Athenodoros Poseidon the Swampert (Move your mouse to reveal the content) Poseidon the Swampert (open) Poseidon the Swampert (close) Poseidon the Swampert (M) Nature:Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.Types:Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.Abilities:Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.Stats:HP: 110 Att: 4 Def: 3 SpA: 4 (+) SpD: 3 Spd: 52 (-) Size Class: 4 Weight Class: 4Counters:EC: Fully Evolved MC: 0 DC: UnlockedAttacks:-Ancientpower -Avalanche (*) -Bide (*) -Blizzard -Brick Break -Bulldoze -Counter (*) -Curse -Defence Curl -Dig -Dive -Double Team -Earthquake -Earth Power -Endeavour -Endure -Focus Blast -Focus Punch -Foresight (*) -Giga Impact -Growl (*) -Hammer Arm -Hydro Cannon -Hydro Pump -Ice Ball -Ice Beam -Ice Punch -Icy Wind -Iron Tail -Low Kick -Mirror Coat (*) -Mud Sport (*) -Mud-slap (*) -Muddy Water -Natural Gift -Outrage -Protect -Rain Dance (*) -Rest -Roar -Rock Slide -Rock Tomb -Rollout -Scald -Sleep Talk -Sludge -Sludge Wave -Stealth Rock -Stone Edge -Substitute -Superpower -Swagger -Surf (*) -Tackle (*) -Take Down -Toxic -Water Gun (*) -Waterfall (*) -Whirlpool -Wide Guard -Yawn Astraea the Starmie (Move your mouse to reveal the content) Astraea the Starmie (open) Astraea the Starmie (close) Astraea the Starmie (F) Nature:Modest - Increase of Special Attack by *. Subtracts * from Attack.Types:Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Abilities:Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.Stats:HP: 90 Att: 2 (-) Def: 3 SpA: 4 SpD: 3 Spd: 133 (+) Accuracy Boost: 20.1% Size Class: 2 Weight Class: 4Counters:EC: Fully Evolved MC: Full Movepool DC: UnlockedAttacks:-Attract -Aurora Beam -Avalanche -Barrier -Bide -Blizzard -Brine -Bubblebeam -Camouflage -Confuse Ray -Cosmic Power -Curse -Dive -Double Team -Double-Edge -Dream Eater -Endure -Facade -Flash -Flash Cannon -Frustration -Giga Impact -Grass Knot -Gravity -Gyro Ball -Hail -Harden -Hidden Power Fight -Hydro Pump -Hyper Beam -Ice Beam -Icy Wind -Light Screen -Magic Coat -Mimic -Minimize -Natural Gift -Nightmare -Pain Split -Protect -Power Gem -Psychic -Psyshock -Psych Up -Psywave -Rage -Rain Dance -Rapid Spin -Recover -Recycle -Reflect -Reflect Type -Rest -Return -Rollout -Round -Scald -Secret Power -Signal Beam -Skill Swap -Skull Bash -Sleep Talk -Snore -Substitute -Supersonic -Surf -Swagger -Swift -Tackle -Take Down -Telekinesis -Teleport -Thunder -Thunderbolt -Thunder Wave -Toxic -Tri Attack -Trick -Trick Room -Twister -Waterfall -Water Gun -Water Pulse -Whirlpool -Wonder Room -Zap Cannon Limos the Snorlax (Move your mouse to reveal the content) Limos the Snorlax (open) Limos the Snorlax (close) Limos the Snorlax Nature:Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.Types:Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Abilities:Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance. Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).Stats:HP: 125 Att: 4 Def: 3 SpA: 4 (+) SpD: 4 Spd: 26 (-) Size Class: 4 Weight Class: 9Counters:EC: Fully Evolved MC: 0 DC: UnlockedAttacks:-Metronome -Odor Sleuth -Tackle -Defence Curl -Amnesia -Lick -Recycle -Screech -Chip Away -Stockpile -Counter -Pursuit -Selfdestruct -Ice Beam -Thunderbolt -Flamethrower -Focus Punch -Solarbeam -Earthquake -Psychic -Shadow Ball -Brick Break -Rock Slide -Surf -Endure -Snatch -Double Edge -Whirlwind -Body Slam -Natural Gift -Substitute -Seed Bomb -Superpower -Return -Rest -Sleep Talk -Block -Heavy Slam -Giga Impact -DynamicPunch -Fire Punch -Fire Blast -Ice Punch -Blizzard -Thunderpunch -Thunder -Gunk Shot -Icy Wind -Toxic -Zap Cannon -Protect -Smack Down -Double Team -Shock Wave -Bide -Reflect -Focus Blast -Refresh -Lovely Kiss -Sweet Kiss Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Backpack: Potion: 2 / 2 (2) Super Potion: 1 / 1 (1) Eter: 2 / 2 (2) Revive: 1 / 1 (1) Pokeballs: 50 / 50 (20) (10) (10) (10) Berries: 2 / 30 (1) (1) Battle Items: 1 / 20 (1) Gems: 0 / 20 Spare Pocket: 3 / 3 Engineer Pikachu Kurage the Tentacruel (Move your mouse to reveal the content) Kurage the Tentacruel (open) Kurage the Tentacruel (close) Tentacruel (Kurage) (M) NATR: Modest (SpA increased by *, Atk decreased by *) Type: Water / Poison Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. ABILITIES Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. STATS: 80 / 70 / 65 / 80 / 120 / 100 HP: 100 Atk-: 2 Def: 3 SpA+: 4 SpD: 5 Spe: 100 SC: 3 WC: 3 BRT: 21 EC: 6 / 6 MC: 1 DC: 5 / 5 ATTACKS : Acid Acid Spray Barrier BubbleBeam Constrict Hex Hydro Pump Poison Jab Poison Sting Screech Sludge Wave Supersonic Toxic Spikes Water Gun Water Pulse Wrap Wring Out Aqua Ring (#) Confuse Ray (#) Mirror Coat (#) Muddy Water Rapid Spin Bind Endure Icy Wind Knock Off Magic Coat Role Play Snore Attract Blizzard Dive Double Team Frustration Hail Hidden Power [Ground 7] Hyper Beam Ice Beam (#) Payback Poison Jab Protect Rain Dance Rest Return Safeguard Scald (#) Sludge Bomb Substitute (#) Surf Toxic Venom Shock Bide Brine Giga Drain Mimic Reflect Sleep Talk Whirlpool Maila the Revenankh (Move your mouse to reveal the content) Maila the Revenankh (open) Maila the Revenankh (close) Revenankh (Maila) (F) NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion) Type: Ghost / Fighting Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. ABILITIES Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. STATS: 90 / 105 / 90 / 65 / 110 / 65 HP: 100 Atk: 4 Def+: 4 SpA: 3 SpD: 4 Spe: 56 (65 / 1.15) SC: 3 WC: 3 BRT: 20 EC: — MC: 0 DC: 5 / 5 ATTACKS : Arm Thrust Bide Glare Grudge Hammer Arm Mean Look Moonlight Power Whip Punishment Revenge Rock Tomb Sand Tomb Shadow Punch Vital Throw Wrap Wring Out Counter (#) Destiny Bond Force Palm Mach Punch Shadow Sneak (#) Vacuum Wave Wide Guard Bind Drain Punch (#) Dual Chop Helping Hand Ice Punch Knock Off Pain Split Sleep Talk Snore Superpower Attract Brick Break Bulldoze Double Team Dream Eater Earthquake (#) Facade Giga Impact Hyper Beam Focus Blast Frustration Low Sweep Payback Poison Jab Protect Psych Up Psychic Rest Return Rock Slide (#) Rock Smash Round Safeguard Sandstorm Shadow Ball Smack Down Substitute Swagger Taunt (#) Telekinesis Torment Toxic Endure Meikun the Slowking (Move your mouse to reveal the content) Meikun the Slowking (open) Meikun the Slowking (close) Slowking (Meikun) (M) NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion) Type: Water / Psychic Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. ABILITIES Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. STATS: 95 / 75 / 80 / 100 / 110 / 30 HP: 100 Atk: 3 Def+: 4 SpA: 4 SpD: 4 Spe-: 26 (30 / 1.15) SC: 3 WC: 4 BRT: 19 EC: 6 / 6 MC: 0 DC: 5 / 5 ATTACKS : Amnesia Confusion Curse Disable Growl Headbutt Heal Pulse Hidden Power [Electric 7] Nasty Plot Power Gem Psych Up Psychic Rain Dance Slack Off Swagger Tackle Trump Card Water Gun Water Pulse Yawn Zen Headbutt Block Future Sight (#) Mud Sport (#) Safeguard (#) Drain Punch Foul Play Icy Wind Magic Coat Signal Beam Skill Swap Sleep Talk Blizzard Brick Break Dig Double Team Dragon Tail Earthquake Flamethrower Focus Blast Grass Knot Hyper Beam Ice Beam (#) Incinerate Light Screen Protect Psyshock Quash Rest Scald (#) Shadow Ball Substitute Surf Telekinesis Thunder Wave Toxic (#) Trick Room Brine Skill Swap Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Backpack: Potion: 2 / 2 (2) Super Potion: 1 / 1 (1) Eter: 2 / 2 (2) Revive: 1 / 1 (1) Pokeballs: 50 / 50 (15) (10) (21) (1) (3) Berries: 0 / 30 Battle Items: 3 / 20 (1) (1) (1) Gems: 0 / 20 Spare Pocket: 3 / 3 Black Sulfur Caldera A deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. Black Sulfur Caldera and the surrounding terrains are now mostly barren, with torched and odorous burns across all of its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground and the smokes that come from the cracks of the surface make sure anything around don't stay for long, or at least makes sure their concious bodies don't. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you. As you two look into the entrance of the dark maze, you consider once again i this is all worth it, with litte ight to be found, you trample as you walk into this place, hearing the last notes of the outside world as you enter what might be your most dangerous adventure to date. You may retreat now, but if you decide to go on, you should prepare your mons with whatever they'll need to get through this dungeon.