The Legend Run: (C$FP | Athenodoros) Timeless Tower [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You lot know the drill, if you're not involved, don't post until the completion of the TLR.

Anyways, another day, another two people whose dreams I'll crush. Our hopefuls today involve another Steel-Type lover (I have a feeling thisis going to be smashlloyd20 all over again...) & a veteran Water-Type user. Let's meet them & see what they'll be using in detail...

C$FP


(Sprite recolored by ToastTyrant13)
Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Can Be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball

Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk

Moves: 45

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW) [unlocked]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch

Moves: 52

Swampert* [Swamp Thing] (Male)
Nature: Adamant (+ * to Attack, - * from Special Attack)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SAtk: Rank 2 (-)
SDef: Rank 3
Spd: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk

Moves: 32
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 25
5 Heal Balls
10 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3


Athenodoros


Ares the Lucario (M)

Nature:
Brave - Adds * to Attack, - 15% Speed, -10% Evasion

Type:
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Fully Evolved
MC: 0
DC: 4/5

Attacks:
-Quick Attack
-Foresight
-Endure
-Counter
-Force Palm
-Feint
-Reversal
-Screech
-Blaze Kick
-Crunch
-Detect
-Earthquake
-Shadow Claw
-Payback
-Rock Slide
-Magic Coat
-Heal Pulse
-Extremespeed
-Close Combat
-Shadow Ball
-Dark Pulse
-Metal Claw
-Counter
-Bone Rush
-Metal Sound

Nestor the Slowking (M)

Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Curse
-Yawn
-Tackle
-Growl
-Water Gun
-Confusion
-Disable
-Headbutt
-Future Sight
-Mud Sport
-Me First
-Ice Beam
-Flamethrower
-Grass Knot
-Surf
-Psychic
-Slack Off
-Shadow Ball
-Light Screen
-Bide
-Heal Pulse
-Slack Off
-Brine

Starmie, "Astraea"

Nature:
Modest - Attack decreased by *, Special Attack increased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Tackle
-Harden
-Water Gun
-Rapid Spin
-Recover
-Camouflage
-Swift
-Minimize
-Power Gem
-Hydro Pump
-Psychic
-Thunderbolt
-Ice Beam
-Signal Beam
-Magic Coat
-Pain Split
-Confuse Ray
-Skill Swap
-Grass Knot
-Light Screen
-Reflect
-Thunder Wave
-Rain Dance
-Bide
-Teleport
-Trick
-Brine
-Natural Gift
-Psych Up
-Substitute
-Gravity
-Endure
-Blizzard
-Thunder
-Double Team
-Telekinesis
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3


With all that done, here comes the actual Roleplay, starting now.

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent, which you two can't do at the moment

Atheno, you'll need to specify who holds the Enigma Berry & who's going to carry the Expert Belts in your first post as well.

Other than that, let the TLR begin!
 

Athenodoros

Official Smogon Know-It-All

Ares the Lucario @ Enigma Berry


Nestor the Slowking @ Expert Belt


Astraea the Starmie @ Expert Belt

This looks like it's going to be great. I just can't help thinking I should have stocked up on items a bit more. Oh well. Off we go to the Rock Crag!

EDIT: Oh, and there should be an Elixir among those items I have there.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
C$FP

Iron Dungeon - Still Pall

You decide that you want to head north to the metal pillar, hearing about the abundance of Steel Types & with your Pokemon in tow, you go inside the Iron Dungeon, hoping for the best.

You instantly have to put up with dullness & endless staircases as soon as you're inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by two inricate mechanisms, i.e. Klink. You gawk at the fact that you've already found a Steel, but these two are not friendly & attack you, forcing you to send in your three Pokemon. It's time to duel, it seems...

C$FP AAA
|
|

Electro @ Magnet | Bill @ Leftovers | Swamp Thing @ Expert Belt
HP: 100 | 100 | 110
Energy: 100 | 100 | 100
Atk: Rank 2 | 4 | 5
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 2
SpD: Rank 3 | 3 | 3
Speed: 60 | 104 | 60
Size Class: 3 | 3 | 4
Weight Class: 5 | 4 | 4
Base Rank Total: 20 | 20 | 19
No Changes | No Changes | No Changes

Lackeys AA
|

Klink A (-) @ Steel Gem | Klink B (-) @ Steel Gem
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
No Changes | No Changes

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 25
5 Heal Balls
10 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC
Swamp Thing: 3 MC


Klink A: Rock Smash (Bill) > Rock Smash (Bill)
IF Electro uses Magnet Pull (Attract) on you, THEN redirect to Electro
IF Bill is untargetable through Dig, THEN redirect to Electro


Klink B: Rock Smash (Bill) > Rock Smash (Bill)
IF Electro uses Magnet Pull (Attract) on you, THEN redirect to Electro
IF Bill is untargetable through Dig, THEN redirect to Electro

__________________________
ATHENODOROS

Rock Crag - Boring Hollow

You decide that your best course of action is to head to the pillar of the west, taking into account your advantage over Rock Types & with little knowledge of what lies ahead, you move on, into the rocky pillar...of death!

Once inside, you notice that everything became earthy & there was a very "earthy" smell to everything. It was a pretty bad smell & it made you desperate to get through this passage early. Eventually you do, & you come across a chamber that looked rather...plain. There was nothing there, but a wide, clear open space. Sadly, it still had an earthy smell to it. You carefully make your way across, seeing an exit, but as you make your way to the centre of the arena, you suddenly see a few pairs of eyes in the darkness. You feel that this is becoming dangerous & you send out your three Pokemon, just in case...And they pounce. A Bonsly & a Roggenrola attacks you from out of nowhere & you are forced to engage in combat with the two. They may look weak, but don't be fooled, they can easily hurt your TLR chances if you're not careful! Battle begin!

Athenodoros AAA
|
|

Ares @ Enigma Berry | Nestor @ Expert Belt | Astraea @ Expert Belt
HP: 100 | 100 | 90
Energy: 100 | 100 | 100
Atk: Rank 5 | 3 | 2
Def: Rank 3 | 3 | 3
SpA: Rank 4 | 5 | 5
SpD: Rank 3 | 4 | 3
Speed: 76 | 26 | 115
Size Class: 3 | 3 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 20 | 19 | 19
No Changes | No Changes | No Changes

Lackeys AA
|

Bonsly (F) | Roggenrola (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
No Changes | No Changes

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Athenodoros: 2 TC
Ares: 2 MC, 1 DC
Nestor: 3 MC
Astraea: 3 MC


Bonsly: Low Kick (Ares) > Faint Attack (Nestor)

Roggenrola: Rock Blast (Nestor) > Rock Slide
 
I gotta make sure I don't fuck it up with the lackeys, so here we go...

Electro: Thunderbolt (A), Volt Switch (B)
Bill: Dig (A), Hi Jump Kick (A)
Swamp Thing: Focus Punch (A), Dig (B)

If I calculated everything right, we should be in very good shape.

EDIT: Since Atheno and IAR aren't online right now, I may as well put my calculations here and ponder about whether I have made the right choices or not.

Damages:
Electro: 23, 20
Bill: 14, 26
Swamp Thing: 30, 24

Klink A's HP: 0
Klink B's HP: 46

Heal Ball: 67%
Sport Ball: >100%
 

Athenodoros

Official Smogon Know-It-All
Okay, I can see this going reasonably well. Everything should work out, and I can't yet work out why it won't. But honestly, the hardest thing is not killing the damn things!

EDIT: Fuckin Gen V mons, what a joke.


EDIT: Okay, I got it this time:

Action One:
Starmie: Reflect over all three mons
Luke: Close Combat @ Bonsly
Slowking: Brine @ Bonsly

Action Two:
Starmie: Brine @ Bonsly
Luke: Force Palm @ Bonsly, Bonsly dies
Slowking: Yawn @ Roggenrola
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
2.5K POST!!!

Happy 2.5k post to me. Shoutouts to anyone who cares...Probably no-one...Now for the update.

C$FP

Iron Dungeon - Still Pall

Swamp Thing opens the battle by focusing all his attention on Klink A, as Bill burrows his way through the rather hard floor, which is strangely enough, diggable. Electro then launches a bolt of lightning which zaps the first Klink, as the two homed in on Electro. The first one did crap all, but did manage to create a little bit of a weak spot on Electro, so the other would exploit it & whacked it. The damage was little, but it did damage nonetheless. Bill then comes up from his underground journey & whacks the first Klink, likewise Swamp Thing, who mauls it with an almighty jab.

Bill then kicks up the tempo, jumping sky-high & striking the first Klink with a thrust of his right foot, sending it into the hard floor & knocking it out of commission. Electro then strikes the remaining Klink with a quick pulse of electricity, followed by a sudden U-Turn, which heals its weak spot, as Swamp Thing burrows his way underground. The remaining Klink turns its attention to Bill & whacks it with its gear, as Swamp Thing comes out of the underground, critically striking the Klink, & leaving it in a situation where it is basically doomed.

You basically have Klink on the ropes & effectively defeated. What will you do? Issue your actions.

C$FP AAA
|
|

Electro @ Magnet | Bill @ Leftovers | Swamp Thing @ Expert Belt
HP: 98 | 95 | 110
Energy: 90 | 83 | 81
Atk: Rank 2 | 4 | 5
Def: Rank 4 | 2 | 3
SpA: Rank 6 | 4 | 2
SpD: Rank 3 | 3 | 3
Speed: 60 | 104 | 60
Size Class: 3 | 3 | 4
Weight Class: 5 | 4 | 4
Base Rank Total: 20 | 20 | 19
No Changes | No Changes | No Changes

Lackeys XA
|

Klink A (-) @ Steel Gem (5) | Klink B (-) @ Steel Gem (5)
HP: KO | 41
Energy: 97 | 90
Atk: Rank 2 | 2
Def: Rank 3 | 3
SpA: Rank 3 | 3
SpD: Rank 2 | 2
Speed: 26 | 26
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 13 | 13
No Changes | No Changes

BEGIN ROUND
---
ACTION ONE
Swamp Thing tightened his focus! Swamp Thing used 10 Energy!

Bill Burrowed Underground! Bill used 10 Energy!

Electro used Thunderbolt (Klink A)!
(Crit Roll [<=63]: 83/1000; No Crit)
(Effect Roll [<=100]: 702/1000; No Paralysis)
Klink A took 23 Damage! Electro used 6 Energy!

(Speed Tie Roll [Klink A/Klink B]: 922/1000; Klink B strikes first)

Klink B used Rock Smash (Electro)!
(Crit Roll [<=63]: 78/1000; No Crit)
(Effect Roll [<=500]: 425/1000; Defence Drops)
Its Super Effective!
Electro took 0 Damage! Electro's Defence dropped 1 Stage! Klink B used 3 Energy!

Klink A used Rock Smash (Electro)!
(Crit Roll [<=63]: 930/1000; No Crit)
(Effect Roll [<=500]: 515/1000; No Defence Drop)
Its Super Effective!
Electro took 2 Damage! Klink A used 3 Energy!

Bill used Dig (Klink A)!
(Crit Roll [<=63]: 186/1000; No Crit)
Its Super Effective!
Klink A took 14 Damage!

Swamp Thing used Focus Punch (Klink A)!
(Crit Roll [<=63]: 346/1000; No Crit)
Its Super Effective!
Klink A took 30 Damage!
---
ACTION TWO
Bill used Hi Jump Kick (Klink A)!
(Crit Roll [<=63]: 820/1000; No Crit)
Its Super Effective!
Klink A took 26 Damage! Bill used 7 Energy!

Klink A fainted! Bill gained 1 KO Counter!

(Speed Tie Roll [Electro/Swamp Thing]: 362/1000; Electro strikes first)

Electro used Volt Switch (Klink B)!
(Crit Roll [<=63]: 641/1000; No Crit)
Klink B took 20 Damage! Electro's stats returned to normal! Electro used 4 Energy!

Swamp Thing burrowed Underground! Swamp Thing used 9 Energy!

Klink B used Rock Smash (Bill)!
(Crit Roll [<=63]: 269/1000; No Crit)
(Effect Roll [<=500]: 979/1000; No Defence Drop)
Its Super Effective!
Bill took 6 Damage! Klink B used 7 Energy!

Swamp Thing used Dig (Klink B)!
(Crit Roll [<=63]: 42/1000; Crit)
A Critical Hit! Its Super Effective!
Klink B took 29 Damage!

Bill nibbled on his Leftovers!
---
END ROUND

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 25
5 Heal Balls
10 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC, 1 KOC
Swamp Thing: 3 MC


__________________________
ATHENODOROS

Rock Crag - Boring Hollow

Astraea begins by setting up a protective barrier which sheilds everyone on your team from danger. Ares then leads a series of attacks by getting up close to the Bonsly & whacking her with a series of jabs & blows. Nestor continues this attack by blasting the Bosly with a large jet of salty water. Roggenrola then attacks Nestor by hurling a round of 4 rocks at Nestor, the third rock piercing the protective barrier, as Bonsly aims low & trips Ares over, forcing him to eat part of his Enigma Berry.

Astraea then continues the charge, blasting Bonsly with a jet of corrosive, salted water, which does even more damage to the Bonsly, before Ares puts the crier out of commission with a powerful thrust from his palm. Nestor then finds Roggenrola boring & simply lets off a loud yawn, making Roggenrola, as the Roggenrola responds with a barrage of rocks that hit your entire teaam from overhead, dealing some damage to all your members.

So, one down, one to go. What will you do? Issue your actions.

Athenodoros AAA (Reflect (4))
|
|

Ares @ Enigma Berry (1) | Nestor @ Expert Belt | Astraea @ Expert Belt
HP: 95 | 74 | 82
Energy: 89 | 86 | 86
Atk: Rank 5 | 3 | 2
Def: Rank 3 | 3 | 3
SpA: Rank 4 | 5 | 5
SpD: Rank 3 | 4 | 3
Speed: 76 | 26 | 115
Size Class: 3 | 3 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 20 | 19 | 19
-1 Defence, -1 Sp. Defence | No Changes | No Changes

Lackeys XA
|

Bonsly (F) | Roggenrola (M)
HP: KO | 90
Energy: 94 | 90
Atk: Rank 4 | 4
Def: Rank 3 | 3
SpA: Rank 1 | 1
SpD: Rank 2 | 1
Speed: 8 | 13
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 11
No Changes | Drowsy

BEGIN ROUND
---
ACTION ONE
Astraea used Reflect!
Athenodoros' team is protected by Reflect! Astraea used 7 Energy!

Ares used Close Combat (Bonsly)!
(Crit Roll [<=63]: 108/1000; No Crit)
Its Super Effective!
Bonsly took 26 Damage! Ares' Defence & Sp. Defence dropped 1 Stage! Ares used 7 Energy!

Nestor used Brine (Bonsly)!
(Crit Roll [<=63]: 635/1000; No Crit)
Its Super Effective!
Bonsly took 20 Damage! Nestor used 7 Energy!

Roggenrola used Rock Blast (Nestor)!
(# Hits [2/3/4/5]: 509/1000; 4 Hits)
(Crit Rolls [<=63/1000]: 77, 252, 63, 314; 1 Crit)
A Critical Hit (x1)! Hit 4 Times!
Nestor took (3*3)+9=9+9=18 Damage! Roggenrola used 5 Energy!

NOTE from IAR: I calculate Rock Blast rather differently, as you can see...A little bit overpowered, but meh...

Bonsly used Low Kick (Ares)!
(Crit Roll [<=63]: 229/1000; No Crit)
Its Super Effective!
Ares took 9 Damage! Ares partially consumed his Enigma Berry! Bonsly used 6 Energy!
---
ACTION TWO
Astraea used Brine (Bonsly)!
(Crit Roll [<=63]: 933/1000; No Crit)
Its Super Effective!
Bonsly took 32 Damage! Astraea used 7 Energy!

Ares used Force Palm (Bonsly)!
(Crit Roll [<=63]: 288/1000; No Crit)
(Effect Roll [<=300]: 518/1000; No Paralysis)
Its Super Effective!
Bonsly took 17 Damage! Ares used 4 Energy!

Bonsly fainted! Ares gained 1 KO Counter!

Nestor used Yawn (Roggenrola)!
Roggenrola became drowsy! Nestor used 7 Energy!

Roggenrola used Rock Slide (Ares, Nestor, Astraea)
(Hit Roll {Astraea} [<=900]: 793/1000; Hit)
(Crit Rolls [<=63/1000]: 595, 793, 136; No Crits)
Its not very effective (Ares)...
Ares took 5 Damage! Nestor took 8 Damage! Astraea took 8 Damage! Roggenrola used 5 Energy!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

Athenodoros: 2 TC
Ares: 2 MC, 1 DC, 1 KOC
Nestor: 3 MC
Astraea: 3 MC

 
"Awww, Heal Balls won't be so perfect anymore. Nonetheless, I'll throw a Heal Ball, and if that fails, I'll follow up with a Sport Ball."
 

Athenodoros

Official Smogon Know-It-All
Well, everything went basically to plan there, and it all looks okay. Now we can catch this and move on.

Action One:
Starmie
: Chill
Luke: Force Palm @ Roggenrola
Slowking: Chill

Action Two:
Throw as many Heal Balls as possible
All Pokemon Chill if they can move while I throw balls
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Athenodoros, just so you know, you cannot throw a ball & issue actions to your Pokemon at the same time. If you want to throw a Ball, just follow C$FP's example. I'll let you get away with this now, but later, this will not be the case. Now for the reffing.

C$FP

Iron Dungeon - Still Pall

So, you throw a Heal Ball at the Klink & it goes inside. You nervously await what happens. First wobble. Looks like a start. Second wobble, this isn't looking good...Klink breaks free. You came close, but it popped out. The Klink then Chills, resting after the break-out.

Frustrated, you throw a Sport Ball at the Klink & it goes inside. First wobble, looking good. Second wobble, this is looking like a catch...Third wobble, almost there...Rest. The Sport Ball stopped wobbling & you picked it up. Looks like you caught a Klink! Nevertheless, you then pick up the Steel Gem the other Klink dropped & seeing nothing else, you move on.

C$FP OOOO
|
|
|

Electro @ Magnet | Bill @ Leftovers | Swamp Thing @ Expert Belt | Klink @ Steel Gem (5) [BENCHED]
HP: 98 | 95 | 110 | 41
Energy: 90 | 83 | 81 | 100
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes

BEGIN ROUND
---
ACTION ONE
CSFP threw 1 Heal Ball!
(Catch Rate=((189*130)/270)/256=35.5%)
(Catch Roll [<=355]: 922/1000; No)
Aargh! Almost had it!

Klink Chilled Out!
Klink recovered 10 Energy!
---
ACTION TWO
CSFP threw 1 Sport Ball!
(Catch Rate=((189*520)/270)/256=142.2%)
Gotcha! Klink was caught!
---
END ROUND

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 27
4 Heal Balls
9 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK
C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC, 1 KOC
Swamp Thing: 3 MC
Klink: Nothing


Nature: Quiet (+1 SpAk; Speed/1.15, Evasion -10)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack.
Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack.
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: 2
Def: 3
SpA: 3 (+)
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 5/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Hidden Power (Psychic 7)
Protect
Frustration
Thunderbolt
Return
Sandstorm
Round
Flash Cannon
Rock Smash


At this point, your next RP would be up, but since you have 4 members, I need you to decide your team for the next battle first. Also, if you wish, you can nickname your Klink now. Do this, & I'll put up the next RP next Update.

__________________________
ATHENODOROS

Rock Crag - Boring Hollow

Astraea begins by resting & relaxing its body to recover a bit, as Ares goes ahead & whacks the Roggenrola with a thrust of his palm. Nestor then chills, ready for the capture, when suddenly...

KA-BOOM!!!

The Roggenrola, who was doomed, about to go to sleep & destined to go inside a ball, commits suicide, by showing his inner grenade & blowing up, knocking all your members. Fuckin' Gen V mons...

You blame yourself that the capture attempt came to an abrupt halt, but hey? It was only a Gen V Mon...What a Joke. So, seeing nothing else, you move on.

Athenodoros OOO
|
|

Ares @ Enigma Berry (1) | Nestor @ Expert Belt | Astraea @ Expert Belt
HP: 82 | 58 | 66
Energy: 81 | 86 | 98
Atk: Rank 5 | 3 | 2
Def: Rank 3 | 3 | 3
SpA: Rank 4 | 5 | 5
SpD: Rank 3 | 4 | 3
Speed: 76 | 26 | 115
Size Class: 3 | 3 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 20 | 19 | 19
No Changes | No Changes | No Changes

Lackeys XX

Roggenrola (M)
HP: KO
Energy: 70
Atk: Rank 4
Def: Rank 3
SpA: Rank 1
SpD: Rank 1
Speed: 13
Size Class: 1
Weight Class: 2
Base Rank Total: 11
Drowsy

BEGIN ROUND
---
ACTION ONE
Astraea Chilled Out!
Astraea recovered 12 Energy!

Ares used Force Palm (Roggenrola)!
(Crit Roll [<=63]: 210/1000; No Crit)
(Effect Roll [<=300]: 387/1000; No Paralysis)
Its Super Effective!
Bonsly took 17 Damage! Ares used 8 Energy!

Nestor Chilled Out!
Nestor recovered 12 Energy!

Roggenrola used Explosion (Ares, Nestor, Astraea)!
(Crit Rolls [<=63/1000]: 862, 64, 494; No Crits)
Its not very effective...(Ares)
Ares took 13 Damage! Nestor took 16 Damage! Astraea took 16 Damage! Roggenrola used 20 Energy!

Roggenrola fainted! All of Athenodoros' active members gained 1 KO Counter!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Athenodoros: 2 TC
Ares: 2 MC, 1 DC, 2 KOC
Nestor: 3 MC, 1 KOC
Astraea: 3 MC, 1 KOC


Rock Crag - Rumble Hall

Going through the passage, you notice that the earthy smell is getting worse, & the gradient of the passage pretty much started to rise at a steady rate. But through some hard yards, you then enter an area called the Rumble Hall, where you start to feel tremours. This area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area. What do you do?

a) Enter towards the quakes and inspect what is going on.
b) Continue onward and ignore the quakes.
c) Stay and see if something happens.
 

Athenodoros

Official Smogon Know-It-All
Fuckin Gen V mons

In other news, I think we'll keep going. We're here for Regirock and nothing else.
 
Alright, things are looking good so far. I think I will lead with Swampert, Magnezone, and Klink.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
C$FP

Iron Dungeon - Gear Golem

Some more Staircases await you as you struggle to make it up some of them. You were happy that you had 4 members, but you knew that there was still a long way to go. eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It doesn't really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

C$FP OOOO
|
|
|

Electro @ Magnet | Bill @ Leftovers [BENCHED] | Swamp Thing @ Expert Belt | Klink @ Steel Gem (5)
HP: 98 | 95 | 110 | 41
Energy: 90 | 83 | 81 | 100
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 2 slots
Revive: 0 slots
1 Revive
Pokeballs: 27
4 Heal Balls
9 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK
C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC, 1 KOC
Swamp Thing: 3 MC
Klink: Nothing


__________________________
ATHENODOROS

Rock Crag - Rumble Hall

You think the tremours that you kept on feeling would be too dangerous to investigate, so continue through the area until you can no longer feel the quakes. Whoo, no random Pokemon to battle, lucky you. Discretion is the better part of valour, you suppose...

Athenodoros OOO
|
|

Ares @ Enigma Berry (1) | Nestor @ Expert Belt | Astraea @ Expert Belt
HP: 82 | 58 | 66
Energy: 81 | 86 | 98
Atk: Rank 5 | 3 | 2
Def: Rank 3 | 3 | 3
SpA: Rank 4 | 5 | 5
SpD: Rank 3 | 4 | 3
Speed: 76 | 26 | 115
Size Class: 3 | 3 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 20 | 19 | 19
No Changes | No Changes | No Changes

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Athenodoros: 2 TC
Ares: 2 MC, 1 DC, 2 KOC
Nestor: 3 MC, 1 KOC
Astraea: 3 MC, 1 KOC


Rock Crag - Vista

You continue to make your way through the vertical crag, noticing the path's gradient becoming noticeably bigger, & the rotten, earthy smell becoming a lot more worse. eventually, you brave the smell & come across a beautiful place. This place turns out to be a vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here. So, how shall you proceed?

a) Approach the edge of the Vista.
b) Stay close to the wall and move on.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
C$FP

Iron Dungeon - Gear Golem

The gear golem shifts to the right, revealing a cache of items on pedestals. They could be booby-trapped. Unfortunately the golem has stopped moving, and there's still two other levers. You try them, but they are stuck. Looks like you'll need to chance it. The items are Ether, Silk Scarf, & Steel Gem. What will you do?

a) Grab 1 Item (Specify)
b) Grab 2 Items (Specify)
c) Grab them all
__________________________
ATHENODOROS

Rock Crag - Vista

So you decide that you want to stay close to the wall & move on. Things were going pretty smoothly, until...
Voice in your head said:
Oh, no you don't!
You were instantly distracted by the voice, when suddenly, you tripped over a Pokemon. It was none other than a Magcargo. Ordinarily you might try to go around, but Magcargo sets up a Smokescreen, and all of a sudden a blur flies out of it and grabs Ares. It hurries off in the confusion with one of your Pokemon, and it will take two rounds before you can catch up. You kick yourself as poor Ares is forced to take on the Trap Pokemon on hos own. Can the so-called "God of War" take down the Magcargo? Or will you be left with one less Pokemon? Issue your actions.

Athenodoros AOO

Ares @ Enigma Berry (1)
HP: 82
Energy: 81
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Speed: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-1 Accuracy

Trap A

Magcargo @ Lum Berry (1)
HP: 90
Energy: 75
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Speed: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 17
+2 Attack, -1 Defence, +2 Sp. Attack, -1 Sp. Defence, +2 Speed

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Athenodoros: 4 TC
Ares: 5 MC, 1 DC, 2 KOC
Nestor: 3 MC, 1 KOC
Astraea: 3 MC, 1 KOC


Magcargo: Fire Blast > Flamethrower > Fire Blast
IF Detect (Successfully), THEN Reflect, THEN Light Screen if used again successfully

 
I've been meaning to get a Silk Scarf, and an Ether will be handy, but the Steel Gem won't be much good. So, I'll grab the Silk Scarf and the Ether.
 

Athenodoros

Official Smogon Know-It-All
How can C$FP's run be going so smoothly while I get this sort of thing at every turn?

Oh well. I guess we just have to kill it. I don't want to waste the amount of energy and health it would take to catch it.

Earthquake => Rock Slide => Earthquake
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
C$FP

Iron Dungeon - Gear Golem

So you grab the Silk Scarf & the Ether, & put them inside your bag. As you do so, a spark occurs & you couldn't avoid it in time, sadly...As a result, you got shocked & your active members (Electro, Swamp Thing & Klink) all take minor damage. Ouch! But as soon as you do so, the Gear Golem sparks back to life! In addition, there are 2 levers remaining for you to pull: The one on the left, & the one in the centre. Which one shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.

C$FP OOOO
|
|
|

Electro @ Magnet | Bill @ Leftovers [BENCHED] | Swamp Thing @ Expert Belt | Klink @ Steel Gem (5)
HP: 93 | 95 | 105 | 36
Energy: 90 | 83 | 81 | 100
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 27
4 Heal Balls
9 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 19
1 Silk Scarf
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK

C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC, 1 KOC
Swamp Thing: 3 MC
Klink: Nothing


__________________________
ATHENODOROS

Rock Crag - Vista

Ares gets off to a smooth start in this battle by jumping, before pounding the ground hard, which create seismic waves, unsetting & dealing major damage to the Magcargo. The Magcargo responds by breathing a shot of scorching fire at Ares, dealing heaps of damage, forcing ares to fully consume his Enigma Berry.
Ares then grabs rocks & chucks them at the Magcargo from overhead, dealing more damage. This surprised the Magcargo & instead of moving, he flinched in horror.
In what was virtually, a carbon copy of action one, Ares creates more seismic waves that hinder Magcargo even more, & Magcargo responds with more melting flames that deal even more damage.

So, Ares is holding up well, but can he do it for another round? Issue your actions. One Round until back-up arrives...For Ares...

Athenodoros AOO

Ares
HP: 40
Energy: 61
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Speed: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-1 Accuracy

Trap A

Magcargo (M) @ Lum Berry (1)
HP: 24
Energy: 61
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Speed: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 17
+2 Attack, -1 Defence, +2 Sp. Attack, -1 Sp. Defence, +2 Speed

BEGIN ROUND
---
ACTION ONE
Ares used Earthquake!
(Hit Roll [<=750]: 447/1000; Hit)
(Crit Roll [<=63]: 450/1000; No Crit)
Its Super Effective!
Magcargo took 25 Damage! Ares used 7 Energy!

Magcargo used Fire Blast!
(Crit Roll [<=63]: 528/1000; No Crit)
(Effect Roll [<=100]: 543/1000; No Burn)
Its Super Effective!
Ares took 26 Damage! Ares fully consumed his Enigma Berry! Magcargo used 7 Energy!
---
ACTION TWO
Ares used Rock Slide!
(Hit Roll [<=675]: 594/1000; Hit)
(Crit Roll [<=63]: 231/1000; No Crit)
(Effect Roll [<=300]: 57/1000; Flinch)
Its Super Effective!
Magcargo took 16 Damage! Ares used 6 Energy!

Magcargo Flinched!
---
ACTION THREE
Ares used Earthquake!
(Hit Roll [<=750]: 674/1000; Hit)
(Crit Roll [<=63]: 680/1000; No Crit)
Its Super Effective!
Magcargo took 25 Damage! Ares used 7 Energy!

Magcargo used Fire Blast!
(Crit Roll [<=63]: 457/1000; No Crit)
(Effect Roll [<=100]: 679/1000; No Burn)
Its Super Effective!
Ares took 26 Damage! Magcargo used 7 Energy!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK

Athenodoros: 4 TC
Ares: 5 MC, 1 DC, 2 KOC
Nestor: 3 MC, 1 KOC
Astraea: 3 MC, 1 KOC

 

Athenodoros

Official Smogon Know-It-All
I think that's the first bit of decent luck we've had so far. Oh well, I guess that's something to be thankful for. Just finish it!

Earthquake * 3
IF it uses Protect use Chill instead
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
C$FP

Iron Dungeon - Gear Golem

After the events of the Right Lever, you decide that the best course of actions to take is to pull the Lever in the middle. So you pull it, & much to your surprise, the lever opens a Staircase. More staircases...So you reluctantly go up them, onward to the next area.

C$FP OOOO
|
|
|

Electro @ Magnet | Bill @ Leftovers [BENCHED] | Swamp Thing @ Expert Belt | Klink @ Steel Gem (5)
HP: 93 | 95 | 105 | 36
Energy: 90 | 83 | 81 | 100
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 27
4 Heal Balls
9 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 19
1 Silk Scarf
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK
C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC, 1 KOC
Swamp Thing: 3 MC
Klink: Nothing


Iron Dungeon - Scrapyard

So, you end up going through more staircases...When is this going to come to an end...Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?

a) Grab an appliance (Specify).
b) Move onward.

__________________________
ATHENODOROS

Rock Crag - Vista

So, Ares is up & ready to take out the Magcargo! So what will happen? Read on.

And...Magcargo opens up by unveiling his second wind, bracing himself, ready for impact! That's whan Ares goes & unleashes a seismic wave upon Magcargo, dealing damage...But the Slug won't die for some reason!
Frustrated, Ares goes for another seismic wave, dealing damage, but the ever so hardy slug manages to survive through it, before launching scorching fire at Ares, dealing lots & putting him in dire straits!
One...More...Quake...Ares goes for a final Earthquake, even more powerful than the last & critically damaging the slug...But he lives...again...as the Slug launches more scorching fire, this time, proving fatal for Ares...

Not to worry, you find Ares, who laid there...So you return him & send in Nestor & Astraea, ready to ward off the Magcargo. Time to issue some actions.

Athenodoros XAA
|
|

Ares | Nestor @ Expert Belt | Astraea @ Expert Belt
HP: KO | 58 | 66
Energy: 16 | 86 | 98
Atk: Rank 5 | 3 | 2
Def: Rank 3 | 3 | 3
SpA: Rank 4 | 5 | 5
SpD: Rank 3 | 4 | 3
Speed: 76 | 26 | 115
Size Class: 3 | 3 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 20 | 19 | 19
-1 Accuracy | No Changes | No Changes

Trap A

Magcargo (M) @ Lum Berry (1)
HP: 1
Energy: 28
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Speed: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 17
+2 Attack, -1 Defence, +2 Sp. Attack, -1 Sp. Defence, +2 Speed

BEGIN ROUND
---
ACTION ONE
Magcargo used Endure!
Magcargo Endured himself! Magcargo used 15 Energy!

Ares used Earthquake!
(Hit Roll [<=750]: 379/1000; Hit)
(Crit Roll [<=63]: 476/1000; No Crit)
Its Super Effective!
Magcargo took 25 Damage! Magcargo endured the hit! Ares used 11 Energy!
---
ACTION TWO
Ares used Earthquake!
(Hit Roll [<=750]: 36/1000; Hit)
(Crit Roll [<=63]: 276/1000; No Crit)
Its Super Effective!
Magcargo took 25 Damage! Magcargo endured the hit! Ares used 15 Energy!

Magcargo used Fire Blast!
(Crit Roll [<=63]: 856/1000; No Crit)
(Effect Roll [<=100]: 105/1000; No Burn)
Its Super Effective!
Ares took 26 Damage! Magcargo used 7 Energy!
---
ACTION THREE
Ares used Earthquake!
(Hit Roll [<=750]: 228/1000; Hit)
(Crit Roll [<=63]: 56/1000; Crit)
A Critical Hit! Its Super Effective!
Magcargo took 30 Damage! Magcargo endured the hit! Ares used 19 Energy!

Magcargo used Fire Blast!
(Crit Roll [<=63]: 731/1000; No Crit)
(Effect Roll [<=100]: 353/1000; No Burn)
Its Super Effective!
Ares took 26 Damage! Magcargo used 11 Energy!

Ares Fainted!

Nestor & Astraea joined the fray!
---
END ROUND

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 5
20 Sport Balls
15 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

REWARDS BANK
Athenodoros: 4 TC
Ares: 5 MC, 1 DC, 2 KOC
Nestor: 4 MC, 1 KOC
Astraea: 4 MC, 1 KOC

 

Athenodoros

Official Smogon Know-It-All
The long and the short of it is lob Heal Balls until it is caught or until it gets to 100% energy. And just in case we get to 100% energy first, let it be known that hitting that 10% will probably make me ragequit this TLR.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
C$FP

Iron Dungeon - Scrapyard

You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...

C$FP OOOO
|
|
|

Electro @ Magnet | Bill @ Leftovers [BENCHED] | Swamp Thing @ Expert Belt | Klink @ Steel Gem (5)
HP: 93 | 95 | 105 | 36
Energy: 90 | 83 | 81 | 100
Atk: Rank 2 | 4 | 5 | 2
Def: Rank 4 | 2 | 3 | 3
SpA: Rank 6 | 4 | 2 | 3
SpD: Rank 3 | 3 | 3 | 2
Speed: 60 | 104 | 60 | 26
Size Class: 3 | 3 | 4 | 1
Weight Class: 5 | 4 | 4 | 2
Base Rank Total: 20 | 20 | 19 | 13
No Changes | No Changes | No Changes | No Changes

BACKPACK
Potion: 0 slots
2 Potions
Super Potion: 0 slots
1 Super Potion
Ether: 1 slot
1 Ether
Revive: 0 slots
1 Revive
Pokeballs: 27
4 Heal Balls
9 Sport Balls
5 Ultra Balls
5 Timer Balls
Berries: 30
Battle Items: 19
1 Silk Scarf
Gems: 19
1 Steel Gem
Spare Pocket (any item): 3

REWARDS BANK

C$FP: 2 TC
Electro: 3 MC
Bill: 3 MC, 1 KOC
Swamp Thing: 3 MC
Klink: Nothing


Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them, which one will you choose?

a) Grab the Sword!
b) Grab the Shield!

__________________________
ATHENODOROS

Rock Crag - Vista

You throw your first Heal Ball & it goes inside. The ball drops & makes contact with the ground. First wobble, no signs of struggle...yet...considering how much HP Magcargo had. Second wobble, things are looking good at the moment. Third wobble, surely your luck won't depart you now, like it has done so many times before...Then the ball stops wobbling. Your rage suddenly fades as you approach the Heal Ball. Looks like you've caught the Magcargo! But there's no time to celebrate, as you need to move on, but you do, however, find a Fire Stone. This can be used to instantly provide evolution for any relevant mon (any stage), or it can be traded for 6 TC after losing or defeating the boss. Nevertheless, it is time you proceeded to move on, so you do.

Athenodoros XOOO
|
|

Nestor @ Expert Belt | Astraea @ Expert Belt | Magcargo @ Lum Berry
HP: 58 | 66 | 90
Energy: 86 | 98 | 100
Atk: Rank 3 | 2 | 2
Def: Rank 3 | 3 | 4
SpA: Rank 5 | 5 | 3
SpD: Rank 4 | 3 | 3
Speed: 26 | 115 | 35
Size Class: 3 | 2 | 2
Weight Class: 4 | 4 | 4
Base Rank Total: 19 | 19 | 17
No Changes | No Changes | No Changes

BEGIN CAPTURE ROUND(S)
---
ATTEMPT ONE
Athenodoros threw 1 Heal Ball!
(Capture Rate=((269*75)/270)/256=29.2%)
(Catch Roll [<=292]: 151/1000; Yes)

Gotcha! Magcargo was caught!
---
END CAPTURE ROUND(S)

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 slot
1 Elixir
Revive: 0 slots
1 Revive
Pokeballs: 6
20 Sport Balls
14 Heal Balls
5 Cherish Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 2
1 Fire Stone

REWARDS BANK
Athenodoros: 4 TC
Ares: 5 MC, 1 DC, 2 KOC
Nestor: 4 MC, 1 KOC
Astraea: 4 MC, 1 KOC
Magcargo: Nothing


Magcargo (M)
Nature: Hasty (+15% Speed, +5% Accuracy; -1 Def)
Type: Fire / Rock
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Magma Armor: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: 2
Def: 4 (-)
SpA: 3
SpD: 3
Spe: 35 (30*1.15^)
Size Class: 2
Weight Class: 4
Base Rank Total: 17

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Ancientpower
Amnesia
Flamethrower
Lava Plume
Shell Smash
Rock Slide
Body Slam
Earth Power

Acid Armor
Curse
Heat Wave
Inferno
Memento
Rollout
Smokescreen

Defense Curl
Iron Defense
Mud-Slap
Pain Split

Hidden Power (Psychic 7)
Sunny Day
Hyper Beam
Light Screen
Solarbeam
Smack Down
Earthquake
Reflect
Fire Blast
Rock Tomb
Flame Charge
Round
Overheat
Incinerate
Endure
Will-O-Wisp
Rock Polish
Stone Edge
Bulldoze
Substitute
Rock Smash


Rock Crag - Petrified Forest

As you leave the Vista, even more big gradient slopes confront you, as well as an even-worse earthy smell. The slopes are now becoming more unbearable than before, as you suddenly come across another chamber. This chamber is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit. As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower. So, what will you do?

a) Take the Fresh Water!
b) RUN FOR YOUR LIVES!!!

Athenodoros, if you wish, you can nickname the Magcargo now, if you want.
 

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