The Great Melee: Sinnoh Edition

So, this functions somewhat like five separate melees occurring at once. There are five completely separate arenas. Players will PM me five mons, one for each arena. As soon as a melee resolves with only one Pokemon alive in that arena, that Pokemon will be frozen with its end of round stats. Once all melees have been resolved, the winners will be put into a neutral arena to finish each other. Last player with a Pokemon standing wins the whole thing.

I will cap this at eight players for my own sanity and payment efficiency.

Let me be clear: This will be a long time-commitment for a battle slot. A long, long commitment.

General rules for the match are as follows:
Items=On
Abilities=All
DQ=Highest number of unfainted Pokemon held by a trainer*days. I will respect a similar deadline. Violators will idle for an action.
Mega evolutions=4
Recovers/Chills=Unlimited
2 Substitutions

Below are the five arenas. I reserve the rights to change rules at will if needed.

Deep in the forest, the most powerful of Pokemon dwell. Some are predatory. Some are not. Either way, they see you battling.
That bothers some of them. They might not interfere, but then again... they might.

Flavor-wise, this is a deep section of a forest with dense vegetation and occasional streams. It would be quite easy to get lost if you weren't very familiar with it, but for the purposes of the battle you found your way just fine.

Arena effects:
-All weather will take a round to appear after it is summoned. The round to appear will be counted in the total rounds it can be up. The cloud and tree cover also prevents screens from being summoned. If Defog is used, these restrictions are null for the remainder of the battle.
-If Defog is used, a Staraptor will appear at the end of the round and attack the Pokemon with the smallest Size Class each action. It will have 50 HP and 50 EN. AI moves will be determined by myself at the end of every round, before any orders are sent, and verified by some independent judge.
-If a Fire-move is used, a Scyther will use Fury Cutter every action on the mon that used it until it is fainted. Scyther will have 50 HP and unlimited energy. If multiple Pokemon have used a fire-move, Scyther will instead use U-Turns on targets determined at random.
-If an Ice-move is used, a Torterra will use Grass Knot every action on the heaviest Pokemon on the field until it is fainted. Torterra will have 50 HP and unlimited energy. If multiple users have used an ice-move, Torterra will target at random.
-Knocking out a Torterra or Scyther you did not summon will restore 30 HP and 30 EN. Knocking out Staraptor will earn 30 HP and 30 EN.

Surrounded by screaming, rabidly ultra-conservative fans, a Contest takes place. Unlike normal contests, though, this one will be determined by a melee between the finalists.

Creativity is encouraged in this arena. With orders, contestants will send me a preferred reward. Should they be deemed the most beautiful/creative/whatever, they will earn this reward. Should they be deemed the least beautiful/creative/whatever, they will have this reward deducted from their end of round totals. Options for rewards are 30 HP, 20 HP AND 20 EN, and 30 EN. In essence, you are appealing while trying to knock out your foes.

In the darkness of the tunnels beneath Mount Coronet, wild Pokemon thrive and prosper. Now you disturb their sacred sanctums. They might have a problem with this.

-Dark moves have +3 BP.
-Signature moves have +3 BP, or -2 EN for signature moves that do not deal damage.
-At the end of every round, a weak Wild Pokemon with 30 HP and 25 EN will appear. It will pick its target at random every round. It's orders will work like Celestic Wood's Staraptor.
-Moves with the word "Magnet" in them have +3 BP. The ability Magnet Pull guarantees that the user gets a critical hit when it attacks.
-Chills restore 18 EN. Recoveries restore 5 more HP.
-The use of the move Flash will automatically end the wild Pokemon spawning, recovery and chill buff, and dark move buff. However, a Golem with 50 HP will appear and spam Earthquake every action at the end of the round that Flash is used. Should the user of Flash be immune to Earthquake, a 50 HP Crobat will appear and use Air Cutter to hit all combatants at the end of every action until knocked out. Knocking out Crobat or Golem will restore 30 HP and 30 EN.

Friendship is magic.

There. I said it.

Anyway, inside of a park dedicated to fostering friendship, there is a generally pleasant atmosphere. Battles are rare and frowned upon, so try to keep this quick, okay? This is another arena that encourages flavor. Basically, I expect some story of how your trainer avatar (you can make one up for the battle) did something with the Pokemon battling. The best story will increase all Pokemon's stat stages by 1 until they are knocked out or the Final Round is entered. It will also restore 10 HP and EN at the start of the round. The worst story will have the opposite effects, reducing all stages by 1 and the HP and EN by 10.

Return has max power in this arena regardless of circumstances. Frustration is unusable. Spread moves are very much frowned upon and will bar you from winning best story for the round.

In the back of a spectacular mansion, a walled garden seals in some of the most rare and treasured Pokemon you can find in Sinnoh. In order to protect the delicate, mostly baby, Pokemon who live in this rare home, certain rules are set. All challengers are expected to hold back with their stronger Pokemon in hopes that none of the weaker ones roaming around get hurt.

In game this is treated as follows:
-Baby Pokemon have +3 ranks added to their stats and restore 3 HP/action
-LC Pokemon who have never been fully evolved (with the exception of Porygon) have +2 ranks added to their stats and restore 2 HP/action
-All other NFEs have +1 ranks added to their stats and restore 1 HP/action
-Mega-evolution is impossible


TEAMS

Leethoof

Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Born and raised in the harsh conditions of the Oreborough Mines, Boggle uses his past to his advantage. A confident and tricky survivalist, he is a dirty fighter, and will not hesitate to backstab supposed "allies" at a moment's notice, if it benefits him. One exception is his partner-in-crime-and-life Stasis, who he bonded with at an early age. Stasis often keeps Boggle's ruthlessness and arrogance in check, and has mellowed him slightly over the years.

Type: Poison/Fighting

Abilities: Anticipation/Dry Skin/Poison Touch (DW)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Dual Chop, Earthquake, Faint Attack, Fake Out, Feint, Focus Punch, Foul Play, Giga Impact, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Stone Edge, Sucker Punch, Super Fang, Thunderpunch, X-Scissor
Special: Dark Pulse, Focus Blast, Hyper Beam, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Sludge Wave, Vacuum Wave, Venoshock
Other: Double Team, Endure, Helping Hand, Me First, Nasty Plot, Protect, Quick Guard, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Torment, Toxic, Work Up


Voodoom (Stasis) (F)
Nature
: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Stasis lives under the shadow of her past in the Oreborough Mines always. Whereas Boggle and Don himself have used the experiences to strengthen themselves, Stasis is battered and scarred by the tough life. Although she is shy and timid usually, she is quick to anger. She uses her pent-up rage and sadness in battle effectively, but she must lean on Boggle's suave confidence to keep her up to par off the battlefield.

Type: Fighting/Dark

Abilities: Volt Absorb/Lightningrod/Motor Drive (DW)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
Physical: Astonish, Beat Up, Brick Break, Close Combat, Counter, Drain Punch, Drill Run, Earthquake, Faint Attack, Focus Punch, Foul Play, Ice Punch, Low Kick, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Rock Slide, Stone Edge, Wild Charge, Wrap
Special: Aura Sphere, Dark Pulse, Electroweb, Focus Blast, Hidden Power 7, Hyper Beam, Psychic, Shock Wave
Other: Baton Pass, Charge, Copycat, Double Team, Endure, Follow Me, Grudge, Helping Hand, Imprison, Magic Coat, Mimic, Pain Split, Perish Song, Protect, Snatch, Substitute, Swagger, Taunt, Thunder Wave, Torment, Toxic


Solrock [Ra] (genderless)
Nature: Quiet (+Special Attack, -Speed)

Ra is an interesting Pokemon. Somehow, he feels as if he is meant for something great. However, long from his extraterrestrial home, he is awkward and never seems to fit in anywhere. However, he holds a mysterious and fragmented mind, with many secrets, unbeknownst even to him...

Type: Rock/Psychic

Abilities: Levitate

Stats:
HP: 100
Attack: 3
Defense: 3
Sp. Attack: 3 (+)
Sp. Defense: 3
Speed: 60 (-)
Diameter Class: 2
Rock Class: 5
Rank Total: 17

EC: ...
MC: 0
DC: ...

Attacks:
Physical: Bulldoze, Earthquake, Explosion, Iron Head, Rock Slide, Rock Throw, Rock Tomb, Selfdestruct, Smack Down, Stone Edge, Tackle, Zen Headbutt
Special: Ancientpower, Confusion, Earth Power, Fire Blast, Fire Spin, Flamethrower, Grass Knot, Overheat, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Solarbeam
Other: Cosmic Power, Embargo, Endure, Flash, Gravity, Harden, Heal Block, Helping Hand, Light Screen, Magic Coat, Mimic, Morning Sun, Pain Split, Protect, Psych Up, Reflect, Safeguard, Sandstorm, Stealth Rock, Telekinesis, Toxic, Trick Room, Will-o-wisp, Wonder Room


Probopass (Slag) (M)

Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

A quiet and scholarly individual, Slag never intends to fight. In an ideal situation, he could conduct his studies and exploration in complete peace. However, such situations rarely exist and Slag has come to depend on and utilize his mini-noses to befuddle and defeat his opponents. Then, he uses them to help in his quest for discovery, as originally intended.

Type: Rock/Steel

Abilities: Sturdy/Magnet Pull/Sand Force (DW)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 34 (40/1.15) (-10% evasion)
Short Class: 3
Magnetic Force Class: 7
Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Physical: DynamicPunch, Earthquake, Fire Punch, Head Smash, Ice Punch, Magnet Bomb, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Spark, Stone Edge, Tackle
Special: Ancientpower, Dazzling Gleam, Discharge, Earth Power, Flash Cannon, Hyper Beam, Power Gem, Shock Wave, Thunder, Thunderbolt, Volt Switch, Zap Cannon
Other: Block, Double Team, Endure, Iron Defense, Lock-On, Magic Coat, Magnet Rise, Mimic, Pain Split, Protect, Rest, Sandstorm, Stealth Rock, Substitute, Taunt, Thunder Wave, Torment, Toxic


Koffing (Mortimer) (M)
Nature
: Quiet (+1 SpA, -15% Speed) (-10% Evasion)

Type: Poison

Abilities: Levitait

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Assurance
Clear Smog
Selfdestruct
Sludge
Gyro Ball
Sludge Bomb
Haze
Explosion

Destiny Bond
Pain Split
Toxic Spikes
Psybeam
Spite

Toxic
Venoshock
Flamethrower
Protect
Thunderbolt
Will-o-wisp
Taunt
Torment
Infestation


Maxim

Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)

Type
Dragon/Flying


Abilities:
Intimidate/Moxie (H)


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (33/85):
Level Up:
Bite
Crunch
Double Edge
Dragonbreath
Dragon Claw
Dragon Tail
Ember
Fire Fang
Fly
Focus Energy
Headbutt
Leer
Rage
Thunder Fang
Zen Headbutt

Egg:
Dragon Dance
Dragon Pulse
Endure
Hydro Pump
Shadow Claw
Twister

Tutor:
Draco Meteor
Heat Wave
Outrage
Refresh
Roost

TM:
Brick Break
Defog
Fire Blast
Protect
Rock Slide
Shadow Claw
Substitute


Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 1
AC: 5/5

Attacks (58/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card

Tutor:
Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Iron Tail
Seismic Toss
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Giga Impact
Power Up Punch
Protect
Retaliate
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn


Salazar [Emboar] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Fire/Fighting


Abilities:
Blaze/Reckless (H)


Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (65/1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (31/82):
Level Up*:
Arm Thrust
Assurance
Defense Curl
Ember
Flame Charge
Flamethrower
Flare Blitz
Hammer Arm
Head Smash
Heat Crash
Odor Sleuth
Roar
Rollout
Smog
Tackle
Tail Whip
Take Down

Egg:
Body Slam
Endeavor
Heavy Slam
Magnitude
Sleep Talk
Yawn

Tutor:
Blast Burn
Fire Pledge
Thunder Punch

TM:
Fire Blast
Grass Knot
Poison Jab
Protect
Scald
Taunt
Wild Charge


Lopunny [Niki] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +17% Accuracy)

Type:
Normal


Abilities:
Cute Charm/Klutz/Limber (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 1
AC: 5/5

Attacks (40/93):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash

Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch

Tutor:
Heal Bell

TM:
Dig
Double Team
Iron Tail
Protect
Return
Sleep Talk
Substitute


Mime Jr. [Jack of Diamonds] (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Psychic /Fairy


Abilities:
Soundproof/Filter/Technician (H)


Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/6
MC: 0
AC: 3/5

Attacks (25):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Recycle
Trick
Psychic
Role Play
Baton Pass
Safeguard

Hypnosis
Fake Out
Magic Room
Power Split
Confuse Ray

Magic Coat

Protect
Substitute
Double Team
Thunderbolt
Shadow Ball


SubwayJ

Caesar the Tyrantrum (♂)

Type:


Originally found in Glittering Cave as a Jaw Fossil, Caesar was revitalized by Subway at the Ambrette Fossil Research Facility. Caesar is often perceived as a very vain and selfish character, but is actually very kind once you get to know him. The one who’s always looking for his reflection.

Nature: Jolly (+Speed, -Special Attack)

Abilities:

Strong Jaw: (Passive)
Rock Head: (Passive) (Unlocked)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 2 (-)
Special Defense: Rank 2
Speed: 82 (+) (+8ACC)
Size Class: 5
Weight Class: 6


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Aerial Ace
Ancientpower
Attract
Bide
Bite
Brick Break
Bulldoze
Charm
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power (Grass)
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Poison Fang
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic

Total Moves: 53 (MAXED)​


Iris the Aurorus (♀)

Type:


Iris was originally a Sail Fossil which Subway found in the Glittering Cave. She was also found with a Jaw Fossil, so it’s only natural that she and Caesar are best friends! Iris is always the one to cheer others up when they’re feeling down. The most colourful of the bunch.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Refrigerate: (Toggle)
Snow Warning: (Trigger)

Stats:

HP: 120
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 5 (+)
Special Defense: Rank 3
Speed: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Hyper Beam
Nature Power
Encore
Ancient Power
Light Screen
Freeze-Dry
Avalanche
Hail
Ice Beam
Blizzard

Thunderbolt
Dark Pulse
Flash Cannon
Protect
Round
Dragon Tail
Rock Slide
Earthquake
Giga Impact
Psychic
Calm Mind
Toxic
Reflect
Substitute
Facade
Frost Breath
Echoed Voice
Bulldoze
Rock Polish
Stone Edge
Rock Smash
Charge Beam
Thunder

Barrier
Haze
Discharge
Magnet Rise
Mirror Coat

Total Moves: 46


Apollo the Heliolisk (♂)

Type:


Apollo was originally found under the foot of a Rhyhorn on route 9! After capture, Apollo did forgive Subway for stepping on him, but did not appreciate the gesture nonetheless. Apollo is the most shy on the team, but also one of the nicest once he opens up to you.

Nature: Bold (+Defence, -Attack)

Abilities:

Dry Skin:
(Passive)
Sand Veil: (Passive)
Solar Power: (Passive)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 3 (+)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 109
Size Class: 2
Weight Class: 2
Base Rank Total: 18


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Pound
Tail Whip
Thunder Shock
Charge
Mud-Slap
Quick Attack
Razor Wind
Parabolic Charge
Electrify
Volt Switch
Thunderbolt
Bulldoze
Thunder Wave
Eerie Impulse
Thunder

Rain Dance
Surf
Round
Dark Pulse
Grass Knot
Protect
Light Screen
Substitute
Focus Blast
Dragon Tail
Rain Dance
Dig
Sandstorm
U-Turn
Rock Tomb
Hyper Beam
Giga Impact
Sleep Talk
Rest
Toxic

Agility
Camouflage
Electric Terrain
Glare

Total Moves: 39

|

Niki the Meloetta (-) | Jessica the Meloetta (-)
Aria | Pirouette

Type:
|


Niki was won by SubwayJ after he defeated all of his opponents in the Best of the Rest tournament. When she joined the team, SubwayJ quickly noticed her power, and her value to the rest of the group. With her great power comes a burden however, in the form of a second personality. Sweet and kind Niki can become ruthless and savage Jessica on the drop of a dime. The least predictable of the group.

Nature: Naïve (+Speed, -Special Defence)

Abilities:
Serene Grace:
(Passive)

Stats :

HP: 110 | 110
Attack: Rank 3 | Rank 5
Defence: Rank 3 | Rank 3
Special Attack: Rank 5 | Rank 3
Special Defence: Rank 4 |(-)| Rank 2
Speed: 104 (12% Acc) |(+)| 148 (25% Acc)
Base Rank Total: 23 | 23
Size Class: 1 | 1
Weight Class: 1 | 1


Move Counters: 0

Moves:

Round
Quick Attack
Confusion
Sing
Teeter Dance
Acrobatics
Psybeam
Echoed Voice
U-Turn
Wake-Up Slap
Psychic
Hyper Voice
Role Play
Close Combat
Perish Song

Shadow Ball
Dazzling Gleam
Stone Edge
Energy Ball
Protect
Thunder
Payback
Psyshock
Hyper Beam
Return
Hone Claws
Calm Mind
Toxic
Light Screen
Frustration
Thunderbolt
Brick Break
Facade
Rest
Low Sweep
Focus Blast
Shadow Claw
Retaliate
Giga Impact
Thunder Wave
Dream Eater
Grass Knot
Sleep Talk
Substitute
Rock Smash
Power-Up Punch
Hidden Power (Ground)
Charge Beam
Trick Room
Safeguard
Psych Up
Swagger
Confide

Relic Song
Drain Punch
Fire Punch
Ice Punch
Knock Off
Skill Swap
Signal Beam
Helping Hand
Gravity
Magic Coat
Dual Chop
Thunder Punch
Heal Bell
Snatch
Last Resort
Zen Headbutt

Total Moves: 70


Doris the Remoraid (♀)

Type:


Nature: Quiet (+Special Attack, -Speed)

Abilities:

Hustle:
(Toggle)
Sniper: (Passive)
Moody: (Passive)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 2
Speed: 56 (-)
Base Rank Total: 15
Size Class: 1
Weight Class: 2


Evolution Counters: 4/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Hyper Beam
Soak

Flamethrower
Charge Beam
Ice Beam
Protect
Waterfall
Surf
Psychic
Scald

Acid Spray
Mud Shot
Octazooka
Rock Blast
Water Spout

Endure
Brine
Dive

Total Moves: 26/72​



Avnomke
Male
At a Glance:
100/3/2-/4/3/141+ +23% accuracy 3/3 21

Torrent/Protean
Hasty Nature: -Defense, +Speed, +23% accuracy

Max HP: 100
Attack: Rank 3
Defense: Rank 2 (-)
Special Attack: Rank 4
Special Defense: Rank 3
Speed: 141 (+)

Size Class: 3
Weight Class: 3

Base Rank Total: 21

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark:
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/658.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 3
[b]Defense:[/b] 2
[b]Special Attack:[/b] 4
[b]Special Defense:[/b] 3
[b]Speed:[/b] 141
[b]Stats:[/b] 3/2/4/3/141
[b]Other:[/b] +23% accuracy
EC/AC/MC
9/5/0

Attacks: 65/65 Maxed, 4 CC
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Steel)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport

Female
At a Glance:
110/3/3/5+/3/25- -10% evasion 2/2 19

Healer/Aroma Veil
Quiet Nature: -Speed, -10% evasion, +Special Attack

Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)

Size Class: 2
Weight Class: 2

Base Rank Total: 19

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
EC/AC/MC
6/5/0

Attacks: 54/54 Maxed, 3 CC
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Raid: Dispel

Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 10
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/1

Attacks: 74/102
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt

Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 87(91)/617
Aerial Ace
Agility
Ancient Power
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Dragon Pulse
Dragon Tail
Drain Punch
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fissure
Focus Energy
Focus Punch
Forest's Curse
Foul Play
Gastro Acid
Guillotine
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Ice Beam
Icy Wind
Imprison
Light Screen
Lock-On
Low Kick
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Perish Song
Protect
Psybeam
Recover
Reflect
Reflect Type
Refresh
Relic Song
Rock Blast
Sheer Cold
Shock Wave
Sketch x4
Skill Swap
Skull Bash
Snatch
Soak
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Waterfall
Wide Guard
Will-O-Wisp

Female
At a Glance:
90/3+/3/1-/2/35 1/1 13

Rock Head/Lightningrod/Battle Armor
Adamant Nature: -Special Attack, +Attack

Max HP: 90
Attack: 3 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 2
Speed: 35

Size Class: 1
Weight Class: 1

Base Rank Total: 13

Type:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked):
This Pokemon's thick armor prevents it from taking critical hits.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/104.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 35
[B]Stats:[/B] 3/3/1/2/35
[B]Other:[/B] None
EC/AC/MC
4/4/1

Attacks: 24/99
Bone Club
Bonemerang
Bone Rush
Brick Break
Bulldoze
Detect
Dig
Double-Edge
Earthquake
Endeavor
Endure
Fissure
Focus Energy
Growl
Headbutt
Iron Head
Leer
Perish Song
Protect
Rage
Retaliate
Rock Slide
Sandstorm
Skull Bash
Tail Whip
 
Rainman Legends

Beedril (Bio) (Male)
Types:
Bug
: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Nature: Jolly: ( +15% Speed, +9% Accuracy , -1 SpAtk)

Stats:
HP:
100
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 5/5
MC: 1
AC: 5/5
Attacks:
Level Up

Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Sting
String Shot
Bug Bite
Harden
Pin Missle
Poison Jab
Agility
Assurance
Endeavor

Egg

TM/HM
Toxic
Roost
U-Turn
Protect
Bide

Move Tutor
Drill Run
Knock Off
Endure
Electroweb


Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)

Move Tutor
Body Slam


Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 0
AC: 5/5

Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch

Move Tutor
Counter
Fire Punch
Low Kick


Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Dragon Rush
Dragon Tail

Egg Moves:
Dragon Pulse
Extreme Speed
Dragon Dance
Aqua Jet
Haze

TM Moves:
Ice Beam
Thunderbolt
Flamethrower
Double Team
Protect
Bide
Substitute
Mimic
Roost
Earthquake
Fire Blast
Blizzard
Bulldoze
Surf
Focus Blast
Toxic
Dragon Claw
Light Screen
Reflect
Skull Bash
Dive
Endure
Hidden Power (Grass)
Sky Drop

Move Tutor
Draco Meteor
Superpower


Cyclohm (Thundaga) (Male)
Types:
Electric
: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust
: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Nature: Modest: (+1 SpA, -1 Atk)

Stats:
HP:
110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Dragon Pulse
Slack Off
Hurricane
Dragon Tail
Zap Cannon

Egg
Hydro Pump
Shock Wave
Dragon Breath
Magnet Rise
Heal Bell
Power Gem

TM/HM
Volt Switch
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic

Move Tutor


Matezoide

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look



<Rapidash> [Twilight] (Female)

Nature: Mild (-Def, +Sp.Attack)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: The gifted student of Princess Celestia, Twilight is currently on a journey to perfect her magic. Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing powers by defeating a pack of wild Grimer. Despite her naiveness, Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.



Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 4 CC Bonus

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down


Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp

Hypnosis(*)
Low-Kick(*)
Charm(*)
Ally Switch
Morning Sun
Double-Edge
Endure
Horn Drill


<Crawdaunt> [Rob] (Male)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: Rob was the first pokemon ever caught by Matt ,using it's Double-Team and Trump-Card techniches, he slowy gained an advantage against Steve and was about to easily defeat him, until being caught off-guard by an extremely powerfull Reversal combo, weakning him enough to be captured. Being prety much powerless against the lobster pokemon, Steve grew determined to become stronger.
Similary to the others, he cares deeply about his friends, and is willing to risk his life for them if necessary.....he is also a huge nerd, his favorite super-heroes being Superman, Spider-Man and Aquaman.
After a battle with Itsumo and his minions, Rob was left in the brink of death, which led his teammates to seek revenge on Itsumo. After several weeks, Rob fully recovered from the damage to his spine and is back to action, still determined to save Chuck.

Abilities:
Hyper Cutter (Passive):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.


Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Adaptability (HIDDEN ABILITY UNLOCKED, Passive): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 5 CC Bonus
Bubble(*)
Harden(*)
Vice-Grip(*)
Leer(*)
BubbleBeam(*)
Protect(*)
Knock Off(*)
Crunch
Swords-Dance
Crabhammer
Taunt
Guillotine
Swift
Night Slash

Aerial Ace
Attract
Avalanche
Blizzard
Brick-Break(*)
Captivate
Counter
Confide
Cut
Dark Pulse
Dig
Dive
Double-Team(*)
Endeavor
Endure
Facade
False Swipe
Fling
Frustation
Fury Cutter
Giga Impact
Hail
Hidden Power (Fire)
Hone-Claws
Hyper Beam
Ice-Beam
Icy Wind
Iron Defense
Metal Claw
Mimic
Mud Slap
Natural Gift
Nature Power
Payback
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Sleep-Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Substitute
Superpower
Surf
Swagger
Toxic
Water Pulse
Water Sport
Waterfall(*)
Whirlpool
X-Scissor


Dragon Dance (*)
Mudsport(*)
Trump Card(*)
Double-Edge
Body-Slam
AncientPower
Chip Away
Aqua Jet
Switcheroo


<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.



Abilities:
Vital Spirit (Passive):


This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point (Passive):

When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.


Defiant (HIDDEN ABILITY UNLOCKED Passive):

The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.



Stats

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: Max
AC: 5/5


Moves: - MAXED - 7 CC Bonus

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up



Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave



<Doublade> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.

Abilities:

No Guard (Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18


EC: 8/9
MC: 0


Moves:

Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense

Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Shadow Claw (*)
Rest (*)
Protect (*)
Substitute (*)

Destiny Bond


akela
Probopass [Olmec] [M]

Modest Nature (+1 SpA, -1 Atk)
Type: Rock/Steel
Egg Group: Mineral
Abilities: Sturdy, Magnet Pull, Sand Force
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (39/78)
Level Up [19/20]
Block
Discharge
Earth Power
Gravity
Harden
Iron Defense
Lock-On
Magnet Bomb
Magnet Rise
Power Gem
Rest
Rock Blast
Rock Slide
Rock Throw
Sandstorm
Spark
Tackle
Thunder Wave
Zap Cannon
Egg [6/7]
Double-Edge
Endure
Head Smash
Rollout
Stealth Rock
Wide Guard
Tutor [2/15]
Ancient Power
Pain Split
TM/HM [11/35]
Dazzling Gleam
Earthquake
Flash Cannon
Hidden Power Fighting
Protect
Rock Polish
Substitute
Thunder
Thunderbolt
Toxic
Volt Switch
Event [1/1]
Helping Hand

Moves Remaining
Level Up [1] {1}: Stone Edge
Egg [1] {3}: Magnitude
Previous Generation Tutor [13] {39}: Body Slam, Defense Curl, Dynamic Punch, Fire Punch, Headbutt, Ice Punch, Iron Head, Magic Coat, Mimic, Mud-Slap, Self-Destruct, Snore, Thunder Punch
Previous Generation TM/HM [4] {12}: Captivate, Natural Gift, Secret Power, Shock Wave,
Current Generation TM/HM [20] {40}: Attract, Bulldoze, Confide, Double Team, Explosion, Facade, Frustration, Giga Impact, Hyper Beam, Return, Rock Smash, Rock Tomb, Round, Sleep Talk, Smack Down, Strength Sunny Day, Swagger, Taunt, Torment

Wailmer [Elsy Bates] [F]

Type: Water
Egg Group: Field/Water
Abilities: Water Veil, Oblivious, Pressure (Locked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Astonish
Bounce
Brine
Dive
Growl
Heavy Slam
Mist
Rollout
Splash
Water Gun
Water Pulse
Whirpool
Egg
Aqua Ring
Clear Smog
Snore
Soak
Zen Headbutt
Tutor
Body Slam
Hyper Voice
TM/HM
Blizzard
Earthquake
Ice Beam
Rock Tomb
Scald
Surf
Toxic
Waterfall

Carbink [Jewel] [-]

Quirky Nature (No effect on stats)
Types: Rock/Fairy
Egg Group: Fairy/Mineral
Abilities: Clear Body, Sturdy
Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 20

MC: 0
AC: 5/5

Attacks: (44/44)
Level Up (16/16)
Ancient Power
Flail
Guard Split
Harden
Light Screen
Moon Blast
Power Gem
Reflect
Rock Throw
Safeguard
Sharpen
Skill Swap
Smack Down
Stealth Rock
Stone Edge
Tackle
TM/HM (28/28)
Calm Mind
Confide
Dazzling Gleam
Double Team
Explosion
Facade
Frustration
Gyro Ball
Hail
Hidden Power Fire
Nature Power
Protect
Psych Up
Psychic
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Sandstorm
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick Room

Slurpuff [Candy Floss] [F]

Brave Nature (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type: Fairy
Egg Group: Fairy
Abilities: Sweet Veil, Unburden
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 62 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 2
AC: 5/5

Attacks: [47/47]
Level Up [16/16]
Sweet Scent
Tackle
Fairy Wind
Play Nice
Fake Tears
Round
Cotton Spore
Endeavor
Energy Ball
Draining Kiss
Aromatherapy
Cotton Guard
Light Screen
Play Rough
Safeguard
Wish
Egg [4/4]
After You
Belly Drum
Copycat
Yawn
Tutor
TM/HM
[27/27]
Attract
Calm Mind
Confide
Dazzling Gleam
Double Team
Dream Eater
Facade
Flamethrower
Flash
Frustration
Giga Impact
Hidden Power Ghost
Hyper Beam
Protect
Psych Up
Psychic
Rain Dance
Rest
Return
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thief
Thunderbolt
Toxic

Archeops [Mor] [F]

Jolly Nature (+15% Speed, +19% Accuracy, -1 SpA)
Types: Rock/Flying
Egg Group: Flying/Water 3
Ability: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0

Attacks: (72/72)
Level Up
Acrobatics
Agility
AncientPower
Crunch
Double Team
Dragon Claw
DragonBreath
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack
Egg
Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Knock Off
Steel Wing
Switcheroo
Tutor
Aqua Tail
Bounce
Heat Wave
Iron Defense
Iron Tail
Outrage
Roost
Sky Attack
Sleep Talk
Snore
Stealth Rock
Tailwind
Uproar
TM/HM
Aerial Ace
Attract
Bulldoze
Confide
Cut
Dig
Dragon Tail
Earthquake
Facade
Fly
Focus Blast
Frustration
Giga Impact
Hidden Power Electric
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Smash
Rock Tomb
Roar
Round
Sandstorm
Shadow Claw
Smack Down
Stone Edge
Substitute
Swagger
Taunt
Torment
Toxic


Eternal Drifter

Mirage (Female Zoroark)
Nature: Hasty (+Speed, -Defense, +17% Accuracy)

Type: Dark

Abilty:
Illusion:
Type: Passive

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%


EC: 6/6
MC: 0

Attacks: (58/75 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Feint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


Captivate
Copycat
Counter
Detect
Extrasensory

Memento
Sucker Punch

Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Spite
Snatch
Snore


Calm Mind
Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Rain Dance
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Round
Focus Blast
Incinerate
Retaliate
Grass Knot
Substitute
Snarl


Cut


Achisuto (Male Smeargle)
Nature: Timid (+Speed, -Attack, +9% Accuracy)
Type: Normal

Abilities:
Own Tempo:
Type: Passive
Technician: Type: Passive
(Dream World: Perma-Locked!) Moody: Type: Passive

HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 17
AC: 5/5


Attacks: (69/614 Moves Known)
Aerial Ace
Aura Sphere

Auroroa Beam
Brine
Close Combat
Counter
Covet
Destiny Bond

Dragon Rage
Drain Punch
Earth Power
Explosion
Fake Out
False Swipe
Feint Attack
Fire Pledge
Forest's Curse
Foul Play
Future Sight
Flail
Gastro Acid
Guillotine
Heal Bell

Heal Pulse
Heat Wave
Helping Hand
Hex
Ice Beam
Ice Shard
Icy Wind
Imprison
Lava Plume
Light Screen
Lock-On
Magic Coat
Magma Storm
Mat Block
Memento
Metal Claw
Mirror Coat
Moonlight
Night Daze
Outrage
Pain Split

Pay Day
Protect
Quick Attack
Rapid Spin
Recover
Reflect
Relic Song
Retaliate
Rock Blast
Safeguard
Self-Destruct
Sheer Cold
Shell Smash
Sleep Talk
Snarl
Swift
Taunt
Teleport
Thunder Wave
Toxic
Transform
U-Turn

Volt Switch
Whirlwind

Sketch (10)

Notes:
St***** *********: 2/35 Complete (Magma Storm, Relic Song)

--->

Kyofu (Male Tyranitar)
Nature: Rash (+Special Attack, -Special Defense)
Types: Rock/Dark

Abilities:
Sand Stream:
Type: Trigger
Command: (Ability: Sand Stream)
(Dream World: Unlocked!) Unnerve: Type: Passive

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23


MEGA Types: Rock/Dark
MEGA Ability: Sand Stream: Type: Trigger

HP: 110
Atk: 7
Def: 6
SpA: 4 (+)
SpD: 4 (-)
Spe: 71
Size/Class: 4
Weight Class: 6
Base Rank Total: 28


EC: 9/9
MC: 0
AC: 5/5

Attacks: (64/116 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Aqua Tail
Block
Counter
Dragon Pulse
Earth Power
Fire Punch
Foul Play
Ice Punch
Iron Defense
Iron Head
Low Kick
Mimic
Outrage
Spite
Stealth Rock
ThunderPunch

Focus Punch
Hone Claws
Dragon Claw
Roar
Toxic
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Brick Break
Flamethrower
Fire Blast
Aerial Ace
Focus Blast
Incinerate
Endure
Shadow Claw
Retaliate
Avalanche
Dragon Tail
Substitute
Snarl

Surf

Rage


Unmei (Female Natu)
Nature: Docile (No effect)
Type: Psychic/Flying

Abilities:
Synchronize:
Type: Passive
Early Bird: Type: Passive
(Dream World: Unlocked!) Magic Bounce: Type: Passive

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 6/6
MC: 0
DC: 5/5


Attacks: (37/88 Moves Known)
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind
Psychic

Drill Peck
Feint Attack
Featherdance
Haze
Quick Attack
Refresh


Giga Drain
Heat Wave
Roost
Signal Beam
Skill Swap


Psyshock
Calm Mind
Toxic
Protect
Shadow Ball
Ally Switch
Thunder Wave
Pluck
U-Turn
Substitute
Trick Room
Dazzling Gleam


Akurei (Male Eevee)
Nature: Bold (+Defense, -Attack)
Type: Normal

Abilities:
Run Away:
Type: Passive
Adaptability: Type: Passive
(Dream World: Unlocked!) Anticipation: Type: Passive

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 6/6
MC: 0
AC: 5/5

Attacks: (32 Moves Known)
Helping Hand
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Growl
Quick Attack
Bite
Refresh
Covet
Take Down
Last Resort
Trump Card

Curse
Detect
Endure
Flail
Wish

Iron Tail
Mimic

Toxic
Sunny Day
Protect
Rain Dance
Dig
Shadow Ball
Bide
Round
Echoed Voice
Retaliate
Substitute

Let me show you something beautiful.

Long ago a man of the shadows twisted his island world to his will. Then he disappeared, his work unfinished. Now you are here, and so am I.

I believe a game is in order.

No, not against me. It would be too quick. There would be no fun at all. Not for me, not for you. A good spectacle requires the possibility of a defeat for either side. The outcome can not be predetermined.

You shall fight each other. You each have nearly full teams. Go ahead. Destroy.

...

No, that would also be too quick and inconclusive. We shall do this like scientists, multiple trials and all. Teamwork is overrated. Surely a better test is how you operate, scattered and alone.

Do you know who I am?

...

Of course not. How could you? I will allow you to listen to more familiar voices.

But first let me introduce the playing fields.

Celestic Woods.

Forty-six years ago a hero left a villain much like Celestic on the opposite corner of Sinnoh. Now the gods wish for their next heroes to depart from this forest. I love the woods. There are so many crushed, abandoned souls here. One is a Torterra, aimlessly plodding along. He wishes his trainer came back. She won't. Much like villains, heroes care little for those they hurt. His trainer is particularly heartless.

Now there are other souls in the woods.

A frog dips in the pond, watching a Bidoof move beneath the surface. The frog has poison and hunger and hundreds of years of killing instinct. It darts forwards and the Bidoof falls. There are others of its kind around, but they make no move. It is useless to hunt a predator. The best you can do is amuse it.

At the bottom of the pool a ball of sludge rolls around. It is also hungry, but it has no food but the decaying scraps that fall to the bottom. If it lived in the city it would be well fed by humanity's filth. In trying to save their world, the humans hurt this poor creature of the forest. It begs the question what world they were trying to save.

Astute observers like myself would notice another frog near the surface. It is barely perceptible, rapidly changing its appearance whenever it stands out so it is never noticed for long nor is it the same thing for long. It would not take a genius to figure out how human this Pokemon is as well. Surely the future, more advanced species will marvel at the fads of human culture just the same. No one wishes to stand out and there is no permanency in what defines a man. It is one of your many failings.

There are insects here as well. Beedrill dart between the trees, searching for their food for the day and warding off predators. They are mindless, soulless servants of some collective. Just like the humans that train them.

Through the trees another, more foreign beast lumbers. It is enormous and incredibly powerful, but far out of place and time. It pauses to watch the scene, undisturbed and calm. It has seen death and resurrection and once hunted the dinosaurs themselves. What threat does anything pose to it here in this forest? What threat can ever be posed to it at all in this place? The animals and Pokemon of the forest are terrified by this predator unleashed by man in an era of lower strength. The ecosystem is unbalanced by the mere presence of this monstrosity.

In the top of the trees, a Natu looks on. It can see beyond its present. Who knows what it sees or what it thinks or why. It is and neither you nor I may understand it.

In the skies, dragons of past and present fly past each other. One is feathered. It is of the past. One is scaled. It is of the present. How often your species' impressions of the natural order are wrong.


A Contest Hall.

What a spectacle, where the young and old gather to watch Pokemon make fools of themselves on their trainer's command. And for what? What do they get of it? Their blood is shed merely for the entertainment of safe humans. The gladiators march on indeed.

And they say this is the least brutal of Pokemon sports.

In the ring there are gathered a great many trainers to show their skills and appeal. Or, there would be trainers. But today the Pokemon act alone. Today the performers are running the show.

Another dinosaur lurks in the corner. Today it is equally out of place with all the other performers. Perhaps it may take some solace in this, that today it's artificial existence is forced against those with an artificial purpose.

A Solrock floats above, basking in the sunlight. The Pokemon is an enigma unknown by any. There is no stone on the sun. Yet, there is sun with this stone. Is it merely a living sun stone? Is it proper to call it sentient? Yes. It is far more intelligent than the master it serves.

Not that this is saying much.

A Togekiss flies above the stadium. They say that it brings peace to those in need of it. Yet, today it will only be allowed to exist for war. It is another cruel irony of this world.

A Kangaskhan also lurks in the corners of the field. She has a purpose. I envy her. There is but one being she strives to protect and she will do so with her life. Whether she would be defending herself from predators or from sporting Pokemon, it does not matter. She lives to defend. She is at home even in this death trap, or at least she is no less at home than even the safest of places.

Two fairies of a far away realm talk in the corner before they must come to blows. In a nicer world they could be friends, perhaps. A Smeargle is sitting back and sketching all, taking in the whole scene. There is indeed beauty of a certain sort here, as all things can be found beautiful from a certain twisted perspective. Behind him a Rapidash kicks the ground nervously, separated from its trainer.


Mount Coronet.

...

I hate this place. There are far too many poor memories. I will be brief.

Two Probopass stare each other down with their emotionless stare. They may not have been born here, but the magnets have drawn them like they have drawn so many others. Beneath them a Tyranitar lurks with his own dark intentions. This mountain also draws the forces and servants of evil well.

Somewhere beneath in the... aura... temples... there lies a Lucario in quiet meditation.

I hate Lucario and their trainers with a particular passion.

Somewhere in the darkness, creatures of the night lurk. There is very little light beneath the mountain. Very little indeed. In the blackest parts of the blackest rivers, a Crawdaunt paddles along, shrouded in the darkness. Above it a stray light beam might reflect off of a jewel. Subsequent attempts to find it would be doomed to failure, the owner of the jewel long since retreated into even darker regions of the cave.

Somewhere here, there are also the lost. One from Unova, a product of some trainer or another callous enough to dump it here. The other is a lizard unaccustomed to the cold. I doubt it would last long here. There is little warmth of any sort, literal or metaphorical, and only those with the warmest and coldest of blood may thrive.


Amity Park.

You will here much of these combatants later, in their own ways. I will not introduce them myself.

As for the location, it is another place I hate. A shrine to love. Love. What a useless force. It can't save any of you in the end.


The Trophy Garden.

The epitome of mankind's hubris. Here the rarest are raised not for their intrinsic value but for what they can bring to man. Nature is bought and preserved as a sign of power, a display of wealth. Nothing is done for free. Nothing is done with noble intentions.

Yet, there is cruel balance here, as if the owners are ignorant or defiant of the evolutionary laws that have guided the Earth for eons. It is amusing how they pretend as if even those forces most essential for their creation they can now ignore. If they have gods, they hold the wrong ones dear.

There is only one Pokemon at the final stage of its life cycle here. It is a dragon, staring on at the Pokemon young by Pokemon standards, and a flash in the pan for it. Even their adult forms would be babies. It might not even notice the differences.

The next most experienced is a set of floating blades capable of wielding themselves. The weapons need no one else. Humans long dreamed of doing this. Whenever they succeeded they regretted it. Then they would keep working towards their flawed goal.

On the ground there are two Pokemon. One is adorable and rare. You humans love them despite their lack of real combat value. It amuses me. They do nothing for you but you love them. Such useless sentiment. It will be part of your downfall.

The other is tragic by necessity... a lone walker who knows the cruelty of the world from the moment it dons its helmet of bone. It is never allowed to believe the foolish lies the rest of the species' embrace. It is thus never hurt. It has no illusions to be shattered. It is safe in its mourning.

Above the field a noxious ball floats. Why the humans value something that actively harms them, I will never know. But it is allowed in here, this display of ownership of that which may not and should not be owned.

In the water a small fish darts about. A much larger whale floats among it. Will they battle each other? Will their habitat force them to bond? Proximity... does it help or hurt relations? Only time will tell.

Enough from me. On to you? How will you play this game?

Celestic Woods
Living Pokemon: Leethoof's Toxicroak, Maxim's Salamence, SubwayJ's Tyrantrum, Avnomke's Greninja, Rainman Legends' Beedrill, Matezoide's Muk, akela's Archeops, Eternal Drifter's Natu

Toxicroak (Expert Belt)
HP: 100
EN: 100
Stats: 5/3/3/2/85
Other: N/A

Salamence (Smoke Ball)
HP: 100
EN: 100
Stats: 6/2/4/3/100
Other: N/A

Tyrantrum (Razor Fang)
HP: 100
EN: 100
Stats: 5/5/2/2/82
Other: +8% Acc

Greninja (Rare Candy)
HP: 100
EN: 100
Stats: 3/2/5/3/141
Other: +23% Acc

Beedrill (Rare Candy)
HP: 100
EN: 100
Stats: 5/2/1/3/87
Other: +9% Acc

Muk (Black Sludge)
HP: 110
EN: 100
Stats: 4/3/4/4/43
Other: -10% Eva

Archeops (Plume Fossil)
HP: 100
EN: 100
Stats: 5/3/3/3/127
Other: +19% Acc

Natu (Rare Candy)
HP: 90
EN: 100
Stats: 2/2/5/2/70
Other: N/A


Contest Hall
Living Pokemon: Leethoof's Solrock, Maxim's Kangaskhan, SubwayJ's Aurorus, Avnomke's Aromatisse, Rainman Legends' Togekiss, Matezoide's Rapidash, akela's Slurpuff, Eternal Drifter's Smeargle

Solrock (Mental Herb)
HP: 100
EN: 100
Stats: 3/3/3/3/60
Other: -10% Eva

Kangaskhan (Kangaskhanite)
HP: 110
EN: 100
Stats: 4/3/1/3/90
Other: N/A

Aurorus (Sail Fossil)
HP: 120
EN: 100
Stats: 4/3/5/3/50
Other: -10% Evasion

Aromatisse (Sachet)
HP: 110
EN: 100
Stats: 3/3/5/4/25
Other: -10% Evasion

Togekiss (Scope Lens)
HP: 100
EN: 100
Stats: 1/4/5/4/80
Other: N/A

Rapidash (Life Orb)
HP: 100
EN: 100
Stats: 4/2/4/3/105
Other: N/A

Slurpuff (Whipped Dream)
HP: 100
EN: 100
Stats: 4/4/4/3/62
Other: -10% Evasion

Smeargle (Everstone)
HP: 90
EN: 100
Stats: 0/2/1/4/87
Other: +9% Accuracy


Mount Coronet
Living: Leethoof's Probopass, Maxim's Emboar, SubwayJ's Heliolisk, Avnomke's Lucario, Rainman Legends' Sableye, Matezoide's Crawdaunt, akela's Probopass, Eternal Drifter's Tyranitar

Leethoof's Probopass (Focus Sash)
HP: 90
EN: 100
Stats: 2/6/4/6/34
Other: -10% Evasion

Emboar (Iron Ball)
HP: 110
EN: 100
Stats: 5/3/5/3/28
Other: -10% Evasion

Heliolisk (Sun Stone)
HP: 100
EN: 100
Stats: 1/3/5/3/109
Other: N/A

Lucario (Lucarionite)
HP: 100
EN: 100
Stats: 4/2/4/3/104
Other: +12% Accuracy

Sableye (Everstone)
HP: 90
EN: 100
Stats: 6/5/2/2/42
Other: -10% Evasion

Crawdaunt (Expert Belt)
HP: 100
EN: 100
Stats: 6/3/3/2/47
Other: -10% Eva

akela's Probopass
HP: 90
EN: 100
Stats: 1/6/4/7/40
Other: N/A

Tyranitar (Tyranitarite)
HP: 110
EN: 100
Stats: 5/4/4/3/61
Other: N/A


Amity Park
Living: Leethoof's Voodoom, Maxim's Lopunny, SubwayJ's Meloetta, Avnomke's Smeargle, Rainman Legends' Dragonite, Matezoide's Primeape, akela's Carbink, Eternal Drifter's Natu

Voodoom (Expert Belt)
HP: 100
EN: 100
Stats: 3/3/4/2/127
Other: +19% Accuracy

Lopunny (Expert Belt)
HP: 100
EN: 100
Stats: 3/3/1/4/121
Other: +17% Accuracy

Meloetta (Everstone)
HP: 110
EN: 100
Stats: 3/3/6/4/104
Other: Aria Form, +12% Accuracy

Smeargle (Mental Herb)
HP: 90
EN: 100
Stats: 0/2/1/2/87
Other: +9% Accuracy

Dragonite (Expert Belt)
HP: 100
EN: 100
Stats: 5/3/5/4/69
Other: -10% Evasion

Primeape (Rare Candy)
HP: 100
EN: 100
Stats: 6/2/1/3/110
Other: +14% Accuracy

Carbink (Expert Belt)
HP: 90
EN: 100
Stats: 2/6/2/6/50
Other: N/A

Natu (Rare Candy)
HP: 90
EN: 100
Stats: 2/2/5/2/70
Other: N/A


Trophy Garden
Living: Leethoof's Koffing, Maxim's Mime Jr., SubwayJ's Remoraid, Avnomke's Cubone, Rainman Legends' Cyclohm, Matezoide's Doublade, akela's Wailmer, Eternal Drifter's Eevee

Koffing (Rare Candy)
HP: 90
EN: 100
Stats: 5/6/5/4/30
Other: -10% Evasion

Mime Jr. (Eviolite)
HP: 80
EN: 100
Stats: 3/9/6/9/60
Other: N/A

Remoraid (Eviolite)
HP: 90
EN: 100
Stats: 5/6/6/6/56
Other: -10% Evasion

Cubone (Thick Club)
HP: 90
EN: 100
Stats: 10/5/3/4/35
Other: N/A

Cyclohm (Expert Belt)
HP: 110
EN: 100
Stats: 1/5/5/3/80
Other: N/A

Doublade (Eviolite)
HP: 90
EN: 100
Stats: 6/11/3/5/30
Other: -10% Evasion

Wailmer (Expert Belt)
HP: 120
EN: 100
Stats: 5/3/6/4/60
Other: N/A

Eevee (Focus Sash)
HP: 90
EN: 100
Stats: 3/5/4/3/55
Other: N/A


Current Standings:
1) SubwayJ
2) Maxim
3) Matezoide
4) akela
5) Rainman Legends
6) Avnomke
7) Leethoof
8) Eternal Drifter

Alright, that should be everything. If you have questions, PM me.

Orders are due by 5:00 PM EST Thursday
 
Last edited:
Ctrl/Command+F is easily the best way to find individual's orders in the below, hidden mess. Just saying.

Celestic Woods:


<"Hmph, a lousy excuse for a forest if I have ever seen one... Why these pokemon are ants compared to what I'm used to. I suppose, being the biggest here, I have a bit of a choice as to who lives and who doesn't. I'll start with that Beedrill, as he is CLEARLY the least deserving to be using up any kind of resources.">

Caesar: Head Smash (Beedrill) - Head Smash (Beedrill)
***IF a Torterra is summoned, use Ice Fang (Torterra) until it faints.
-------------------------------------------------------------------------------

Contest Hall:


<"Such beauty in every one of these pokemon. I guess that's why they're here with me... Each of us beautiful in our own way, looking to impress these trainers. Some of the other pokemon speak of contests as cruel and only for human entertainment. I see them more as an opportunity to show the humans just how beautiful we can be!">

Iris' Appeal: "I'll begin the round by summoning a beautiful snowstorm into the hall using Snow Warning, hoping to have each crystal shine as it passes through the lights to create a stunning display! I will follow up by sending a Pulse of Darkness up at the lights to make the room as dark as possible and perhaps lowering the accuracy of the other pokemon in the room. After the room is darkened I will send an Aurora Beam through the accumulated snow and ice at the Togekiss, in attempt to reflect the light all over the hall and perhaps amplify the attack. Because of the darkness the Aurora should linger somewhat and provide an image very reminiscent of a northern winter night (and perhaps amplify the rainbow in my sails as well!).
-----------------------------------------------------------------------------------

Mount Coronet:


<"This mountain is not a friend to life. Especially not to creatures like me. The only things I have here are my Sun Stone to keep me warm, and my size to stay hidden out of sight. The odds of me being the one who gets out of here seem... slim to say the least.">

Apollo's Orders: Discharge - Parabolic Charge
------------------------------------------------------------------------------------

Amity Park:

It was getting out of hand, the people needed someone to go check it out. They didn't want someone too valuable, as the stories depicted a monster so ruthless, they may not come back... but they didn't someone who would be too weak to quell the beast in the forest.

A solution was proposed. The one chosen would have to be somewhere in the middle of the pack, the "Best of the Rest" even. Little did Subway know when he was entering this tournament in town the true purpose of the contest.

After winning, Subway was told the plan. He had no clue how he was going to stop the monster that had haunted the forest for decades, but he had no choice. The trainer packed up his things and set off, despite his fears.

The forest grew darker and darker the further Subway walked, he had lost track of time and it seemed he had gotten off path... but he kept walking.

Right as Subway began to wonder if the myths were even true he heard a sound. Not something startling, but rather something that sounded like a sob. It made the trainer curious rather than scared.

As he followed the sound, it grew. The sobs became quicker and louder until the creature emanating them came into sight. It glanced at Subway and immediately ran out of sight.


<"STAY BACK, I CAN'T HURT ANOTHER ONE OF YOU!">

As Subway approached the second time, the creature didn't flee. When he was close enough he began to speak to the creature.


"Are you the one they talk about in town?? You can't be a monster!"

Just as Subway finished the sentence, the creature rose from the ground. With tears still streaming down its face, the creature's colour began to change from a light green to a harsh red.


<"My dear friend, you have no idea what I'm capable of.">

The change in colour immediately halted, and instead began to flicker. It was almost as if the pokemon was trying to tear itself apart!


"I can help you! My father is a doctor. He knows how to deal with all sorts of conditions!"


<"NO! DIDN'T YOU SEE HER? IF I GO, SHE MIGHT HURT YOU TOO!">


"But you need help! You have to listen to me! I don't care if she hurts me, I just want to help you!"


<"Trainer. No human has shown either of us compassion like that for as long as I can remember...">


"Come with me, I'll lead you back to town, and me and my friends will make sure that no one gets to you, or her."

And that's how Subway and Niki gained eachother's trust. Little did they know they would become a formidable pair in the future. Nor did they know that Jessica was even stronger than they thought...


Niki's Orders: Psyshock (Lopunny) - Focus Blast (Lopunny)

--------------------------------------------------------------------------------


<"What was I doing here again? T-R-O-P-H-Y... Hmm, oh yeah I'm here to win! All of these pokemon seem friendly, maybe we should be friends instead. Except for that little pink thing, he scares me...">

Doris' Orders: Scald (Mime Jr.) - Soak (Mime Jr.)
***IF Mime Jr. has less than 50% HP when you are to act, use Brine Mime Jr. that action​

Celestic Woods:

"Hmph. I'm not a big fan of this, Squall. Too much going on, these trees are too close, even I can't quite take all this in. We'll never know if someone comes up behind us. Are you sure Siddhartha was right? I can't make sense of anything he 'says', and I find it hard to believe you can."
"Yes yes yes...Siddhartha dreamt to me that this is it. He dreamt to me that all of the Drifloon know this place! I can feel that this is it!"
"Well, calm down and keep quiet. I'm going deeper into the forest now, stay up above the treeline so you don't pop and tell me if anything interesting happens."

Boggle: Stone Edge (Archeops) -> Ice Punch (Archeops)
If Archeops is in the evasive part of Damagin/Evasive, then target Natu.
If you are targeted with a damaging Psyquic-type move, then use Fake Out on the user. Only once.

Contest Hall:

"You ready, Ra? Let's wow them!"
"No, I am orange and solid, like an apricot statue. Did you know that apricots don't actually do that?"
"And once again, I wonder why Don keeps you around. Do something beautiful with your sun-powers."
"Oh, the Sun. Is there anything as wondrous as her love?"
"That at least made a little bit of sense. Go ahead and wrap up that poor Kangaskhan with a bout of Fire Spin, trapping her. Then, pull all of the swirling flames from that Fire Spin back into yourself, and unleash a powerful fiery Solarbeam at her, dazzling everyone with the SOLAR FLARE!"
"I miss solar flares."
"Woah, hold up there, I actually understood that."
"Seven."

Ra: Fire Spin (Kangaskhan) -> Solarbeam (Kangaskhan) flavor above

Mt.Coronet:

"I'm so excited that you showed interest in my research, Francis. Not many Pokemon think that running experiments in the depths of Mt.Coronet is a fun way to spend a weekend. This is my home, you know? I can't wait to show you my secret laboratory. Well, its not quite a lab, but it is very secret! Really, I just dragged one of those strange stones from Chargestone Cave all the way over here, and found a nice little cove up on the left here..."
Why did i agree to this?
"... know, most of my research has been on my very own mini-noses. My theory is that somehow they evolve into Nosepass eventually, but I'm trying to find the exact conditions that this happens in. Of course, I have no memories of being a mini-nose, which is some pretty tough evidence against my hypothesis, but I'm sure that there is something I'm missing..."
Well, I guess if I get close with Slag, then maybe Don will let me onto his exclusive power team. If I'm supposed to be the leader out of all the new adoptions, I have to get on Don's side.
"So why did you need me, again?"

"...and that's where you come in! I need to run some tests - entirely safe, mind you - on another steel-type so that I have something to compare my data to..."

Slag: Earth Power (Lucario) -> Earth Power (Lucario)
If Lucario uses a P/E move succesfully, then use Thunderbolt (Crawdaunt).

Amity Park:


"Well, I suppose I oughta go to sleep now. First day of trainin' for the mines tomorrow. Good night, Boggle."
"Gunk Night!"
"Hehe, you'll get the hang of this talkin' thing eventually. If you need anything, uh, just wake me up or somethin'."
"Voo will help me, voo?"
"Huh? What was that? Who was that? There aren't any girls in this wing of the building..."
"D-o-n, I am here."
"Who? Uh, wha?"

"Am I yours, voo, D-o-n?"
"AHHHHHH! WHAT IS THAT? WHAT'S IT DOING ON MY DESK? BOGGLE, ATTACK! OH GOD!"
"Stasis!"
"ARGH! That makes no sense! Fight it or something! Help!"
*sniffle*
"Stasis!"
"Woah, hold it, uh, is that your doll? Your doll is alive? It - she - is another Pokemon? Oh man, I didn't sign up for two..."
"To-gunk-ther, we fight. To-gunk-ther, we work. Me and Stasis."
*sniffle*
"Huh. Is that your name, then? Stasis? Well I guess you're part of the group then if y'all are already workin' together. Feels like I'm the new guy then. Come on, now, let's get some rest, we can talk tomorrow."

Stasis: Dig (Carbink) -> Focus Blast (Carbink)
If Carbink is under P/E move succesfully, then use Aura Sphere (Lopunny).

Trophy Garden:

"Naomi, why bother coming out here? There's no point, the gardens closer to home are just as 'fun' as these ones."
"It's an adventure, Morty! Come on, let's go find a cool patch of mud or something. You love those so much!"
"Love is a strong word..."

Mortimer: Toxic (Mime Jr.) -> Venoshock (Mime Jr.) seriously wtf who does that
If Mime Jr. is under P/E move succesfully, then use Thunderbolt (Wailmer) and push actions back.

Celestic Woods:
Beedrill
Pin Missle (Natu)-->Knock Off (Natu)

If you are target with a damaging rock type move and you are not under the effects of taunt and you have not used protect last action, use protect and push actions back

If Natu is KOed: begin KO chain top to bottom: Archeops-->Muk-->Greninja-->Tyrantrum-->Salamence-->Toxicroak

Contest Hall:
Togekiss
Aura Sphere (Aururos)-->Aura Sphere Aururos)

Use the first aura sphere to fire in a beautiful spiral to hit the auroras and use the second aura sphere in a corkscrew motion and fire it straight at the auruos

Reward: 20 EN

If Aururos is under the effects of a successful p/e move, redirect to Kangaskhan

If you are targeted with a damaging ice type combo and you are not under the effects of taunt, use protect and push actions back n

If Aururos is KOed, begin KO chain: Kangaskhan-->Smeargle-->Rapidash-->
Aromatise-->Slurpuff-->Solrock

Mt. Cornet
Low kick (Tyranittar)-->Low Kick Tyranittar)

If you are targeted with torment and you are not under the effects of taunt, use taunt on the user of torment

If Tyranitar is under the effects of a successful p/e move, redirect to probopass (akela)

If Tyranitar is KOed, begin KO chain: probopass (akela), probopass (leethoof), crawdaunt, lucario, heliolisk, emboar

Amnity Park:
Dragonite
Hurricane (Primeape)-->hurricane (Primeape)

If Primeape is under the effects of a successful p/e move, use focus blast (voodoom)

If Primeape is KOed, begin KO chain: natu, smeargle, voodoom, lopunny, meleotta, carbink

One evening, when dragonite was still a dratini with no training, Rainman decided to take Dratini to watch a gym match to become more experienced in battling. The dratini watched, eyes gleaming with interest and power, wanting to fight and become strong just like the gym leader's Pokemon. Not wanting to fight small baby Pokemon, the dratini wanted to challenge the behemoths that awed him with their power. The dratini then saw a tyranitar in the wild. Not content with just seeing the massive rock monster, Dratini decided to rush head first and smash into the tyranitar. Unsurprisingly, the Tyranitar took one look at the tiny Dratini and simply kicked it into a mountain. And thus Dratini learned the first lesson of battling: Never bite off more then you can chew


Trophy Garden:
Cyclohm
Hydro Pump (Cubone)-->Hydro Pump (Cubone)

If you are targeted with a damaging ground type move and you are not taunted and you are faster, use magnet rise but only once and push actions back.

If Cubone is under the effects of a successful p/e move, use thunderbolt (Remoraid)

If Cubone is KOed, begin KO chain: Wailmer, Remoraid, koffing, mine jr,
Doublade, eevee

I am fashionably late!



Muk: Acid Armor -> Protect (Self)



Crawdaunt: Waterfall (Max's Emboar) -> Protect (Self)


Doublade: Protect (Self) -> Reflect (Self)



Rapidash: Flamethrower in the air (So it will disperse and fall down, like rain) -> Echoed Voice (Push the flames, making a massive fire-wave on the arena)

+20 HP and 20 EN. Even if the Echoed Voice part fails, the falling fire should be rather beautiful to look at, and should deal some damage to everyone...hopefully!





AMITY PARK FLAVOR



In the middle of the peaceful park, a Primeape sleeps....





...........


Despite the incredibly pleasant area, his mind drifts forward fear.....and guilty....

He can see it....he sees Rob, the Crawdaunt, and one of his closest friends...hiding in the cave....confused...


Stay safe....stay safe...


He sees her...Twilight, the Rapidash, in the middle of a contest arena. Alone and surrounded by, not only enemies, but a huge crowd, watching her every step.




By Celestia...i will not fail here!


He can see him as well....Bosco, the Muk, as he finally manages to reach surface, his lungs full of water.


*Cough* *cough* *cough* Is this....the melee...?


And lastly, he sees one of the newest additions to the team, Radiance, the Doublade. Much to his brief confort, however, it appears he was also summoned to a pleasant arena.




I feel....powerful!


However, soon after the vision of his allies, all Steve sees is their beaten, broken bodies....




No.....no....


As quickly as the vision shifted torwards one of pain and death, the vision changes again. He can see the broken bodies of his comrades surrounding him. A Banette laughs in the background.
Your fault....this is your fault...

Where...were...you?

How could you....allow....this....?



..........



AAAAAAAAAAHHHHHH!


Steve! Are you alright?!




It...it is....you....

It looks like you had a nasty nightmare there. I have been trying to wake you up since forever!


I...i am sorry....did you have the visions, as well?

The trainer stands up and, after letting out a big sigh, returns his gaze torwards Ape.



Yes....but thats not what got you scared, is it? I know you wouldnt be scared by seeing the others preparing to fight in this tournament....what did you see?


......It is my fault that we are in this tournament. I am the one that signed us up...if i hadnt insisted...you heard that man's voice. What the fuck is happening here?!

The Primeape hated lying to his trainer.....no, lie wouldnt be the correct term, would it? His first feeling was, as usual for each time he wakes up, that of guilty and responsibility. Would telling Matezoide that he, once again, had that horrible dream about his allies? No, this is not the time, thought him.



Hey, buddy....thats just not true. They agreed to participate in this, didnt they? And remember last time Bosco did a melee? It wasnt like that....you couldnt know...and neither could i. I know you are worried, as their leader...and so am i! They are part of my family as well, you know that....but letting this guilty consume you, on top of everything that has happened in the past, will do you no good. You do not carry this burden by yourself.


.....I guess you are right....i am sorry.

Feeling relief for the first time upon waking up, Steve turns on to his opponents, as they impatiently await for the match to start.


Iron Tail (Carbink) -> Protect

Celestic Woods

Mirage suddenly froze.

It was simply too easy to figure her out here. She had about six seconds before her cover and her disguise was blown.

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown:
Action 1: Imprison (Imprison, Protect, Bounce)
Action 2: Knock Off (Greninja)

Contest Hall

Achisuto was pushed onto the field of battle, rudely interrupting the quick painting he was doing. As he prepared to regain his balance, he cast a glance at the competition, quickly locating what he considered to be the biggest threat:

Kangaskhan with a Mega Stone.

She had to go down fast.

But he also had to appeal to the audience, and please his false trainer that had dragged him into this mess.

And what better way to do it than to start off with a blast?

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Lava Plume
Action 2: Night Daze (Kangaskhan)

HP and Energy

Mount Coronet

Kyofu grinned, raising the orb in his claw, before crushing it and letting out a roar as his body began to shift.

Demonite... the base of Mega Stones, in its pure form, it allowed the user to Mega Evolve even without a trainer, but very few could use it safely. Its power generally corrupted the bearer, eventually changing their personality to become destructive.

Naturally, demons were immune.

"Come forth!" Kyofu roared. "Come, and bow down to your future king!"

Kyofu the Tyranitar, Demon Lord of Tyranny:
MEGA Evolve:
Sand Stream: Mega Stone Activate
Action 1: Fire Punch (Lucario)
Action 2: Earthquake

Lucario uses a Protective/Evasive action Action 1, use Focus Blast (Crawdaunt) that action.

Amity Park

Unmei glanced at each of the travellers in turn.

Voodoom. One of the discoveries of the Smogon region, it was said that it could easily work together with a certain legendary Pokémon... if that Pokémon was ever caught that is. Despite the power, Unmei knew the trainer behind it was a liability, with no orders coming from Leethoof this round.

Lopunny. The trainer of it was the Gym Leader of the Smogon Region's Normal Gym. While its attacks wouldn't be the hardest hitting of those gathered, it would not miss with any of the attacks it used. Taking advantage of that, Voodoom was going to be taking a High Jump Kick.

Meloetta. A legend among the trainers of the Smogon region, and the original singer of the Relic Song. Her shifting type would make her more difficult to take down, preventing easy exploitation. Attacking her defense would be an expected route to victory, but if one acted when she shifted to fight while dancing, special attacks would do far more damage, wich Unmei was prepared to exploit. The Natu foresaw her attacking the Primape the coming round.

Smeargle. A counterpart to Achisuto, with more knowledge. And yet, of the moves that he had learned, he had only learned of the Relic Song of the legends, compared to Achisuto who had learned Magma Storm on top of that. The herb would prevent mental interference, but his defenses would be quite weak. Exploiting them, especially with his random mood swings, and a desire to learn, would quickly bring him down. Because of the more dangerous threats, the Smeargle would end the round untouched.

Dragonite. A mighty dragon, with a protection the reduced incoming attacks. Anything other than attacks, though would cut right through the protection, and if an attack came after the protection was broken... Unmei foresaw an attack.

Primeape. A furious warrior against the Demons, and probably against the Agents as well, especially if he found out her plans. With rapid punches, he could take out a few of the beings around him. The Voodoom, the Lopunny, and the Smeargle were all decent targets. Despite that, she saw that he feared the Dragonite, attacking it this round in a hurry to get rid of it.

Carbink. A combination of stone and fairy, it proved quite the annoyer, able to shut down unprepared opponents with ease. It had sub-par attacking power, but the Expert Belt it had would increase its power. It could be it had the belt because of a lack of other items from it's trainer. Despite the item, Unmei belived that it would not willingly use an attacking move this round.

And herself, the Natu. The Seer. She was normally of just acceptable power, but with the Rare Candy she had been given, her power was greatly increased. It was time to use that power.

Fling me into the sky, towards the Dragonite. she ordered.

Nodding, Hourousha held his scythe out straight from his body so the Natu could perch on shaft of the weapon. Then, he swung it sideways, allowing the small bird to use the momentum to attack the larger dragon.

Unmei the Natu, Seer of Fate:
Action 1: Toxic (Dragonite)
Action 2: Future Sight (Dragonite)

IF Dragonite uses a Protective/Evasive action Action 1, switch actions 1 and 2 around.
IF Dragonite uses an Evasive Damaging attack, redirect to Primeape.

The Trophy Garden

Akurei looked at the pair of swords in horror. Defenses like that were going to be very hard to break.

Akurei the Eevee:
Action 1: Substitute (15 HP)
Action 2: Shadow Ball (Doublade)

Ah, welcome trainers!

Today I have a treat for you all. I have not one, not two, but five stories to tell you today. They are mostly of a darker disposition, so do please enjoy.

===============================
Celestic Woods:

In a remote corner of Sinnoh, there was a trainer flying above the misty forest. The man dressed in a red longcoat, and was searching for something, anything, that resembled a certain shrine. He was on the trail of the "Weapons of the Apocalypse" as they were known, four weapons that were said to be able to defeat Itsumo.

Not that he was really much of a threat at this point. For the most part the tales of the Demon Lord were considered to be greatly exaggerated, even by me. In the end though, there were some that were convinced of the demon's power, including this fellow who resembled the Normal Gym Leader of ASB, Maxim. He was riding upon his trusty Salamence, Bahamut, and at his side was his trusted Pokemon Malus the Noivern.



"Well, this is a wash, we've been flying over this forest all day and still no sign of that shrine."


"True...to be honest I'm wondering why you are chasing down these weapons, you said yourself that you didn't believe the weapons capable."


"Indeed, my main concern is this 'Sword of Shadows' the murals mentioned. However, I can't simply ignore these weapons on the off chance that they are as powerful as they claim. Still, I wouldn't be in this situation if there wasn't a big hold up at the Guild."


"Yes...unfortunately for us that Maxim fellow signed up for this stuff as well. We may not be able to---Look out!"

Suddenly and Archeops went right up into Bahamut's face, and smacked it, causing it to fall down quite a ways before it recovered. It didn't quite recover soon enough to prevent a crash landing, but it did save the human from being hurt.


*Dusts off pants* "Geez, the wildlife here...Uh oh."


"Gah, are you okay? Oh, it seems some more Pokemon wish to fight us, let me in and I'll scare them off with a Boomburst."


"And promptly lure the rest of the Pokemon in the forest to get us. No I think we need a slightly more subtle approach. Come Bahamut!"


"You're calling on him? He's the very definition of unsubtle."


"Well...I did say slightly..."

Salamence: Defog~Draco Meteor (Tyrantrum)
If Defog has already been used when you are to move, then push actions forward and use Rock Slide (Archeops, Beedrill, Natu) A2.

==========================
Contest Hall:

Meanwhile, in Hearthome City, I was visiting the city after getting back from the Isle of Lost Relics. It was a little bit before I heard the news about the darkness encroaching upon the land. Anyway, I was enjoying a good evening stroll with Maya and Skye. At first, there was nothing out of the ordinary but then...well we discovered that Skye was missing. Naturally, Maya went completely nuts, trying to find Skye. After I calmed her down, we split up to look for the lost cub.

Somehow, in this search, Maya ended up going into the Contest Hall, which was supposed to be closed at that hour. She searched for the cub, but when she made her way to the stage, the arena lit up, showing several other Pokemon without trainers. The next thing you know, a voice echoes across the room.


"Ah good, you're all here." The voice echoed across the room with a shrill laugh. It may as well have been from the Phantom of the Opera. Then the voice seemed to turn to an audience. "With that, all the players are assembled. Welcome one and all to our prestigious event tonight!" Maya was confused at first, but then she found out a rather nasty truth, apparently somebody was using the hall for late night bloodbaths.

"...You fiend, give me back my child!" Maya yelled into the room. No one answered. "I'm not getting involved in this accursed blood sport, I need to find Skye and get out of here." Maya said, attempting to carefully go across the room. Suddenly though iron bars descended upon the stage, trapping all inside. "Curses..." Maya said, then she thought "Well, if I can just survive long enough, perhaps these contenders will get knocked out."

All the while, she couldn't help but worry about her lost child.

With graceful step, she jumped across the room, sometimes jumping off the walls of the cage, until eventually a few attacks come close to hitting her, at which point she raises up a green shield, reflecting all the attacks away in the best way possible. Then at one point, she jumps from the wall and digs right into the ground, coming up upon the Rapidash and landing with grace.

Desired Reward: 30 EN

Kangaskhan: Protect~Dig (Rapidash)
If two or more of your opponents use Earthquake OR Bulldoze A2, then use Wish that action instead.

===================================
Mt. Coronet:

Deep within Mount Coronet, there was a much different story happening. Former Private Investigator Richard was going into the caves in search of a large jewel. I say former, because he started taking up some rather shady business that apparently involved catching legendaries. His first attempt with Floette didn't work out, so he was looking for this jewel to get started on his career. However, the mountain is practically a labyrinth on the inside, and he got separated from his Emboar, Salazar.

He assumed that he and Salazar got separated in the dungeon. However, it turned out that Salazar was in the attempt of getting away from his master, who had made a seemingly sudden shift from kind lawman to corrupt mercenary. However, his exit was complicated by suddenly running into a group of Pokemon."



"Ah no, not right now. Get out of my way you fools or I'll burn you all to ashes! Gee I hope they go away, I don't want to fight these Pokemon."

Emboar: Heat Crash (Lucario)~Hammer Arm (Tyranitar)

===================================
Amity Park:

But I'm sure you're tired of all this doom and gloom. Let me tell you a happier story.

It was a gentle evening over at Amity Park, the full moon shining brilliantly upon the park. Lass Natalie had gone for a walk with her Lopunny, Niki, in order to release some stress from Pokemon battling. After some time walking, they came to a bench and sat down.


"All right Niki, time for dinner!"


"But miss, I want to walk some more."


"Well, all right, you go walk over that way and come back here when you're ready to eat."

Unfortunately, the Lopunny hopped over to a group of Pokemon, hoping, in her naivete to play a game with them. They were interested in a much different kind of game though.


"Oh how rude! I'm going to let you guys play, and I'll just be right up here!"

Lopunny: Bounce (Primeape)~Dig (Carbink)
If Meloetta is in her Pirouette (Fighting type) form when you are to use Bounce, then target Meloetta instead.

===================================
Trophy Garden:

In a certain manor, there was a wealthy man, decked out in all manner of fine clothes and linen. He was counting up all of his gold coins when a servant came in and told him his "Entertainment" was ready. The man got up, and walked over to a viewing port of the Trophy Gardens, and watched as the battle was about to begin.

"First up, the dragon...it'll be fun to see such a powerful pokemon reduced to rubble in a single round." the man laughed. Then he turned to his servant and said "Oh, and do bring up dear Issac for me, I do need to spend some quality time with him."

Mime Jr.: Reflect~Light Screen

EDIT: Gosh dang it, I have a good story for all of these except the one that actually matters. At this point I guess I'm just hoping someone else didn't make any flavor at all.

Greninja: Blizzard (Salamence/Archeops/Natu) *2
Aromatisse: Dazzling Gleam *2
Lucario: Earthquake ~ Earthquake
Smeargle: Bulldoze ~ Mat Block
Cubone: Earthquake ~ Earthquake

FLAVOR LATER SO I DON'T GET DQED

Celestic Woods:
Archeops: Stone Edge (Natu) > Fly (Beedrill)

Contest Hall:
Slurpuff: Gather the loose and dead skin cells and dust particles from the surrounding air to provide yourself with a slight barrier from incoming attacks (Cotton Guard) > Pound your belly with great fury, distracting your enemies from the Solrock by the intense volume of your slaps (Belly Drum)
Reward: 30 HP


Mount Coronet:
Probopass: Earth Power (Tyranitar) > Hidden Power Fighting (Tyranitar)

Amity Park:
Carbink: Smack Down (Natu) > Rock Throw (Dragonite)
Story:
It's pokedex entry says it is born from intense temperatures and pressures deep underground. So we shoved it up Onix'-keep it pg akela. OK, I won't tell you that story.

This is not the only Carbink on my property. Yes, I have a property. When you have 258 pokemon, you'll need your own property to store them too. Professor Oak and other Pokemon Professors don't have that much space for a single trainer.

As I was saying, this is not the only Carbink on my property. However, it is the only one I own. How does this work? This Carbink chose me. I lost a pokeball while setting up the property for all my pokemon. This one must have been in the caves designated for my Onix and Golem. Now I am not sure how this happened, but this Carbink caught itself. While exploring the caverns with Onix, I stumbled upon the misplaced Pokemon. Oddly, it was occupied. I am not the kind of person to leave a used Pokeball just lying around. I hoard those things. I should be on hoarders.

Upon discovering the pokeball was occupied and the pokemon that occupied it, I sought out to find a use for Carbink. Curiously, its purpose on the property is not one as a battler or an excavator. It has little purpose in renovating the property. Rather, the search for its purpose uncovered a nifty little ability of Carbink. It is quite talented at creating compressed carbon bricks. Not overly useful for the initial renovation of the property, it does have its uses in saving funds on graphite and products for training. The combination of Magcargo and Carbink allows for various reinforced training dummies for the heavy hitters like Pinsir and Rhydon. Quite an important skill when you don't want the entire property destroyed and the pokemon without naturally simulated homes.

While Carbink is not the best at renovating the property nor at battling, it has found its way into my main lineup with its support utility. Not too bad for a pokemon that chose me. Better than Misty's blasted Psyduck.

Trophy Garden:
Wailmer: Soak (Mime Jr.) > Ice Beam (Cyclohm)


Hi. For those of you who haven't heard yet, I am ill today and have many things to do. Like sleep and be sick. As such, expect any further updates today to be piece-by-piece, arena-by-arena if they happen at all. For now, here are orders to look at and mourn/rejoice over. I have picked winners for the flavor rewards but will keep those to myself until the arena results are posted.

See you later.[/quote]
 
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Celestic Woods
Round One: The Agony of a Failed Trickster

You know things are out of their natural balance when even the bees take cover.

Let me introduce myself. My name is Aracai Rangan. I spent a considerable amount of time in the forests of Celestic once, so I'll be your guide here.

There aren't many Beedrill in the forest, since it's more Vespiquen territory in Sinnoh, but the one I was watching that day darted for cover with unusual speed, retreating into a hive of considerable size in one of the larger forest's in the woods. At first I thought nothing of it, until a frog leaped from the nearby pond and gazed skyward.

It was an unusual frog, being blue with a lengthy tongue, but the surprising part came when it became pale white and translucent so that even it's innards became suddenly visible. Or, somewhat visible, given the rather limited vision that is possible in Celestic Woods. Then the frog began to glow and the air became suddenly cold as a rush of wind blew over the field and through the trees, as if it was designed to strike the birds in the air. It blew away some of the fog so that I could see a Natu scramble out of the Blizzard's path and its intended targets in the sky. One was an odd, colorful bird that simply dove out of the way of the incoming ice. The other was a massive, draconic beast with wings that, while huge, seemed a little too small to let it fly well. It got hit hard by the ice and its wings seemed wounded as it began to fall down towards the Earth.

Much more quickly, I saw a blur of red and blue beside me as the other bird from the sky rapidly dove down through the trees and struck the ground, picking up a block of stone and dirt that it threw at the Natu, who couldn't avoid that strike. Upon contact the Natu began to shimmer and explode in a cloud of light as it began to melt and twist. As the contortion continued a beast of shadows emerged from it and crashed into the ground, followed by a blast of psychic energy.

Very well, you ancient pigeon. You have revealed me. Now you can't hide and shall surely face my wrath.

As they stood, facing each other in their combat stances the winds began to pick up and I felt my hair whipped around me as the gale reached a peak force. The fog itself was torn away, revealing the full field in light and clarity. I looked up to see the dragon from earlier much closer to the ground, watching the field with the glare of an angered hunter not content to merely kill its prey, but resolved to torment it before it dies.

Out of the corner of my eye I saw a much more conventional frog Pokemon, a Toxicroak, leap from the water and pick up the spear of stone that the colorful bird had dropped. It analyzed it for a moment and then threw it straight back at the bird, piercing its skin. It croaked and assumed a hostile posture, apparently not fond of a predatory bird intruding upon its realm and threatening it.

Then with a feral and ancient roar shook the forest. I turned to see a massive, strange beast charging through the gaps in the treeline big enough for it as it gained momentum. It lowered its head and rammed straight into the Beedrill's tree, almost tearing it off of its roots, but ultimately failing to level it. The monstrous, dinosaur-like beast simply growled and retreated as it continued to analyze the tree, trying to find some way to lure out the Beedrill it was preying upon.

I saw a strange pattern of ripples on the surface of the lake and maybe a brief flash of purple, but I paid it little attention given the action in the skies and land of the forest.

The air became colder once more as the translucent frog reared back its head and unleashed another torrent of frozen air into the area in front of it. Both the bird and the dark creature were battered by the winds, suddenly unable to hide in the fog. The dragon above was also hit once more, roaring in pain from a second, heavily effective strike upon it.

The bird retreated from the cold wind after the initial contact, soaring above the affected area of the Blizzard and reaching a point where it was now safe, outside of my field of vision. Apparently it had decided that it was no longer worth hunting in the middle of this dangerous environment.

I saw the dark being lunge forward towards the strange frog, grabbing hold of one of the frog's hands. They seemed to wrestle over a crystal, trying to pry it away from the other, with the dark-type slipping on the frog's hands and the frog trying to recover from the sudden attack. The dark-type let go, losing its grip given the slipperiness of the frog's skin. The frog croaked to celebrate only to take an uppercut to the jaw. In shock the frog dropped the crystal and the dark-type kicked it into the water, effectively removing it from the match.

The air became eerily calm. I looked up to see a bright light descending from the skies that collided with the tyrannosaur, causing it to roar in pain as the lights bombarded the whole clearing. The Beedrill kept tight in his hive while the frogs and trickster, rushed away, nimbly dodging the strikes as they came. I ducked down under a tree and had to roll out of the way to narrowly avoid getting smote by one of the falling lights. Only the tyrannosaur continued to be too big to dodge the lights as they fell, injuring it further with every strike.

As the lights finally subsided, Beedrill came rushing out of his tree, stingers at the ready, and fired off a barrage of needles at the trickster dark-type. The barrage was incredibly large and essentially unavoidable and the trickster was hit by at least twenty in a short period of time. Then the Toxicroak came up from behind, moving onto a new threat with the bird gone, and hit the dark-type with a blast of cold air from behind and a sucker punch to the gut. The frog ducked down behind the dark-type and held it up as a shield, forcing its enemy's body to take the remainder of the Beedrill's barrage.

The Pin Missile only stopped when the tyrannosaur shook itself off and charged the Beedrill with a newfound fury, knocking the bug-type back with a full on headbutt that was audibly violent. The bug hit a tree and almost tore it down with the force of impact, only to levitate a little ways off the ground and get grazed by the talons of the strange bird that had newly returned from the sky. It took the hit poorly and collapsed to the ground. It barely pushed itself up with its stingers, clearly devastated by just the two hits it had taken.

As a lull in the battle formed as Toxicroak analyzed its threats and the newcomers licked their wounds, I heard two lumbering calls from deep in the forest.

One was familiar and heart-wrenching. It was the loudest. Torterra.

The other was softer and came from a closer proximity. I saw a Staraptor land in a nearby tree to analyze its prospects for hunting while the fog was gone. It let loose an ear-piercing shriek that terrified even the Pokemon in the clearing.

And then the match resumed.


Speed Order: Greninja, Archeops, Zoroark, Salamence, Beedrill, Toxicroak, Tyrantrum, Muk

Salamence Intimidated Everything!

Action One:

Beedrill used Protect!
-21.1 EN

Greninja used Blizzard!
Greninja changed type to Ice!
Hit-Archeops: 9754 No
Hit-Salamence: 4184 Yes
Freeze-Salamence: 2742 No
Crit-Salamence: 7807 No
[(11*.75)+3+2+3]*2.25 = 36.5625 Damage
Hit-Natu: 9722 No
-8 EN

Torterra is coming!

Archeops used Stone Edge!
Hit-Natu: 1352 Yes
Crit: 9827 No
[(10+3+6)]-2 = 17 damage
-6 EN

Natu was revealed to be Zoroark!

Zoroark used Imprison!
Protect, Knock Off, and Bounce are sealed for six actions!
-8 EN

Salamence used Defog!
The fog cleared!
All Pokemon (except Salamence) experience an Evasion Drop!
-9 EN

Staraptor is coming!

Toxicroak used Stone Edge!
Crit-Archeops: 4634 No
[(10+3+2)*1.5]-2 = 20.5 damage
-7 EN

Tyrantrum used Head Smash!
[(16+3+4.5)*1.5]-2 = 33.25 damage Beedrill (0)
-10 EN

Muk used Acid Armor!
+2 Def
-6 EN

Action Two!

Muk failed to act due to Imprison!

Greninja used Blizzard!
Freeze-Archeops: 2158 No
Crit-Archeops: 7205 No
[((11*.75)+3+3+2)*1.5] = 24.375 damage
Freeze-Zoroark: 8353 No
Crit-Zoroark: 2757 No
[(11*.75)+3+2+4.5] = 17.75 damage
Hit-Salamence: 6177 Yes
Freeze-Salamence: 2914 No
Crit-Salamence: 1950 No
[(11*.75)+3+2+3]*2.25 = 36.5625 Damage
-12 EN

Archeops flew up high!

Zoroark used Knock Off!
Crit-Greninja: 472 Yes
[(10+3+3+2)]-2 = 16 damage
Greninja's Rare Candy was lost!
-6 EN

Salamence used Draco Meteor!
Crit-Tyrantrum: 7126 No
[(13+3+3)*1.5] = 28.5 damage
-2 SpA
-9 EN

Beedrill used Pin Missile!
#Hits: 9078: 5
Crit-Zoroark: 2727, 4521, 9268, 6361, 9700: 0
[(15+6+1+3)*1.5]-2 = 34 damage
-6 EN

Toxicroak used Ice Punch!
Freeze-Zoroark: 5498 No
Crit: 4856 No
[8+6]-2 = 12 damage
-6 EN

Tyrantrum used Head Smash!
Crit-Beedrill: 3811 No
[(16+3+4.5)*1.5]-2 = 33.25 damage
-14 EN

Archeops used Fly!
Crit-Beedrill: 1595 No
[(9+4.5+3)*1.5]-2 = 22.75 damage
-10 EN



Celestic Woods: Fog Cleared, Embargo (Protect, Knock Off, Bounce) 4a
Living Pokemon: Leethoof's Toxicroak, Maxim's Salamence, SubwayJ's Tyrantrum, Avnomke's Greninja, Rainman Legends' Beedrill, Matezoide's Muk, akela's Archeops, Eternal Drifter's Zoroark, Wild Torterra, Wild Staraptor
Toxicroak (Expert Belt)
HP: 100
EN: 87
Stats: 5/3/3/2/85
Other: -1 Evasion, -2 Attack

Salamence (Smoke Ball)
HP: 27
EN: 82
Stats: 6/2/4/3/100
Other: -1 Attack

Tyrantrum (Razor Fang)
HP: 71
EN: 76
Stats: 5/5/2/2/82
Other: +8% Accuracy, -1 Evasion, -2 Attack

Greninja
HP: 84
EN: 80
Stats: 3/2/4/3/141
Other: +23% Accuracy, -1 Evasion, -2 Attack

Beedrill (Rare Candy)
HP: 44
EN: 73
Stats: 5/2/1/3/87
Other: +9% Accuracy, -1 Evasion, -2 Attack

Muk (Black Sludge)
HP: 110
EN: 94
Stats: 4/3/4/4/43
Other: -10% Evasion, -1 Evasion, +1 Defense, -2 Attack

Archeops (Plume Fossil)
HP: 55
EN: 84
Stats: 5/3/3/3/127
Other: +19% Accuracy, -1 Evasion, -2 Attack

Zoroark (Rare Candy)
HP: 9
EN: 84
Stats: 4/1/6/2/121
Other: +17% Accuracy, -1 Evasion, -2 Attack

Torterra
HP: 50
EN: 50
Stats: 4/4/3/3/56
Other: Summoned by Greninja, -1 Attack

Staraptor
HP: 50
EN: 50
Stats: 5/3/2/2/100
Other: N/A


Staraptor Orders

Brave Bird (Beedrill)~Quick Attack (Beedrill)
IF Beedrill has Double Team clones up when you would move, use Air Cutter (Beedrill) and push actions back
IF Beedrill is KO'd when you would move, redirect to next smallest target (RNG in case of tie)
 
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Contest Hall
Round One: The Beating of the War Drums

I had been in Contest Halls before for Aracai and, on occasion, Raphael, but it was odd seeing one totally abandoned by humans with only Pokemon facing each other without trainers.

...my name is Evyrus... ...I don't really want to go into my story now... ...It's really too complicated to easily explain...

An enormous fossil Pokemon began the match by roaring and summoning a blizzard into the presently closed off stadium, creating a dense hailstorm that bombarded myself and everyone else inside the Contest Hall. Answering the challenge with a roar of her own, a Kangaskhan jumped forward and began to glow as her joey jumped out of her pouch, beating his tiny fists together in a display of solidarity.

In truth I have seen very few Mega-Evolutions and none without a trainer involved. That made this particularly interesting for me.

The Kangaskhan then jumped into the air with her joey, hitting the walls of the Hall and bouncing off of them rapidly, keeping herself aloft with just the power of her legs.

While everyone else looked up into the storm, a small sprite I was unfamiliar with lunged forward at incredible speed and gathered dust particles off of the ground, building up a small shield around itself for protection. He eventually had picked up enough dust to be fully coated, but for the most part everyone else ignored him.

Rapidash shot off a pillar of flames into the sky that torched much of the ice and created a small rainstorm on the field, but the Kangaskhan kept evading it, although she did have to change paths to avoid the plume of fire now occupying the middle of the field.

Speaking of fire, down on the floor a Smeargle whipped its tail around until it turned red. Then it struck the ground, causing a blast of boiling red paint to spew forward and hit everything else on the field except the Kangaskhan. I was in the stands but still had to step back to avoid droplets getting on me. The plume was far too small to do any serious damage, but I saw at least three Pokemon on the field get hit by particularly hot particles in sensitive areas and suffer a partial burn because of it.

In the sky, Togekiss looked up at the Kangaskhan but decided not to challenge it for control of the air. Instead it focused and an orb of pure aura energy appeared before it. I was used to seeing aura in Contest Halls, but not quite from Pokemon. That was a first. The Togekiss then shot off the sphere in a graceful corkscrew that slowly and loftily blew through the air in a spiral until it approached the fossil at the center of the storm. Then the orb rapidly accelerated and hit it right in the sail, causing a wail of excruciating pain to echo throughout the arena.

While Togekiss might be focused on the ground, the other levitater, a Solrock, was not about to have any land-Pokemon intrude upon its natural domain. The Solrock began to glow red and shot out a burst of flames at the Kangaskhan that joined the plume in the air in an even larger fire-filled vortex. Unfortunately for the Solrock, the Kangaskhan just kept jumping and managed to evade the new fire as well as the old in a fantastic show of agility and reflexes.

The fossil on the field had its own idea for controlling the air. The aurora around its sails began to glow black before it blasted a pulse of sheer darkness into the storm above, causing the ice clouds to turn black and nearly all light to be stopped from coming down through the storm. The field became dark and hard to see, although the pillar of flames kept things from being too hard to see.

To make things even brighter, another pixie on the field began to glow pure white before shooting out a burst of light over the surface of the field and the sky just above it that hurt everything as well, continuing to make the match a battle of splash damage and gradual chipping away than one of direct attacks.

The ice continued to fall on the field and burns took their toll on the combatants, furthering the gradual drain of health on those fighting.

Throughout the storm the Solrock tried to build up enough of a solar glow that it could launch a powerful attack across the field, but found itself having a hard time in the darkened conditions.

Kangaskhan landed back on the field in time to witness a deadly and beautiful show.

The fast sprite began to rapidly beat its chest through the dust veil, screaming with an adorably high pitched voice as it did so. It's song became increasingly angry as it beat with the furious rhythm of a Belly Drum attack. While it was already injured, it didn't seem to mind inflicting more pain upon itself as it seethed and shouted.

I saw a human do something similar on a Contest Hall floor once. He tried to murder my friend several times... He's gone now.

Anyway, the sprite was clearly aiming its display at the Solrock who gave up on its futile quest to concentrate solar energy to watch.

The Rapidash stopped spitting flames and began to sing a strangely beautiful song for a Rapidash, the horse's mane blowing brightly as she continued to sing. The flames above responded as they slowly began to fall to the ground, joining with the hail to produce a deadly rain of fire and ice that swept across the field, inflicting moderate to severe harm on almost everything on the ground. While nothing was hit for super effective damage, the move was impossible to avoid and the Rapidash dealt considerable damage to her opponents.

In an effort to avoid the worst of the fire-rain-hail, the Kangaskhan began to pound into the ground until it had a hole big enough to fit herself into. She dove in and sheltered herself from the worst of the exchange above once more.

The Smeargle tried to follow in a burst of darkness, boosted by the newly darkened arena as the last of the fire faded. Unfotunately, it was not fast enough to stop the hole from being dug and not bold enough to follow, so the aura of shadows around it fizzled out anticlimactically.

Above, Togekiss lobbed another pulse of aura at the fossil as it began to recover, landing another true hit on the fossil that almost sent it sprawling to the floor barely ten minutes into the battle. It was taking a much worse beating than any other fighter, barring perhaps the fast sprite. And most of that thing's beating was self-inflicted.

The fossil fought back, though, with its fading strength. It froze the air around it and launched a blast of light through the air that lit up the entire arena with a bright aurora's light. I looked up and stared in awe at the attack as deadly light and ice began to rain down upon Togekiss, causing it almost as much pain as the last Aura Sphere had inflicted upon the fossil.

But it wasn't enough to knock either of them out, yet.

On the ground the slower pixie emitted another blast of pure light that struck everything. Everything but Kangaskhan, that is. The Mega-evolution leaped threw the ground right under Rapidash and headbutted her straight into the air. Then the Kangaskhan's joey jumped up behind her and spiked the fire-type straight into the ground with a crash. Both landed shortly after that to face the field. The fast pixie and fossil were badly wounded, but still in the fight. Everything else was damaged but standing.

The contest screens lit up in the dark and simplified images of the Kangaskhan and the slower pixie appeared. I saw the score bar of the Kangaskhan move up, and it seemed to stand straighter as if it hadn't worked at all in the battle. The score bar of the fairy went down and I watched it collapse in exhaustion upon the floor, ready to fight but in worse shape to do so.

Snow Warning kicked in!
-10 EN Aurorus

Action One!

Kangaskhan used Protect!
-14 EN
Due to nature of Protect, initial energy is doubled, but attacks targeted at 'mon will not boost EN cost

Slurpuff used Cotton Guard (Unburden fast)!
+3 Defense
-11 EN

Rapidash used Flamethrower!
-6 EN
Sky lit up by plume of fire, no damage done

Smeargle used Lava Plume!
RNG-burn Slurpuff: 9945 No
RNG-crit: 834 No
[(6-3)] = 3 damage
Rapidash's Flash Fire activates!
RNG-burn Togekiss: 2050 Yes
RNG-crit: 6728 No
[(6-4.5)] = 1.5 damage
RNG-burn Solrock: 2324 Yes
RNG-crit: 9310 No
[(6-3)*2/3] = 2 damage
RNG-burn Aurorus: 7375 No
RNG-crit: 3521 No
[(6-3)] = 3 damage
RNG-burn Aromatisse: 2071 Yes
RNG-crit: 6378 No
[(6-4.5)] = 1.5 damage
Togekiss, Solrock, Aromatisse burned!
-6 EN

Togekiss used Aura Sphere!
A critical hit!
[(8+3+3)*2.25] = 31.5 damage Aurorus
-6 EN

Solrock used Fire Spin!
But it failed to connect!
-5 EN

Aurorus used Dark Pulse!
-6 EN
The Contest Hall has been darkened! Effects vary, but reduced accuracy for non-light move and boosts to night, dark, and stealth reliant moves are a good bet.

Aromatisse used Dazzling Gleam!
RNG-crit Slurpuff: 2805 No
[(6+3+3)] = 12 damage
RNG-crit Rapidash: 668 No
[(6+3+3)*2/3] = 8 damage
RNG-crit Smeargle: 9176 No
[(6+3+1.5)] = 10.5 damage
RNG-crit Togekiss: 8162 No
[(6+3+1.5)] = 10.5 damage
RNG-crit Solrock: 3052 No
[(6+3+3)] = 12 damage
RNG-crit Aurorus: 5349 No
[(6+3+3)] = 12 damage
-5 EN

Slurpuff, Rapidash, Kangaskhan, Smeargle, Togekiss, Solrock, and Aromatisse are bombarded by hail! (-2 HP)
Togekiss, Solrock, and Armoatisse are hurt by burn! (-2 HP)

Action Two:

Solrock took in light!
Effect reduced due to darkness, failed fire spin trapping
Slurpuff used Belly Drum!
-50 HP
-30 EN
+6 Attack
Belly Drum Active
Solrock's focus was destroyed, Solar Beam will fail entirely
Rapidash used Echoed Voice!
Will act as a 8 BAP, Fire-type spread move with 10% burn chanceRNG-burn Slurpuff: 1551 No
RNG-crit Slurpuff: 6708 No
[(9.75+3+1.5)] = 14.25 damage
RNG-burn Kangaskhan: 4688 No
RNG-crit Kangaskhan: 4538 No
[(9.75+3+1.5)] = 14.25 damage
RNG-burn Smeargle: 9013 No
RNG-crit: 7196 No
[(9.75+3)] = 12.75 damage
RNG-crit Togekiss: 2701 No
[(9.75+3)] = 12.75 damage
RNG-crit Solrock: 8451 No
[(9.75+3+1.5)*2/3] = 9.5 damage
RNG-burn Aurorus: 9294 No
RNG-crit Aurorus: 6692 No
[(9.75+3+1.5)] = 14 damage
RNG-crit Aromatisse: 1171 No
[(9.75+3)] = 12.75 damage
-2 HP
-5 EN

Kangaskhan dug underground!

Smeargle used Night Daze!
But it missed!
-7 EN

Togekiss used Aura Sphere!
A critical hit!
[(8+3+3)*2.25] = 31.5 damage Aurorus
-10 EN

Solrock lost its focus!
-8 EN

Aurorus used Aurora Beam!
RNG-att Togekiss: 825 Yes
RNG-crit: 7970 No
[(7+3+1.5)*1.5] = 17.25 damage
-4 EN

Aromatisse used Dazzling Gleam!
RNG-crit Slurpuff: 8622 No
[(6+3+3)] = 12 damage
RNG-crit Rapidash: 4155 No
[(6+3+3)*2/3] = 8 damage
RNG-crit Smeargle: 2803 No
[(6+3+1.5)] = 10.5 damage
RNG-crit Togekiss: 4003 No
[(6+3+1.5)] = 10.5 damage
RNG-crit Solrock: 4530 No
[(6+3+3)] = 12 damage
RNG-crit Aurorus: 7029 No
[(6+3+3)] = 12 damage
-9 EN

Kangaskhan used Dig!
RNG-crit Rapidash: 7621 No
RNG-Flame Body: 2809 Yes
[((8*1.5)+3)*1.5] = 22.5 damage
Mega Kangaskhan is burned!
-11 EN

Slurpuff, Rapidash, Kangaskhan, Smeargle, Togekiss, Solrock, and Aromatisse are bombarded by hail! (-2 HP)
Togekiss, Solrock, Kangaskhan and Armoatisse are hurt by burn! (-2 HP)

Armomatisse was cured by Healer!
(2651 Yes)
Burn restored

Auroras had 30 EN restored by the judges
Aromatisse had 20 EN and 20 HP drained by the judges!

Reasoning specified in a PM.



Contest Hall: Dark Hailstorm
Living Pokemon: Leethoof's Solrock, Maxim's Kangaskhan, SubwayJ's Aurorus, Avnomke's Aromatisse, Rainman Legends' Togekiss, Matezoide's Rapidash, akela's Slurpuff, Eternal Drifter's Smeargle
Solrock (Mental Herb)
HP: 54
EN: 87
Stats: 3/3/3/3/60
Other: -10% Evasion, Burned

Kangaskhan (Kangaskhanite)
HP: 90
EN: 77
Stats: 4/3/1/3/90
Other: Burned

Aurorus (Sail Fossil)
HP: 16
EN: 100
Stats: 4/3/5/3/50
Other: -10% Evasion

Aromatisse (Sachet)
HP: 67
EN: 66
Stats: 3/3/5/4/25
Other: -10% Evasion

Togekiss (Scope Lens)
HP: 49
EN: 84
Stats: 1/4/5/4/80
Other: Burned, -1 Attack

Rapidash (Life Orb)
HP: 55
EN: 89
Stats: 4/2/4/3/105
Other: Flash Fire Active

Slurpuff (Whipped Dream)
HP: 5
EN: 59
Stats: 4/4/4/3/124
Other: -10% Evasion, Belly Drum Active, +6 Attack, +2 Defense

Smeargle (Everstone)
HP: 52
EN: 87
Stats: 0/2/1/4/87
Other: +9% Accuracy


...and that's that. Expect the next two arenas tomorrow. Calcs are highly suspect in this one due to all of the little stuff I had to take care of, so feel free to double check.
 
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Mount Coronet
Round One: The Rise and Fall of the Sandstorm King

A roar shook the mountain and a bright flash followed. In the vast caverns of Coronet, sand began to blow at a furious pace as vision was obstructed and debris was thrown everywhere. The wild Pokemon of the mountain retreated into their dens as a massive lumbering beast walked the halls, finally having achieved its final form. It roared once more as if it wished to challenge the world and its challenge was answered.

A lizard on the ceiling scuttled to an area of the roof above the monster rock-type and flashed yellow as a wild jolt of electricity spread out from its body, racing throughout the entire mountain and giving shocks minor and severe to all of the inhabitants. Tyranitar itself wasn't much affected, but it was (literally) shocked into looking up at the new challenger. As it prepared to attack it vibrations spread throughout the floor as another Pokemon walked in, beating the ground with a fierce rhythm that spread even more destruction throughout the mountain. It was a Lucario, a fierce guardian of the aura and protector of the mountain's shrines. It cared little for the sand and voltage. Only it could safely use attacks that could affect the whole mountain without harming the sacred structures inside. The Heliolisk on top of the newly created arena held tight to the roof and was spared from the attacks that mostly spread across the floor, since a shrine above prevented the Lucario from shaking the ground the Heliolisk clung to.

Viewing the fighting-type as much more of a threat than the lizard, the Tyranitar reared back as flames engulfed his whole body. With a gigantic cry that in Tyranitar translates to roughly "FALCON PAWNCH" it lunged forward and smacked the Lucario straight in its stomach with a direct hit of flames. The aura guardian was sent tumbling back, unable to come close to matching the Tyranitar blow-for-blow in its current state.

Down much further in the mountain, a lost, solitary Emboar wandered the halls of Coronet. The shocks and shakes bothered it, but there was little it could do. In the water, a Crawdaunt lurked. It knew not where the voltage that harmed it so grievously came from, but it was going to attack something to take out its rage. Spotting the fire-type above, it made its move. The Crawdaunt rushed out of the water in a rapidly moving wake and slammed straight into the Emboar with its claws, watching as the water that came with it further collided with the Emboar, putting out some of its external flames. The Emboar itself panicked in pain and threw the Crawdaunt back into the water before turning to run higher in the cavern where the crustacean might not follow.

Back in the chamber with Tyranitar and Lucario, a new guardian of the darkness stepped forward to protect its brethren in the shadows. It eyed the Tyranitar that had whipped up the hated sandstorm and made its move. As the beast roared and tested the Lucario's defenses, the Sableye rushed forward and dove for the Tyranitar's legs. It weaved in between them with a speed and ferocity that made even the lumbering Tyranitar struggle until it tripped, hitting the ground with an enormous thud as the Sableye retreated back into the darkness to cackle.

As the Tyranitar tried to pull itself up, it fell again as the ground beneath it shook with a particularly fierce intensity as another guardian of the mountain expressed its disapproval. Before the Lucario could move in for the kill, though, the ground beneath it began to shake too as yet another guardian disagreed. The magnetic lords of Coronet were split in their decision between the champion of the mountain and lord of sandstorms and were intervening in the dispute on opposite sides.

Finally the Emboar rushed into the field from the submerged caverns below. In its panic it saw more fighting and came out swinging with the most pain it could bring to any single combatant. As the Lucario began to stand up again, the Emboar collided with it in a cloud of flames, sending them both to the ground.

The lizard on top decided it was time to get in another quick strike and disintegrated its body into pure electricity. Some flew out into side caverns where they collided with the magnetic lords, but most was unleashed inside of the room. Sableye and Tyranitar were hit by some of the arcs. Quite a bit fell straight down onto Emboar, showering it with voltage before the last bit struck Lucario full force, sapping its life and transforming it into pure energy. The guardian of aura roared with a weakening intensity as it felt its body converted to energy and transferred back to the top of the cavern where the Heliolisk reformed, healthy as ever.

Finally able to turn its attention back to the lizard, the Tyranitar stomped into the earth as a powerful, unrestrained quake shook the entire mountain. Sableye and Emboar fell to the ground from the shock but the Heliolisk simply jumped from stalagtite to stalagmite, the floor to the ceiling and from wall to wall as it managed to avoid the worst of the shaking by staying airborne. In its frustration the Tyranitar eventually let the ineffectual shaking stop.

As soon as it did so, one of the lords of magnets appeared to avenge the Lucario. It looked at Sableye and Emboar and the three developed an understanding, if not a clear plan of attack. They lunged forward.

Sableye saw its chance to attack again and it ran forward and grabbed hold of the Tyranitar's leg before it could put it back down. Then it threw the Tyranitar with all the power in its little body, using its leverage to send the Mega-evolved Pokemon back to the ground again. The lord of magnets shot a stream of white, mystical energy at the Tyranitar that hit it in its weakest spots, pouring pure pain into its senses from the outside. Just as it prepared to surrender the Emboar lumbered over, reared back its fist and slammed it straight into the Tyranitar with unrestrained fury, knocking it unconscious almost instantly.

With both Lucario and Tyranitar down, the mountain returned to some peace, although the sandstorm itself continued to rile up anger. A lone Geodude poked itself from its hole to get a better vantage point of the battle and almost considered retreated when it saw the titans it would be up against today.

But it didn't. It probably should have.

Tyranitar Mega-Evolved!

Tyranitar whipped up a sandstorm! (-10 EN)

Action One!

Heliolisk used Discharge!
RNG-prz Lucario: 8350 No
RNG-crit: 4129 No
[(7.5)+3+3] = 13.5 damage
RNG-prz Tyranitar: 9327 No
RNG-crit: 4145 No
[(6)+3+1.5] = 10.5 damage
RNG-prz Crawdaunt: 8910 No
[((7.5)+3+4.5)*1.5] = 22.5 damage
RNG-prz Sableye: 6483 No
RNG-crit: 5947 No
[(7.5)+3+4.5] = 15 damage
RNG-prz ProbopassA: 4581 No
RNG-crit: 2651 No
[((8+2-1-2)*.75)+3-2.5] = 5.75 damage
RNG-prz ProbopassL: 8569 No
RNG-crit: 5637 No
[((8+2-1-2-2)*.75)+3-1.5] = 5.25 damage
RNG-prz Emboar: 1916 No
RNG-crit: 2599 No
[(7.5)+3+3] = 13.5 damage
-5 EN

Lucario used Earthquake!
RNG-hit Heliolisk: 9793 No
RNG-crit Tyranitar: 1574 No
[(7.5-3)*1.5] = 6.75 damage
[(7.5+1.5)] = 9 damage Crawdaunt
RNG-crit Sableye: 9763 No
[(7.5-1.5)] = 6 damage
RNG-crit ProbopassL: 9873 No
[((10-1-2)*.75)-3)*2.25] = 5.0625 damage
RNG-crit Emboar: 1372 No
[(7.5+1.5)*1.5] = 13.5 damage
-7 EN

Tyranitar used Fire Punch!
RNG-burn Lucario: 4342 No
RNG-crit: 1716 No
[(8+7)*1.5] = 22.5 damage
-6 EN

Crawdaunt used Waterfall!
RNG-flinch Emboar: 6738 No
RNG-crit: 5753 No
[(8+3+2+4.5+2)*1.5] = 29.25 damage
-5 EN

Sableye used Low Kick!
RNG-crit Tyranitar: 4120 No
[(12)*2.25] = 27 damage
-7 EN

ProbopassA used Earth Power!
RNG-SpD Tyranitar: 1022 No
A critical hit!
[(9+2-2+3)*1.5] = 18 damage
-7 EN

ProbopassL used Earth Power!
RNG-SpD Lucario: 5448 No
A critical hit!
[(9+2+3+1.5)*1.5] = 23.25 damage
-7 EN

Emboar used Heat Crash!
RNG-crit Lucario: 371 Yes
[(12+3+3+4.5)*1.5] = 33.75 damage
-8 EN

Crawdaunt, Sableye, and Emboar are harmed by Sandstorm! (-2 HP)
Heliolisk is hurt by Solar Power! (-1 HP)

Action Two!

Crawdaunt used Protect!
-14.7 EN

Heliolisk used Parabolic Charge!
RNG-crit Lucario: 363 Yes
[(5.25)+3+3+3] = 14.25 damage
RNG-crit Tyranitar: 4170 No
[((5+2-2)*.75)+3+1.5] = 8.25 damage
[((5.25)+3+4.5)*1.5] = 19.125 damage Crawdaunt (0)
RNG-crit Sableye: 7329 No
[(5.25)+3+4.5)] = 12.75 damage Sableye
RNG-crit ProbopassA: 3038 No
[((5+2-2-1)*.75)+3-2.5] = 3.5 damage
RNG-crit ProbopassL: 5457 No
[((5+2-2-2-1)*.75)+3-1.5] = 3 damage
RNG-crit Emboar: 2024 No
[(5.25)+3+3] = 11.25 damage
-6 EN

LUCARIO HAS BEEN ELIMINATED BY HELIOLISK

Tyranitar used Earthquake!
RNG-hit Heliolisk: 9236 No
[(7.5)+5.5] = 13 damage Crawdaunt (0)
RNG-crit Sableye: 8486 No
[(7.5+2.5)] = 10 damage
RNG-crit ProbopassL: 3900
[((10-2-1)*.75)+1)*2.25] = 14.0625 damage
RNG-crit Emboar: 9916 No
[(7.5+5.5)*1.5] = 19.5 damage
-7 EN

Sableye used Low Kick!
RNG-crit Tyranitar: 6955 No
[(12)*2.25] = 27 damage
-11 EN

ProbopassA used Hidden Power!
A critical hit!
[(6-2+3)*2.25] = 15.75 damage
-5 EN

ProbopassL's orders could not be executed!

Emboar used Hammer Arm!
RNG-hit: 6628 No
RNG-crit: 8372 No
[(10+3-1.5)*2.25] = 25.875 damage
-6 EN
Emboar's speed fell

TYRANITAR HAS BEEN ELIMINATED BY EMBOAR

Crawdaunt, Sableye, and Emboar are hurt by Sandstorm! (-2 HP)
Heliolisk is hurt by Solar Power! (-1 HP)

A Geodude Appeared!
Geodude targets ProbopassA (6/6)!


Mount Coronet: Sandstorm
Living: Leethoof's Probopass, Maxim's Emboar, SubwayJ's Heliolisk, Rainman Legends' Sableye, Matezoide's Crawdaunt, akela's Probopass, Wild Geodude
Leethoof's Probopass (Focus Sash)
HP: 63
EN: 93
Stats: 2/6/4/6/34
Other: -10% Evasion

Emboar (Iron Ball)
HP: 30
EN: 86
Stats: 5/3/5/3/28
Other: -10% Evasion, 1 Speed, 1 KOC

Heliolisk (Sun Stone)
HP: 99
EN: 89
Stats: 1/3/5/3/109
Other: 1 KOC

Sableye (Everstone)
HP: 42
EN: 82
Stats: 6/5/2/2/42
Other: -10% Evasion

Crawdaunt (Expert Belt)
HP: 64
EN: 76
Stats: 6/3/3/2/47
Other: -10% Eva

akela's Probopass (Charged Stone)
HP: 81
EN: 88
Stats: 1/6/4/7/40
Other: N/A

Geodude
HP: 30
EN: 25
Stats: 3/4/2/2/20
Other: Targeting akela's Probopass next round


Geodude orders:

Dynamic Punch (ProbopassA)~Seismic Toss (ProbopassA)
IF ProbopassA has Double Team clones up when you would move, use Rock Slide (ProbopassA) and push actions back
IF ProbopassA uses a Protecive/Evasive move, use Curse and push actions back
 
Amity Park
Round One: Monkey's Fist

...I loathe this place...

Friendship. Such useless sentiment. This is a shrine to the obsolete and sappy. How could anyone find this park less than repulsive?

A boy stands with a goddess on the terrain. They have shared many experiences. For whatever reason that boy has mastered one of the most powerful forces in the universe and chosen to treat her as a friend, a volatile relationship at best, rather than enslaving her and gaining her power in the process. He is a moron, but their bond is stronger than the rest for now.

Another holds a Smeargle. He has tried to master it but not yet failed. He is beyond useless and his folly shall harm him dearly.

The goddess sees another trainer's Pokemon out for experiencing joy in the park and decides to prove herself to her trainer. She attacks with a bolt of mental energy that knocks the Lopunny back hard, showing a mere fraction of the power that she could potentially yield her trainer but still dealing admirable damage in the process. The Pokemon nearby recognize that they cannot match this power so they flee the scene. One, a dark-type (and a rather respectable one at that) takes refuge in the earth. The Lopunny herself leaps into the skies.

Across the field, two trainers face each other ready for battle. One has a Primeape in front of him. The other an old Carbink. Neither are from this region. Both are rarities and attract attention from the bystanders around them. The Primeape moves first, leaping into the air as his fists and limbs glow silver. He lands a second later on his opponent, bashing him with all limbs in quick metallic strikes before leaping away in anticipation of retaliatory action.

Above all two birds fly. One is massive, a dragon of the seas and air that has terrified sailors for generations. Before mankind ascended to godhood it was one of our greatest roadblocks. Now it is one of our greatest tools. The other bird is far smaller and clairvoyant, or at least the legends claim it to be so.

The smaller bird flies above the Dragonite and spits a drop of acid out, landing on the larger bird. The dragon hardly notices at first as the Natu flies away, busy as it is scouting out the ground below it for prey it can train against. Dragonite hunt, yes, but only in the seas. On land and in the skies they prefer to battle for the experience of it and to test for worthy opponents.

But today it is tired and wants something it can beat. Finding its prey it focuses on the Primeape below before beginning to beat its wings.

A torrent of air bombards the battling trainers on the ground, causing them to look up as the winds blew down, barely affecting the resistant Carbink but seriously wounding the Primeape as it takes the Hurricane with no ability to harm something that high up. Taking pity, the opposing trainer has his Carbink launch a gravity stone into the air, which it does. Unfortunately, the Dragonite rolls to the side and the stone keeps flying until it hits the Natu, binding to the bird and sending it crashing to the ground.

The angry Smeargle then turned not on any Pokemon, but on his trainer. He pounded the ground in a warning strike, sending minor tremors across the entire park. Primeape was further injured on the ground as he tripped and lost his footing after the disorienting winds. Carbink levitated safely above, while the Dragonite was too high in the sky to notice or care, as was the Lopunny that had fled to those domains. The Meloetta levitated slightly with her godlike powers, avoiding the worst of the tremor easily. The grounded Natu suffered, of course, doubly humiliated after the gravity stone strike.

Down below the Voodoom took the worst of it, harmed by the shaking closing his tunnels with him inside. Desperate he leaped from the ground as quickly as he could, accidentally hitting the Carbink on the way out and causing both discomfort from the impact. Then, from above, the Lopunny crashed into Primeape, causing half the Pokemon involved in my little game to be in the same place in the park.

The Primeape and his trainer ran far away, not willing to risk any more falling rabbits or strong winds or Carbinks in the chaos. He was safe because of it, for now, although he seemed to be mostly ignored as he slipped away, vastly overestimating his own importance in the eyes of the other players of my game.

The goddess sang a combat song as she follower her target, the hapless Lopunny, and orbs of divine energy appeared throughout the field. She continued to sing and two rapidly collided with the Lopunny. Thus the normal-type was worn down by a weak, yet still godly, onslaught.

Fearing for her life, the rabbit once more fled, this time into the hole that the Voodoom had left behind.

Others on the field tried to wield the remaining orbs of divine energy that Meloetta had summoned, but to no avail. The Voodoom tried to master it like aura but failed to remotely control the strange energy. Some things are truly impossible without the power of at least a minor god. The Dragonite, revered as such, also tried and failed to master the energy and the orbs began to fade as they struggled against the enchantments of a goddess.

The Carbink was at last smacked out of his divine efforts by Carbink throwing a stone at him in an attack now that the dragon was finally close enough to the field to hit. The Natu also rose to a sitting position and prepared the most powerful of psychic strikes it could manage on the Dragonite, continuing its angered assault on the much larger bird even while both were on or near the ground, one by choice the other by the curse of a gravity stone.

At last the Lopunny reappeared and made a light hit on Carbink in the process, as the rock-type was too dumb to levitate away from the hole that Lopunny had descended. It was of little consequence. Neither Dig attack had done much at all to the near-impervious pixie.

Thus the match resumed. Meloetta faced a mere mortal, who trembled in fear at her pursuer. The birds were on the ground, facing each other down. The dragon roared in defiance, facing down the horde of those who wished to harm it. The Carbink floated oblivious as ever.

And the match resumed.

Meloetta's stats were boosted by friendship!
Smeargle's stats fell due to resentment!
Smeragle was hurt by hatred!
-10 HP and EN

Action One!

Meloetta used Psyshock!
RNG-crit Lopunny: 4326 No
[(8+3+4.5+1)]+2 = 20.5 damage
-5 EN

Voodoom dug underground!

Lopunny jumped up high!

Primeape used Iron Tail!
RNG-hit Carbink: 63 Yes
RNG-crit: 8031 No
[(10-1)*2.25] = 20.25 damage
-7 EN

Natu used Toxic!
Dragonite was badly poisoned!
-7 EN

Dragonite used Hurricane!
RNG-hit Primeape: 3992
RNG-cfsn: 4435 No
[(11+3+2+3)*1.5] = 28.5 damage
-7 EN

Carbink used Smack Down!
RNG-crit Natu: 4193 No
[(5+3+2)*1.5] = 15 damage
-3 EN
Natu was grounded!

Smeargle used Bulldoze!
RNG-hit Meloetta: 6687 No
RNG-hit Voodoom: 3353 Yes
RNG-crit: 4805 No
[(9)-4.5]-2 = 2.5 damage
RNG-hit Natu: 4007 Yes
RNG-crit: 9766 No
[(6.75)-3]-2 = 1.75 damage
RNG-hit Primeape: 5164 Yes
RNG-crit: 5833 No
[(6.75)-3]-2 = 1.75 damage
RNG-hit Carbink: 8793 No
-5 EN
Voodoom, Natu, Primeape's speed fell!
Primeape's Defiant activated!

Voodoom used Dig!
RNG-crit Carbink: 7490 No
[(8-1+2-4.5)*1.5] = 6.75 damage
-10 EN

Lopunny used Bounce!
RNG-crit Primeape: 996 No
[(9+2+1.5)*1.5] = 18.75 damage
-10 EN

Dragonite was hurt by poison!

Action Two!

Primeape used Protect!
-7 EN

Meloetta used Focus Blast!
RNG-SpD Lopunny: 3152 No
[(12+4.5)*1.5]+2 = 26.75 damage Lopunny
-8 EN

Lopunny dug underground!

Voodoom used Focus Blast!
RNG-hit Carbink: 9140 No
But it missed!
-7 EN

Dragonite used Focus Blast!
RNG-hit Voodoom: 7815 No
But it missed!
-8 EN

Carbink used Rock Throw!
RNG-crit: 5278 No
[(5+3-1.5+2)*1.5/2] = 6.375 damage
-2 EN

Smeargle used Mat Block!
-7 EN

Natu used Future Sight!
-7 EN
Natu foresaw an attack on Dragonite!

Lopunny used Dig!
RNG-crit Carbink: 5635 No
[(8+2-4.5-1)*1.5] = 6.75 damage
-10 EN

Dragonite is hurt by poison!

Smeargle's Moody changed it's stats!
RNG: 6/25: +2 Def, -1 SpA



Trophy Garden
Round One: Tiny Glowing Screens

Hi. My name is Jane and I'm not really from Earth although I'm not supposed to tell people that because Earthlings don't like people who aren't Earthlings, but I don't think you can actually do much about it, so there you go.

The round begins with the floating-sword-ghost creating a sphere of solid energy around it in a moderately impressive psychic display, although there are actually more efficient ways to deflect damage, but I suppose that for a non-psychic that was probably about the best that he could do. A nearby dragon displayed a little more skill in efficiently avoiding damage as it boosted off of the ground with magnets or something to avoid seismic damage. I personally float to avoid similar stuff but I use my mind instead of magnets because I have psychic powers but not electrical ones.

Then a whale jumped from the pond, which wasn't surprising because it can't hide because it's a whale which are big and big things can't hide so the whale, which was big, thus couldn't hide. Even without surprise it managed to spit a strange watery acid at Mime Jr. that caused its innate psychic abilities to disappear and I cringed in sympathy because that sucks.

The Mime Jr. still used psychic energy, although much less efficiently, to create a shield around itself that set up a slight barrier between it and the physical world that would reduce the damage it took from things physically attacking it with punches or tremors or rocks or stuff. Those can also be useful although I prefer to use more offense when I battle.

Another fish jumped from the pond and spit more water at the Mime Jr., this time hot and designed to do damage. But it wasn't quite hot enough and since the Mime Jr. was now made of water due to the acid that turns stuff into water, the water really just got absorbed into him without too much trouble and the whole attack wasn't very effective.

Elsewhere an Eevee used some magic energy to create a magic Eevee clone that just sat there while the real Eevee went elsewhere and I've never actually understood how that move worked but I wanted to ask Evyrus because he was an Eevee once and this Eevee could use that type of magic than maybe all Eevee could, which meant that he could at one point, which meant that he could explain how it worked, which would be useful since I didn't understand it and I like understanding things.

Then a Cubone struck the ground with his club and everything began to shake and I had to lift myself into the air to avoid collapsing. The Cyclohm and a Koffing nearby just floated above everything, although the Koffing found his aim off as stuff on the ground shook so it failed to hit with a blob of toxin that it launched. In the pond I could feel the Wailmer and Remoraid suffering as the water shook along with the earth, violently knocking the Wailmer into the side of the pond once or twice. On the ground the Mime Jr. took the attack well enough from behind his shield and the Doublade also was basically protected by his shield, so only the stuff in the water really got hit hard.

Oh, and the Eevee's magic faded and it reappeared back as where it was before, seemingly more tired than usual.

The Cubone still disturbed everything else in the nursery so the Cyclohm that was watching over everything spit a spew of water from all three of its heads at the Cubone, which hurt it badly since Cubone don't like water because they're ground types. But the Cubone couldn't do a lot to a floating dragon so for now it ignored it. The Wailmer decided to stick up for its fellow playmate, though, and it blasted a burst of ice at the dragon which made me cold and hurt the dragon more as I could feel frostbite creeping across its side.

The Mime Jr. just kept dancing and made its screen more elaborate, now protecting its mind to the point where even I had trouble getting readings on it.

Then the Eevee looked at the ghost-swords-thing and shot a blast of ghostly magic at it, convincing me that all Eevee are actually magical. The shadows didn't do a lot to the very bulky and strong ghost, but they weren't easily ignored either and the Eevee giggled as the ghost recovered from the strike and it was way too adorable for the ghost to actually strike back against it.

But then the Eevee cried in pain as another Earthquake rushed across the entire arena and hurt almost everything, including Eevee and Doublade this time. It was an absurdly powerful attack and almost all of the other Pokemon in the nursery were shaken.

Oh, and the Koffing spit more toxins that hit Mime Jr. this time and lingered in its watery body and did some damage, but his mental shield reduced the amount that it did, which made it really hard to take down and protected it well from its bullies.

Then the Doublade saw this and copied to help reduce the pain from future Earthquakes, creating another less-than-efficient shield, this time only against physical attacks, that wasn't quite as good as the ones that I could make if I chose to.

Action One:

Doublade used Protect!

Cyclohm used Magnet Rise!
-5 EN

Wailmer used Soak!
Mime Jr.'s type changed!
-7 EN

Mime Jr. used Reflect!
-10 EN

Remoraid used Scald!
RNG-brn Mime Jr.: 8006 No
RNG-crit: 7674 No
[(8+3-3)*2/3] = 5.33 damage
-5 EN

Eevee used Substitute!
-15 HP
-11 EN
+15 HP Substitute

Cubone used Earthquake!
RNG-crit Mime Jr.: 8540 No
[(3.75+3+1)] = 8.75 damage
RNG-crit Wailmer: 370 Yes
[(7.5+3+3+4+4.5)] = 22 damage
RNG-crit Remoraid: 3800 No
[(7.5+3+4)] = 14.5 damage
RNG-crit Eevee: 2281 No
[(6)+3+4+1.5] = 14.5 damage
The Substitute broke!
[(7.5+3-1)*1.5] = 9.75 damage (0) Doublade
-6 EN

Koffing used Toxic!
Mime Jr. was badly poisoned!
-6 EN

Mime Jr. had 3 HP restored by the keepers!
Wailmer, Remoraid, and Eevee had 2 HP restored by the keepers!
Mime Jr. was hurt by poison!

Action Two:

Cyclohm used Hydro Pump!
RNG-hit Cubone: 647 Yes
[(11+2+1.5)*1.5] = 21.75 damage
-8 EN

Wailmer used Ice Beam!
RNG-crit Cyclohm: 6970 No
[(9+3+2)*1.5] = 21 damage
-7 EN

Mime Jr. used Light Screen!
-10 EN

Remoraid used Soak!
But it failed!
-7 EN

Eevee used Shadow Ball!
RNG-SpD Doublade: 6640 No
RNG-crit: 210 Yes
[(8+3-1.5)*1.5] = 14.25 damage
-6 EN

Cubone used Earthquake!
RNG-crit Mime Jr.: 8414 No
[(3.75+3+1)] = 8.75 damage
RNG-crit Wailmer: 8278 No
[(7.5+3+4+4.5)] = 19 damage
RNG-crit Remoraid: 8062 No
[(7.5+3+4)] = 14.5 damage
RNG-crit Eevee: 2676 No
[(6)+3+4+1.5] = 14.5 damage
RNG-crit Doublade: 956 No
[(7.5+3-1)*1.5] = 9.75 damage Doublade
-10 EN

Koffing used Venoshock!
RNG-crit Mime Jr.: 6290 No
[(6.5+3+2-1.5-3)] = 8 damage
-7 EN

Doublade used Reflect!
-10 EN

Mime Jr. was hurt by poison!
Mime Jr. had 3 HP restored by the keepers!
Wailmer, Remoraid, Eevee, and Cubone had 2 HP restored by the keepers!
Doublade had 1 HP restored by the keepers!

Remoraid's stats were changed by Moody!
RNG: 12: +2 SpA, Spe/1.15


Amity Park
Living: Leethoof's Voodoom, Maxim's Lopunny, SubwayJ's Meloetta, Avnomke's Smeargle, Rainman Legends' Dragonite, Matezoide's Primeape, akela's Carbink, Eternal Drifter's Natu
Voodoom (Expert Belt)
HP: 97
EN: 83
Stats: 3/3/4/2/127
Other: +19% Accuracy, -1 Speed

Lopunny (Expert Belt)
HP: 53
EN: 80
Stats: 3/3/1/4/121
Other: +17% Accuracy

Meloetta (Everstone)
HP: 110
EN: 87
Stats: 3/3/6/4/104
Other: Aria Form, +12% Accuracy, +1 All Stat Stages

Smeargle (Mental Herb)
HP: 80
EN: 78
Stats: 0/2/1/2/87
Other: +9% Accuracy, -1 All Stat Stages, +2 Def (Moody), -1 SpA (Moody)

Dragonite (Expert Belt)
HP: 92
EN: 85
Stats: 5/3/5/4/69
Other: -10% Evasion, BPSN (2DPA)

Primeape (Rare Candy)
HP: 51
EN: 86
Stats: 6/2/1/3/110
Other: +14% Accuracy, -1 Speed, + 2 Attack

Carbink (Expert Belt)
HP: 56
EN: 95
Stats: 2/6/2/6/50
Other: N/A

Natu (Rare Candy)
HP: 73
EN: 86
Stats: 2/2/5/2/70
Other: Grounded, -1 Speed


Trophy Garden
Living: Leethoof's Koffing, Maxim's Mime Jr., SubwayJ's Remoraid, Avnomke's Cubone, Rainman Legends' Cyclohm, Matezoide's Doublade, akela's Wailmer, Eternal Drifter's Eevee
Koffing (Rare Candy)
HP: 90
EN: 87
Stats: 5/6/5/4/30
Other: -10% Evasion

Mime Jr. (Eviolite)
HP: 54
EN: 80
Stats: 3/9/6/9/60
Other: Water-type (4a), Reflect (4a), Light Screen (5a), BPSN (2 DPA)

Remoraid (Eviolite)
HP: 65
EN: 88
Stats: 5/6/6/6/56
Other: -20% Evasion, +2 SpA, Spe/1.15

Cubone (Thick Club)
HP: 70
EN: 84
Stats: 10/5/3/4/35
Other: N/A

Cyclohm (Expert Belt)
HP: 89
EN: 87
Stats: 1/5/5/3/80
Other: Magnet Rise (4a)

Doublade (Eviolite)
HP: 67
EN: 79
Stats: 6/11/3/5/30
Other: -10% Evasion, Reflect (6a)

Wailmer (Expert Belt)
HP: 87
EN: 86
Stats: 5/3/6/4/60
Other: N/A

Eevee (Focus Sash)
HP: 64
EN: 83
Stats: 3/5/4/5/55
Other: N/A


Current Standings:
1) Leethoof
2) SubwayJ
3) Matezoide
4) Rainman Legends
5) akela
6) Maxim
7) Avnomke
8) Eternal Drifter

You have until Wednesday, December 3 at 5:00 PM EST to submit orders for Round Two.
 
Last edited:
Here be seven of your orders. Except Maxim. He didn't order. I'll get into the flavor ramifications of this later when relevant arenas are reached. Also, two people sent in zero flavor for Amity Park. I will outline my reasoning for which silence was worse when I get to it.

Celestic Woods

"There's nothing down here. Just a buncha very strange 'mons running around, a buncha easy prey lost in the woods. Can't see nothing with this fog and these trees, but I know they're 'round here somewhere. Can't say the same for you dream home or whatever we're lookin' for."
"Oh! The fog's is starting to clear up above the treeline, Boggle! I can see everything now!"
"Just tell me where I need to look - and be careful, I thinka saw an Archeops flying up. Knowing Jurassic, never know when they're gonna snap. Keep safe, keep safe."
"Ahhhh, Boggle! Its up here! Help! Help!"
"Is he tryna get you?"
"No, but I'm scared. I can't look until he's gone..."
*sigh* "Lead him down to the trees, I'm comin' up. Ain't never eaten fossilbird before, Don would kill me if he knew."

Boggle: Stone Edge (Archeops) -> ThunderPunch (Archeops)
If Torterra has 22 or less HP, then use Ice Punch (Torterra) and push actions back.
If Archeops is under the effects of a damaging/evasive move, then use Dig (Greninja).

Contest Hall

"There is no sun here. There is no sun here. There is no sun here."
"Stop your whining and make some then. Do the one thing you're good for and light this place up. I've seen you do it before, just open those sunbeam eyes o' yours and brighten up this room like its the sunniest day of July! There's something up with you, Ra, and I bet you can shine brighter than any of the stars in the sky! Definitely brighter than any of these other Pokemon."
"But would she really notice?"
"Uh, yeah, sure."
"Gravity is eternal exhaustion."
"Sheesh, for being some sort of extraterrestrial travelling glory-bringin' icon, you sure complain a lot. Go ahead and relax in the newfound Morning Sun, then. Swirl around real good and reabsorb and send off the light in different sun-colored bursts, like a sunset tinted disco ball! Don't forget to heal from it, too, though."

Ra: Sunny Day -> Morning Sun

Mt.Coronet

"Gah, there always seems to be some sort of commotion going on around here. Earthquake here, Explosion there. Can't those Geodude just understand that I'm working?"
"Well, you could always ask them to stop. You are a steel-type, I doubt they would mess with you, just being a pile of rocks."
"Hm. Interesting thought. I'd rather avoid any confrontation if possible, though. Regardless, their roughhousing doesn't really interfere too much with my calculations. Perhaps I could account for that somehow, perhaps creating some sort of structure resistant to seismic waves to house the most delicate ..."
*cough* "So now that you're done measuring me, what's next?"
"Well, you see that glowing Chargestone over there in the corner, crackling with electricity?"
"Yes?"
"Go hug it."
"I'm a flying type! That's gonna hurt!"
"Don't worry, I've run these numbers a dozen times. You should be fine."
"..."

Slag: Discharge -> Discharge

Amity Park
Don Straton set his pick down, leaning against the edge of the poorly-lit tunnel. Pretending to not even notice the pack of four burly thugs and two Machoke standing between him and the mine exit, he removed his work gloves and combed back his hair with a gritty hand. Seeming to suddenly be interested in the cracks of the tunnel wall, he took a step toward and inspected the black walls closely.
“I know yer tryin’ t’ignore me, Don”

And Don tried his hardest to ignore them, continuing to look at the wall. He sent a cursory glance up to the thugs, acknowledging them with a slight nod, before turning his attention back to the grain of the rock. He did notice the thick trunks of their legs shifting slightly into a fighting position out of the corner of his eye, and subtly moved his hand closer to his dropped pick in preparation.
“Lissen up, Don.”

Don lifted his gaze, glaring squarely into the leader’s eyes. As he had expected, these eyes were those of Burt Grostein, unofficial kingpin of Oreborough Mine. Technically, Roark owned and headed the mine, but Burt and his henchmen kept everyone in line, through whatever means necessary. Roark was naïve enough to think that Burt was simply doing his job as foreman, but all of the workers under his thumb knew better. Looking to the left and right, Don noticed Burt had brought some of his toughest lackeys; either Burt was scared of Don, or he really wanted to know more about what Don had begun to uncover yesterday.

Burt stepped closer into the light of the single oil lantern hanging in this section of the tunnel before speaking again. His brown, curly beard could hide be mistaken for a Bidoof at first glance, but Don figured it would be unwise to bring that up now. Many other miners figured that out the hard way.

“I heared ye found somethin’ th’ other day. Tell me mo’ ‘bout it, Don, or you’ll be talkin’ t’ Tuck’s fist instead,” he gestured to a bald man tall enough that he had to crouch down in the passageway as he spoke.

Tuck nodded in agreement as Don continued to stare into Burt’s eyes silently. He considered his options quickly, rolling them through in his head as he rolled his muscles in preparation for the anticipated fistfight. Finishing the staring contest with the foreman, Don stretched his neck and caught a glimpse of a pair of faint yellow eyes and a glint of a thin blade in the darkness behind Burt’s group.
“I’d talk t’ Tuck’s fist here, but I think it’s too dumb t’ understan’ what I’m sayin,” Don said coolly, cracking a humorless grin.

Tuck did not appear to find this funny, and was ready to introduce his fist to Don before Burt raised his hand to stop him. The Machoke were getting were restless, shifting their weight from foot to foot and cracking their knuckles. They came here to fight; not to talk idly for even a moment. Don intended to find a way to weasel his way out of a dangerous brawl, but it was unlikely. He had found the motherlode of a lifetime – not just coal, but rare fossils. With the money the museum paid for genuine fossils, Don could finally have his ticket out of the hellish Oreborough Mines. He had intended to keep it a secret from Foreman Burt, but it looks like one of the other miners ratted on him.

“Jus’ tell me, Don. I won’ bother ye fer at leas’ two months.”

“Liar. We all know how solid yer word is.”
Burt frowned at his quarry’s uncooperativeness before speaking measuredly, trying to control his rage.

“Don, ye know mines work. There’s only so many tunnels, so many paths that I can search befo’ I find whateve’ yer hidin’ anyways. Looks like I’ll jes have to beat ye up, and find it myself.”

“Yerself? Ye mean sendin’ one o’ yer buddies out t’ do it fer ye?” Don sneered, tensing himself up for the fight.
Burt straightened himself, glaring at Don with eyes so dark and full of anger, they could almost do the talking for the foreman. His eyes were saying, “I’m gonna kill ye, Donald Straton,” but Burt himself said something a little calmer.

“Those is strong words comin’ from somebod’ who’s outnumbered six t’ one.”

“Six t’ three, idiot.”
Fortunately for Don, his Pokemon got the cue, and leapt out unexpectedly from the shadows behind the group of henchmen. Boggle sprung straight onto one of the Machoke, his barbed fists already clawing at the muscled Pokemon’s face as he collided into it, sending both of the fighting-types to the ground. Stasis opted to go straight for one of the humans instead, her electrically-charged pin slicing past the man’s mining gear and cutting into his chest. He fell down, shocked and bleeding, as Stasis prepared for her next target.
Tuck went straight for Don as the fight broke out, and Don easily evaded his first rage-fuelled blow, retaliating by jabbing him in the nose. Tuck was a resilient guy, though, and even a solid blow against his face wouldn’t put him out. Don struggled to get another hit in against his foe’s relentless flurry of punches, forced to defend as best as he could against the heavyweight man.

Boggle rolled gracefully off the dirty floor while the Machoke struggled to get to its feet. Boggle took advantage of the slower reaction time, and quickly coated his claws in venom before impaling them into both of the Machoke’s large biceps, ensuring that he struck a major vein in both arms. The Machoke, only on its knees by now, slumped back down with glazed eyes, incapacitated by the strong poison. Boggle forcefully removed his claws from the fallen Pokemon’s arms before assessing the situation, only to be knocked to the ground by a kick from one of the henchmen.

Stasis noticed her ally’s predicament and set her feet apart, bracing herself as she fired off a glowing sphere of ki energy. The blast caught the man in the stomach, and he doubled over with pain. As he tried to support himself against the tunnel wall, Stasis readied another sphere, this time aiming for his head. Just before she attained the necessary focus to fire it, though, the other Machoke, eager to avenge his brother, slammed into her cushioned body.
Don and Tuck were fighting a short ways down the mineshaft, and Don looked desperately for some way out of being beaten to a pulp by the larger man. Stumbling backwards over a stone, he found his opportunity right as Tuck loomed over him. Don quickly swept out his legs, bringing Tuck to the ground as well, and grabbed a nearby pickaxe, striking the henchman in the kidney with the blunt end. He didn’t need any deaths to clean up in addition to this mess. Dusting himself off as he stood up, Don looked over at Stasis’s and Boggle’s situation.
Boggle was weaving around, dodging blows from one of Burt’s lackeys, but only occasionally getting in a counterattack; he appeared to be on the defensive as Don just was. Stasis’s duel was even grimmer, as there was little she could do to avoid being the second Machoke’s punching bag. Burt himself waited, his fists balled, looking for an opportunity to join the conflict. Don loosened up, and entered back in to the fray.

Burt wasn’t expecting the kick to the backs of his knees, and crumpled to the floor. Other than disabling him temporarily, Don ignored him for now. He needed to help his Pokemon. Don began jabbing wildly at the man, and the thug turned around suddenly to face his new foe. Boggle then slashed the man in a large gash across his back, giving Don the chance to finish him off with a solid uppercut. Don shook his fist in pain, but Boggle wasted no time in rescuing Stasis.

The agile frog bounced on to the wall of the tunnel and sprung off to tackle the Machoke. Unfortunately, this Machoke was not caught by surprise like the last one, and reached out a hand to grab Boggle midair. Slamming its new prey into the rock wall, the brutish Machoke continued to pummel Stasis. Just as it was ready to finish them both off with its crushing strength, it was suddenly wrought with horrible headaches, and dropped both of its foes to clutch at its head in unimaginable pain. Stasis smiled cruelly as she recovered her pin, turning to face Burt. And she found Don held at gunpoint by the foreman, the captor’s face contorted into a mess of seething anger.

Both Pokemon readied themselves to fight, but Don fearfully shook his head, and they stood down. Burt grimaced before speaking, his gun held steadily mere inches away from Don’s ear.

“Don…eithe’ one o’ ‘em makes a move, they’ll be cleanin’ yer brains off th’ floor”
“Yers, too, if they even bothe’.”

Burt nudged Don on the ear with the cold steel, and Don blinked thrice with the eye opposite to the foreman, so the gunman was completely unaware of the signal he had sent. Stasis and Boggle each sent a sideways glance towards the other, and then staunchly looked back at Burt.
Stasis narrowed her button eyes, and her sewn-in heart pattern began pulsing erratically with dark energy. Before Burt could even react, he clutched at his heart, wincing and kneeling down in pain. Boggle jumped in with a flying kick to knock the gun further down the mine shaft, while Don kneed the crouching Burt in the chin, knocking the tyrant of a foreman out cold on the stony ground. Bruised and exhausted, but more importantly, victorious, Don walked measuredly back to Oreborough City.

In the days following that fateful brawl, Don Straton wasted no time extracting the vein of fossils, eager to leave the prison of the Oreborough Mine.


"Its so strange to think we're finally makin' it out o' these damn mines, ain't it? I can't believe I was so excited to jump into this life ten years ago. And now, its over. Ten years of hell, down the drain. What's really strange is that it wasn't because of our great intellect or mining skill or anything - just dumb luck we found these fossils."
"Wasn't luck, Don. We workin' hard, we findin' fossils. We did it."
"Yeah, we worked hard and kept our chins up the whole time, but that's not what led us here. Jackson's tunnel collapsed - fortunately, not while he was in it - and Burt had me on cave-in duty because you two had been stealing food lately. On top of that, its incredible that a pile of fossils was sitting right on top of where Jackson was working. A great big mess of coincidences, but eh, why am I even thinking about this? With the money the museum's paying for these, we can buy our way out of the company store and be free, nothing to worry about.
"What Boggle means to say is that...um...me and him kinda made that happen."
"You...wha? You made it happen? What do you mean by that?"
"Well, I was sitting in the break room when I heard Jackson talking to his Machoke about a little chip of something - they must have thought I was a pillow or something, it was dark and they were alone other than me, a little chip of something that fell down when he was digging. He wasn't certain, but he said he thought it was a fossil."
"Sissy told me and I knowed that we had to get them for ourselves. So she makes plan."
"Well, really, Boggle made the plan. I, I didn't do all that much. We started stealing food, but not too good, you know we're better than that, we'd never get caught normally!"
"That was strange..."
"So that we'd get put on cave-in duty for the next time it'd happen. And then Boggle and I went down there after midnight a week ago to collapse the tunnel. We just kept punching and punching until it started to fall."
"That's dangerous! Don't do tha - wait, you already did it. And I was going to ask why, but I see how strong your reason was. Still, why go through all of this?"
"For you, Don."
"Yes, Don. You've done so much over these ten years for us, and we know how much you hate the mines. We've been thinking for a long while of a way to get you out as legally and safely as possible. When this opportunity happened, we knew our time had come. Its for you, Don, now we're free."

Stasis: Close Combat (Lopunny) -> Focus Blast (Lopunny)
If targeted with a fairy-type move not in a combo, then use Dig (Carbink).
If Lopunny is under P/E move, then use Aura Sphere (Carbink)

Trophy Garden

"See? This is a fun mud patch! Its so much bigger than the one behind the Bastiodon pasture."
"I guess it is alright...but this mud keeps clogging my spouts."
"Stop complaining! Have fun! Let's play hide and seek, now!"

Mortimer: Toxic (Eevee) -> Sludge (Eevee)
If Eeevee is under the effects of a P/E move, then use Flamethrower (Honedge) and push actions back.
If Eevee is underground, then use Flamethrower (Honedge) and push actions back.

Caesar the Tyrantrum (Celestic Woods): Ice Fang (Torterra) - Ice Fang (Torterra)
***IF Torterra is KOed when you are to act, use Ice Fang (Salamence) that action.

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Iris the Aurorus (Contest Hall): Attempt to create a stunning Screen of Light, which will stand out in the darkness! Instead of creating a long lasting shield however, try to concentrate the shield and deflect any incoming projectiles for a short while! When that is finished, Protect yourself and stay away from harm for a short while, and just scope things out. Try to channel your rainbow into both screens to strengthen them, or just create a beautiful display!!

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Apollo the Heliolisk: Discharge - Parabolic Charge

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Niki the Meloetta: Psyshock (Lopunny) - Focus Blast (Lopunny)
***IF Lopunny is KOed when you are to act, begin the string of actions: Thunder (Natu) - Shadow Ball (Natu)

-----------------------------------------------

Doris the Remoraid: Water Gun (Mime Jr.) - Charge Beam (Mime Jr.)

Celestic Woods
Archeops: Bulldoze > Rock Slide (Salamence, Beedrill, Staraptor)
Sub 1: IF Targeted with a Damaging Electric-Type Attack, THEN Roost and push actions back.
Sub 2: IF Beedrill is KOed by A2, THEN Focus Blast (Tyrantrum) instead.
KO Sub: IF Salamence is KOed by A2, THEN Heat Wave (Beedrill, Greninja, Torterra) instead.

Contest Hall
Slurpuff: You are about to die. Do everything you can to cuddle Kangaskhan to death (Play Rough (Kanhaskhan)) > If you are magically not dead at this point, try and take your Fairy Rival down with you (Endeavor (Aromatisse))
Sub 1: IF Kangaskhan is under the effects of a Protective/Evasive Maneuver when you would Target it, THEN Endeavor (Aromatisse) instead.
KO Sub: IF Kangaskhan is KOed when you would Target it, THEN Target Aromatisse instead.
Appeal: 30 HP

Mount Coronet
Probopass: Discharge > Discharge

Amity Park
Carbink: Smack Down (Dragonite) > Rock Slide (Dragonite, Natu, Meloetta)
Sub 1: IF Dragonite is in the evasive stage of Fly when you would Target it, Moon Blast (Voodoom) instead.
Sub 2: IF Targeted with a Damaging Steel-Type Attack, THEN Harden and push actions back.
KO Sub: IF Dragonite is KOed when you would Target it, THEN Target Voodoom instead.
Story: I'm addicting to the Binding of Carbink: Rebirth.


Trophy Garden
Wailmer: Water Gun (Mime Jr.) > Dive (Cubone)
Sub 1: IF Mime Jr. is under the effects of a Protective/Evasive Maneuver when you would Target it, THEN Dive (Cubone) and push actions back
Sub 2: [ONCE] IF Cyclohm Targets Wailmer with a Damaging Electric-Type Attack, THEN Aqua Ring and push actions back.
KO Sub: IF Cubone is KOed when you would Target it, THEN Surf instead.

Celestic Woods

Mirage glared at her opposition, herself heavily weakened. She would not last the coming round... but she wanted to screw over at least one opponent before she fell.

Despite anything else that could be said about her, she was spiteful. That blob of sludge was not going to be making any strong attacks when she was through with it.

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown:
Action 1: Memento (Muk)
Action 2: Memento (Muk)

Contest Hall

Achisuto glanced about. It seemed that he was needing to put on a greater show than he had been intending.

First things first, though; he had to prevent the Slurrpuff from acting as long as possible, because he did NOT want to to suffer the full power of its attacks!

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Night Daze (Slurpuff) (Have the attack 'explode' on the target, damaging it and continuing to darken the arena)
Action 2: Sketch (Rapidash) (Paint an image of one of those few lights in the shadows)

IF Slurpuff is KOed when you are to act action 1, use Snarl (Solrock, Kangaskhan, Aromatisse) that action instead, seeking to increase the sound of the Rapidash of the previous round by infusing it with the darkness.

I would like the Health Reward, please.

Mount Coronet

Kyofu collapsed to the ground, conciousness fading.

Perhaps he should have invested taken a form that wasn't a target for fighting-type attacks...

Amity Park

Unmei got up from her position from the hole in the ground she had been pounded into, quickly glancing at a nearby trainer.

Could you tell her that she'll find a man next week that seems nice, but turns out to be a murderer?

With those words passed to the 'trainer' escorting her today, Unmei fought against the curse that had been laid onto her. There was great prey to take out, various fates to fortell.

Voodoom would lack orders.

Lopunny would attack two different targets.

Meloetta would remain untouched.

Smeargle would paint Future Sight.

Dragonite would get hit by Future Sight.

Primeape would fall below 25% of HP this round, if not KOed outright.

Carbink would stay above 80 Energy this round.

Natu would not hold back from her attacks.

Unmei the Natu, Seer of Fate:
Action 1: Psychic (Primeape)
Action 2: Dazzling Gleam (Primeape, Voodoom, Dragonite)

KO: If one of your targets is KOed, go to the next on the list: Dragonite, Lopunny, Meloetta, Smeargle.

Trophy Garden

Akurei the Eevee:
Action 1: Wish
Action 2: Shadow Ball (Doublade)

The tag didn't work :(

Greninja: Rock Slide (Salamence/Archeops/Beedrill) ~ Blizzard (Salamence/Archeops/Staraptor)
If a target is under the effects of a P/E move, then redirect in this order: Zoroark -> Beedrill -> Muk -> Toxicroak
If a target is KOed, redirect in this order: Zoroark -> Beedrill -> Muk -> Toxicroak

Aromatisse: (hp+en) Misty Terrain (Try to hide inside the mist) ~ Dazzling Gleam (use the darkness and the mist to blind others)

Smeargle: Lock-On (Dragonite) ~ Sheer Cold+Sheer Cold (Dragonite)
If Dragonite uses a P/E move either action, then use Lock-On (Carbink) ~ Fissure+Fissure (Carbink)
If both Dragonite and Carbink use a P/E move on either action (not necessarily on the same one), then use Moonblast (Voodoom) ~ Me First (Voodoom)

Cubone: Bonemerang (Mime Jr.) ~ Perish Song

Orders For Round 2

Celestic Woods:

Endure-->Endeavor (Tyrantrum)
If Sandstorm is used a1, use Protect
If Will-o-wisp is aimed at you a1, use Protect

If Tyrantrum is KOed when you would act a2 follow KO chain: Archeops-->Muk-->Greninja-->Zoroark-->Salamence-->Toxicroak

Contest Hall

Aura Sphere (Aurorus)-->Dazzling Gleam
If Aurorus is under the effects of a sucessful p/e move a1, use Air Slash (Slurpuff)
If a damaging steel type combo is aimed at you, use Protect and push actions back

If Aurorus is KOed follow KO chain: Slurpuff-->Kangaskhan-->Smeargle-->Rapidash-->
Aromatise-->Solrock

Fire off a Beautiful Spiral again, then use a Bright Light to cut through the darkness

Reward 20 EN

Mt. Cornet

Recover-->Low Kick (Heliolisk)

If Snatch is aimed at you a1, use Protect
If Heliolisk is under the effects of a sucessful p/e move, aim at Probopass (Leethoof)

If Heliolisk is KOed, begin KO chain: probopass (akela), probopass (leethoof), crawdaunt, emboar

Amnity Park:

Hurricane (Primeape)-->hurricane (Primeape)

If Primeape is under the effects of a successful p/e move, use focus blast (voodoom)

If Primeape is KOed, begin KO chain: natu, smeargle, voodoom, lopunny, meleotta, carbink

Dratini was sidelined for about 3 months after that instance. Everyday he waited to heal, ready to fight again. Lying in bed, he looked back on how to win, on how to fight, and how to exploit the opponent's weaknesses. Dratini was determined to never lose that badly again. He was determined to win every single time and to fight competently. After the 3 months were over, Dratini immediately rushed into battle against a lowly Hoppip ready to crush it. Little did Dratini know, the Hoppip was trained by the Grass Leader of Sinnoh. The Hoppip easily avoided all the beams thrown at him and with a quick flash of light, defeated the Dratini. Dratini was sidelined for another 5 months after that instance and was extremely humble with that incident


Trophy Garden

Thunderbolt (Mime Jr. )-->Thunderbolt (Mime Jr.)

If you are targeted by Smack Down, use the Protect first instance and push actions back

If Mime Jr. is under the effects of a sucessful P/E move, use Thunderbolt (Wailmer)

If Mime Jr is KOed, begin KO chain: Wailmer, Remoraid, koffing, Cubone,
Doublade, eevee

Muk: Stockpile -> Ice Punch (Salamence)

Crawdaunt: Mud Sport -> Protect (Self)

Doublade: Iron Head (Koffing) -> Protect (Self)


Rapidash: Bounce (Use Overheat on the ground while in the air. By making the arena super hot, it should be dangerous to non-Fire types. In addition, it should power her own Fire moves because of Flash Fire. Try to land on Togekiss to force it into the ground)

(I hope this works. I suck so much with these)



Are you willing to talk about it now?




What do you mean?





You have always been a terrible liar, my friend. You had that dream again, didnt you?




......

His mind raced torwards another lie, but quickly stopped. Why bother? The Primeape was talking to his best friend...he could tell from his gaze that he was not bluffing. With this realisation, Steve is unable to hold his feelings any longer.



Yes, you are right. I saw it....i saw them all, dead....that damn Spiritomb...and Chuck....Chuck....why did i have to fail him...



.....!


I should have been there...it is because of me that Chuck fell to their side...and it is because of me that Rob was almost killed that night. How can i forget all this?!



....You can not. But you have to forgive yourself. I was there as well, you know?


I know...i know damn it! I know me and the others were too distracted at the party to see him sneaking away...i know there was nothing we could have done...
With this, the Ape's anger returns, as he punches the ground.




BUT I DONT CARE! I CAN NOT SHAKE THIS GOD DAMN GUILTY!


As much as the trainer wanted to reply, they both knew they had more urgent matters at hand. Namely that Dragonite shooting Hurricanes at the duo. The time to think of a proper reply that this round would give wasnt so bad either.

Ice Punch (Dragonite) -> Protect (Self)
 
Celestic Woods
Round Two: Exit the Dragon
Aracai

Beedrill anticipated that nothing would get better. I suppose he wasn't entirely wrong. He rapidly ducked back into his hive, willing to let it shelter him from the outside rather than face down what was out there. As soon as he was secure the odd, foreign frog leaped into the air and his entire body turned a shade of brown. When he landed he hit with a much larger thud than I would have anticipated from such a creature and boulders came flying up all around him, directly into the air. Two of the missiles hit the dragon and the prehistoric bird above, doing quite a bit of damage between them, while the third struck Beedrill's hive. A flurry of bees came out in anger, but nothing really seemed to change inside as the hive remained secure.

The prehistoric bird flew down in anger and struck the field with its tail, causing minor tremors. They weren't that big. I managed to sidestep most of them easily, and I don't think that anything really got hurt. Still, the dizzying and confusing pace with which they became faster and slower periodically was enough to trip up and disorient quite a few Pokemon on the ground, making their reflexes a tad slower until they could regain their footing.

The trickster stood and faced the pond. She gave one last, sad salute before her body faded completely into dark energy. I watched as the strands raced towards the pond and sank to the bottom. I never saw her again, but I recognized the attack. It is named Memento. It is a standard dark-type technique used to perform a sacrificial, lasting assault on an opponent that seriously curses them in the future and leaves portions of their own spirit fighting their every move.

I've delivered partial mementos before and taken full ones. I can safely say they are not pleasant.

As I watched the dark particles sink completely beneath the surface of the pond, the Staraptor that had arrived earlier let out a shriek and charged the Beedrill hive. It hit with enormous force, causing the whole tree to rock from a strike by a relatively tiny bird. Bees came out and stung the Staraptor but it just flapped its wings and warded them off as it went back to its perch to think of a new plan.

Angered by the vibrations that hurt his poisonous sensitivities particularly badly, the Toxicroak leaped at the now mostly grounded prehistoric bird and grabbed one of the boulders that the other frog had previously hurled. It brandished the stone like a Maori spear and thrust it directly at the bird, piercing it right in the wing for incredibly damage. The bird shrieked in pain and retreated back a little bit, wondering how to confront its new foe and his dangerous weapon.

Elsewhere in the clearing, the giants fought. The dinosaur lumbered over to the Torterra and roared as a short blizzard exited his mouth. He brought his jaws down straight around the Torterra, doing considerable damage to it but not quite piercing the shell, however strong it might have been. The Torterra responded by summoning the plants on the forest floor to form a web of vines that ensnared the dinosaur's feet and caused him to drop Torterra in panic. He quickly set to destroying the vines that trapped him as the Torterra limped away.

The prehistoric bird finally decided upon a response. Doing nothing. It landed on the ground and began to lick its wounds, stretching itself out and waiting as a pale white glow formed around it. It was a Roost attack. I once baited an opponent into performing one in an elaborate gambit to kill them. Needless to say, it worked.

The Staraptor lunged forward from the trees once more, brandishing its claws as it scraped by the hive and tore a small hole in it that forced Beedrill to become exposed. It thus reluctantly flew out, analyzing the field as it decided the best way to finally bring some peace to his hive.

The odd frog once again leaped into the air and changed colors, this time returning to being a translucent shade of blue as it froze the air around it. Upon landing, a blast of freezing air overtook the entire clearing and even in the warmth of the summer I could tell that if the storm continued I would risk frostbite. The air slammed into the Staraptor and strange bird on their perches, wounding them but not doing quite enough to bring them down due to the pulse's relatively short duration. Most creatures just outran the encroaching ice storm, or swatted it away with quick wind or energy attacks.

I looked up to see the mighty dragon crashing down upon me. I ran as fast as I could and barely dodged as it came crashing down behind me. I turned to look and saw that ice crystals laced its wings. I bent down and began to try and help it as the battle continued. There was no reason to let such a majestic, long-lived creature die due to random disturbances in the ecosystem. And I needed as many powerful friends in this forest as I could get.

Out of the corner of my eye I saw the Beedrill decide that the dinosaur was a much greater threat to the insects of the wood than any Staraptor could ever be. He faced down his new opponent and began to glow white, channeling the desperate resolve of the whole hive as he planned one final, finishing attack upon the creature. Beedrill don't live long. As such, they often choose to die because death to them doesn't have as high an opportunity cost as it does to humans.

And when they go out, they go out with a bang.

The insect charged, a swarm of bees and insects erupting from every corner of the forest as a mass of living, breathing, crawling creatures descended on the rock-type. It looked up from its battle with the Torterra and froze in horror as the first of the insects reached it, consuming its entire body in a mountain of smaller creatures. The Beedrill itself rushed into the frenzy and stabbed at random, hitting all of the critical points on the ancient creature and refusing to stop as a primal roar of terror and hate washed over Celestic Woods.

Behind the whole scene, the Toxicroak decided to at least reduce the chaos of the scene by rushing forward, fist flashing white, and slamming into the head of the Torterra. The creature was stunned by the direct attack and collapsed to the ground in pain, unable or unwilling to keep going with such a serious head wound.

On the field the dinosaur finally shook off the bugs and roared. The bird slowly rose back into the sky as the Staraptor readied the winds around it for another fast strike on its prey. The frogs stood mostly unharmed and occasional ripples came from the pond.

Above all the Beedrill floated, ready and willing to die.

But, it would prefer to have company in the afterlife.

Action One!

Beedrill used Endure!
-15 EN

Greninja used Rock Slide!
Greninja became a Rock type!
RNG-flinch Archeops: 6745 No
RNG-crit: 8974 No
[(6+3)*1.5]-4 = 9.5 damage
RNG-crit Salamence: 4507 No
[(6+1.5+3)*1.5]-4 = 11.75 damage
RNG-crit Beedrill: 9649 No
[(6+1.5+3)*1.5]-4 = 11.75 damage
-6 EN

Archeops used Bulldoze!
RNG-crit Greninja: 3735 No
[(4.5+4.5)]-4 = 5 damage
RNG-crit Zoroark: 1032 No
[(4.5+6)] -4 = 6.5 damage
RNG-crit Beedrill: 3901 No
[(4.5+4.5)]-4 = 5 damage
RNG-crit Toxicroak: 8044 No
[(4.5-2+3)*1.5]-4 = 4.25 damage
RNG-crit Tyrantrum: 2650 No
[(4.5)*1.5]-4 = 2.75 damage
RNG-crit Torterra: 816 No
[(4.5+1.5)*2/3]-4 = 1 damage
RNG-crit Muk: 2112 No
[(4.5+3)*1.5]-4 = 7.25 damage
Greninja, Zoroark, Beedrill, Toxicroak, Tyrantrum, Torterra, and Muk's speed fell!
-5 EN

Zoroark used Memento!
Muk's Attack and Special Attack harshly fell!

ZOROARK IS ELIMINATED BY ARCHEOPS!

Staraptor used Brave Bird!
RNG-crit Beedrill: 7403 No
[((11+2)+3+4.5)*1.5] = 31.75 damage Beedrill
Beedrill endured the hit!
-10.583 HP
-7 EN

Beedrill used Endeavor!
[(54-1)/2] = 26.5 damage Tyrantrum
-23.67 EN

Toxicroak used Stone Edge!
RNG-psn: 8590 No
RNG-crit Archeops: 19 Yes
[(10+3+3+2)*1.5] = 27 damage
-7 EN

Tyrantrum used Ice Fang!
RNG-frz Torterra: 6245 No
RNG-flinch: 8716 No
RNG-crit: 6709 No
[((7+3+3)+1.5)*2.25]-4 = 28.625 damage

Torterra used Grass Knot!
RNG-crit Tyrantrum: 1935 No
[(12+3+1.5)] = 14.5 damage
Torterra has unlimited energy!

Muk used Stockpile!
+1 Def and SpD
+1 Stockpile stage (1)
-8 EN

Muk was healed by Black Sludge! (2 HP)

Action Two!

Staraptor used Quick Attack!
RNG-crit Beedrill: 7654 No
[(4+4.5+3)] = 11.5 damage
Beedrill endured the hit!
-3 EN

Archeops used Roost!
+20 HP
-11 EN

Greninja used Blizzard!
Greninja became an ice-type!
RNG-frz Archeops: 7552 No
RNG-crit: 8607 No
[(8.25+3+1.5)] = 12.75 damage
RNG-frz Salamence: 7580 No
RNG-crit: 3007 No
[(8.25+3+1.5)*2.25] = 27.5625 damage
RNG-frz Staraptor: 1300 No
RNG-crit: 1010 No
[(8.25+3+3)*1.5] = 21.375 damage
-8 EN

SALAMENCE WAS ELIMINATED BY GRENINJA

Toxicroak used Ice Punch!
RNG-frz Torterra: 2433 No
RNG-psn: 3094 No
RNG-crit: 6117 No
[(8+1.5+2)*2.25]-4 = 21.875 damage
-5 EN

Torterra fainted!
Toxicroak gains 30 HP and 30 EN!

Tyrantrum's orders could not be executed!

Muk's orders could not be executed!

Muk is healed by Black Sludge! (+2 HP)

Evasion stats went back to normal!


Staraptor orders:

Quick Attack (Beedrill)~Quick Attack (Beedrill)
IF Beedrill uses a P/E move, use Roost and push actions back
IF Beedrill is KO'd when you would move, redirect to your next target


Contest Hall
Round Two: Fading Rainbows
Evyrus... who is nominated for Best Supporting Character over on Bulbagarden now. It's pretty cool. You should check it out.

The fast, aggressive pixie wasted no time in resuming the match. It lunged forward at the Kangaskhan but found its rage and fury misplaced entirely as the kangaroo slipped back into the darkness and storms, leaving the fairy unable to find its prey for the time being.

Elsewhere, the Rapidash decided to try and repeat the Kangaskhan's tricks and jumped up high into the sky, bouncing off of the walls as it seemingly flew in an aura of flames. It leaped from edge to edge, occasionally landing in the stands only to fly back up. It didn't seem to make much of a difference, though, as the rest of the combatants didn't even try to hit it with anything, since they were distracted by each other.

Smeargle stalked through the night, cloaking himself in shadows as he wandered around, searching for his target. At last he found the injured pixie pouting in the darkness. He raised his brush and the darkness grew even darker before he charged. The pixie looked up in panic as the Smeargle plowed into him with an automobile-sized cloud of darkness around him, running over the fairy and leaving it behind as he once again slipped into the shadows. Still, Smeargle aren't very good at hitting things hard. The fairy brushed itself off and stood one more, although it looked as if literally any attack now would take it down.

Above the Togekiss shot off one last fateful sphere of ki energy that lazily drifted towards teh rainbow dinosaur. It hit. Right in the sail. Rainbows shattered. The dinosaur fainted. That's how things go, sometimes.

A bright light began to shine near the top of the storm. I looked up, shielding my eyes from the hail falling, to see that the Solrock was slowly rising in the sky, becoming brighter and brighter as he rose. When he reached the top a column of pure light burst down and blinded all the participants. I felt the hail slowly melt to rain as it fell upon me and ran down. The darkness was quickly replaced by searing light as the column of sun grew wider until all of the clouds had been burned away. The Solrock floated at the top, burning like the very sun as fire energy flooded the field.

If I was still a Vaporeon I would have been absolutely miserable. My partner would have liked it better.

The healthier fairy below began to spray a cloud of dust everywhere, slowly coating the field in the substance as it spun around, whirling it into a small cloud that hugged the floor. The spread continued until a fine mist dominated the floor that I could barely see through, even as rays of sunlight pierced into it from above. The effect was fascinating as light and particles mixed.

From above the Rapidash came crashing down, although I barely missed it as her flames blended in with the Solrock's light. She landed right on top of Togekiss causing an adorable cry of pain to come out as they crashed down into the mist below. I didn't see Togekiss rise back up above it, although I did hear a cackle of electricity faintly come through the cloud.

A bright light shone through the field below, almost eclipsing the sun above, and I heard a cry of pain from one fairy or another, but I wasn't too familiar with them so I couldn't tell who was hurt and who was doing the hurting. I saw a pillar of flames erupt through the mist and heard Togekiss cry out in pain, so I was pretty sure that Rapidash had injured the same foe, this time with her elemental specialty. From the intensity of the attack it appeared to be an Overheat, which surely wouldn't have been pleasant to take. Normally the flames don't rear back up like that, though.

Another flash of fairy light burst through the cloud, striking everything in it as the whole thing was illuminated and even reaching up to the Solrock above and striking him hard. It was devastatingly powerful, more so than any other fairy attack of the round so far. Solrock dipped a little as it hit a sensitive spot, but then rose back up above the fray as the sun resumed once more.

Then it began to spin. Solrock dipped lower and lower as it spun and a bright light radiated from it. I felt occasionally blinded and enthralled by the beautiful, multicolored light that swept over the entire arena as the sun descended to Earth. The missed was burned away to nothing and the scene below became plainly visible. The more aggressive fairy had been knocked out, probably by the first flash of light I saw or the fairy pulse that followed. Smeargle was holding a beautiful image of Rapidash scattering flames at the ground, Togekiss beneath her. The remaining pure-fairy was in much worse shape than it had been in before, suggesting that it may have taken the first pulse of light as well as the fairy one.

In one last show of defiance, the wounded fairy sent out another pulse of light that, while strong, was kind of boring and not nearly as powerful as the one that had come earlier in the round.

Action One!

Slurpuff used Play Rough!
Due to Dark Hailstorm, accuracy has been reduced to 80%
RNG-hit Kangaskhan: 9912 No
But it missed!
-6 EN

Rapidash bounced up high!
OK. I'll address this one here. I don't like how the Overheat would necessarily fire after the impact strike from Bounce in this case. If Bounce (suspend)~Overheat had been used or something, I might've taken it. But for now, I'll be doing something a little different with this.

Smeargle used Night Daze!
RNG-acc Slurpuff: 9997 No
RNG-crit: 2430 No
Due to Dark Hailstorm, BAP has been increased by 3.
[(12-4.5)]-4 = 3.5 damage
-9 EN

Togekiss used Aura Sphere!
A critical hit!
[(8+3+3)*2.25] = 31.5 damage Aurorus
-14 EN

AURORUS IS ELIMINATED BY TOGEKISS

Solrock used Sunny Day
-10 EN
The Dark Hailstorm faded!
The Sunlight turned harsh!

Aromatisse used Misty Terrain!
The field was covered in fairy dust!
-9 EN

Rapidash used Bounce!
Accuracy is 77.5% since Rapidash flew up during Dark Hailstorm. If sucessfull, grounds Togekiss but loses 2 BP for it.
RNG-hit Togekiss: 1734 Yes
RNG-prz: 654 Yes
RNG-crit: 3997 No
[(10+3-2)] = 11 damage
-2 HP
-11 EN
Togekiss was paralyzed!
Togekiss was grounded!

Solrock, Kangaskhan, and Togekiss are hurt by Burn!

Action Two!

Slurpuff used Endeavor!
[(67-2)/2] = 32.5 damage Aromatisse
-27.67 EN

Rapidash used Overheat!
--- Accuracy, -2 BP, activates Flash Fire
RNG-crit Togekiss: 9938 No
[(13-2+3+3+2+3)] = 22 damage
-2 HP
Flash Fire Activated
-9 EN
Rapidash' Special Attack harshly fell!

Smeargle used Sketch!
-5 EN
Smeargle learned Overheat!

Togekiss used Dazzling Gleam!
RNG-prz: 2218 No
Everything crits!
[(6+3+3+3+3)] = 18 damage Slurpuff
[(6+3+3+3+3)*2/3] = 12 damage Rapidash
[(6+3+3+3+3)] = 18 damage Kangaskhan
[(6+3+3+1.5+3)] = 16.5 damage Smeargle
[(6+3+3+3+3)] = 18 damage Solrock
[(6+3+3+1.5+3)] = 16.5 damage Aromattise
-5 EN

SLURPUFF IS ELIMINATED BY TOGEKISS

Solrock used Morning Sun!
Restores as if the weather were clear, burns away Mist
+25 HP
-16 EN

Aromattise used Dazzling Gleam!
RNG-crit Rapidash: 3513 No
[(6+3+3)*2/3] = 8 damage
RNG-crit Kangaskhan: 1734 No
[(6+3+3)] = 12 damage
RNG-crit Smeargle: 6290 No
[(6+3+1.5)] = 10.5 damage
RNG-crit Togekiss: 1583 No
[(6+3+1.5)] = 10.5 damage
RNG-crit Solrock: 2031 No
[(6+3+3)] = 12 damage

Togekiss, Solrock, and Kangaskhan are hurt by Burn!

TOGEKISS WAS ELIMINATED BY AROMATISSE!

+30 EN Solrock
-20 HP Aromattise
-20 EN Aromatisse

AROMATISSE WAS ELIMINATED BY TOGEKISS!

Solrock's weather display completely changed the nature of the environment and abused the fact that it's, well, a Solrock. Same goes for morning sun, except that it effectively screwed over another user's plan and no one anticipated the weather change. I went with 30 EN because it's what the last winner got and Leethoof didn't specify.

Smeargle's was just kind of uninspiring. But, what seals this for me is that Aromatisse tried something big and grandiose and impressive. And it got utterly, completely wrecked and disrupted by another appeal. That sort of sets it up for a penalty for me, especially since both Rapidash and Smeargle successfully did something cool (the makeshift heat crash and the sketch) that didn't get messed up. Going for a third dazzling gleam in four actions was also a bit much, in my opinion.



Celestic Woods: Fog Cleared, Imprison (Protect, Knock Off, Bounce) 2a
Living Pokemon: Leethoof's Toxicroak, SubwayJ's Tyrantrum, Avnomke's Greninja, Rainman Legends' Beedrill, Matezoide's Muk, akela's Archeops, Wild Staraptor
Toxicroak (Expert Belt)
HP: 100
EN: 100
Stats: 5/3/3/2/85
Other: -2 Attack, -1 Speed

Tyrantrum (Razor Fang)
HP: 27
EN: 71
Stats: 5/5/2/2/82
Other: +8% Accuracy, -2 Attack, -1 Speed

Greninja
HP: 79
EN: 66
Stats: 3/2/4/3/141
Other: +23% Accuracy, -2 Attack, -1 Speed, Ice-type, 1 KOC

Beedrill (Rare Candy)
HP: 1
EN: 34
Stats: 5/2/1/3/87
Other: +9% Accuracy, -2 Attack, -1 Speed, Cannot Endure

Muk (Black Sludge)
HP: 107
EN: 86
Stats: 4/3/4/4/43
Other: -10% Evasion, +2 Defense, -4 Attack, -2 Special Attack, Stockpile (1)

Archeops (Plume Fossil)
HP: 26
EN: 68
Stats: 5/3/3/3/127
Other: +19% Accuracy, -2 Attack, 1 KOC

Staraptor
HP: 18
EN: 40
Stats: 5/3/2/2/100
Other: N/A



Contest Hall: Sunlight (3r)
Living Pokemon: Leethoof's Solrock, Maxim's Kangaskhan, Matezoide's Rapidash, Eternal Drifter's Smeargle
Solrock (Mental Herb)
HP: 54
EN: 91
Stats: 3/3/3/3/60
Other: -10% Evasion, Burned

Kangaskhan (Kangaskhanite)
HP: 56
EN: 77
Stats: 4/3/1/3/90
Other: Burned

Aromatisse (Sachet)
HP: 18
EN: 51
Stats: 3/3/6/4/25
Other: -10% Evasion

Togekiss
HP: 1
EN: 35
Stats: 1/4/5/4/80
Other: Burned

Rapidash (Life Orb)
HP: 31
EN: 69
Stats: 4/2/4/3/105
Other: Flash Fire Active (x2), -2 SpA

Smeargle (Everstone)
HP: 25
EN: 73
Stats: 0/2/1/4/87
Other: +9% Accuracy, Sketched Overheat
 
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Mount Coronet
Round Two: Bringing Home the Bacon
Jane

In Coronet one time I reached out to feel the mountain, like I normally did when I slept there, and realized that things weren't quite as nice and peaceful as usual. There was more sand blowing around than usual, particularly in the lower levels, and that was bothering some of the Pokemon down there. The Probopass floated around in their little caverns, but there seemed to be a dispute among them. Down below there was a lost, sad Emboar that just wanted to go home.

I was quite familiar with that feeling. I traveled once with a girl who had that feeling dominate every moment of their existence until, well, until things changed. The Emboar didn't feel it quite as bad but it still wanted to go home.

There was also a lizard that seemed surprisingly nervous. I followed his thoughts and felt the top wall of a cavern through his legs. He flicked his tongue out and tasted the air and sensed a dark-type, which scared me for a moment because I don't like those. He sensed a recovery attack going on in the darkness as the dark-type, which he viewed as a threat, recovered from previous injuries. Disturbed, the lizard fired off a warning shot of voltage. It went pretty far.

The Sableye below, which the lizard detected due to the electrical contact, was shocked back to its senses and dropped the recovery. It collapsed to the ground and twitched, signalling that it was paralyzed by the attack. One strand of lightning went down to the watery caverns below, giving Emboar quite the shock. A final one went straight up into the center of the... iron... sanctum of the Probopass, bolting around a while in the magnetic field and striking both of the major hostile camps' leaders, bringing them to the ground in paralysis.

Almost as soon as the electricity fizzled out, a wave of mud surged out of the water below, washing into all of the caverns. In the central tunnel I felt the Heliolisk scurry a little to avoid the rush of mud from staining his electric body. Some even went way, way up and landed in the room with the Probopass, covering everything in mud. Probopass don't like mud so it made them angry and the two hostile leaders united against each other, even though one of the Probopass wasn't taking it very well and just collapsed to the ground while as it waited for its body to free up.

The other Probopass shot its own barrage of thunder across the entire mountain, rocking everything. Except it didn't rock everything too much. Emboar didn't feel it much because it was coated in mud that it didn't like, since it was standing right near the mud when it came out of the water. The Heliolisk created his own electricity and had an electric body so he really didn't mind it much at all. Only the Sableye didn't like it, since it wasn't very resistant on its own and while it was covered in mud it wasn't a lot of mud.

Heliolisk replied to the electric surge by sending out his own surge. It spread throughout the entire cavern, striking Emboar and Sableye and the Probopass with a tiny jolt of electricity before summoning all of it back to him. He seemed relaxed by the electricity when it returned and it felt nice, so I assumed it was some sort of parasitic healing attack, because everyone it hit felt pain except the Sableye who I couldn't feel at all. Then the Sableye who I still couldn't feel jumped into the air despite its paralysis and landed a solid kick right on the Heliolisk and grabbed it and they both fell crashing to the ground and began to physically brawl each other.

From above another rush of electricity pulsed across the entire arena. It first hit the other Probopass, gently brushing it but making its paralysis even worse. Then it rushed down to the middle caverns where it scared Heliolisk and Sableye out of their tussle for a moment. Then it rushed down further.

Emboar looked above and collapsed to his knees before the attack even struck. He was lonely. He wanted to go home. He didn't know where the electricity came from or how to stop it. He just wanted everything to end.

It did.

Action One!

Sableye used Recover!
+25 HP
-11 EN

Heliolisk used Discharge!
RNG-prz Crawdaunt: 9392 No
[((7.5)+3+4.5)*1.5] = 22.5 damage
RNG-prz Sableye: 2107 Yes
RNG-crit: 5890 No
[(7.5)+3+4.5] = 15 damage
RNG-prz ProbopassA: 1885 Yes
RNG-crit: 9098 No
[((8+2-1-2)*.75)+3-2.5] = 5.75 damage
RNG-prz ProbopassL: 1402 Yes
RNG-crit: 8225 No
[((8+2-1-2-2)*.75)+3-1.5] = 5.25 damage
RNG-prz Emboar: 5693 No
RNG-crit: 3291 No
[(7.5)+3+3] = 13.5 damage
-5 EN
Sableye, ProbopassA, and ProbopassL were paralyzed!

Crawdaunt used Mud Sport!
-5 EN
Mud Sport was created!

ProbopassA used Discharge!
RNG-prz: 5811 No
All crits (except Crawdaunt)!
RNG-hit Heliolisk: 3000 Yes
[(6+1.5+3)*2/3]*.5 = 3.5 damage Heliolisk
RNG-prz Crawdaunt: 4136 No
[(6+3)*1.5]*.5 = 6.75 damage
[(6+3+3)]*.5 = 6 damage Sableye
[(6+3-3-2)]*.5 = 2 damage ProbopassL
RNG-prz Emboar: 9316
[(6+3+1.5)]*.5 = 5.25 damage
-6 EN

ProbopassL used Discharge!
RNG-prz: 1159 Yes
Probopass was paralyzed!
-1 stage

Geodude used DynamicPunch!
RNG-hit ProbopassA: 7444 No
-8 EN

Crawdaunt, Sableye, and Emboar are hurt by Sandstorm!
Heliolisk was hurt by Solar Power!

Action Two!

Crawdaunt used Protect!
-13.25 EN

Heliolisk used Parabolic Charge!
[(5.25+3+4.5)*1.5]/2 = 9.5625 (0) damage Crawdaunt
RNG-crit Sableye: 7329 No
[(5.25)+3+4.5)]*.5 = 6.375 damage Sableye
RNG-crit ProbopassA: 6520 No
[((5+2-2-1)*.75)+3-2.5]*.5 = 1.75 damage
RNG-crit ProbopassL: 5622 No
[((5+2-2-2-1)*.75)+3-1.5]*.5 = 1.5 damage
RNG-crit Emboar: 8001 No
[(5.25)+3+3]*.5 = 5.625 damage
-6 EN
+5.5 HP

Geodude used Seismic Toss!
-6 EN
The ref didn't realize this was weight based in ASB!

Sableye used Low Kick!
RNG-prz: 3413 No
RNG-crit Heliolisk: 8357 No
[(5+4.5)*1.5] = 14.25 damage
-5 EN

ProbopassA used Discharge!
RNG-prz: 6783 No
All crits (except Crawdaunt)
RNG-hit Heliolisk: 9004 No
[(6+3)*1.5]*.5 = 6.75 damage (0) Crawdaunt
[(6+3+3)]*.5 = 6 damage Sableye
RNG-prz ProbopassL: 2384 Yes
[(6+3-3-2)]*.5 = 2 damage
RNG-prz Emboar: 2321
[(6+3+1.5)]*.5 = 5.25 damage
-10 EN
Emboar, ProbopassL were paralyzed!

EMBOAR IS ELIMINATED BY AKELA'S PROBOPASS!

ProbopassL used Discharge!
RNG-prz: 1194 Yes
Probopass is paralyzed!
-1 Paralysis Stage

Crawdaunt and Sableye are hurt by Sandstorm!
Heliolisk is hurt by Solar Power!

ProbopassA, ProbopassL, and Sableye's paralysis weakens!

A Wild Zubat Appeared!


Wild Targetting
RNG (1-5): 2 Heliolisk

I'm no longer doing subs for basic wilds, since it looks like they might start stacking up.

Geodude:
Chill~Dig (Heliolisk)

Zubat:
Toxic (Heliolisk)~Venom Drench (Heliolisk)


Amity Park
Round Two: Frozen
???

The dark-type came back to her trainer and the two analyzed the field together, temporarily binding auras to share thoughts. It was a clever use of aura, even if it didn't have the power of dark aura. The Smeargle still fueded with his master, who had yet to sufficiently control his Pokemon. Both suffered as a result.

The goddess continued to strike in her one-sided battle, launching a mental barrage at the rabbit that caused the ground around her to rise and fracture, creating a miniature and controlled earthquake around her. It was the psychic powers of a goddess and approaching the muse's potential. It was quite respectable. To follow it up, the dark-type approached and summoned a light-aura around her. She ran forwards and pummeled the bunny further, beating her down with aura-fueled strikes until she did not even care to fight back.

The dragon continued to fly above and found its target. The dragon began to beat its wings with increasing frequency, causing another storm to descend upon the Primeape below. The Primeape would not allow itself to suffer again. It jumped into the sky, fist growing white with frozen ice as it jumped even through the winds. The Dragonite tried to resist but found itself struck. As it recoiled, the Natu and Carbink looked up and decided to go for kills.

As the monkey almost touched the ground, it found its foot hovering a few centimeters above, never quite touching. It tried to look around in confusion only to find its entire body bound and constricting. It futilely resisted for a few seconds before it's mind was totally pierced and constricted along with its body. The Primeape at last collapsed upon the ground.

Another gravity stone flew into the air and struck the dragon, causing the forces of nature to intensify around it as it came crashing to the ground, landing hard upon the Primeape it had fought so hard and causing both to suffer more than necessary.

It was, however, a good strategy for damaging foes. I commend the Pokemon and their trainers on that.

The goddess summoned a final storm of divine energy to finish off the bunny. She looked up and pleaded, begging for mercy that would not come as spheres of divine aura crashed into her, causing her to be finished at last.

The goddess' trainer could have finished the match so much faster.

The dark-type retreated into one of her old holes, avoiding the chaos that would follow. That proved to be a prudent move as the dragon hurled one of the remaining spheres of divine aura that went just a tad over the dark-type's head.

The Carbink's trainer had his Pokemon summon several smaller stones from the ground around it, imbued with only very minor gravity properties. They were launched across the field where they collided with the goddess, dragon, and the bird. If I was the trainer, I would not have made so many enemies while simultaneously doing rather little damage. It was a foolish endeavor.

A moment later the bird also launched attacks across the field, terrified by the blows that had come at him. The beams struck the goddess and dragon true, making me question the wisdom of the bird's targets. Surely irritating the two most powerful beings in play is not good for survival?

The dark-type re-emerged and landed a light, ground-aura hit on the Carbink that dealt some damage. It wasn't a lot. There was probably a better way to attack. With an aura-bond and dark-moves, surely it could have dealt out more pain than it was presently.

A moment later the Smeargle finally reappeared on the field, a huge storm of ice glowing around it. The Smeargle roared as a blast of cold air rushed towards the dragon, slamming into and knocking it back a hundred meters with the force alone. All of the ground between the two froze over, perhaps permanently, and the winds throughout the entire park became like those of winter. When the attack concluded, the dragon was knocked out inside of a small iceberg, half the park away. The Smeargle smiled and bowed before losing composure and collapsing to the ground, unable to battle.

Really, the dragon wasn't that unhealthy. Such a display of power, and the sacrifice it required, was entirely despicable and useless. The trainer should have had better control. He could have used the power much better than his Pokemon.

Now only a goddess, an aura user, a bird, and a fairy remained. If only the goddess' trainer knew how to assume her power, it would be over in a heart beat. But he did not know how to assume such power. The match would not end instantly.

What a pity.

Voodoom's stats were boosted by friendship!
Smeargle's stats fell due to resentment!
Voodoom was healed by love!
+3 HP and +10 EN
Smeragle was hurt by hatred!
-10 HP and EN

So, akela had one line of flavor that saved him from consideration for loss. Between Avnomke and SubwayJ, I went with Avnomke because he only had four Pokemon to order for, as opposed to SubwayJ who had five. So I figured that Avnomke's lack of orders was slightly less justifiable.
-10 HP and EN

Action One!

Meloetta used Psyshock!
RNG-crit Lopunny: 606 Yes
[(8+3+3+1+4.5)]+2 = 17.5 damage
-5 EN

Voodoom used Close Combat!
RNG-crit Lopunny: 2972 No
RNG-cute charm: 4061 No
[(12+3+2)*1.5]+2 = 27.5 damage
-7 EN
-1 SpD, -1 Def

Dragonite used Hurricane!
RNG-hit Primeape: 1856 No
RNG-cfsn: 1605 Yes
RNG-stage: 4495 3a
RNG-crit: 3005 No
[(11+3+3+2)*1.5] = 28.5 damage
-7 EN

Primeape used Ice Punch!
RNG-cfsn: 7366 No
RNG-frz Dragonite: 4337 No
RNG-crit: 6935 No
[(8+4.5)*2.25]+4 = 28.125 damage
-6 EN
-1 Confusion Stage

Carbink used Smack Down
RNG-crit Dragonite: 6717 No
[(5+3+2-1.5)*1.5] = 12.75 damage
-3 EN
Dragonite was grounded!

Natu used Psychic!
RNG-SpD Dragonite: 5934 No
RNG-crit: 2885 No
[(9+3+3+2)*1.5] = 25.5 damage
-6 EN

PRIMEAPE IS ELIMINATED BY NATU

Smeargle used Lock-On!
-6 EN
Smeargle is locked on!

Dragonite is hit by Future Sight!
[(12+3+1.5+2)] = 18.5 damage

Dragonite is hurt by poison!

Action Two!

Meloetta used Focus Blast!
RNG-SpD Lopunny: 5849 No
RNG-crit: 367 Yes
[(11+3+2)*1.5]+2 = 26 damage
-8 EN

LOPUNNY IS ELIMINATED BY MELOETTA

Voodoom's dug underground!

Dragonite used Focus Blast!
It missed!

Carbink used Rock Slide!
RNG-hit Meloetta: 2289 No
RNG-crit: 5551 No
[(6+3-1.5)]-2 = 5.5 damage
RNG-crit Dragonite: 1487 No
[(6-1.5+2+3)*1.5] = 14.25 damage
RNG-hit Natu: 5645 Yes
RNG-flinch: 9887 No
RNG-crit: 4286 No
[(6+3+2)*1.5] = 16.5 damage
-5 EN

Natu used Dazzling Gleam!
RNG-hit Meloetta: 1220 No
RNG-crit: 7148
[(6+1.5)]-2 = 5.5 damage
Voodoom was underground!
RNG-crit Dragonite: 7000 No
[(6+1.5)*1.5] = 11.25 damage
-6 EN

Voodoom used Dig!
RNG-crit Carbink: 2632 No
[(8-4.5)*1.5]+2 = 7.25 damage
-10 EN

SMEARGLE USED HELLA COLD FROZEN SINGALONG/SUB-ZERO FATALITY SHIT THAT BE KILLIN' SHIT BRO
It does five damage. Dragonite faints.
-70 EN
Smeargle fainted!

DRAGONITE WAS ELIMINATED BY SMEARGLE!

SMEARGLE WAS ELIMINATED BY... UM... BY... SHIT... UH...

...

...

SO IT TURNS OUT THAT NOTHING EVER ACTUALLY HIT SMEARGLE, BEYOND FLAVOR PENALTIES, SO NOTHING GETS ITS KOC BECAUSE OF THE ODD CIRCUMSTANCES. SO SMEARGLE JUST KIND OF GOT ELIMINATED. K. THANKS. BYE.


Mount Coronet: Sandstorm
Living: Leethoof's Probopass, SubwayJ's Heliolisk, Rainman Legends' Sableye, Matezoide's Crawdaunt, akela's Probopass, Wild Geodude, Wild Zubat
Leethoof's Probopass (Focus Sash)
HP: 54
EN: 93
Stats: 2/6/4/6/34
Other: -10% Evasion, 10% Paralysis

Emboar
1 KOC

Heliolisk (Sun Stone)
HP: 85
EN: 78
Stats: 1/3/5/3/109
Other: 1 KOC

Sableye (Everstone)
HP: 30
EN: 66
Stats: 6/5/2/2/42
Other: -10% Evasion, 15% Paralysis

Crawdaunt (Expert Belt)
HP: 31
EN: 58
Stats: 6/3/3/2/47
Other: -10% Eva

akela's Probopass (Charged Stone)
HP: 73
EN: 72
Stats: 1/6/4/7/40
Other: 15% Paralysis, 1 KOC

Geodude
HP: 30
EN: 11
Stats: 3/4/2/2/20
Other: Targeting Heliolisk next round

Zubat
HP: 30
EN: 25
Stats: 2/2/2/2/55
Other: Targeting Heliolisk next round


Amity Park
Living: Leethoof's Voodoom, SubwayJ's Meloetta, akela's Carbink, Eternal Drifter's Natu
Voodoom (Expert Belt)
HP: 100
EN: 76
Stats: 3/3/4/2/127
Other: +19% Accuracy, +1 All Stat Stages

Meloetta (Everstone)
HP: 99
EN: 74
Stats: 3/3/6/4/104
Other: Aria Form, +12% Accuracy, +1 All Stat Stages, 1 KOC

Smeargle (Mental Herb)
1 KOC

Carbink (Expert Belt)
HP: 49
EN: 87
Stats: 2/6/2/6/50
Other: N/A

Natu (Rare Candy)
HP: 56
EN: 74
Stats: 2/2/5/2/70
Other: Grounded, 1 KOC
 
Trophy Garden
Round Two: A Mourning Cry
Rediamond

We now turn our sites to a garden to the west. It is an elegant place. One of the finest that the region has to offer, filled with species that exist nowhere else in the country. It is a nurturing ground of the young, yet the parents and caregivers tolerate play, so long as it is kept within reasonable limits. That is what we will be watching today. The play of (mostly) young Pokemon against an exceptional backdrop.

The sole adult Pokemon in one particular courtyard started the battle there with a light jolt to a nearby Mime Jr., who had been previously playing with paints and psychic powers to change his type. The baby is annoyed, but not terribly wounded, by the attack and jumps into action to defend itself.

Almost instantly two Pokemon, natural water-types jump from the extensive ponds around the garden. They spray drenching streams of water at the baby that further increase its water-iness, if that's a word, but also don't seem to hurt it too much. The match is primarily for play, after all. The water-types then land back in the pond with gigantic splashes that entertain some of the none-battling Pokemon nearby. The keepers watch in amusement at the relatively low-damage, playful match.

Finally a lone, baby Cubone creeps onto the field. Cubone are sad creatures. Marowak have unusually high chances of dying in childbirth and even when the mother survive the baby Cubones are still more likely to exhibit sadness than other Pokemon when exposed to similar stimuli. They are thus quick to flee or dismiss combat, but when they enter they channel a particular fury. The Cubone lifted a bone she was carrying and lobbed it at the Mime Jr., joining the assault with a particular brutality. The bone initially grazed the screens that normally surround that particular species but on the return it hit a weak point, crashing through and actually knocking the baby around, causing it to cry on the ground. The Cubone watched as she caught her bone and a careful observer could see tears leak through her helmet as well. Just watching tears can bring a Cubone to extraordinary sadness.

On the other side of the garden, three other Pokemon play their own game. One is an Eevee kitten, which are, in the entirely objective opinion of this narrator, basically the living incarnation of cuteness. Especially when they chase their tail. Be right back, getting baby Eevee pics to let you d'aww over.

...

Back but don't know how to link images.

Anyway, a Koffing floated overhead, spewing noxious fumes around that scared off most of his potential playmates. He saw the Eevee and wanted to play, so it did so the only way a poison-type can. Venom. He spewed a glob of the stuff all over the kitten that completely matted his fur. It did get the Eevee's attention, and he turned up to hiss at the Koffing.

At least, he did until a levitating pair of swords came slashing in, rapidly beating the Koffing away with supernaturally quick and powerful strikes. The ghost-type was one of the oldest Pokemon in the park and did not appreciate attacks in its corner. Elsewhere under the Cyclohm's watch, maybe, but not near him.

The Eevee laughed and formed a blob of ghostly energy around him. He feigned anger before launching it at his ghostly protector, who easily knocked it away but did not bother to counter-attack. It was just a playful gesture. There was no serious threat or nasty sludge flying around to worry about. At least from Eevee. The Koffing didn't know when to quit and still wanted to play so he used the moment as a distraction to fly in and launch another glob of poison at the Eevee, soaking it in even more venom as the kitten screeched in irritation.

On the other side of the field, the Cyclohm sent another jolt of electricity at the baby psychic, causing it some more discomfort but not putting it anywhere close to being knocked out or permanently injured. The older Pokemon were always very gentle with the babies in particular.

One of the smaller fish, a Remoraid, jumped out of the pond once more to deliver an attack to Mime Jr. It was an electrical bolt, more designed to boost its own stats than harm the baby. Indeed, it held back so much that the Charge Beam barely even registered to the baby beyond an interesting show of light to look at for a while.

The Cubone, now consumed by tears, simply reared back her head and cried. It was a resonating, ethereal cry of mourning that echoed across both play groups and the entire garden, causing the lights to dim and a host of spirits to come walking around in the twilight as a faint drum began to sound in the background of the match, only audible to those not trying to hear it. As a wave of panic washes over the entire arena, a slightly older Wailmer launches itself out of a pond, blocking out what little sunlight remained, and crashed entirely on Cubone, splashing water all around and visibly injuring the ground-type through the unrestrained assault. The whale then rolled backwards into the water, leaving only an injured and chastised Cubone behind.

Action One!

Cyclohm used Thunderbolt!
RNG-prz Mime Jr.: 5602 No
RNG-crit: 6093 No
[(4.5+3+2-4.5-2)*1.5] = 4.5 damage
-6 EN

Wailmer used Water Gun!
RNG-crit Mime Jr.: 7069 No
[(2+3-3)*2/3] = 1.33 damage
Mime Jr. is drenched for 3 actions!
-2 EN

Eevee used Wish!
-12 EN
A wish was cast!

Remoraid used Water Gun!
RNG-crit Mime Jr.: 985 No
[(2+3-1)*2/3] = 2.66 damage
-2 EN

Cubone used Bonemerang!
RNG-hit Mime Jr.: 849 No
RNG-crits: 4301, 70 (1)
[(10+3+1+2)] = 16 damage
-6 EN

Doublade used Iron Head!
RNG-flinch Koffing: 4517 No
RNG-crit: 6120 No
[(8+3)] = 11 damage
-5 EN

Koffing used Toxic!
Eevee was badly poisoned!
-6 EN

Mime Jr. was hurt by poison!
Eevee was hurt by poison!

Doublade had 1 HP restored!
Wailmer, Remoraid, Eevee, Cubone, and Koffing had 2 HP restored!
Mime Jr. had 3 HP restored!

Action Two:

Doublade used Protect!
-10.9 EN

Cyclohm used Thunderbolt!
RNG-prz Mime Jr.: 3084 No
RNG-crit: 4968 No
[(4.5+3+2-4.5-2)*2.25] = 6.75 damage
-10 EN

Wailmer dove underwater!

Eevee used Shadow Ball!
RNG-crit Doublade: 7625 No
[(8-1.5)*1.5] = 9.75 (0) damage
-6 EN

Remoraid used Charge Beam!
RNG-hit Mime Jr.: 2301 Yes
RNG-SpA: 1901 Yes
RNG-crit: 3731 No
[((5/2)-1-2)*2.25] = 1 damage
Remoraid's SpA rose!
-6 EN

Koffing used Sludge!
RNG-crit Eevee: 8314 No
[(7+3-2)] = 8 damage
-4 EN

Cubone used Perish Song!
-15 EN
The Perish Counter was set to 3!

Wailmer used Dive!
[(8+3+2)*1.5] = 19.5 damage Cubone
-9 EN

Eevee is hurt by poison!
Mime Jr. is hurt by poison!

Doublade had 1 HP restored!
Wailmer, Remoraid, Eevee, Cubone, and Koffing had 2 HP restored!
Mime Jr. had 3 HP restored!

Remoraid's stats were altered by Moody!
RNG: 4: +2 Attack, 1/1.15 speed, -10% evasion


Trophy Garden
Living: Leethoof's Koffing, Maxim's Mime Jr., SubwayJ's Remoraid, Avnomke's Cubone, Rainman Legends' Cyclohm, Matezoide's Doublade, akela's Wailmer, Eternal Drifter's Eevee
Koffing (Rare Candy)
HP: 83
EN: 77
Stats: 5/6/5/4/30
Other: -10% Evasion, Perish Count (2)

Mime Jr. (Eviolite)
HP: 24
EN: 80
Stats: 3/9/6/9/60
Other: Water-type (2a), Reflect (2a), Light Screen (3a), BPSN (3 DPA), Drenched (1a)

Remoraid (Eviolite)
HP: 69
EN: 80
Stats: 5/6/6/6/56
Other: -20% Evasion, +1 SpA, -Speed Moody Nature, Perish Count (2)

Cubone (Thick Club)
HP: 54
EN: 63
Stats: 10/5/3/4/35
Other: Perish Count (2)

Cyclohm (Expert Belt)
HP: 89
EN: 71
Stats: 1/5/5/3/80
Other: Magnet Rise (2a), Perish Count (2)

Doublade (Eviolite)
HP: 69
EN: 63
Stats: 6/11/3/5/30
Other: -10% Evasion, Reflect (4a), Perish Count (2)

Wailmer (Expert Belt)
HP: 91
EN: 75
Stats: 5/3/6/4/60
Other: Perish Count (2)

Eevee (Focus Sash)
HP: 59
EN: 65
Stats: 3/5/4/5/55
Other: Incoming Wish, Badly Poisoned (2DPA), Perish Counter (2)


Current Standings:
1) Leethoof
2) SubwayJ
3) akela
4) Matezoide
5) Rainman Legends
6) Avnomke
7) Eternal Drifter
8) Maxim

You have until 5:30 PM Monday December 15 EST to PM orders for Round Three. I hate this arena in particular, so if I missed anything, tell me. Ideally soon before people could possibly have orders in. Telling me after the deadline has passed just makes things tricky. K thanks bye.
 
Last edited:
It tried to look around in confusion only to find its entire body bound and constricting. It futilely resisted for a few seconds before it's mind was totally pierced and constricted along with its body. The Primeape at last collapsed upon the ground.

Liek dis if u crai evrytiem

Also Ed is a fgt
 
For those of you who didn't see it, SubwayJ has retired. However, I am allowing his mons to stay in the game in the unlikely case that he comes back and to see if this is a viable strategy for retiring players in future mega-melees. Make of this development what you will.
 
less fluff because finals sux
Celestic Woods

Boggle: Stone Edge (Archeops) -> Thunder
Punch (Archeops)

If Archeops is in damaging/evasive move, then use Gunk Shot (Greninja).
If Archeops is under P/E move, then use Gunk Shot (Greninja).
If Archeops is KOed, then use Gunk Shot (Greninja).

Contest Hall

"Way to go, Ra! You actually won that round."
"There is no victory here. How can we possibly win while she judges us in her purity?"
"Lighten up, buddy. And I mean that figuratively, seeing as how you've already done it literally. This round, go on the offensive for a bit. Raise up a defensive wall using Ancientpower to bring up some o' your floating rock buddies to surround you. Then you should use Overheat to light 'em up and send 'em flyin' across the stage, hitting everybody with rock and fire-type attacks! It'll be brilliant!"

Ra: Ancientpower (Self) -> Overheat (Spread) (fluff described above)

Mt Coronet

Slag: Power Gem (Crawdaunt) -> Power Gem (Crawdaunt)
If Crawdaunt is is P/E move, then target Sableye.
If Crawdaunt is in damaging evasive move, then target Sableye.
If Crawdaunt is KOed, then target Sableye.

Amity Park

Mt Coronet was tougher, much tougher than we expected. I understand that Don wants to get as far away from Oreborough as possible after being stuck there his entire life - trust me, I share the feeling - and that putting a mountain range between us and the mines is probably the best way to do that. But, Arceus,he couldn't have possibly prepared any less than he did. He didn't even bring a map. I love him to death, but we've been hopelessly lost in these caves for a few months now, at least. The winding paths, the constant darkness, and the very irritable wild Pokemon are just making our new life a miserable experience. I'm done with caves for a while. Probably forever. People say dark-types like me are supposed to feel comfortable in this insufferable darkness, but I don't like it all. Its too much like the mines, and I swear my heart-patch stops beating every time Boggle slips out of my sight, which happens far too often when visibility is around zero.

I asked Boggle to hold my hand the other day after he slipped down a little ledge. He wasn't hurt at all, but I thought it might make us both feel safer. It certainly would help me. He looked me right in the eye, but his face was so expressionless I felt he was looking right through me. We both stopped for a moment, and he croaked out something unintelligible before scampering off towards Don and Vanguard. I cried. I couldn't help it, but everything was adding up, this new horrible time in the cave, being lost and afraid, and now being alone. Don tried to console me, but I didn't feel like explaining anything nor did I want to attract anymore attention to me being a wreck. He has his Bastiodon now, anyways. That's not to imply that I don't like Vanguard - he's a great guy, strong, and honest, and he's figuring out Mt Coronet better than any of us. But Don just seemed to ignore me and Boggle as soon as Vanguard hatched out of that little incubator machine in the museum; I guess he's working extra hard on trying to get close to his new Pokemon. I don't think that he should just stop associating with us. And with Boggle ditching me, too, I just don't know...


Stasis: Focus Blast (Carbink) -> Dig (Carbink)
If Carbink is under P/E, then use Dark Pulse (Natu).

Trophy Garden

Mortimer: Sludge Bomb (Cyclohm) -> Sludge (Cyclohm)
If Cyclohm uses Volt Switch at you, then use Protect.
If Cyclohm is under P/E move, then use Thunderbolt (Mime).
If Cyclohm is poisoned, use Venoshock (Cyclohm).

Round 3 Orders

Celeste Forest

Agility (Evasive)-->Endeavor (Toxicroak)

Contest Hall:

Extremespeed+Sky Attack (Aromatise)-->CD

If Aromatise is under the effects of a sucessful p/e move, redirect to Smeargle
If Smeargle is under the effects of a sucessful p/e move, redirect to Rapidash

Mt. Cornet

Recover-->Low Kick (Probopass Akela)

If Probopass (Akela) is under the effects of a successful p/e move, redirect to Probopass (Leethoof)
If Snatch is ordered against you a1, replace action string with Low Kick (Probopass Akela)-->Recover

Amnity Park

Dead-->Stay Dead

Trophy Garden

Volt Switch (Mime Jr. )-->Protect

If Mime Jr. is under the effects of a successful p/e move a1, replace action string with Protect-->Volt Switch (Mime Jr.)
If a Damaging Ice Type Move is Directed at you a1, replace action string with protect-->Volt Switch (Mime Jr. )

Round 3
Celestic Woods
Archeops: Rock Slide (Staraptor, Beedrill, Tyrantrum) > Earthquake + Earthquake
Sub 1: IF Greninja targets you with a Damaging Water-Type Maneuver, THEN Torment (Greninja) instead
Sub 2: IF Muk is KOed when you would Act, THEN Knock Off (Toxicroak) instead.
KO Sub: IF Staraptor is KOed when you would Target it A1, THEN Rock Slide (Beedrill, Tyrantrum, Muk) A1 instead.

Mount Coronet
Probopass: Thunderbolt (Crawdaunt) > Dazzling Gleam
Sub 1: IF you are Fully Paralyzed, THEN push actions back
Sub 2: IF Targeted with a Damaging Fighting-Type Maneuver, THEN Iron Defense and push actions back
KO Sub: IF Crawdaunt is KOed when you would Target it, THEN Sandstorm instead.

Amity Park
Carbink: Moon Blast (Voodoom) > Explosion + Explosion
Sub 1: IF Voodoom is under the effects of a Protective/Evasive Maneuver when you would Target it, THEN Explosion + Explosion instead.
KO Sub: IF Voodoom is KOed when you would Target it, THEN Explosion + Explosion instead.
Story:
Carbink is an interesting creature. Not liked by many. Most would prefer a better offensive stat spread. As it stands, it is a weak Shuckle. And a much weaker Diancie. Many would prefer the either two over it. But its quirks are apparent to those willing to be patient. Importantly, its sturdy and small body make it the perfect buttpl- ok, keep it PG.

Our chances of success are slim. In fact, we have no hope of success. Carbink, I will need you to do something I should never ask you to do. It is time for a last hurrah. If we are lucky, we will not go down by ourselves. We should start with the Voodoom. You are his biggest threat. Show him you are not to be taken lightly. Focus the strength of the moon and the light, blast his ass to oblivion. But then, then our time is up. I do not want you to suffer needlessly. Expend your power. Punish everyone else. Explode in a burst of joy, of vengeance, of frustration, of virtue. Let them realize you are the diamond in the rough I have always known you to be.


Trophy Garden
Wailmer: Water Pulse (Cubone) > Water Pulse (Cubone)
Sub 1: IF Cubone uses Dig not in a combination, THEN Earthquake + Earthquake instead
Sub 1: IF Cubone has less than 46 Health Points, THEN Brine + Brine (Cubone) instead
KO Sub: IF Cubone is KOed, THEN Whirlpool (Doublade) instead

Celestic Woods: Mirage

N/A (Knocked Out)

Contest Hall: Achisuto

Achisuto winced as the arena was bathed in the glow of sunlight, before being covered in fairy dust. It was a momentary reprieve, though, as the source of the brightness banished it.

Despite the bright light, he could use this. He could turn the light against the others.

He could actually make it out of the Contest Hall in one piece.

The Togekiss was of little concequence; it would fall in the coming round due to the burn that Achisuto had inflicted upon it earlier. The other four were more of a threat. Solrock, Kangaskhan, Aromatisse, and Rapidash. He had gotten a reprieve from the assaults of the Kangaskhan, but they would likely resume this round. Aromatisse would likely be knocked out by the others rather quickly. Rapidash, while weak, had the potential to pack a serious attack due to the fire it had absorbed and the bright light. And Solrock naturally had such fiery attacks, even if they were less power than the Rapidash's.

It was time for him to blow his cover.

As he planned his next move, Achisuto idly wondered if such a drastic action would gather a significant ammount of attention. It likely would, but it was likely going to cause reprecutions far beyond the Contest Hall. So the question was: would the attention be good or bad?

It was time for him to act.

First, by channelling the power of Clarwyn the Clefable into light, and then channelling the power of Akurei the Eevee, he could change noon to midnight.

Of course, there was a way to boost the effectiveness further...

I am bound by the will of the story.
Tales are my body, and Legends my blood.


While humans couldn't truely understand what he was saying, the Pokémon would. With the display he was putting on, the audience would surely turn their attention to him.

And Achisuto spoke those words, everyone nearby felt the world around the Smeargle threaten to shift.

Achisuto the Smeargle, Painter of Fate, Gracious Loser of Melees:
Action 1: Moonlight (Make it bright! Replace the sun with the moon! Warn the others that something big is about to happen! Draw attention to you AND recover health!)
Action 2: Swift (Kangaskhan, Aromatisse, Rapidash) (Stars into the sky, before causing the night itself to attack your enemies!)

IF Kangaskhaun targets Achisuto with Fake Out, Protect and push actions back. Do not play this substitution twice.
KO: IF one of your Swift targets faints, add Solrock to the targets.

(Health and Energy, please)

Mount Coronet: Kyofu

N/A (Knocked Out)

Amity Park: Unmei

Unmei teleported to a corner of the park, glancing at the frozen Dragonite. There were rumors of such things as overkill, and rumors that there was no such thing as overkill. For a friendly battle, there was such a thing as overkill, but if you really wanted someone dead, not just knocked out, then there wasn't such a thing.

Regardless, there were three opponents left.

Voodoom. Meloetta. Carbink.

Each of them capable of inflicting blows on Unmei that she would be hard pressed to shrug off. And the most dangerous one she could not easily hurt in its current state.

Still, she could-

Wait...

A crowd oohing and aahing at a sunny display, the Solrock altering the field to its conditions, and Achisuto...

I am bound by the will of the story.

So he was using it... and was standing rather strong against his enemies. He had the opprotunity to come out on top, rare as it may seem.

Nodding in approval, she cast her telepathic thoughts towards the Eevee...

Oh.

That was worrying.

Rocks fall, everyone faints.

No one was leaving the Trophy Garden concious.

Well, she'd best focus on getting through the Park.

Teleporting back to the field, she looked at the Voodoom. It was her target. She couldn't fly again, because the curse was still affecting her, but she could still prepare to take him out.

Voodoom will attack Carbink.

Meloetta will attack Voodoom.

Unmei will prepare to attack Voodoom.

Carbink will attack Unmei.

That is what she fortold.

Unmei the Natu, Seer of Fate:
Action 1: Roost
Action 2: Future Sight (Voodoom)

Trophy Garden: Akurei

Akurei shuddered, feeling the feeling a fearsome presence approach the garden.

This was not going to end well at all.

Akurei the Eevee:
Action 1: Refresh
Action 2: Iron Tail (Mr. Mime)

KO: IF Mr. Mime is KOed when you are to use Iron Tail, Dig (Doublade) that action.

Greninja: Water Shuriken (Staraptor) ~ Acrobatics (Toxicroak)

Aromatisse: (en) Moonblast (Kangashkhan) (Absorb some of Solrock's rays to power the blast) ~ Wish (Pray to some deity for life)
If you have less than 10 hp a1, then use Flail+Flail (Kangashkhan) a1

Cubone: Bonemerang (Cyclohm) ~ Earthquake
If Cyclohm is under the effects of a P/E move, then target Mime Jr.


....What....Steve....fell....

Muk: Haze -> Acid Armor

If you are targeted by Taunt, use Protect that action and push-back, but only once
If you flinch, push-back



NO!

Rapidash: Morning Sun -> Solarbeam (Solrock)

If Sun is not up A2, use Bounce (Kangaskhan) that action
If you flinch, push-back


Heh...heh...gonna join you at the losing side soon, my friend.
Rest -> Sleep Talk (Leet's Probopass. Waterfall, Superpower, Crabhammer, Brick-Break)

If you arent asleep, use Superpower (Leet's Probo) that action



....Fuck.

Shadow Claw (Cyclohm)*2



Celestic Woods
Round Three: The Lost World
???

I see that this round has progressed nicely. The frogs and Muk have defended their pond for the time being. The remaining native, the Beedrill, is a prey animal. It never had a chance once its predator arrived with the withdrawal of the fog. The only outsiders left are the ancient ones. Perhaps they can endure better because they don't have a home field, forcing them to learn to cope outside of it. Either way, they are weakened now. They will fall soon as well.

So it goes.

The Beedrill figured its time was up. It began to bolt away through the trees as fast as it could go, zipping in and out of all possible paths in a confusing display. The Staraptor followed close behind, dodging stationary obstacles with every bit as much skill as the insect it was pursuing. Neither got a chance to win the hunt. The Archeops dropped down from above, zipping along faster than either combatant in the treeline. When they entered a clearing it dove down and struck the ground with its tail, whipping up a shower of rocks. Some fell all over the clearing, ultimately bombarding everything else. Beedrill had its wing pinned under one and finally collapsed, taken down by a predator it was not used to dealing with. The Staraptor was injured, too, but managed to pick itself up and start preening, preparing to eventually go in pursuit of new prey.

It never got the chance. The Greninja, perhaps annoyed by the predator itself, decided to intervene. It's body flashed back to its normal colors as it appeared in the middle of the clearing. It readied a set of watery projectiles and hurled them at the Staraptor. It was pathetically weak, but so was the predator. It collapsed next to its prey.

A thick haze began to roll back into the forest, ending the unnaturally clear day. It also seemed to remove some of the fear of the Pokemon there, as if just fog would keep them safe and leave them free to attack and defend and play. It was all nonsense, but the Pokemon found solace in it anyway. It was utterly despicable.

Rushing back through the fog, the Greninja forgot about the remaining prehistoric predator it had left behind. Surely it wouldn't matter since the fog restricted its vision. Instead, it decided it was finally ready to challenge the more native frog for dominance of the pond. The Greninja leaped into the air and its entire body dissolved into mere wind. The gust slammed into Toxicroak before it could even figure out how it was being attacked or why, pushing it down onto the ground near the pond. The Toxicroak saw the sillhouette of Archeops flying above and determined that had caused the winds. The native frog leaped higher than even the Greninja could, fist cackling with thunder. It soared above the fog, located the Archeops, and struck it with a powerful jolt of electricity before the ancient bird could react. The frog then landed on the ground, quite satisfied with itself.

At least, until nature started fighting back.

The earth began to tremble, slowly at first as if an automobile was approaching and then more and more violent until it felt like a tank or an army or an avalanche or the earth itself were approaching. On the ground the Toxicroak braced itself, feeling the force and unable to stop it as it found itself increasingly injured. While the tremors hurt, it could survive. For now.

Elsewhere a Pokemon wasn't quite so lucky.

Tyrantrum felt the earth shake and, being a dinosaur, did all it could do to respond to threats. It simply roared, staring towards the epicenter of the quake with its jaw open and shouting a primal call of a predator. The earth roared back, but it moved as well, trembling the ground beneath the Tyrantrum and knocking it down to the ground in a surge of power and vibration. The dinosaur still roared, daring the Earth to go away, but nothing happened. The tremors continued.

Eventually the Tyrantrum stopped roaring and so did the Earth. I'll let you figure out who won.

The Torterra also felt the vibrations. They were quite sufficient to wake it up. It yawned and figured that if it was awake and the earthquake had stopped it might as well go back to defending its forest.

Action One!

Greninja used Water Shuriken!
Greninja became a water-type!
RNG-hits: 4551 (3 hits)
RNG-crits: 2173, 2874, 5858 (0 crits)
[(6+3)]-4 = 5 damage
-4 EN

Beedrill used Agility (Evasive)!
-7 EN

Archeops used Rock Slide!
RNG-flinch Staraptor: 1852 Yes
RNG-crit: 4859 No
[(6+3+3)*1.5]-4 = 14 damage
RNG-crit Beedrill: 513 Yes
[(6+3+4.5+3)*1.5] = 24.75 damage
RNG-flinch Tyrantrum: 4067 No
RNG-crit: 2942 No
[(6+3)]-4 = 5 damage
-5 EN

BEEDRILL WAS ELIMINATED BY ARCHEOPS

STARAPTOR IS ELIMINATED BY ARCHEOPS
+21 HP Greninja
+30 EN Greninja

Toxicroak used Stone Edge!
RNG-hit Archeops: 8203 No
-7 EN

Muk used Haze!
-6 EN
Torterra was summoned!

All stats were reset!
The fog reappeared!

Muk is healed by Black Sludge!
+2 HP

Action Two!

Greninja used Acrobatics!
Greninja became a flying-type!
[(11+3)*1.5] = 21 damage
-7 EN

Toxicroak used Thunder Punch!
RNG-prz: 9240 No
RNG-crit: 4339 No
[(8+3+2)*1.5] = 19.5 damage
-6 EN

Muk used Acid Armor!
+2 Defense
-6 EN
Muk melted into the pond!

Archeops used EARTHQUAKE!
RNG-crit Toxicroak: 814 No
[(16.875+3)*1.5] = 29.8125 damage
RNG-crit Tyrantrum: 5083 No
[(16.875)*1.5] = 25.3125 damage
-31.5 Energy

TYRANTRUM IS ELIMINATED BY ARCHEOPS!

Muk is healed by Black Sludge!

Torterra gets back up!


Contest Hall
Round Three: Peace Out
Rediamond

Sunlight streamed into the abandoned contest hall from above, the bright light almost evoking comparisons to the spotlights that had once dominated this place. Those were long gone, of course. They were not coming back. But that didn't stop Pokemon from congregating here. To better themselves? To prove themselves? To play. I'm not sure we can now. But once they were in this arena only one left awake. Until the others woke up. This is still a contest, not a game of life or death.

Two combatants were particularly weak. Both were fairy types. One was a Togekiss who was at her limits. A nasty burn covered her wings and it was obvious that would take her down in a matter of moments, whether she tried to keep fighting or not. Indeed, it would have been inadvisable to attack at that point. She just needed rest. That she would not give herself. She eyed an Aromatisse, equally weak, struggling to stand. With one last cry she whipped up the winds under her wings and tucked them in, rushing like an enormous bullet towards the pixie and slamming into it with as much force as she could muster. That turned out to be a lot of force. The impact struck true, launching the Aromatisse into the stands where it collapsed, although the direct contact with her burn led to the Togekiss going under a few seconds later.

A Rapidash on the field, perhaps the one that caused the burn, merely shrugged and looked up to the bright sunlight. She kicked the ground and the flames around her spread and heated until she was completely obscured in the sun-fueled fire. The glow continued for several seconds, glowing brighter until the flames were blue and they finally evaporated in a burst of light. Inside the Rapidash seemed greatly refreshed.

Nearby a Smeargle looked up to the sunlight from above. He scribbled on his pallet, watching the colors change until he finally found a silvery one that he liked. He launched a whole spray of it into the air along with a ball of pure silver energy that collided with the sunlight and changed its color. Overhead the entire sky changed so that the sunlight was cooler and lighter, resembling a large full moon more than the middle of the day.

Solrock began to slowly spin in the bizarre weather, taking it in and forming a shield of stones and mystic solar energy around it. The field grew in size and steadily grew larger while the Rapidash and Smeargle were distracted with their own healing, giving the enlarged sun stone the chance to even absorb some of the mystic energy for its own.

With a pulse of flames it quickly heated the rock shield, turning it into a molten shell much like the sun itself. As the stones became hotter and more liquid until a white sphere of good surrounded it, the Solrock let it loose, spraying intense, molten material throughout the entire contest hall and creating a light show on the floor that torched everything that touched it.

In response the Smeargle threw more paint into the air where it touched the moonlight and morphed into a shape, a star, that rushed across the artificial night sky and rushed down upon the field. Soon an entire array of multicolored stars were crashing down every which way upon the stadium, harming the Rapidash badly as the Smeargle stepped back and marveled in his artistic brilliance, painting the arena as he had.

A Gardevoir on the sides, acting as judge agreed. She sent a pulse of healing pink energy towards Smeargle, causing the painter to relax as his wounds were stripped away. She also shot a dark pulse of spite at the Rapidash, furthering injuring the horse and bringing it close to the brink.

Action One!

Togekiss used Jet Stream!
A critical hit!
RNG-flinch Aromatisse: 3113 Yes
[(22)+3+3-3)] = 25 damage
-23 EN

AROMATISSE IS ELIMINATED BY TOGEKISS!

Rapidash used Morning Sun!
+35 HP
-16 EN

Smeargle used Moonlight!
Does normal weather healing. Changes weather to Moonlight for the remainder of the sunlight. +3 BP to fairy moves. -2 BP to ghost and dark moves. Moon- or space- based moves (except for Moonlight) have +1 priority. Moonlight and Morning Sun work as if sun is up. Other solar effects are not in play. As this is a flavor match, do not consider this a strict list of all possible effects.
+25 HP
-15 EN

Solrock used Ancient Power!
Functions as a 0 priority Light Screen and Reflect with a 20% chance to raise all stats.
RNG-stats: 669 Yes
-3 EN
Solrock's stats rose!

Solrock, Kangaskhan, and Togekiss are hurt by burn!

TOGEKISS IS ELIMINATED BY SMEARGLE!

Action Two!

Rapidash is storing energy!

Solrock used Overheat!
Basically treats Overheat as a spread move with a 10% burn chance.
Rapidash' flash fire was activated!
RNG-crit Kangaskhan: 4790 No
[(9.75)]+2 = 10.25 damage
RNG-burn Smeargle: 1535 No
RNG-crit: 6680 No
[(9.75-1.5)]+2 = 10.25 damage
-9 EN
Solrock's Special Attack harshly fell!

Smeargle used Swift!
RNG-crit Kangaskhan: 9948 No
[(4.5+3-3+2)] = 6.5 damage
RNG-crit Rapidash: 9074 No
[(4.5+3-3+2)] = 6.5 damage
-3 EN

Rapidash used Solar Beam!
RNG-hit Solrock: 7669 Yes
[(12+1.5+3)*1.5]-4 = 20.75 damage
-2 HP
-8 EN

Solrock and Kangaskhan are hurt by burn!

Smeargle gains 20 HP and 20 EN!
Rapidash loses 20 HP and 20 EN!

Ignoring Kangaskhan, out of those surviving to the end of the round Smeargle's appeal worked very nicely and Solrock's was at least rather creative. This was a pretty easy call.


Mount Coronet
Round Three: Shell-shocked
Jane

The lizard could feel the Sableye recovering in the darkness again, but didn't feel inclined to do much to it. The ghost was too concerned about its own safety to be a threat. And it had other problems. The lizard sensed that a Zubat was rapidly flying up to him. He tried to dodge but found that the bat knew its way around the cavern much better than he did. In the end, he took a glob of poison to the face that made him shut down in pain as the toxins began to spread throughout his entire body.

Elsewhere I could feel the Probopass moving down, together, deeper into the mountain. Eventually they found the Emboar and hovered over it for a while, but they didn't seem too concerned by it. Instead they turned to the water itself. One crackled with electricity and shot a bolt straight into the water, but it didn't seem to penetrated the mud very much. The other Probopass levitated a large stone off of the ground nearby and plunged it straight into the water. I'm not sure how much it actually did, or why they were doing it. There didn't seem to be much of a point.

One of the Probopass seemed to sense trouble coming because it promptly tensed and braced itself for damage. It's body became all covered in... iron... and it became hard to see inside of. I didn't really need to. There was another Probopass nearby I could see with just fine. Still, I hate losing options. Especially to that metal. I also wasn't sure why the Probopass was worried because a moment later this huge torrent of water came up and struck the other Probopass, constantly bombarding it with water and forcing it to spit some up, only for more to just fly straight into its mouth. It was pretty funny, I guess, but I could only get it from the Probopass' perspective and it wasn't having fun so it actually kind of sucked and wasn't funny.

I quickly realized why the first Voodoom had put up its shield when I saw it get hit through the other Probopass' magnetic senses. It took quite a hit and dipped low to the ground as some light-weight and small Pokemon jumped all over it, pounding it senseless and binding it lower and lower with gravity spells. Once it finally touched the ground the attacker swooped low and tripped the Probopass, causing it to briefly crash to the ground hard and tip over before it finally regained its balance and levitated again.

Back in the higher cavern, the Heliolisk, already blinded by the toxic poison, felt himself become even more encumbered as a second toxin entered his body through a bite wound. It tried in vain to fight it off but found himself slowing down until it could hardly move as a neurotoxin spread throughout his body. I hate those. They're just so, ugh, I hate them. So I shifted to looking through the Zubat, who was immune to those toxins. I saw another Pokemon, a Machop, enter into the cavern and glare at the Heliolisk as it beat its fists together in a display of aggression against the outsider. I didn't want to be that lizard then.

Action One!

Sableye used Recover!
RNG-prz: 5021 No
+25 HP
-11 EN

Zubat used Toxic (Heliolisk)!
Heliolisk was badly poisoned!
-6 EN

Crawdaunt used Rest!
-15 EN
+17 HP

ProbopassA used Thunderbolt!
RNG-paralysis: 2367 No
RNG-prz Crawdaunt: 7106 No
[(9+3)*1.5]*.5 = 9 damage
-7 EN

ProbopassL used Power Gem!
RNG-prz: 9333 No
[(8+3+2)] = 13 damage Crawdaunt
-5 EN

Geodude used Chill!
+18 EN

Crawdaunt, Sableye, and Zubat were hurt by Sandstorm!
Heliolisk is hurt by Solar Power!
Heliolisk is hurt by poison!

Action Two!

Probopass used Iron Defense!
RNG-prz: 2178 No
+2 Defense
-6 EN

Zubat used Venom Drench!
RNG-hit Heliolisk: 7912 Yes
Heliolisk's Att, SpA, and Spe fell!
-7 EN

Crawdaunt used Sleep Talk!
RNG-move: 1562: Waterfall
RNG-flinch ProbopassL: 3856 No
RNG-crit ProbopassL: 3271 No
[(8+3+2+2-2-1)*1.5] = 15 damage
-9 EN
+17 HP

Sableye used Low Kick!
RNG-prz: 8370 No
RNG-crit ProbopassA: 3829 No
[(13-1)*2.25]-4 = 23 damage
-5.75 HP
-7.5 EN

ProbopassL used Power Gem!
RNG-prz: 8486 No
[(8+3+2)] = 13 damage Crawdaunt
-9 EN

Geodude used Dig!
RNG-hit Heliolisk: 8406 No
-9 EN

Zubat, Sableye, and Crawdaunt are hurt by sandstorm
Heliolisk is hurt by Solar Power!
Heliolisk is hurt by poison!

A Machop appeared!

Wild Pokemon targeting (RNG: 5/5) ProbopassA!


Amity Park
Round Three: Out With a Bang
Evyrus... who is moving on to the judging stage for best supporting character on Bulbagarden

Amity Park was a beautiful place. Trainers would often stroll with their Pokemon, basking in the sunlight and majesty of the foliage, fountains, and cliffs that bounded the area. I never found another place near a city that made me feel so much at home.

There was a battle in the park that day. A Pokemon I didn't recognize stood by its trainer. It was bipedal and seemed to be Banette-like, with splotches of different color across its skin and a blade extending from its midsection. It seemed to be incredibly content with its trainer, almost glowing with positive energy as it prepared to battle.

It's opponent was also unfamiliar to me. It was a floating chunk of rock and ruby. I suppose that made it a rock type?

Both trainers were burlier men wearing thick clothes that were covered in dust, which was weird since there wasn't even a lot of ambient dust. The one commanding the non-rock type seemed much more confident.

"Stasis," he called. "We might not have a type advantage, but we've both dealt with worse in the depths of Coronet. Show this ruffian your Focus Blast."

"Ruffian?" the other man asked. "I own more land than you could dream of. Jewel, rip this punk apart."

So his Pokemon was named Jewel? I knew a Jewel. She was a Kirlia. And an absolute menace. If her trainer had ever told her to rip something apart, it would have been done. Literally. Like, I can imagine there being nothing but a thin coating of leftover body parts and blood in the surrounding mile by the time she was done. She was powerful, sociopathic, and overprotective. It didn't make for the best combination, especially since her trainer was less than stable.

Anyway, Stasis summoned a cloud of aura (that might have been fighting energy since apparently there's a difference) and shot it out in a tremendous burst. One hit landed straight on Jewel's body and was quickly followed by more shots. Stasis began to run circles around Jewel, launching sphere after sphere at the poor rock-type. Jewel tried to hit Stasis with a bolt of lunar energy that I had occasionally seen Jewel or her trainer wield before, but it was a hopeless endeavor. Stasis was at least eight times faster, a sign of her excellent training and naturally high speed.

Eventually Stasis got cocky and leaped into the air, flipping midair and cloaking herself in aura as she prepared to launch an attack directly above Jewel. She didn't get the chance. A blast of energy descended straight from the moon itself and struck Stasis as she was just about to fire her last Focus Blast. She immediately began to hurtle towards the ground, only narrowly dodging Jewel as she moved out of the way.

"Retreat!" Stasis' trainer called, clearly unwilling to risk another strike like that.

Stasis complied and rapidly began digging her way underground, taking advantage of her speed to retreat before Jewel could even fully process what was happening.

"Well, then..." the other trainer looked at his Pokemon, seeing it quite worn down by the barrage of powerful Focus Blast attacks it had just taken. "I'm sorry, Jewel, but there's only one way this match ends. Might as well close it on our terms."

Jewel slowly rotated to face her trainer and blinked. She sunk lower and lower to the ground, her body and ruby glowing bright with energy until it was almost harder to look at than the sun. I could feel the heat and power radiating even at the edge of trainers circled to watch the battle. I took several steps back, having some idea of what was coming, and others thankfully followed my lead.

As soon as Stasis began to disturb the ground under Carbink all of that energy was unleashed. A pulse of flames and light swooped out almost to where I was standing, probably taking off a few eyebrows in the crowd. The sound was even worse, almost deafening in power, and completely cut out all other senses for several seconds after it arrived, leaving ringing ears in its wake. Dust and soil were kicked up and coated almost everyone in the surrounding areas, making their clothes look a lot like the battling trainers' did.

When everything cleared, Jewel was fainted, as such a transfer of energy necessitates. Stasis was standing, barely, but was still able to make her way back to her trainer and ask for a high-five. Both trainers withdrew their Pokemon and shook hands.

The crowd dispersed shortly afterwards.

Voodoom's stats were boosted by friendship!
Natu's stats fell due to resentment!
Vodooom was healed by love! (+10 EN)
Natu was hurt by hatred! (-10 HP/EN)

Leethoof's flavor was very good. akela's was acceptable, especially with what he wants to do, and none of ED's attempts to predict other orders were exactly correct. While he was attacked, it was never a direct one and the statements were vague to begin with. As such, he loses the round.
Voodoom used Focus Blast!
RNG-crit Carbink: 4626 No
[(12+3-3-1)]+4 = 15 damage
-7 EN

Carbink used Moonblast!
RNG-hit Voodoom: 4885 Yes
RNG-SpD: 1473 Yes
RNG-crit: 5329 No
[(10+3+2)*2.25]-4 = 29.75 damage
-6 EN

Natu used Roost!
+20 HP
-10 EN

Action Two!

Voodoom dug underground!

Natu used Future Sight!
-7 EN

Voodoom used dig!
RNG-crit Carbink: 3532 No
[(8+2-4.5-1)*1.5]+4 = 10.75 damage
-10 EN

Carbink used EXPLOSION!
RNG-hit Voodoom: 4156 Yes
RNG-crit: 2830 No
[(42.1875-1.5)]-4 = 37.6875 damage
RNG-hit Meloetta: 3445 Yes
RNG-crit Meloetta: 9139 No
[(42.1875-1.5] = 41.6875 damage
RNG-crit Natu: 5635 No
[(42.1875)]+2 = 44.1875 damage
-77 EN

CARBINK WAS ELIMINATED BY VOODOOM!


Celestic Woods
Living Pokemon: Leethoof's Toxicroak, Avnomke's Greninja, Matezoide's Muk, akela's Archeops, Wild Torterra
Toxicroak (Expert Belt)
HP: 49
EN: 87
Stats: 5/3/3/2/85
Other: N/A

Greninja
HP: 79
EN: 55
Stats: 3/2/4/3/141
Other: +23% Accuracy, Flying-type, 1 KOC

Muk (Black Sludge)
HP: 110
EN: 74
Stats: 4/3/4/4/43
Other: -10% Evasion, +2 Defense, Stockpile (1)

Archeops (Plume Fossil)
HP: 36
EN: 61
Stats: 5/3/3/3/127
Other: +19% Accuracy, 3 KOC, Must Cool Down

Torterra
HP: 50
EN: 50
Stats: 4/4/3/3/56
Other: Summoned by Muk


Contest Hall: Moonlight (2r)
Living Pokemon: Leethoof's Solrock, Maxim's Kangaskhan, Matezoide's Rapidash, Eternal Drifter's Smeargle
Solrock (Mental Herb)
HP: 29
EN: 79
Stats: 3/3/3/3/60
Other: -10% Evasion, Burned, All Stats +1

Kangaskhan (Kangaskhanite)
HP: 34
EN: 77
Stats: 4/3/1/3/90
Other: Burned

Togekiss
1 KOC

Rapidash (Life Orb)
HP: 37
EN: 21
Stats: 4/2/4/3/105
Other: Flash Fire Active (x3), -1 SpA

Smeargle (Everstone)
HP: 60
EN: 75
Stats: 0/2/1/4/87
Other: +9% Accuracy, Sketched Overheat, 1 KOC



Mount Coronet: Sandstorm, Mud Sport (2a)
Living: Leethoof's Probopass, SubwayJ's Heliolisk, Rainman Legends' Sableye, Matezoide's Crawdaunt, akela's Probopass, Wild Geodude, Wild Zubat, Wild Machop
Leethoof's Probopass (Focus Sash)
HP: 39
EN: 79
Stats: 2/6/4/6/34
Other: -10% Evasion, 5% Paralysis

Emboar
1 KOC

Heliolisk (Sun Stone)
HP: 81
EN: 78
Stats: 1/3/5/3/109
Other: 1 KOC, BPSN (2DPA), -1 Att/SpA/Spe

Sableye (Everstone)
HP: 47
EN: 47
Stats: 6/5/2/2/42
Other: -10% Evasion, 10% Paralysis

Crawdaunt (Expert Belt)
HP: 26
EN: 34
Stats: 6/3/3/2/47
Other: -10% Eva, Asleep (1a)

akela's Probopass (Charged Stone)
HP: 50
EN: 58
Stats: 1/6/4/7/40
Other: 10% Paralysis, 1 KOC, +2 Def

Geodude
HP: 30
EN: 20
Stats: 3/4/2/2/20
Other: Targeting ProbopassA next round

Zubat
HP: 26
EN: 12
Stats: 2/2/2/2/55
Other: Targeting ProbopassA next round

Machop
HP: 30
EN: 25
Stats: 4/2/2/2/35
Other: Targeting ProbopassA next round


Amity Park
Living Pokemon: Leethoof's Voodoom, SubwayJ's Meloetta, Eternal Drifter's Natu
Voodoom (Expert Belt)
HP: 33
EN: 69
Stats: 3/3/4/2/127
Other: +19% Accuracy, +2 All Stat Stages, 1 KOC, Incoming Future Sight

Meloetta (Everstone)
HP: 57
EN: 74
Stats: 3/3/6/4/104
Other: Aria Form, +12% Accuracy, +1 All Stat Stages, 1 KOC

Smeargle (Mental Herb)
1 KOC

Natu (Rare Candy)
HP: 22
EN: 54
Stats: 2/2/5/2/70
Other: 1 KOC


Geodude Orders:
Smack Down (ProbopassA)~Dig (ProbopassA)

Zubat Orders:
Confuse Ray (ProbopassA)~Hypnosis (ProbopassA)

Machop Orders:
Low Kick (ProbopassA)~Close Combat (ProbopassA)
 
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Trophy Garden
Round Three: Hard Reset
Aracai

There's an incredibly opulent mansion a little ways out of Hearthome. I met its heir once. Even got to know him quite well. Our relationship was complicated, though, and when I was at the mansion I would usually just spend time alone in the gardens.

Garden might be the wrong word. That implies limits and a clear sense of human supremacy over nature. That was not the case here. The gardens stretched out for kilometers away form the facility and resembled almost any biome you could imagine in at least one part. They could be viewed as a realistic, fence-less zoo more than anything.

At the center of the gardens, nearest the mansion, was a much smaller, more enclosed area. Most of the very young and rare Pokemon were kept there. Presiding over the playtime that I walked in on was a Cyclohm, an enormous, three-headed hydra-like dragon that had mostly gone extinct in Sinnoh decades ago. Other visible Pokemon included a Cubone, a baby Mime Jr., a Koffing, and a somewhat older Doublade. All of them would have gone for at least a couple grand in the right markets and everyone knew it, making even the nursery an addition to the mansion's conspicuous consumption.

Not that the Pokemon knew it. The Mime Jr. was sitting alone in a corner, crying softly as baby Pokemon separated from their parents occasionally do, and the Cyclohm noticed. Trying to get it back to playing, the Cyclohm gave it a soft jolt of electricity, which in truth only made it cry more.

I turned around to see an enormous (and also very expensive) Wailmer jump from the pond to deliver a blast of water to its target/playmate on the ground, a Cubone. The water actually seemed to do some real damage, so I was a little concerned but the keepers didn't seem to be so I backed off. Pokemon played a lot rougher than humans did but I suppose they could take it.

With the Wailmer resubmerged, the Cubone decided that it had had enough with its guardian, possibly for letting the Wailmer hurt it, so it lobbed its bone at the Cyclohm. The dragon definitely noticed and roared in disapproval, one of its heads moving to glare at the Cubone. Unfortunately for the Cyclohm, Koffing decided to join in by lobbing a glob of toxin at it, further injuring the dragon as acid seeped into its skin. Granted, it was a strong dragon. But it still probably hurt. To add insult to injury moments later the Doublade rushed forward and slashed into the bigger Pokemon with one of its swords, actually hurting the guardian.

In irritation the Cyclohm extended a sphere of protective energy around itself, causing most of the playful younger Pokemon to move on. The Doublade tried to land another strike but its body just bounced off of the energy, much to Cyclohm's apparent satisfaction.

The Cubone, trying to cleverly bypass the shield and not quite knowing how it worked, slammed its club into the ground and channeled as much ground energy as it could muster into the soil. This created an enormous quake for its size, making even me lose balance and leading to a a whole lot of crying babies. But it sill didn't even come close to breaking Cyclohm's shield.

The Mime Jr. was crying loudest of all, which really annoyed the Koffing. Taking a note from Cyclohm's earlier movements but being a ton more aggressive about it, Koffing spun and shot a bolt of electricity at the Mime Jr. Even with malicious intent, I'm not sure the little guy actually noticed. He was surprisingly resilient and caught up in his own world emotionally, so he probably didn't. Which was impressive.

From the edge of the water the Wailmer appeared again. It shot out a huge wave of incredibly salty water from the pond and swept Cubone up, dragging it down to the deep with him as punishment. I watched in anticipation and anxiety as the water bubbled and a distinct scent of salinity filled the air. Waves continued to roll across the small pond and the water became increasingly cloudy as the seconds passed. The Cyclohm dropped his shield and shot a warning bolt into the water, telling Wailmer to relax before it actually hurt Cubone. The whale apparently complied because a fainted ground-type was washed up a second later.

A chime came over the intercom. I asked one of the keepers what it meant and they told me that it meant that playtime was quickly coming to an end. I could still stay to watch, so I did.

Action One!

Cyclohm used Volt Switch!
RNG-crit Mime Jr.: 2456 No
[(3.5+2+3-2-1.5-3)*2.25] = 4.5 damage
-4 EN
Temporary Status is reset

Wailmer used Water Pulse!
RNG-cfsn Cubone: 6672 No
[(6+3+3+2)*1.5] = 21 damage
-3 EN

Eeevee used Refresh!
Eevee was healed!
-7 EN

Cubone used Bonemerang!
RNG-hit Cyclohm: 8179 Yes
RNG-crit: 9188, 879 No
[(10+3+5.5)*1.5] = 27.75 damage
-6 EN

Doublade used Shadow Claw!
RNG-crit Cyclohm: 3177 No
RNG-prz: 274 Yes
[(7+3+1.5)] = 11.5 damage
-4 EN
Doublade is paralyzed by Static!

Koffing used Sludge Bomb!
RNG-crit Cyclohm: 6381 No
[(9+3+3+2)] = 17 damage
-6 EN

Mime Jr. is hurt by poison!
Doublade is healed!
Wailmer, Eevee, Cubone, Remoraid, and Koffing are healed!
Mime Jr. is healed!

Eevee's wish came true!
+22.5 HP

Action Two!

Cyclohm used Protect!
-21 EN

Eevee used Iron Tail
RNG-hit Mime Jr.: 7560 Miss
-7 EN

Cubone used Earthquake!
RNG-crit Cyclohm: 2727
[(7.5+3+5.5)*1.5] = 24 damage (0)
RNG-crit Mime Jr.: 977 No
[(3.75+1+3)] = 7.75 damage
RNG-crit Wailmer: 1603 No
[(7.5+3+8.5)] = 19 damage
RNG-crit Eevee: 9671 No
[(7.5-2+3+5.5)] = 18 damage
RNG-crit Remoraid: 4829 No
[(7.5+3+4)] = 14.5 damage
RNG-crit Doublade: 7592 No
[(3.75+3-1)*1.5] = 8.625 damage
-6 EN

Koffing used Thunderbolt!
RNG-prz Mime Jr.: 344 Yes
RNG-crit: 2883 No
[(4.5-1.5-3)*1.5] = 1 damage
Mime Jr. is paralyzed!
-7 EN

Doublade used Shadow Claw!
RNG-prz: 4077 No
RNG-crit Cyclohm: 8860 No
[(7+3+1.5)] = 11.5 damage (0)
-8 EN

Wailmer used BRINE!
[(29.25+3+3+2)*1.5] = 55.875 damage Cubone
-34 EN

CUBONE IS ELIMIANTED BY WAILMER!

Mime Jr. is hurt by poison!
Doublade is healed!
Wailmer, Eevee, Cubone, Remoraid, and Koffing are healed!
Mime Jr. is healed!

RNG Moody: 21: Bashful (+SpA)



Trophy Garden
Living: Leethoof's Koffing, Maxim's Mime Jr., SubwayJ's Remoraid, Rainman Legends' Cyclohm, Matezoide's Doublade, akela's Wailmer, Eternal Drifter's Eevee
Koffing (Rare Candy)
HP: 87
EN: 64
Stats: 5/6/5/4/30
Other: -10% Evasion, Perish Count (1)

Mime Jr. (Eviolite)
HP: 11
EN: 80
Stats: 3/9/6/9/60
Other: Light Screen (1a), BPSN (4 DPA), Paralysis (10%)

Remoraid (Eviolite)
HP: 58
EN: 80
Stats: 5/6/6/6/56
Other: -10% Evasion, +1 SpA nature, Perish Count (1)

Cyclohm (Expert Belt)
HP: 33
EN: 46
Stats: 1/5/5/3/80
Other: N/A

Doublade (Eviolite)
HP: 62
EN: 51
Stats: 6/11/3/5/30
Other: -10% Evasion, Reflect (2a), Perish Count (1), 15% Paralysis

Wailmer (Expert Belt)
HP: 76
EN: 38
Stats: 5/3/6/4/60
Other: Perish Count (1), Must Cool Down, 1 KOC

Eevee (Focus Sash)
HP: 67
EN: 51
Stats: 3/5/4/5/55
Other: Perish Counter (1)


Current Standings
1) Leethoof
2) Matezoide
3) SubwayJ
4) akela
5) Eternal Drifter
6) Rainman Legends
7) Maxim
8) Avnomke

Deadline is Tuesday, December 23 at 5:30 PM EST.
 
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Less fluff bc road trippin

Celestic woods
Boggle: earthquake - dig (muk)
If torterra has 22 hp or less, use ice punch (torterra)

Contest Hall
Ra: Explosion + Ancientpower - Explosion
if rapidash uses solarbeam at you, then use explosion

Ra, unleash your inner sun god all over this arena! Blow it up good, and hit everyone around with little empowered shards of yourself. Sorry, I'll make sure youre fixed up good before i bring you home to Don.

Mt coronet
Slag: power gem (crawdaunt) - power gem (crawdaunt)
If crawdaunt uses protect, then target sableye
if crawdaunt koed, use flash cannon (sableye)

Amity Park
Stasis: Dark Pulse (Natu) x2
If natu uses protect/evasive, then chillax.

When Boggle jumped off into the darkness that day (night? We'd lost track of time a while ago), I pretty much didn't want to move. I knew in my heart that I had to stay strong for Don, and intellectually I understood that sitting still was the worst thing for my survival, but I was dangerously close to not caring. Did they really even want me around? After what I had done to get us out of Oreborough? I moped around for what seemed like a week, but what Don later informed me was only a few hours.

He shouted out from ahead that he could see some light around the corner, and we all rushed forwards to it, desperate to escape the tight grip of the cave. I was desperate to escape my self-deprecating thoughts, too. When we finally reached that exit, we realized with mixed emotions that we were not in fact on the other side of Mt Coronet yet, but in fact ended up somewhere near one of the peaks. We trudged ahead through light snowfall, and Vanguard caught a glimpse of some sort of structure a bit further up the mountain.

Once we arrived at the structure, some sort of ancient temple, the snow and clouds seemed to melt away completely and the air mysteriously grew warmer. Looking up, we could see the stars spread out in all of their glory across the sky, galaxies displayig their brilliant colors in perfect clarity. Coming from a life in the smoke-stained skys of Oreborough, it was pure wonder. I took a moment to breath it all in, and lay back against the rock to marvel at the night sky.

Boggle lay beside me after a few minutes. To my surprise, he took my hand and placed a stone of some sort in it. I lifted it up above me and saw a pure white gemstone, absorbing and reflecting the starlight. Glancing to my side, I locked eyes with Boggle. This time, his eyes were not staring through me, but rather right into me. I loved it. I loved this view, and I loved him.

"Sissy, we be together, always, okay?"

I didn't know I could smile.

Trophy garden
Mortimer: Venoshock (Mime) - Explosion
If cyclohm uses protect a2, then switch orders.
dum perish song
Round 4 Orders

Celeste Woods

Stay Dead-->Invade the mind of the Toxicroak

Contest Hall

Ded-->Ded

Mt Cornet

Recover-->Chill
If Snatch is ordered against you, use Low Kick (Probo (L) and push actions back
If a Damaging Electric Type Combo is ordered, use protect and push actions back

Amnity Park

Attempt to break out of the ice berg

Trophy Garden

Slack Off-->Protect

If a damaging Ice type combo is aimed at you a1, use protect a1 and slack off a2.
If a damaging Fairy type combo is aimed at you a1, use protect a1 and slack off a2
Round 4
Celestic Woods
Archeops: Cool Down > Dig (Muk)
Sub 1: IF Toxicroak uses Earthquake A2, THEN Taunt (Muk) instead.
KO Sub: IF Muk is KOed when you would Target it, THEN Wing Attack (Toxicroak) instead

Mount Coronet
Probopass: Protect > Earth Power (Crawdaunt)
KO Sub: IF Crawdaunt is KOed when you would Target it, THEN Earth Power (Sableye) instead.

Trophy Garden
Wailmer: Cool Down > Surf
Celestic Woods: Mirage

N/A (Knocked Out)

Contest Hall: Achisuto

Achisuto nodded in approval at the display he had created, even as it threatened to disappear from the shifting world.

Of course, he had to stay standing long enough for his aria to complete. To do that, he would have to remove the bigger threats on the battlefield.

Or, at least remove the teeth of the threat. By putting out the excess flames of the Rapidash, he would be able to breathe more easily.

I have witnessed over a thousand stories...
Unknown to joy, feeling eternal regret...


With those words, the threat of the world shifting became stronger.

Achisuto the Smeargle, Painter of Fate:
Action 1: Brine (Rapidash) (She's getting too powerful! She's absorbing too much fire! Put out the excess flames! ...and possibly give hints to an ocean under the stary sky.)
Action 2: Relic Song (Solrock, Kagnaskahn, Rapidash) (Intone line personal aria of ******* ********* in a way that unnerves everyone nearby)

IF Rapidash is using Protective/Evasive action action 1, use Safeguard that action, pushing actions back.
IF Rapidash is using Evasive Damaging action action 1, use Safeguard that action, pushing actions back.

Mount Coronet: Kyofu

N/A (Knocked Out)

Amity Park: Unmei

The Meloetta seemed to stand still, unmoving as the trainer decided to retire from his activities. However, there was still one big threat that Unmei had to deal with in the Park.

Stasis the Voodoom.

On the bright side, the curse Unmei was suffering was finally over with.

On the downside, though...

...so he is the one fated to KO me.

The little bird gave a sigh of defeat. So she was going to fall. No matter. If it was fated to be, it would be.

That did not mean she was going to go down without inflicting harm on her enemy.

Hourousha, fling me towards the Voodoom. It is time to see if she is worthy of going on to the final battlefield.

Unmei the Natu, Seer of fate:
Action 1: Miracle Eye (Voodoom) (Expose him so the Future Sight hits!)
Action 2: Psychic (Voodoom)

IF Voodoom uses a Protective/Evasive action action 1, use Roost that action and push actions back.

Trophy Garden: Akurei

Substitute, Shadow Ball, Wish, Refresh, Iron Tail.

Nowhere near enough. Nowhere near.

She had to lie down and...

Wait... she had a way out of this.

She just had to copy the Cyclohm.

Of course, she also had to survive the round from the attacks of others... and since no one else could escape the song, things were likely to be... explosive.

Akurei the Eevee:
Action 1: Mimic (Cyclohm: Volt Switch)
Action 2: Volt Switch (Mime Jr.)

IF you cannot copy Volt Switch action 1, use Starfall (Swift+Swift Combo) (Mime Jr., Cyclohm, Koffing) action 2.

KO: IF Mime Jr. is KOed when you are to act action 2, redirect to Wailmer.

"That's it! Now I'm angry, you won't get away with harming my child!"

The Kangaskhan roars, then glows brilliantly, it has achieved mega evolution. It then looks at the Smeargle with an angry eye, then commences a no holds barred beatdown upon it.

[Mega Evolve] Drain Punch (Smeargle)~Brick Break (Smeargle)

-----------------------------------

"Oh geez! They told me I would be safe here!"

Mime Jr.: Protect~Psychic (Cyclohm)
Greninja: Ice Beam (Torterra) ~ Extrasensory (Muk)
Muk: Sludge Bomb (Greninja) -> Stockpile

If Greninja is under-ground when you are to target it, use Imprison (Dig, Taunt, Protect) that action
If you are targeted by Taunt, use Protect that action and push-back, but only once


Rapidash: Hypnosis (The moon. Try to make the moon reflect Hypnosis' energy onto the field) -> Chill

If you are asleep A2, use Snore (Smeargle) that action

If that wouldnt be allowed at all, i would like to change Rapidash's orders to Chill -> Fire Spin (Yourself, use the Fire Spin as a shield to engulf yourself in flames to prevent anyone from getting close, as well as activating Flash Fire further, with some luck)


Crawdaunt: Sleep Talk (Leet's Probopass. Waterfall, Superpower, Crabhammer, Brick-Break) -> Protect

If Leet did not give any orders, target Akela's Probopass instead
If you are awoken A1, use Waterfall (Leet's Probopass) that action

KO Sub: If your target is knocked out, target Akela's Probo instead

Doublade: Shadow Claw (Cyclhom)*2

If Sucesful protective/evasive action, target Mime Jr
If Cyclhom is knocked out, target Mime Jr
 
Celestic Woods
Round Four: Slow and Steady Loses Horribly
Aracai

Returning to the clearing later in the day, when the earth had stopped shaking quite so violently, I saw that the crowd had thinned out considerably. Now only the two frogs and the Torterra remained.

The foreign frog's body turned into crystal once more as the clearing became suddenly colder, as if winter had chosen to arrive early. A blast of particularly frigid air materialized into crystal and jumped from the frog to the Torterra like a frigid static shock, fading almost instantly but clearly leaving the Torterra shaken by even the brief contact with the ice. The Toxicroak followed its amphibious brethren and ran through the frozen air, concentrating a small cyclone of cold around itself as it slammed into the Torterra with its full body, ultimately freezing the plant-type as the ice crystals formed all around the giant Pokemon and slowly encased it into one gigantic, all-consuming ice block with a green creature in the middle.

Suddenly a new foe, a blob of purple muck, rose from the pond. Before the frogs could react the poisonous goo spit a blob of itself at the foreign frog, coating it in toxins that seeped into its skin and caused notable impurities to appear in the middle of the crystal frog as its icy blood mixed with purple poison. It was all very visible from the outside and more than a little disgusting.

The frog reacted quickly by turning a shade of pink and fading from tangible existence, becoming only a barely-visible outline who's presence could only be mentally felt... it's hard to explain. The colorful psychic frog then sent a barrage of mental energy at the goop, clearly harming whatever sort of brain it had as the whole pile shuddered. I felt something enormous hit the ground behind me and I turned to see a giant crater that hadn't been there before. The Toxicroak jumped in following... whatever had entered. I found out a second later as the ancient bird burst through the ground under the sludge, tearing a hole through the center of it and flying back into the air above the clearing. Toxicroak followed soon after, tearing the hole even larger. The glob started to reform and try to form into a coherent mass, which wasn't a whole lot different but now had a disgusting face. The remaining, corporeal threats stood by, frog and bird unified to fight this strange new monster.


Action One!

Greninja used Ice Beam!
Greninja became an Ice-type!
RNG-frz Torterra: 5641 No
[(9+3+1.5)*2.25] = 30.375 damage
-7 EN

Archeops must cool down!

Toxicroak used Ice Punch!
RNG-freeze Torterra: 979 Yes
[(8+1.5+2)*2.25] = 25.875 damage
-6 EN

TORTERRA WAS ELIMINATED BY TOXICROAK!
+30 HP and EN

Muk used Sludge Bomb!
RNG-psn Greninja: 2828 Yes
RNG-crit: 6083 No
[(9+3+1.5)] = 13.5 damage
-6 EN
Greninja was poisoned!

Greninja was hurt by poison!

Action Two!

Greninja used Extrasensory!
Greninja became a psychic type!
RNG-flinch Muk: 325 Yes
RNG-crit: 8859 No
[(8+3)*1.5] = 16.5 damage
-6 EN

Archeops dug underground!

Toxicroak dug underground!

Muk flinched!

Archeops used Dig!
RNG-poison: 7737 No
RNG-crit Muk: 3752 No
[(8+3)*1.5]-4 = 12.5 damage
-10 EN

Toxicroak used Dig!
RNG-crit Muk: 1986 No
[(8+3+2)*1.5]-4 = 15.5 damage
-10 EN

Greninja was hurt by poison!
Muk was healed by Black Sludge!


Contest Hall
Round Four: A Final Song and Dance
Rediamond

The Rapidash looked up to the newly created moonlight. It was not her creation, but now she had a plan to deal with it. She sent up a silvery flare that grazed the surface of the newly created moon mirage, causing it to ripple methodically and amplify the radiation that had gone into it. The Smeargle and Solrock made the mistake of tracking the silvery beam to see what it was intended to do, only to realize too late that it was designed to invoke extreme sleepiness. They nodded off and collapsed to the ground, leaving the Rapidash momentarily alone in a silent world. She relaxed, lying low to the ground so that she could regain some of her energy. It had been a tiring fight. It was towards the end now, of course. Just a little while longer and she would be free and victorious. She just needed a little more energy for that fight...

Unfortunately for her, the Solrock was already stirring. It rose up, glanced at the newly rippling moon and knew that this was no match that a sun god could win. It began to glow with intense energy, as if it was summoning the sunlight one last time. Rapidash looked up in fear. She knew her foe was not channeling a star—it was channeling a supernova. In a burst of light and heat Solrock's energy was dispersed over the entire contest floor in a massive solar flare, knocking Rapidash out of her complacency and Smeargle out of his sleep. As they rose once more to gaze at the fallen star, a new bloodcurdling roar washed over them.

A Kangaskhan leaped over the edge of the stadium, her child following close behind as they raced across the arena's floor. The mother landed a nasty hit on the Smeargle, possibly blaming it for the blast. As the Smeargle was sent flying the child pursued, landing another solid hit on it midair and grounding the poor artist.

The Smeargle, perhaps hoping to use the sleepy atmosphere to his advantage, sang out a sad and haunting tune. Those familiar with the legendary Pokemon would recognize it as a nearly perfect replica of The Goddess' Song. It is an ancient tune designed to lull malevolent beasts and demons to rest. But here, with the intensity of the explosion still lingering in the air, it fell on deaf ears.

Stunned by the Kangaskhan's swift and devastating entrance, the Gardevoir sent a pulse of cool blue energy her way. Frustrated by the Smeargle's sleep and weak performance, the Gardevoir crushed him with enough psychic energy that he collapsed upon the ground, defeated at last. The Rapidash and Kangaskhan turned to face each other, a flaming horse against a mother and her child. The match would be over soon. It was only a question of who came out on top.

Kangaskhan Mega-Evolved!

Action One!

Rapidash used Hypnosis!
Auto-hits everything. Creates calming atmosphere until Moonlights fades (Chills restore 18 EN. Recovers restore 5 more HP.)
RNG-Solrock: 3677 Stage One
RNG-Kangaskhan: 8719 Stage One
RNG-Smeargle: 7426 Stage Two
-7 EN

Kangaskhan is fast asleep!

Smeargle is fast asleep!

Solrock is fast asleep!

Solrock and Kangaskhan are hurt by burn!

Action Two!

Rapidash used Chill!
+18 EN

Solrock used Explosion!
RNG-crit Rapidash: 4650 No
[(18.75-3+1.5)]+2 = 19.25 damage
RNG-crit Kangaskhan: 5516 No
[(18.75-3-1.5)]+2 = 16.25 damage
RNG-crit Smeargle: 104 Yes
[(18.75+3+1.5)]+2 = 23.25 damage
-20 EN
Smeargle woke up!

SOLROCK WAS ELIMINATED BY SMEARGLE

Kangaskhan used Brick Break!
RNG-crit smeargle: 7941 No
[(12+6-3)*1.5] = 22.5 damage
-9 EN

Smeargle used Relic Song!
RNG-sleep Rapidash: 7052 No
RNG-crit: 710 No
[(6+3+2-3)] = 8 damage
RNG-sleep Kangaskhan: 1985 No
RNG-crit: 2994 No
[(6+3+2-4.5)] = 6.5 damage
-5 EN

Kangaskhan is hurt by Burn!

Kangaskhan has 20 HP and 20 EN restored!
Smeargle loses 20 HP and 20 EN!

SMEARGLE IS ELIMINATED BY KANGASKHAN!

I like the whole 'saving mega-evolution for one climactic assault' thing. Mega-evolution is a very impressive show. Rapidash's actions were far more impressive than Smeargle, making it the loser. Since neither winner nor loser specified a reward, the last penalty/reward given were used.



Celestic Woods
Living Pokemon: Leethoof's Toxicroak, Avnomke's Greninja, Matezoide's Muk, akela's Archeops
Toxicroak (Expert Belt)
HP: 79
EN: 90
Stats: 5/3/3/2/85
Other: N/A

Greninja
HP: 61
EN: 42
Stats: 3/2/4/3/141
Other: +23% Accuracy, Psychic-type, Poisoned, 1 KOC

Muk (Black Sludge)
HP: 67
EN: 68
Stats: 4/3/4/4/43
Other: -10% Evasion, +1 Defense, Stockpile (1)

Archeops (Plume Fossil)
HP: 36
EN: 51
Stats: 5/3/3/3/127
Other: +19% Accuracy, 3 KOC


Contest Hall: Moonlight (1r)
Living Pokemon: Maxim's Kangaskhan, Matezoide's Rapidash
Kangaskhan (Kangaskhanite)
HP: 27
EN: 88
Stats: 6/4/1/4/100
Other: Burned, Mega-Evolved, 1 KOC

Togekiss
1 KOC

Rapidash (Life Orb)
HP: 10
EN: 32
Stats: 4/2/4/3/105
Other: Flash Fire Active (x3)

Smeargle (Everstone)
1 KOC

KOC are off. Will fix later.
 
Mount Coronet
Round Four: Batsh*t Crazy
Rediamond

Days after the sandstorm king was vanquished, sand still flowed through Mount Coronet. The Crawdaunt all but ignored this, resting under the water in the darkest parts of the mountain. While the sand may have raged above, with the Emboar gone and the electricity less frequent, it safely controlled the seas.

Above it two Probopass floated near. The Crawdaunt was a foreigner. After their brush with the sandstorm king, the Probopass had determined that they no longer trusted the foreigners to their mountain. They would expunge this one while it slept.

Unfortunately for their plans, the wild Pokemon of the mountain were less than content with their course of action. One of the Probopass saw a horde coming out of the corner of its eyes and formed a bright shield of energy just in time. A Zubat skirted by and shot out a beam of multicolored light that reflected safely off of the shield. A Machop leapt up and kicked the shield, causing it to fracture but not break. Lastly a boulder came flying at the Probopass that was safely deflected. As the attacked Probopass lowered its defenses, the other Probopass considered its options.

Down below, the Crawdaunt sensed that danger was at hand. Even as it slept it invoked its instincts to swim to the surface and endow its claw with fighting energy, which was rather dangerous to the Probopass that would assault it. The shellfish brought down its claw hard over the remaining Probopass, causing almost all of its defenses to come undone from just the single hit.

The Probopass angrily retaliated by levitating a nearby stone and rotating it several times in its magnetic field, causing it to gain high velocity. The Crawdaunt could hardly sense this with its eyes shut and body mostly asleep, so the Probopass had ample time to charge the most powerful shot of the stone it could manage, knocking the Crawdaunt back into the water on impact.

Above the Zubat continued its desperate crusade to stop the attack on Crawdaunt, sending out another signal of light that caught the Probopass' attention. It was not the type of signal one would want to pay attention to. Bombarded by hypnotic suggestion of sleep, the enormously heavy creature struggled to keep its eyes open before it finally crashed down to the ground. Stationary and grounded, the Machop approached it, fists at the ready, and began to mercilessly pound the rock-type on the nose, landing almost a dozen hits before the Probopass woke up in shock and levitated high enough that the fighting-type had to stop the assault. In irritation it decided to end the hunt quickly and perhaps scare the native Pokemon away in the process. It sent a bolt of energy into the earth, creating a small tremor across the mountain that disturbed even the Crawdaunt underwater through the vibrations of the attack.

In a final assault, the remaining Probopass identified the body of the Crawdaunt underwater. It prepared one last, ultra-powerful Power Gem and shot it beneath the surface. It grazed past the Crawdaunt, finally causing the beast to collapse to its pursuers and sink all the way to the dark depths of the bottom.

Action One!

ProbopassA used Protect!
RNG-prz: 6764 No
-16.6 EN

Sableye used Recover!
RNG-prz: 7805 No
+25 HP
-11 EN

Zubat used Confuse Ray!
-5 EN

Machop used Low Kick!
RNG-crit ProbopassA: 7369 No
[(13-1+3-3)*2.25]-4 = 23 damage (0)
-6.5 EN

Crawdaunt used Sleep Talk!
RNG-move: 2859 SuperPower
RNG-crit ProbopassL: 7971 No
[(12-1-2+2)*2.25] = 24.75 damage
-15 EN
Crawdaunt's defense fell!
+17 HP

ProbopassL used Power Gem!
RNG-prz: 6975 No
[(8+3+2+3)] = 16 damage Crawdaunt
-13 EN

Geodude used Smack Down!
[(5-4.5+3)*2/3]-4 = 1 damage (0) ProbopassA
-3 EN

Zubat, Machop, Crawdaunt, and Sableye are hurt by Sandstorm!
Heliolisk is hurt by poison!

Action Two!

Crawdaunt used Protect!
-19 EN

Sableye used Chill!
+18 EN

Zubat used Hypnosis!
RNG-hit ProbopassA: 4194 Yes
RNG-stage: 958 (1a)
ProbopassA fell asleep!
-7 EN

ZUBAT WAS ELIMINATED BY TYRANITAR

Machop used Close Combat!
RNG-crit ProbopassA: 2460 No
[(12+3-3-1)*2.25]-4 = 20.75 damage
-7 EN
Machop's Defense and Special Defense fell!

ProbopassA woke up!
ProbopassA used Earth Power!
RNG-prz: 6180 No
[(9+3+2)] = 14 damage (0)
-7 EN

ProbopassL used Power Gem!
RNG-prz: 3266 No
[(8+3+3+2)] = 16 damage Crawdaunt
-17 EN

CRAWDAUNT WAS ELIMINATED BY PROBOPASSL!

Geodude used Dig!
-9 EN

Zubat and Sableye are hurt by Sandstorm!
Heliolisk is hurt by poison!

A Wild Golbat appeared!

RNG-target (1-4): 2 Heliolisk


Amity Park
Round Four: Pulling the Pin
Jane

I remember once while I was in Amity Park with Raphael, probably on one of our first dates, we stopped to watch a Pokemon battle. There was a horrible dark-type fighting a psychic oracle. The fight was nearly over when we got there, with both parties gravely injured. The Natu simply stared on with fierce resolve, hardly noticing his plight or otherwise pretending to ignore it. The dark-type was less composed, becoming unhinged as he took more and more energy. His trainer wanted him to calm down but he wouldn't, which probably meant there was some conflict between them.

The Voodoom shot out a relentless dark-pulse that made me cringe a little, maybe, but it wouldn't have actually hurt. The Natu took it, only able to do so due to the intense devotion I sensed radiating from it towards its trainer. The Natu rolled back to its feet and its eyes glowed as a great deal of psychic energy was cast out towards the dark-type, surrounding it and grabbing onto bits and pieces of its dark energy at a time and ripping them away until nothing remained but a fully vulnerable fighting-type.

I could read its mind now. It was panicked.

A second later a monumental explosion of psychic energy tore apart the area around Voodoom, hitting the former dark-type like a bomb and seeping into its mind and body, destroying any sort of organization that it came across. The Pokemon screamed in pain as her mind was ripped apart into a million little pieces with no central order over anything and it collapsed to the ground unable to move.

The Natu turned around and chirped to its trainer.

It wanted a treat.

Natu's stats are boosted by friendship!
Natu was healed by love!
Voodoom's stats fell due to resentment!
Voodoom was harmed by hatred!

ED's predictions thing was always going to be bad at the beginning, costing him once, but late game he's basically guaranteed to be accurate unless opponent's specifically played against him. Leet did not. And there's actually a Future Sight coming this round, sort of more justifying the whole flavor thing. On balance and to reward a clever flavor-based order strategy, ED wins this round.

In other words, this is actually relevant and going to be a controversial call. Please don't kill me for it.

Action One!

Voodoom used Dark Pulse!
RNG-flinch Natu: 7317 No
[(8+3+3+2)*1.5]+2 = 26 damage
-5 EN

Natu used Miracle Eye!
-5 EN

Voodoom was hit by Future Sight!
RNG-crit: 3198 No
[(12+4.5+3+2)*1.5]-4 = 28.25 damage

VOODOOM WAS ELIMIANTED BY NATU!

Action Two!

Natu's orders are invalid!


Mount Coronet: Sandstorm
Living: Leethoof's Probopass, SubwayJ's Heliolisk, Rainman Legends' Sableye, akela's Probopass, Wild Geodude, Wild Zubat, Wild Machop
Leethoof's Probopass (Focus Sash)
HP: 14
EN: 49
Stats: 2/6/4/6/34
Other: -10% Evasion

Emboar
1 KOC

Heliolisk (Sun Stone)
HP: 77
EN: 78
Stats: 1/3/5/3/109
Other: 1 KOC, BPSN (3DPA)

Sableye (Everstone)
HP: 68
EN: 54
Stats: 6/5/2/2/42
Other: -10% Evasion, 5% Paralysis

akela's Probopass (Charged Stone)
HP: 29
EN: 34
Stats: 1/6/4/7/40
Other: 5% Paralysis, 1 KOC, +1 Def

Geodude
HP: 30
EN: 8
Stats: 3/4/2/2/20
Other: Targeting Heliolisk next round

Machop
HP: 26
EN: 11
Stats: 4/2/2/2/35
Other: Targeting Heliolisk, -1 Def/SpD

Golbat
HP: 30
EN: 25
Stats: 3/3/3/3/90
Other: Targeting Heliolisk


Amity Park
Living Pokemon: SubwayJ's Meloetta, Eternal Drifter's Natu
Voodoom
1 KOC

Meloetta (Everstone)
HP: 57
EN: 74
Stats: 3/3/6/4/104
Other: Aria Form, +12% Accuracy, +1 All Stat Stages, 1 KOC

Smeargle
1 KOC

Natu (Rare Candy)
HP: 6
EN: 59
Stats: 2/2/5/2/70
Other: 2 KOC


Orders:

Geodude: Chill~Dig (Heliolisk)
Machop: Chill~Close Combat (Heliolisk)
Golbat: Venom Drench (Heliolisk)~Venoshock (Heliolisk)
 
Trophy Garden
Round Four: By the Sword
???

This match... it is not going quickly enough. Perhaps a curse can fix that, if needed. I would enjoy that very much. Metaphorically, of course. I do not enjoy anything in the strictest sense of the word.

The Pokemon... they sense the darkness. They know the evil is coming. What shall they do... what shall they do if I spare two? Will they destroy them in rage? Will they let some live on? What is their nature?

One that I have spared, a mere infant, quickly casts up a protective barrier. It does not wish to be harmed by others and fears for the worst in the nature of Pokemon, or perhaps it merely feared that he himself would be attacked when I felt less gracious.

The other I spared, by far the most developed, simply rested and let his wounds heal. I believe he, too, feared for the worst, having seen the world and judged it unworthy in the same manner I had. His wounds began to melt and his injuries faded, leaving behind a much healthier dragon... for now.

One of the cursed merely accepted their fate. The Remoraid flopped at the surface to see what was going on, and then just idly sank down to the bottom when he realized there was nothing he could do. I know many who accepted fate like that. If I extended pity to anyone it would be to them.

One of the afflicted was clever. He lied low and began to scheme, analyzing plans and trying to learn skills that would help him survive to the very end. He ran off to a corner to work on his own projects. I could respect him, but in the end he would be destroyed like the rest.

A Koffing lashed out at the infant, splattering his shield with corrosive poisons and toxic gasses that scared the baby but couldn't reach him, leaving the Koffing irritated as his inner darkness was exposed for no personal gain.

Yet another afflicted Pokemon, a Doublade somewhat wiser in the ways of the world than the rest but not yet as mature as the Cyclohm, lashed out at the dragon. His swords through in and out of this plane, weaving between realities as he snuck up behind Cyclohm and stabbed him twice, doing harm but not quite outdoing his earlier recovery.

As the infant's shield faded, the adult set up one of his own, annoyed by the Doublade's treachery. He was getting increasingly weaker and more tired through his efforts to combat entropy, and soon he might very well fall to the strain of maintaining his shield. That would be ironic, wouldn't it? Doing yourself in with a technique designed solely to save you?

The remaining member of the damned burst from the water with a powerful roar, joined by the roaring water itself. The Wailmer crashed onto land and the pond followed as it swept over the Trophy Garden. Cyclohm and Mime Jr. were hit and damaged, but not taken down. So were all others by the water. None quite fell. It looked like I might have my fun after all.

As the Eevee tried (in vain) to outrun the wave, he gained an idea and his plan came to the test. He began to dash forward with increasing speed, his body blurring into a streak of light and energy that rushed away from the water, bashing against the infant in the process, before coming to a stop at the Trophy Garden wall. He panted as the wave came down, but began to grin as soon as he paddled over the water. The transformation into light had broken my curse. I wasn't sure how that happened, but I would allow him to live. It would make my experiment more interesting.

The Koffing decided that, rather than let me take his life, he would take his own. He began to glow as the gasses around him lit up and burst apart, scattering goop and gas and Koffing organs all across the field with a phenomenal burst of energy. The light struck all and, in particular, blasted into the unprepared and weak infant, sending it sprawling across the field while everything else cringed in absolute pain, but didn't quite collapse. When the dust was settled, five Pokemon still stood, two free.

The Doublade hoped to reduce the numbers, slamming into the Cyclohm's shield. The energy around him held, narrowly, and Cyclohm stood. He was exhausted but alive when I struck down with all of my vengeance, blasting black lightning into the Trophy Garden in three streams. One stayed on land, striking the Doublade and instantly killing it. Two went into the pond. One struck the triumphant Wailmer, ripping open his body so that the water rushed into his flotation sacks and he sunk down to the depths. Another collided with the Remoraid. I gave him a soft and relatively clean death for not resisting. He had learned a valuable lesson already and his only sins were being in my way and not teaching others his virtue.

When the lightning faded and I withdrew I turned to see Eevee and Cyclohm staring in horror and awe at the carnage in my wake as the survivors are prone to doing.

Action One!

Mime Jr. used Protect!
RNG-prz: 2504 No
-14.5 EN

Cyclohm used Slack Off!
+20 HP
-13 EN

Eevee used Mimic!
Eevee learned Volt Switch!
-4 EN

Koffing used Venoshock!
[(13+2+3-5.5)*1.5] = 18.75 (0) damage Mime Jr.
-7 EN

Doublade used Shadow Claw!
RNG-prz: 8934 No
RNG-static: 5370 No
RNG-crit Cyclohm: 1888 No
[(7+3+1.5)] = 11.5 damage
-12 EN

Mime Jr. was hurt by poison!

Mime Jr. was healed 3 HP!
Koffing, Remoraid, Eevee, and Wailmer were healed 2 HP!
Doublade is healed 1 HP!

Action Two!

Cyclohm used Protect!
-23 EN

Wailmer used Surf!
[(6.75+3+4.5)*2/3] = 9.5 damage (0) Cyclohm
RNG-crit Remoraid: 1807 No
[(6.75+3)*2/3] = 6.5 damage
RNG-crit Eevee: 3911 No
[(6.75+3-2-1.5)] = 6.25 damage
RNG-crit Koffing: 1711 No
[(6.75+3+3)] = 12.75 damage
RNG-crit Mime Jr.: 8303 No
[(6.75+3-3)] = 6.75 damage
RNG-crit Doublade: 8673 No
[(6.75+3+1.5)] = 11.25 damage
-6 EN

Eevee used Volt Switch!
RNG-crit Mime Jr.: 4667 No
[(7-6)] = 1 damage
-5 EN
Eevee was freed of temporary status!

Koffing used Explosion!
[(18.75)] = 18.75 (0) damage Cyclohm!
RNG-crit Wailmer: 225 Yes
[(18.75+3+3)] = 24.75 damage
RNG-crit Remoraid: 4053 No
[(18.75-1.5)] = 17.25 damage
RNG-crit Eevee: 4987 No
[(18.75)] = 18.75 damage
RNG-crit Mime Jr.: 5902 No
[(18.75-4.5)] = 14.25 damage
-20 EN

MIME JR. WAS ELIMINATED BY KOFFING!
KOFFING WAS ELIMINATED BY WAILMER!

Doublade used Shadow Claw!
RNG-prz: 9891 No
RNG-static: 3976 No
[(7+3+1.5)] = 11.5 damage (0) damage Cyclohm!
-16 EN

Wailmer, Eevee, and Remoraid were healed by 2 HP!
Doublade was healed by 1 HP!

WAILMER, REMORAID, AND DOUBLADE WERE ELIMINATED BY CUBONE!


Trophy Garden
Living Pokemon: Eternal Drifter's Eevee, Rainman Legend's Cyclohm
Koffing
1 KOC

Cyclohm (Expert Belt)
HP: 42
EN: 10
Stats: 1/5/5/3/80
Other: N/A

Wailmer
1 KOC

Eevee (Focus Sash)
HP: 46
EN: 42
Stats: 3/5/4/5/55
Other: Knows Volt Switch

Cubone
3 KOC


Current Standings
1) SubwayJ
2) Rainman Legends
3) Leethoof
4) Matezoide
5) akela
6) Eternal Drifter
7) Avnomke
8) Maxim


AN IMPORTANT CHANGE IN THE RULES

Play in an arena will only end under one of three conditions.

1) At the end of a round, there are no Pokemon in an arena. Nothing from that arena moves to the finale.
2) Only one Pokemon is given orders. At the end of the round that Pokemon will move onto the finale. All others will be KO'd.
3) For two consecutive rounds, no Pokemon are given orders. All Pokemon from that arena are KO'd and none move to the finale.

These only apply to Player Pokemon. If a round ends with Wilds still in an arena, but no players, no wilds move on. If a wild and one player are given orders, only the player will move on at the end of the round. If no player Pokemon is given an order in two consecutive rounds, but a wild is, the round will still end with all players KO'd and no Wilds moving on.

That is all.

Orders are due at 10:00 PM EST Tuesday, January 6.
 

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