The DOT Rot At a glance: A quick introduction: So the name of this team as you can tell by the pretty blue font is 'The DOT Rot', I got this idea from reading up on the thoughts of the Hail and it's potential anti-metagame properties. (Can be seen here: http://www.smogon.com/forums/showthread.php?t=3471917 ). It was mentioned the strength of hail as it was now could be in passive damage, and I decided to test it out. In recent hours I've had phenomenal results, better than any other team I've used so far and have won the majority of games I've gone into with win ratios higher than I've ever had personally. Hail is my favorite weather, so I'm posting this here looking for some advice and some tweaks to what I've built up so far. I know there are some issues so I was sure to include them as well. Please feel free to make any suggestions or comments. Abomasnow @ Leftovers Trait: Snow Warning EVs: 172 Def / 84 Spd / 252 HP Careful Nature - Leech Seed - Protect - Wood Hammer - Ice Shard Fairly standard Abomasnow coming in here but not always used as a lead. His EV spread gives him decent bulk while allowing him to come in, scout out with protect if I want to lead with hail and then lay down a leech seed. After throwing down these two things he's mostly just used as a safe switch in to a number of attacks, or to try and stall between leech seed and protect. Ice shard was chosen over anything else for the priority move in order to hit anything that comes in and gets hit by full entry hazards or is low in general while Wood Hammer was taken to take out pesky targets he could easily stay in on. Issues so far: Not really able to get any offensive moves off and is only being used as a switch in for hail and protect. Still difficult to come in and get a leech seed off in many battles. Gastrodon @ Leftovers Trait: Storm Drain EVs: 252 HP / 252 SDef / 4 SAtk Calm Nature - Toxic - Recover - Scald - Earth Power Pretty simple here, going with nearly a full out stall Gastrodon was taken in order to have the complete resistance to water attacks which could be baited out by other team members and work as a counter to rain teams in general by dealing with both electric and any boosted water attacks. Scald was taken for the potential status though may be moved over to ice beam at a later date. Issues so far: Second water type poke on the team leaves a big weakness to sun teams. Potentially switching up scald to ice beam due to already having it on Jellicent. May be in need of all out replacement. Jellicent @ Leftovers Trait: Cursed Body EVs: 248 HP / 216 Def / 44 Spd Bold Nature - Recover - Scald - Protect - Toxic Yet another super defensive poke, I opted for cursed body over water absorb because of already having Storm Drain on the team. Recover, protect, toxic, and scald all picked with the intention of keeping health up while stalling out for more status inducing moves as well as hail damage. I've had will-o-wisp here over toxic but with access to scald being able to put either condition onto an opponent without being forced into a switch by taunt was the better move set. Issues so far: Second water type poke on the team, no real opportunities to use recover. Coupled with Gastrodon leaves a glaring weakness to sun teams. May be in need of replacement. Reuniclus @ Leftovers Trait: Magic Guard EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Calm Mind - Recover - Focus Blast - Psychic The only real sweeper on the team and even then he's still built into bulk. Calm mind and recover combos let me keep fairly healthy and boost my special defenses as well as offensice capability. Focus Blast and Psychic giving decent coverage and allowing to get rid of some real issues for the team composition. Issues so far: Still not as bulky as other team members and has issues putting out damage when not boosted by CM. Can not outspeed many sweepers that it's moves and typing would do well against. May be in need of replacement. Heatran @ Leftovers Trait: Flash Fire EVs: 248 HP / 252 SDef / 8 Spd Calm Nature - Stealth Rock - Protect - Will-O-Wisp - Lava Plume Heatran is my backup Stealth Rock'er, as they're possibly one of the most important things to set up this team for victory is having hazards down. Protect an will-o-wisp aim to inflict even more status damage while Heatran's typing gives me wider coverage defensively. Lava Plume taken as an offensive ability if I ever get taunted or put in a bad spot with him. The will-o-wisp was important to pick up, having a guaranteed burn against physical sweepers was really important to keep the rest of the team protected. Issues so far: Coming in to burn physical sweepers is very difficult due to many of them carrying fighting moves that will OKOH. No reliable recovery due to hail. Skarmory @ Leftovers Trait: Sturdy EVs: 252 HP / 232 Def / 24 Spd Impish Nature - Spikes - Whirlwind - Brave Bird - Roost Skarmory and Abomasnow are the two openers I tend to use, Skarmory for the obvious laying down hazards with the aim in defenses with having spikes and stealth rock. This means if Heatran gets taken out before I can set up all spike layers I still have someone to come in and lay down the rocks. Whirlwind is great for utility and anyone who tries to set up but is also perfect for the later game. With full entry hazards down and hail running, Skarmory simply tosses everything about and turns into a real annoyance. Brave Bird obviously for extra damage in-case of taunting. Issues so far: Can get taken out rather easily, if coming in to deal with special sweepers that are getting set up can be taken out of the fight. Difficult to set up all 4 entry hazards.