Ok guys, lets get this thing going. I'm learning as I go here just like you are so you might have to bear with me for clarifications at some stages. Also please don't post here unless you're involved (but you all knew that anyway).
Engineer Pikachu
TEAM
Chillaccino (Ilyana) (F) @
Razor Fang
Nature: Naughty (Attack increased by *, Special Defense decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats: 75 / 95 / 60 / 65 / 60 / 115
HP: 100
Atk+: **** (4)
Def: ** (2)
SpA: *** (3)
SpD-: * (1)
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Bullet Seed
Rock Blast
Wake-Up Slap
Aqua Tail
Iron Tail
Fake Tears
Knock Off
Endure
Dig
Hidden Power [Ice 6]
Thunderbolt
Double Team
Thunder Wave
Light Screen
Substitute
Thunder
Move Count: 25
Milotic (Enbi) (F) @
Prism Scale
Nature: Bold (Defense increased by *, Attack reduced by *)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (LOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: **** (4)
SpD: ***** (5)
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Rain Dance
Safeguard
Brine
Dragon Breath
Mirror Coat
Mud-Slap
Toxic
Light Screen
Ice Beam
Move Count: 20
Revenankh (Maila) (F) @
Expert Belt
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Ghost / Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Ability:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats: 90 / 105 / 90 / 65 / 110 / 65
HP: 100
Atk: **** (4)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 56 (65 / 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Moonlight
Shadow Sneak
Counter
Drain Punch
Taunt
Earthquake
Rock Slide
Move Count: 17
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35 open slots
5 Sport Balls
5 Heal Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
Kaxtar
TEAM
Infernape (F) @
Expert Belt
Nature: Mild (+SpA, -Def).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
EC: 9/9
MC: 0
DC: 5/5
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower
Feint
Punishment
Facade
Encore
Fake Out
Fire Punch
Focus Punch
Counter
ThunderPunch
Quick Guard
Substitute
Dig
Grass Knot
Overheat
Protect
Hidden Power Ice
Earthquake
Will-o-Wisp
Focus Blast
Rock Slide
Sunny Day
Hyper Beam
Endure
Double Team
Brick Break
Fire Blast
Aerial Ace
Flame Charge
U-Turn
Shadow Claw
Blast Burn
Vacuum Wave
Endeavor
Magic Coat
Togekiss [Quartz] (Male) @
Razor Claw
Nature:Bold (Increase Defense by 1, Decrease Attack by 1)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Gift Pass
Ancient Power
Safeguard
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Tailwind
Magic Coat
Water Pulse
Shock Wave
Extrasensory
Morning Sun
Nasty Plot
Grass Knot
Toxic
Shadow Ball
Flamethrower
Light Screen
Reflect
Protect
Substitute
Thunder Wave
Slowking [Nickname] (Female) @
Enigma Berry
Nature: Modest (+1 SpA, -1 Atk)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 30
EC: 6/6
MC: 0
DC: 5/5
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Regenerator (DW- Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Power Gem
Hidden Power Electric
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Psychic
Slack Off
Nasty Plot
Heal Pulse
Trump Card
Safeguard
Future Sight
Mud Sport
Icy Wind
Mimic
Brine
Block
Flamethrower
Scald
Telekinesis
Ice Beam
Rain Dance
Double Team
Light Screen
Reflect
Trick Room
Shadow Ball
Thunder Wave
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 open
1 Ether
Revive: 0 open slots
1 Revive
Pokeballs: 35 open slots
5 Sport Balls
10 Lure Balls
Berries: 17 open slots
1 Oran Berry
2 Leppa Berries
2 Cheri Berries
2 Pecha Berries
2 Rawst Berries
2 Aspear Berries
2 Enigma Berries
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
TIMELESS TOWER
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent
Engineer Pikachu
TEAM
Chillaccino (Ilyana) (F) @
Nature: Naughty (Attack increased by *, Special Defense decreased by *)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats: 75 / 95 / 60 / 65 / 60 / 115
HP: 100
Atk+: **** (4)
Def: ** (2)
SpA: *** (3)
SpD-: * (1)
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
Evolution Counter: 6 / 6
Move Counter: 1
Dream Counter: 5 / 5
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Bullet Seed
Rock Blast
Wake-Up Slap
Aqua Tail
Iron Tail
Fake Tears
Knock Off
Endure
Dig
Hidden Power [Ice 6]
Thunderbolt
Double Team
Thunder Wave
Light Screen
Substitute
Thunder
Move Count: 25
Milotic (Enbi) (F) @
Nature: Bold (Defense increased by *, Attack reduced by *)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (LOCKED): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk-: * (1)
Def+: **** (4)
SpA: **** (4)
SpD: ***** (5)
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 2 / 5
Attacks:
Splash
Tackle
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Hydro Pump
Rain Dance
Safeguard
Brine
Dragon Breath
Mirror Coat
Mud-Slap
Toxic
Light Screen
Ice Beam
Move Count: 20
Revenankh (Maila) (F) @
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Ghost / Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Ability:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats: 90 / 105 / 90 / 65 / 110 / 65
HP: 100
Atk: **** (4)
Def+: **** (4)
SpA: *** (3)
SpD: **** (4)
Spe: 56 (65 / 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Moonlight
Shadow Sneak
Counter
Drain Punch
Taunt
Earthquake
Rock Slide
Move Count: 17
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35 open slots
5 Sport Balls
5 Heal Balls
5 Timer Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
Kaxtar
TEAM
Infernape (F) @
Nature: Mild (+SpA, -Def).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
EC: 9/9
MC: 0
DC: 5/5
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin
Flamethrower
Feint
Punishment
Facade
Encore
Fake Out
Fire Punch
Focus Punch
Counter
ThunderPunch
Quick Guard
Substitute
Dig
Grass Knot
Overheat
Protect
Hidden Power Ice
Earthquake
Will-o-Wisp
Focus Blast
Rock Slide
Sunny Day
Hyper Beam
Endure
Double Team
Brick Break
Fire Blast
Aerial Ace
Flame Charge
U-Turn
Shadow Claw
Blast Burn
Vacuum Wave
Endeavor
Magic Coat
Togekiss [Quartz] (Male) @
Nature:Bold (Increase Defense by 1, Decrease Attack by 1)
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW-Unlocked): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Gift Pass
Ancient Power
Safeguard
Aura Sphere
Air Slash
ExtremeSpeed
Sky Attack
Tailwind
Magic Coat
Water Pulse
Shock Wave
Extrasensory
Morning Sun
Nasty Plot
Grass Knot
Toxic
Shadow Ball
Flamethrower
Light Screen
Reflect
Protect
Substitute
Thunder Wave
Slowking [Nickname] (Female) @
Nature: Modest (+1 SpA, -1 Atk)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 30
EC: 6/6
MC: 0
DC: 5/5
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Regenerator (DW- Unlocked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Power Gem
Hidden Power Electric
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Psychic
Slack Off
Nasty Plot
Heal Pulse
Trump Card
Safeguard
Future Sight
Mud Sport
Icy Wind
Mimic
Brine
Block
Flamethrower
Scald
Telekinesis
Ice Beam
Rain Dance
Double Team
Light Screen
Reflect
Trick Room
Shadow Ball
Thunder Wave
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 1 open
1 Ether
Revive: 0 open slots
1 Revive
Pokeballs: 35 open slots
5 Sport Balls
10 Lure Balls
Berries: 17 open slots
1 Oran Berry
2 Leppa Berries
2 Cheri Berries
2 Pecha Berries
2 Rawst Berries
2 Aspear Berries
2 Enigma Berries
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3
TIMELESS TOWER
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon