The Legend Run: (danmantincan) Timeless Tower (2) [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Users not involved should really not be posting here. At all. Ignore this at your own risk.

And...danmantincan has decided to challenge Timeless Tower again. Will he fine success this time? Let us find out.

danmantincan


Edward - Lucario (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 90

Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves (40/98):
*Agility
Attract
Aura Sphere
Bite
*Blaze Kick
Brick Break
Bone Rush
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate

Circle Throw
Close Combat
Copycat
*Counter
*Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
*Earthquake
*Endure
ExtremeSpeed
Facade

*Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me

*Force Palm
*Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt

Heal Pulse
Helping Hand
Hi Jump Kick

Hidden Power (Grass 7)
Hone Claws
Hyper Beam

Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep

Magic Coat
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap

Nasty Plot
Natural Gift
Payback
Poison Jab

Protect
Psychic
*Quick Attack
Rain Dance
Rest
Retaliate
Return

*Reversal
Roar
Rock Climb

*Rock Slide
Rock Smash
Rock Tomb
Role Play
Round

*Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength

Substitute
Sunny Day
Swagger
Swift

*Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Work Up

Zen Headbutt

Ike - Pyroak (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Moves (48/82):
Absorb
Amnesia
Ancient Power
Aromatherapy
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Dragon Tail
Dragonbreath
Double Team

Earth Power
Earthquake
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flamethrower
Flare Blitz
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Headbutt
Heat Crash
Heat Wave
Hidden Power (Water 7)
Hyper Beam
Incinerate

Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat

Petal Dance
Protect
Psybeam
Rest
Return
Revenge

Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Secret Power

Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Water Sport
Will-o-Wisp
Worry Seed
Wood Hammer
Zap Cannon

Ilyana - Cyclohm (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 4
Weight Class: 4

EC: 9/9
MC: 1
DC: 5/5

Moves:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dragon Rage
Dragon Rush
DragonBreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Ground 7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots


TLR Begin!

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.
 
C) Iron Dungeon

EDIT: You have 10 Timer Balls in the Backpack when it should be Sport Balls. (The other 5 Timer Balls should still be there though)

IAR EDIT: Fixed.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Still Pall


You decide that you want to head north to the metal pillar, feeling that it will be a good dungeon to go to, so you go inside.

You instantly have to put up with dullness & endless staircases as soon as you're inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by a Klink & a Bronzor. These two are not friendly & attack you, forcing you to send in your three Pokemon. It is time to duel, it seems...

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

BATTLE BEGIN

danmantincan AAA
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 100 | 120 / 100 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Lackeys AA
|

Klink (-) @ Steel Gem (5) | Bronzor (-) @ Psychic Gem (5)
Abilities: Plus/Minus/Clear Body/Levitate | Levitate/Heatproof/Heavy Metal
HP/EN: 90 / 100 | 90 / 100
Stats: 2 / 3 / 3 / 2 / 26 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 2 / 13 | 1 / 5 / 11
Boosts: -10% Evasion | -10% Evasion
Status: N/A | N/A
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 3 MC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)

|

"KLIK-KLIK-KLIK-KLIK..." | "OH DEAR. WE ARE SCREWED."

Klink: Flash Cannon (Ike, Gem) > Flash Cannon (Ike, Gem)
IF either Pokemon use Protect (Ike) successfully, THEN use Thunderbolt (Edward) that action.

Bronzor: Psychic (Ike, Gem) > Psychic (Ike, Gem)
IF either Pokemon use Protect (Ike) successfully, THEN use Psychic (Edward, Gem) that action.​
 
Edward: Close Combat~Brick Break (Klink)
Ike: Flare Blitz (Klink)~Heat Wave
Ilyana: Flamethrower~Hidden Power (Klink)

If Klink faints, target Bronzor.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Still Pall


In a brief slaughtering, your team crushes the Klink before it gets off an attack, & deals sizable damage to the Bronzor, but the Bronzor still manages to deal some decent damage to Ike!

ROUND END

danmantincan AAA
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 88 | 89 / 85 | 110 / 88
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: -1 Defence, -1 Sp. Defence | -10% Evasion | N/A
Status: N/A | N/A | N/A

Lackeys XA
|

Klink (-) @ Steel Gem (5) | Bronzor (-) @ Psychic Gem (3)
Abilities: Plus/Minus/Clear Body/Levitate | Levitate/Heatproof/Heavy Metal
HP/EN: KO / 100 | 41 / 83
Stats: 2 / 3 / 3 / 2 / 26 | 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 2 / 13 | 1 / 5 / 11
Boosts: -10% Evasion | -10% Evasion
Status: Burn | N/A
BEGIN ROUND
---
ACTION ONE
Edward used Close Combat (Klink)!
(Crit Roll [<=625]: 3001/10000; No Crit)
It is Super Effective!
Klink took ((12+3+3)×1.5)=27 Damage!
Edward's Defence dropped 1 Stage!
Edward's Sp. Defence dropped 1 Stage!
Edward used 7 Energy!

Ilyana used Flamethrower (Klink)!
(Crit Roll [<=625]: 3263/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 650/10000; Burn)
It is Super Effective!
Klink took ((12+4.5)×1.5)=24.75 Damage!
Klink became Burned!
Ilyana used 7 Energy!

Ike used Flare Blitz (Klink)!
(Crit Roll [<=625]: 71/10000; Crit)
A Critical Hit!
It is Super Effective!
Klink took ((15+3+3+1.5)×1.5+4)=37.75 Damage!
Ike used (6+(5÷2))=8.5 Energy!

Klink Fainted!
Ike gained 1 KO Counter!

Bronzor used Psychic (Ike, Gem)!
(Effect Roll {-1 Sp. Defence} [<=1000]: 9669/10000; No Sp. Defence drop)
Ike took (14+3-1.5)=15.5 Damage!
Bronzor's Psychic Gem was partially consumed!
Bronzor used (4+(5÷2))=6.5 Energy!
---
ACTION TWO
Edward used Brick Break (Bronzor)!
(Crit Roll [<=625]: 6691/10000; No Crit)
Bronzor took (8+3+3)=14 Damage!
Edward used 5 Energy!

Ilyana used Hidden Power (Bronzor)!
(Crit Roll [<=625]: 9916/10000; No Crit)
It is Super Effective!
Bronzor took ((9+3)×1.5)=18 Damage!
Ilyana used 5 Energy!

Ike used Heat Wave (Bronzor)!
(Crit Roll [<=625]: 7431/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1636/10000; No Burn)
Bronzor took (10+3+4)=17 Damage!
Ike used 6 Energy!

Bronzor used Psychic (Ike, Gem)!
(Effect Roll {-1 Sp. Defence} [<=1000]: 9334/10000; No Sp. Defence drop)
Ike took (14+3-1.5)=15.5 Damage!
Bronzor's Psychic Gem was partially consumed!
Bronzor used (8+(5÷2))=10.5 Energy!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 3 MC, 1 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)



"OW. THAT HURT."

Please issue TWO (2) actions per Pokemon, OR initiate a Capture Phase.
 
Edward: Close Combat~Chill
Ike: Flare Blitz~Chill
Ilyana: Chill~Thunderbolt

If Protective/Evasive action, Chill and push back. All.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Still Pall


It was all over, even for the Bronzor, as Edward & Ilyana combine their forces to take out the Bronzor before it attacked!

After the battle, you pick up the Steel Gem, before moving on, deeper into the dungeon...

BATTLE END

danmantincan OOO
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 89 / 76 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Lackeys XX

Bronzor (-) @ Psychic Gem (3)
Abilities: Levitate/Heatproof/Heavy Metal
HP/EN: KO / 83
Stats: 1 / 3 / 2 / 3 / 20
SC/WC/BRT: 1 / 5 / 11
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
Bronzor: Psychic + Psychic combo (Ike, Gem) > N/A (Psychic + Psychic combo (Ike, Gem))
---
ACTION ONE
Edward used Close Combat (Bronzor)!
(Crit Roll [<=625]: 9261/10000; No Crit)
Bronzor took (12+3+3)=18 Damage!
Edward's Defence dropped 1 Stage!
Edward's Sp. Defence dropped 1 Stage!
Edward used 7 Energy!

Ilyana Chilled Out!
Ilyana recovered 12 Energy!

Ike used Flare Blitz!
(Crit Roll [<=625]: 6902/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 9805/10000; No Burn)
Bronzor took (15+3+1.5+4)=23.5 Damage!
Ike used (6+(5÷2))=8.5 Energy!

Bronzor Fainted!
Ike gained 1 KO Counter!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 3 MC, 2 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)


Please re-arrange Items, if you wish, before the next scenario.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Gear Golem


Some more Staircases await you as you struggle to make it up some of them. Eventually, you come across a very strange chamber. While the rest of the area seem bland for the most part, a very intricate design has been placed here. A massive humanoid contraption stands at the centre of the room. What this represents you have no clue. It does not really resemble any person or Pokemon you know of. In any case the room has no apparent exit, but the gear golem has several levers in front of it. Upon review, the room looks a bit round on the edges, not like the square steel structures you've been used to. There are 3 levers, left, right, and centre placed about 2 metres in front on the golem. You hear clanging behind you, forward seems like the best part. Which lever shall you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.
c) Pull the lever on the right.

YOUR CURRENT PARTY

danmantincan OOO
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 89 / 76 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 3 MC, 2 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys, 0.25 from RP's)

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Gear Golem


You pull the right lever, & the gear golem springs to life and rotates to the right, extending its arms. The room rotates and a corridor to the right opens up. The right lever breaks in your hand. The golem powers down and you find you cannot budge the other levers. You will need to power it again. You look back but find the original entrance is sealed. With nowhere to go, you venture right, & you find a power source...or more accurately, it finds you. A Magneton greets you and uses a Magnetic Field to bounce forward Ike. It will not dispel for two rounds. Magneton generates another field and rises further from the ground, then glows red and targets your pokemon with red rings. This does not look good for you...

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

BATTLE BEGIN!

danmantincan OAO

Ike (M) @ Charcoal
Abilities: Rock Head/Battle Armour/Chlorophyll
HP/EN: 89 / 76
Stats: 4 / 4 / 3 / 3 / 52
SC/WC/BRT: 4 / 5 / 20
Boosts: -10% Evasion
Status: N/A

Trap A

Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN: 90 / 89
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (6a), Lock-On (Ike, 1a)
|

Edward (M) @ Focus Sash | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 4 / 20
Boosts: N/A | N/A
Status: N/A | N/A

BEGIN ROUND
---
ACTION ONE
Magneton used Magnet Rise!
Magneton began floating on electricity (6a)!
Magneton used 5 Energy!
---
ACTION TWO
Magneton used Lock-On (Ike)!
Magneton locked on to Ike (1a)!
Magneton used 6 Energy!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 6 MC, 2 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 7 UC (5 from Lackeys, 0.25 from RP's, 2 from Traps)



"TARGET IDENTIFIED. INITIATING SHOCKING PROTOCOL."

Zap Cannon > Signal Beam > Hidden Power
IF Protect is issued successfully without transfer, THEN use Reflect on the first instance, Light Screen on the second instance.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Gear Golem


Naturally, Ike does the job you want it to do well, resisting Paralysis & belting Magneton with a couple of powerful, fiery charges! Though Ike is, however, starting to become a bit tired...

ROUND END

danmantincan OAO

Ike (M) @ Charcoal
Abilities: Rock Head/Battle Armour/Chlorophyll
HP/EN: 47 / 51
Stats: 4 / 4 / 3 / 3 / 52
SC/WC/BRT: 4 / 5 / 20
Boosts: -10% Evasion
Status: N/A

Trap A

Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN: 22 / 70
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (3a)
|

Edward (M) @ Focus Sash | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 4 / 20
Boosts: N/A | N/A
Status: N/A | N/A

BEGIN ROUND
---
ACTION ONE
Magneton used Zap Cannon!
It is not very effective...
Ike took ((12+3+3)÷1.5+4)=16 Damage!
Ike became Paralysed (25%)!
Magneton used 8 Energy!

(Paralysis Roll [<=2500]: 2920/10000; No Paralysis)
Ike used Flare Blitz!
(Crit Roll [<=625]: 541/10000; Crit)
(Effect Roll {Burn} [<=1000]: 4045/10000; No Burn)
A Critical Hit!
It is Super Effective!
Magneton took ((14+3+3+1.5)×1.5+4)=36.25 Damage!
Ike used (6+(5÷2))=8.5 Energy!
---
ACTION TWO
Magneton used Signal Beam!
(Effect Roll {Confusion} [<=1000]: 9101/10000; No Confusion)
Ike took (8+3)=11 Damage!
Magneton used 6 Energy!

(Paralysis Roll [<=2500]: 2637/10000; No Paralysis)
Ike used Aromatherapy!
A soothing aroma wafted around danmantincan's team!
Ike's Status afflictions were cured!
Ike used 8 Energy!
---
ACTION THREE
Magneton used Hidden Power!
It is Super Effective!
Ike took ((7+3)×1.5)=15 Damage!
Magneton used 5 Energy!

Ike used Flare Blitz!
(Crit Roll [<=625]: 9569/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 8346/10000; No Burn)
It is Super Effective!
Magneton took ((14+3+1.5)×1.5+4)=31.75 Damage!
Ike used (6+(5÷2))=8.5 Energy!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 6 MC, 2 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 7 UC (5 from Lackeys, 0.25 from RP's, 2 from Traps)



"OW. I FEEL BATTERED."

Please issue THREE (3) actions per Pokemon.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Gear Golem


And so, Ike survives one beam of electricity to take out the Magneton with a stream of fire! But as Magneton faints, it blasts a wave of electricity in desperation that completely misses your Pokemon, but it does power up the Gear Golem again! There are two levers left. As you pick up the Magnet, a decision awaits you: Which lever do you pull?

a) Pull the lever on the left.
b) Pull the lever in the centre.

BATTLE END

danmantincan OOO
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 31 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Trap X

Magneton (-) @ Magnet
Abilities: Sturdy/Magnet Pull/Analytic
HP/EN: KO / 63
Stats: 1 / 3 / 5 / 3 / 81
SC/WC/BRT: 2 / 4 / 18
Boosts: +11% Accuracy
Status: Magnet Rise (3a)
BEGIN ROUND
Magneton: Thunder > Thunderbolt > Thunder
---
ACTION ONE
Magneton used Thunder!
(Hit Roll [<=9100]: 3276/10000; Hit)
(Effect Roll {Paralysis} [<=3000]: 7729/10000; No Paralysis)
It is not very effective...
Ike took ((12+3+3)÷1.5+4)=16 Damage!
Magneton used 7 Energy!

Ike used Flamethrower!
(Crit Roll [<=625]: 2735/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 6609/10000; No Burn)
It is Super Effective!
Magneton took ((9+3)×1.5+4)=22 Damage!
Ike used 6 Energy!

Magneton Fainted!
Ike gained 1 KO Counter!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 16/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
1× Magnet
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Magnet
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 6 MC, 3 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 7 UC (5 from Lackeys, 0.25 from RP's, 2 from Traps)


You may also re-arrange Items, if you wish, at this step.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Gear Golem


Curious about the Centre lever, you decide to pull it, & you do. The Gear Golem spins around & rotates, before revealing the cache you wanted to see, now with items on pedestals. They could be booby-trapped. Unfortunately the golem has stopped moving, and there is still one other lever. You try them, but they are stuck. Looks like you will need to chance it. The items are Potion, Metal Coat, & Ice Gem. What will you do?

a) Grab 1 Item (Specify)
b) Grab 2 Items (Specify)
c) Grab them all

YOUR CURRENT PARTY

danmantincan OOO
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 31 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 16/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
1× Magnet
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Magnet
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 6 MC, 3 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 7 UC (5 from Lackeys, 0.25 from RP's, 2 from Traps)

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Gear Golem


Interested only in the Potion, you grab the Potion & store it. The Gear Golem then sparks to life without any further consequence, & you then turn your attention back to the levers. Which Lever will you pick?

--------------------

With no other lever to pick, you pull the left lever. The Gear Golem moves back and locks into place, revealing a stairwell that will allow you to move on. You move on.

Iron Dungeon - Scrapyard


So, you end up going through more staircases...When is this going to come to an end...Eventually, you see light at the end of the tunnel, & you enter this next room. Looks like you have come across an abandoned scrapyard. As you look around there seems to be little of value, however you imagine there's a few abandoned appliances here. You spot an array of broken down appliances. You could probably take one with you, it seems a Rotom used to inhabit it and it has enough energy to fit in one of your Pokeballs, at least until you leave. So, what shall you do?

a) Grab an appliance (Specify).
b) Move onward.

YOUR CURRENT PARTY

danmantincan OOO
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 31 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A
BEGIN ROUND
---
ACTION ONE
---
ACTION TWO
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 16/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
1× Magnet
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Potion
+1× Magnet
+1× Steel Gem

COUNTERS
danmantincan: 2 CC
Edward: 3 MC
Ike: 6 MC, 3 KOC
Ilyana: 3 MC

REF PAYOUT
Its_A_Random: 7 UC (5 from Lackeys, 0.5 from RP's, 2 from Traps)


You may also re-arrange Items, if you wish, at this step.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Certainly.

DANMANTINCAN

Iron Dungeon - Scrapyard

You show no interest in the appliances & you decide that the best action to take is to move on, & you do so without incident. It's still unsettling how much trash was in a place with no people to create it...

Iron Dungeon - Iron Maiden

Unfortunately, more staircases await you as you struggle to surmount them. You can feel that you're getting higher up the tower at this point & eventually you come across another chamber. What you enter, is a bland, iron-coloured area with few defining features. This whole tower appears cold, hollow, and heavy, and this room is no exception. You come down the end of the hall to a dead end and find yourself frustrated. You look around and notice how wide the place is. This is a hall and must be at least 5 metres wide. The size of the place begins to make your heart sink. Sadly, the only thing left at the end of this hallway is a 3 metre tall statue of a woman in full battle dress. She holds a shield and a sword, but both look like they can be taken. The expression on the statue's face is entirely wooden, it appears she'll be displeased with any decision. Both objects look extraordinarily heavy but maybe you can use one of them...But suddenly, before you could choose, you are attacked by Bisharp & Mawile! This is going to hurt...

Arena Rules:
-Only Sandstorm & Clear weather allowed.
-Sandstorm transforms into Shrapnel (3 DPA to all non-Steel Pokemon +/-1 for each time a Pokemon is weak to/resists Steel).
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

BATTLE BEGIN!

danmantincan AAA
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 100 / 81 | 51 / 45 | 110 / 100
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AA
|

Bisharp (M) @ Power Bracer | Mawile (F) @ Mental Herb (3)
Abilities: Defiant/Inner Focus/Pressure | Hyper Cutter/Intimidate/Sheer Force
HP/EN: 100 / 100 | 90 / 100
Stats: 6 / 4 / 2 / 3 / 30 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 3 / 5 / 20 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | N/A
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 16/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
1× Magnet
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Magnet
+1× Steel Gem

COUNTERS
danmantincan: 6 CC
Edward: 6 MC
Ike: 9 MC, 3 KOC
Ilyana: 6 MC

REF PAYOUT
Its_A_Random: 12 UC (5 from Lackeys, 0.5 from RP's, 2 from Traps, 5 from Guardians)


|

"This guy again?" | "Oh dear, deja vu..."

Mawile Enables Sheer Force.

Please issue TWO (2) actions per Pokemon.
 
Sorry, I thought I had already posted my orders.

Edward: Close Combat+Close Combat (Bisharp)~Cooldown
If Protective/Evasive Action A1, use Heal Pulse (Ike)~Brick Break (Mawile)
Ike: Flare Blitz (Bisharp)~Chill
If Bisharp uses Metal Burst A1 and it's not in a combo, use Chill A1 and Flare Blitz (Bisharp) A2.
Ilyana: Fire Blast (Mawile)~Flamethrower (Mawile)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Iron Maiden

...And that is why it is a bad idea for the challenger to use combos. Well, the Close Combat Combo & the Flare Blitz was enough to take out Bisharp, well it would have been, if not for Bisharp creating a Substitute beforehand. . .Pyroak is nevertheless in trouble now, but you still deal some solid damage to the Guardians...

ROUND END

danmantincan AAA
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 91 / 45 | 13 / 46 | 97 / 85
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: -1 Attack, -2 Defence, -2 Sp. Defence | -10% Evasion, -1 Attack | -1 Attack
Status: N/A | N/A | N/A

Guardians AA
|

Bisharp (M) @ Power Bracer | Mawile (F) @ Mental Herb (3)
Abilities: Defiant/Inner Focus/Pressure | Hyper Cutter/Intimidate/Sheer Force
HP/EN: 54 / 81 | 37 / 84
Stats: 6 / 4 / 2 / 3 / 30 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 3 / 5 / 20 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: N/A | N/A
BEGIN ROUND
Bisharp: Substitute (15 HP) > Stone Edge (Ike)

Mawile: Rock Slide > Rock Slide

Mawile's Intimidate cut Edward's Attack!
Mawile's Intimidate cut Ike's Attack!
Mawile's Intimidate cut Ilyana's Attack!

Mawile enabled Sheer Force!

Bisharp is exerting his Pressure!
---
ACTION ONE
Ilyana used Fire Blast (Mawile)!
(Hit Roll [<=8500]: 930/10000; Yes)
(Crit Roll [<=625]: 4488/10000; No)
(Effect Roll {Burn} [<=1000]: 9658/10000; No)
It is Super Effective!
Mawile took ((14+4.5)×1.5)=27.75 Damage!
Ilyana used 8 Energy!

Ike used Flare Blitz (Bisharp)!
(Crit Roll [<=625]: 8279/10000; No)
(Effect Roll {Burn} [<=1000]: 5792/10000; No)
It is Super Effective!
Bisharp took ((15+3)×1.5+4)=31 Damage!
Ike used (8+(5÷2))=10.5 Energy!

Mawile used Rock Slide (Edward | Ike | Ilyana)!
(Hit Rolls {Edward, Ilyana} [<=9000/10000]: 3171, 6921; Yes | Yes)
(Crit Rolls {Edward, Ilyana} [<=625/10000]: 2110, 1800; No | No)
(Effect Roll {Flinch, Edward} [<=3000]: 7524/10000; No)
It is not very effective...
Edward took (6÷2.25)=2.667 Damage!
It is Super Effective!
Ike took ((8-1.5)×1.5)=9.75 Damage!
Ilyana took (8-1.5)=6.5 Damage!
Mawile used 6 Energy!

Bisharp used Substitute (15 HP)!
Bisharp created a 15 HP Substitute!
Bisharp used 12 Energy!

Edward used a Close Combat + Close Combat combo (Bisharp)!
(BEC=20, 81 > 20; Combo works)
(Crit Roll [<=625]: 7671/10000; No)
It is Super Effective!
Bisharp's Substitute took ((27+3+1.5)×2.25-1.75)=69.125 Damage!
Edward's Defence dropped 2 Stages!
Edward's Sp. Defence dropped 2 Stages!
Bisharp's Substitute faded!
Edward used ((8+2)×3.5+1)=36 Energy!
---
ACTION TWO
Edward must recharge!

Ilyana used Flamethrower (Mawile)!
(Crit Roll [<=625]: 8539/10000; No)
(Effect Roll {Burn} [<=1000]: 2341/10000; No)
It is Super Effective!
Mawile took ((12+4.5)×1.5)=24.75 Damage!
Ilyana used 7 Energy!

Ike Chilled Out!
Ike recovered 12 Energy!

Mawile used Rock Slide (Edward | Ike | Ilyana)!
(Hit Rolls {Edward, Ilyana} [<=9000/10000]: 7561, 5628; Yes | Yes)
(Crit Rolls {Edward, Ilyana} [<=625/10000]: 2243, 4621; No | No)
It is not very effective...
Edward took (6÷2.25+3.5)=6.167 Damage!
It is Super Effective!
Ike took ((8-1.5)×1.5)=9.75 Damage!
Ilyana took (8-1.5)=6.5 Damage!
Mawile used 10 Energy!

Bisharp used Stone Edge (Ike)!
(Hit Roll [<=9000]: 8003/10000; Yes)
It is Super Effective!
Ike took ((10+2.5)×1.5)=18.75 Damage!
Bisharp used 7 Energy!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 16/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
1× Magnet
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Magnet
+1× Steel Gem

COUNTERS
danmantincan: 3 CC
Edward: 6 MC
Ike: 9 MC, 3 KOC
Ilyana: 6 MC

REF PAYOUT
Its_A_Random: 12 UC (5 from Lackeys, 0.5 from RP's, 2 from Traps, 5 from Guardians)


|

"Come on, you expect me to fall this easily?" | "Ouch. That hurt."

Bisharp: Night Slash (Ike) > Night Slash (Ike)
IF either Pokemon use Protect (Ike) successfully, THEN re-direct your current action to Ilyana.
IF Ike faints, THEN re-direct all remaining actions to Ilyana.

Mawile: Rock Slide > Rock Slide
IF Ike faints, THEN replace all remaining actions with Ice Punch (Ilyana).
 
Edward: Brick Break (Bisharp)~Heal Pulse (Ike)
Ike: Flare Blitz (Bisharp)~Flamethrower (Mawile)
Ilyana: Thunderbolt (Mawile)~Flamethrower (Mawile)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
DANMANTINCAN

Iron Dungeon - Iron Maiden

Yeah, 14 days after you issued, you finally crush the Guardians, & get the Mental Herb & the Power Bracer you were waiting for, before continuing on deeper into the dungeon...

BATTLE END

danmantincan OOO
|
|

Edward (M) @ Focus Sash | Ike (M) @ Charcoal | Ilyana (F) @ Expert Belt
Abilities: Steadfast/Inner Focus/Justified | Rock Head/Battle Armour/Chlorophyll | Shield Dust/Static/Overcoat
HP/EN: 85 / 24 | 23 / 35 | 90 / 72
Stats: 5 / 3 / 3 / 3 / 90 | 4 / 4 / 3 / 3 / 52 | 1 / 4 / 5 / 3 / 80
SC/WC/BRT: 3 / 4 / 20 | 4 / 5 / 20 | 4 / 4 / 20
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians XX
|

Bisharp (M) @ Power Bracer | Mawile (F) @ Mental Herb (3)
Abilities: Defiant/Inner Focus/Pressure | Hyper Cutter/Intimidate/Sheer Force
HP/EN: KO / 81 | KO / 70
Stats: 6 / 4 / 2 / 3 / 30 | 3 / 2 / 3 / 2 / 50
SC/WC/BRT: 3 / 5 / 20 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Burn | N/A
BEGIN ROUND
---
ACTION ONE
Edward used Brick Break (Bisharp)!
(Crit Roll [<=625]: 9018/10000; No)
It is Super Effective!
Bisharp took ((8+3+1.5)×2.25-1.75)=26.375 Damage!
Edward used (5+2)=7 Energy!

Ilyana used Thunderbolt (Mawile)!
(Crit Roll [<=625]: 7757/10000; No)
(Effect Roll {Paralysis} [<=1000]: 9134/10000; No)
Mawile took (10+3+4.5)=17.5 Damage!
Ilyana used 6 Energy!

Ike used Flare Blitz (Bisharp)!
(Crit Roll [<=625]: 3769/10000; No)
(Effect Roll {Burn} [<=1000]: 228/10000; No)
It is Super Effective!
Bisharp took ((15+3)×1.5+4)=31 Damage!
Bisharp became Burned!
Ike used (8+(5÷2))=10.5 Energy!

Bisharp Fainted!
Ike gained 1 KO Counter!

Mawile used Rock Slide (Edward | Ike | Ilyana)!
(Hit Rolls {Edward, Ilyana} [<=9000/10000]: 6459, 8677; Yes | Yes)
(Crit Rolls {Edward, Ilyana} [<=625/10000]: 9568, 2399; No | No)
It is not very effective...
Edward took (6÷2.25+3.5)=6.167 Damage!
It is Super Effective!
Ike took ((8-1.5)×1.5)=9.75 Damage!
Ilyana took (8-1.5)=6.5 Damage!
Mawile used 14 Energy!
---
ACTION TWO
Edward used Heal Pulse (Ike)!
Ike recovered 20 HP!
Edward used 14 Energy!

Ilyana used Flamethrower (Mawile)!
(Crit Roll [<=625]: 1645/10000; No)
(Effect Roll {Burn} [<=1000]: 4107/10000; No)
It is Super Effective!
Mawile took ((12+4.5)×1.5)=24.75 Damage!
Ilyana used 7 Energy!

Mawile Fainted!
Ilyana gained 1 KO Counter!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
5× Quick Ball
10× Sport Ball
5× Timer Ball
Berries: 30/30 free slots
Battle Items: 14/20 free slots
1× Charcoal (Equipped)
1× Expert Belt (Equipped)
1× Focus Sash (Equipped)
1× Magnet
1× Mental Herb
1× Power Bracer
Gems: 19/20 free slots
+1× Steel Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Magnet
+1× Mental Herb
+1× Power Bracer
+1× Steel Gem

COUNTERS
danmantincan: 3 CC
Edward: 6 MC
Ike: 9 MC, 4 KOC
Ilyana: 6 MC, 1 KOC

REF PAYOUT
Its_A_Random: 12 UC (5 from Lackeys, 0.5 from RP's, 2 from Traps, 5 from Guardians)


Please re-arrange Items, if you wish, before the next scenario.
 

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