Psycho Moose (Joint RMT feat.Moose V and Psych071c) First, the best way to understand how Gothorita operates would be to simply watch this: Gothorita takes another victim! You can't escape Gothorita, you can't take it down, your only hope is that it will just finish you off quickly, but deep down you know it will be a slow, painful death.This RMT will consist of two teams, one made by PsYch071c, and the other made by myself, moose V. We both decided to look for new sets to run in UU and eventually we settled on Gothorita; a pokemon so rarely seen, it doesn't have any sets on smogon in any tier, even though its evo got banned from UU. The first team will be PsYch071c's (not mine, although we worked on it together a little), a hail team with specially defensive Gothorita. You'll see why I posted that video at the begninning in a second: This team is very, very fun to use and very effective on top of it. Abomasnow Ability: Snow Warning EVs: 252 Atk / 48 HP / 208 Spd Adamant Nature Moves: ~Ice Shard ~Wood Hammer ~Swords Dance ~Earthquake This set is pretty much the definition of unexpected in UU. Probably the most common three types of Ab sets are subseed, special choice scarf or maybe some variation of a mixed attacker with blizzard and wood hammer. So pretty much some of the most common switch-ins to Ab are things like umbreon and steel types that resist Ab's dual stab. This is a mistake, however, as at +2, Ab OHKOs umbreon, Registeel and Suicune (By the way these Evs allow Ab to outspeed every strong wall in the tier bar defensive Arcanine). Not only that, but this set acts as a great counter to things like sub CM raikou and can easily OHKO flygon with a STAB ice shard. Abomasnow also appreciates the removal of Bronzong (through Gothorita), one of the few walls that doesn't mind this set too much. Jynx Ability: Dry Skin EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature IVs: 0 Atk Moves: ~Psyshock ~Trick ~Blizzard ~Shadow Ball/Focus Blast This is the team's main revenge killer. Jynx is actually surprisingly strong and can pretty easily spam blizzard to its heart's content. It also completely shuts down a poke that can give this team troubles otherwise: CroCune. As CroCune's only attacking move actually heals jynx, it won't be doing anything with jynx still around. This Jynx can also prove fairly surprising to most UU players, many of whose only glimpses of Jynx were that on an NU nasty plot set and thus they flat out don't expect Jynx to outspeed things like scarf heracross. Gothorita Ability: Shadow Tag EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature IVs: 0 Atk Moves: ~Magic Coat ~Rest ~Toxic ~Charge Beam Ah, Gothorita. This set is may be even more annoying than prankster sableye (gasp). With this EV spread and these moves, Gothorita traps and takes down a crap ton of walls. This set also means that an opponent can't lock themselves into Draco Meteor w/ specs kingdra, Hi Jump Kick with scarf mienshao, etc. and get a kill lest they be trapped and revenge killed by this 2 foot 4 inch devil. This set can also prove annoying to the bothersome lead froslass, bouncing back hazards and taunts and taking very little from ice beams. Intersting;y enough, goth also traps and takes down up all 3 of UU spinners, only getting phazed away by blastoise after crippling it with a toxic. Don't play around with this thing too aggressively and rest a lot. Sometimes it may even be in you best interest to pp stall a bit with rest. If you don't get the shit critted out of you, you should be fine, but NOTE you opponent may begin hurling profanities at you after a while with this set. Here's a sample of goth slowly killing a bronzong:The massacre Suicune Ability: Pressure EVs: 252 SAtk / 188 HP / 4 SDef / 64 Spd Modest Nature Moves: - Hydro Pump - Blizzard - Hidden Power [Electric] - Calm Mind Yet another unexpected threat on the team, CM 3 attacks suicune. Suicune stops cold things like weavile that give the rest of the team problems and hits back surprisingly hard. Not much else to say about this guy but that I was quite skeptical of his power when I first saw this team, but now psych has made me a believer. Empoleon Ability: Torrent EVs: 252 SAtk / 156 HP / 4 SDef / 96 Spd Modest Nature Moves: ~Hydro Pump ~Blizzard ~Grass Knot ~Surf Empoleon is the hardest hitter on the team, and with the strongest water move in tier, it hits HARD. Synergy-wise, empoleon stops things like kingdra and specs slowbro which otherwise are left relatively unchecked. Specs Empoleon itself also brings with it a surprise factor that can prove deadly to an opponent. Most things sent in to take is down can easily be handled by gligar, so not only is it massively powerful, but can postpone its own death seemingly endlessly. An 100% accurate blizzard is just the icing on the cake. Gligar Ability: Immunity EVs: 252 Def / 252 HP / 4 Atk Impish Nature Moves: ~Earthquake ~Roost ~Stealth Rock ~U-turn Good ol' gligar. He's actually infinitely useful on hail teams which tend to develop fighting weaknesses and close combat trigger happy opponents are only further angered when this bat asshole takes a close combat designed for Empoleon, Abomasnow or Jynx. Not only that, but he can absorb specs tbolts aimed at taking down Suicune or Empoleon as well, frustrating hail-hating opponents even further. With access to rocks, u-turn and reliable recovery, gligar slides right into the last slot on the team. Notes about this team: This team is only really effective if you know how to use it, but once you figure it out, it can be massively threatening. Here a couple things to look out for in the team preview. 1) Weavile. When you see this guy, keep Suicune around. 2) Arcanine. Same as before but Gligar 3) Froslass. There are pretty much 2 options this team has to beat up lead froslass. The first is leading with goth and magic bouncing it but the end result is that there will probably be a lot of spikes on both sides of the field. The second option is to lead with Abomasnow, set up a swords dance as it sets up a spike, EQ it down to its sash and the wait for it to use something other than destiny bond (continually SD while doing this) then take it down with ice shard. After that, your opponent potentially opened themselves up to be swept. 4)Bronzing. Trap this thing, trap it good. 5) Meloetta. If this things sub CM, it can be annoyinf af. If you can, try to scout what its attacks are. If its dual stab, empoleon can deal with it fairly well. If its psyshock, focus blast, gligar can u-turn out into jynx and jynx can trick it. If it's psychic, focus blast, this is the most annoying, but jynx can take a hit a do a lot back. There are a few other things that can be annoying but I'm just gonna list these for now. If you use this team, play around with it a lot before doing any serious laddering with it. Get used to how well goth can take hits, realize jynx can't take any physical hit, ever, discover how many things Ab scares out, etc. It's a fun team with good offensive synergy, good pressure and a fucking Gothorita so enjoy. Next, we'll move onto the team I made with a more offensive Gothorita: I decided to try out a more aggressive gothorita set with choice specs. One of the main problems, however, was that Gothorita lacked good speed (base 55) and although with max speed, goth could outspeed suicune, that left it with no bulk investment, which meant that Goth was a little too frail. The answer to these problems lay in trick room. Without further ado, here's the team: Gothorita Ability: Shadow Tag EVs: 252 SAtk / 252 HP / 4 SpD Quiet Nature IVs: 2 Atk / 30 Def / 11 Spd Moves: ~Thunderbolt ~Grass Knot ~Psyshock/Psychic ~Hidden Power [Ice]/Signal Beam First, I'll explain this set a little bit. The IVs minimize attack, minimize speed, and still give goth a base 70 hp ice (which I prefer for gligar, flygon, zapdos, etc.). Obviously, if you decide to run signal beam, you can give it 0 Atk and 0 Spd, although with 0 Spd, Goth doesn't outspeed/ get outsped by anything different than if it had 11 IVs bar a weird snorlax with around 32 speed EVs. With the ability to at least 2HKO a good 3/4 of UU, while they can't escape of course, Gothorita makes for probably the best trick room revenge killer in the tier. With a trick room up, goth outspeeds everything in the tier but Bronzong, Snorlax, Cofagrigus, Slowbro and Dusclops (basically the very bulky things that goth shouldn't try killing in the first place). You could replace something with trick if you really want to, but IMO its not really worth it as all 4 of its attacks serve some important purpose. Goth also, for whatever reason, especially punches holes in common defensive walls (Gligar, Slowbro, Qwilfish, Hitmontop, Blastoise, etc.), creating opportunities for Snorlax or Escavalier to sweep. Here's a clip of gothorita putting in some work: Click Me! Note that I was pretty tired during this battle so I made a few questionable plays Slowking Ability: Regenerator EVs: 252 SAtk / 252 HP / 4 Def Quiet Nature IVs: 0 Spd / 0 Atk Moves: ~Trick Room ~Psyshock ~Surf ~Nasty Plot When I made this team, I wanted it to have a fairly sturdy wall core but also have some very threatening offfensive capabilities. This is where Slowking comes in. Why am I using Slowking over Slowbro? As usual, the answer is mainly because of Slowking's superior movepool, which happens to contain nasty plot. With decent SpA, great defensive typing, an amazing ability and access to trick room, Slowking fits into this team extremely well. Even with no defensive investment, scarf victini does only 37.3 - 43.9% with V-create, which after leftovers can be completely recovered with regenerator. Cofagrigus Ability: Mummy EVs: 252 SAtk / 252 HP / 4 Def Quiet Nature IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd / 11 Atk Moves: ~Trick Room ~Nasty Plot ~Shadow Ball ~Hidden Power [Fighting] Cofagrigus is another poke that works wonders as a defensive wall but also proves very threatening when it goes offensive. This set is fairly self-explanatory; set up a trick room and then nasty plot or vice versa. The IVs once again provide a base 70hp fighting and minimize Atk and Spd. With perfect offensive coverage, cofagrigus is a huge threat with very few counters. Snorlax Ability: Thick Fat EVs: 252 Atk / 4 HP / 252 SDef Brave Nature IVs: 0 Spd Moves: ~Return ~Pursuit ~Earthquake ~Seed Bomb/Fire Punch/Superpower/Crunch Offensive Snorlax is actually amazing with trick room. With these EVs, it can take hits and easily OHKO most offensive pokemon in the tier. On my snorlax, I use seed bomb, partly for bulky water types, but mainly for surprising Rhyperior, probably banded Lax's most common switch-in. Against a tank Rhyperior, Snorlax nets 70.66 - 83.83%, easily crippling rhyperior for the rest of the match. I think the second best option for this slot is superpower, mainly because of its base power and surprise factor, followed by crunch, followed fire punch. Bronzong Ability: Levitate EVs: 4 Atk / 252 HP / 252 SDef Sassy Nature IVs: 0 Spd Moves: ~Trick Room ~Stealth Rock ~Gyro Ball ~Earthquake This guy is probably the least interesting guy on the team, but I needed a special tank that could trick room, at least some form of hazards (I had a spin-blocker after all) and a ground immunity. To be honest, I'm not really a fan of bronzing in general, but when given an actual purpose like trick room, rain dance, gravity, etc. setter, it works out fairly well. One word of advise about bronzong: set up hazards and THEN trick room, I know I, like most players, can get kinda trigger happy with trick room, but doing this grants you an extra turn of TR that isn't wasted setting up rocks. Escavalier Ability: Swarm EVs: 252 Atk / 252 HP / 4 SDef IVs: 0 Spd Brave Nature Moves: ~Iron Head ~Megahorn ~Pursuit ~Sleep Talk For my last poke, I needed one more offensive poke. Seeing as I currently had 3 special attackers and 2 physical attackers, I wanted one more physical attacker. With base 20 speed, an attack stat that was only beat by rhyperior and darmanitan, and excellent defenses on both ends of the spectrum, banded excavalier earned a spot on my team. With a trick room up, Esc can't be outsped by anything in the entire tier and deals out massive damage with a base 120 STAB move coming off of a ridiculous 608 Atk. This thing does its job very well. Notes about this team: I'm not gonna do a threat list cuz anything that's a threat becomes easily killable after a trick room gets sets up or vice versa when a trick room wears out, but obviously anything with taunt is annoying. I'm just gonna leave a few tips about using this team. First, play-style wise, make sure you know what on the team is essential to win. If you see a mono-fighting team, don't let cofagrigus die after setting up a trick room and getting a kill or too. If you see a togekiss, don't just sacrifice bronzong to a random fire move after it's set up rocks and a trick room. With this team, its fairly tempting to play recklessly and let the team go all out offensive and die quickly so you can watch your opponent squirm as they are helplessly revenge killed by goth. There's really no need to do this, however, as this team's defensive capabilities are just as good as its offensive ones. Thus making frequent switches is actually beneficial. At the same time, though, don't continually switch into goth because the specs set is really not that bulky and can generally only take one hit effectively. Another thing to note is that this team has no electric resists so volt switch can be pretty annoying. For this reason, escavalier can be replaced with banded rhyperior. The last thing I wanna say about this team is that double switches are your friend, especially with Gothorita. If (with a TR up) you send out snorlax and the only thing your opponent has to take a physical hit is gligar, predict that shit and double into goth as your opponent goes into gligar to get a free kill. I hope you guys enjoy this team as much as I have been and I'll put an importable down below for both teams. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Gothorita @ Choice Specs Trait: Shadow Tag Shiny: Yes EVs: 252 SAtk / 252 HP / 4 SDef Quiet Nature IVs: 2 Atk / 30 Def / 11 Spd - Thunderbolt - Grass Knot - Psyshock - Hidden Power [Ice] Slowking @ Leftovers Trait: Regenerator EVs: 252 SAtk / 252 HP / 4 Def Quiet Nature IVs: 0 Spd / 0 Atk - Trick Room - Psyshock - Surf - Nasty Plot Cofagrigus @ Leftovers Trait: Mummy EVs: 252 SAtk / 252 HP / 4 Def Quiet Nature IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd / 11 Atk - Trick Room - Nasty Plot - Shadow Ball - Hidden Power [Fighting] Snorlax @ Choice Band Trait: Thick Fat EVs: 252 Atk / 4 HP / 252 SDef Brave Nature IVs: 0 Spd - Return - Pursuit - Earthquake - Seed Bomb Escavalier @ Choice Band Trait: Swarm EVs: 252 Atk / 252 HP / 4 SDef Brave Nature IVs: 0 Spd - Iron Head - Megahorn - Pursuit - Sleep Talk Bronzong @ Leftovers Trait: Levitate EVs: 4 Atk / 252 HP / 252 SDef Sassy Nature IVs: 0 Spd - Trick Room - Stealth Rock - Gyro Ball - Earthquake Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Abomasnow @ Life Orb Trait: Snow Warning EVs: 252 Atk / 108 HP / 148 Spd Adamant Nature - Ice Shard - Wood Hammer - Swords Dance - Earthquake Jynx (F) @ Choice Scarf Trait: Dry Skin EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature IVs: 0 Atk - Psyshock - Trick - Blizzard - Shadow Ball Gothorita @ Eviolite Trait: Shadow Tag EVs: 252 SDef / 252 HP / 4 SAtk Calm Nature IVs: 0 Atk - Magic Coat - Rest - Toxic - Charge Beam Suicune @ Leftovers Trait: Pressure EVs: 252 SAtk / 188 HP / 4 SDef / 64 Spd Modest Nature - Hydro Pump - Blizzard - Hidden Power [Electric] - Calm Mind Empoleon @ Choice Specs Trait: Torrent EVs: 252 SAtk / 156 HP / 4 SDef / 96 Spd Modest Nature - Hydro Pump - Blizzard - Grass Knot - Surf Gligar @ Eviolite Trait: Immunity EVs: 252 Def / 252 HP / 4 Atk Impish Nature - Earthquake - Roost - Stealth Rock - U-turn By the way, here's another Gothorita set that can be used to take down things like snorlax, umbreon and defensive arcanine: Ability: Shadow Tag Nature: Bold EVs: 252 HP / 252 Def / 4 Spd IVs: 0 Atk Moves: -Rest -Taunt -Charge Beam -Toxic And yes, I color-coded this RMT to match Gothorita's colors :) Don't forget to luvdisc if you like these teams!