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Roleplay The Labyrinth - IN BETA; Dramatic Update!

Discussion in 'ASB' started by LouisCyphre, Jul 14, 2011.

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  1. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,508
    yay midbosses aren't gamebreaking anymore
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    ??? Facility
    It's dark, you know that for sure. You're also rumbling and bumping along, so you're probably in some sort of truck. The floor beneath you is cold and metallic, and you can hear other mons around you.

    A large bump tosses you to the side—you hit bars! You're in a cage! Better to keep cool, rather than fire off attacks when you can't see. The truck is slowing down now, though, and then it backs up. You must have arrived... somewhere! The door opens, and it takes some time for your eyes to adjust...

    Difficulty: FE
    Chills: 10
    Pokémon Restrictions: None
    Held Items: None may be brought. Items may be picked up mid-dungeon, however.
    Number of Players: 3

    Any number of people may sign up. Post your chosen mon on sign-up. I will pick three mons that form a cohesive team.

    If you would prefer to pair with a specific user who posted earlier in the thread, or want a teammate that can perform a specific role, let me know and I will take it in to consideration.

    Try and bring wily, clever Pokemon.
  3. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator
    Moderator

    Joined:
    Aug 20, 2010
    Messages:
    2,309
    Did somebody say chance to RP Infernape?
    Chance to RP Infernape.
    Infernape (open)
    [​IMG]
    Infernape [Chimera] (M)
    Nature: Lonely (+Atk, -Def)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
    Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

    Moves:
    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Counter
    ThunderPunch
    Encore

    Will-O-Wisp
    Shadow Claw
    Fire Blast

    Close Combat
    Flare Blitz
    Acrobatics
    Flamethrower
    Hone Claws
    Slack Off
    Fake Out
    Calm Mind
    Earthquake
    Rock Slide
    U-Turn
    Protect
    Stealth Rock
    SolarBeam
    Magic Coat
    Focus Punch
    Double Team
    Substitute
    Brick Break
    Assist
    Quick Guard
    Blast Burn
    Roar
    Hidden Power Ice 7
    Hyper Beam
    Sunny Day
    Dig
    Helping Hand
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,293
    Clever Pokemon, you say? Well then, why not something with an IQ of 5,000?
    EDIT: SubwayJ, LS, and I are teaming up because we're such cool bros.

    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Timid (-Atk, +Spe, +22% accuracy)
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 138 (120x1.15) (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (36 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Charge Beam
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*
    Zap Cannon

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Endure
    Guard Swap*
    Kinesis
    Light Screen
    Magic Coat
    Miracle Eye
    Protect
    Recover
    Reflect
    Safeguard
    Snatch
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment
    Toxic
  5. UllarWarlord

    UllarWarlord

    Joined:
    Nov 8, 2011
    Messages:
    2,508
    Mimring the Charizard(*) (open)
    [​IMG]
    <Charizard> [Mimring] (Male)
    Nature: Lonely (+Att, -Def)
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Type: Innate)
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Solar Power: (Type: Innate) [DW, Unlocked]
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch(*)
    Growl(*)
    Ember(*)
    Smokescreen(*)
    Dragon Rage(*)
    Scary Face(*)
    Fire Fang(*)
    Wing Attack
    Flamethrower
    Inferno
    Fire Spin

    Dragon Dance(*)
    Dragon Rush(*)
    Metal Claw(*)
    Flare Blitz
    Counter
    Ancientpower
    Crunch

    Brick Break(*)
    Dig(*)
    Hone Claws(*)
    Sunny Day
    Fire Blast
    Hidden Power Ground 7
    Fly

    Thunderpunch
    Seismic Toss
    Bide
    Mimic

    Fire Pledge


    Mimring would like to extend his reign of terror.
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,582
    I'll sign up
    PVZ GOGOGO

    [​IMG]
    Plants vs Zombies (PVZ) the Necturna (F)
    Plants vs Zombies (PVZ) the Necturna (F) (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball


    Soak
    Giga Drain
    Natural Gift
    Ingrain

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute

    Total Moves: 28



    EDIT: I guess I'd like to team up with LadySalamence and waterwarrior!
  7. Lady Salamence

    Lady Salamence is a three-dimensional retard.
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus

    Joined:
    Aug 4, 2010
    Messages:
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    In

    Show Hide




    Salamence [Hirome] (Male)
    Nature:
    Lonely (+1 Atk, -1 Def)

    Type: Dragon/Flying
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Intimidate: Type: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Moxie: Type: Innate (DW)
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 3(-)
    SpD: Rank 3
    Spe: 100
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22


    EC: 9/9
    MC: 11
    DC: 5/5


    Attacks:
    Rage (*)
    Bite (*)
    Leer (*)
    Headbutt (*)
    Focus Energy (*)
    Ember (*)
    Dragon Rush(*)
    Fire Fang (*)
    Dragon Dance (*)
    Dragon Claw (*)
    Shadow Claw (*)
    Substitute (*)
    Zen Headbutt
    Crunch
    Protect
    Outrage
    Fire Fang
    Thunder Fang
    Toxic
    Dragon Tail
    Earthquake
    Wish
    Hydro Pump
    Flamethrower
    Draco Meteor
    Move Total: 25


    I'd like to team up with waterwarrior and SubwayJ plz
  8. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    PROBAT ROOOOAR

    Kozu the Crobat (open)

    [​IMG]
    Crobat
    (Kozu) (F)
    Nature: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

    Type: Poison / Flying
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

    Stats: 85 / 90 / 80 / 70 / 80 / 130

    HP: 100
    Atk: *** (3)
    Def: *** (3)
    SpA: *** (3)
    SpD-: ** (2)
    Spe+: 150 (130 * 1.15)

    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Acrobatics
    Air Cutter
    Air Slash
    Astonish
    Bite
    Confuse Ray
    Cross Poison
    Haze
    Leech Life
    Mean Look
    Poison Fang
    Screech
    Supersonic
    Wing Attack

    Brave Bird (#)
    Defog
    Giga Drain
    Gust
    Hypnosis (#)
    Nasty Plot (#)
    Purzuit
    Quick Attack
    Whirlwind
    Zen Headbutt

    Heat Wave
    Sky Attack
    Sleep Talk
    Super Fang
    Twister

    Toxic (#)
    Venom Shock
    Hidden Power Ice 7
    Sunny Day
    Taunt (#)
    Protect
    Rain Dance
    Frustration
    Hyper Beam
    Shadow Ball
    Double Team
    Sludge Bomb
    Torment
    Rest
    Attract
    Thief
    Payback
    Giga Impact
    X-Scissor
    Pluck
    U-turn
    Substitute (#)
    Fly

    Endure
    Detect
    Snatch
    Roost
    Bide
    Dark Pulse

    Move Count: 58

    EDIT: Teaming up with user MK Ultra. Woo.
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    Must...RP...with...Probopass.....MININOSES AND MAGNETIC DOMINATION AUTOMATICALLY GIVE CLEVERNESS AND WILYNESS
    I lied. Voodoom is more clever-er and most wily-est.

    Stasis the sneaky depressed doll (open)

    [​IMG]
    Voodoom (Stasis) (F)
    Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

    Type: Fighting/Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Volt Absorb
    : (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 127 (+) (19% Accuracy Boost)
    Height Class: 4
    Cushiony Muscle Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (29):
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Aura Sphere
    Substitute
    Close Combat

    Mach Punch
    Counter
    Pursuit
    Vacuum Wave
    Ice Punch
    Focus Punch
    Snatch
    Endure
    Imprison
    Dispel

    Taunt
    Psychic
    Thunder Wave
    Hidden Power Ice 7
    Stone Edge
    Rock Slide
    Brick Break
    Protect
    Double Team
    Focus Blast
  10. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    Some say I'm rather... bright.

    Cyndi the Ampharos (open)



    [​IMG]
    Ampharos(*) Cyndi (F)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA(+): 5
    SpD: 3
    Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
    SC: 3
    WC: 4
    BRT: 18

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Fire Punch
    Tackle(*)
    Growl(*)
    Thundershock(*)
    Thunder Wave(*)
    Cotton Spore(*)
    Charge(*)
    Signal Beam
    Electro Ball
    Power Gem
    Cotton Guard
    Discharge
    Thunder

    Agility(*)
    Body Slam(*)
    Screech(*)
    Reflect

    Heal Bell

    Light Screen(*)
    Thunderbolt(*)
    Charge Beam (*)
    Hidden Power(Ice, 7)
    Hyper Beam

    Total Moves: 23

  11. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    You three, let's go!

    Everyone else, blame SubwayJ.
  12. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    why did I have to spend the time reading this thread, making me miss out on signing up :(
  13. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    This looks really fun to make a map for. I plan on making one once beta ends, whether it is approved or not. also, nyttyn, you've got a typo. Interpol, not Interopl
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    Nyttyn, what are you doing?

    ??? Facility is NOT complete and the public MAY NOT post dungeons at this time.

    It's like posting a challenge for a TLR that isn't out yet, just so you can say you were first in line when it does come out.
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    [​IMG]
    fuck the police I draw how I want

    Tower of Command

    [box]This tower seemed to have sprung up overnight. So say the townsfolk, at least.

    It happened about two months ago. Since then, every two weeks, a child has gone missing from the small villa of Chohn. As you happen to pass through the town, the tale of grief reaches your ears. There are other wandering trainers around, as well, but they don't seem too concerned with it. Deciding that you could use a break in your monotony, you approach the parents of the latest victim, seeking information to aid your search.

    Soon after, you find yourself on the steep, winding trail leading to the tower...
    [/box]
    Difficulty: FE
    Chills: 4, plus more under certain conditions.
    Pokémon Restrictions: Nothing above Size Class 5.
    Held Items: Any.
    Number of Players: 3

    Any number of people may sign up. Post your chosen mon on sign-up. I will choose three users arbitrarily. I will favor active users who share my time zone.

    If you would prefer to pair with a specific user who posted earlier in the thread, or want a teammate that can perform a specific role, let me know and I will take it in to consideration.

    Try to bring versatile Pokemon with both offensive and defensive abilities.
  16. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,286
    i have an aerodactyl who hungers for roleplaying
  17. Birkal

    Birkal CAW
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    Mentor Leader

    Joined:
    Oct 12, 2010
    Messages:
    3,642
    "Let's give this a go, Bakom."

    [​IMG][​IMG]

    "I know we're new here, but that doesn't mean we aren't ready. Throughout our time together, we've had to do a lot of growing at a quick pace. These people need our help, so we can't back down now. Let's prove that we've got what it takes."

    "And besides, maybe we can find out what happened to... him..."

    Scrafty (Bakom) (open)
    [​IMG]
    Scrafty (Bakom) (M)
    Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

    Nature:
    Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Intimidate (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (58 / 1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6 / 6
    MC: 0
    DC: 5 / 5

    Attacks:
    41 / 78
    Amnesia
    Attract
    Brick Break
    Bulk Up
    Chip Away
    Counter
    Crunch
    Dark Pulse
    Detect

    Dig
    Double Team
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Tail
    Drain Punch
    Dual Chop
    Facade
    Faint Attack
    Fake Out
    Fire Punch
    Fling
    Focus Blast

    Focus Punch
    Foul Play
    Frustration
    Giga Impact
    Grass Knot

    Headbutt
    Head Smash
    Hidden Power
    Hi Jump Kick
    Hyper Beam
    Ice Punch
    Incinerate
    Iron Defense
    Iron Head
    Iron Tail

    Knock Off
    Leer
    Low Kick
    Low Sweep
    Outrage
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Retaliate
    Return
    Roar

    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round

    Sand-Attack
    Scary Face
    Sleep Talk
    Sludge Bomb
    Smack Down
    Snarl

    Snatch
    Snore
    Spite
    Stone Edge
    Strength

    Substitute
    Sunny Day
    Super Fang
    Swagger
    Taunt
    Thief
    ThunderPunch
    Torment
    Toxic
    Work Up
    Zen Headbutt
  18. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,462
    Flavor (open)
    [​IMG]
    Drake flies in on his trusty Dragonite.
    "No obstacle, no matter how difficult, can stop our quest of being the best Dragon-types out there!"

    [​IMG]
    "Let's go!"

    [​IMG]
    "Wait a minute, I fly too!"

    [​IMG]
    "Drake knows I'm superior, right Drake?"

    [​IMG]
    "Well you're both pretty good at flying. And none of you is a GOLURK. I suppose Hydreigon will be better at this role."

    [​IMG]
    "WHAT THE FUCK"

    [​IMG]
    "Deal with it bro."


    Hydreigon@Expert Belt (open)
    [​IMG]

    Hydreigon "Sauron" (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22
    +15% Accuracy

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Body Slam
    Outrage
    Dragon Pulse
    Scary Face
    Hyper Voice
    Slam
    Dragon Rush
    Scary Face
    Double Hit
    Tri Attack
    Work Up

    Fire Fang
    Ice Fang
    Head Smash
    Thunder Fang
    Assurance
    Astonish
    Screech
    Wing Attack

    Torment
    Protect
    Taunt
    Dark Pulse
    Earth Power
    Aqua Tail
    Superpower
    Thunder Wave
    Dragon Tail
    Roost
    Draco Meteor
    Heat Wave
    Iron Tail
    Tailwind
    Sleep Talk
    Zen Headbutt
    Toxic
    Sunny Day
    Rain Dance
    Surf
    Fire Blast
    Flamethrower
    Rest
    Hidden Power (Ice 7)
    Hyper Beam
    Stone Edge
    Bulldoze
    Rock Slide
    Acrobatics
    Focus Blast
    Frustration
    Earthquake
    Return
    Double Team
    Reflect
    Rock Tomb
    Facade
    Attract
    Thief
    Round
    Echoed Voice
    Charge Beam
    Incinerate
    Payback
    Giga Impact
    Psych Up
    Swagger
    U-Turn
    Substitute
    Flash Cannon
    Fly
    Strength
    Signal Beam
    Snore
    Spite
    Uproar

    Total: 83/83 - MOVEPOOL COMPLETE
  19. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,309
    [​IMG][​IMG]

    "You don't just casually say 'cash reward' when Nelson and I are around."

    Sableye (open)

    [​IMG]
    (Sableye) Nelson (M)

    Types: Ghost/Dark
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Nature: Brave (+1 Atk, -15% spe, -10% evasion)
    Stats:
    HP: 90
    Atk: 4 (+)
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 43 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 16
    -10 EVA

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:

    Astonish
    Confuse Ray
    Detect
    Faint Attack
    Fake Out
    Foresight
    Foul Play
    Fury Swipes
    Knock Off
    Leer
    Mean Look
    Night Shade
    Power Gem
    Punishment
    Scratch
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Zen Headbutt

    Captivate
    Feint
    Flatter
    Metal Burst
    Moonlight
    Nasty Plot
    Recover
    Sucker Punch

    Body Slam
    Counter
    Dark Pulse
    Double-Edge
    DynamicPunch
    Endure
    Fire Punch
    Fury Cutter
    Gravity
    Headbutt
    Ice Punch
    Icy Wind
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Nightmare
    Ominous Wind
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Sleep Talk
    Snore
    Spite

    ThunderPunch
    Trick
    Wonder Room

    Aerial Ace
    Attract
    Brick Break
    Calm Mind
    Cut
    Dig
    Double Team
    Dream Eater
    Embargo
    Facade
    Flash
    Fling
    Focus Punch
    Frustration
    Hidden Power
    Hone Claws
    Incinerate
    Low Sweep
    Natural Gift
    Payback
    Poison Jab
    Psych Up
    Psychic
    Rain Dance
    Rest
    Retaliate
    Return
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shock Wave
    Snarl
    Snatch
    Substitute
    Swagger
    Sunny Day
    Taunt
    Telekinesis
    Thief
    Torment
    Toxic
    Water Pulse
    Will-O-Wisp

    Helping Hand

    Shadow Mend

    47 moves

    @Everstone
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,582
    Let's do this

    [​IMG]
    Lite Brite the Aurumoth (F)
    Lite Brite the Aurumoth (F) (open)


    Nature: Quiet (+Sp Atk, -Spe)

    Type: Bug/Psychic

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Weak Armor:
    (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
    Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats: (Quiet Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 81 (-) (-10 EVA Flat)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Ally Switch
    AncientPower
    Attract
    Blizzard
    Bug Bite
    Bug Buzz
    Close Combat
    Counter
    Cut
    Disable
    Double Team
    Dragon Dance
    Dream Eater
    Echoed Voice
    Electroweb
    Facade
    Feint
    Final Gambit
    Flash
    Fling
    Focus Blast
    Frustration
    Giga Impact
    Hail
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power (Ground 7)
    Hydro Pump
    Hyper Beam
    Ice Beam
    Icy Wind
    Light Screen
    Magic Coat
    Magic Room
    Megahorn
    Ominous Wind
    Overheat
    Protect
    Psych Up
    Psychic
    Psyshock
    Quiver Dance
    Rain Dance
    Recycle
    Reflect
    Rest
    Retaliate
    Return
    Roleplay
    Round
    Safeguard
    Shadow Ball
    Silver Wind
    Skill Swap
    SolarBeam
    String Shot
    Struggle Bug
    Substitute
    Sunny Day
    Surf
    Swagger

    Tackle
    Tail Glow
    Telekinesis
    Thunder
    Thunderbolt
    Toxic
    Trick
    Will-O-Wisp
    Wing Attack
    Wish
    Wonder Room
    X-Scissor
    Zen Headbutt


    Total Moves: 73 4 More MC

    @Enigma Berry

    ------------------------------------------------
    [​IMG]
    We can't just let whatever's doing this get away... First my friend, now my cousin... I hope myself and any others can stop whatever monster awaits us up that tower! To protect myself along with the rest of the village, I must venture up with my Aurumoth and any others so we can put an end to this unjust evil...
  21. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    Might as well attempt to give this a shot.

    The problem arises in that I have no RP trainer who isn't MIA (Walker) or wouldn't care about the tower (Demon Lord Itsumo). So, perhaps a new path must be forged... One without a trainer?

    Mirage the Zoroark, Seeker of the Drifter
    Show Hide

    [​IMG]<=====>[​IMG](Illusion Form)
    Mirage (Female Zoroark)
    Hasty Nature
    Type: Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilty:
    Illusion: Type: Innate
    Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    HP: 90
    Atk: Rank 4
    Def: Rank 1(-)
    SpA: Rank 5
    SpD: Rank 2
    Spe: 121 (+)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    Accuracy Bonus: +17%

    EC: 6/6
    MC: 1

    Attacks: (40/73 Moves Known)
    U-Turn
    Scratch
    Leer
    Pursuit
    Fake Tears
    Hone Claws
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt
    Foul Play
    Torment
    Agility
    Embargo
    Punishment
    Nasty Plot
    Imprison
    Night Daze

    Counter
    Detect
    Extrasensory
    Sucker Punch

    Bounce
    Dark Pulse
    Knock Off
    Snatch
    Snore

    Toxic
    Hidden Power (Ice, 7)
    Protect
    Dig
    Shadow Ball
    Double Team
    Flamethrower
    Aerial Ace
    Rest
    Thief
    Low Sweep
    Focus Blast
    Grass Knot


    @[​IMG] Rare Candy attached

    Mirage may not be able to offer much defense, but she has a powerful attack with Rare Candy, and think of the possibilities with Illusion!

    RP: Mirage is looking for Walker (the Drifter), but also has a good heart, so she is seeking to help out the village. I am (in)famous in ASB for stalling attempts, but that is not Mirage's hammer; here, I'll be forced to use attacks or creative use of Illusion (and Double Team) to move though the tower (U-Turning away if things get too rough). Outside of combat, expect frequent use of Illusion to get through the place (perhaps an army of illusionary guards walking through the place?). Also, keep in mind that Mirage is a Poke'mon, and can't talk to humans. Plenty of RP opprotunities there.

    [​IMG]
    Is he here? No... but I might be able to gather some clues to his location in the tower... but will the village even let me go to the tower?
  22. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Might as well give this a shot.
    Ma'ar Nasai the Eelektross (open)

    Eelektross [Ma'ar Nasai] (F)
    [​IMG]
    Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
    Type: Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Egg Group: Amorphous
    Ability:
    Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 1

    Attacks: (49/65)
    Physical
    Acrobatics
    Aqua Tail
    Bind
    Bounce
    Brick Break
    Crunch
    Crush Claw
    Drain Punch
    Facade
    Frustration
    Headbutt
    Iron Tail
    Knock Off
    Return
    Rock Slide
    Spark
    Super Fang
    Tackle
    Thrash
    ThunderPunch
    U-Turn
    Wild Charge
    Special
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Giga Drain
    Grass Knot
    Hidden Power (Type: Ice; BAP: 7)
    Hyper Beam
    Signal Beam
    Snore
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon
    Other
    Coil
    Gastro Acid
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic

    @ Thunderstone

    [​IMG]
    *A bunch of gibberish*

    The site of the great old ones will drive anyone insane. For some, the effect is immediate. For others, it is delayed. But for all, for all it ends with insanity. Those so chosen by the great old ones will herald in a coming of an old age. Their minds will be lost to the sands of time, but their bodies will live on as the harbinger of their master.
  23. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    mother fucker when did you put this up Lou >:C

    Putting my name in because FUCK YEAH LABRYINTHS LGI

    ____________________________________________________________

    [​IMG]
    It's been four months.... of course I wouldn't get word from Glacier- the expedition was supposed to be five... but the winds are telling me something is amiss. I must go searching for him.

    [​IMG]
    You? Haha, you think you're going to find him? Save it *CENSORED* , you've got an Ice Spire to venture to remember?

    [​IMG]
    He's family. What do you think i'm going to do, just leave him for the wild to eat up? Or worse, he gets taken by th-

    [​IMG]
    Goddamn, you worryworts! Listen, I know the kid from when we were little twats. He's a ditzy one, but he's got heart. He'll be fine.

    [​IMG]
    ...look for him. Please.


    [​IMG]
    That was the plan, of course. You think i'd like a hot piece of ass like you wander aimlessly? Heh, save this job for a man.

    [​IMG]
    Eugh. You sicken me. Why Glacier considers you a good friend, it truly baffles me.


    [​IMG]
    Because without me, he'd be a lost puppy! Hah, now let me prepare.

    I guess I could borrow one of Glacier's pokemon, but they're all pretty shabby. Time to tear things up with my personal favorite!

    [​IMG]
    Sup sexy. Long time no see~

    [​IMG]
    Sup champ! You and me are gonna bring that sorry asshole's romp back home safe and sound, alright?

    [​IMG]
    Hmph. Works for me. When you left he didnt use me at all, the prick. It's time to stretch these vines!


    Champ the Victreebel@Leaf Stone (open)



    [​IMG]
    Victreebel (Champ) (M)

    Nature: Quiet (+Spa, -Spe)

    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Swallow
    Spit Up
    Stock Pile
    Vine Whip
    Growth
    Wrap
    Sleep Powder
    Poison Powder
    Stun Spore
    Acid
    Gastro Acid
    Knock Off
    Razor Leaf
    Wring Out
    Leaf Tornado
    Leaf Storm
    Leaf Blade
    Weather Ball
    Synthesis
    Worry Seed
    Giga Drain
    Encore
    Magical Leaf

    Seed Bomb
    Sleep Talk
    Bug Bite
    Sunny Day
    Sludge Bomb
    Protect
    Energy Ball
    Grass Knot
    Rest
    Solarbeam
    Toxic
    Venoshock
    Endure
    Bide
    Total Moves: 37
  24. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    511
    [​IMG]

    I think we should try that tower. Do you think we should try that tower?



    [​IMG]

    Yes, i think we should try that tower.



    Ozzy@Expert Belt

    Show Hide


    [​IMG]
    <Ivysaur> [Ozzy] (M)
    Nature: Naughty (+ Attack, - Sp.Def)

    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

    Abilites:

    Overgrow (Innate):

    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


    Chlorophyll (DW UNLOCKED, Innate):

    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Venusaur
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3 (-)
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks

    Tackle (*)
    Growl (*)
    Leech Seed (*)
    Vine-Whip (*)
    Poison Powder (*)
    Sleep Powder (*)
    Take Down (*)
    Razor Leaf (*)
    Sweet Scent (*)
    Growth (*)
    Seed Bomb
    Double Edge
    Worry Seed
    Synthesis
    Growth
    Petal Dance

    Substitute(*)
    Venoshock(*)
    Hidden Power (Ice, 7) (*)
    Toxic
    Giga Drain
    Solar Beam
    Sludge Bomb
    Sunny Day
    Dig
    Light Screen
    Hyper Beam
    Giga Impact
    Protect
    Bulldoze
    Safeguard
    Flash
    Swagger
    Knock Off
    Bind
    Frenzy Plant
    Reflect
    Bullet Seed
    String Shot
    Weather Ball
    AncientPower

    Endure (*)
    Leaf Storm (*)
    Skull Bash (*)
    Power Whip
    Ingraim
    Charm

  25. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,532
    no you're grounded sorry

    this hurts me more than it hurts you

    go be awesome elsewhere ;n;
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