Why did I take this reffing job, it was quite unnecessary of me... oh hey, I've been here before! I had to wash my clothes repeatedly to get all the damn mud out. Anyway, let's get to the rules and whatnot: Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Earth Mausoleum Field Type: Ground Complexity: Intense Format: All Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise... This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high. Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power. Being a Ground Type paradise, how will the average player fare? We shall see soon enough... Mechanics: -Mud patches around the arena have enough water to be considered usable as an external Water Source. --However, all the mud means that such attacks become Ground Type moves. --Moves using these Mud Patches are also treated as Water-Type Moves for the purposes of Abilities such as Storm Drain. --Pokemon hiding in Mud Patches, while retaining the normal properties of Dive (Bar Typing), is also treated as the move: Dig, for the purposes of moves like Earthquake, Earth Power, etc -Sky Drop, Fly, & Bounce all work like they normally do, but they do not gain enough altitude to successfully evade attacks. Summary: Ground Type Paradise. This place is just so dirty... normally I wouldn't mind, but this is my favorite shirt and everything! Oh well, I should know what I'm getting into when I get greedy for UC. Anyway, to the teams! First, Its_A_Random's team: I'm surprised to see Golurk as part of the line-up. But of course, everything else is F***ING STRONGTH. Now, here is the team of the (incredibly foolish) challenger (I mean, just look at what happened to Atheno): This looks like a pretty tough group of Pokemon! I would say something about Rock Slide destroying glaciers, but it seems that won't be too much of an issue against these four. (I put $50 on one of you two but I won't say who... Glacier don't let me down!!!!) I'll use the same quarter I used last time I was here to determine who sends out first. There's still mud on it. Of course. Anyway, heads, leader; tails, challenger: RNG (<=500=heads): 970/1000 Glacier Knight sends out two Pokemon and equips items Its_A_Random sends out two Pokemon, equips items, and orders Glacier Knight orders I ref Let's go!