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Completed the dead mans oddysey VS Elevator Music (Ref: Wolfe)

Discussion in 'ASB' started by TheWolfe, Oct 31, 2011.

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  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Heaven or Hell...

    ~Vibrant rays of sunlight pour down upon the grass, sparkling the forest with dazzling hues. A serene lake flows softly to the side, its surface smooth as a mirror. The all too tranquil trees and atmosphere hides an enigmatic secret, but what exactly? As oddysey and Elevator Music step forward, they can't help but feel there's some kind of higher power at work, perhaps with the ability to warp the fabric of time itself...~

    RULES
    Battle Type: 1v1 Singles; Training
    DQ Time: 1 Day (24 hour period)
    Restrictions: No recoveries, 5 chills, no weather moves/abilities
    Items: Off
    Abilities: All
    Music: Maplestory - Kamuna
    Arena: Time Traveler's Forest
    Time Traveller's Forest (open)

    [​IMG]
    Arena: Time Traveller's Forest
    Field Type: Diverse
    Complexity: Intense
    Format: All
    Restrictions: Weather moves won't work.

    Description:
    A simple little grove in the middle of a forest, with a 50m clearing in the middle. A river runs silently off to the side of the arena, about 2.5m deep and 3m wide, and sunlight flutters softly down onto this picturesque scene. So, what make this arena so special?

    Time Travel.

    At the beginning of every round after the first one, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate (Schroeder's Cat Principle. It's Quantum Physics, hard to explain). The potential timelines are:

    - Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of comfort you'll get. No special effects.
    - Forest Fire: Tiger, Tiger, burning bright... All Fire Moves enjoy a +2BP Boost, while Water Moves suffer a -2BP Boost. In adition, all pokemon unused to the intense heat with have -1 Accuracy.
    - Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron under the harsh street lamps of the Big City. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel, Poison and Electric types are right at home, and have the Energy cost reduced of all moves by 2.
    - Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also be treated as if they have Dry Skin.
    - Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded, and everyone has about 50cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
    - Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
    - Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action). Pokemon unfit for Winter conditions will move slower than normal.
    - Volcanic Pile: From out of the ashes I leap! The volcano has long since died down, but its scar against the countryside is left forever. The ground is rocky and loose, giving all direct damaging attacks a 1/10 of outright failing, with the exception of Flying, Rock, Ground or Levitating Pokemon.
    - Midnight in a Perfect World: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 50% more effective, and will work with their maximum level of effectiveness (even Sythesis/Morning Sun). This peace also affects a Pokemon's fighting prowess; All Pokemon's Attack and Special Attack Ranks are halved, rounded up.
    - 1994 Kanto: Taking it way back, when Pokemon was just ˜150. Long before the Physical/Special Split, Abilities, Items and Natures, there was these 16-bit trees and the most catchy music in the world. If you haven't worked out what the conditions are, look it over.


    the dead mans oddysey
    O

    Infestation the Scylar (open)

    [​IMG]
    Infestation - Scylar (F)
    Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank from Special Defense)
    Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round
    Technician: (Dream World; Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 105 + 25 Accuracy (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Level up:
    Leer(*)
    Leech Life(*)
    Scratch(*)
    Focus Energy(*)
    Ice Shard(*)
    Slash(*)
    Bug Bite(*)
    Icicle Spear(*)

    Avalanche (*)
    Water Pulse (*)
    Protect(*)

    Earth Power(*)
    Superpower(*)
    Spikes(*)

    The Burned the Embirch (open)

    [​IMG]
    The Burned - Embirch(M)

    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor:(Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Dream World; Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain

    Will-O-Wisp
    Substitute
    Double team

    Counter
    Earth Power
    Dragonbreath


    VS

    Elevator Music
    O
    Togechikku (Togetic) (open)

    [​IMG]
    Togetic [Togechikku] (F)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16
    Total Moves: 46

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    AncientPower
    Follow Me
    Bestow
    Safeguard
    Baton Pass
    After You

    Nasty Plot
    Psycho Shift
    Extrasensory
    Morning Sun
    Foresight
    Future Sight

    Zap Cannon
    Detect
    Water Pulse
    Endure
    Silver Wind
    Mud-Slap
    Protect
    Flamethrower
    Thunder Wave
    Sunny Day
    SolarBeam
    Shadow Ball
    Toxic
    Light Screen
    Reflect
    Psyshock
    Telekinesis
    Swagger

    Tri Attack
    Counter
    Magic Coat
    Softboiled
    Uproar
    Body Slam
    Mimic
    Ominous Wind
    Heal Bell

    (Revenankh) (open)

    [​IMG]
    Revenankh [] M
    Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (65 /1.15) (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 21

    MC: 0
    DC: 3/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Revenge
    Power Whip
    Hammer Arm
    Moonlight

    Shadow Sneak
    Curse
    Drain Punch

    Toxic
    Protect
    Rest
    Bulk Up
    Torment


    dead mans oddysey sends out first.
    Elevator Music sends out after. Elevator Music attacks first.
    dead mans oddysey attacks after.
  2. the dead mans oddysey

    the dead mans oddysey

    Joined:
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    Messages:
    310
    i will send out the burned *dun dun DUH...*
  3. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Site Staff Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
    Moderator

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    Messages:
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    OK, let's go Revenankh!

    Curse ~ Drain Punch ~ Sand Tomb
    IF (Counter is used a2) THEN (Use Sand Tomb and push actions back)
  4. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    substitute-double team-leech seed...

    one thing you should learn about me, is that i play a little differently than anyone else...
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Oddysey, please state how much HP the Substitute will have (15, 20, or 25 HP). Also I need to know how many clones you're going to make out of Double Team. Thanks.
  6. the dead mans oddysey

    the dead mans oddysey

    Joined:
    Jul 11, 2011
    Messages:
    310
    25 hp for substitute, and 3 clones for double team.
  7. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    This is a very complex round, so let's hope I got everything right.

    DUEL 1!

    the dead mans oddysey
    O
    [​IMG]
    The Burned - Embirch (M)
    HP: 90
    EP: 100
    Effects: None
    Status: OK!

    VS

    Elevator Music
    O
    [​IMG]
    Revenankh (M)
    HP: 100
    EP: 100
    Effects: None
    Status: OK!

    Arena: Time Traveler's Forest
    Music: Maplestory - Kamuna

    ORDERS!
    Embirch: Substitute ~ Double Team ~ Leech Seed
    Revenankh: Curse ~ Drain Punch/Sand Tomb ~ Sand Tomb

    LET'S ROCK!

    Revenankh leads off the match by summoning an accursed spell from ages long past, strangling Burned with chains that bind. Burned responds by guarding himself by forging a Pokedoll with his own life force. Despite his valiant efforts, Revenankh's curse is starting its terrifying, corrosive effects on the lizard.

    Next, Revenankh launches a powerful haymaker, landing squarely on the jaw of Burned's Pokedoll and nourishing back the ghost's lost vitality. Burned now splits himself throughout the forest clearing and soon four Embirches surround Revenankh.

    Finally, Revenankh ends this round by drawing out a cage of sand on closest Embirch, only hitting a fake. The real Burned fires a Leech Seed on the ghost, draining his health. With both combatants unleashing high powered maneuvers right from the onset, they are already feeling faint. With the dark chains that dig deep into Burned's skin however, the scale might soon tip over.

    Damage Report (open)
    Speed order:
    Revenankh > Embirch

    ((Base Attack Power + STAB + Critical Hit + [Rank Difference 1-5] *1.5 + [Rank Difference 0 or >5] * 1 + Ability Effects + Field Effects - Reflect/Light Screen - Burn Degree) * Type Effectiveness) + (Stage Boost Difference *1.75)

    Action 1
    -Revenankh used Curse!
    Revenankh cuts its HP and put a curse on Embirch!
    Health: -50 HP
    Energy: -26

    -Embirch used Substitute!
    Embirch built a 25 HP Substitute!
    Health: -25 HP
    Energy: -24

    Embirch is hurt by the curse! (-5 HP)

    Action 2
    -Revenankh used Drain Punch!
    To Critical (<=625): 2741 (No)
    To Damage: 13 (The Substitute took damage; 12 HP remain)
    Energy: -11
    Recovered: +6 HP

    -Embirch used Double Team!
    Embirch created 3 images
    Energy: -12

    Embirch is hurt by the curse! (-5 HP)

    Action 3
    -Revenankh used Sand Tomb!
    Double Team (1-3: Miss; 4: Hit): 1 (Miss)
    Revenankh's attack missed!
    Energy: -4
    Embirch Double Team: 2 images

    -Embirch used Leech Seed!
    Revenankh was seeded! (6 actions)
    Energy: -9

    Embirch was hurt by the curse! (-5 HP)
    Revenankh health was sapped by Leech Seed. (-3 HP for Revenankh; +3 for Embirch; 5 actions)

    HP Left:
    Embirch: 53 + 12 HP Substitute
    Revenankh: 53

    Energy Left:
    Embirch: 55
    Revenankh: 59


    the dead mans oddysey
    O
    [​IMG]
    The Burned - Embirch(M)
    HP: 53
    EP: 55
    Effects: Cursed; Substitute (12 HP remain); Double Team (2 images); Leech Seed (+3 HP for 5 actions)
    Status: OK!

    VS

    Elevator Music
    O
    [​IMG]
    Revenankh (M)
    HP: 53
    EP: 59
    Effects: Leech Seed (-3 HP for 5 actions)
    Status: OK!


    Arena: Time Traveler's Forest

    dead mans oddysey attacks first.
    Elevator Music attacks after.
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Well, it looks like oddysey has been banned from the site. Since there isn't any way to continue the match, the winner is Elevator Music!

    Sorry, there's no rewards for anyone since the match only had one round. :\
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