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Roleplay The Expert Belt Dojo - Two Turn Brawl Battle Thread

Discussion in 'ASB' started by DarkSlay, Apr 26, 2011.

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  1. Blue_Tornado

    Blue_Tornado

    Joined:
    Apr 14, 2009
    Messages:
    3,290
    Extremespeed to beat the Fake Out. Then paralyze it on the stat-up and fire off a concentrated D-Pulse when he can barely move.

    Extremespeed~Thunder Wave~Dragon Pulse

    (and since fake out is apparently +3, fuck)
  2. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Reffing BT vs. DW:

    BT (open)
    [​IMG]
    Dratini(*) Mystery (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: *** (+)
    SpD: **
    Spe: 43 (50 / 1.15v)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Dragon Pulse(*)
    Extremespeed(*)
    Light Screen(*)

    Flamethrower(*)
    Safeguard(*)
    Thunderbolt(*)


    DW (open)
    [​IMG]

    Scrafty (Street Fighter)(Male)

    B]Type:[/B]

    Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Adamant Nature(+Atk, - Spe)

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities
    Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Dream World Ability(Locked): Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick

    Rock Slide*
    Dig*
    Bulk Up*
    Taunt

    Drain Punch*
    Fake Out*
    Ice Punch*
    Dragon Dance


    [​IMG]
    HP: 100
    Energy: 100%

    [​IMG]
    HP: 90
    Energy: 100%

    ---------------------------------------------------------------------

    Right, let's get this started. We begin with Street Fighter the Scrafty Faking Out Dratini to knock it about a bit before the battle, hitting it so fast that it flinches despite itself (4 Energy, 7 Damage). Then, Scrafty follows up with a Dragon Dance, and the eerie dance boosts his speed and attack, leaving him looking more deadly than ever (7 Energy). Meanwhile, Dratini lets off a Thunder Wave, badly paralysing Street Fighter so that it can't move too freely (7 Energy). Then, taking advantage of Street Fighter's lowered agility, Dratini follows up the attack with a powerful Dragon Pulse, which beats Scrafty down (6 Energy, 10 Damage), but Scrafty still overcomes the paralysis to hit Mysteria with an Ice Punch, knocking it very badly and leaving the round over with DW in the lead. Now you move, BT (6 Energy, 18 Damage).
    ---------------------------------------------------------------------
    [​IMG]
    HP: 90
    Energy: 83%
    +1 Attack
    +1 Speed
    20% Paralysis

    [​IMG]
    HP: 54
    Energy: 87%
  3. Blue_Tornado

    Blue_Tornado

    Joined:
    Apr 14, 2009
    Messages:
    3,290
    Stupid strong. Try using Agility to raise your speed and hopefully dodge the next attacks (if that even works). Then do as much as you can with Flamethrower and then a Dragon Pulse!

    Agility~Flamethrower~Dragon Pulse
  4. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Faint Attack~Ice Punch~Ice Punch
  5. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Reffing BT vs. DW:

    BT (open)
    [​IMG]
    Dratini(*) Mystery (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shen Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:

    HP: 90
    Atk: ***
    Def: **
    SpA: *** (+)
    SpD: **
    Spe: 43 (50 / 1.15v)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Dragon Pulse(*)
    Extremespeed(*)
    Light Screen(*)

    Flamethrower(*)
    Safeguard(*)
    Thunderbolt(*)


    DW (open)
    [​IMG]

    Scrafty (Street Fighter)(Male)

    B]Type:[/B]

    Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    Adamant Nature(+Atk, - Spe)

    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58

    EC: 6/6
    MC: 2
    DC: 5/5

    Abilities
    Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Dream World Ability(Locked): Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer*
    Low Kick*
    Sand-Attack*
    Faint Attack*
    Headbutt*
    Swagger*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick

    Rock Slide*
    Dig*
    Bulk Up*
    Taunt

    Drain Punch*
    Fake Out*
    Ice Punch*
    Dragon Dance


    [​IMG]
    HP: 90
    Energy: 83%
    +1 Attack
    +1 Speed
    20% Paralysis

    [​IMG]
    HP: 54
    Energy: 87%

    ---------------------------------------------------------------------
    The round starts this time with Dratini boosting its Agility by running around and around, and trying to dodge Street Fighter's attacks (7 Energy). Street Fighter then tries to shrink into the shadows to land an attack, but is brought to a stop by the paralysis and is unable to move, although it sheds its skin at the end of the round, removing the paralysis with it. Then, Dratini launches a powerful Flamethrower at Scrafty , roasting it but not quite burning it (7 Energy, 9 Damage). In responce, Scrafty hits Dratini with a powerful Ice Punch once again, doing a number on Dratini but leaving it still reasonably healthy (6 Energy, 18 Damage). Finally, Dratini finishes up his bout with another Dragon Pulse, knocking Scrafty back but not really harming it that much (6 Energy, 10 Damage). Finally, Scrafty raps up the bout with a final Ice Punch, most likely leaving the bout decided, but we'll have to wait to see the scores to find out (10 Energy, 18 Damage) ...
    ---------------------------------------------------------------------
    [​IMG]
    HP: 71
    Energy: 57%
    +1 Attack
    +1 Speed
    Score: 71 + 28.5 + 5 = 104.5

    [​IMG]
    HP: 18
    Energy: 67%
    +2 Speed
    Score: 18 + 33.5 + 5 + 5 = 61.5

    Thus DW wins again. grats and all. BT gets one DC and DW gets two. Well done everyone.
  6. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

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    Aug 26, 2010
    Messages:
    3,455
    Don't you think it would make more sense to count boosts and drops when they happen instead of only at the end of a turn?
  7. DarkSlay

    DarkSlay This Wouldn't Have Happened In Romney's Smogon
    is a CAP Contributor

    Joined:
    Aug 12, 2009
    Messages:
    1,412
    [​IMG]

    Embirch
    [Forest Fire] (M)
    HP: 87
    Energy: 74
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Mantyke [Squishy] (F)
    HP: 78
    Energy: 78
    Status: None
    Boosts: None
    Other: None

    NOTE: Rain is falling on the field. At the time, this was Old Rain, so it will still be Old Rain rules.

    BEGIN SECOND ROUND

    Sorry for the delay, folks. The Sensei just came back from a very strenuous self-fulfillment trip (finals), but he is back to instruct those who need help! Let this battle continue!

    Squishy the Mantyke takes the time to swallow in some air, gaining pressure that releases a massive Rain-boosted Hydro Pump! It flies right at Forest Fire, nailing it for huge damage! Forest Fire responds by taking a few of its seeds and coating them with a thick, sweet liquid: Sweet Scent + Seed Bomb! He lays them out in front of him, right in the eyesight of Squishy. Squishy smells the delicious seeds and begins to take a bit as all of a sudden, the seeds explode! Squishy's weak spot was exposed as it went down to eat, scoring an automatic critical hit!

    Squishy, upset at the fact that its dinner was ruined, once again uses the Dojo's fountains to conjure up a large Rain-boosted Surf, which engulfs Forest Fire! Forest Fire is too tired to respond, resting from its previous action.

    On the last action of the round, Squishy prepares yet another powerful Hydro Pump aimed at Forest Fire! This hits Forest Fire dead on for huge damage! Rested but weary, Forest Fire delivers one final Giga Drain, which strikes Squishy while also healing a small bit of damage!

    END BRAWL
    [​IMG]

    Embirch
    [Forest Fire] (M)
    HP: 24
    Energy: 60
    Status: None
    Boosts: None
    Other: None
    [​IMG]
    Mantyke [Squishy] (F)
    HP: 54
    Energy: 60
    Status: None
    Boosts: None
    Other: None

    RESULTS:

    EMBIRCH:
    HP:
    100 - 76 = 24
    Energy: 60/2 = 30
    Status Caused: +0
    Stats Boosted: +0
    Stats Lowered:
    +0
    Sub Intact:
    +0
    TOTAL: 54

    MANTYKE:
    HP:
    100 - 46 = 54
    Energy: 60/2 = 30
    Status Caused: +0
    Stats Boosted: +0
    Stats Lowered:
    +0
    Sub Intact:
    +0
    TOTAL: 84

    DARKAMBER WINS

    Since I was so late on reffing this, both participants each get an additional Dojo Counter for their patience! Darkamber receives 2 Dojo Counters on top of this, while Blast gets one Dojo counter on top of this.
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    maajor bump

    Challenging Tortferngatr and Dunsparce to a 2-Turn Brawl! (using Scyther)
  9. Tortferngatr

    Tortferngatr

    Joined:
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    2,617
    Accepting.

    "Go, Flinch!

    The Dunsparce confidently flaps his way into the dojo.

    He might have Fighting-type moves, but you have Rock Slide! Use Rock Slide, Blizzard, Rock Slide!"
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Scyther stares at this strange little creature, wondering how the heck it has grace...

    Let's hope that it lacks the flinching abilities.

    Counter - Substitute (19 HP) - Brick Break
  11. Tortferngatr

    Tortferngatr

    Joined:
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    Cancelling the above.

    13:20 Engineer the dojo is dead.
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