Intro: This is my very first pokemon team I have ever made because my I was very inexperienced before back in DPtHGSS because I thought the one who wins is who had the best attacks like Draco Meteor, Overheat, Leaf Storm, and low accuracy moves like Zap Cannon. I didn't know SpAtt, Evasion meant etc. Now I have learned a lot and used moves that are not full blow, thought of status conditions to make me a better player. After this, I became a better player than I ever had defeating most people with ease. This helped a lot. My last thread that was not fixed was a pretty much epic fail after testing it because of how frail my team was. I added a new bulkier friend in the lower tiers other than staraptor, used a common set, and made my team much better. Hydreigon wasn't very useful so I switched it too. Thought of type advantages, a threat list, something new and made this post worth my time. I also used DPtHGSS OU's to help me. I made use of the benificial natures. When I was a inexperienced player, my luxray had a modest nature and no attack or speed EVs, making my luxray do absolutely no damage. I'm like, isn't 120 base attack great? No. Its not if you pay attention to the details. Now, how I built my team. The Team In Detail _______________________ Politoed @ Leftovers Trait: Drizzle Nature: Calm (+SpDef, -Atk) EVs: 4 HP / 252 SpAtk / 252 Speed -Haze -Scald -Hypnosis -Protect Politoed, the lamest bulky water, now, becomes OU most common weather starter. With Drizzle becoming so popular, almost every non-weather team needs a pokemon with electric-type moves or ferrothorn with Power Whip. Its easy to abuse and makes pulling off sweeps much easier. Water types also have double resistants to fire type moves. Politoed's main job is to start the weather. No EVs or IVs have been put into the Speed soit can easily win weather wars against Ninetales and possibly some versions of Abomasnow and Tyranitar. Asker: Why isn't there a speed lowering nature on the guy? TheStriker: You got a problem with that, pal? Its because I can send out Hypnosis's faster like a boss. Protect is for stalling for Hit Points and getting a glimpse on one of the Pokemon's moves and Haze is to wipe out some Dragon Dance Sweepers who are waiting to wake up and already have there stat boost like Gyarados and Scrafty.Scald acts as a Filler, so its not complete taunt and for a nifty chance to burn physical sweepers. EVs are invested in SpDef so it can be pretty bulky to survive attacks and make use of its good SpDef. Donphan @ Air Balloon Trait: Sturdy Nature: Impish (+Def, -SpAtk) EVs: 252 HP / 252 Atk / 4 Def -Ice Shard -Head Smash -Rapid Spin -Stealth Rock My team was lacking entry hazards and Stealth Rock was needed. With that, I needed a Rapid Spin User that good remove entry hazard, so Donphan showed the best results and all you pokemon rating geeks talk about Donphan 24/7 so I used Donphan. The point of the Air Balloon isn't just to get immunity to ground-type moves, but to avoid Toxic Spikes. After something like Forretress sets it up, Donphan can't Rapid Spin them with out being poisoned, this is a major problem because Donphan is the only one who can OHKO Salamence and Dragonite after Stealth Rock Damage with Ice Shard, so if Donphan is gone then Salamence and other Dragons can just sweep through my team.Thank's from Jirachi showing I have a weakness to Tornadus-Therian, so Offensive was chosen instead, so I can OHKO it with priority Ice Shard. (Defensive Donphan was chosen than Offensive because it can survive an attack more easily.) Head Smash is for suicide faints once the dragon types are gone. Sturdy helps survive a special water type move, so I can either Stealth Rock or Spin away the Hazards. The point of Donphan on a rain team might be weird because its rain weakness is basically doubled, but if Rotom-Wash does dare to come then I have a switch in that takes care of it all. Volcarona @ Expert Belt Trait: Flame Body Nature: Modest (+SpAtk, -Atk) EVs: 4 HP / 252 SpAtk / 252 Spd -Hurricane -Bug Buzz -Quiver Dance -Hidden Power Water Although Blissey and Chansey completely wall it, Volcarona can sweep through unprepared teams with its amazing coverage. After a Quiver Dance, it outspeeds Latios and Gengar, as well as Alakazam. It can OHKO them all with Bug Buzz. After 2 Quiver Dances, it can OHKO Ferrothorn and leave a major dent on Jellicent. Volcarona can sweep through careless players if the timing is right. Due to the rain, it basically gets STAB from Hidden Power Water which can OHKO Heatran because its holding an Expert Belt. Volcarona's Modest Nature gives it even more sweeping potential and 252 Speed cannot be denied. Scizor and Forretress take Nuetral Damage from Hurricane so a Fire -Type move isn't needed. Wow, I've mentioned too many pokemon so far and this description is starting too get annoyingly long so I'll maker this stop, AFTER A FEW MORE THINGS! Flame Body is for priority users that try to stop Volcarona in its sweeping process, but will probably get crippled by the burn. Bug Buzz is now it's main STAB Move because Fiery Dance is weakened in the rain. Hurricane also has a 30% chance of confusion and 100% accuracy in rain which might backfire on survivors. Last but not least, Volcarona has Rapid Spin Support from Donphan to avoid the deadly Stealth Rock. Okay, you know what to say. Finally, this boring description is over or I wasted my time typing this and skipped to the next pokemon. Crawdaunt @ Lum Berry Trait: Adaptibility Nature: Jolly (+Spd, -SpAtk) EVs: 252 Atk / 4 Def / 252 Spd -Dragon Dance -Crunch -Crabhammer -Taunt Crawdaunt is the late-game sweeper and what I built the team around. As you can see the Lum Berry is used to get a free a Dragon Dance against Blissey who tries to ruin the sweep with Thunder Wave. With the boosted speed I can Taunt anything basically and force a switch, so I can get the second Dragon Dance. With two of them. I can out-speed all Base 105. Gengar can also be out sped with the right circumstances and same with Latios. Crabhammer and Crunch are two of its STAB attacks, but with Adaptibility, its a deadly weapon. Crabhammer is even further boosted by rain and coming off a Base 120 attack, Crawdaunt is amazing. A Jolly nature instead of an Adamant Nature, so it has the strength to bypass Meinshao and some Scarfed Tyranitars. If this thing had Sucker Punch or Aqua Jet then Crawdaunt would leave RU and enter BL or UU, however this thing lacks priority. so its best as a late-game cleaner. Ferrothorn @ Rocky Helmet Trait: Iron Barbs Nature: Relaxed (+Def, -Spd) EVs: 252 HP / 4 Def / 252 SpDef -Gyro Ball -Protect -Leech Seed -Spikes Ferrothorn is commonly seen on teams. But Ferrothorn x4 weakness to fire has been nullified a little because of Rain Support. With Fast Sweepers becoming more common as every new generation arrives Gyro Ball owns with a lot of power hitting around 100+ Power nearly every time at average. Leech Seed + Protect Combo is pretty standard sapping HP every turn. Rocky Helmet + Iron Barbs makes it risky to attack Ferrothorn physically with moves like Mach Punch combined with Leech Seed makes Ferrothorn a very diffucult mixed wall to break through. Spikes is used for extra entry hazard support so it can combine with Donphan's Stealth rock to do massive damage to entering pokemon weak to stealth rock once the opposing teams spinner is gone. It also has the ability to resist all of the Therian Forms but might have some problems with Landorus-T as Gyro Ball won't dent as much as Tornadus-T. Latios @ Choice Specs Trait: Levitate Nature: Timid (+Spd, -Atk) EVs: 4 Def / 252 SpAtk / 252 Spd -Thunder -Draco Meteor -Physhock -Surf Okay, last pokemon. Last missing things. Choice User, Revenge Killer, Immunity, and Thunder. Latios covers that all! With a Timid Nature, Latios outspeeds almost everything from RU-OU. Draco Meteor is the main attack boasting crazy high power and coming off a 540 Special Attack Stat shuts down everything taking nuetral damage. Physhock hit Special Walls hard like Blissey. Thunder gets 100% Accuracy in rain and a 30% Chance for Paralysis gets amazing benifits... Surf hits predictable Steel Switch-ins for OHKOs. Latios has 4 EVs in Defense to take physical attacks a lot more easily.