Gym The Ground fights a lack of Bugs: Leader Its_A_Random vs. Challenger deadfox081

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#1
Well, here I am again. Being the only ref to ever travel here, I don't really care about the mud anymore. Its_A_Random now has his third official challenger, and the most experienced of them: deadfox081. He has only brought one Pokemon with a type advantage over the leader's type, which is fairly interesting. Now then, here are the rules and arena description:

4v4 Doubles (IAR brings 6, chooses 4)
3 Day Player DQ Time
2 Recoveries/5 Chills Max per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On
Sequences=Off
Turn Order=Coin-Flip
Arena=Earth Mausoleum
Arena: Earth Mausoleum
Field Type: Ground
Complexity: Intense
Format: All

Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power.
Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

Mechanics:
-Mud patches around the arena have enough water to be considered usable as an external Water Source.
--However, all the mud means that such attacks become Ground Type moves.
--Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain.
--Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc
-Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks.

Summary: Ground Type Paradise.


I wonder what the challenger and his Pokemon will think of the mud and the sand... Anyway, onto the Pokemon!

First, the leader's Pokemon:
Its_A_Random said:

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass, 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER
Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (96/96)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Glyph of Explosion: (Raid Glyph) Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0+4
DC: 5/5

ATTACKS (51/77)
PHYSICAL
Body Slam
Bulldoze
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Selfdestruct
Solarbeam

OTHER
Amnesia
Attract
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (81/104)
PHYSICAL
Acrobatics
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Rock Slide
Sand Tomb
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Mimic
Protect
Quash
Reflect
Rest
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room

Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)

TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (67/87)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Giga Impact
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Payback
Rage
Return
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

SPECIAL
Dark Pulse
Dragon Pulse
Dragonbreath
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Snore
Twister

OTHER
Attract
Autotomise
Block
Curse
Double Team
Endure
Harden
Magnet Rise
Mimic
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
This is the first time Its_A_Random has entered his own gym with only six of his Ground Pokemon; how will he fare? And now, the challenger's team:
deadfox081 said:

Conkeldurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks (38):
PHYSICAL
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Earthquake
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Rock Slide
Rock Throw
Smackdown
Stone Edge
Wake-Up Slap

SPECIAL
Focus Blast

OTHER
Block
Bulk Up
Detect
Double Team
Endure
Focus Energy
Foresight
Leer
Scary Face
Substitute
Taunt
Toxic
Wide Guard

Syclant [Chilla] (F)
Nature: Mild (+1 SpA, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (53):
PHYSICAL
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Focus Punch
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Leech Life
Pin Missile
Rock Slide
Sheer Cold
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

SPECIAL
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Frost Breath
Giga Drain
Hidden Power (Fire, 6)
Ice Beam
Icy Wind
Silver Wind
Solarbeam
Water Pulse

OTHER
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rain Dance
Rest
Scratch
Sleep Talk
Spikes
String Shot
Substitute
Tail Glow
Taunt
Toxic

Dragonite [Dracor] (F)
Nature: Rash (+1 Special Attack, -1 Special Defence)

Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks (69):
PHYSICAL
Aerial Ace
Aqua Tail
Bide
Brick Break
Bulldoze
Dive
Dive
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Extremespeed
Fire Punch
Fly
Focus Punch
Ice Punch
Iron Tail
Outrage
Rock Slide
Sky Drop
Slam
Stone Edge
Superpower
ThunderPunch
Waterfall
Wing Attack
Wrap

SPECIAL
Blizzard
Draco Meteor
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power [Grass-7]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Ominous Wind
Surf
Thunder
Thunderbolt
Twister

OTHER
Agility
Defog
Double Team
Dragon Dance
Endure
Hail
Hone Claws
Leer
Light Screen
Mimic
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Substitute
Sunny Day
Tailwind
Thunder Wave
Toxic

RAID
Dispel

Reuniclus [Psycha] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks (52):
PHYSICAL
Dizzy Punch
Drain Punch
Endeavour
Explosion
Fire Punch
Gyro Ball
Ice Punch
Knock Off
Rock Slide
Rollout
Secret Power
Superpower
ThunderPunch
Zen Headbutt

SPECIAL
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground, 7)
Hyper Beam
Night Shade
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Thunder

OTHER
Calm Mind
Charm
Confuse Ray
Double Team
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Recover
Reflect
Rest
Safeguard
Sleep Talk
Snatch
Substitute
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room

RAID
Dispel
This is quite a well-trained and varied selection of Pokemon! It will be interesting to see how the overall neutral match-up Pokemon-wise will play out in the end.

Now, time for the official quarter flipping. Heads for Its_A_Random sends out his Pokemon first, tails for deadfox081.

RNG (<=500=heads): 175/1000


Its_A_Random sends out two Pokemon and equips items
deadfox081 sends out two Pokemon, equips items, and orders
Its_A_Random orders
I ref


Here we go!
 
#3

"Hmm, this will indeed be a challenge. Chilla and Dracor you two can kick us off. Chilla have this Enigma Berry and Dracor you can take your trusty old Expert Belt. Give it your best girls!"

Chilla: Icy Wind > Blizzard > Icy Wind

Dracor: Icy Wind > Hydro Pump (Stormamus) > Icy Wind
IF
Stormamus uses Protective/Evasive without transfer action 2 THEN Ice Beam (Capers)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4

"Looks like we are going to have to take the conservative route, folks!"

Stortamus: Bulldoze > Protect > Fire Fang (Chilla)

Capers: Protect > Dig (Chilla) > Dig (Chilla)
 
#5
Its_A_Random:

Stortamus|Capers
HP: 110|100
Energy: 90|100
Item: Expert Belt|Razor Fang
Abilities: Sand Stream, Sand Force|Hyper Cutter, Sand Veil, Poison Heal
Atk: 4|3 [4]
Def: 4|5
SpA: 3|1
SpD: 4|3
Spe: 40|110
Other: -10% Evasion|+14% Accuracy

deadfox081:

Chilla|Dracor
HP: 100|100
Energy: 100|100
Item: Enigma Berry (2)|Expert Belt
Abilities: Compoundeyes, Mountaineer, Technician|Inner Focus, Multiscale
Atk: 4|5
Def: 2|3
SpA: 5|5
SpD: 3|3
Spe: 121|80
Other: none|none

Sandstorm


There's a lot of action to come this round, so let's get right to it. Its_A_Random already knowing about the icy attacks to come, Capers summons a force field to protect himself from the great damage. Chilla and Dracor both together create a current of chilling air, which hits Stortamus and slows him down greatly. Capers struggles to keep himself shielded, but he succeeds. Stortamus stomps on the ground to create widely spread seismic waves, which only hit Chilla, who is slowed down by the waves. Stortamus now puts up a protective screen, while Capers digs his way underground. Dracor attempts to launch ice from his mouth at Capers, but fails to find the scorpion-bat, who is still underground. Chilla creates a much stronger attack than before, this time with more snow and more powerful wind; this does nothing but his Stortamus' defense. Capers, realizing that all of the other Pokemon have made their moves, comes up directly underneath Chilla, hitting her with decent force. Capers quickly burrows back into the mud before Dracor and Chilla can once again create a freezing wind around the whole arena, which slows Stortamus down even more. Stortamus heats up his own maw until his teeth are fiery red, and then he bites Chilla with intense strength. Capers once again rises up again out of the ground, sure to strike Chilla on his way back to his side of the arena.


Its_A_Random:

Stortamus|Capers
HP: 52|100
Energy: 66|51
Item: Expert Belt|Razor Fang
Abilities: Sand Stream, Sand Force|Hyper Cutter, Sand Veil, Poison Heal
Atk: 4|3 [4]
Def: 4|5
SpA: 3|1
SpD: 4|3
Spe: 40|110
Other: -10% Evasion, -4 Spe|+14% Accuracy

deadfox081:

Chilla|Dracor
HP: 51|97
Energy: 83|83
Item: Enigma Berry (1)|Expert Belt
Abilities: Compoundeyes, Mountaineer, Technician|Inner Focus, Multiscale
Atk: 4|5
Def: 2|3
SpA: 5|5
SpD: 3|3
Spe: 121|80
Other: -1 Spe|none

Sandstorm

Action 1:
Capers: Protect: -7 Energy
Chilla: Icy Wind (Stortamus): (6.75+3+1.5) x 1.5 = 16.875 Damage, -5 Energy
Crit: 455/1000: No
......................(Capers): (6.75+3+3) x 2.25 = 28.6875 Damage, -11.475 Energy from Capers
Dracor: Icy Wind (Stortamus): (4.5+2+1.5) x 1.5 = 12 Damage, -5 Energy
Crit: 687/1000: No
.......................(Capers): (4.5+2+3) x 2.25 = 21.375 Damage, -8.55 Energy from Capers
Hit: 543/1000: Yes
Stortamus: Bulldoze (Chilla): (4.5+3+3) x 2/3 = 7 Damage, -4 Energy
...........................(Dracor): not affected
...........................(Capers): not affected
Chilla: -2 HP
Dracor: -1 HP

Action 2:
Stortamus: Protect: -7 Energy
Capers: burrows underground
Dracor: Ice Beam (Capers): miss, -7 Energy
Chilla: Blizzard (Stortamus): (9+3+1.5) x 1.5 = 20.25 Damage, -7 Energy, -8.1 Energy from Stortamus
......................(Capers): miss
Capers: Dig (Chilla): (8+3+3) x 2/3 = 9.333 Damage, -9 Energy
Crit: 412/1000: No
Chilla: -2 HP
Dracor: -1 HP

Action 3:
Capers: burrows underground
Dracor: Icy Wind (Stortamus): (4.5+2+1.5) x 1.5 = 12 Damage, -5 Energy
Crit: 807/1000: No
.......................(Capers): miss
Chilla: Icy Wind (Stortamus): (6.75+3+1.5) x 1.5 = 16.875 Damage, -5 Energy
Crit: 980/1000: No
......................(Capers): miss
Stortamus: Fire Fang (Chilla): (7+2+3) x 2.25 = 27 Damage, -5 Energy
Hit: 752/1000: Yes
Crit: 853/1000: No
Effect: 276/1000: No
Chilla:: Eat Berry: +10 HP
Capers: Dig (Chilla): (8+3+3) x 2/3 = 9.333 Damage, -13 Energy
Crit: 716/1000: No
Chilla: -2 HP
Dracor: -1 HP


Its_A_Random orders
deadfox081 orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6

"Alrightio, time to change gears! Tormeldon @ Rare Candy, & Utilitand @ Expert Belt, replace Stortamus & Capers!"

Initiating Switch Phase
Stortamus & Capers OUT
Tormeldon & Utilitand IN
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8

"Alrightio! Burn them with Fire!!!"

Utilitand: After You (Tormeldon) > Hidden Power (Dracor) > Rock Slide
IF Chilla uses Protect successfully without transfer, THEN use Rock Slide that action, pushing actions back.
IF Chilla uses Dodge successfully, THEN use Protect on the first instance, pushing actions back.

Tormeldon: Eruption + Eruption combo > N/A (Eruption + Eruption combo) > Hidden Power (Dracor)
IF Chilla uses Protect successfully without transfer, THEN use Rock Slide that action, pushing actions back.
IF Chilla uses Dodge successfully, THEN use Heat Wave that action, pushing actions back.
 
#9

"Well.. best of a bad situation I guess. Relying on 90% Acc is only a little shaky."

Chilla: Protect > Ice Shard + Ice Shard (Tormeldon) > Cool (Blizzard)
Dracor: Hydro Pump (Tormeldon) x3


EDIT: Also I believe Multiscale works on all forms of damage so Dracor should have only taken 1 DMG per action from Sandstorm (I think)
 
#10
Its_A_Random:

Tormeldon|Utilitand
HP: 100|100
Energy: 100|100
Item: Rare Candy|Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 3|4
SpA: 5 [6]|3
SpD: 3|3
Spe: 34|105
Other: -10% Evasion|none

deadfox081:

Chilla|Dracor
HP: 51|94
Energy: 83|83
Item: Enigma Berry (1)|Expert Belt
Abilities: Compoundeyes, Mountaineer, Technician|Inner Focus, Multiscale
Atk: 4|5
Def: 2|3
SpA: 5|5
SpD: 3|3
Spe: 121|80
Other: -1 Spe|none

Sandstorm


I can already tell that this is gonna be a pain in the ass for me. Chilla summons a protective wall, while Utilitand throws rocks at Chilla and Dracor with his many hands. One of the rocks hits Dracor directly on his nose, catching her off guard and causing her to pull back a bit. Tormeldon mimics his partner by shooting up some rocks from his humps at deadfox081's Pokemon. Chilla has been straining to keep the wall up, but then launches herself forward at Tormeldon and punches him with an icy hand. Utilitand touches Tormeldon with several hands, somehow transferring a lot of energy. Tormeldon spontaneously uses this energy to shoot fire and burning rocks up from his volcanic holes at Chilla and Dracor, knocking Chilla against a wall, leaving her unconscious. Dracor, however, keeps going, and just shoots a strong stream of water from her mouth at Tormeldon. Utilitand spins around and lets out a blue flash of light and a pulse of energy at Dracor, hitting her hard. Dracor once again tries to smack Tormeldon with water, but unfortunately misses. Tormeldon can do nothing but regain his breath from his fiery attack.


Its_A_Random:

Tormeldon|Utilitand
HP: 23|100
Energy: 60|83
Item: Rare Candy|Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 3|4
SpA: 5 [6]|3
SpD: 3|3
Spe: 34|105
Other: -10% Evasion|none

Stortamus
HP: 52
Energy: 66
Item: Expert Belt
Abilities: Sand Stream, Sand Force
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 40
Other: -10% Evasion


Capers
HP: 100
Energy: 51
Item: Razor Fang
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Atk: 3 [4]
Def: 5
SpA: 1
SpD: 3
Spe: 110
Other: +14% Accuracy


deadfox081:

Chilla|Dracor
HP: KO|30
Energy: KO|47
Item: Enigma Berry (1)|Expert Belt
Abilities: Compoundeyes, Mountaineer, Technician|Inner Focus, Multiscale
Atk: 4|5
Def: 2|3
SpA: 5|5
SpD: 3|3
Spe: 121|80
Other: must cool down|none

Sandstorm

Action 1:
Chilla: Protect: -7 Energy
Utilitand: Rock Slide (Chilla): (6+2+1.5) x 2.25 = 21.375 Damage, -6 Energy, -8.55 from Chilla
Hit: 68/1000: Yes
Crit: 598/1000: No
...........................(Dracor): (6+2+0) x 1.5 = 12 Damage
Hit: 65/1000: Yes
Crit: 772/1000: No
Effect: 51/1000: Yes
Dracor: Hydro Pump (Tormeldon): (12+2-1-2+3) x 2.25 = 31.5 Damage, -8 Energy
Hit: 65/1000: Yes
Crit: 742/1000: No
Tormeldon: Rock Slide (Chilla): (6+3) x 2.25 = 20.25 Damage, -6 Energy, -8.1 Energy from Chilla
Hit: 452/1000: Yes
Crit: 163/1000: No
..............................(Dracor): (6+1.5) x 1.5 = 11.25 Damage
Hit: 318/1000: Yes
Crit: 796/1000: No
Chilla: -2 HP
Dracor: -2 HP

Action 2:
Chilla: Ice Shard+Ice Shard (Tormeldon): (4*2.25+3+1.5) = 13.5 Damage, -20 Energy
Crit: 527/1000: No
Utilitand: After You (Tormeldon): -6 Energy
Tormeldon: Eruption+Eruption (Chilla): ((15*0.55)*2.25*0.75+1+3+4) x 2.25 = 49.3242 Damage, -34 Energy, Chilla faints
Crit: 968/1000: No
........................................(Dracor): ((15*0.55)*2.25*0.75+1+3+4) x 2/3 = 14.6146 Damage
Crit: 105/1000: No
Dracor: Hydro Pump (Tormeldon): (12+2-1-2+3) x 2.25 = 31.5 Damage, -12 Energy
Hit: 28/1000: Yes
Crit: 117/1000: No
Dracor: -2 HP

Action 3:
Chilla: Hidden Power (Dracor): (7+2+0) x 2.25 = 20.25 Damage, -5 Energy
Crit: 550/1000: No
Dracor: Hydro Pump (Tormeldon): miss, -16 Energy
Hit: 922/1000: No
Tormeldon: cool down
Dracor: -2 HP


deadfox081 sends out a Pokemon, equips an item, and orders
Its_A_Random orders
I ref
 
#11
Something's up with your Hydro Pump calcs there C$FP, they should be doing 31.5 damage which leaves Tormeldon at 23 HP after the round. This effects my orders so if it somehow isn't the case then I'll reorder.


"We were asking for trouble there weren't we... Anyway Puncha its your turn. Have a Life Orb and keep your Sheer Force Enabled."

Dracor: Waterfall (Tormeldon) x3
IF Tormeldon uses Protective/Evasive successfully without transfer THEN use Ice Beam (Utilitand)
IF Utilitand uses Protect (Tormeldon) THEN Ice Beam (Utilitand)
IF Tormeldon is KOed THEN alternate Hydro Pump (Utilitiand) and Ice Beam (Utilitand)

Puncha: Taunt (Utilitiand) > Bulldoze > Earthquake
IF
Utilitand uses Taunt (Puncha) AND Utilitand is not taunted THEN Ice Punch (Utilitand)
IF Utilitand uses Protective/Evasive successfully without transfer THEN Earthquake and push back

still so uncertain..
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12
deadfox is correct. (12+2-1-2+3) x 2.25 =/= 27 Damage. (12+2-1-2+3) x 2.25 == 31.5 Damage. Still does not affect the final result of Syclant dying, however...

"You cannot leave me just yet, Tormeldon!"

Tormeldon: Endure > Earth Power (Puncha) > Earth Power (Puncha)

Utilitand: Dig (Puncha) > Smack Down (Dracor) > Wide Guard
 
#13
Its_A_Random:

Tormeldon|Utilitand
HP: 23|100
Energy: 60|83
Item: Rare Candy|Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 3|4
SpA: 5 [6]|3
SpD: 3|3
Spe: 34|105
Other: -10% Evasion|none

deadfox081:

Puncha|Dracor
HP: 110|30
Energy: 100|47
Item: Life Orb|Expert Belt
Abilities: Guts, Sheer Force [Enabled], Iron Fist|Inner Focus, Multiscale
Atk: 5|5
Def: 3|3
SpA: 1|5
SpD: 4|3
Spe: 45|80
Other: none|none

Sandstorm


Puncha has taken Chilla's spot, and the round is underway. Tormeldon quickly braces himself to take the worst of attacks, while Utilitand digs a tunnel underground with his many hands. Dracor uses the power of the water... err... mud around her and rushes at Tormeldon, but he is ready for much more. Puncha makes fun Utilitand for having so damn many hands, but Utilitand isn't even around to notice... until suddenly, he bursts out of the ground underneath Puncha and strikes him. Utilitand proceeds to throw an energized rock at Dracor, which somehow slams the dragon down to the ground, just as Puncha sends seismic waves through the ground across the whole arena, affecting the other Pokemon in an odd way. It seems that the waves are making them move more slowly. Anyway, Tormeldon uses his volcanic powers to crack open the ground under Puncha, and a brownish light shines up at him. Utilitand morphs himself into a wider version of himself, just in time to protect himself and Tormeldon as Puncha stomps on the ground with great force, accidentally hitting Dracor harder than anything else. In fact, Puncha knocks Dracor unconscious with this seismic attack. Tormeldon just smirks a little bit and repeats his last move, attacking Puncha with an earthy move. Its_A_Random now has two KO's (well, one and an assist, but ya know), but deadfox081 has none. However, Its_A_Random's Pokemon have all been worn out a bit, so perhaps the challenger will be able to turn things around.


Its_A_Random:

Tormeldon|Utilitand
HP: 1|83
Energy: 29|63
Item: Rare Candy|Expert Belt
Abilities: Magma Armor, Solid Rock, Anger Point|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 3|4
SpA: 5 [6]|3
SpD: 3|3
Spe: 34|105
Other: -10% Evasion, -1 Spe, Cannot Endure (1 round)|-1 Spe

Stortamus
HP: 52
Energy: 66
Item: Expert Belt
Abilities: Sand Stream, Sand Force
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 40
Other: -10% Evasion


Capers
HP: 100
Energy: 51
Item: Razor Fang
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Atk: 3 [4]
Def: 5
SpA: 1
SpD: 3
Spe: 110
Other: +14% Accuracy


deadfox081:

Puncha|Dracor
HP: 56|KO
Energy: 78|KO
Item: Life Orb|Expert Belt
Abilities: Guts, Sheer Force [Enabled], Iron Fist|Inner Focus, Multiscale
Atk: 5|5
Def: 3|3
SpA: 1|5
SpD: 4|3
Spe: 45|80
Other: -1 SpD|Smacked Down (4 actions), -1 Spe

Chilla
HP: KO
Energy: KO
Item: Enigma Berry (1)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: must cool down


Sandstorm

Action 1:
Tormeldon: Endure: -15 Energy
Utilitand: burrow underground
Dracor: Waterfall (Tormeldon): (8-1-2+2+3) x 2.25 = 15 Damage, -6 Energy
Crit: 356/1000: No
Puncha: Taunt (Utilitand): miss, -10 Energy
Utilitand: Dig (Puncha): (8+3+0) = 11 Damage, -9 Energy
Crit: 788/1000: No
Puncha: -2 HP
Dracor: -2 HP

Action 2:
Utilitand: Smack Down (Dracor): (5+2+0) x 1.5 - 10.5 Damage, -4 Energy
Crit: 639/1000: No
Dracor: Waterfall (Tormeldon): (8-1-2+2+3) x 1.5 = 15 Damage, -10 Energy
Crit: 798/1000: No
Puncha: Bulldoze (Tormeldon): (4.5-1-2+2+3+3) x 1.5 = 14.25 Damage, 2 Recoil, -5 Energy
Crit: 826/1000: No
.......................(Utilitand): (4.5+3+2+1.5) x 1.5 = 16.5 Damage
Crit: 196/1000: No
.......................(Dracor): (4.5+2+3+3) = 12.5 Damage
Crit: 409/1000: No
Tormeldon: Earth Power (Puncha): (9+1+3+2.5) = 15.5 Damage, -6 Energy
Crit: 981/1000: No
Effect: 41/1000: Yes
Puncha: -2 HP
Dracor: -2 HP

Action 3:
Utilitand: Wide Guard: -7 Energy
Puncha: Bulldoze (Tormeldon): blocked, -7 Energy
.......................(Utilitand): blocked
.......................(Dracor): (7.5+3+3) = 13.5 Damage, 2 Recoil, Dracor faints
Crit: 495/1000: No
Tormeldon: Earth Power (Puncha): (9+1+3+2.5) + 1.75 = 17.25 Damage, -10 Energy
Crit: 485/1000: No
Effect: 822/1000: No
Puncha: -2 HP


deadfox081 automatically sends out Psycha and equips an item
Its_A_Random orders
deadfox081 orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#15

"Stortamus...Time to pile on the hurt to the rest of this challenger's crew!"

Switch Phase: Tormeldon > Stortamus
deadfox081 cannot Counter-Switch.

Stortamus: Crunch (Psycha) > Earth Power (Psycha) > Crunch (Psycha)
IF either Pokemon use (Protective Move) (Psycha) successfully, THEN use Earth Power (Puncha) that action, pushing actions back.
IF Psycha uses Double Team successfully, AND Puncha does not use Wide Guard successfully next action, THEN use Rock Slide next action, pushing actions back.

Utilitand: Taunt (Psycha) > Earth Power (Psycha) > Drill Run (Psycha)
IF Psycha uses (Protective Move) successfully without transfer, THEN use Taunt (Puncha) on the first instance, Acrobatics (Puncha) the second, pushing actions back.
IF Psycha uses Magic Coat successfully, THEN use Dig (Psycha) on the first instance, Taunt (Puncha) the second Dig (Psycha) the third, pushing actions back each time.
 
#16

"We could get a little bit more on track here."

Puncha: Ice Punch (Stormamus) > Ice Punch (Stormamus) > Taunt (Utilitand)
Psycha: Rock Slide > Psychic (Utilitand) > Psychic (Utilitand)
 
#17
Its_A_Random:

Stortamus|Utilitand
HP: 52|83
Energy: 66|63
Item: Expert Belt|Expert Belt
Abilities: Sand Stream, Sand Force|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 4|4
SpA: 3|3
SpD: 4|3
Spe: 40|105
Other: -10% Evasion|-1 Spe

deadfox081:

Puncha|Psycha
HP: 56|110
Energy: 78|100
Item: Life Orb|Expert Belt
Abilities: Guts, Sheer Force [Enabled], Iron Fist|Overcoat, Magic Guard, Regenerator
Atk: 5|4
Def: 3|3
SpA: 1|5
SpD: 4|3
Spe: 45|26
Other: -1 SpD|-10% Evasion

Sandstorm


Psycha is out on the field, leaving the challenger with no reserve. Utilitand quickly mocks Psycha for being so blobish and stuff. Puncha turns his fist an icy blue and punches Stortamus in the face, hitting a weak spot for extra pain. Stortamus moves slowly up to Psycha, and then attacks her with a big bite to the arm. Psycha, for some reason, throws a bunch of rocks at the Ground Pokemon, not for very much damage, although she hits Utilitand in a weak spot. Utilitand turns to the offensive, and cracks open the ground beneath Psycha and hits her with an earthy energy. Puncha once again hits Stortamus with a cold fist, knocking him out. Psycha now attacks Utilitand directly, throwing him around with telekinetic powers. Utilitand retaliates by drilling through the ground, towards and then right through Psycha. Puncha makes fun of Utilitand for attacking so weakly, while Psycha repeats her attack with psychic powers. The match looks much more even now than it did at the beginning of the round, although the leader does still seem to have an advantage.


Its_A_Random:

Stortamus|Utilitand
HP: KO|23
Energy: KO|42
Item: Expert Belt|Expert Belt
Abilities: Sand Stream, Sand Force|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 4|4
SpA: 3|3
SpD: 4|3
Spe: 40|105
Other: -10% Evasion|Taunted (5 actions)

Capers
HP: 100
Energy: 51
Item: Razor Fang
Abilities: Hyper Cutter, Sand Veil, Poison Heal
Atk: 3 [4]
Def: 5
SpA: 1
SpD: 3
Spe: 110
Other: +14% Accuracy


Tormeldon
HP: 1
Energy: 29
Item: Rare Candy
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5 [6]
SpD: 3
Spe: 34
Other: -10% Evasion


deadfox081:

Puncha|Psycha
HP: 50|73
Energy: 52|78
Item: Life Orb|Expert Belt
Abilities: Guts, Sheer Force [Enabled], Iron Fist|Overcoat, Magic Guard, Regenerator
Atk: 5|4
Def: 3|3
SpA: 1|5
SpD: 4|3
Spe: 45|26
Other: none|-10% Evasion, Taunted (3 actions)

Chilla
HP: KO
Energy: KO
Item: Enigma Berry (1)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: must cool down


Dracor
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Inner Focus, Multiscale
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 80
Other: none


Sandstorm

Action 1:
Utilitand: Taunt (Psycha): -10 Energy
Puncha: Ice Punch (Stortamus): (8+2+2+3+3+1.5) x 1.5 = 29.25 Damage, 2 Recoil, -6 Energy
Crit: 62/1000: Yes
Stortamus: Crunch (Psycha) (8-1+2+1.5) x 1.5 = 15.75 Damage, -6 Energy
Crit: 961/1000: No
Effect: 877/1000: No
Psycha: Rock Slide (Stortamus): (6+0) x 2/3 = 4 Damage, -6 Energy
Crit: 170/1000: No
..........................(Utilitand): (6+3+0) x 2/3 = 6 Damage
Hit: 840/1000: Yes
Crit: 45/1000: Yes
Puncha: -2 HP

Action 2:
Utilitand: Earth Power (Psycha): (9-1+3+0) = 11 Damage, -6 Energy
Crit: 712/1000: No
Effect: 209/1000: No
Puncha: Ice Punch (Stortamus): (8+2+2+3+1.5) x 1.5 = 24.75 Damage, 2 Recoil, -10 Energy, Stortamus faints
Crit: 323/1000: No
Psycha: Psychic (Utilitand): (10+2+3+3) x 1.5 = 27 Damage, -6 Energy
Crit: 618/1000: No
Effect: 190/1000: No
Puncha: -2 HP

Action 3:
Utilitand: Drill Run (Psycha): (8-1+3+0) = 10 Damage, -5 Energy
Crit: 973/1000: No
Puncha: Taunt (Utilitand): -10 Energy
Psycha: Psychic (Utilitand): (10+2+3+3) x 1.5 = 27 Damage, -10 Energy
Crit: 495/1000: No
Effect: 159/1000: No
Puncha: -2 HP


Its_A_Random sends out a Pokemon
deadfox081 orders
Its_A_Random orders
I ref
 
#20

"Here goes nothing."

Puncha: Ice Punch (Utilitand) > Ice Punch (Utilitand) > Ice Punch (Utilitand)
IF you become tormented THEN replace any remaining actions with an alternation of Fire Punch and Hammer Arm
IF Utilitand uses Dig THEN redirect to Capers
IF Utilitand is KOed THEN redirect to Capers

Psycha: Psychic (Utilitand) > Ice Punch (Utilitand) > Ice Punch (Utilitand)
IF you become tormented THEN replace any remaining actions with an alternation of Psyshock and Future Sight
IF Utilitand uses Dig THEN redirect to Capers
IF Utilitand is KOed THEN redirect to Capers
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#21

"Hmmm..."

Capers: Counter > Sky Attack (Puncha) > Agility (Evade)
IF Puncha faints A1, THEN use Chill A2.

Utilitand: Dig (Psycha) > Shadow Ball (Psycha) > Dig (Psycha)

I am pretty sure Counter will still work the way I would want it to work, despite it last taking Special Damage...I would like a re-order if not...
 
#22
Its_A_Random:

Capers|Utilitand
HP: 100|23
Energy: 51|42
Item: Razor Fang|Expert Belt
Abilities: Hyper Cutter, Sand Veil, Poison Heal|Persistent, Vital Spirit, Prankster
Atk: 3 [4]|3
Def: 5|4
SpA: 1|3
SpD: 3|3
Spe: 110|105
Other: +14% Accuracy|Taunted (5 actions)

deadfox081:

Puncha|Psycha
HP: 50|73
Energy: 52|78
Item: Life Orb|Expert Belt
Abilities: Guts, Sheer Force [Enabled], Iron Fist|Overcoat, Magic Guard, Regenerator
Atk: 5|4
Def: 3|3
SpA: 1|5
SpD: 4|3
Spe: 45|26
Other: none|-10% Evasion, Taunted (3 actions)

Sandstorm


Oh jeez, I can already smell the end of the match is starting to approach... Utilitand starts off by digging a tunnel in the ground with his many hands, while Capers prepares to summon a lot of energy. Puncha turns his hand an icy blue once again, this time using it to hit Capers; Psycha follows up by tossing Capers to the ground with her psychic powers. Utilitand pops back up from the ground underneath Psycha and hits her with his momentum. Capers suddenly releases that energy he was building up directly back at Puncha, slamming him all the way into the wall of the arena, leaving him unconscious. Capers follows up by relaxing his muscles and regaining his breath, while Utilitand releases a dark, shadowy ball of energy at Psycha. Psycha replies with a nice, cold punch to his face. Capers dashes about the arena very fast while Utilitand reenters his tunnel in the ground. Psycha, unsure what to do with this situation, just tries to punch the evasive Capers, but misses completely. Utilitand once again bursts up into the air from underground while hitting Psycha. Although Its_A_Random now has two very weakened Pokemon, it looks like coming back would be very difficult for deadfox081.


Its_A_Random:

Capers|Utilitand
HP: 51|6
Energy: 33|18
Item: Razor Fang|Expert Belt
Abilities: Hyper Cutter, Sand Veil, Poison Heal|Persistent, Vital Spirit, Prankster
Atk: 3 [4]|3
Def: 5|4
SpA: 1|3
SpD: 3|3
Spe: 110|105
Other: +14% Accuracy|Taunted (2 actions)

Tormeldon
HP: 1
Energy: 29
Item: Rare Candy
Abilities: Magma Armor, Solid Rock, Anger Point
Atk: 4
Def: 3
SpA: 5 [6]
SpD: 3
Spe: 34
Other: -10% Evasion


Stortamus
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Sand Stream, Sand Force
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 40
Other: -10% Evasion


deadfox081:

Puncha|Psycha
HP: KO|39
Energy: KO|48
Item: Life Orb|Expert Belt
Abilities: Guts, Sheer Force [Enabled], Iron Fist|Overcoat, Magic Guard, Regenerator
Atk: 5|4
Def: 3|3
SpA: 1|5
SpD: 4|3
Spe: 45|26
Other: none|-10% Evasion

Chilla
HP: KO
Energy: KO
Item: Enigma Berry (1)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: must cool down


Dracor
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Inner Focus, Multiscale
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 80
Other: none


Sandstorm

Action 1:
Utilitand: burrows underground
Puncha: Ice Punch (Capers): (8+2+2+3+0) x 2.25 = 33.75 Damage, -6 Energy
Hit: 702/1000: Yes
Crit: 692/1000: No
Psycha: Psychic (Capers): (9+3+3) = 15 Damage, -14 Energy
Hit: 192/1000: Yes
Crit: 436/1000: No
Effect: 482/1000: No
Utilitand: Dig (Psycha): (8-1+3+0) = 10 Damage, -9 Energy
Crit: 887/1000: No
Capers: Counter (Puncha): 33.75 x 1.5 = 50.625 Damage, -23 Energy, Puncha faints

Action 2:
Capers: chill: +12 Energy
Utilitand: Shadow Ball (Psycha): (8-1+2+0) x 1.5 = 13.5 Damage, -6 Energy
Crit: 156/1000: No
Effect: 444/1000: No
Psycha: Ice Punch (Utilitand): (8+2+1.5) x 1.5 = 17.25 Damage, -6 Energy
Crit: 317/1000: No
Effect: 111/1000: No

Action 3:
Capers: Evasive Agility: -7 Energy
Utilitand: burrows underground
Psycha: Ice Punch (Capers): miss, -10 Energy
Utilitand: Dig (Psycha): (8-1+3+0) = 10 Damage, -9 Energy
Crit: 565/1000: No


Its_A_Random orders
deadfox081 orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#23

"Alright Tormeldon, time for you & Capers to push for game!"

Switch Phase: Utilitand > Tormeldon
deadfox081 has no reserve.

Capers: Taunt (Psycha) > Bug Bite (Psycha) > Earthquake
IF Protect is issued successfully without transfer, THEN use Chill that action, pushing actions back.
IF Magic Coat is issued successfully vs. Taunt, THEN use Bug Bite that action, pushing actions back.

Tormeldon: Endure > Flamethrower (Psycha) > Flamethrower (Psycha)
 
#25
Its_A_Random:

Capers|Tormeldon
HP: 51|1
Energy: 33|29
Item: Razor Fang|Rare Candy
Abilities: Hyper Cutter, Sand Veil, Poison Heal|Magma Armor, Solid Rock, Anger Point
Atk: 3 [4]|4
Def: 5|3
SpA: 1|5 [6]
SpD: 3|3
Spe: 110|34
Other: +14% Accuracy|-10% Evasion

deadfox081:

Psycha
HP: 39
Energy: 48
Item: Expert Belt
Abilities: Overcoat, Magic Guard, Regenerator
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 26
Other: -10% Evasion

Sandstorm


Tormeldon once again braces himself for anything and since Psycha cannot do the same, this is gonna be the end. Capers mocks Psycha for being so disadvantaged, and she cannot help herself but to punch Capers in his smug face with a frozen hand thing. Capers replies by biting her (why does everyone like to bite Psycha super-effectively...). Tormeldon spews a blast of fire at Psycha, who continues to punch Capers. Capers uses his earthy powers to shake the entire arena, knocking out Psycha (and Tormeldon too if it weren't for Tormeldon bracing himself), thus ending the match. With an end score of 20 HP vs. 0 HP, this was quite a close match, despite deadfox081 only netting one knock out.


Its_A_Random:

Capers|Tormeldon
HP: 13|1
Energy: 13|8
Item: Razor Fang|Rare Candy
Abilities: Hyper Cutter, Sand Veil, Poison Heal|Magma Armor, Solid Rock, Anger Point
Atk: 3 [4]|4
Def: 5|3
SpA: 1|5 [6]
SpD: 3|3
Spe: 110|34
Other: +14% Accuracy|-10% Evasion, Cannot Endure (1 round)

Stortamus
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Sand Stream, Sand Force
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 40
Other: -10% Evasion


Utilitand
HP: 6
Energy: 18
Item: Expert Belt
Abilities: Persistent, Vital Spirit, Prankster
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Other: none


deadfox081:

Psycha
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Overcoat, Magic Guard, Regenerator
Atk: 4
Def: 3
SpA: 5
SpD: 3
Spe: 26
Other: -10% Evasion, Taunted (3 actions), Burned

Chilla
HP: KO
Energy: KO
Item: Enigma Berry (1)
Abilities: Compoundeyes, Mountaineer, Technician
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 121
Other: must cool down


Dracor
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Inner Focus, Multiscale
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 80
Other: none


Puncha
HP: KO
Energy: KO
Item: Life Orb
Abilities: Guts, Sheer Force [Enabled], Iron Fist
Atk: 5
Def: 3
SpA: 1
SpD: 4
Spe: 45
Other: none


Sandstorm

Action 1:
Tormeldon: Endure: -15 Energy
Capers: Taunt (Psycha): -10 Energy
Psycha: Ice Punch (Capers): (8+2-1.5) x 2.25 = 19.125 Damage, -14 Energy
Hit: 511/1000: Yes
Crit: 412/1000: No
Effect: 566/1000: No

Action 2:
Capers: Bug Bite (Psycha): (9-1+1.5) x 1.5 = 14.25 Damage, -4 Energy
Crit: 714/1000: No
Tormeldon: Flamethrower (Psycha): (10-1+2+4) = 15 Damage, -6 Energy
Crit: 693/1000: No
Effect: 20/1000: Yes
Psycha: Ice Punch (Capers): (8+2-1.5) x 2.25 = 19.125 Damage, -18 Energy
Hit: 504/1000: Yes
Crit: 328/1000: No
Effect: 436/1000: No

Action 3:
Capers: Earthquake (Psycha): (7.5+3+3+1.5) = 15 Damage, -6 Energy, Psycha faints
Crit: 51/1000: Yes
...........................(Tormeldon): (7.5-1-2+3+1.5) x 1.5 = 13.5 Damage
Crit: 397/1000: No


Rewards:
Its_A_Random:
13 CC
Stortamus the Hippowdon: N/A
Capers the Gliscor: 2 KOC
Tormeldon the Camerupt: 3 MC and 1 KOC
Utilitand the Fidgit: 3 MC and 1 KOC

deadfox081:
3 CC
Chilla the Syclant: 3 MC
Dracor the Dragonite: 3 MC
Puncha the Conkeldurr: 3 MC and 1 KOC
Psycha the Reuniclus: 3 MC

C$FP: 15.5 UC (could have just as easily been 16.5 -_-)
 
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