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Completed The Gladiator and the Wanderer square off in a boxing match!

Discussion in 'ASB' started by TheMogRunner, Apr 24, 2012.

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  1. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    625
    OOOOOOOOHHHHHH! HERE IT COMES! The ride of the minute! Let Boxing begin! But First the rules...

    1v1 FEs
    1 Day DQ
    2 Subs
    No recover or Chill
    All Abilities
    No items
    Arena: Boxing Arena
    The Boxing arena (open)
    Field Type: Fighting
    Complexity: Moderate
    Format: Singles
    Restrictions: No Seismic Moves or Digging; No Water Source; No Natural Plant Life; Other (see below)

    A boxing ring in a crowded, noisy arena. The spectators are excited to see an excellent display of Pokemon boxing. The rules are as follows:

    This will be a standard Pokemon battle, with a few twists. First, since Fighting-type attacks are specifically designed for regulated close-quarters combat, they gain 3 Base Power. All moves that involve punching receive this boost as well; after all, what's a boxing match without punching? That said, the crowd doesn't like kickboxing, so any and all moves involving kicking will have their BP reduced by 3, unless the Pokemon using is Fighting-type, in which case the move receives no boost or reduction.

    Psychics find the crowd rather hostile, and as a result cannot adequately focus, meaning all Psychic-type attacks (even those used by Fighting types) have their Base Power reduced by 3.

    Due to the nature of the arena, seismic moves are banned, as is the move Dig. This is a boxing pay-per-view, not a sandbox or a beach.

    Lastly, the match will last up to five rounds. If neither Pokemon is KOed by the end of Round 5, the match will go to a judge's decision. The referee will determine the winner based on three criteria, listed below:
    Accuracy: This criterion measures the accuracy of each Pokemon's attacks. Each attack landed, including status and stat-altering moves, aids the user; each miss counts against the user. Note that self-targeted moves such as Swords Dance, etc. will not count; nor will moves blocked by Protect, Detect, etc.
    Power: This criterion depends on the total damage done by the Pokemon. Each point of damage inflicted will be added and totaled to determine the Pokemon's Power rating.
    Stamina: This criterion deals with the efficiency with which the Pokemon used moves. This rating is determined by the amount of Energy the Pokemon has left.
    Technique: This criterion rewards Pokemon for maintaining awareness of the opponent's weaknesses. Points in this category are awarded for super-effective hits. Level of weakness will not affect how many points are awarded; you'd get the same amount of points hitting an Aggron with Earthquake as you would hitting it with Surf, for example.
    Creativity: This final criterion takes into account the variety and power of combination attacks used. Note that the combo must successfully hit in order to count. This category is mostly up to the ref's discretion, although in general you're better off combing two different moves rather than one giant, ultra-powered combo of the same move twice (in other words, Ice Punch + Mach Punch would score better than Ice Punch + Ice Punch).
    The Pokemon that wins each category wins a point; the Pokemon that wins the most points is declared the winner. In the event of a tie, the Pokemon will fight in a sudden-death bout, which will last until one Pokemon KOs the other.

    The stage is set, and the crowd is ready. Step up and take your chance at the Pokemon Boxing Championship!

    Summary:
    -Fighting attacks and punching moves gain +3 BP (does not stack)
    -Kicking moves lose -3 BP unless used by a Fighting-type
    -Psychic attacks lose -3 BP regardless of the type using them
    -Seismic moves illegal, as well as Dig
    -Fight lasts up to 5 rounds, after which the battle ends and the ref determines the winner based on set criteria:
    Accuracy: Number of moves that hit, including status (Protect, Detect, etc. do not affect this rating)
    Power: Total damage done to the opponent
    Stamina: Energy remaining
    Technique: Super-effective moves used
    Creativity: Combos used
    -The Pokemon that performs best in each category receives a point; the Pokemon with the most points wins the match
    -In the event of a tie, the winner is determined by a sudden-death bout which lasts until one Pokemon is KOed


    ALL RIGHT! In the Blue corner we have Galladiator! With his Blaziken Named Kyle
    Blaziken (open)
    [​IMG]
    Blaziken [Kyle] (M) (OT: SevenDeadlySins)

    Nature: Hasty (+Spe, +10% accuracy, -Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 3/5

    Moves:
    Fire Punch
    Hi Jump Kick
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Quick Attack
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Flame Burst
    Low Kick
    Rock Slide

    Fire Blast
    Aerial Ace
    Flame Charge
    Brick Break
    Overheat

    Total Moves: 21


    And in the Red corner THE WANDERER! With his Gallade(ironic?) Quass!

    Gallade (open)
    [​IMG]
    Gallade [Quass] (Male)
    "<The blood of the wicked shall flow like a river!>"
    A Gallade the wanderer caught en route to the ruined Tower of Heaven, then just a Ralts. Quass's valiance and tendency to protect his allies have earned him the nickname 'The Paladin' among his fans. Also like a paladin, he has an overbearing sense of righteousness, and thanks to his intolerance of even the slightest of infractions, it's not uncommon to see him butting heads with his teammates.

    Nature: Hardy (no effect on stats)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities: Steadfast, Justified (DW)
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (33 total):
    Level Up:
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison
    Future Sight
    Hypnosis
    Charm
    Dream Eater
    Stored Power
    Leaf Blade
    Night Slash
    Leer
    Fury Cutter
    Slash
    Psycho Cut

    Egg:
    Confuse Ray
    Shadow Sneak
    Encore

    TM:
    Thunderbolt
    Psyshock
    Protect
    Thunder Wave
    Will-o-Wisp
    Shadow Ball
    Brick Break

    Past Gen:
    Ice Punch
    Thunderpunch


    Now this should be interesting folks! The Wanderer will through the first punch!

    ding-ding​


    FIGHT!​
  2. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    [​IMG]
    "<Come, I shall hold nothing back!>"
    Thunder Wave -> Thunderpunch -> Psycho Cut
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    I agree, this is rather awkward...

    Fire Punch, Mirror Move (Thunder Wave), Brave Bird
  4. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    625
    Current blah blah blah (open)
    Galladiator
    [​IMG]
    Kyle the Blaziken
    Hp: 100
    Eng: 100
    Stats: 5/2/4/3/92
    Condition: OK
    Boosts/Drops: None
    Abilities: Blaze, Speed Boost (DW)


    The Wanderer
    [​IMG]
    Quass the Gallade
    Hp: 100
    Eng: 100
    Stats: 5/3/3/4/80
    Condition: OK
    Boosts/Drops: None
    Abilities: Steadfast, Justified (DW)​


    Round 1: Fight!
    The speedy Blaziken Kyle starts off the round with a flaming punch right into Gallade's gut! Gallade counters pushing back Kyle with a thunder wave then connects a thunder punch on Blaziken jaw! Blaziken seems to have expected this though as he Mirrors the thunder wave pushing Gallade back into his corner. He then begins to attack bravely, but he falls to the ground, completely paralyzed! Gallade just snickers as he mentally cuts the fallen bird...

    ding~ding

    And there is the bell! End of round one with The Wanderer in the lead! With only four rounds left don't miss the next round!

    Calcs (open)
    a1
    Blaziken uses Fire Punch -5eng, (to crit 625/10000=7693) (8+3)+3+7.5-4.5= -17Hp Gallade (Brn1000/10000=6750 no)
    Gallade uses Thunder Wave -7eng, Blaziken became paralyzed (25%) speed drops to 23
    a2
    Gallade uses Thunder Punch -6eng, (to crit 625/10000=5585) (8+3)+7.5-3=15.5< -16Hp Blaziken
    (PAR2500/10000=8869)Blaziken uses Mirror move, it becomes Thunder wave -9eng, Gallade 25% PAR speed drops to 20
    a3
    (PAR2500/10000=2210) Blaziken is fully Paralyzed! -5%
    (PAR2500/10000=6380) Gallade uses Psycho cut -4eng, (to crit 1250/10000=2093) (7-3)+3+7.5-3x1.5= 17.25> -17Hp Blaziken
    *Par falls 5%
    *Speed boost +1 spe -2eng



    Galladiator
    [​IMG]
    Kyle the Blaziken
    Hp: 67
    Eng: 84
    Stats: 5/2/4/3/92
    Condition: PAR 15%
    Boosts/Drops: +1 Spe,
    Abilities: Blaze, Speed Boost (DW)


    The Wanderer
    [​IMG]
    Quass the Gallade
    Hp: 83
    Eng: 83
    Stats: 5/3/3/4/80
    Condition: PAR 20%
    Boosts/Drops: Spe 20
    Abilities: Steadfast, Justified (DW)​

    Galladiator, you get to go first.
  5. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    This is where things get interesting.

    Flare Blitz + Brave Bird combo, cool down, Hi Jump Kick

    IF fully paralyzed THEN push actions down
    IF Protect A1 THEN Focus Energy and push actions down
  6. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    [​IMG]
    "<I'm afraid you've made a grave error here.>"
    Evasive Teleport -> Psycho Cut -> Thunderpunch
  7. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    625
    Current Stats (open)
    Galladiator
    [​IMG]
    Kyle the Blaziken
    Hp: 67
    Eng: 84
    Stats: 5/2/4/3/92
    Condition: PAR 15%
    Boosts/Drops: +1 Spe,
    Abilities: Blaze, Speed Boost (DW)


    The Wanderer
    [​IMG]
    Quass the Gallade
    Hp: 83
    Eng: 83
    Stats: 5/3/3/4/80
    Condition: PAR 20%
    Boosts/Drops: Spe 20
    Abilities: Steadfast, Justified (DW)​


    Round 2: Even the best laid plans...
    Gallade walks forward, places two fingers one its forehead in effort to dodge a lethal combination attack, it body shimmers then falls to the ground! Gallade is completly paralyzed! Blaziken easily lands a hard hitting attack. But in the process drastically hurt itself! On top of all that Gallade is burned! After that they exchange a few punchs...

    ding~ding

    Round 2 over! And the match might only be a round away! Stick around.


    Calcs (open)
    a1
    (PAR2000/10000=809) Gallade is completly paralyzed! -5%
    (PAR1500/10000=3069) Blaziken uses Brave Flare Crash! -26eng (14+14)+3+7.5-4.5=-34hp Gallade, -22Hp Blaziken, (brn1000/10000=938) Gallade is burned!
    -2Hp from burn
    a2
    Blaziken must recharge!
    (PAR1500/10000=4436) Gallade uses Psycho cut -4eng, (to crit 1250/10000=6597) (7-3)+3+7.5-3-3x1.5= 12.75< -13Hp Blaziken
    -2Hp from burn
    a3
    (PAR1500/10000=3383) Blaziken uses Hi jump kick -7eng, (13-3)+3+7.5-4.5= -16Hp Gallade
    (PAR1500/10000=9037)Gallade uses Thunder Punch -6eng, (to crit 625/10000=833) (8+3)+7.5-3-3=12.5< -13Hp Blaziken (par1000/10000=2551)
    -2Hp from burn
    *Par falls 5%
    *Speed boost +1 spe -2eng


    Galladiator
    [​IMG]
    Kyle the Blaziken
    Hp: 19
    Eng: 49
    Stats: 5/2/4/3/92
    Condition: PAR 10%
    Boosts/Drops: +2 Spe,
    Abilities: Blaze, Speed Boost (DW)

    The Wanderer
    [​IMG]
    Quass the Gallade
    Hp: 27
    Eng: 73
    Stats: 5/3/3/4/80
    Condition: PAR 10% / BRN
    Boosts/Drops: Spe 20
    Abilities: Steadfast, Justified (DW)​

    The Wanderer may order first this round
  8. The Wanderer

    The Wanderer

    Joined:
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    Messages:
    2,572
    [​IMG]
    "<For all I stand for, I shall cut you down!>"
    Psycho Cross (Psycho Cut x2)* -> Cooldown -> Psycho Cut
    *If paralysis hits, attempt Psycho Cross next action
  9. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Not if I can help it.

    Flare Blitz + Fire Punch combo, cooldown, Fire Punch
    IF paralyzed THEN push actions down
  10. TheMogRunner

    TheMogRunner

    Joined:
    May 4, 2011
    Messages:
    625
    Stats (open)
    Galladiator
    [​IMG]
    Kyle the Blaziken
    Hp: 19
    Eng: 49
    Stats: 5/2/4/3/92
    Condition: PAR 10%
    Boosts/Drops: +2 Spe,
    Abilities: Blaze, Speed Boost (DW)

    The Wanderer
    [​IMG]
    Quass the Gallade
    Hp: 27
    Eng: 73
    Stats: 5/3/3/4/80
    Condition: PAR 10% / BRN
    Boosts/Drops: Spe 20
    Abilities: Steadfast, Justified (DW)​


    Round 3: This is the end...
    Both Pokemon begin to charge a powerful attack, unless Blaziken gets para hax, The Wanderer as lost the game. Blaziken charges its fist with a dancing fire that shines brighter than the sun, he runs forward and KOes Gallade! Blaziken and Galladiator are the victors!

    Calcs (open)
    *Both pokemon are charging
    (par1000/10000=6913) Blaziken uses Blitz Punch -21eng, (14+11)+3+7.5-4.5=-31Hp Gallade, -10Hp Blaziken
    Gallade fainted!



    Galladiator
    [​IMG]
    Kyle the Blaziken
    Hp: 9
    Eng: 28
    Stats: 5/2/4/3/92
    Condition: PAR 10%
    Boosts/Drops: +2 Spe,
    Abilities: Blaze, Speed Boost (DW)

    The Wanderer
    [​IMG]
    Quass the Gallade
    Hp: -4
    Eng: 73
    Stats: 5/3/3/4/80
    Condition: PAR 10% / BRN
    Boosts/Drops: Spe 20
    Abilities: Steadfast, Justified (DW)​

    Prizes
    I get 3UC

    Galladiator gets 2CC and a win
    *Blaziken gets 3MC

    The Wanderer gets 2CC and a lose
    *Gallade gets 3MC


    Good game to both sides!
  11. The Wanderer

    The Wanderer

    Joined:
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    Messages:
    2,572
    Tch, not this time.

    Ah well, GG guys.
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,874
    Wow, I didn't think that would actually work.

    GG Wanderer. Maybe we can have a rematch sometime.
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