RagnarokAlex: Clarwyn the Clefable@Exp Share (Move your mouse to reveal the content) Clarwyn the Clefable@Exp Share (open) Clarwyn the Clefable@Exp Share (close) Thanks to Matezoide for the sprite! Clefable (Clarwyn) Female Nature: Modest Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Type: Passive This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: Type: Passive This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Unaware: (DW) Type: Passive When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 9/9 DC: 5/5 MC: 0 Attacks: 43 Total Aromatherapy Bestow Bubble Beam Charm Copycat Cosmic Power Defense Curl Double Slap Encore Flamethrower Follow Me Grass Knot Gravity Heal Bell Helping Hand Hyper Beam Ice beam Light Screen Magic Coat Magical Leaf Metrenome Mimic Minimize Moonlight Pound Protect Psychic Reflect Rest Shadow Ball Signal Beam Sing Sleep Talk Snatch Stealth Rock Stored Power Substitute Sweet Kiss Thunder Wave Thunderbolt Toxic Wake Up Slap Wish Armstrong the Golurk@Exp Share (Move your mouse to reveal the content) Armstrong the Golurk@Exp Share (open) Armstrong the Golurk@Exp Share (close) *Thanks to Matezoide for the sprite* Golurk [Armstrong] Nature: Quiet Type: Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: Type: Trait The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. No Guard (DW): Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 5 Weight Class: 7 EC: 6/6 MC: 0 DC: 5/5 Attacks: 42 Total Brick Break Bulldoze Curse Defense Curl Drain Punch Dynamicpunch Earthquake Earth Power Fire Punch Fly Focus Blast Focus Punch Grass Knot Gravity Gyro Ball Hammer Arm Heavy Slam Ice Beam Ice Punch Iron Defense Low Kick Magic Coat Magnitude Mega Punch Mud Slap Pound Protect Psychic Rest Rock Slide Rollout Safeguard Shadow Ball Shadow Punch Sleep Talk Stealth Rock Stone Edge Thunderbolt Thunder Punch Toxic Zen Headbutt Zaragoth the Eelektross@Exp Share (Move your mouse to reveal the content) Zaragoth the Eelektross@Exp Share (open) Zaragoth the Eelektross@Exp Share (close) Thanks to Matezoide for the sprite! Eelektross (Zaragoth) Male Nature: Quirky Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: Type: Passive This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 50 Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks: 31 Total Acid Acid Spray Acrobatics Aqua Tail Bind Bounce Brick Break Charge Beam Coil Crunch Crush Claw Discharge Double Team Drain Punch Fire Punch Flamethrower Giga Drain Headbutt Light Screen Protect Rest Sleep Talk Spark Super Fang Tackle Thunder Thunderbolt Thunder Wave U-Turn Wild Charge Zap Cannon Elevator Music: Putera (Aerodactyl) (Move your mouse to reveal the content) Putera (Aerodactyl) (open) Putera (Aerodactyl) (close) Aerodactyl [Putera] (M) Nature: Jolly (+15% Spe, +30% Acc, -1 SpA) Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (130 *1.15) (+) (+26% Accuracy boost) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 42 MC: 0 DC: 0/5 Attacks: Agility AncientPower Bite Crunch Fire Fang Giga Impact Hyper Beam Ice Fang Iron Head Roar Rock Slide Scary Face Sky Drop Supersonic Take Down Thunder Fang Wing Attack Curse Foresight Pursuit Steel Wing Whirlwind Aerial Ace Bide Bulldoze Defog Earthquake Endure Fly Protect Razor Wind Reflect Sandstorm Smack Down Stone Edge Taunt Torment Aqua Tail Roost Sky Attack Stealth Rock Tailwind Yukiwarashi (Snorunt) (Move your mouse to reveal the content) Yukiwarashi (Snorunt) (open) Yukiwarashi (Snorunt) (close) Snorunt [Yukiwarashi] (F) Nature: Hasty (+15% Spe, +8% Acc, -1 Def) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 58 (50 *1.15) (+) (+8% Accuracy boost) Size Class: 1 Weight Class: 2 Base Rank Total: 12 Total Moves: 32 EC: 0/6 MC: 0 DC: 0/5 Attacks: Bite Blizzard Crunch Double Team Hail Headbutt Ice Beam Ice Fang Ice Shard Icy Wind Leer Powder Snow Protect Avalanche Bide Disable Fake Tears Hex Spikes Weather Ball Endure Frost Breath Hidden Power (Fighting, 7) Light Screen Rain Dance Rest Safeguard Shadow Ball Substitute Toxic Sing Sleep Talk Doomiraa (Bronzor) (Move your mouse to reveal the content) Doomiraa (Bronzor) (open) Doomiraa (Bronzor) (close) Bronzor [Doomiraa] (N) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Steel/Psychic Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (23 /1.15) (-) Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 11 Total Moves: 39 EC: 0/6 MC: 0 DC: 0/5 Attacks: Confuse Ray Confusion Extrasensory Faint Attack Future Sight Gyro Ball Heal Block Heavy Slam Hypnosis Imprison Iron Defense Metal Sound Payback Psywave Safeguard Tackle Calm Mind Charge Beam Double Team Earthquake Flash Cannon Light Screen Protect Psychic Psyshock Reflect Rest Rock Slide Sandstorm SolarBeam Substitute Toxic Trick Room Gravity Signal Beam Skill Swap Stealth Rock Sleep Talk Trick Order of Ops:EM sends out and equips.RAlex sends out, equips, and orders.EM orders.I lol ref.