Fuck American English, it is spelt Sulphur. :P Hi, if you are not involved, do not post until the completion of this TLR. Thank you. Whee, BSC Run. Will C$FP be the first to get Heatran? Let us wait & see. C$FP Swamp Thing (M) @ Expert Belt (Move your mouse to reveal the content) Swamp Thing (M) @ Expert Belt (open) Swamp Thing (M) @ Expert Belt (close) Swampert* [Swamp Thing] (Male) Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion) Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Torrent Type: Innate When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Ability 2 (DW) [unlocked]: Damp Type: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SAtk: Rank 4 (+) SDef: Rank 3 Spd: 52 (60/1.15=52.17) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle * Growl * Mud-Slap * Water Gun * Bide * Foresight * Mud sport * Superpower Mud Shot Mud Bomb Earthquake Protect Hammer Arm Endeavour Muddy Water Whirlpool Hydro Pump Take Down Avalanche * Curse * Yawn * Dig * Rock Slide * Waterfall * Rest Counter Mirror Coat Roar Ice Punch Dynamic Punch Endure Body Slam Focus Punch Brick Break Double Team Sleep Talk Dive Substitute Bulldoze Stone Edge Giga Impact Swagger Rain Dance Aqua Tail Stealth Rock Secret Power Toxic Low Kick Mimic Wide Guard Ancientpower Earth Power Hydro Cannon Icy Wind Water Pulse Ice Beam Blizzard Hyper Beam Sludge Wave Focus Blast Scald Surf Rock Tomb Natural Gift Moves: 64 Starmie (-) @ Expert Belt (Move your mouse to reveal the content) Starmie (-) @ Expert Belt (open) Starmie (-) @ Expert Belt (close) Starmie (Genderless) Nature: Timid (+ to Speed; +20% Accuracy; - from Attack) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Illuminate Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate) Ability 2: Natural Cure Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Ability 3 (DW) [unlocked]: Analytic Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (+) Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift Hydro Pump Power Gem Light Screen Reflect Type Bubblebeam Minimize Confuse Ray Aurora Beam Barrier Supersonic Pain Split Dive Endure Gravity Magic Coat Mimic Signal Beam Sleep Talk Wonder Room Blizzard Thunder Surf Ice Beam Rain Dance Reflect Psychic Protect Thunderbolt Psyshock Confuse Ray Water Pulse Zap Cannon Hyper Beam Telekinesis Teleport Double Team Bide Rest Scald Skill Swap Brine Thunder Wave Dream Eater Grass Knot Substitute Moves: 52 Arghonaut (M) @ Leftovers (Move your mouse to reveal the content) Arghonaut (M) @ Leftovers (open) Arghonaut (M) @ Leftovers (close) Arghonaut (Male) Nature: Adamant (+ to Attack; - from Special Attack) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Ability 1: Unaware Type: Innate When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Ability 2 (DW) [unlocked]: Iron Fist Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 75 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks: Bubble Smokescreen Yawn Chip Away Wrap Arm Thrust Aqua Jet Focus Punch Waterfall Mach Punch Revenge Night Slash Constrict Foul Play Punishment Circle Throw Recover Rock Blast Ice Punch Thunder Punch Bulk Up Scary Face Soak Gunk Shot Low Kick Superpower Sleep Talk Taunt Earthquake Rock Slide Dive Torment Protect Brick Break Roar Rain Dance Smack Down Double Team Rest Low Sweep Quash Giga Impact Stone Edge Bulldoze Substitute Rock Tomb Endure Rock Smash Moves: 48 Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 0/2 Free Slots 2x Potion Super Potion: 0/1 Free Slots 1x Super Potion Ether: 0/2 Free Slots 2x Ether Revive: 0/1 Free Slots 1x Revive Pokeballs: 0/50 Free Slots 10x Heal Ball 25x Sport Ball 15x Timer Ball Berries: 30/30 Free Slots Battle Items: 17/20 Free Slots 2x Expert Belt (Equipped) 1x Leftovers (Equipped) Gems: 20/20 Free Slots Spare Pocket (any item): 3/3 Free Slots With that, TLR Begin! BLACK SULPHUR CALDERA Black Sulphur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odourous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you. a) Enter Black Sulphur Caldera. b) Leave Black Sulphur Caldera.