Well, here I am again. Being the only ref to ever travel here, I don't really care about the mud anymore. Its_A_Random now has his third official challenger, and the most experienced of them: deadfox081. He has only brought one Pokemon with a type advantage over the leader's type, which is fairly interesting. Now then, here are the rules and arena description: Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Earth Mausoleum Field Type: Ground Complexity: Intense Format: All Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise... This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high. Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power. Being a Ground Type paradise, how will the average player fare? We shall see soon enough... Mechanics: -Mud patches around the arena have enough water to be considered usable as an external Water Source. --However, all the mud means that such attacks become Ground Type moves. --Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain. --Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc -Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks. Summary: Ground Type Paradise. I wonder what the challenger and his Pokemon will think of the mud and the sand... Anyway, onto the Pokemon! First, the leader's Pokemon: This is the first time Its_A_Random has entered his own gym with only six of his Ground Pokemon; how will he fare? And now, the challenger's team: This is quite a well-trained and varied selection of Pokemon! It will be interesting to see how the overall neutral match-up Pokemon-wise will play out in the end. Now, time for the official quarter flipping. Heads for Its_A_Random sends out his Pokemon first, tails for deadfox081. RNG (<=500=heads): 175/1000 Its_A_Random sends out two Pokemon and equips items deadfox081 sends out two Pokemon, equips items, and orders Its_A_Random orders I ref Here we go!