The Labyrinth - IN BETA; Dramatic Update!

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LouisCyphre

heralds disaster.
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??? Facility
It's dark, you know that for sure. You're also rumbling and bumping along, so you're probably in some sort of truck. The floor beneath you is cold and metallic, and you can hear other mons around you.

A large bump tosses you to the side—you hit bars! You're in a cage! Better to keep cool, rather than fire off attacks when you can't see. The truck is slowing down now, though, and then it backs up. You must have arrived... somewhere! The door opens, and it takes some time for your eyes to adjust...

Difficulty: FE
Chills: 10
Pokémon Restrictions: None
Held Items: None may be brought. Items may be picked up mid-dungeon, however.
Number of Players: 3

Any number of people may sign up. Post your chosen mon on sign-up. I will pick three mons that form a cohesive team.

If you would prefer to pair with a specific user who posted earlier in the thread, or want a teammate that can perform a specific role, let me know and I will take it in to consideration.

Try and bring wily, clever Pokemon.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Did somebody say chance to RP Infernape?
Chance to RP Infernape.

Infernape [Chimera] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast

Close Combat
Flare Blitz
Acrobatics
Flamethrower
Hone Claws
Slack Off
Fake Out
Calm Mind
Earthquake
Rock Slide
U-Turn
Protect
Stealth Rock
SolarBeam
Magic Coat
Focus Punch
Double Team
Substitute
Brick Break
Assist
Quick Guard
Blast Burn
Roar
Hidden Power Ice 7
Hyper Beam
Sunny Day
Dig
Helping Hand
 
Clever Pokemon, you say? Well then, why not something with an IQ of 5,000?
EDIT: SubwayJ, LS, and I are teaming up because we're such cool bros.


Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (36 total)
Physical:
Counter
Fire Punch*

Special:
Charge Beam
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*
Zap Cannon

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Endure
Guard Swap*
Kinesis
Light Screen
Magic Coat
Miracle Eye
Protect
Recover
Reflect
Safeguard
Snatch
Substitute
Taunt
Teleport*
Thunder Wave
Torment
Toxic
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch(*)
Growl(*)
Ember(*)
Smokescreen(*)
Dragon Rage(*)
Scary Face(*)
Fire Fang(*)
Wing Attack
Flamethrower
Inferno
Fire Spin

Dragon Dance(*)
Dragon Rush(*)
Metal Claw(*)
Flare Blitz
Counter
Ancientpower
Crunch

Brick Break(*)
Dig(*)
Hone Claws(*)
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly

Thunderpunch
Seismic Toss
Bide
Mimic

Fire Pledge


Mimring would like to extend his reign of terror.
 
I'll sign up
PVZ GOGOGO


Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball


Soak
Giga Drain
Natural Gift
Ingrain

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute

Total Moves: 28



EDIT: I guess I'd like to team up with LadySalamence and waterwarrior!
 

a fairy

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Community Leader
In

Salamence [Hirome] (Male)
Nature:
Lonely (+1 Atk, -1 Def)

Type: Dragon/Flying
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Moxie: Type: Innate (DW)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 11
DC: 5/5


Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
Toxic
Dragon Tail
Earthquake
Wish
Hydro Pump
Flamethrower
Draco Meteor
Move Total: 25


I'd like to team up with waterwarrior and SubwayJ plz
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
PROBAT ROOOOAR


Crobat
(Kozu) (F)
Nature: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats: 85 / 90 / 80 / 70 / 80 / 130

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack

Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Purzuit
Quick Attack
Whirlwind
Zen Headbutt

Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister

Toxic (#)
Venom Shock
Hidden Power Ice 7
Sunny Day
Taunt (#)
Protect
Rain Dance
Frustration
Hyper Beam
Shadow Ball
Double Team
Sludge Bomb
Torment
Rest
Attract
Thief
Payback
Giga Impact
X-Scissor
Pluck
U-turn
Substitute (#)
Fly

Endure
Detect
Snatch
Roost
Bide
Dark Pulse

Move Count: 58

EDIT: Teaming up with user MK Ultra. Woo.
 
Must...RP...with...Probopass.....MININOSES AND MAGNETIC DOMINATION AUTOMATICALLY GIVE CLEVERNESS AND WILYNESS
I lied. Voodoom is more clever-er and most wily-est.


Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb
: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves (29):
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere
Substitute
Close Combat

Mach Punch
Counter
Pursuit
Vacuum Wave
Ice Punch
Focus Punch
Snatch
Endure
Imprison
Dispel

Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
Stone Edge
Rock Slide
Brick Break
Protect
Double Team
Focus Blast
 
Some say I'm rather... bright.


Ampharos(*) Cyndi (F)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW=Unlocked): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 100
Atk: 3
Def: 3
SpA(+): 5
SpD: 3
Spe(-): 47 (55/1.15= 47.8 rounded down to 47)
SC: 3
WC: 4
BRT: 18

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Fire Punch
Tackle(*)
Growl(*)
Thundershock(*)
Thunder Wave(*)
Cotton Spore(*)
Charge(*)
Signal Beam
Electro Ball
Power Gem
Cotton Guard
Discharge
Thunder

Agility(*)
Body Slam(*)
Screech(*)
Reflect

Heal Bell

Light Screen(*)
Thunderbolt(*)
Charge Beam (*)
Hidden Power(Ice, 7)
Hyper Beam

Total Moves: 23
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Did somebody say chance to RP Infernape?
Chance to RP Infernape.

Infernape [Chimera] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Counter
ThunderPunch
Encore

Will-O-Wisp
Shadow Claw
Fire Blast

Close Combat
Flare Blitz
Acrobatics
Flamethrower
Hone Claws
Slack Off
Fake Out
Calm Mind
Earthquake
Rock Slide
U-Turn
Protect
Stealth Rock
SolarBeam
Magic Coat
Focus Punch
Double Team
Substitute
Brick Break
Assist
Quick Guard
Blast Burn
Roar
Hidden Power Ice 7
Hyper Beam
Sunny Day
Dig
Helping Hand
PROBAT ROOOOAR


Crobat
(Kozu) (F)
Nature: Naive (+15% Speed, +26% [25.86%] Acc, Special Defense decreased by *)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats: 85 / 90 / 80 / 70 / 80 / 130

HP: 100
Atk: *** (3)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe+: 150 (130 * 1.15)

Size Class: 4
Weight Class: 4
Base Rank Total: 20

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Haze
Leech Life
Mean Look
Poison Fang
Screech
Supersonic
Wing Attack

Brave Bird (#)
Defog
Giga Drain
Gust
Hypnosis (#)
Nasty Plot (#)
Purzuit
Quick Attack
Whirlwind
Zen Headbutt

Heat Wave
Sky Attack
Sleep Talk
Super Fang
Twister

Toxic (#)
Venom Shock
Hidden Power Ice 7
Sunny Day
Taunt (#)
Protect
Rain Dance
Frustration
Hyper Beam
Shadow Ball
Double Team
Sludge Bomb
Torment
Rest
Attract
Thief
Payback
Giga Impact
X-Scissor
Pluck
U-turn
Substitute (#)
Fly

Endure
Detect
Snatch
Roost
Bide
Dark Pulse

Move Count: 58

EDIT: Teaming up with user MK Ultra. Woo.
Must...RP...with...Probopass.....MININOSES AND MAGNETIC DOMINATION AUTOMATICALLY GIVE CLEVERNESS AND WILYNESS
I lied. Voodoom is more clever-er and most wily-est.


Voodoom (Stasis) (F)
Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost)

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb
: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+) (19% Accuracy Boost)
Height Class: 4
Cushiony Muscle Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves (29):
Revenge
Night Slash
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Aura Sphere
Substitute
Close Combat

Mach Punch
Counter
Pursuit
Vacuum Wave
Ice Punch
Focus Punch
Snatch
Endure
Imprison
Dispel

Taunt
Psychic
Thunder Wave
Hidden Power Ice 7
Stone Edge
Rock Slide
Brick Break
Protect
Double Team
Focus Blast
You three, let's go!

Everyone else, blame SubwayJ.
 
This looks really fun to make a map for. I plan on making one once beta ends, whether it is approved or not. also, nyttyn, you've got a typo. Interpol, not Interopl
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Nyttyn, what are you doing?

??? Facility is NOT complete and the public MAY NOT post dungeons at this time.

It's like posting a challenge for a TLR that isn't out yet, just so you can say you were first in line when it does come out.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

fuck the police I draw how I want

Tower of Command

[box]This tower seemed to have sprung up overnight. So say the townsfolk, at least.

It happened about two months ago. Since then, every two weeks, a child has gone missing from the small villa of Chohn. As you happen to pass through the town, the tale of grief reaches your ears. There are other wandering trainers around, as well, but they don't seem too concerned with it. Deciding that you could use a break in your monotony, you approach the parents of the latest victim, seeking information to aid your search.

Soon after, you find yourself on the steep, winding trail leading to the tower...
[/box]
Difficulty: FE
Chills: 4, plus more under certain conditions.
Pokémon Restrictions: Nothing above Size Class 5.
Held Items: Any.
Number of Players: 3

Any number of people may sign up. Post your chosen mon on sign-up. I will choose three users arbitrarily. I will favor active users who share my time zone.

If you would prefer to pair with a specific user who posted earlier in the thread, or want a teammate that can perform a specific role, let me know and I will take it in to consideration.

Try to bring versatile Pokemon with both offensive and defensive abilities.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
"Let's give this a go, Bakom."



"I know we're new here, but that doesn't mean we aren't ready. Throughout our time together, we've had to do a lot of growing at a quick pace. These people need our help, so we can't back down now. Let's prove that we've got what it takes."

"And besides, maybe we can find out what happened to... him..."


Scrafty (Bakom) (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (58 / 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Attacks:
41 / 78
Amnesia
Attract
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Dark Pulse
Detect

Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Facade
Faint Attack
Fake Out
Fire Punch
Fling
Focus Blast

Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot

Headbutt
Head Smash
Hidden Power
Hi Jump Kick
Hyper Beam
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail

Knock Off
Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Roar

Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round

Sand-Attack
Scary Face
Sleep Talk
Sludge Bomb
Smack Down
Snarl

Snatch
Snore
Spite
Stone Edge
Strength

Substitute
Sunny Day
Super Fang
Swagger
Taunt
Thief
ThunderPunch
Torment
Toxic
Work Up
Zen Headbutt
 

Drake flies in on his trusty Dragonite.
"No obstacle, no matter how difficult, can stop our quest of being the best Dragon-types out there!"


"Let's go!"


"Wait a minute, I fly too!"


"Drake knows I'm superior, right Drake?"


"Well you're both pretty good at flying. And none of you is a GOLURK. I suppose Hydreigon will be better at this role."


"WHAT THE FUCK"


"Deal with it bro."




Hydreigon "Sauron" (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -Defense)

Type: Dragon/Dark
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
+15% Accuracy

EC: 9/9
MC: 0
DC: N/A

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Body Slam
Outrage
Dragon Pulse
Scary Face
Hyper Voice
Slam
Dragon Rush
Scary Face
Double Hit
Tri Attack
Work Up

Fire Fang
Ice Fang
Head Smash
Thunder Fang
Assurance
Astonish
Screech
Wing Attack

Torment
Protect
Taunt
Dark Pulse
Earth Power
Aqua Tail
Superpower
Thunder Wave
Dragon Tail
Roost
Draco Meteor
Heat Wave
Iron Tail
Tailwind
Sleep Talk
Zen Headbutt
Toxic
Sunny Day
Rain Dance
Surf
Fire Blast
Flamethrower
Rest
Hidden Power (Ice 7)
Hyper Beam
Stone Edge
Bulldoze
Rock Slide
Acrobatics
Focus Blast
Frustration
Earthquake
Return
Double Team
Reflect
Rock Tomb
Facade
Attract
Thief
Round
Echoed Voice
Charge Beam
Incinerate
Payback
Giga Impact
Psych Up
Swagger
U-Turn
Substitute
Flash Cannon
Fly
Strength
Signal Beam
Snore
Spite
Uproar

Total: 83/83 - MOVEPOOL COMPLETE
 

Stratos

Banned deucer.


"You don't just casually say 'cash reward' when Nelson and I are around."


(Sableye) Nelson (M)

Types: Ghost/Dark
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
-10 EVA

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

EC: FULL
MC: 0
DC: FULL

Attacks:

Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Captivate
Feint
Flatter
Metal Burst
Moonlight
Nasty Plot
Recover
Sucker Punch

Body Slam
Counter
Dark Pulse
Double-Edge
DynamicPunch
Endure
Fire Punch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Ominous Wind
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snore
Spite

ThunderPunch
Trick
Wonder Room

Aerial Ace
Attract
Brick Break
Calm Mind
Cut
Dig
Double Team
Dream Eater
Embargo
Facade
Flash
Fling
Focus Punch
Frustration
Hidden Power
Hone Claws
Incinerate
Low Sweep
Natural Gift
Payback
Poison Jab
Psych Up
Psychic
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Snarl
Snatch
Substitute
Swagger
Sunny Day
Taunt
Telekinesis
Thief
Torment
Toxic
Water Pulse
Will-O-Wisp

Helping Hand

Shadow Mend

47 moves

@Everstone
 
Let's do this


Lite Brite the Aurumoth (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger

Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 73 4 More MC

@Enigma Berry

------------------------------------------------

We can't just let whatever's doing this get away... First my friend, now my cousin... I hope myself and any others can stop whatever monster awaits us up that tower! To protect myself along with the rest of the village, I must venture up with my Aurumoth and any others so we can put an end to this unjust evil...
 
Might as well attempt to give this a shot.

The problem arises in that I have no RP trainer who isn't MIA (Walker) or wouldn't care about the tower (Demon Lord Itsumo). So, perhaps a new path must be forged... One without a trainer?

Mirage the Zoroark, Seeker of the Drifter
<=====>
(Illusion Form)
Mirage (Female Zoroark)
Hasty Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:
Illusion: Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%

EC: 6/6
MC: 1

Attacks: (40/73 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Counter
Detect
Extrasensory
Sucker Punch

Bounce
Dark Pulse
Knock Off
Snatch
Snore

Toxic
Hidden Power (Ice, 7)
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Focus Blast
Grass Knot


@
Rare Candy attached

Mirage may not be able to offer much defense, but she has a powerful attack with Rare Candy, and think of the possibilities with Illusion!

RP: Mirage is looking for Walker (the Drifter), but also has a good heart, so she is seeking to help out the village. I am (in)famous in ASB for stalling attempts, but that is not Mirage's hammer; here, I'll be forced to use attacks or creative use of Illusion (and Double Team) to move though the tower (U-Turning away if things get too rough). Outside of combat, expect frequent use of Illusion to get through the place (perhaps an army of illusionary guards walking through the place?). Also, keep in mind that Mirage is a Poke'mon, and can't talk to humans. Plenty of RP opprotunities there.


Is he here? No... but I might be able to gather some clues to his location in the tower... but will the village even let me go to the tower?
 
Might as well give this a shot.
Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (49/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Drain Punch
Facade
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Spark
Super Fang
Tackle
Thrash
ThunderPunch
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Type: Ice; BAP: 7)
Hyper Beam
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic

@ Thunderstone


*A bunch of gibberish*

The site of the great old ones will drive anyone insane. For some, the effect is immediate. For others, it is delayed. But for all, for all it ends with insanity. Those so chosen by the great old ones will herald in a coming of an old age. Their minds will be lost to the sands of time, but their bodies will live on as the harbinger of their master.
 
mother fucker when did you put this up Lou >:C

Putting my name in because FUCK YEAH LABRYINTHS LGI

____________________________________________________________


It's been four months.... of course I wouldn't get word from Glacier- the expedition was supposed to be five... but the winds are telling me something is amiss. I must go searching for him.


You? Haha, you think you're going to find him? Save it *CENSORED* , you've got an Ice Spire to venture to remember?


He's family. What do you think i'm going to do, just leave him for the wild to eat up? Or worse, he gets taken by th-


Goddamn, you worryworts! Listen, I know the kid from when we were little twats. He's a ditzy one, but he's got heart. He'll be fine.


...look for him. Please.



That was the plan, of course. You think i'd like a hot piece of ass like you wander aimlessly? Heh, save this job for a man.


Eugh. You sicken me. Why Glacier considers you a good friend, it truly baffles me.



Because without me, he'd be a lost puppy! Hah, now let me prepare.

I guess I could borrow one of Glacier's pokemon, but they're all pretty shabby. Time to tear things up with my personal favorite!


Sup sexy. Long time no see~


Sup champ! You and me are gonna bring that sorry asshole's romp back home safe and sound, alright?


Hmph. Works for me. When you left he didnt use me at all, the prick. It's time to stretch these vines!



Victreebel (Champ) (M)

Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Swallow
Spit Up
Stock Pile
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out
Leaf Tornado
Leaf Storm
Leaf Blade
Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb
Sleep Talk
Bug Bite
Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot
Rest
Solarbeam
Toxic
Venoshock
Endure
Bide
Total Moves: 37
 


I think we should try that tower. Do you think we should try that tower?





Yes, i think we should try that tower.



Ozzy@Expert Belt


<Ivysaur> [Ozzy] (M)
Nature: Naughty (+ Attack, - Sp.Def)

Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.

Abilites:

Overgrow (Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Chlorophyll (DW UNLOCKED, Innate):

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Venusaur
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks

Tackle (*)
Growl (*)
Leech Seed (*)
Vine-Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Seed Bomb
Double Edge
Worry Seed
Synthesis
Growth
Petal Dance

Substitute(*)
Venoshock(*)
Hidden Power (Ice, 7) (*)
Toxic
Giga Drain
Solar Beam
Sludge Bomb
Sunny Day
Dig
Light Screen
Hyper Beam
Giga Impact
Protect
Bulldoze
Safeguard
Flash
Swagger
Knock Off
Bind
Frenzy Plant
Reflect
Bullet Seed
String Shot
Weather Ball
AncientPower

Endure (*)
Leaf Storm (*)
Skull Bash (*)
Power Whip
Ingraim
Charm
 
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