Athenodoros
Poseidon the Swampert (M)
Nature:Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack.
Types:Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 110
Att: 4
Def: 3
SpA: 4 (+)
SpD: 3
Spd: 52 (-)
Size Class: 4
Weight Class: 4
Counters:Att: 4
Def: 3
SpA: 4 (+)
SpD: 3
Spd: 52 (-)
Size Class: 4
Weight Class: 4
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:MC: 0
DC: Unlocked
-Ancientpower
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Hydro Pump
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Natural Gift
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Roar
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Take Down
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Hydro Pump
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Natural Gift
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Roar
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Take Down
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn
Astraea the Starmie (F)
Modest - Increase of Special Attack by *. Subtracts * from Attack.
Types:Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Illuminate: (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
HP: 90
Att: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spd: 133 (+)
Accuracy Boost: 20.1%
Size Class: 2
Weight Class: 4
Counters:Att: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spd: 133 (+)
Accuracy Boost: 20.1%
Size Class: 2
Weight Class: 4
EC: Fully Evolved
MC: Full Movepool
DC: Unlocked
Attacks:MC: Full Movepool
DC: Unlocked
-Attract
-Aurora Beam
-Avalanche
-Barrier
-Bide
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Cosmic Power
-Curse
-Dive
-Double Team
-Double-Edge
-Dream Eater
-Endure
-Facade
-Flash
-Flash Cannon
-Frustration
-Giga Impact
-Grass Knot
-Gravity
-Gyro Ball
-Hail
-Harden
-Hidden Power Fight
-Hydro Pump
-Hyper Beam
-Ice Beam
-Icy Wind
-Light Screen
-Magic Coat
-Mimic
-Minimize
-Natural Gift
-Nightmare
-Pain Split
-Protect
-Power Gem
-Psychic
-Psyshock
-Psych Up
-Psywave
-Rage
-Rain Dance
-Rapid Spin
-Recover
-Recycle
-Reflect
-Reflect Type
-Rest
-Return
-Rollout
-Round
-Scald
-Secret Power
-Signal Beam
-Skill Swap
-Skull Bash
-Sleep Talk
-Snore
-Substitute
-Supersonic
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder
-Thunderbolt
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Trick Room
-Twister
-Waterfall
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Zap Cannon
-Aurora Beam
-Avalanche
-Barrier
-Bide
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Cosmic Power
-Curse
-Dive
-Double Team
-Double-Edge
-Dream Eater
-Endure
-Facade
-Flash
-Flash Cannon
-Frustration
-Giga Impact
-Grass Knot
-Gravity
-Gyro Ball
-Hail
-Harden
-Hidden Power Fight
-Hydro Pump
-Hyper Beam
-Ice Beam
-Icy Wind
-Light Screen
-Magic Coat
-Mimic
-Minimize
-Natural Gift
-Nightmare
-Pain Split
-Protect
-Power Gem
-Psychic
-Psyshock
-Psych Up
-Psywave
-Rage
-Rain Dance
-Rapid Spin
-Recover
-Recycle
-Reflect
-Reflect Type
-Rest
-Return
-Rollout
-Round
-Scald
-Secret Power
-Signal Beam
-Skill Swap
-Skull Bash
-Sleep Talk
-Snore
-Substitute
-Supersonic
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder
-Thunderbolt
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Trick Room
-Twister
-Waterfall
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Zap Cannon
Limos the Snorlax
Nature:Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%.
Types:Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
HP: 125
Att: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spd: 26 (-)
Size Class: 4
Weight Class: 9
Counters:Att: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spd: 26 (-)
Size Class: 4
Weight Class: 9
EC: Fully Evolved
MC: 0
DC: Unlocked
Attacks:MC: 0
DC: Unlocked
-Metronome
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure
-Snatch
-Double Edge
-Whirlwind
-Body Slam
-Natural Gift
-Substitute
-Seed Bomb
-Superpower
-Return
-Rest
-Sleep Talk
-Block
-Heavy Slam
-Giga Impact
-DynamicPunch
-Fire Punch
-Fire Blast
-Ice Punch
-Blizzard
-Thunderpunch
-Thunder
-Gunk Shot
-Icy Wind
-Toxic
-Zap Cannon
-Protect
-Smack Down
-Double Team
-Shock Wave
-Bide
-Reflect
-Focus Blast
-Refresh
-Lovely Kiss
-Sweet Kiss
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure
-Snatch
-Double Edge
-Whirlwind
-Body Slam
-Natural Gift
-Substitute
-Seed Bomb
-Superpower
-Return
-Rest
-Sleep Talk
-Block
-Heavy Slam
-Giga Impact
-DynamicPunch
-Fire Punch
-Fire Blast
-Ice Punch
-Blizzard
-Thunderpunch
-Thunder
-Gunk Shot
-Icy Wind
-Toxic
-Zap Cannon
-Protect
-Smack Down
-Double Team
-Shock Wave
-Bide
-Reflect
-Focus Blast
-Refresh
-Lovely Kiss
-Sweet Kiss
Backpack:
- Potion: 2 / 2
-
- Super Potion: 1 / 1
-
- Eter: 2 / 2
-
- Revive: 1 / 1
-
- Pokeballs: 50 / 50
-
- Berries: 2 / 30
-
- Battle Items: 1 / 20
-
- Gems: 0 / 20
- Spare Pocket: 3 / 3
Engineer Pikachu
Tentacruel (Kurage) (M)
NATR: Modest (SpA increased by *, Atk decreased by *)
Type: Water / Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
ABILITIES
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (Unlocked): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
STATS: 80 / 70 / 65 / 80 / 120 / 100
HP: 100
Atk-: 2
Def: 3
SpA+: 4
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 21
EC: 6 / 6
MC: 1
DC: 5 / 5
ATTACKS [58]:
Acid
Acid Spray
Barrier
BubbleBeam
Constrict
Hex
Hydro Pump
Poison Jab
Poison Sting
Screech
Sludge Wave
Supersonic
Toxic Spikes
Water Gun
Water Pulse
Wrap
Wring Out
Aqua Ring (#)
Confuse Ray (#)
Mirror Coat (#)
Muddy Water
Rapid Spin
Bind
Endure
Icy Wind
Knock Off
Magic Coat
Role Play
Snore
Attract
Blizzard
Dive
Double Team
Frustration
Hail
Hidden Power [Ground 7]
Hyper Beam
Ice Beam (#)
Payback
Poison Jab
Protect
Rain Dance
Rest
Return
Safeguard
Scald (#)
Sludge Bomb
Substitute (#)
Surf
Toxic
Venom Shock
Bide
Brine
Giga Drain
Mimic
Reflect
Sleep Talk
Whirlpool
Revenankh (Maila) (F)
NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Ghost / Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
ABILITIES
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
STATS: 90 / 105 / 90 / 65 / 110 / 65
HP: 100
Atk: 4
Def+: 4
SpA: 3
SpD: 4
Spe: 56 (65 / 1.15)
SC: 3
WC: 3
BRT: 20
EC: —
MC: 0
DC: 5 / 5
ATTACKS [66]:
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out
Counter (#)
Destiny Bond
Force Palm
Mach Punch
Shadow Sneak (#)
Vacuum Wave
Wide Guard
Bind
Drain Punch (#)
Dual Chop
Helping Hand
Ice Punch
Knock Off
Pain Split
Sleep Talk
Snore
Superpower
Attract
Brick Break
Bulldoze
Double Team
Dream Eater
Earthquake (#)
Facade
Giga Impact
Hyper Beam
Focus Blast
Frustration
Low Sweep
Payback
Poison Jab
Protect
Psych Up
Psychic
Rest
Return
Rock Slide (#)
Rock Smash
Round
Safeguard
Sandstorm
Shadow Ball
Smack Down
Substitute
Swagger
Taunt (#)
Telekinesis
Torment
Toxic
Endure
Slowking (Meikun) (M)
NATR: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
STATS: 95 / 75 / 80 / 100 / 110 / 30
HP: 100
Atk: 3
Def+: 4
SpA: 4
SpD: 4
Spe-: 26 (30 / 1.15)
SC: 3
WC: 4
BRT: 19
EC: 6 / 6
MC: 0
DC: 5 / 5
ATTACKS [57]:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power [Electric 7]
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt
Block
Future Sight (#)
Mud Sport (#)
Safeguard (#)
Drain Punch
Foul Play
Icy Wind
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Blizzard
Brick Break
Dig
Double Team
Dragon Tail
Earthquake
Flamethrower
Focus Blast
Grass Knot
Hyper Beam
Ice Beam (#)
Incinerate
Light Screen
Protect
Psyshock
Quash
Rest
Scald (#)
Shadow Ball
Substitute
Surf
Telekinesis
Thunder Wave
Toxic (#)
Trick Room
Brine
Skill Swap
Backpack:
- Potion: 2 / 2
-
- Super Potion: 1 / 1
-
- Eter: 2 / 2
-
- Revive: 1 / 1
-
- Pokeballs: 50 / 50
-
- Berries: 0 / 30
- Battle Items: 3 / 20
-
- Gems: 0 / 20
- Spare Pocket: 3 / 3
Black Sulfur Caldera
A deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. Black Sulfur Caldera and the surrounding terrains are now mostly barren, with torched and odorous burns across all of its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground and the smokes that come from the cracks of the surface make sure anything around don't stay for long, or at least makes sure their concious bodies don't.
At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you.
As you two look into the entrance of the dark maze, you consider once again i this is all worth it, with litte ight to be found, you trample as you walk into this place, hearing the last notes of the outside world as you enter what might be your most dangerous adventure to date.
You may retreat now, but if you decide to go on, you should prepare your mons with whatever they'll need to get through this dungeon.