Only Elevator Music, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you. And so, user Elevator Music has finally decided to take on his first TLR at Timeless Tower! Will he prevail? Let us find out. Elevator Music Revenankh (M) @ Leftovers (Move your mouse to reveal the content) Revenankh (M) @ Leftovers (open) Revenankh (M) @ Leftovers (close) Revenankh  (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 64 MC: 0 DC: 5/5 Attacks: Arm Thrust Bide Glare Grudge Hammer Arm Mean Look Moonlight Power Whip Punishment Revenge Rock Tomb Sand Tomb Shadow Punch Vital Throw Wrap Wring Out Counter Curse Force Palm Mach Punch Shadow Sneak Submission Wide Guard Brick Break Bulk Up Bulldoze Double Team Earthquake Embargo Endure Facade Focus Blast Focus Punch Giga Impact Low Sweep Payback Poison Jab Protect Rest Rock Slide Rock Smash Safeguard Shadow Ball Smack Down Substitute Sunny Day Swagger Taunt Telekinesis Torment Toxic Bind Drain Punch Dual Chop Helping Hand Ice Punch Knock Off Mud-Slap Pain Split Sleep Talk Sucker Punch Superpower Trick Vacuum Wave Roobushin (M) @ Expert Belt (Move your mouse to reveal the content) Roobushin (M) @ Expert Belt (open) Roobushin (M) @ Expert Belt (close) Conkeldurr [Roobushin] (M) Nature: Careful (+1 SpD, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist (DW): (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch) Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 68 [Movepool Complete] EC: 9/9 MC: 0 DC: 5/5 Attacks: Attract Bide Block Brick Break Bulk Up Bulldoze Chip Away Comet Punch Counter Detect Dig Double Team Drain Punch DynamicPunch Earthquake Endure Facade Fire Punch Fling Focus Blast Focus Energy Focus Punch Force Palm Foresight Frustration Giga Impact Grass Knot Hammer Arm Helping Hand Hidden Power (Psychic, 7) Hyper Beam Ice Punch Knock Off Leer Low Kick Low Sweep Mach Punch Payback Poison Jab Pound Protect Rain Dance Rest Retaliate Return Reversal Rock Slide Rock Smash Rock Throw Rock Tomb Round Scary Face Sleep Talk Smack Down SmellingSalt Snore Stone Edge Strength Substitute Sunny Day Superpower Swagger Taunt ThunderPunch Toxic Wake-Up Slap Wide Guard Work Up Mollux (F) @ Expert Belt (Move your mouse to reveal the content) Mollux (F) @ Expert Belt (open) Mollux (F) @ Expert Belt (close) Mollux  (F) Nature: Timid (+15% Spe, +9% Acc, -1 Atk) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 88 (76 *1.15) (+) (9% Accuracy boost) Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 67 [Movepool Complete] MC: 0 DC: 5/5 Attacks: Acid Acid Armor Acid Spray Aqua Ring Attract Bide Bind Bug Bite Calm Mind Charm Clear Smog Confuse Ray Double Team Ember Eruption Explosion Facade Final Gambit Fire Blast Fire Spin Flame Charge Flamethrower Flash Frustration Gastro Acid Giga Impact Gunk Shot Heal Bell Heal Pulse Heat Wave Helping Hand Hidden Power (Ice, 7) Hyper Beam Inferno Iron Defense Knock Off Lava Plume Light Screen Moonlight Overheat Protect Rain Dance Rapid Spin Recover Rest Return Round Sleep Talk Sludge Bomb Sludge Wave Snatch Snore SolarBeam Stealth Rock Substitute Sunny Day Swagger Thief Thunder Thunder Wave Thunderbolt Toxic Toxic Spikes Trick Venoshock Will-O-Wisp Withdraw Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 0/2 free slots 2× Potion Super Potion: 0/1 free slots 1× Super Potion Ether: 0/2 free slots 2× Ether Revive: 0/1 free slots 1× Revive Pokeballs: 15/50 free slots 10× Heal Ball 15× Sport Ball 10× Timer Ball Berries: 30/30 free slots Battle Items: 17/20 free slots 2× Expert Belt (Roobushin, Mollux) 1× Leftovers (Revenankh) Gems: 20/20 free slots Spare Pocket (any item): 3/3 free slots TLR Begin! TIMELESS TOWER Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away. The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it. The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable. A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag. As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge. What could this all mean? And where do you go from here? Your Options are as follows... a) Enter Ice Spire. b) Enter Rock Crag. c) Enter Iron Dungeon. d) Enter Heaven's Ascent. e) Leave Timeless Tower.