so bulky. Trick Room is another problem, but not as worse as the standard Calm Mind set. I have yet to actually have any real problems with them, but I just can't stop being paranoid about them.
Infernape! The king of wall breakers. While I have yet to have any real trouble with them, on paper, MixApe with Fire Blast, Close Combat, Hidden Power Ice and Grass Knot is a serious problem to my team. I know how much a Life Orb Grass Knot coming from a MixApe can do to a Jellicent, so that's why I am scared of it.
While Reuniclus and Infernape have yet to give me a real problem, I can't stop being so paranoid about them and on paperwork, these things just can harm my team. Darn my mind.
CLOSING
Anyway, that is finally all now! Thank you so very much if you took your time out to read this, because you don't know how much it means to me. Please leave a suggestion and feedbacks about my team. I just love this team so much that I just had to make the best RMT for myself. I'll fix anything if I missed it or made a mistake.
Thanks a lot, everyone!!! ^_^
Sasword (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 178 Def / 88 Spd
Impish Nature
- Substitute
- Ice Fang
- Earthquake
- Protect
Dark Kiva (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 192 SDef / 64 SAtk
Sassy Nature
- Pursuit
- Crunch
- Fire Blast
- Superpower
Yu-Ki (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 234 Def / 20 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Core (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Protect
- Toxic
- Roar
- Flamethrower
Blade (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Atk / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Gyro Ball
Joker (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt
Trait: Poison Heal
EVs: 244 HP / 178 Def / 88 Spd
Impish Nature
- Substitute
- Ice Fang
- Earthquake
- Protect
Dark Kiva (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 192 SDef / 64 SAtk
Sassy Nature
- Pursuit
- Crunch
- Fire Blast
- Superpower
Yu-Ki (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 234 Def / 20 Spd
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Core (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Protect
- Toxic
- Roar
- Flamethrower
Blade (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Atk / 252 SDef
Relaxed Nature
IVs: 0 Spd
- Earthquake
- Stealth Rock
- Hidden Power [Ice]
- Gyro Ball
Joker (Jellicent) (M) @ Leftovers
Trait: Cursed Body
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature
- Surf
- Will-O-Wisp
- Recover
- Taunt