Only Dummy007 and Eternal Drifter may post in this thread unless a subref is needed. Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 1 slot Ether: 1 slot Revive: 1 slot Pokeballs: 25/25 slots Berries: 15 slots Battle Items: 5 slots Gems: 5 slots Spare Pocket (any item): 1 slot Eternal Drifter's Team (Move your mouse to reveal the content) Eternal Drifter's Team (open) Eternal Drifter's Team (close) Audino* (Butler) (Male) Calm Nature Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Healer: Type: Innate This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Dream World: Locked) Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 2 SpD: Rank 4 (+) Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 MC: 0 DC: 0/5 Pound* Growl* Helping Hand* Refresh* Doubleslap* Attract* Secret Power* Entrainment* Heal Bell* Wish* Sweet Kiss* Toxic* Protect* Shadow Ball* Scraggy* (Male) Adamant Type: Dark/Fighting Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: Type: Innate This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: Type: Innate This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Dream World: Locked) Intimidate: Type: Can be Activated When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer* Low Kick* Sand-Attack* Faint Attack* Headbutt* Swagger* Brick Break* Payback* Dragon Dance* Ice Punch* ThunderPunch* Dragon Claw* Bulk Up* Rest* Intro: "Did you ever hear of the Legends?" "What Legends?" "Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers." "Oh, those legends. What of it?" "They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice." "Sounds like a fairy tale. Lay off the whisky." "Whatever you say. I'm heading over there to check it out." There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway. Player Options: a) Enter Mysterious Cove! b) Save Dummy007 a lot of work and leave now.