Engineer Pikachu
Good morning, you bastards!
The Inquisition - Beta Match
Kingdoms:
TEAM LOUISCYPHRE [Kingdom L]
LouisCyphre will employ a team focused on setting up rain and firing off powerful Ranged Attacks. It represents a fluid, offensive style best suited to conquest instead of point victory.
Dragonite - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 4
Weight Class: 6
BRT: 22
EC: 9 / 9
MC: 8
DC: 5 / 5
48 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave
Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
[a]Tomohawk[/a]
Tomohawk - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 5
DC: 5 / 5
37 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam
Status Moves - Double Team, Focus Energy, Harden, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
[a]Cyclohm[/a]
Cyclohm - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Height Class: 4
Weight Class: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 2 / 5
25 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
[a]Gallade[/a]
Gallade - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 3
Weight Class: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
36 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Feint, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Slash
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
[a]Cinccino[/a]
Cinccino - Natasha
Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
(DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Height Class: 1
Weight Class: 1
BRT: 17
EC: 6 / 6
MC: 0
DC: 5 / 5
24 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle
Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
[a]Volcarona[/a]
Volcarona - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(Additional Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100
Height Class: 3
Weight Class: 3
BRT: 21
EC: 6 / 6
MC: 0
DC: 5 / 5
27 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Gust, Heat Wave, Hurricane, Psychic, SolarBeam
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, String Shot, Substitute, Sunny Day, Will-O-Wisp
A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
TEAM ITS_A_RANDOM [Kingdom I]
Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall
SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool
OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn
Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (61/61)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Thief
Waterfall
SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Gun
OTHER
Aqua Ring
Attract
Double Team
Hail
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up
Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
ATTACKS (51/51)
PHYSICAL
Acrobatics
Bind
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Facade
Frustration
Giga Impact
Headbutt
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Tackle
Thrash
U-Turn
Wild Charge
SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Thunder
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Protect
Rain Dance
Rest
Roar
Substitute
Swagger
Thunder Wave
Toxic
Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)
TYPE
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
STATS
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (42)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bulldoze
Earthquake
Fly
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Submission
Superpower
SPECIAL
Air Slash
Aura Sphere
Earth Power
Grass Knot
Heat Wave
Hidden Power (Ice, 7)
Hurricane
Hyper Beam
Hyper Voice
Solarbeam
OTHER
Bulk Up
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Substitute
Sunny Day
Taunt
Toxic
Whirlwind
Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 1
DC: N/A
ATTACKS (43)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Shadow Mend (R)
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Toxic
Will-O-Wisp
Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (58)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
SPECIAL
Dark Pulse
Dragon Pulse
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Twister
OTHER
Attract
Autotomise
Block
Double Team
Endure
Harden
Magnet Rise
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
TEAM FLAMESTRIKE [Kingdom F]
Carracosta(*) - Shellstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 47
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Brine
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump
Body Slam(*)
Flail
Iron Defense(*)
Knock Off
Rock Throw(*)
Whirlpool
Toxic
Hidden Power (Grass, 7)
Ice Beam
Blizzard
Protect
Frustration
Earthquake(*)
Return
Dig
Double Team
Sandstorm
Facade
Attract
Rest
Focus Blast
Scald
Giga Impact
Stone Edge(*)
Swagger
Substitute
Surf
Waterfall(*)
Dive
Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Total Moves: 25
EC: 6/6
MC: 0
Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Ingrain
Power Whip
Iron Head
Explosion
Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Worry Seed
Toxic
Protect
Rest
Payback
Thunder Wave
Substitute
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 44
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hyper Beam
Dragon Pulse
Hurricane
Zap Cannon
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Draco Meteor
Roar
Hidden Power Grass (7)
Sunny Day
Ice Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Dragon Tail
Substitute
Trick Room
Surf
Endure
Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 24
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird
Detect
Double-Edge
Foresight
Pursuit
Revenge
Roost
Sky Attack
Tailwind
Protect
U-Turn
Substitute
Fly
Endure
Gallade - Mindstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 71
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
Protect
Hypnosis
Close Combat
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt
Taunt
Light Screen
Protect
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room
Focus Punch
Snatch
Drain Punch
Sleep Talk
Wish
Raid-only Moves:
Dispel
Shadow Mend
Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 38
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam
Cross Chop
Mach Punch
ThunderPunch
Counter
Endure
Heat Wave
Helping Hand
Mimic
Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Rest
Focus Blast
Will-O-Wisp
Rock Slide
Substitute
Focus Punch
Teleport
Bide
TEAM MAXIM [Kingdom M]
Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC:6/6
MC:1
DC:5/5
Attacks (31):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance
Foresight
Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)
Sunny Day
Solarbeam
Safeguard
Toxic
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
Struggle Bug
Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks (27):
Night Slash
Waterfall
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Revenge
Focus Punch
Circle Throw
Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch
Cross Chop
Knock Off
Soak
Endure
Protect (*)
Earthquake (*)
Substitute(*)
Poison Jab
Rock Slide
Surf
Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (32):
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis
Petal Dance
Sleep Powder (*)
Spikes (*)
Leaf Storm(*)
Extrasensory
Venoshock
Hidden Power Ground (6)
Endure
Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day
Substitute
Cut
Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC:6/6
MC:0
DC:5/5
Attacks (28):
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker
Block
Counter
Sand Tomb
Night Slash
Spikes
Endure
Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC:6/6
MC:0
DC:5/5
Attacks (33):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact
Block
Counter
Double-Edge
Zen Headbutt
Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf
Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks (32):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam
Pain Split
Endure
Bide
Teleport
Protect
Psychic
Dark Pulse
Ice Beam
Thunderbolt
Psyshock
Shadow Ball
Thunder Wave
Hidden Power Fighting 7
Grid:
CYCLE LIMIT: 5 Cycles
Cycle Zero
Terrain and Notes:
The first row of each box denotes the Pokemon currently in the square. The letter represents the owner, and the number represents which Pokemon. Each Pokemon has its abbreviation given in the hide tags titles above.
The second row of each box denotes the terrain. An empty row represents the plain terrain, while Castle obviously denotes the Castle terrain.
During Round Zero, each Kingdom places all six Pokemon in any formation they desire in the three squares around the castle and the castle itself. Turn Order is reversed afterwards, and continues in a cyclic pattern. Referee updates will be given after every turn except during round zero; the first referee update will be given after all Kingdoms place their Pokemon.
Turn Order:
Kingdom I
Kingdom F
Kingdom M
Kingdom L
REFEREE (Begin Round 1)
Kingdom L
REFEREE
Kingdom M
REFEREE
Kingdom F
REFEREE
Kingdom I
REFEREE (Begin Round 2)
Turn order for later rounds will follow the round one order.
Kingdoms:
TEAM LOUISCYPHRE [Kingdom L]
LouisCyphre will employ a team focused on setting up rain and firing off powerful Ranged Attacks. It represents a fluid, offensive style best suited to conquest instead of point victory.
Dragonite - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 4
Weight Class: 6
BRT: 22
EC: 9 / 9
MC: 8
DC: 5 / 5
48 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave
Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
Tomohawk - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Height Class: 2
Weight Class: 3
BRT: 19
EC: 6 / 6
MC: 5
DC: 5 / 5
37 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam
Status Moves - Double Team, Focus Energy, Harden, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn
Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.
Cyclohm - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Height Class: 4
Weight Class: 4
BRT: 20
EC: 9 / 9
MC: 0
DC: 2 / 5
25 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Double Hit, Tackle
Special Moves - Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Sonicboom, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Protect, Rain Dance, Slack Off, Whirlwind
Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
Gallade - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast - (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Height Class: 3
Weight Class: 4
BRT: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
36 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Feint, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Slash
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.
Cinccino - Natasha
Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
(DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)
Height Class: 1
Weight Class: 1
BRT: 17
EC: 6 / 6
MC: 0
DC: 5 / 5
24 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle
Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.
Volcarona - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body - (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(Additional Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100
Height Class: 3
Weight Class: 3
BRT: 21
EC: 6 / 6
MC: 0
DC: 5 / 5
27 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Flare Blitz, Fly, Leech Life, Take Down
Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Gust, Heat Wave, Hurricane, Psychic, SolarBeam
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, String Shot, Substitute, Sunny Day, Will-O-Wisp
A rigid follower and enforcer of rules, Volcarona believes in discretion over valor and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.
TEAM ITS_A_RANDOM [Kingdom I]
Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (71/71)
PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall
SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool
OTHER
Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn
Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)
TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
ABILITIES
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (61/61)
PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Thief
Waterfall
SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf
Water Gun
OTHER
Aqua Ring
Attract
Double Team
Hail
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up
Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
DC: N/A
ATTACKS (51/51)
PHYSICAL
Acrobatics
Bind
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Facade
Frustration
Giga Impact
Headbutt
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Tackle
Thrash
U-Turn
Wild Charge
SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Thunder
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Protect
Rain Dance
Rest
Roar
Substitute
Swagger
Thunder Wave
Toxic
Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)
TYPE
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
ABILITIES
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
STATS
HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (42)
PHYSICAL
Acrobatics
Aerial Ace
Brick Break
Bulldoze
Earthquake
Fly
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Submission
Superpower
SPECIAL
Air Slash
Aura Sphere
Earth Power
Grass Knot
Heat Wave
Hidden Power (Ice, 7)
Hurricane
Hyper Beam
Hyper Voice
Solarbeam
OTHER
Bulk Up
Confuse Ray
Double Team
Focus Energy
Harden
Haze
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Substitute
Sunny Day
Taunt
Toxic
Whirlwind
Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
ABILITIES
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 1
DC: N/A
ATTACKS (43)
PHYSICAL
Astonish
Bind
Brick Break
Earthquake
Fire Punch
Ice Punch
Payback
Pursuit
Rock Slide
Shadow Punch
Shadow Sneak
Thunderpunch
SPECIAL
Blizzard
Charge Beam
Dark Pulse
Future Sight
Hex
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Night Shade
Psychic
Shadow Ball
OTHER
Calm Mind
Confuse Ray
Destiny Bond
Disable
Embargo
Foresight
Gravity
Imprison
Leer
Mean Look
Pain Split
Protect
Shadow Mend (R)
Substitute
Sunny Day
Taunt
Telekinesis
Torment
Toxic
Will-O-Wisp
Steelix [Iron Chain] (M)
NATURE: Brave (-10% Evasion)
TYPE
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ABILITIES
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (58)
PHYSICAL
Aqua Tail
Bide
Bind
Body Slam
Bulldoze
Crunch
Dig
Double Edge
Dragon Tail
Earthquake
Explosion
Facade
Fire Fang
Flail
Gyro Ball
Heavy Slam
Ice Fang
Iron Head
Iron Tail
Rage
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Selfdestruct
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang
SPECIAL
Dark Pulse
Dragon Pulse
Earth Power
Flash Cannon
Hidden Power (Grass, 7)
Hyper Beam
Twister
OTHER
Attract
Autotomise
Block
Double Team
Endure
Harden
Magnet Rise
Mud Sport
Protect
Rest
Roar
Rock Polish
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Swagger
Taunt
Torment
Toxic
TEAM FLAMESTRIKE [Kingdom F]
Carracosta(*) - Shellstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 47
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Brine
Smack Down
Curse
Shell Smash
Aqua Tail
Rock Slide
Rain Dance
Hydro Pump
Body Slam(*)
Flail
Iron Defense(*)
Knock Off
Rock Throw(*)
Whirlpool
Toxic
Hidden Power (Grass, 7)
Ice Beam
Blizzard
Protect
Frustration
Earthquake(*)
Return
Dig
Double Team
Sandstorm
Facade
Attract
Rest
Focus Blast
Scald
Giga Impact
Stone Edge(*)
Swagger
Substitute
Surf
Waterfall(*)
Dive
Ferrothorn - Thornstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15v)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
Total Moves: 25
EC: 6/6
MC: 0
Attacks:
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Ingrain
Power Whip
Iron Head
Explosion
Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Worry Seed
Toxic
Protect
Rest
Payback
Thunder Wave
Substitute
Cyclohm - Shockstrike (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 44
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Discharge
Slack Off
Hyper Beam
Dragon Pulse
Hurricane
Zap Cannon
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Draco Meteor
Roar
Hidden Power Grass (7)
Sunny Day
Ice Beam
Light Screen
Protect
Thunderbolt
Thunder
Double Team
Flamethrower
Fire Blast
Torment
Volt Switch
Thunder Wave
Dragon Tail
Substitute
Trick Room
Surf
Endure
Staraptor - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19
Total Moves: 24
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Close Combat
Agility
Brave Bird
Detect
Double-Edge
Foresight
Pursuit
Revenge
Roost
Sky Attack
Tailwind
Protect
U-Turn
Substitute
Fly
Endure
Gallade - Mindstrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (80/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total Moves: 71
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Fury Cutter
Slash
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Swords Dance
Psychic
Psycho Cut
Imprison
Helping Hand
Feint
Protect
Hypnosis
Close Combat
Stored Power
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
Endure
Fire Punch
Ice Punch
Icy Wind
Knock Off
Low Kick
Magic Coat
Mimic
Mud-Slap
Pain Split
Role Play
ThunderPunch
Trick
Vacuum Wave
Zen Headbutt
Taunt
Light Screen
Protect
Telekinesis
Safeguard
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Will-O-Wisp
Stone Edge
Thunder Wave
Psych Up
Rock Slide
X-Scissor
Grass Knot
Substitute
Trick Room
Focus Punch
Snatch
Drain Punch
Sleep Talk
Wish
Raid-only Moves:
Dispel
Shadow Mend
Magmortar - Flamestrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 72 (83/1.15v)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 38
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Lava Plume
Flamethrower
Fire Blast
Hyper Beam
Cross Chop
Mach Punch
ThunderPunch
Counter
Endure
Heat Wave
Helping Hand
Mimic
Hidden Power Ice 7
Taunt
Protect
SolarBeam
Thunderbolt
Earthquake
Psychic
Brick Break
Torment
Rest
Focus Blast
Will-O-Wisp
Rock Slide
Substitute
Focus Punch
Teleport
Bide
TEAM MAXIM [Kingdom M]
Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC:6/6
MC:1
DC:5/5
Attacks (31):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance
Foresight
Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)
Sunny Day
Solarbeam
Safeguard
Toxic
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
Struggle Bug
Arghonaut(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks (27):
Night Slash
Waterfall
Constrict
Aqua Jet
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Revenge
Focus Punch
Circle Throw
Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch
Cross Chop
Knock Off
Soak
Endure
Protect (*)
Earthquake (*)
Substitute(*)
Poison Jab
Rock Slide
Surf
Roselia(*) [Alurani] (F)
Nature: Timid (Multiples Base Speed by 1.15 and provides a 12% flat accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15^)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks (32):
Weather Ball
Sweet Scent
Absorb(*)
Poison Sting
Growth(*)
Water Sport(*)
Stun Spore(*)
Mega Drain(*)
Leech Seed
Magical Leaf
Grasswhistle
Worry Seed(*)
Giga Drain
Toxic Spikes
Toxic
Aromatherapy
Synthesis
Petal Dance
Sleep Powder (*)
Spikes (*)
Leaf Storm(*)
Extrasensory
Venoshock
Hidden Power Ground (6)
Endure
Shadow Ball(*)
Protect(*)
Sludge Bomb(*)
Double Team
Sunny Day
Substitute
Cut
Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC:6/6
MC:0
DC:5/5
Attacks (28):
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker
Block
Counter
Sand Tomb
Night Slash
Spikes
Endure
Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC:6/6
MC:0
DC:5/5
Attacks (33):
Headbutt
Belly Drum
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Crunch
Sleep Talk
Rest
Giga Impact
Block
Counter
Double-Edge
Zen Headbutt
Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Thunderbolt
Zap Cannon
Flamethrower
Shadow Ball
Brick Break
Rock Slide
Surf
Porygon2 (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
DC: 5/5
Attacks (32):
Trick Room
Nasty Plot
Conversion 2
Tackle
Sharpen
Defense Curl
Conversion
Agility
Recover
Magnet Rise
Psybeam
Embargo
Magic Coat
_____________________
Tri Attack
Signal Beam
Discharge
Lock-On
Zap Cannon
Hyper Beam
Pain Split
Endure
Bide
Teleport
Protect
Psychic
Dark Pulse
Ice Beam
Thunderbolt
Psyshock
Shadow Ball
Thunder Wave
Hidden Power Fighting 7
Lou Kingdom
L1
HP: 100 / 100 EN: 100 Stat: N/A
L2
HP: 110 / 110 EN: 100 Stat: N/A
L3
HP: 110 / 110 EN: 100 Stat: N/A
L4
HP: 100 / 100 EN: 100 Stat: N/A
L5
HP: 100 / 100 EN: 100 Stat: N/A
L6
HP: 100 / 100 EN: 100 Stat: N/A
IAR Kingdom
I1
HP: 110 / 110 EN: 100 Stat: N/A
I2
HP: 100 / 100 EN: 100 Stat: N/A
I3
HP: 100 / 100 EN: 100 Stat: N/A
I4
HP: 110 / 110 EN: 100 Stat: N/A
I5
HP: 090 / 090 EN: 100 Stat: N/A
I6
HP: 100 / 100 EN: 100 Stat: N/A
Maxim Kingdom
M1
HP: 100 / 100 EN: 100 Stat: N/A
M2
HP: 110 / 110 EN: 100 Stat: N/A
M3
HP: 100 / 100 EN: 100 Stat: N/A
M4
HP: 100 / 100 EN: 100 Stat: N/A
M5
HP: 125 / 125 EN: 100 Stat: N/A
M6
HP: 100 / 100 EN: 100 Stat: N/A
Flame Kingdom
F1
HP: 100 / 100 EN: 100 Stat: N/A
F2
HP: 100 / 100 EN: 100 Stat: N/A
F3
HP: 110 / 110 EN: 100 Stat: N/A
F4
HP: 100 / 100 EN: 100 Stat: N/A
F5
HP: 100 / 100 EN: 100 Stat: N/A
F6
HP: 100 / 100 EN: 100 Stat: N/A
L1
L2
L3
L4
L5
L6
IAR Kingdom
I1
I2
I3
I4
I5
I6
Maxim Kingdom
M1
M2
M3
M4
M5
M6
Flame Kingdom
F1
F2
F3
F4
F5
F6
Grid:
CYCLE LIMIT: 5 Cycles
Cycle Zero
Code:
| | | | | | |
|Castle| | | | |Castle|
| Lou | | | | | IAR |
-------------------------------------------
| | | | | | |
| | | | | | |
| | | | | | |
-------------------------------------------
| | | | | | |
| | | | | | |
| | | | | | |
-------------------------------------------
| | | | | | |
| | | | | | |
| | | | | | |
-------------------------------------------
| | | | | | |
| | | | | | |
| | | | | | |
-------------------------------------------
| | | | | | |
|Castle| | | | |Castle|
| Flame| | | | | Maxim|
The first row of each box denotes the Pokemon currently in the square. The letter represents the owner, and the number represents which Pokemon. Each Pokemon has its abbreviation given in the hide tags titles above.
The second row of each box denotes the terrain. An empty row represents the plain terrain, while Castle obviously denotes the Castle terrain.
- Plain - No effect.
- Castle - Gives Pokemon on the square an additional Sturdy ability.
During Round Zero, each Kingdom places all six Pokemon in any formation they desire in the three squares around the castle and the castle itself. Turn Order is reversed afterwards, and continues in a cyclic pattern. Referee updates will be given after every turn except during round zero; the first referee update will be given after all Kingdoms place their Pokemon.
Turn Order:
Kingdom I
Kingdom F
Kingdom M
Kingdom L
REFEREE (Begin Round 1)
Kingdom L
REFEREE
Kingdom M
REFEREE
Kingdom F
REFEREE
Kingdom I
REFEREE (Begin Round 2)
Turn order for later rounds will follow the round one order.