Users not involved should really not be posting here. At all. Consider yourself lucky that I am not a moderator. Whee, Timeless Tower Run! danmantincan Edward (M) (Move your mouse to reveal the content) Edward (M) (open) Edward (M) (close) Edward - Lucario (M) Nature: Adamant (+1 Atk, -1 SpA) Type: / Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW (Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 (-) SpD: Rank 3 Spe: 90 Size Class: 3 Weight Class: 4 EC: 6/6 MC: 0 DC: 5/5 Moves: *Agility Attract Aura Sphere Bite *Blaze Kick Brick Break Bone Rush Bulk Up Bulldoze Bullet Punch Calm Mind Captivate Circle Throw Close Combat Copycat *Counter *Crunch Dark Pulse Detect Dig Double Team Dragon Pulse Drain Punch Dual Chop *Earthquake *Endure ExtremeSpeed Facade *Feint Final Gambit Flash Cannon Fling Focus Blast Focus Punch Follow Me *Force Palm *Foresight Frustration Fury Cutter Giga Impact Headbutt Heal Pulse Helping Hand Hi Jump Kick Hidden Power (Grass 7) Hone Claws Hyper Beam Ice Punch Iron Defense Iron Tail Low Kick Low Sweep Magic Coat Magnet Rise Me First Metal Claw Metal Sound Mind Reader Mud-Slap Nasty Plot Natural Gift Payback Poison Jab Protect Psychic *Quick Attack Rain Dance Rest Retaliate Return *Reversal Roar Rock Climb *Rock Slide Rock Smash Rock Tomb Role Play Round *Screech Secret Power Shadow Ball Shadow Claw Sky Uppercut Sleep Talk Snore Stone Edge Strength Substitute Sunny Day Swagger Swift *Swords Dance ThunderPunch Toxic Vacuum Wave Water Pulse Work Up Zen Headbutt Ike (M) (Move your mouse to reveal the content) Ike (M) (open) Ike (M) (close) Ike - Pyroak (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: / Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 EC: 9/9 MC: 1 DC: 5/5 Moves: Absorb Amnesia Ancient Power Aromatherapy Attract Blaze Kick Block Bulldoze Bullet Seed Counter Dragon Tail Dragonbreath Double Team Earth Power Earthquake Ember Endure Energy Ball Facade Fire Blast Fire Spin Flame Burst Flame Wheel Flamethrower Flare Blitz Flash Flash Cannon Frustration Giga Drain Giga Impact Grass Knot GrassWhistle Growth Headbutt Heat Crash Heat Wave Hidden Power (Water 7) Hyper Beam Incinerate Inferno Iron Defense Iron Tail Lava Plume Leaf Tornado Leech Seed Light Screen Low Kick Low Sweep Natural Gift Overheat Petal Dance Protect Psybeam Rest Return Revenge Roar Rock Climb Rock Slide Rock Smash Rock Tomb Round Safeguard Sand Tomb Secret Power Seed Bomb Sleep Talk SolarBeam Stealth Rock Strength Substitute Sunny Day Swagger Sweet Scent Swords Dance Synthesis Toxic Water Sport Will-o-Wisp Worry Seed Wood Hammer Zap Cannon Ilyana (F) (Move your mouse to reveal the content) Ilyana (F) (open) Ilyana (F) (close) Ilyana - Cyclohm (F) Nature: Modest (+1 SpA, -1 Atk) Type: / Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Moves: Aerial Ace Attract Bide Blizzard Bulldoze Captivate Charge Charge Beam Discharge Double Hit Double Team Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Tail Dragon Rage Dragon Rush DragonBreath Earthquake Electroweb Endure Facade Fire Blast Flamethrower Flash Frustration Giga Impact Growl Gust Hail Headbutt Heal Bell Hidden Power Hone Claws Hurricane Hydro Pump Hyper Beam Ice Beam Incinerate Leer Light Screen Magnet Rise Mud-Slap Natural Gift Outrage Power Gem Protect Rain Dance Rest Return Roar Round Sandstorm Secret Power Shock Wave Signal Beam Slack Off Sleep Talk Snore Sonicboom Spark Strength Substitute Sunny Day Surf Swift Tackle Thrash Thunder Thunder Wave Thunderbolt Thundershock Torment Toxic Tri Attack Trick Room Twister Volt Switch Water Pulse Waterfall Weather Ball Whirlwind Wild Charge Zap Cannon Backpack (NOTE: You cannot take Berries into TLR unless they are being used as Held Items (Move your mouse to reveal the content) Backpack (NOTE: You cannot take Berries into TLR unless they are being used as Held Items (open) Backpack (NOTE: You cannot take Berries into TLR unless they are being used as Held Items (close) Potion: 2/2 free slots Super Potion: 1/1 free slots Ether: 2/2 free slots Revive: 1/1 free slots Pokeballs: 40/50 free slots 5x Quick Ball 5x Timer Ball Berries: 30/30 free slots Battle Items: 17/20 free slots 1x Charcoal 1x Expert Belt 1x Focus Sash Gems: 20/20 free slots Spare Pocket (any item): 3/3 free slots TLR Begin! TIMELESS TOWER Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away. The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it. The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable. A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag. As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge. What could this all mean? And where do you go from here? Your Options are as follows... a) Enter Ice Spire. b) Enter Rock Crag. c) Enter Iron Dungeon. d) Enter Heaven's Ascent, which you cannot do at the moment. e) Leave Timeless Tower. Additionally, Please Specify which Pokemon is holding which item.