The Complete Pokedex Project Reboot

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
[Stage 3] Exeggunaunt
Typing: Grass/Psychic
Ability: Chlorophyll / Simple
Hidden Ability: Harvest
Stats: 105/105/90/130/65/60
New Moves: Spore, Leaf Blade, Superpower, Calm Mind, Surf, Shadow Ball, Focus Blast, Earthquake, Growth, Knock Off, Weather Ball, Belch, Amnesia, Psycho Shift, Stockpile, Swallow, Spit Up, Slack Off, Wonder Room, Magic Room, Power Whip, Agility
Method of Evolution: Defeat a hoarde of Eggxecute with a Psychic attack
Height / Weight. 8'07" / 364.6 lbs
Design/Desc: Exeggunaunt now has seven different heads all having thier own thoughts and making lots of noise. Unfortunately the entire brain capacity has increased making it much stupider than before. Some of Its leaves now hang of its top and resemble arms. Each head shows and displays a different emotion. The trunk has much more girth and even has diamond patterns in it. Exeggunaut lives in forest amoung other Exeggunaut and Exeggutor.

Exeggunaut has gained more grass type moves since being a fully evolved grass type. It also gets standard moves fully evolved mons get like Earthquake and Focus Blast. More heads means more psychic power which grants it access to a crap load of psychic attacks.
 
(Because new page it may be missed..)
24 hour warning- or at least when there's another entry for the Girafarig evolution so there are no default wins (please?).

Also OM room do you have anything else to add to your Dugsquad entry? Otherwise I can still probably enter it just without the new moves.

Speaking of:
[Stage 3] Dugsquad
Typing
: Ground
Ability: Arena Trap/Moldbreaker
Hidden Ability: Sand Force
Stats: 75/125/80/50/80/130 (BST 540)
New Moves: Taunt, Spikes, Play Rough, Rock Blast, U-turn, Block, Close Combat, Bulk Up, Work Up, Baton Pass, Yawn
Method of Evolution: Win a Triple Battle with Dugtrio in the middle and Diglett on either side.
Height / Weight:
Design/Desc.: Gains camo-pattern patches on its body like an army soldier's uniform. The squad captain stands tall in the middle and is surrounded by six angry Diglett keeping watch in all directions. Each head now has a small, helmet-like carapace on top of their heads, dark brown finger paint-like marks on their cheeks (like you see army types) and have whiskers on their nose. Very helpful pokemon during wars involving tunnels that saved many lives in a pinch and also adept at making traps for enemy infantry.
Moldbreaker deals with pesky Levitators and Magic Bouncers so you can set hazards like Stealth Rock and Spikes. Play Rough gives it a nice Fairy coverage and they seem like the type to ...well, play in a rough fashion. It specialises in ground combat and traps so Spikes as a hazard is added. Can also be a team player with Baton Pass- trap to a safe switch-in, set up then pass away. Also Yawn + Arena Trap could be fun.


Name: Slowmo
Typing:
Water
Ability: Oblivious/Own Tempo
Hidden Ability: Regenerator
Stats: 80 / 60 / 60 / 30 / 35 / 10 (BST cannot exceed 275)
New Moves: Counter, Mirror Coat, Aqua Ring, Heal Bell, Sweet Scent, Fake Tears, Wish
Removed Moves: Earthquake, Blizzard, Bulldoze, Shadow Ball, Fire Blast
Method of Evolution: Level up in the Rain with max happiness
Height / Weight:
Design/Desc.:
Similar to Slowpoke except it's tail is a small curly tail like it's ear and it's still white and soft. It's legs are just pink stumps and it has a small curly spiral for a belly. While it's tail is underdeveloped and tender, it does give off a sweet aroma that draws aquatic Pokemon to it.

Basically gave it the Wobbuffet-esque moves of CounterCoat since it almost always goes last anyway. Also gave it Heal Bell as a support move that will come in handy in later evolutions, healing Toxic/Burn status in particular. (Also, Mega Slowbro looks like a giant bell, would be a funny image). Wishpassing with Regenerator could be interesting.

 
Last edited:

canno

formerly The Reptile
I may or may not get around to doing the other ones

Sepharig
Typing: Normal / Psychic
Ability: Inner Focus / Early Bird
Hidden Ability: Sap Sipper
Stats: 80 (+10) | 90 (+10) | 75 (+10) | 100 (+10) | 75 (+10) | 115 (+30) (BST 535)
New Moves:
Superpower, Focus Blast, Ice Beam, Blizzard, Flamethrower, Fire Blast, Recover
Method of Evolution: Evolves at Level 45
Height / Weight: 6'2.8" / 203.9 lb
Design/Desc.: It's neck is now much longer, and it has a more serene look to it overall. Notably, it now has an onyx gemstone on its forehead, and its eyes are now glowing a light blue. Its backside is now more developed, but is notably more calmed down. It still has spiky teeth, however. It has a white coat over the yellow half of its body's back side, and the pink triangles on its back are much larger

I wanted to touch more into Normal / Psychic's Normal half and give it a more Normal appropriate movepool. The stats themselves are pretty self explanatory imho - I wanted to make it a fast attacker with moderate SpA. Its stats are very much reminiscent of Starmie - in fact, it's very similar to Starmie, except it trades utility for better coverage. Dunno if people will use it over Starmie (Analytic and Nature Cure are both amazing, while Sepharig has uh...Sap Sipper?) but its definitely usable now.


Also just posting that mcFlareon your Seerapharig entry is technically illegal, since you passed the 535 BST limit (you have 555)
 
^Ah thanks I've messed up copying the format so didn't realise. Fixed it now.

Also you can have 24 more hours. Got some unexpected real life stuff to do tonight so I won't have time to collect the submissions until tomorrow...
 
Time to vote! You know the drill, simply put the username next to the name.

Voting Format:
Dugsquad/Dugmafia: username goes here
Slowmo:
Dodruple/Dodrintet:
Okapeer:
Seerapharig/Sepharig:
Exeggunaut:

The submissions:

Dugsquad/Dugmafia
Name: Dugmafia by G-Luke
Typing: Ground/Dark
Abilities: Sand Force / Arena Trap
Hidden Ability: Moxie
Stats: 70 | 120 | 70 | 60 | 80 | 140
New Moves: Knock Off, Parting Shot, [Dugmafia only]: Taunt, Punishment, (via Level Up) Nasty Plot, Dark Pulse, (TM) Switcheroo, Foul Play (via breeding)
Method of Evolution: Beats a horde of Digletts at Night while knowing Parting Shot
Height / Weight: 1.5 m / 66.6 kg
Design / Desc: One very large Diglett in the centre of four other mindless and regular sized Digletts. The main Diglett has a mustache under its big pink nose. And its eyes are large and have dark lines underneath.

I gave it Dugmafia because of my subs theme as a Mob Boss with a bodyguard entourage surrounding it.
Dugsquad just sounds like a group with equal thought, while its the main Dug that has all the thought. Dug obviously means digging and mafia is The Mafia.


Dugtrio already had a few Dark type moves, so obviously its next step is to evolve into a Dark type. The Mob boss theme came from one of the Digletts in a Dugtrio gaining its own malicious mind and taking over the minds of others to do its dirty (get it cuz its a ground type) work for it. All of the moves are standard drak attacks. Parting Shot particular is interesting, it can be said as in real life social underground creatures usually let out a cry and retreat into its burrow to warn the others.

[Stage 3] Dugsquad by mcFlareon
Typing: Ground
Ability: Arena Trap/Moldbreaker
Hidden Ability: Sand Force
Stats: 75/125/80/50/80/130 (BST 540)
New Moves: Taunt, Spikes, Play Rough, Rock Blast, U-turn, Block, Close Combat, Bulk Up, Work Up, Baton Pass, Yawn
Method of Evolution: Win a Triple Battle with Dugtrio in the middle and Diglett on either side.
Height / Weight:
Design/Desc.: Gains camo-pattern patches on its body like an army soldier's uniform. The squad captain stands tall in the middle and is surrounded by six angry Diglett keeping watch in all directions. Each head now has a small, helmet-like carapace on top of their heads, dark brown finger paint-like marks on their cheeks (like you see army types) and have whiskers on their nose. Very helpful pokemon during wars involving tunnels that saved many lives in a pinch and also adept at making traps for enemy infantry.
Moldbreaker deals with pesky Levitators and Magic Bouncers so you can set hazards like Stealth Rock and Spikes. Play Rough gives it a nice Fairy coverage and they seem like the type to ...well, play in a rough fashion. It specialises in ground combat and traps so Spikes as a hazard is added. Can also be a team player with Baton Pass- trap to a safe switch-in, set up then pass away. Also Yawn + Arena Trap could be fun.


Slowmo
[Baby] Slowmo by zerobreaker000
Typing: Water
Ability: Oblivious/Own Tempo
Hidden Ability: Regenerator
Stats: 65/45/45/30/30/5 (BST 220)
New Moves: Endure, Bide, Rollout, Body Slam, Encore, Stockpile, Swallow, Spit Up
Removed Moves: Confusion, Zen Headbutt, Psychic, Psych Up, Heal Pulse, Disable, Psyshock, Calm Mind, Earthquake, Shadow Ball, Flamethrower, Fire Blast, Incinerate, Thunder Wave, Bulldoze, Dream Eater, Future Sight, Wonder Room, Magic Coat, Signal Beam, Skill Swap, Trick
Method of Evolution: Level up with a party member slower than it
Height / Weight: 0.6 m / 19.8 kg
Design/Desc.: Yeah, about that, how are you supposed to make something more simple than Slowpoke...
Pretty much just a regular Slowpoke, with all of its stronger/Psychic-type related moves taken away. That's... about it. Yeah.


Name: Slowmo by mcFlareon
Typing: Water
Ability: Oblivious/Own Tempo
Hidden Ability: Regenerator
Stats: 80 / 60 / 60 / 30 / 35 / 10 (BST cannot exceed 275)
New Moves: Counter, Mirror Coat, Aqua Ring, Heal Bell, Sweet Scent, Fake Tears, Wish
Removed Moves: Earthquake, Blizzard, Bulldoze, Shadow Ball, Fire Blast, Future Sight, Iron Tail, Psychic, Psyshock
Method of Evolution: Level up in the Rain with max happiness
Height / Weight:
Design/Desc.:
Similar to Slowpoke except its tail is a small curly tail like its ear and it's still white and soft. Its legs are just pink stumps and it has a small curly spiral for a belly. While its tail is underdeveloped and tender, it does give off a sweet aroma that draws aquatic Pokemon to it.

Basically gave it the Wobbuffet-esque moves of CounterCoat since it almost always goes last anyway. Also gave it Heal Bell as a support move that will come in handy in later evolutions, healing Toxic/Burn status in particular. (Also, Mega Slowbro looks like a giant bell, would be a funny image). Baton P



Dodruple/Dodrintet
[Stage 3] Dodrintet by zerobreaker000
Typing: Normal/Flying
Ability: Steadfast/Vital Spirit
Hidden Ability: Own Tempo
Stats: 80/135/80/65/65/105 (BST 530)
New Moves: Outrage, Feint, Fake Out, Sucker Punch, Drill Run, U-Turn, Wild Charge
Method of Evolution: Level 50
Height / Weight: 2.0 m/99.2 kg
Design/Desc.: The five heads of it are distributed in a fan-like shape, with trident-like crests with red tips on each head. Its tail is longer than that of Dodrio, and now extents from the sides of the body. Its claws also gets larger.
The name is basically a corruption of Dodo + Quintet.
This is a straight up upgrade over Dodrio, with the abilities being kind of better versions. Steadfast refers to Dodrio's constantly running nature, Vital Spirit is basically Early Bird up to eleven, and Own Tempo, well, imagine five heads, each with their own opinions.
Outrage is learned by mostly Dragon-types or dragon like mons, but things like Pangoro and Abomasnow learn it too, so meh. Feint, Fake Out and Sucker Punch are there since it'd be pretty hard to correctly predict an attack from an opponent with conflicting body movements; Drill Run is for coverage and their beak works fine, U-Turn works with its speed, and Wild Charge is just another generic move.


[Stage 3] Dodruple by mcFlareon
Typing: Normal/Flying
Ability: Vital Spirit/Reckless
Hidden Ability: Hustle
Stats: 80/125/75/60/75/115 (BST 530)
New Moves: High Jump Kick, Jump Kick, U-turn, Bulldoze, Sucker Punch, Work Up
Method of Evolution: Evolve at Level 40 with using Double Hit on a Double Battle.
Height / Weight:
Design/Desc.: It has an extra head keeping watch behind so it can face all directions. It now has a extra feathers on the top of its head and a waddle under each beak. It's legs are stronger and have a red hue- it can now deliver powerful kicks and is a faster runner. Their beaks resemble drills
A faster, more powerful Staraptor with Reckless Brave Bird/Double-Edge/High Jump Kick- although using HJK is riskier than Starator's Close Combat because of the miss chance but at least you have a way to hit Steels. Alternatively, Hustle gets you more power for even less accuracy.


Okapeer
[Stage 1] Okapeer by zerobreaker000
Typing: Normal
Ability: Inner Focus/Keen Eye
Hidden Ability: Sap Sipper
Stats: 40/50/40/60/40/65 (295)
New Moves: Snarl, Double-Edge, Metronome, Lock-On, Miracle Eye, Follow Me, Baby-Doll Eyes, Glare, Fake Tears
Removed Moves: Crunch, Power Swap, Guard Swap, Confusion, Psybeam, Double Hit, Zen Headbutt, Crunch, Psychic, Psyshock, Calm Mind, Light Screen, Thunderbolt, Thunder, Earthquake, Shadow Ball, Reflect, Energy Ball, Charge Beam, Flash, Thunder Wave, Psych Up, Dream Eater, Trick Room, Dazzling Gleam, Magic Coat, Mirror Coat, Skill Swap, Gravity, Shock Wave, Signal Beam, Trick
Method of Evolution: Level up when holding Scope Lens, Wide Lens or Zoom Lens
Height / Weight: 0.9 m/26.6 kg
Design/Desc.: Just a smaller Girafarig, but with the rear body changed to be similar to the front part, only with black legs. Its tail no longer has a whole head, but only a small spherical stud with an eye on it.
Yeah, just a regular first stage. I imagined the rear body not being conscious enough to merit the Psychic-type, so you can see a lot of moves removed from the learnset. Future Sight is still there, though, and Lock-On, Miracle Eye, Fake Tears and Glare are added to reflect the sole eye that's in the rear now. Same with Keen Eye replacing Early Bird, since the head is no longer there to wake it up sooner.


[Stage 3] Okapeer by mcFlareon
Typing: Normal/Psychic
Ability: Early Bird/Inner Focus
Hidden Ability: Sap Sipper
Stats: 40/40/45/65/50/55 (BST 295)
New Moves: Psycho Shift, Hypnosis, Camouflage, Reflect Type, Work Up, Bite, Miracle Eye
Removed Moves: Earthquake, Bulldoze, Thunderbolt, Thunder
Method of Evolution: Happiness
Height / Weight:
Design/Desc.: Pretty much like an okapi- mostly brown colour scheme except the stripes on it's back side resemble facial markings. The tail is similar to Wobbuffet's- there's two giant eyes and it only has small fangs for its mouth.
Basically just removed the advanced moves. Camouflage because that's what Okapi stripes are for, Reflect Type is a Psychic-esque extension of that. Work Up to add to the set up moves that it can Baton Pass later when it evolves.


Seerafarig/Sepharig
[Stage 3] Seerapharig by mcFlareon
Typing: Normal/Psychic
Ability: Insomnia/Simple
Hidden Ability: Sap Sipper
Stats: 75/80/70/110/95/105 (BST 535)
New Moves: Psycho Shift, Focus Blast, Dark Pulse, Cosmic Power, Pain Split, Knock Off, Giga Drain, Mirror Shot, Heal Bell, Tri Attack, Hypnosis, Sucker Punch
Method of Evolution: Evolve at Level 40 with using Double Hit on a Double Battle.
Height / Weight:
Design/Desc.: Its back half is now in identical to front half but just inverted in colour- except the back half still has sharp teeth, kind of like a darker version of the front half. It has a much longer neck, longer eyebrows, a binocular shaped pattern on its eyes and small tufts of fur at the end of its horns. The spines on the back of its neck become a silver mane like a normal giraffe. It's design is sleeker and more graceful, with more intricate patterns on its body.
A taller, graceful giraffe. The idea behind Simple is both halves of its body get the boost- thus in essence, doubling the boost. This makes it a great Baton Passer with access to moves like Calm Mind and Nasty Plot. Even using Agility for itself lets it outspeed a lot of Pokemon. Also has interesting support options like Psycho Shift and Heal Bell while Pain Split gives it some recovery.


[Stage 3] Sepharig by The Reptile
Typing: Normal / Psychic
Ability: Inner Focus / Early Bird
Hidden Ability: Sap Sipper
Stats: 80 (+10) | 90 (+10) | 75 (+10) | 100 (+10) | 75 (+10) | 115 (+30) (BST 535)
New Moves:
Superpower, Focus Blast, Ice Beam, Blizzard, Flamethrower, Fire Blast, Recover
Method of Evolution: Evolves at Level 45
Height / Weight: 6'2.8" / 203.9 lb
Design/Desc.: It's neck is now much longer, and it has a more serene look to it overall. Notably, it now has an onyx gemstone on its forehead, and its eyes are now glowing a light blue. Its backside is now more developed, but is notably more calmed down. It still has spiky teeth, however. It has a white coat over the yellow half of its body's back side, and the pink triangles on its back are much larger

I wanted to touch more into Normal / Psychic's Normal half and give it a more Normal appropriate movepool. The stats themselves are pretty self explanatory imho - I wanted to make it a fast attacker with moderate SpA. Its stats are very much reminiscent of Starmie - in fact, it's very similar to Starmie, except it trades utility for better coverage. Dunno if people will use it over Starmie (Analytic and Nature Cure are both amazing, while Sepharig has uh...Sap Sipper?) but its definitely usable now.


Exeggunaut
[Stage 3] Exeggunaut by zerobreaker000
Typing: Grass/Psychic
Ability: Chlorophyll/Analytic
Hidden Ability: Harvest
Stats: 100/85/95/140/75/60 (BST 555)
New Moves: Charge Beam, Thunderbolt, Thunder, Fire Blast, Flash Cannon, Dazzling Gleam, Belch, Stockpile, Swallow, Spit Up, Weather Ball
Method of Evolution: Level up with an Exeggcute in the party
Height / Weight: 2.5 m/185.0 kg
Design/Desc.: Similar to Exeggutor, but with all 6 heads on the top, right under the leaf hair which looks even more wild now, and the two legs swapped with four, turtle like legs. Leaf sprouts from the part where the legs and the body connect, too.
It's basically a turret now, with the four leg supporting it. Analytic is something I felt Exeggutor should always had, being a Psychic-type and all, and all of the move are projectile-like moves. Except the Stockpile trio, but hey, it seems like it'd make sense.


[Stage 3] Exeggunaunt by G-Luke
Typing: Grass/Psychic
Ability: Chlorophyll / Simple
Hidden Ability: Harvest
Stats: 105/105/90/130/65/60
New Moves: Spore, Leaf Blade, Superpower, Calm Mind, Surf, Shadow Ball, Focus Blast, Earthquake, Growth, Knock Off, Weather Ball, Belch, Amnesia, Psycho Shift, Stockpile, Swallow, Spit Up, Slack Off, Wonder Room, Magic Room, Power Whip, Agility
Method of Evolution: Defeat a hoarde of Eggxecute with a Psychic attack
Height / Weight. 8'07" / 364.6 lbs
Design/Desc: Exeggunaunt now has seven different heads all having thier own thoughts and making lots of noise. Unfortunately the entire brain capacity has increased making it much stupider than before. Some of Its leaves now hang of its top and resemble arms. Each head shows and displays a different emotion. The trunk has much more girth and even has diamond patterns in it. Exeggunaut lives in forest amoung other Exeggunaut and Exeggutor.

Exeggunaut has gained more grass type moves since being a fully evolved grass type. It also gets standard moves fully evolved mons get like Earthquake and Focus Blast. More heads means more psychic power which grants it access to a crap load of psychic attacks.


[Stage 3] Exeggunaut by mcFlareon
Typing: Grass/Psychic
Ability: Chlorophyll/Contrary
Hidden Ability: Harvest
Stats: 100/95/105/130/65/60 (BST 555)
New Moves: Belch, Earthquake, Spiky Shield, Extrasensory, Earth Power, Focus Blast, Shadow Ball, Aura Sphere, Signal Beam, Hammer Arm, Superpower, Psycho Shift, Growth, Weather Ball, Nasty Plot, Knock Off, Surf
Method of Evolution: Defeat a horde of Exeggcute.
Height / Weight:
Design/Desc.: It's taller, its trunk gets an almost spikier-diamond texture (like how real coconut trees have rugged trunks) and it now has thick, ogre-like arms. Leaves grow larger and wider with grooves, similar to banana leaves and it's feet become thicker and more trunk like, sort of like Abomasnow's. Small bristles appear in the area under the heads, making them look like they have a small beard. The egg heads are now seven and surround all sides- each head displaying one different emotion (ex. anger, sadness, joy, etc.).
First things first, it always saddened me that Exeggutor now had 3 heads and only on the front...but now I remedied that as Exeggunaut bears more (egg-head)fruit with a range of emotions! Okay, another Contrary Leaf Storm user but it's creepy and random enough flavour-wise plus it has more immediate power than Serperior. Speed and typing hold it back though (Speed can be slightly remedied by Hammer Arm if you go mixed- it has okay attack and has Swords Dance/Growth.) It's vast movepool update makes up for only a small stat boost (anymore and it's around Legendary BST total) and poor typing. Widened its special movepool in particular with things Psychics learn like Shadow Ball and Signal Beam. Surf relates to a coconut's usual environment and how coconuts actually fall down, get swept by the waves to end up in new islands. Spiky Shield+ a defense boost slightly help against weaker, unSTABbed U-turns.


Note: I really wanted and would have actually added OM room's submission even if it was incomplete, however the BST was over the allocated amount so had to leave it out.
 
Dugsquad/Dugmafia: mcFlareon
Slowmo: mcFlareon
Dodruple/Dodrintet: zerobreaker000
Okapeer: zerobreaker000
Seerapharig/Sepharig: The Reptile
Exeggunaut: zerobreaker000

can Dunsparce be in the next slate already? I'm starting to get impatient.

Edit: I noticed that for something called the Complete POKEDEX Project, there's a significant lack of Pokedex.
Magcannon 1: Magcannon's cannon can shoot cannonballs at 10000 degrees Fahrenheit, a little over half its body temperature. For obvious reasons, these cannonballs are almost
always liquid when they leave Magcannon's body.
Magcannon 2: Magcannon are much better at controlling their body heat than Magcargo. Thus, the outside of their body feels cooler - but the inside is as hot as ever, and can conserve heat better for hotter fire attacks.
Ratinaw: A Ratinaw's teeth never grow or break. Before evolution, Raticate stress heavily to get their teeth as perfect as possible.
Crimsagon: Druddigon often anticipate their evolution heavily, awaiting to see what their evolutions are. Females are slightly more likely to become Steel-type, while males are slightly more likely to become Rock-type - but this is not universal.
Numskul: The pelt Numskul wears is very soft. While it feels very much like the fur of a Swinub, gene testing proves that it has the DNA of Numskul itself.
Stagler: While Stantler poaching is largely out of practice, the few who still do it today often find themselves impaled on Stagler's massive horns. The blood is absorbed into Stagler's orbs, the corpses left completely dry. Creepy pokedex entry!
Snowbelle 1 (in case it needs repeating): Those who see Snowbelle dancing during blizzards gain a renewed will to live, and always survive the storm. They are protected by Snowbelle's incredible psychic power.
Snowbelle 2: Snowbelle almost always start dancing when blizzards come. Smoochum they know often lead (and sometimes drag) people and Pokemon caught in blizzards to their shows.
Pegagile: Royals often carry this Pokemon on their team. Salamence who still carry the urge to kidnap princesses often find themselves on the receiving end of a Dazzling Gleam or, worse, Play Rough.
Castpuff: Castpuff are smaller and easier to feed than Castform, and thus have been used to predict the weather in their stead since their discovery.
Castphere 1: Castform was never intended to evolve. The first Castform to ever evolve did so only with incredible training and by using the power of nature. The power released when it did allowed Castform all over the world to evolve.
Castphere 2: Castphere's arms and Ghost typing enable it to do a lot of things it couldn't before, such as carry wandering souls of those who perished in storms or who were being assaulted by more malicious Ghost-types. Said malicious Ghost-types often fear Castphere, because while it can hurt them, they can't hurt it.
 
Last edited:
Dugsquad/Dugmafia: mcFlareon
Slowmo: zerobreaker000
Dodruple/Dodrintet: zerobreaker000
Okapeer: zerobreaker000
Seerapharig/Sepharig: The Reptile
Exeggunaut: G-Luke
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Dugsquad/Dugmafia: G-Luke
Slowmo: mcFlareon
Dodruple/Dodrintet: mcFlareon
Okapeer: zerobreaker000
Seerapharig/Sepharig: The Reptile
Exeggunaut: G-Luke
 
Dugsquad/Dugmafia: G-Luke
Slowmo: mcFlareon
Dodruple/Dodrintet: zerobreaker000
Okapeer: zerobreaker000
Seerapharig/Sepharig: The Reptile
Exeggunaut: G-Luke
 
Dugsquad/Dugmafia: G-Luke
Slowmo: zerobreaker000
Dodruple/Dodrintet: mcFlareon
Okapeer: zerobreaker000
Seerapharig/Sepharig: The Reptile
Exeggunaut: G-Luke
 
Voting is over! Here are the winners!

Dugmafia: G-Luke
Slowmo: mcFlareon
Dodrintet: zerobreaker000
Okapeer: zerobreaker000
Sepharig: The Reptile
Exeggunaut: G-Luke


Congratulations! Here are the winning entries!
  • Dugmafia: Ground/Dark, 70 / 120 / 70 / 60 / 80 / 140, Abilities: Sand Force / Arena Trap / Moxie, New Moves: Knock Off, Parting Shot, Taunt, Punishment, Nasty Plot, Dark Pulse, Switcheroo, Foul Play
  • Slowmo: Water, 80 / 60 / 60 / 30 / 35 / 10, Abilities: Oblivious / Own Tempo, New Moves: Counter, Mirror Coat, Aqua Ring, Heal Bell, Sweet Scent, Fake Tears, Wish, Removed Moves: Earthquake, Blizzard, Bulldoze, Shadow Ball, Fire Blast, Future Sight, Iron Tail, Psychic, Psyshock
  • Dodrintet: Normal/Flying, 80 / 135 / 80 / 65 / 65 / 105 , Abilities: Steadfast / Vital Spirit / Own Tempo, New Moves: Outrage, Feint, Fake Out, Sucker Punch, Drill Run, U-Turn, Wild Charge
  • Okapeer: Normal, 40 / 50 / 40 / 60 / 40 / 65, Abilities: Inner Focus / Keen Eye / Sap Sipper New Moves: Snarl, Double-Edge, Metronome, Lock-On, Miracle Eye, Follow Me, Baby-Doll Eyes, Glare, Fake Tears Removed Moves: Crunch, Power Swap, Guard Swap, Confusion, Psybeam, Double Hit, Zen Headbutt, Crunch, Psychic, Psyshock, Calm Mind, Light Screen, Thunderbolt, Thunder, Earthquake, Shadow Ball, Reflect, Energy Ball, Charge Beam, Flash, Thunder Wave, Psych Up, Dream Eater, Trick Room, Dazzling Gleam, Magic Coat, Mirror Coat, Skill Swap, Gravity, Shock Wave, Signal Beam, Trick
  • Sepharig: Normal/Psychic, 80 / 90 / 75 / 100 / 75 / 115 , Abilities: Early Bird / Inner Focus / Sap Sipper, New Moves: Superpower, Focus Blast, Ice Beam, Blizzard, Flamethrower, Fire Blast, Recover, (from Okapeer) Snarl, Double-Edge, Metronome, Lock-On, Miracle Eye, Follow Me, Baby-Doll Eyes, Glare, Fake Tears
  • Exeggunaut: Grass/Psychic, 105 / 105 / 90 / 130 / 65 / 60, Abilities: Chlorophyll / Simple / Harvest, New Moves: Spore, Leaf Blade, Superpower, Calm Mind, Surf, Shadow Ball, Focus Blast, Earthquake, Growth, Knock Off, Weather Ball, Belch, Amnesia, Psycho Shift, Stockpile, Swallow, Spit Up, Slack Off, Wonder Room, Magic Room, Power Whip, Agility


Time to discuss while I ready the next slate sometime in the next day.

-Exeggunaut really benefits from the movepool expansion. Simple + Growth in the sun could be fun if you can pull it off. It's actually surprising it couldn't learn Calm Mind, but now that it does it can boost its great Special Attack further. Simple Agility actually seems like the most useful because of Exeggunaut's poor Speed, although it still has a lot of weaknesses. Spore should help setting up at least. Chlorophyll + Weather Ball can also be useful.

-I really like Sepharig's Normal type movepool concept- one thing it can do that Starmie can't is counter Serperior, absorbing Leaf Storms while dishing out a Fire Blast that Starmie can't learn. Boltbeam is always nice and Recover is never a bad thing. In fact, it counters Exeggunaut as well, not afraid of Spores and it can utilise the sun with Fire coverage. It also has the option of Glare from the Okapeer stage to spread paralysis.

-Dodrintet appreciates the new Ground coverage in Drill Run and the priority in Sucker Punch/Fake Out. Could be an interesting revenge killer with that high attack, although prediction is key with Sucker Punch. U-turn is also nice utility and Wild Charge separates it from Staraptor/Braviary, although it's bulk still leaves a lot to be desired and it could be just a bit faster.

-Mega Slowbro with Wish, Heal Bell, Counter or Mirror Coat? Suddenly support options are more open. Slowking/bro can also utilise Wish+Regenerator.

-Dugmafia really appreciates a second STAB move to use against Flying types. Knock Off is useful for getting rid of Leftovers from walls like Skarmory. Moxie can be used with Sucker Punch for revenge killing. Arena Trap + Taunt/Switcheroo/Parting Shot sounds evil and I really dig the fact Dugmafia has moustaches! :P The boost in power really helps, and with a speed that's fast than Crobat, Parting Shot is a real shining addition to its movepool- just watch out for Bisharp Defiant boosts.

Also I appreciate the Dex entries Pika Xtreme, although some of them seem too long. Nevertheless I can give the option for the original creators themselves to add a Dex entry or something an if they don't respond we can use yours. I will however, add an optional Dex section from the next slate onwards.
 
Last edited:
Alright, time for the next slate! With a new addition of Pokedex Entries!

So here's the next specially themed slate- Pokemon who live in caves!



-Current Slate-

"Tunnel Vision"


[Stage 1] Dunsparce
[Stage 2] Dunspire
Dun + Spire/Spear

Typing:
Ability:
2
Hidden Ability: 1
Stats: x | x | x | x | x | x (BST cannot exceed 480)
New Moves:[/B]
(optional)
Method of Evolution:
Height / Weight:
x / x
Design/Desc.:


[Stage 3] Dunspear
Dun + Spear

Typing:
Ability:
2
Hidden Ability: 1
Stats: x | x | x | x | x | x (BST cannot exceed 535)
New Moves:[/B]
(optional)
Method of Evolution:
Height / Weight:
x / x
Design/Desc.:


~
[Baby] Minix / Ignix
Mini/Mine + Onyx or Igneous + Onyx


Typing:
Ability:
Hidden Ability:
1
Stats: x | x | x | x | x | x (BST cannot exceed 300)
New Moves:
(optional)
Removed Moves:
Method of Evolution:
Height / Weight: x / x
Design/Desc.:



[Stage 1] Onix

[Stage 2] Steelix
(
)
~
[Stage 1] Noibat
[Stage 2] Noivern
[Stage 3] Noistream/Noistorm

Noise + Stream (as in a continuous transmission/flow of noise) or Noise + Storm


Typing:
Ability:
2
Hidden Ability: 1
Stats: x | x | x | x | x | x (BST cannot exceed 560)
New Moves:
(optional)
Method of Evolution:
Height / Weight:
x / x
Design/Desc.:




~
[Stage 1] Nosepass
[Stage 2] Probopass
[Stage 3] Geopass

Geo (rock/geography- referencing maps) + Compass


Typing:
Ability:
Hidden Ability:
N/A
Stats: x | x | x | x | x | x (BST cannot exceed 550)
New Moves:
(optional)
Method of Evolution:
Height / Weight:
x / x
Design/Desc.:



~
[Stage 1] Paras
[Stage 2] Parasect
[Stage 3] Parascythe

Parasite + Scythe

Typing:
Ability:
2
Hidden Ability: 1
Stats: x | x | x | x | x | x (BST cannot exceed 525)
New Moves:
(optional)
Method of Evolution:
Height / Weight:
x / x
Design/Desc.:



Copy+Paste me:
HTML:
Typing:
Ability:
Hidden Ability:
Stats:
New Moves:
(optional)
Method of Evolution:
Height / Weight:
Design/Desc.:
[hide=Justifications][/hide]
 
Last edited:
[Stage 2] Dunspire
Typing: Normal
Ability: Serene Grace/Run Away
Hidden Ability: Rattled
Stats: 115/80/80/70/70/55 (BST 470)
New Moves: Poison Sting, Sludge, Sludge Bomb, Venom Drench, Gastro Acid, Gunk Shot, Snarl, Uproar, Hyper Voice, Steamroller, Bounce
Method of Evolution: Level 37
Height / Weight: 2.2 m/39.3 kg
Design/Desc.: Can't really think of one that works well.
Just a transitional state between Dunsparce and Dunspear, so yeah. Some Poison-type moves are already there without Dunspire being part Poison-type, and other sound-based moves are also added due to Tsuchinoko being described as able to speak. Steamroller is there with how Tsuchinoko is known as "bee snake" in some parts of Japan, and Bounce is a reference to how they can jump up to a meter.


[Stage 3] Dunspear
Typing: Normal/Poison
Ability: Serene Grace/Shed Skin
Hidden Ability: Stench
Stats: 130/95/95/80/80/55 (BST 535)
New Moves: Sludge Wave, Poison Tail, Venoshock, Toxic Spikes, Belch, Stockpile, Spit Up, Swallow
Method of Evolution: Level up when badly poisoned.
Height / Weight: 3.8 m/97.5 kg
Design/Desc.: The whole body becomes snake-like while still maintaining the wide body shape. Its wings becomes spikier and look more like claws than wings, and 4 more spears grows on the tail.
Tsuchinoko is said to possess venom, so I just straight up made it part Poison-type. Serene Grace is kept because, well, who said a Poison-type can't look beautiful? Shed Skin is a somewhat natural progression over Run Away, with Dunspear shedding its skin to escape. Stench is instead an inverse of Rattled, as it instead inflict the very same feeling onto others.
The stats are, as always, direct upgrades over Dunsparce, with a focus in HP and physical stats. All the moves there are either Poison-type moves and/or eating-related moves, which I think fits because they are said to love alcohol.


[Baby] Ignix
Typing: Rock/Ground
Ability: Rock Head/Sturdy
Hidden Ability: Weak Armor
Stats: 27/35/113/15/30/65 (BST 285)
New Moves: Coil, Glare, Tail Whip, Fake Tears, Wrap, Constrict, Wring Out, Body Slam
Removed Moves: Dragon Breath, Dragon Tail, Flash Cannon, Rock Smash, Heavy Slam, Dragon Pulse, Earth Power
Method of Evolution: Level 25
Height / Weight: 2.3 m/125.2 kg
Design/Desc.: It's just an shorter Onix without horns.
...Yeah. Barely lower Speed, drastically lowered but still sky high Def, slightly lowered Atk, all stronger moves that aren't rock-type removed, added a few snake-like moves... that's about it.


[Stage 3] Noistream
Typing: Flying/Dragon
Ability: No Guard/Infiltrator
Hidden Ability: Telepathy
Stats: 90/85/65/107/65/143 (BST 560)
New Moves: Fire Blast, Thunderbolt, Thunder, Rain Dance, Thunder Wave, Wild Charge, Aqua Tail, Ominous Wind, Defog
Method of Evolution: Trade while holding Swift Wing
Height / Weight: 2.0 m/112.3 kg
Design/Desc.: The white mane on its neck becomes gray and stormcloud-like, and a long tuft of gray fur grows on its head; Its wings grows to be even bigger, with loudspeaker-like structure on its palms. Its tail now naturally curls at the tip, forming a typhoon shape.
It's just a faster, stronger, frailer Noivern. Well, let's see... Frisk goes on to become No Guard, because Compound Eyes doesn't work on non-bugs. All those moves are generic thunderstorm/wind related moves except Thunder Wave, Wild Charge (Electric-type, which is related to thunderstorms) and Fire Blast (generic dragon move). The evolution method is a nice use of Wings, which are really only relevant in Gen 5.


[Stage 3] Parascythe
Typing: Bug/Grass
Ability: Effect Spore/Dry Skin
Hidden Ability: Regenerator
Stats: 90/115/90/70/100/60 (BST 525)
New Moves: Leaf Blade, Poison Jab, Powder, Sucker Punch, Earthquake, Bulldoze, Rock slide, Recover, Stockpile, Spit Up, Swallow, Self-Destruct, Shadow Claw, Memento, Destiny Bond
Method of Evolution: Level up when in a pinch (read: under 1/3 HP)
Height / Weight: 1.6 m/52.5 kg
Design/Desc.: The mushroom spreads further, forming a coat for it; The limbs become completely replaced by mushrooms, with the remains of the claws being held up like scythes.
Yeah, there isn't much you can do for Parasect to make it viable, to be honest. Its stat spread is just too abysmal to save without some drastical changes. Still, Regenerator is a vast improvement over Spore, and 90/90/100 bulk is pretty good for neutral hits. It now has some more coverage and priority in Sucker Punch, and Recover is there to help it stay slightly longer. Powder gives it an ultimate "screw you" to Fire-type moves, which, although not alleviating the whole weakness, helps a bit. It also gains Destiny Bond and Memento for support. Now, if only Prankster fits on it....
 
Last edited:
[Stage 2] Parascythe
Typing: Bug/Steel
Ability: Effect Spore/Dry Skin
Hidden Ability: Tough Claws
Stats: 85/120/95/75/95/45 (BST: 515)
New Moves: Metal Claw, Iron Head, Bullet Punch, Earthquake
Method of Evolution: Trade while holding a Metal Coat
Height / Weight: 1.5m/30kg
Design/Desc.: It's claws now turn into scythes that are now as sharp as a blade. It can now slice things as hard as diamond. The mushroom is now steel hard and cannot be pierced in any way.
In terms of stats, this is what Parasect should have been. Its previously sucky tying is now remedied, losing a double weakness among many other weaknesses. It loses its grass typing because according to science, mushrooms are not really plants. It is now a bulky attacker, with extreme power thanks to its Tough Claws ability. If you want to add an immunity to it, Dry skin is still here to shine. Having two very viable abilities also makes this Mon unpredictable.
 
Last edited:
[Stage 1] Dunsparce
[Stage 2] Duncee
Duncee was always what I personally called people who were being a little dumb but not THAT dumb. Which is pretty much what Duncee is.


Typing: Normal/Fairy
Ability: Serene Grace / Pressure
Hidden Ability: Justified
Stats: 110 | 80 | 70 | 70 | 70 | 80 (480 BST)
New Moves: Play Rough, Dazzling Gleam, Moonblast, Wing Attack, Steel Wing, Brave Bird
(optional)

Typing: Normal/Fairy
Ability: Serene Grace / Pressure
Hidden Ability: Justified
Stats: 110 | 85 | 80 | 75 | 80 | 50 (480 BST)
New Moves: Play Rough, Dazzling Gleam, Moonblast, Wing Attack, Steel Wing, Brave Bird
Method of Evolution: Level up from defeating a Legendary or Psuedo-Legendary Pokemon (Psuedo-legends can be NFE for this purpose)
Height / Weight: 6'11" / 60.9 lbs
Design/Desc.: Duncee is longer, its wings are MUCH larger, and its drill is also a little larger and spins fast.
Duncee's wings can't be used for flying, but they can be used for brutal attacks. Duncee is much faster than Dunsparce.


The first three moves are STAB, and the other three all involve wing. Fairy-type because angel.



[Stage 3] Dunseraph
Dun(ce?) + Seraph.


Typing: Ground/Fairy
Ability:Serene Grace / Pixilate
Hidden Ability: Justified
Stats: 125 | 110 | 70 | 70 | 70 | 90 (535 cannot exceed 535) (I wish its BST was 600, but...)
New Moves: Play Rough, Dazzling Gleam, Moonblast, Wing Attack, Steel Wing, Brave Bird, Wish

Typing: Ground/Fairy
Ability: Pixilate / Pressure
Hidden Ability: Justified
Stats: 125 | 115 | 80 | 75 | 80 | 60 (535 cannot exceed 535) (I wish its BST was 600, but...)
New Moves: Play Rough, Dazzling Gleam, Moonblast, Wing Attack, Steel Wing, Brave Bird, Wish
Method of Evolution: Level 100
Height / Weight: 9'11" / 78.9 lbs
Design/Desc.:Has gotten even larger, and has four more wings - totaling to 6. The blue is now a dark brown (its shiny is still pink, though). Its drill is HUGE - large enough to pierce the heavens (although in this case, it isn't getting UP there, it's for getting down HERE) and also has wings, because it can be detached from the main body.
Dunseraph are sent down by Arceus when it needs to communicate but doesn't need to intervene. Only two have been completely confirmed to have been sent down - they both settled in Rock Tunnel.



I had trouble with choosing Ground/Fairy, Dragon/Fairy, or Steel/Fairy, but I chose Ground/Fairy because it adds something new to the table. Dunsparce does digging a lot already, so why not?
 
Last edited:
Silly me forgot to change the template but Parascythe and Noistream are meant to be Stage 3..


[Stage 3] Parascythe


Typing: Bug/Ghost
Ability: Insomnia/Dry Skin
Hidden Ability: Tough Claws
Stats: 75 | 120 | 85 | 60 | 85 | 100 (BST cannot exceed 525)
New Moves: Shadow Sneak, Shadow Ball, Grudge, Confuse Ray, Shadow Claw, Destiny Bond, Curse, U-turn
Method of Evolution: Evolve at night while holding a Balm Mushroom and with Shadow Claw on its moveset.
Height / Weight: 4'7" / 30 lbs
Design/Desc.: As the insect part's energy has been fully exhausted by the mushroom, the mushroom itself can not take anymore nutrients and shrinks slightly and is now only a hollow, glowing ornament on Parascythe's body. Parascythe itself becomes even more of a zombie- both the mushroom and insect parts are former shells of what they once were. It still has no pupils but its legs and claws are now longer, sleeker and sharper- it looks more like a spider/daddy-long-legs with a suspended body overshadowed by long legs/claws. As its pretty much a corpse it becomes lighter, and this combined with the long legs allow it to move faster.
A former shell of what it once was, the nutrients of Parascythe's body has been depleted- leaving the mushrooms to become nothing more than eerie, glowing reminders of its fate. It wanders in a limbo state in deep, dark caverns, searching for new potential hosts.

So I brought up the zombie theme up to eleven and made it part Ghost type- mushrooms aren't technically plants anyway and Parasect's Grass type attacking movepool is actually very shallow. (Also this secondary type change has happened before with Pupitar -> Tyranitar) At the very least, we now have an actual Bug/Ghost type that is more of a gimmick with actual HP so you can explore the strengths and weaknesses of its typing. Its longer legs and lighter frame (due to being pretty much out of nutrients) give it a boost in speed and mobility than ever before, allowing it to use the best Bug-type move U-turn.

As the mushroom isn't functioning anymore either, it loses Effect Spore and is replaced by the horrifically-themed Insomnia- which has a small niche of preventing any Magic Bounced Spores from affect the zombie bug. Dry Skin Parascythe is actually immune to Keldeo's STABs, so that's an interesting niche. Tough Claws is also a nice boost in attacking power- notably, Shadow Sneak is a contact move and gets boosted.



[Stage 3] Geopass

Typing: Electric/Steel
Ability: Sturdy/Magnet Pull
Hidden Ability: No Guard
Stats: 65 | 55 | 150 | 90 | 150 | 40 (BST cannot exceed 550)
New Moves: Spikes, Autotomize, Metal Burst, Baton Pass, Acupressure, Parabolic Charge, Bullet Punch, Focus Blast, Electric Terrain, Eerie Impulse, Ion Deluge
Method of Evolution: Use Thunderstone while holding a Magnet.
Height / Weight: 5'4" / 850 lbs
Design/Desc.: A floating silver ring orbits around its main body as the Mini-Noses multiply to 4- one for each direction. Each Mini-Nose is magnetically attached to the ring when in a neutral state, making it look like a gear and can detach when attacking. Its hat is now shaped like a star shaped compass with spikes in all directions. The body is now taller and more moai-shaped than ever before and the metal file moustache now runs down the bottom of its body and is sharper and spikier, the filings are more like needles now.
It uses magnetic powers to accurately control the levitating Mini-Noses orbiting around its body. Its sense of direction makes Geopass ideal in search and rescue missions, using the Mini-Noses to transport lost and weary travellers.

Pulling an Onix>Steelix primary type change here because it makes sense thematically with the magnet theme- its body is now a pure metal. Not much BST added but the type change gives it a completely new role with a better typing- think of it is a very defensive Magnezone without the high Special Attack. It's Special Attack is a bit better but not high enough so I feel using something like No Guard Thunder/Zap Cannon/Focus Blast should offset that lack of power.

Why No Guard? Compasses help you find your way, and with magnetic powers, inaccurate attacks will now find their way thanks to No Guard. Of course, Geopass is still horribly weak to Ground moves and losing its Rock typing makes it weak to Fire moves, but it does have a lot of resistances in exchange for the typing although the closest thing to recovery is Parabolic Charge. The needle filings give it access to Spikes and Acupressure- which Geopass can Baton Pass (hah) (maybe easy with a Magnet Pull against, say, Skarmory). It can also pass Autotomize for a more consistent boost. Bullet Punch because it already learns the elemental punches as a Nosepass and the mini-Noses can fire off at high speeds like bullets.
 
Last edited:
[Stage 1] Paras

[Stage 2] Parasect

[Stage 3] Symbiosect
Symbiote + Insect, reflecting a change in the mushroom's nature.


Typing: Bug/Poison
Ability: Regenerator / Dry Skin
Hidden Ability: Tough Claws
Stats: 100 / 120 / 100 / 60 / 100 / 45 (525 cannot exceed 525)
New Moves: Sludge Wave, Poison Jab, Gunk Shot, Iron Tail, Recover, U-Turn, Spikes, Toxic Spikes, Mystical Flame, Hex
Method of Evolution: Level up in a battle where a Max Revive was used on it
Height / Weight: 4'04" / 85 lbs
Design/Desc.: The insect under the mushroom springs back to life, becoming much larger and regaining the mouth it had as Paras in the process. The secondary mushroom it had as Paras also returns, becoming a spiked tail-like structure. It has small wings, but due to the mushroom's weight, it cannot use them to fly - only to break its fall, as it does when entering battle, or to hover by using height it already has.
1: The insect half of Symbiosect has grown to match the main mushroom. Rather than merely leeching off the insect's energy, the mushrooms cooperate with it, giving both halves of Symbiosect a much greater fighting chance and survival rate.
2: Symbiosect are far more intelligent and powerful than Parasect, so most Parasect will follow its orders to some degree. If a wild Symbiosect finds a Revive, it performs a ritual on its most trusted Parasect servant, combining the powers of Mystical Flame and the Revive to evolve it into a Symbiosect as well.

The three Poison moves in front are duh. Iron Tail is due to gaining a tail-like structure - it's mainly flavor. Symbiosect literally evolves by reviving, so Regenerator and Recover seemed obvious. U-Turn is to take advantage of Regenerator - making Symbiosect a bulky pivot. Spikes and Toxic Spikes are due to the fact that Symbiosect's "tail" has spikes on it. Mystical Flame and Hex are a drugs joke (magic mushrooms) - although Mystical Flame plays into one of its Dex entries as well.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
[Stage 2]
Dunspike
Typing:
Normal
Ability: Serene Grace / Skill Link
Hidden Ability: Rattled
Stats: 115/80/80/75/75/55
New Moves: Spikes, Hyper Voice, Toxic Spikes, Whirlwind, Rapid Spin, Recover, Tri-Attack, Poison Tail, Icy Wind, Bounce [Dunspike Only] Fly Icicle Spear, Pin Missile,Steel Wing,Rock Blast,Gunk Shot, Spike Cannon, Dragon Dance, Dragon Pulse, Dragon Tail
Method of Evolution: Level Up knowing Spikes at night
Height / Weight: 6'11" 50.9 lbs
Design/Desc: Dunspike gains a new pair of wings and both pairs get slightly bigger. Dunspike gets more sleek and elongated, with small spikes running down each of its sides. Its tail spilts into two different bigger drills, which can actually be fired as projectiles at the opponent. Its eyes are partially opened and it has a small horn within the centre of its forehead.

Dunspike constantly burrows underground and usually finds valuble resources, but tends to forget about them. It fires volleys of spikes when threatened.


Dunce + Spiral + Spike


Dunspike gains skillfull control of its tail and overcomes its shyness, losing Run Away for Skill Link. The other moves that it and Dunsparse share are standard normal utility moves, and the multihit moves while are there to be abused by Skill Link, most are flavourful since they are mostly spikes being projected. The Dragon type moves are foreshadowing its final form.


[Stage 3]
Dunspear
Typing:
Normal/Dragon
Ability: Multiscale / Skill Link
Hidden Ability: Contrary
Stats: 130/100/90/80/75/60
New Moves: Draco Meteor, Dragon. Rush, Outrage, Swords Dance, Roost , Superpower, Focus Blast, Earthquake, Earth Power, Stone Edge, Horn Drill, Fissure, Megahorn, Giga Impact, Hyper Bean
Method of Evolution: Level Up. Dunspike with a Dragon type in the. team.
Height / Weight: 8'11" 70.9lbs
Design/Desc.: Dunspear now has three different tail drills and a drill horn. Its wings are now large enough to sustain flight for short distances. Dunspear is even more slender and elongated, and has a small corba like hood. Its eyes are wide open and its fangs are long and menacing. Its scales flash in different colours depending on how light reflects off it.

Dunspear almost never surfaces unless its on the hunt. People say that Dunspear is the rarest Pokémon in existence, and spotting one brings good luck beyond measure


Dunspear gains the Dragon type because it looks draconic in appearance. Its Flying and wing based moves are due to gaining fully developed wings. Contrary is due to it being a snake with wings and thats kinda weird, plus Serpirior gets it. I could see it running Specs Contrary sets.


[Stage 3]
Gravipass
Typing:
Electric/Steel
Ability: Magnet Pull / Sturdy
Hidden Ability: Levitate
Stats: 65/60/150/95/155/30
New Moves: Eerie Impulse, Electrify, Electric Terrain, Automize, Ion Deluge, Wild Charge, Magnetic Flux, Gravity, Spikes, Parabolic Charge, Electro Ball, Rapid Spin, Focus Blast
Method of Evolution: Level up knowing Gravity while in Electric Terrain
Height / Weight: 7'3". 1190.5 lbs
Design/Desc.: Gravipass is much taller and bigger than Probopass was, and its mini noses have turned into fully sized ones, each nose now representing a cardinal point. Gravipass is now completey levitating of the ground. Its mass is so big it generates its own gravitational field which surrounds it with Nosepass in an atom-like formation. It gains a spike at the top of its head.

Gravipass uses its mastery of Gravitational and Magnetic forces to pinpoint and locate ANYTHING on Earth with upmost precision.


Gravipass is Gravity + Compass


Gravipass was so much into magnetism it lost its Rock typing in exchange for its Electric. Gravipass's massive density and weight needed more than just magnetic forces to keep it afloat, so it learned to manipulate gravitational forces aswell. Its moves are a crap of Electric status moves it doesnt have.


[Stage 3]
Noistorm
Typing:
Flying/Dragon
Ability: No Guard / Infiltrator
Hidden Ability: Air Lock
Stats: 90 | 70 | 80 | 110 | 80 | 130 (BST cannot exceed 560)
New Moves: Weather Ball, Fire Blast, Thunder(bolt), Blizzard, Nasty Plot, Defog, Hypnosis, Rain Dance, Lock-On, Synchronoise, Snarl, Disarming Voice, Parting Shot, Perish Song, Sing, Chatter
Method of Evolution: Level Up in Strong Winds
Height / Weight: 5'7" . 198.4 lbs
Design/Desc.: The white collar of fur is now more of a vest. Its tail grew a long ultrasensitive spike on its tip, sensitive the most minute changes in temperature. Its ears grew much larger and the V shape on its forehead grew out into a spike in the shape of a tuning fork, ultrasensitive to the quietest of sounds. Its wings are much wider but its thin bones made it gain very little weight overall.

Noistorm is extremely sensitive to weather, as it relies on good weather to hunt well. Noistorm's renowned ability to pinpoint locations using its mastery of the sound spectrum alone means it can fly through the dark with its eyes closed


While most people went with the noise theme, I went with the weather theme without forgeting its sound roots. No Guard is justified in its entry. Air Lock sounds like the only weather ability a Flying type woud fit. First set of moves reflect its weather abilities, Nasty Plot and Hypnosis are actually flavourful hailbacks to Crobat, OG Bat, and its last set of moves reflect its mastery of the sound spectrum.
 
Last edited:
Submissions closing soon. About 48 Hours or at least whenever there are at least two entries per Pokemon.

[Baby] Borix (Bore (as to bore through ground) + Onyx- it just seems to flow better as a name)

Typing: Rock
Ability: Rock Head/Sturdy
Hidden Ability: Weak Armour
Stats: 30 | 40 | 110 | 20 | 35 | 65 (BST cannot exceed 300)
New Moves: Dragon Dance, Coil, Body Slam, Slack Off, Headbutt, Magnitude
Removed Moves: Flash Cannon, Dragon Pulse, Dragon Breath, Earth Power
Method of Evolution: Evolve in a cave after unleashing a Magnitude 10
Height / Weight:
Design/Desc.:
A smaller Onix with pebbles as its body. Its eyes are rounder and it only has a small rocky, triangular stub that becomes the horn as an Onix.
It eats stones and pebbles to grow and strengthen its body. It spends most of its time digging tunnels, however it has the tendency to lose its way and suddenly doze off in the middle of being underground when its tired.

Going with the idea soil starting out as rock, Ignix is pure Rock at first and becomes part Ground type when it evolves after digging so many tunnels it becomes one with the earth. This gives it less, crippling weaknesses in Little Cup, and it now has two boosting options that could be interesting- Dragon Dance capitalises on its above average speed for a Rock type (which it eventually loses as Steelix) while Coil helps with Stone Edge's accuracy. Of course, the base Attack stat is still unfortunately pathetically weak but at least it now has Slack Off to act as a physical wall.


[Stage 3] Noistream

Typing: Flying/Dragon
Ability: Infiltrator/Soundproof
Hidden Ability: Tinted Lens
Stats: 90 | 70 | 83 | 110 | 84 | 123 (BST cannot exceed 560)
New Moves: Bug Buzz, Fire Blast, Nasty Plot, Defog, Parting Shot, Confuse Ray, Perish Song, Icy Wind, Mimic
Method of Evolution: Evolve at night at Level 60 with the move Mimic
Height / Weight:
Design/Desc.:
The fur collar is thicker and becomes a thick mane that surrounds its head. It now has two smaller 'loudspeaker ears' at the base of its current ears and the insides of the ears are now red instead of green. The smaller ears allow it to pinpoint and focus on specific sounds while the larger ones amplify its sonic attacks. Its tail has a tuning fork-shaped design on the end. The red V-shape on its forehead is now a dark burgundy and becomes a visor that covers Noistream's eyes- this gives it the ability to see sound visually.
It has a visor that allows it to constantly see sound waves in a visual form. An expert in manipulating and filtering sound, it can mimic different cries to lure prey it to its den.

Its already the fastest Dragon type so I felt no need to change its Speed (some evolutions don't change Speed), instead focusing on Special Attack (what it really needed) and a small boost in HP and Defenses. Release the Soundproof+Perish Song pseudohazing sets! Its small ears can focus or selective sounds and the Whismur line also gets Soundproof so it can work flavour-wise. Tinted Lens is also justified with the new visor design, allowing it to finally use Boomburst, Hurricane and Draco Meteor with less worry about resistances. Its new audio mimicking ability gives it the new sound attacks of Bug Buzz, Parting Shot and Perish Song, while Nasty Plot gives boosting power to break walls and undo Draco Meteor stat drops. Defog is something Flying types should get as well.




[Stage 2] Dunspire
Typing: Normal/Dragon
Ability: Serene Grace/Poison Heal
Hidden Ability: Multiscale
Stats: 105 | 80 | 80 | 80 | 80 | 55 (BST cannot exceed 480)
New Moves: Dragon Dance (as Dunsparce), Dragon Tail, Poison Tail, Rapid Spin, Horn Drill, Defog, Dragon Dance, Poison Fang, Twineedle, U-turn, Bounce, Headbutt, Dragon Rush, Draco Meteor, Ice Fang, Fire Fang, Thunder Fang, Steel Wing, Fell Stinger
Method of Evolution: From Dunsparce, evolve in a cave at level 35 with Dragon Dance.
Height / Weight:
Design/Desc.:
Has a small drill horn on its head, confusing attackers whether it will attack or runaway and which direction it will make the next move. The stripes on its body have changed so that it looks like the whole body has a spiral drill design. Its fangs are more pronounced and the baby blue colours are now a light shade of purple. Its skin and wings are now protected by thick scales.​
The small horn on its head and the drill on its tail spin at opposite directions- confusing hunters and predators before skilfully digging underground to escape danger. It is said to be drawn to home-brewed drinks.

Eviolite Multiscale boosting yeah! Now resembling more of a tsuchinoko, it gains a secondary Dragon type and now has more resistances- all of its abilities pair weell with using an Eviolite. Poison Heal is a small nod to how a tsuchinoko has a taste for alcohol and the 'bee snake' pun of the design as both animal designs can be poisonous in the Pokemon world. Also, STAB Facade with Poison Heal can be a thing.

With Serene Grace, Poison Fang has a 100% Toxic chance, which will be annoying for walls and bulky waters. Glare+Headbutt/Dragon Rush can prove annoying for flinchax. Charge Beam can also be used to use its nice Special movepool, although boosting the lower attacking stat takes time. Also added fangs so it has physical elemental coverage, and hey, maybe Serene Grace Ice Fang freeze flinch?

Multiscale eases setting up with Coil/Dragon Dance as long as hazards are kept off the field- alternatively it can do the hazard clearing role with either Defog or STAB (lol) Rapid Spin. It does have Roost to heal back to full health and reset Multiscale at least.

U-turn fits a hit-and-run nature, Defog is because it has wings. More tail moves like Poison Tail make sense with the design and Serene Grace Bounce can be interesting, but is also a nod to how a tsuchinoko curls its body and leaps into the air.


[Stage 3] Dunspear
Typing: Normal/Dragon
Ability: Contrary/Poison Heal
Hidden Ability: Multiscale
Stats: 110 | 100 | 90 | 85 | 90 | 60 (BST cannot exceed 535)
New Moves: Superpower, Swords Dance, Megahorn, Hyper Beam, Giga Impact, Earth Power, Outrage
Method of Evolution: Level up in a cave at level 48 while learning Fell Stinger.
Height / Weight:
Design/Desc.:
The horn on its head has grown even more like a spiral unicorn horn. Its eyes are now fully open and it has small spikes at the back of its head giving it a more draconic appearance and it's not a simple round-shaped head anymore. The body is now longer, snake-like but still graceful like Milotic. The stripe patterns are now helix patterns that go around its body.​
Its horn is said to have strong healing properties, reversing the damage of strong illnesses. Beware when the drills on its body suddenly spin in reverse, it has a dangerous nature when it strong intent to poach its prized horn.

Added final evo moves that Dunsparce didn't know like Hyper Beam and strong horn-focused attacks like Megahorn and Fell-Stinger. Serene Grace is now replaced with Contrary so if you want a specially focused Dunspear, Contrary Draco Meteor is a thing so you can use its wide special movepool. Contrary Superpower is another option to use its higher stats, although there is no immediate STAB. Again, Poison Heal can be used with its high HP and fairly high Defense and STAB Facade.
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Here's a way how to fix the issue of single Pokes with Megas. Let the mega evolution apply to the new final evolution.

eg: Lets say an evo of Absol named Absolute was made. Insted of having Mega Absol, you would have Mega Absolute, gaining the same boosts and ability that Absol would of gained.
 
To be honest I'm kind of apprehensive about that since I don't want to erase the already established designs of the Megas. Plus some of them like Mawile/Sableye could be too much if the Mega upgrades applies to the final evolution (but I guess I can limit certain stats in the case of Mawile for example).

Alternatively, if I had to change something instead of the current system, then how about have the Mega Stones/Evos as is but have an option of a third evolution with the same BST (or less, since some Megas go over the 600 BST). This way the evolution has the chance to be different in having a new spread/role/abilities/typing/final-evo exclusive moves.

This gives you option to choose- go with a Mega of the now Middle evolution, or use the new evolution which has an option of 3 max abilities and either the same or slightly less BST than the Mega. Once again, this is probably more for the weaker, single-stage Pokemon who can currently mega like Audino, etc.

I guess lore-wise there's nothing that says it had to be the final evolution- it's more about a strong bond with the Trainer and Pokemon, so this has a bit of a chance. (Correct me if I'm wrong :/)

That said, I think this special system would only apply to the lower BST/underpowered mons like Mawile, Sableye, Audino, Absol and possibly Banette (so it can be resume being a counterpart to Dusclops). Let me know if there's more.

Then there's also a future problem of about some legendaries (Diancie) but I guess we can cross that bridge when we get there but for now let's focus on the Mega issue.
 
Sorry for the delay RL stuff, so let's vote!

Voting Format:
Dunspire->Dunspear/Duncee->Dunseraph/Dunspike->Dunspear: username goes here
Borix/Ignix:
Noistream/Noistorm:
Geopass/Gravipass:
Parascythe:

As it was in the last thread, Stage 2->Stage 3 evolutions are counted together.

The submissions:

Dunspire->Dunspear
Dunspire/Dunspear by zerobreaker000
[Stage 2] Dunspire
Typing: Normal
Ability: Serene Grace/Run Away
Hidden Ability: Rattled
Stats: 115/80/80/70/70/55 (BST 470)
New Moves: Poison Sting, Sludge, Sludge Bomb, Venom Drench, Gastro Acid, Gunk Shot, Snarl, Uproar, Hyper Voice, Steamroller, Bounce
Method of Evolution: Level 37
Height / Weight: 2.2 m/39.3 kg
Design/Desc.: Can't really think of one that works well.
Just a transitional state between Dunsparce and Dunspear, so yeah. Some Poison-type moves are already there without Dunspire being part Poison-type, and other sound-based moves are also added due to Tsuchinoko being described as able to speak. Steamroller is there with how Tsuchinoko is known as "bee snake" in some parts of Japan, and Bounce is a reference to how they can jump up to a meter.


[Stage 3] Dunspear
Typing: Normal/Poison
Ability: Serene Grace/Shed Skin
Hidden Ability: Stench
Stats: 130/95/95/80/80/55 (BST 535)
New Moves: Sludge Wave, Poison Tail, Venoshock, Toxic Spikes, Belch, Stockpile, Spit Up, Swallow
Method of Evolution: Level up when badly poisoned.
Height / Weight: 3.8 m/97.5 kg
Design/Desc.: The whole body becomes snake-like while still maintaining the wide body shape. Its wings becomes spikier and look more like claws than wings, and 4 more spears grows on the tail.
Tsuchinoko is said to possess venom, so I just straight up made it part Poison-type. Serene Grace is kept because, well, who said a Poison-type can't look beautiful? Shed Skin is a somewhat natural progression over Run Away, with Dunspear shedding its skin to escape. Stench is instead an inverse of Rattled, as it instead inflict the very same feeling onto others.
The stats are, as always, direct upgrades over Dunsparce, with a focus in HP and physical stats. All the moves there are either Poison-type moves and/or eating-related moves, which I think fits because they are said to love alcohol.


Duncee/Dunseraph by Pika Xreme
[Stage 2] Duncee
Typing: Normal/Fairy
Ability: Serene Grace / Pressure
Hidden Ability: Justified
Stats: 110 | 85 | 80 | 75 | 80 | 50 (480 BST)
New Moves: Play Rough, Dazzling Gleam, Moonblast, Wing Attack, Steel Wing, Brave Bird
Method of Evolution: Level up from defeating a Legendary or Psuedo-Legendary Pokemon (Psuedo-legends can be NFE for this purpose)
Height / Weight: 6'11" / 60.9 lbs
Design/Desc.: Duncee is longer, its wings are MUCH larger, and its drill is also a little larger and spins fast.
Duncee's wings can't be used for flying, but they can be used for brutal attacks. Duncee is much faster than Dunsparce.


The first three moves are STAB, and the other three all involve wing. Fairy-type because angel.



[Stage 3] Dunseraph
Dun(ce?) + Seraph.

Typing: Ground/Fairy
Ability: Pixilate / Pressure
Hidden Ability: Justified
Stats: 125 | 115 | 80 | 75 | 80 | 60 (535 cannot exceed 535) (I wish its BST was 600, but...)
New Moves: Play Rough, Dazzling Gleam, Moonblast, Wing Attack, Steel Wing, Brave Bird, Wish
Method of Evolution: Level 100
Height / Weight: 9'11" / 78.9 lbs
Design/Desc.:Has gotten even larger, and has four more wings - totaling to 6. The blue is now a dark brown (its shiny is still pink, though). Its drill is HUGE - large enough to pierce the heavens (although in this case, it isn't getting UP there, it's for getting down HERE) and also has wings, because it can be detached from the main body.
Dunseraph are sent down by Arceus when it needs to communicate but doesn't need to intervene. Only two have been completely confirmed to have been sent down - they both settled in Rock Tunnel.



I had trouble with choosing Ground/Fairy, Dragon/Fairy, or Steel/Fairy, but I chose Ground/Fairy because it adds something new to the table. Dunsparce does digging a lot already, so why not?


Dunspike/Dunspear by G-Luke
[Stage 2]
Dunspike
Typing:
Normal
Ability: Serene Grace / Skill Link
Hidden Ability: Rattled
Stats: 115/80/80/75/75/55
New Moves: Spikes, Hyper Voice, Toxic Spikes, Whirlwind, Rapid Spin, Recover, Tri-Attack, Poison Tail, Icy Wind, Bounce [Dunspike Only] Fly Icicle Spear, Pin Missile,Steel Wing,Rock Blast,Gunk Shot, Spike Cannon, Dragon Dance, Dragon Pulse, Dragon Tail
Method of Evolution: Level Up knowing Spikes at night
Height / Weight: 6'11" 50.9 lbs
Design/Desc: Dunspike gains a new pair of wings and both pairs get slightly bigger. Dunspike gets more sleek and elongated, with small spikes running down each of its sides. Its tail spilts into two different bigger drills, which can actually be fired as projectiles at the opponent. Its eyes are partially opened and it has a small horn within the centre of its forehead.

Dunspike constantly burrows underground and usually finds valuble resources, but tends to forget about them. It fires volleys of spikes when threatened.


Dunspike gains skillfull control of its tail and overcomes its shyness, losing Run Away for Skill Link. The other moves that it and Dunsparse share are standard normal utility moves, and the multihit moves while are there to be abused by Skill Link, most are flavourful since they are mostly spikes being projected. The Dragon type moves are foreshadowing its final form.


[Stage 3]
Dunspear
Typing:
Normal/Dragon
Ability: Multiscale / Skill Link
Hidden Ability: Contrary
Stats: 130/100/90/80/75/60
New Moves: Draco Meteor, Dragon. Rush, Outrage, Swords Dance, Roost , Superpower, Focus Blast, Earthquake, Earth Power, Stone Edge, Horn Drill, Fissure, Megahorn, Giga Impact, Hyper Bean
Method of Evolution: Level Up. Dunspike with a Dragon type in the. team.
Height / Weight: 8'11" 70.9lbs
Design/Desc.: Dunspear now has three different tail drills and a drill horn. Its wings are now large enough to sustain flight for short distances. Dunspear is even more slender and elongated, and has a small corba like hood. Its eyes are wide open and its fangs are long and menacing. Its scales flash in different colours depending on how light reflects off it.

Dunspear almost never surfaces unless its on the hunt. People say that Dunspear is the rarest Pokémon in existence, and spotting one brings good luck beyond measure


Dunspear gains the Dragon type because it looks draconic in appearance. Its Flying and wing based moves are due to gaining fully developed wings. Contrary is due to it being a snake with wings and thats kinda weird, plus Serpirior gets it. I could see it running Specs Contrary sets.


Dunspire/Dunspear by mcFlareon
[Stage 2] Dunspire
Typing:
Normal/Dragon
Ability: Serene Grace/Poison Heal
Hidden Ability: Multiscale
Stats: 105 | 80 | 80 | 80 | 80 | 55 (BST cannot exceed 480)
New Moves: Dragon Dance (as Dunsparce), Dragon Tail, Poison Tail, Rapid Spin, Horn Drill, Defog, Dragon Dance, Poison Fang, Twineedle, U-turn, Bounce, Headbutt, Dragon Rush, Draco Meteor, Ice Fang, Fire Fang, Thunder Fang, Steel Wing, Fell Stinger
Method of Evolution: From Dunsparce, evolve in a cave at level 35 with Dragon Dance.
Height / Weight:
Design/Desc.:
Has a small drill horn on its head, confusing attackers whether it will attack or runaway and which direction it will make the next move. The stripes on its body have changed so that it looks like the whole body has a spiral drill design. Its fangs are more pronounced and the baby blue colours are now a light shade of purple. Its skin and wings are now protected by thick scales.
The small horn on its head and the drill on its tail spin at opposite directions- confusing hunters and predators before skilfully digging underground to escape danger. It is said to be drawn to home-brewed drinks.

Eviolite Multiscale boosting yeah! Now resembling more of a tsuchinoko, it gains a secondary Dragon type and now has more resistances- all of its abilities pair well with using an Eviolite. Poison Heal is a small nod to how a tsuchinoko has a taste for alcohol and the 'bee snake' pun of the design as both animal designs can be poisonous in the Pokemon world. Also, STAB Facade with Poison Heal can be a thing.

With Serene Grace, Poison Fang has a 100% Toxic chance, which will be annoying for walls and bulky waters. Glare+Headbutt/Dragon Rush can prove annoying for flinchax. Charge Beam can also be used to use its nice Special movepool, although boosting the lower attacking stat takes time. Also added fangs so it has physical elemental coverage, and hey, maybe Serene Grace Ice Fang freeze flinch?

Multiscale eases setting up with Coil/Dragon Dance as long as hazards are kept off the field- alternatively it can do the hazard clearing role with either Defog or STAB (lol) Rapid Spin. It does have Roost to heal back to full health and reset Multiscale at least.

U-turn fits a hit-and-run nature, Defog is because it has wings. More tail moves like Poison Tail make sense with the design and Serene Grace Bounce can be interesting, but is also a nod to how a tsuchinoko curls its body and leaps into the air.


[Stage 3] Dunspear
Typing:
Normal/Dragon
Ability: Contrary/Poison Heal
Hidden Ability: Multiscale
Stats: 110 | 100 | 90 | 85 | 90 | 60 (BST cannot exceed 535)
New Moves: Superpower, Swords Dance, Megahorn, Hyper Beam, Giga Impact, Earth Power, Outrage
Method of Evolution: Level up in a cave at level 48 while learning Fell Stinger.
Height / Weight:
Design/Desc.:
The horn on its head has grown even more like a spiral unicorn horn. Its eyes are now fully open and it has small spikes at the back of its head giving it a more draconic appearance and it's not a simple round-shaped head anymore. The body is now longer, snake-like but still graceful like Milotic. The stripe patterns are now helix patterns that go around its body.
Its horn is said to have strong healing properties, reversing the damage of strong illnesses. Beware when the drills on its body suddenly spin in reverse, it has a dangerous nature when it strong intent to poach its prized horn.

Added final evo moves that Dunsparce didn't know like Hyper Beam and strong horn-focused attacks like Megahorn and Fell-Stinger. Serene Grace is now replaced with Contrary so if you want a specially focused Dunspear, Contrary Draco Meteor is a thing so you can use its wide special movepool. Contrary Superpower is another option to use its higher stats, although there is no immediate STAB. Again, Poison Heal can be used with its high HP and fairly high Defense and STAB Facade.


Ignix/Borix
[Baby] Ignix by zerobreaker000
Typing: Rock/Ground
Ability: Rock Head/Sturdy
Hidden Ability: Weak Armor
Stats: 27/35/113/15/30/65 (BST 285)
New Moves: Coil, Glare, Tail Whip, Fake Tears, Wrap, Constrict, Wring Out, Body Slam
Removed Moves: Dragon Breath, Dragon Tail, Flash Cannon, Rock Smash, Heavy Slam, Dragon Pulse, Earth Power
Method of Evolution: Level 25
Height / Weight: 2.3 m/125.2 kg
Design/Desc.: It's just an shorter Onix without horns.
...Yeah. Barely lower Speed, drastically lowered but still sky high Def, slightly lowered Atk, all stronger moves that aren't rock-type removed, added a few snake-like moves... that's about it.


[Baby] Borix by mcFlareon
Typing: Rock
Ability: Rock Head/Sturdy
Hidden Ability: Weak Armour
Stats: 30 | 40 | 110 | 20 | 35 | 65 (BST cannot exceed 300)
New Moves: Dragon Dance, Coil, Body Slam, Slack Off, Headbutt, Magnitude
Removed Moves: Flash Cannon, Dragon Pulse, Dragon Breath, Earth Power
Method of Evolution: Evolve in a cave after unleashing a Magnitude 10
Height / Weight:
Design/Desc.:
A smaller Onix with pebbles as its body. Its eyes are rounder and it only has a small rocky, triangular stub that becomes the horn as an Onix.
It eats stones and pebbles to grow and strengthen its body. It spends most of its time digging tunnels, however it has the tendency to lose its way and suddenly doze off in the middle of being underground when its tired.

Going with the idea soil starting out as rock, Ignix is pure Rock at first and becomes part Ground type when it evolves after digging so many tunnels it becomes one with the earth. This gives it less, crippling weaknesses in Little Cup, and it now has two boosting options that could be interesting- Dragon Dance capitalises on its above average speed for a Rock type (which it eventually loses as Steelix) while Coil helps with Stone Edge's accuracy. Of course, the base Attack stat is still unfortunately pathetically weak but at least it now has Slack Off to act as a physical wall.


Noistream/Noistorm
[Stage 3] Noistream by zerobreaker000
Typing: Flying/Dragon
Ability: No Guard/Infiltrator
Hidden Ability: Telepathy
Stats: 90/85/65/107/65/143 (BST 560)
New Moves: Fire Blast, Thunderbolt, Thunder, Rain Dance, Thunder Wave, Wild Charge, Aqua Tail, Ominous Wind, Defog
Method of Evolution: Trade while holding Swift Wing
Height / Weight: 2.0 m/112.3 kg
Design/Desc.: The white mane on its neck becomes gray and stormcloud-like, and a long tuft of gray fur grows on its head; Its wings grows to be even bigger, with loudspeaker-like structure on its palms. Its tail now naturally curls at the tip, forming a typhoon shape.
It's just a faster, stronger, frailer Noivern. Well, let's see... Frisk goes on to become No Guard, because Compound Eyes doesn't work on non-bugs. All those moves are generic thunderstorm/wind related moves except Thunder Wave, Wild Charge (Electric-type, which is related to thunderstorms) and Fire Blast (generic dragon move). The evolution method is a nice use of Wings, which are really only relevant in Gen 5.


[Stage 3]
Noistorm
by G-Luke
Typing: Flying/Dragon
Ability: No Guard / Infiltrator
Hidden Ability: Air Lock
Stats: 90 | 70 | 80 | 110 | 80 | 130 (BST cannot exceed 560)
New Moves: Weather Ball, Fire Blast, Thunder(bolt), Blizzard, Nasty Plot, Defog, Hypnosis, Rain Dance, Lock-On, Synchronoise, Snarl, Disarming Voice, Parting Shot, Perish Song, Sing, Chatter
Method of Evolution: Level Up in Strong Winds
Height / Weight: 5'7" . 198.4 lbs
Design/Desc.: The white collar of fur is now more of a vest. Its tail grew a long ultrasensitive spike on its tip, sensitive the most minute changes in temperature. Its ears grew much larger and the V shape on its forehead grew out into a spike in the shape of a tuning fork, ultrasensitive to the quietest of sounds. Its wings are much wider but its thin bones made it gain very little weight overall.

Noistorm is extremely sensitive to weather, as it relies on good weather to hunt well. Noistorm's renowned ability to pinpoint locations using its mastery of the sound spectrum alone means it can fly through the dark with its eyes closed


While most people went with the noise theme, I went with the weather theme without forgeting its sound roots. No Guard is justified in its entry. Air Lock sounds like the only weather ability a Flying type woud fit. First set of moves reflect its weather abilities, Nasty Plot and Hypnosis are actually flavourful hailbacks to Crobat, OG Bat, and its last set of moves reflect its mastery of the sound spectrum.


[Stage 3] Noistream by mcFlareon

Typing: Flying/Dragon
Ability: Infiltrator/Soundproof
Hidden Ability: Tinted Lens
Stats: 90 | 70 | 83 | 110 | 84 | 123 (BST cannot exceed 560)
New Moves: Bug Buzz, Fire Blast, Nasty Plot, Defog, Parting Shot, Confuse Ray, Perish Song, Icy Wind, Mimic
Method of Evolution: Evolve at night at Level 60 with the move Mimic
Height / Weight:
Design/Desc.:
The fur collar is thicker and becomes a thick mane that surrounds its head. It now has two smaller 'loudspeaker ears' at the base of its current ears and the insides of the ears are now red instead of green. The smaller ears allow it to pinpoint and focus on specific sounds while the larger ones amplify its sonic attacks. Its tail has a tuning fork-shaped design on the end. The red V-shape on its forehead is now a dark burgundy and becomes a visor that covers Noistream's eyes- this gives it the ability to see sound visually.
It has a visor that allows it to constantly see sound waves in a visual form. An expert in manipulating and filtering sound, it can mimic different cries to lure prey it to its den.

Its already the fastest Dragon type so I felt no need to change its Speed (some evolutions don't change Speed), instead focusing on Special Attack (what it really needed) and a small boost in HP and Defenses. Release the Soundproof+Perish Song pseudohazing sets! Its small ears can focus or selective sounds and the Whismur line also gets Soundproof so it can work flavour-wise. Tinted Lens is also justified with the new visor design, allowing it to finally use Boomburst, Hurricane and Draco Meteor with less worry about resistances. Its new audio mimicking ability gives it the new sound attacks of Bug Buzz, Parting Shot and Perish Song, while Nasty Plot gives boosting power to break walls and undo Draco Meteor stat drops. Defog is something Flying types should get as well.


Geopass/Gravipass
[Stage 3] Geopass by mcFlareon

Typing: Electric/Steel
Ability: Sturdy/Magnet Pull
Hidden Ability: No Guard
Stats: 65 | 55 | 150 | 90 | 150 | 40 (BST cannot exceed 550)
New Moves: Spikes, Autotomize, Metal Burst, Baton Pass, Acupressure, Parabolic Charge, Bullet Punch, Focus Blast, Electric Terrain, Eerie Impulse, Ion Deluge
Method of Evolution: Use Thunderstone while holding a Magnet.
Height / Weight: 5'4" / 850 lbs
Design/Desc.: A floating silver ring orbits around its main body as the Mini-Noses multiply to 4- one for each direction. Each Mini-Nose is magnetically attached to the ring when in a neutral state, making it look like a gear and can detach when attacking. Its hat is now shaped like a star shaped compass with spikes in all directions. The body is now taller and more moai-shaped than ever before and the metal file moustache now runs down the bottom of its body and is sharper and spikier, the filings are more like needles now.
It uses magnetic powers to accurately control the levitating Mini-Noses orbiting around its body. Its sense of direction makes Geopass ideal in search and rescue missions, using the Mini-Noses to transport lost and weary travellers.

Pulling an Onix>Steelix primary type change here because it makes sense thematically with the magnet theme- its body is now a pure metal. Not much BST added but the type change gives it a completely new role with a better typing- think of it is a very defensive Magnezone without the high Special Attack. It's Special Attack is a bit better but not high enough so I feel using something like No Guard Thunder/Zap Cannon/Focus Blast should offset that lack of power.

Why No Guard? Compasses help you find your way, and with magnetic powers, inaccurate attacks will now find their way thanks to No Guard. Of course, Geopass is still horribly weak to Ground moves and losing its Rock typing makes it weak to Fire moves, but it does have a lot of resistances in exchange for the typing although the closest thing to recovery is Parabolic Charge. The needle filings give it access to Spikes and Acupressure- which Geopass can Baton Pass (hah) (maybe easy with a Magnet Pull against, say, Skarmory). It can also pass Autotomize for a more consistent boost. Bullet Punch because it already learns the elemental punches as a Nosepass and the mini-Noses can fire off at high speeds like bullets.


[Stage 3]
Gravipass
by G-Luke
Typing: Electric/Steel
Ability: Magnet Pull / Sturdy
Hidden Ability: Levitate
Stats: 65/60/150/95/155/30
New Moves: Eerie Impulse, Electrify, Electric Terrain, Automize, Ion Deluge, Wild Charge, Magnetic Flux, Gravity, Spikes, Parabolic Charge, Electro Ball, Rapid Spin, Focus Blast
Method of Evolution: Level up knowing Gravity while in Electric Terrain
Height / Weight: 7'3". 1190.5 lbs
Design/Desc.: Gravipass is much taller and bigger than Probopass was, and its mini noses have turned into fully sized ones, each nose now representing a cardinal point. Gravipass is now completey levitating of the ground. Its mass is so big it generates its own gravitational field which surrounds it with Nosepass in an atom-like formation. It gains a spike at the top of its head.

Gravipass uses its mastery of Gravitational and Magnetic forces to pinpoint and locate ANYTHING on Earth with upmost precision.


Gravipass was so much into magnetism it lost its Rock typing in exchange for its Electric. Gravipass's massive density and weight needed more than just magnetic forces to keep it afloat, so it learned to manipulate gravitational forces aswell. Its moves are a crap of Electric status moves it doesnt have.

Parascythe/Symbiosect
[Stage 3] Parascythe by zerobreaker000
Typing: Bug/Grass
Ability: Effect Spore/Dry Skin
Hidden Ability: Regenerator
Stats: 90/115/90/70/100/60 (BST 525)
New Moves: Leaf Blade, Poison Jab, Powder, Sucker Punch, Earthquake, Bulldoze, Rock slide, Recover, Stockpile, Spit Up, Swallow, Self-Destruct, Shadow Claw, Memento, Destiny Bond
Method of Evolution: Level up when in a pinch (read: under 1/3 HP)
Height / Weight: 1.6 m/52.5 kg
Design/Desc.: The mushroom spreads further, forming a coat for it; The limbs become completely replaced by mushrooms, with the remains of the claws being held up like scythes.
Yeah, there isn't much you can do for Parasect to make it viable, to be honest. Its stat spread is just too abysmal to save without some drastical changes. Still, Regenerator is a vast improvement over Spore, and 90/90/100 bulk is pretty good for neutral hits. It now has some more coverage and priority in Sucker Punch, and Recover is there to help it stay slightly longer. Powder gives it an ultimate "screw you" to Fire-type moves, which, although not alleviating the whole weakness, helps a bit. It also gains Destiny Bond and Memento for support. Now, if only Prankster fits on it....


[Stage 2] Parascythe by MegaFlareon
Typing: Bug/Steel
Ability: Effect Spore/Dry Skin
Hidden Ability: Tough Claws
Stats: 85/120/95/75/95/45 (BST: 515)
New Moves: Metal Claw, Iron Head, Bullet Punch, Earthquake
Method of Evolution: Trade while holding a Metal Coat
Height / Weight: 1.5m/30kg
Design/Desc.: It's claws now turn into scythes that are now as sharp as a blade. It can now slice things as hard as diamond. The mushroom is now steel hard and cannot be pierced in any way.
In terms of stats, this is what Parasect should have been. Its previously sucky tying is now remedied, losing a double weakness among many other weaknesses. It loses its grass typing because according to science, mushrooms are not really plants. It is now a bulky attacker, with extreme power thanks to its Tough Claws ability. If you want to add an immunity to it, Dry skin is still here to shine. Having two very viable abilities also makes this Mon unpredictable.


[Stage 3] Parascythe by mcFlareon

Typing: Bug/Ghost
Ability: Insomnia/Dry Skin
Hidden Ability: Tough Claws
Stats: 75 | 120 | 85 | 60 | 85 | 100 (BST cannot exceed 525)
New Moves: Shadow Sneak, Shadow Ball, Grudge, Confuse Ray, Shadow Claw, Destiny Bond, Curse, U-turn
Method of Evolution: Evolve at night while holding a Balm Mushroom and with Shadow Claw on its moveset.
Height / Weight: 4'7" / 30 lbs
Design/Desc.: As the insect part's energy has been fully exhausted by the mushroom, the mushroom itself can not take anymore nutrients and shrinks slightly and is now only a hollow, glowing ornament on Parascythe's body. Parascythe itself becomes even more of a zombie- both the mushroom and insect parts are former shells of what they once were. It still has no pupils but its legs and claws are now longer, sleeker and sharper- it looks more like a spider/daddy-long-legs with a suspended body overshadowed by long legs/claws. As it's pretty much a corpse it becomes lighter, and this combined with the long legs allow it to move faster.
A former shell of what it once was, the nutrients of Parascythe's body has been depleted- leaving the mushrooms to become nothing more than eerie, glowing reminders of its fate. It wanders in a limbo state in deep, dark caverns, searching for new potential hosts.

So I brought up the zombie theme up to eleven and made it part Ghost type- mushrooms aren't technically plants anyway and Parasect's Grass type attacking movepool is actually very shallow. (Also this secondary type change has happened before with Pupitar -> Tyranitar) At the very least, we now have an actual Bug/Ghost type that is more of a gimmick with actual HP so you can explore the strengths and weaknesses of its typing. Its longer legs and lighter frame (due to being pretty much out of nutrients) give it a boost in speed and mobility than ever before, allowing it to use the best Bug-type move U-turn.

As the mushroom isn't functioning anymore either, it loses Effect Spore and is replaced by the horrifically-themed Insomnia- which has a small niche of preventing any Magic Bounced Spores from affect the zombie bug. Dry Skin Parascythe is actually immune to Keldeo's STABs, so that's an interesting niche. Tough Claws is also a nice boost in attacking power- notably, Shadow Sneak is a contact move and gets boosted.


[Stage 3] Symbiosect by Pika Xreme

Typing: Bug/Poison
Ability: Regenerator / Dry Skin
Hidden Ability: Tough Claws
Stats: 100 / 120 / 100 / 60 / 100 / 45 (525 cannot exceed 525)
New Moves: Sludge Wave, Poison Jab, Gunk Shot, Iron Tail, Recover, U-Turn, Spikes, Toxic Spikes, Mystical Flame, Hex
Method of Evolution: Level up in a battle where a Max Revive was used on it
Height / Weight: 4'04" / 85 lbs
Design/Desc.: The insect under the mushroom springs back to life, becoming much larger and regaining the mouth it had as Paras in the process. The secondary mushroom it had as Paras also returns, becoming a spiked tail-like structure. It has small wings, but due to the mushroom's weight, it cannot use them to fly - only to break its fall, as it does when entering battle, or to hover by using height it already has.
1: The insect half of Symbiosect has grown to match the main mushroom. Rather than merely leeching off the insect's energy, the mushrooms cooperate with it, giving both halves of Symbiosect a much greater fighting chance and survival rate.
2: Symbiosect are far more intelligent and powerful than Parasect, so most Parasect will follow its orders to some degree. If a wild Symbiosect finds a Revive, it performs a ritual on its most trusted Parasect servant, combining the powers of Mystical Flame and the Revive to evolve it into a Symbiosect as well.

The three Poison moves in front are duh. Iron Tail is due to gaining a tail-like structure - it's mainly flavor. Symbiosect literally evolves by reviving, so Regenerator and Recover seemed obvious. U-Turn is to take advantage of Regenerator - making Symbiosect a bulky pivot. Spikes and Toxic Spikes are due to the fact that Symbiosect's "tail" has spikes on it. Mystical Flame and Hex are a drugs joke (magic mushrooms) - although Mystical Flame plays into one of its Dex entries as well.


Also regarding the Mega issue, now's probably a good chance to have your say as well for any ideas :)
 
Dunspire->Dunspear: zerobreaker000
Borix/Ignix: zerobreaker000
Noistream/Noistorm: G-Luke
Geopass: mcFlareon
Symbiosect: Pika Xtreme


As for the mega evos, I say it's fine to break the rules that Mega Evolution are only for fully-evolved mon. A Banette evolution wouldn't have stats as min-maxed as Mega Banette, anyways.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Dunspike->Dunspear: G-Luke
Borix/Ignix: McFlareon
Noistream/Noistorm: G-Luke
Geopass/Gravipass: McFlareon
Parascythe: Pika Xreme
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top