Your issue actually seems to be with what should be the standard method of battling not with the philosophy.
But some more points: people wont have time to build teams after a battle selection has gone through, and we can make it so they dont even get the choice, that they have to use preloaded teams. So they would have had to have built a counter-team for you already.
You can make people preload a restricted number of teams, making counter-teaming even harder still.
If you are testing a team, how much testing will you have to have done before people enough people know it that they will have built preloaded counter teams.
If you are testing a team that doesnt necessarily mean you need to use it in every battle. In fact testing sets of teams makes more sense considering any context you are testing for this is a superior way preparing a team.
You dont need to use the ladder to test teams. It's rating is in fact misleading because you are testing it in a different context than the one it will be used (unless you are testing it for use in the ladder in which case there wont be a problem because the ladder will change).
Being able to metagame against your opponent is depth added to the game. It is, as far as I am concerned a much better game with this aspect added. Honestly, the effort required to prevent counter teaming is actually pretty small.
Furthermore the fact that our rules are based on the ladder with its non-standard team selection method is another serious issue you have all glossed over.
And even if we have two completely separate playstyles that cater to two completely separate groups of people. You still havent explained why the group who like the first playstyle should only play on the ladder, and the group of people who like the second playstyle should only play in tournaments. And if we are only going to offer one ladder, then it should be the "better" style of battling, which is the tournament style.
This doesnt mean the current ladder style will be completely unplayed. If you want to play in that style then you can host a quick 16 man tournament without changing teams between rounds..
I feel like you guys are ignoring about half of the points I'm making..
I dont see how this could be a feature that could be triggered on and off. You'd have to explain it to me, but I dont think it's gonna work.
Ok I'm gonna repeat a couple of points here:
-The ladder determines the rules for tournaments. Our tournaments are more prestigious than the ladder as evidenced by the fact that there are trophies based on them. Our most prestigious competitions should use what we consider the standard and best ruleset for pokemon. Because this is what we expect people to play the most and because if we dont our tournaments will lose their prestige. If our ruleset is based on some other style of battling I do not see how we can expect our tournaments to have the standard and best ruleset.
-Why should style a be played only on tournaments when we can offer it on the ladder, and style b be played only on ladder when we can offer it in tournaments? If it is practical then both should be offered because I am certain that the players of both groups would like to play in both styles. If both cannot be offered (which I feel is the case with the ladder) then the default should be the style we consider to be the best. If you wish to argue the current ladder style is the best then please do so. But be aware that if that is the case, then that suggests our tournaments should be changed. If you can argue that one is better suited to the ladder context while the other is better suited to tournaments go ahead, but seriously I cant see it..
Even if the philosophy of smogon is wrong. Which, I dont think it is, you are still representing this as an arbitrary choice in which you prefer one option. You havent given any reasons other than the fact that you like it this way.. IF you are interpreting the philosophy of smogon in a manner different to how I am, could you go into detail about how you are interpreting it?
Have a nice day.