The Houndoom Is Locking Up For the Day - LockDown vs. Houndoomsday

Or should I say locking DOWN for the day? Heh, heh.

After some confusion involving an old rule, let's get this show on the road!
TEH RULES
And 2 2v2 (any format) open challenges. One is FEs, one is NFEs.
All abilities
1/5 recover/chills
Items=training
Switch=KO
2 Subs
2 Day DQ
Any Arena
ACCEPTANCE
I accept the NFE challenge. I have no training items so I will just be using no items though...
Note: in a PM, it was confirmed by Houndoomsday to be Singles, ASB arena.

LockDown said:
Thanks for reffing.


Remoraid [Grit] (M)
Quiet Nature (+1 Special Attack, -15% Speed -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW) [Locked]: (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Signal Beam
Bullet Seed
Hydro Pump

Acid Spray
Rock Blast
Water Spout

Ice Beam
Flamethrower
Charge Beam


Cacnea [Kinsarti] (M)
Brave Nature (+1 Attack, -15% Speed -10% Evasion)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW) [Locked]: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Spikes
Payback

Counter
Disable
Teeter Dance

Protect
Grass Knot
Substitute
Drain Punch
ThunderPunch
VS
Houndoomsday said:
This will be a Single Battle, on ASB (I pick the arena, right?). Thanks for reffing!


Bulbasaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Growl (*)
Leech Seed (*)
Vine Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)

Giga Drain (*)
Sludge (*)
Curse (*)

Toxic (*)
Rest (*)
Protect (*)



Dratini [Smaug] (Male)
Nature: Adamant (+Att, -SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Agility (*)
Twister (*)
Dragon Rage (*)
Slam (*)

Extremespeed (*)
Aqua Jet (*)
Supersonic (*)

Light Screen (*)
Safeguard (*)
Protect (*)



Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)
*ahem*
As LockDown allowed acceptor Houndoomsday to pick the Arena, this is the order of operations:

OoO said:
Houndoomsday sends out a mon and equips items.
LockDown countersends, equips Training Items and orders.
Houndoomsday counterorders.
I mess up while reffing.
 
Oh my. Apparently 31 guests are viewing this. I'd better make an impression.


"Kinsarti, take the lead on this one."
@Exp. Share

Spikes > Payback > Spikes
If Protective/Evasive move a2, then change that action to Substitute (15)
 
Speed-reffing, no flavour. Future rounds will have flavour.

Cacnea [Kinsarti] (M)
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK

Dratini [Smaug] (Male)
HP: 90
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None​

Other: OK

Dratini used Supersonic! -4 EN
[>4500 hit]4154
Miss!

Cacnea used Spikes! -8 EN
A layer of Spikes was set at the foe's feet!

Dratini used Supersonic! (sub) -4 EN
[>4500 hit]1754
Miss!

Cacnea used Payback! -7 EN!
[<625 crit]8896
5 + 3 + 6 - 3 = 11
Dratini lost 13 HP!

Dratini used Slam! -5 EN
[<7500 hit]5826
[<625 crit]2010
8 + 6 - 3 = 11
Cacnea lost 11 HP!

Cacnea used Spikes! -8 EN
A layer of bleh.

Yikes, both Supersonics missed. Sorry, Houndoomsday.

Post-round:



Cacnea [Kinsarti] (M)
HP: 79
EN: 79
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK

Dratini [Smaug] (Male)
HP: 77
EN: 87
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes​

Houndoomsday orders.
LockDown counterorders.
I ref.
 
Aw, shoot. A bit of clarification, it says Slam dealt 8+6-3 damage. What is the +6 from? Obviously 4 is from my attack, but what about the other 2?

Anyways, I'll Supersonic-Wrap-Extremespeed

Subs:
If Protective/Evasive move, use Light Screen
If Confusion-Inflicting move, use Safeguard
 
Referee Resource Thread said:
Attack/Defense Rank Bonus: Pokemon deal more damage based on the relevant Attack stat, and take less damage based on the relevant Defense stat. For each rank between 1 and 5, a Pokemon gets a Bonus of 1.5. For example, a Pokemon with Rank 4 Atk would get an Attack Rank Bonus of 4*1.5=6, while the defending Pokemon with Rank 2 Def would get a Defense Rank Bonus of 2*1.5=3. Any Rank above 5 adds 1 to the Rank Bonus instead of 1.5. For example, a Pokemon with Rank 6 Atk would get an Attack Rank Bonus of (5*1.5)+1=8.5.
Your Rank 4 means you get 4*1.5=6.

Edit: Don't worry, it's fine. Anyway, LockDown's turn to order!
 
Super minor nitpick, but Payback should deal 13 damage (and cost 7 EN) because Dratini moved first making it 10 BAP, but it doesn't get STAB

Teeter Dance > Leech Seed > Payback
 
Okay, I lied, I have free time.





Cacnea [Kinsarti] (M)

HP: 79
EN: 79
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK

Dratini [Smaug] (Male)
HP: 77
EN: 87
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes​

Dratini used Safeguard! -10 EN
Dratini's team is sheilded from status for 4a!​

Cacnea used Teeter Dance! -5 EN
Safeguarded!​

Dratini used Wrap! -4 EN
[<9000 hit]72
[<625 crit] 1101
3 + 6 - 2 = 7
Cacnea, 7 damage, blah.
Wrapped for 4a.​

Cacnea used Leech Seed! -10 EN
[<9000 hit]9012[payback for supersonic hax?]
Cacnea's attack missed!​

Cacnea is hurt by Wrap! -2 HP​

Dratini used Extremespeed! -6 EN
[<625 crit]5109
8 + 6 - 3 = 11
Cacnea, 11 damage, yeah.​

Cacnea used Payback! -7 EN!
[<625 crit]4310
See last round's Calcs, too lazy to repost :P
Dratini lost 13 HP!​

-2 HP to Cacnea from Wrap​

Pokedex roll: 51. I will flavouritize from the POV of a Dugtrio. Cause Wynaut?

1: Out o' the way, y'old brute!​

2: Hey, lemme up! I wants to see!​

3: Oi, patience, I'm above!​

2: Wait... Where are we?​

1: Hot damn... I knew we should've taken the left on Alba-kinkys.​

3: Alba-kinkys?​

2: Whate'er! Point is, where a'e we?​

1: Oi mates, I know this place! This is the AS Something-or-other.​

3: Dat rings a bell... ASB A'ena?​

1: Eh. Dat was it, dat was it!​

2: Hmph? Seems like a battle be goin' on in here...​

3: Aye. So it's true. A... Cactus and snake?​

2: Blue snake, mate. I be goin' for that one.​

3: The cactus seems like a mighty fine fighter, from the looks of it. Look, it's even doing a spinning Teeter Dance!​

2: Didja miss the snake set up a Safegua'd? That dance ain't doin' anythern!​

1: Boys, boys, ye can't decide from just one move! Look, af'er all, that snake has the cactus in its clutches, all Wapped up or somethin'.​

2: Ey, look, the cactus was so distracted, those seeds are goin' off in an entirely different directern!​

3: Now, now, don' judge off er dat! Look at that snake go! Such speed! Such grace!​

2: Well, that cactus covers it, with a vengeful st'ike back!

Post-round:​



Cacnea [Kinsarti] (M)
HP: 57
EN: 57
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: Wrapped (3a)

Dratini [Smaug] (Male)
HP: 64
EN: 67
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Safeguard (2a)​

LockDown orders.
Houndoomsday counterorders.
I ref.
 
Leech Seed > Payback > Payback
If successful P/E move, then use Spikes the first instance and Ingrain the second.
If Supersonic AND you did not use Protect last action, then use Protect.
 
Speed-reffing, kind of crappy flavour this round.

Cacnea [Kinsarti] (M)
HP: 57
EN: 57
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: Wrapped (3a)

Dratini [Smaug] (Male)
HP: 64
EN: 67
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Safeguard (2a)

Protect (sub) from Cacnea, bleh.

Dratini used Supersonic! -4 EN
(BTW, I got a 1 roll for this. Dang that it was Protected)
Cacnea, Protect. -(7 + (0 / 2.5) =)7 EN!
Cacnea -2 HP from Wrap.

Extremespeed, Dratini, i is lazy. -6 EN
[<625 crit]2348
8 + 6 - 3 = 11
Cacnea lost 11 HP!

Cacnea Pays back. -7 EN
[<625 crit]6786
10 + 6 - 3 = 13
Dratini lost 13 HP!

-2 HP to Cacnea from Wrap

Dratini used Twister! -(3-1=)2 EN
[<625 crit]6276
[<2000 flinch]1265
4 + 3 + 1.5 - 3 = 5.5
Cacnea lost 6 HP!

Dratini flinched! (sorry :P)

You should know what Wrap damage is by now :P


1: Hey, guys, don' be biased now.

2: Why? Ain't like anyo'es watchin' us!

1: Fi'e, fi'e. A'yway---

3: #%@! What was that high-pitched squeal!

1: Hey, it didn't do anythin' to dah cactus!

2: Oh, look, deh sna'e is doin' that supahfast thing again! Wow, ama'ing!

3: Put, dude, dat ca'tus is strikin' back! Ow, dat oughtta hu't!

1: Um... The snake is makin' wind, catching the cactus off guard! He not doin' nothing!

Post-round

Cacnea [Kinsarti] (M)
HP: 32
EN: 42
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK

Dratini [Smaug] (Male)
HP: 51
EN: 54
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes


Houndoomsday orders.
LockDown counterorders.
I does reffingz.
 
Yay, exploiting subs!
(Also, it's been fixed, LockDown)

Cacnea [Kinsarti] (M)
HP: 32
EN: 42
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK

Dratini [Smaug] (Male)
HP: 51
EN: 54
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes

Dratini used Safeguard! -10 EN
Safeguarded for 4a!

Cacnea used Teeter Dance! -5 EN
Blocked!

Dratini used Safeguard! -(10+4=)14 EN
Safeguarded for 4a!

Cacnea used Teeter Dance! -(5+4=)9 EN
Blocked!

Dratini used Safeguard! -(10+8=)18 EN
Safeguarded for 4a!

Cacnea used Teeter Dance! -(5+8=)13 EN
Blocked!


1: Dratini made my'tic sheilds thrice. Cacnea spun in circles thrice. You happy?

Post-round:

Cacnea [Kinsarti] (M)
HP: 32
EN: 15
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK

Dratini [Smaug] (Male)
HP: 51
EN: 12
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Safeguarded (4a)

LockDown orders.
Houndoomsday counterorders.
I does refferz.
 
54-10-14-18=12

Leech Seed > Chill > Payback
If Protect a1, then use Payback.
If Agility a1, then use Chill and push actions back.
 
Do you guys prefer with centered text or without? I'm fine either way.

Cacnea [Kinsarti] (M)
HP: 32
EN: 15
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: OK


Dratini [Smaug] (Male)
HP: 51
EN: 12
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Safeguarded (4a)

Dratini used Protect! -7 EN

Cacnea used Payback! -7 EN
Protected!

Both mons chilled! +12 EN

Yay for C/Ping calcs!

Dratini used Wrap! -4 EN
[<9000 hit]8999 (0_0 close one)
[<625 crit] 752 (also a close one...)
3 + 6 - 2 = 7
Cacnea, 7 damage, blah.
Wrapped for 4a.

Cacnea used Payback! -7 EN
[<625 crit]6107
10 + 6 - 3 = 13
Dratini lost 13 HP!

Cacnea, Wrap damage, -2 HP


1: Doug, Doug, s'op bein' so bia'ed.

3: But Doug!

2: Yeah Doug?

3: No, not you.

2: Not you eider. Doug. Not Doug.

1 + 3: What?

2: Nevermind. Anyway, what'cha mean, "bia'ed"?

1: I mean, the more you favour one 'ide, the mo'e you fight ove' it. 'Emembe' last time you figh'ed? What happened?

3: Doug's fault!

1: Yes it was.

3: What? No, I mean-

2: 'Twas you's!

3: You's!

1: Stop it, stop it. C'mon, cant'cha make a truce of 'orts?

2 + 3: NO!

1: Ugh, anyway. Watch the battle. The Cactus just striked dah Snake, which did no'hin' cause of it guarding itself. But you's, you's missed dat, you's did.

2: Watch'a talkin' bout? They're both just restin'!

3: Oh nope, look at the Cactus get all en'aged and attack!

2: Yeahs, cuz the Snake W'apped 'im all up!

1: Ugh. You's impo'ible, you a'e.

3: Doug's fault!

2: Yeah, Doug's fault!

3: No, yous', you dolt!

Post-round:

Cacnea [Kinsarti] (M)
HP: 23
EN: 13
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: Wrap (4a)


Dratini [Smaug] (Male)
HP: 38
EN: 13
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Safeguarded (1a)

Houndoomsday orders.
Counterorder from LockDown.
I ref.
 

Cacnea [Kinsarti] (M)
HP: 23
EN: 13
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: Wrap (4a)


Dratini [Smaug] (Male)
HP: 38
EN: 13
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Safeguarded (1a)

Dratini chilled! +12 EN

Cacnea used Leech Seed! -10 EN
[<9000 hit]1429[finally]
Dratini was Seeded for 6a!

+3 HP Cacnea, -3 HP Dratini

Extremespeed, Dratini, you know the drill. -6 EN
[<625 crit]7133
8 + 6 - 3 = 11
Cacnea lost 11 HP.

Cacnea chilled. +12 EN

+3 HP Cacnea, -3 HP Dratini

Dratini used Twister! -(3-1=)2 EN
[<625 crit]9292
[<2000 flinch]2300
4 + 3 + 1.5 - 3 = 5.5
Cacnea lost 6 HP!

Cacnea used Payback! -7 EN
[<625 crit]421
A critical hit!
10 + 3 + 6 - 3 = 16
Dratini lost 16 HP!

+3 Cac, -3 Drat
Wrap damage (-2 HP Cac) * 3, as I'm too lazy to put it in earlier

(Insert Duggy sprite here)
1: Al'ight. Argue all ya wants teh, I ain't providin' anoder Oran to save ya guys.

2: C'mon, it's gonna be a'right, Doug.

3: I know.

2: Not y- oh, nev'mind.

3: Eh, look at Cactus shoot leeching seeds! An' what does ol' Snakey do durian' dat? Jus' sit there an' look pretty!

2: Eh, it took 'em this long to actually hit! Watch the Snake's speed! Grace! Beau-

1: You saids dem lines bef'r. Try an' be creative.

2: I can't, cuz the ref is too lazy.

1: What? Oh, nev'min'. Point is, as Cactus chilled, it was prepa'in' to do an even-more-powahful than no'mal payback af'er the snake creates a mini... Is dat a to'nado?

2: Told'a, the snake is an ama'ing supahhero. Can't deny it.

1: P-point taken...


Post-Round

Cacnea [Kinsarti] (M)
HP: 11
EN: 8
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 14
Item: Exp. Share
Other: Wrap (1a)


Dratini [Smaug] (Male)
HP: 13
EN: 17
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Item: None
Other: 2 layers of Spikes, Leech Seed (4a)

LockDown orders.
Houndoomsday counterorders.
I ref.
 

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