Completed The Great Arby's Faceoff: 4v4 Doubles, NyxNocturne vs Tortferngatr (Ref DA8828

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#1
Originally Posted by Fat NyxNocturne
Issuing an open Challenge!

4v4 Doubles
3 Day DÄ time
2 Recovers/5 Chills
Arena: A typical Arby's fast food restaurant. The patrons have all fled, leaving the entire complex free of distractions and usable.
Originally Posted by Fat Tortferngatr
Accepting.

All abilities
No items
Switch=OK

Nidoran♂(Duke Nukem)(M)
Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 42(50* .85=42.5 Rounded down to 42)

EC:1/9
MC:1
DC:1/5

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Confusion
Head Smash
Sucker Punch

Thunderbolt
Ice Beam
Sludge Bomb


Shellder(Clamps)(M)
Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: ****(+)
Def: ****
SpA: **
SpD: *
Spe: 34(40*.85=34)


EC:2/6
MC:0
DC:1/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Payback
Explosion
Hidden Power 7(Ground)


Togepi(John Egbert)(M)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type:
:Normal:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Abilities:
Hustle:(Can Be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace:(innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck(DW):(innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time..

Stats:
HP: 90
Atk: (-)
Def: ***
SpA: **
SpD: ***
Spe: 23(20*1.15-23)


EC:0/9
MC:0
DC:0/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Encore
AncientPower
Follow Me
Bestow

Nasty Plot
Future Sight
Morning Sun

Telekinesis
Flamethrower
Psychic

Budew(Rose Lalonde)(F)
Nature:Sassy (Adds * to Special Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Natural Cure:(innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Leaf Guard:(DW)(innate)In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: ****(+)
Spe: 48(55*.85->48.5.->48)

EC:0/9
MC:0
DC:0/5

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Sleep Powder
Extrasensory
Leaf Storm

Shadow Ball
Toxic
Venoshock



Snover [Frostbite] Male
Nature: Relaxed (+* defense, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed. Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.

Stats: 60/62/50/62/60/40

HP: 100
Atk: ***
Def: *** (+)
SpA: ***
SpD: ***
Spe: 34 (-)

EC: 3/6
MC: 1
DC: 3/5

Abilities:

Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so.
Ability 2: Soundproof (DW, not activated): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Attacks:
Powder Snow (*)
Leer (*)
Razor Leaf (*)
Icy Wind (*)
Grasswhistle (*)
Swagger (*)
Mist (*)
Wood Hammer
Ice Shard

Skull Bash (*)
Leech Seed (*)
Growth (*)

Blizzard (*)
Energy Ball (*)
Hidden Power [Fire, 7 power/5 energy] (*)


Syclar [Freeze] Male
Nature: Rash (+* special attack, -* special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats: 40 / 76 / 35 / 74 / 34 / 91

HP: 90
Atk: ***
Def: **
SpA: **** (+)
SpD: * (-)
Spe: 91

EC: 4/6
MC: 0
DC: 3/5

Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician (DW, not yet activated): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


Attacks:
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail

Earth Power (*)
Tail Glow (*)
Spikes (*)

Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break



Krillowatt [Float] Female
Nature: Lonely (+* in Attack, -* in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats: 151 / 84 / 73 / 83 / 74 / 105

HP: 120
Atk: **** (+)
Def: ** (-)
SpA: ***
SpD: ***
Spe: 105

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor (DW, not yet activated): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)

Wild Charge (*)
Scald (*)
Ice Beam (*)


Numel (Flare) (F)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate, DW, not yet activated) This Pokemon moves at its own pace and cannot be confused by any method.

Stats: 60/60/40/65/40/35
HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-15%)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Amnesia
Flame Burst

Heat Wave
Yawn
Stockpile

Flame Charge
Earthquake
Rock Slide
Will O' Wisp


Nyx, pokemon
Tort, pokemon and actions
Nyx, actions

ACTION
 
#3
Hmm. I thought for certain he would use at least one evolved Pokemon. No matter.

"Go, Frostbite and Float!"

Frostbite (waves his arms up and down in such a way that it takes up 10% of his energy-for whatever reason a blast of wind and hail blows into the Arby's. Snow Warning was given about the matter.)
Float

"Frostbite-start things off with a Icy Wind,then Blizzard them both. Finish by Leech Seeding Togepi-but if Togepi swaps out to Budew, use another Icy Wind instead."

Float-Trace Togepi's Serene Grace, then launch some Muddy Water at them! Scald Nidoran/any replacements right after that."

(Also, I'm pretty sure you can't switch until the third action.)
 
#4
KRILLOWATTTTTTTTTT
I chose not to use my evolveds. They deserve a rest.

Anyways..
John, start thing off with Follow Me!Hey, over here! Next, use Flamethrower on that Snover! Finish up with a Nasty Plot!

Follow Me, errybody>Flamethrower Snover>Nasty Plot

Duke, its time for you play hardball.
Start off with Head Smash on that Krillowatt, hitting him and trying to push him into the kitchen area! Next, use Helping Hand on John! Finish the round up by Tackling Krillowatt, hopefully pushing it into the kitchen(If not already there), or into the deep fryer if you are there!

Head Smash Krill into kitchen>Helping Hand John> Tackle Krill into kitchen/ deep fryer
 
#6
Aaaah, Arby's. The land of greasy burgers, weird cokey-ice creamy combinations, and other, less healthy things, populated by overweight customers with sagging pants and multiple chins, as well as pimply high-schoolers with labeled baseball caps.

This is the American Dream.

As of April 5, 2011, AD (hoho), though, there are neither customers nor employees in this particular establishment. They've all been driven out by the impending destruction this fast-food joint will suffer at the hands of two trainers, duking it out for the lulz.

You monsters.


Duke Nukem (Nidoran♂) (M (I am aware of the redundancy))
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Head Smash (Float) ~ Helping Hand ~ Tackle (Float)


John Egbert (Togepi) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Follow Me ~ Flamethrower (Snover) ~ Nasty Plot



Frostbite (Snover) (M)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Icy Wind ~ Blizzard ~ Leech Seed (John Egbert)


Float (Krilowatt) (F)
HP: 120
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Trace (Serene Grace) ~ Muddy Water ~ Scald (Duke Nukem)

Round 1: Oh The Weather Outside Is Frightful, But We're Inside So I Don't Give A Fuck

John Egbert starts things up with a Follow Me, using psychic energy to draw his opponents' attention to him. Float is undeterred, and Trace's John's Serene Grace anyway. Her newfound elegance doesn't help her much against Duke Nukem's powerful Head Smash, though, which sends the surprised jumbo shrimp flying towards the door to the kitchen. Frostbite breaths an Icy Wind all around the room, the cold lowering their speed.

Duke Nukem fires a flare of blue light at John, giving a rousing Helping Hand to power up John's attack! The drink-dispenser explodes into showers of brown, frothing liquid! The faucets rocket off into the air, their abandoned pipes sprouting water in torrents! A tsunami of water, soda, discarded food, chairs, etc rises up in a Muddy Water, crashing down on the battlefield and lowering Frostbite's and Duke Nukem's accuracy!

And mine.

Ew, what is this stuff...

Anyway, Frostbite sucks in air and blasts out a humongous Blizzard, which John Egbert avoids, and Duke Nukem, to his discontent, does not, as the...liquid he was swimming in freezes him in place. John retaliates by spitting a crackling Flamethrower at Frostbite, dealing some massive damage!

Fixated at John Egbert's shiny psychic 'I'M A DISTRACTION" sign imprinted into her brain, Float sucks up some of the waste high sludgy water and sprays a Scald at the egg, boiling it tender inside its shell. Frostbite takes aim and Leech Seeds John, siphoning off energy to recover from the powerful hit. Mindless of its new parasite, John forms a Nasty Plot on how to deal with its foes with sharply raised Special Attack. Duke Nukem wrenches itself free of the ice and Tackles Float through the kitchen, filling the room with (human) ankle-high water.

With the cheap windows nearly caved in from being battered by hail and brown goop all over the floor (my shoes dammit), this round sure was intense!


Duke Nukem (Nidoran♂) (M)
HP: 47
Energy: 80%
Boosts/Drops: -1 Acc
Others: N/A


John Egbert (Togepi) (M)
HP: 54
Energy: 81%
Boosts/Drops: +2 SpA
Others: Leech Seed (5 Actions), Follow Me


Frostbite (Snover) (M)
HP: 56
Energy: 80%
Boosts/Drops: -1 Acc
Others: N/A


Float (Krilowatt) (F)
HP: 96
Energy: 89%
Boosts/Drops: N/A
Others: Traced Serene Grace

Conditions: Hail breaks windows in 1 round, ankle deep water 5% chance of slipping while moving (like ducking behind tables or physical attacks)\

Nyx has 78.0555556% of his health left.

Tort has 83.4146341% of his health left.

Sorry for the wait, procrastination, school, and annoying urges to sleep (pfft) dull my wpm.

Nyx, your turn.
 
#7
HOPY SHIT
Well, I expected that.
Duke:
Duke,start by pushing Float into the deep fryer with Tackle(BURN BABAY BURN)!
Next,hit him with a Sludge Bomb! Keep him in the kitchen,away from John, with a Fury Attack!
Tackle Float into deep fryer>Sludge Bomb[Float]>Fury Attack[Float]
John:
Okay,Johnny Boy, lets blast that treebeast with a powerful Flamethrower!
Next, utilize your Future Sight to hit that Krillowatt IN DA FUTURE. Lastly, replenish yourself with a nice Morning Sun.
If that first Flamethrower doesn't KO Snover, use Flamethrower again.
Flamethrower[Frostbite]>Future Sight[Float]/Flamethrower Snover if the 1st one doesn't KO>Morning Sun/Flamethrower if the two previous don't KO
 
#8
I find it's the land of awesome but pricey drive-thru roast beef sandwiches and useful subs that can be frozen for lunches, but meh.

Anyways, Frostbite, use Energy Ball against John Eggbert- without Helping Hand, I calculate Togepi will only have enough power to 3-hit KO you. After that, Blizzard them-and finish things with another Energy Ball. Provided hax doesn't claim you, Togepi should fall quickly.

Float-Wild Charge at Togepi and get away from the frier, then Scald Togepi again! If Togepi's still out and Frostbite's down, he should be Wild Charged, otherwise Hydro Pump Nidoran. You can swim while executing your attacks, so your shouldn't have to worry about the water tripping you up.
 
#9
Between this round and the last:

[insert picture here]
Darkamber8828
HP: 5
Energy: -46.379%
Boosts/Drops: -2 Speed
Others: Procrastinator (Flavor writing *.5) (many, many actions left)
Actions: Wake Up Early ~ Do Homework ~ School With Many Tests ~ Martial Arts ~ Tennis ~ Eat With Annoying Relatives ~ Play Okamiden ~ Play Umineko ~ Hide Under Bed ~ Take Shower While Extremely Paranoid ~ Sleep While Jumping At Small Noises ~ Nightmare ~ Wake Up Late ~ Martial Arts ~ Piano Lesson ~ Dragged Along to Shopping by Parents With No Laptop

And that is my excuse.

But that's ok, because I'm good now.


Duke Nukem (Nidoran♂) (M)
HP: 47
Energy: 80%
Boosts/Drops: -1 Acc
Others: N/A
Actions: Tackle (Float) ~ Sludge Bomb (Float) ~ Fury Attack (Float)


John Egbert (Togepi) (M)
HP: 54
Energy: 81%
Boosts/Drops: +2 SpA
Others: Leech Seed (5 Actions), Follow Me
Actions: Flamethrower (Frostbite) ~ Future Sight (Float) / Flamethrower (Frostbite) ~ Morning Sun / Flamethrower (Frostbite)


Frostbite (Snover) (M)
HP: 56
Energy: 80%
Boosts/Drops: -1 Acc
Others: N/A
Actions: Energy Ball (John Egbert) ~ Blizzard (John Egbert) ~ (Energy Ball (John Egbert)


Float (Krilowatt) (F)
HP: 96
Energy: 89%
Boosts/Drops: N/A
Others: Traced Serene Grace
Wild Charge (John Egbert) ~ Scald (John Egbert) ~ Wild Charge (John Egbert) / Hydro Pump (Duke Nukem)

Round 2: Cold Ankle-High Carbonated Water Mixed With Mushy Bread And Ketchup Packets

Float crackles as she summons sparks to her body, and shoots out of the kitchen in a Wild Charge, slamming John Egbert into a convenient chair. Duke Nukem jumps over and Tackles him back into the kitchen. Frostbite draws power from the frozen food section and fires an Energy Ball, sending him spinning off the chair into a wall. He rebounds off the crater and blasts a mighty Flamethrower back at Frostbite, wounding him heavily.

Float leans out the door and spits another Scald at John, but is cut off by a Sludge Bomb from Duke Nukem. Frostbite draws on cold energy reserves and releases a powerful Blizzard, which, unfortunately for John Egbert, strikes dead on! Gasping from the heat and cold and pain, poor guy, he responds with a second Flamethrower.

Float KOs him with a Wild Charge.

Darn.

Duke Nukem, infuriated by his partner's untimely doom, furiously Fury Attacks Float in a furious flurry of fighting, stabbing him 3 times in his murderous frenzy. Frostbite grins in relief and Energy Balls Duke Nukem as the hail finally bursts through the window.

Y'know what's worse than ankle-high carbonated water mixed with mushy bread and ketchup packets?

COLD ankle-high carbonated water mixed with mushy bread and ketchup packets.


Duke Nukem (Nidoran♂) (M)
HP: 39
Energy: 67%
Boosts/Drops: N/A
Others: N/A


John Egbert (Togepi) (M)
HP: 0
Energy: 0%
Boosts/Drops: +2 SpA
Others: Leech Seed (2 Actions), Follow Me


Frostbite (Snover) (M)
HP: 10
Energy: 63%
Boosts/Drops: N/A
Others: N/A


Float (Krilowatt) (F)
HP: 74
Energy: 72%
Boosts/Drops: N/A
Others: Traced Serene Grace

Conditions: Hailing, ankle deep water 5% chance of slipping while moving (like ducking behind tables or physical attacks)\

Nyx, send out your new pokemon. Tort, actions. Nyx, actions.
 
#11
"Alright, good job everyone."

"Float-trap Budew and Nidoran in a Whirlpool with yourself! Don't let them or their attacks get out and hit Frostbite! Inside the pool, Wild Charge at Nidoran then launch an Ice Beam to finish Nidoran!"
"Frostbite-Leech Seed on Nidoran, Blizzard both of them, then finish by launching ANOTHER Blizzard at them!
If it doesn't seem like Float's Whirlpool will work to keep attacks in, use Ice Shard against Nidoran!"
 
#12
Duke Nukem-
Alright, Duke, let's go all out and SLUDGE BOMB the hell out of the Snover!
Sludge Bombx3 against Snover/ whatever else I can
Rose Lalonde- Counter this horrid Whirlpool by firing a powerful Leaf storm directly at Float the Krillowatt! Then spray the lil' Shrimp with a Sleep Powder! Finally, use a little Mega Drain to Float him down!
Leaf Storm Float~Sleep Powder Float~Mega Drain Float
 
#14
Everyone on irc, especially me, was kinda fuzzy on the mechanics of Whirlpool. Smash says getting hit in the face with SE STAB 14 base power moves is enough to snap you out of it, and I guess that’s true.


Duke Nukem (Nidoran♂) (M)
HP: 39
Energy: 67%
Boosts/Drops: N/A
Others: N/A
Actions: Sludge Bomb (Frostbite) ~ Sludge Bomb (Frostbite) ~ Sludge Bomb (Frostbite)


Rose Lalonde (Budew) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Leaf Storm (Float) ~ Sleep Powder (Float) ~ Mega Drain (Float)


Frostbite (Snover) (M)
HP: 10
Energy: 63%
Boosts/Drops: N/A
Others: N/A
Actions: Leech Seed (Duke Nukem) ~ Blizzard / Ice Shard (Duke Nukem) ~ Blizzard / Ice Shard (Duke Nukem)


Float (Krilowatt) (F)
HP: 74
Energy: 72%
Boosts/Drops: N/A
Others: Traced Serene Grace
Actions: Whirlpool ~ Wild Charge (Duke Nukem) ~ Ice Beam (Duke Nukem)

Round 3: Beautiful Dreamer, Bombardments of Sludge

Float sticks her antennae in the water and makes a gaping Whirlpool, sucking Rose Lalonde, Duke Nukem, and an unhappy Frostbite inside. Equal opportunity whirlpools, get your own today. This one seems to be fading away, as Float can’t keep up the spinning as she gets painfully Leaf Storm’d from Rose. Duke Nukem, happy to be free, spits out a Sludge Bomb at Snover, who is KO’d. Poor thing.

Float, aggrieved at her partner’s loss, recovers from her painful battering and slams Duke Nukem with a crackling Wild Charge…but then sinks to the floor, snoring shrimp-snores, as Rose’s Sleep Powder takes effect. Duke Nukem takes the opportunity to aim another Sludge Bomb at Float.

Float, snoozing, grunts in pain as it takes a Mega Drain and Sludge Bomb combo, and springs to her feet, ready to do battle once more!



Duke Nukem (Nidoran♂) (M)
HP: 7
Energy: 43%
Boosts/Drops: N/A
Others: N/A


Rose Lalonde (Budew) (F)
HP: 82
Energy: 82%
Boosts/Drops: -1 Special Attack
Others: N/A


Frostbite (Snover) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A


Float (Krilowatt) (F)
HP: 17
Energy: 72%
Boosts/Drops: N/A
Others: Traced Serene Grace

Conditions: Hailing, ankle deep water 5% chance of slipping while moving (like ducking behind tables or physical attacks)\

Nyx has 49.7222222% of his health left.

Tort has 50.4878049% of his health left

Well, although he's still winning, that went…less than well…for Tortferngatr. That Ice Shard substitution wording was pretty vague, I don’t think Snover would know if the Whirlpool would block attacks or not, so…yeah. Sorry Tort.

Sorry both for lateness, school computer crashes a lot, and I don’t have my old excel sheet since I’m not working on the good computer, so I needed to do some stuff over again, which took a while.
 
#15
...Dangit.

...Go, Flare!


Numel (Flare) (F)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)

...Also, we're still using the PM'd, pre-changes stats, right? (saying because Numel is highly effected.)
 
#17
Alright, Duke, let's play hardball, shall we?
Let's start by using Sludge Bomb on Shrimpy! Then use Ice Beam on Numal/ Sludge Bomb on Krillowatt if it isn't KOed. Then use Helping Hand on Rose!
Sludge Bomb Krillowatt> Ice BEam Numel/Sludge Bomb Krillowatt>Helping HAnd
Rose: Start by using Toxic on Numel! Nextly, use Sleep Powder on Numel! OR Toxic on Numel again if he dodges somehow! Lastly, blast Numel with a powerful Venoshock!
Toxic Numel>Sleep Powder Numel/Toxic if missed>Venoshock Numel
 
#18
"The one thing you're forgetting-that Nidoran seems like it'll faint in a faint breeze. (also, shouldn't Budew be at -1, due to drop decay from Leaf Storm?)

Float-you're most likely going to survive that first bomb, so intercept that Toxic attack from Budew- then Ice Beam Budew repeatedly!yay magic guard

Flare-take no chances. Play things safe with an Ember against Nidoran-that ought to finish it off, if it doesn't the Hail will-then Flame Charge straight at Budew twice!"
 
#19

Duke Nukem (Nidoran♂) (M)
HP: 7
Energy: 43%
Boosts/Drops: N/A
Others: N/A
Actions: Sludge Bomb (Float) ~ Ice Beam (Flare) / Sludge Bomb (Float) ~ Helping Hand


Rose Lalonde (Budew) (F)
HP: 82
Energy: 82%
Boosts/Drops: -1 Special Attack
Others: N/A
Actions: Toxic (Flare) ~ Sleep Powder (Flare) / Toxic (Flare) ~ Venoshock (Flare)


Flare (Numel) (F)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Ember (Duke Nukem) ~ Flame Charge (Rose Lalonde) ~ Flame Charge (Rose Lalonde)


Float (Krilowatt) (F)
HP: 17
Energy: 72%
Boosts/Drops: N/A
Others: Traced Serene Grace
Actions: Block Toxic ~ Ice Beam (Rose Lalonde) ~ Ice Beam (Rose Lalonde)

Round 4: Heroic Sacrifices and Vizzini Gambits

Float moves in front of Flare to shield him. Awwww. Rose Lalonde and Duke Nukem fire a poisonous assault of Toxic and Sludge Bomb, but it holds on by the chitin of her shell (i.e. barely). Flare thoughtfully moves out from behind Float and KOs Duke Nukem with an Ember.

Float, weak but charged with victory, blasts an Ice Beam at Rose, sending her tumbling back. Rose struggles to her feet (no limbs :/ ) and releases a Sleep Powder at Flare, dropping it in its tracks.

Float lets off a second Ice Beam, which Rose takes with a grimace and fires a Venoshock at Flare.


Duke Nukem (Nidoran♂) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: N/A


Rose Lalonde (Budew) (F)
HP: 46
Energy: 65%
Boosts/Drops: N/A
Others: N/A


Flare (Numel) (F)
HP: 88
Energy: 98%
Boosts/Drops: N/A
Others: Sleep’d


Float (Krilowatt) (F)
HP: 2
Energy: 50%
Boosts/Drops: N/A
Others: Trace’d Serene Grace, Toxic’d (dpt: who cares)

Conditions: Hailing, ankle deep water 5% chance of slipping while moving (like ducking behind tables or physical attacks)

nyx pokemon, tort then go, nyx go
 
#21
"I'd shock that Shellder into oblivion to start with, but that would be too easy.

Flare-Yawn at Shellder, Heat Wave at them both, then launch a Will O' Wisp at Shellder!
Float-let's end things off with an Ice Beam at Budew, a Thunder at Shellder, and another Ice Beam at Budew!"
 
#22
Alright, let's Rock and Roll!
Rose Lalonde-
Alright, Rose, let's start by going for a powerful Mega Drain on Float!
That'll off the shrimp,leaving you to Sleep Powder that Numel, then blast it with Toxic!
Mega Drain Float>Sleep Powder Numel>Toxic Numel
CLAMPS CLAMPS CLAMPS
CLamps, do what you do best and start the match off by Protecting yourself from the Yawn! Next, go for the Clamp on Numel!
Lastly, use Clamp again!
Protect>Clamp Numel>Clamp Numel again
Its coming down to the wire, but lets not get hasty,guys!
 
#23
I feel like I’m saying this too much, but “sorry for the lateness”. My excuse today is that I have a horrible fever and have been busy barfing up my insides.


Clamps (Shellder) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Protect ~ Clamp (Flare) ~ Clamp (Flare)


Rose Lalonde (Budew) (F)
HP: 46
Energy: 65%
Boosts/Drops: N/A
Others: N/A
Actions: Mega Drain (Float) ~ Sleep Powder (Flare) ~ Toxic (Flare)


Flare (Numel) (F)
HP: 88
Energy: 98%
Boosts/Drops: N/A
Others: Sleep’d
Actions: Yawn (Clamps) ~ Heat Wave ~ Will-O-Wisp (Clamps)


Float (Krilowatt) (F)
HP: 2
Energy: 50%
Boosts/Drops: N/A
Others: Trace’d Serene Grace, Toxic’d (dpt: who cares)
Actions: Ice Beam (Rose Lalonde) ~ Thunder (Clamps) ~ Ice Beam (Rose Lalonde)

Float summons the last of her strength and fires off a final Ice Beam at Rose Lalonde, who finishes her off with a Mega Drain. Clamps closes his shell and creates a shield of Protect, preventing the contagious sleepiness (ugh it’s like 2:00) from Flare’s Yawn as she shakes off his own sleep…which rebounds and flies straight at OH SH-

That last bit was a lie.

But I really am sleepy.

Uh, anyway.

Rose Lalonde gives her a[nother] dose of his own medicine with Sleep Powder, and Clamps…Clamps.

Meaningful name, that.

Rose Lalonde Toxics the sitting duck camel, and Clamps Clamps again. Go figure. Flare is startled to wakefulness from all the originality packed into one fast-food restaurant, and Heat Waves, firing off a humongous blast of hot air at his opponents and steam-cooking them.

Mmm, clams and…and…rosebuds.

Are those edible at all?


Clamps (Shellder) (M)
HP: 78
Energy: 83%
Boosts/Drops: N/A
Others: Clamping


Rose Lalonde (Budew) (F)
HP: 10
Energy: 49%
Boosts/Drops: N/A
Others: N/A


Flare (Numel) (F)
HP: 35
Energy: 85%
Boosts/Drops: N/A
Others: Toxic (1 DPA, 2 next round), Clamp'd


Float (Krilowatt) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: ded

Nyx has 24.4444444% of his health left.

Tort has 30.4878049% of his health left.



nyx go
 
#24
No worries, Darkamber. Just get better!
And I'm all for originality, but I needed that tasty x4 damage output!
Anywasy, let's do this guys!
Clamps-, go for a powerful Clamp on Numel
Then, use another Clamp on Numel! FInally, use rock blast on Syclar!Try to blast him into the kitchen!(FOR ONCE)
Rose- Oh rosie, you beautiful Flower you. Start with a Worry Seed on Syclar to give the bug some Insomnia. Next, use Leaf Storm on Numel!(if hes not dead yet) If he's already Koed, use Toxic on Syclar! Otherwise, use Venoshock on Syclar!
CLAMPS
CLamp Numel>Clamp Numel>Rock Blast Syclar
Rose
Worry Seed Syclar>Leaf Storm Numel(if alive)/Toxic Syclar(if Numels dead)>Toxic Syclar/Venoshock Syclar
 
#25
"Again, I beat your mon before it can do anything to mine. Freeze, use Blizzard against them both-then use Hidden Power Electric to fry that Shellder! Finish with Bug Buzz!

Flare...just use Yawn at close range against Shellder, then fire a Will O' Wisp for some bonus status! If you're still able to battle, use Flame Burst directly into Shellder's mouth!"
 
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