Welcome to the ASB Arena were two trainers will be facing off in 2vs2 Single style. Welcome to...
This is will be a beginner battle with 0 recoveries and a infinite amount of chills (unless a pokemon has regenerator, in which case it's 10 each). All abilities can be used and Items have been disabled. Neither the Challenger nor the Seeker are allowed substitutions. Stagnancy for 2 days will result in DQ. On to the teams!
Team the dead mans oddysey:
Scylar* (infestation) (female)
Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
Height: 1'7"
Weight: 44 lbs / 20 kg
Type/s:
bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.
Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.
Ability/s:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round
Techinician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91 x 1.15 (105) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
level up:
0 Leer(*)
0 Leech Life(*)
4 Scratch(*)
9 Focus Energy(*)
13 Ice Shard(*)
17 Slash(*)
21 Bug Bite(*)
25 Icicle Spear(*)
TM/HM moves:
avalanche (*)
Water Pulse (*)
protect(*)
egg moves:
earth power(*)
Super power(*)
spikes(*)
Embrich (The Burned)(M)
Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: Rank 2
Def: Rank 2+1 (3)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50*1.15)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
5th gen level-up moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
TM/HM-
4th Gen:
5th Gen:
Will-O-Wisp
substitute
double team
Egg moves-
4th Gen:
5th Gen:
counter
earth power
dragon breath
4th Gen tutor moves:
Team Ice-eyes
Dragonair(*) [Black Skull] (Female)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance. Subtracts One (1) Rank from Special Defense.)
Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). (DW)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 80 (*1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 6 / 9
MC: 1
DC: 0 / 5
Moves:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Thunderbolt(*)
Flamethrower(*)
Surf(*)
Reflect
Light Screen
Bronzor(*) [Reflex]
Nature: Sassy
Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 1
SpD: Rank 4 (+)
Spe: 20
EC: 3 / 6
MC: 2
DC: 2 / 5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Order
the dead mans oddysey choose pokemon
Ice-eyes send out pokemon and attacks
the dead mans oddysey attacks
I ref
Reverse
Ready Lets go!
the dead mans oddysey vs. Ice-eyes!
This is will be a beginner battle with 0 recoveries and a infinite amount of chills (unless a pokemon has regenerator, in which case it's 10 each). All abilities can be used and Items have been disabled. Neither the Challenger nor the Seeker are allowed substitutions. Stagnancy for 2 days will result in DQ. On to the teams!
Team the dead mans oddysey:
Scylar* (infestation) (female)
Nature: Naive (+15% Speed, +X% Accuracy, -1 SpD)
Height: 1'7"
Weight: 44 lbs / 20 kg
Type/s:
bug: has excellent mobility in forest like areas. guaranteed extra attack wih multi-hit moves.
Ice: can ice synthesize ice and snow into their skin, making them effectively immune to freezing. immune to Hail. under Hail, Blizzard becomes perfectly accurate and capable of bursting through Protect because of the enhanced debris cracking the field.
Ability/s:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round
Techinician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91 x 1.15 (105) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Moves:
level up:
0 Leer(*)
0 Leech Life(*)
4 Scratch(*)
9 Focus Energy(*)
13 Ice Shard(*)
17 Slash(*)
21 Bug Bite(*)
25 Icicle Spear(*)
TM/HM moves:
avalanche (*)
Water Pulse (*)
protect(*)
egg moves:
earth power(*)
Super power(*)
spikes(*)
Embrich (The Burned)(M)
Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Nature:Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW(locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: Rank 2
Def: Rank 2+1 (3)
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50*1.15)(-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
5th gen level-up moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
TM/HM-
4th Gen:
5th Gen:
Will-O-Wisp
substitute
double team
Egg moves-
4th Gen:
5th Gen:
counter
earth power
dragon breath
4th Gen tutor moves:
Team Ice-eyes
Dragonair(*) [Black Skull] (Female)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance. Subtracts One (1) Rank from Special Defense.)
Type: Dragon
Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). (DW)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 80 (*1.15)
Size Class: 3
Weight Class: 2
Base Rank Total: 18
EC: 6 / 9
MC: 1
DC: 0 / 5
Moves:
Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)
Outrage
Dragon Dance(*)
Extremespeed(*)
Dragon Pulse(*)
Thunderbolt(*)
Flamethrower(*)
Surf(*)
Reflect
Light Screen
Bronzor(*) [Reflex]
Nature: Sassy
Type: Psychic / Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 1
SpD: Rank 4 (+)
Spe: 20
EC: 3 / 6
MC: 2
DC: 2 / 5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Moves:
Tackle(*)
Confusion(*)
Hypnosis(*)
Imprison(*)
Confuse Ray(*)
Extrasensory(*)
Gyro Ball(*)
Payback(*)
Heavy Bomber(*)
Psychic(*)
Earthquake(*)
Grass Knot(*)
Order
the dead mans oddysey choose pokemon
Ice-eyes send out pokemon and attacks
the dead mans oddysey attacks
I ref
Reverse
Ready Lets go!