Hi, not involved? Please refrain from posting. Well, it is a Windswept Meadow run someone had to take...But Galladiator is hoping to get far! Will he? We will soon find out... Galladiator Roman (M) @ Expert Belt (Move your mouse to reveal the content) Roman (M) @ Expert Belt (open) Roman (M) @ Expert Belt (close) Gallade (*) [Roman] (M) Nature: Brave (+Attack, -15% Speed, -10% Evasion) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 68 (80*.85) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 3 DC: 5/5 (Unlocked) Moves: Night Slash Leaf Blade Growl (*) Confusion (*) Double Team (*) Teleport (*) Fury Cutter Lucky Chant (*) Magical Leaf (*) Slash Heal Pulse (*) Feint Helping Hand Psycho Cut False Swipe Close Combat Stored Power Confuse Ray (*) Shadow Sneak (*) Will-o-Wisp (*) Encore Return (*) Psychic (*) Shadow Ball (*) Light Screen Reflect Stone Edge Brick Break Trick Room Cut Drain Punch Ice Punch Fire Punch Thunderpunch Total Moves: 31 Gary (M) @ Pecha Berry (2) (Move your mouse to reveal the content) Gary (M) @ Pecha Berry (2) (open) Gary (M) @ Pecha Berry (2) (close) Pyroak [Gary] (M) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 2 (-) Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 (Unlocked) Moves: Flare Blitz Wood Hammer Pound Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Petal Dance Leaf Tornado Synthesis Iron Defense Zap Cannon Heat Crash Blaze Kick Dragonbreath Seed Bomb Counter Earth Power Fire Blast Energy Ball Flash Cannon Will-o-Wisp Flame Charge Brick Break Total Moves: 28 Jack (M) @ Charcoal (Move your mouse to reveal the content) Jack (M) @ Charcoal (open) Jack (M) @ Charcoal (close) Charizard [Jack] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Moves: Scratch Growl Ember Leer Dragon Claw Shadow Claw Air Slash Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Slash Fire Spin Inferno Heat Wave Dragon Pulse Flare Blitz Crunch Blast Burn Dig Fire Blast Overheat SolarBeam Earthquake Fly Seismic Toss Fire Punch Total Moves: 28 Jean (F) @ Charcoal (Move your mouse to reveal the content) Jean (F) @ Charcoal (open) Jean (F) @ Charcoal (close) Chandelure [Jean] (F) Nature: Modest (+ Sp. Atk, - Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 7 (+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Hex Inferno Curse Pain Split Overheat Acid Armor Clear Smog Heat Wave Shadow Ball Fire Blast Energy Ball Calm Mind Toxic Psychic Flamethrower Total Moves: 25 Backpack (Move your mouse to reveal the content) Backpack (open) Backpack (close) Potion: 2/2 Free slots Super Potion: 2/2 Free slots Ether: 2/2 Free slots Elixir: 1/1 Free slot Revive: 2/2 Free slots Pokeballs: 60/75 Free slots 5x Heal Ball 5x Sport Ball 5x Timer Ball Berries: 44/45 Free slots 1x Pecha Berry (Equipped) Battle Items: 22/25 Free slots 2x Charcoal (Equipped) 1x Expert Belt (Equipped) Gems: 25/25 Free slots Spare Pocket (any item): 4/4 Free slots And TLR...Begin! WINDSWEPT MEADOW Windswept Meadow is a serene flat of grassland, stretching out for as far as the eye can see. A river loops around two sides of the meadow, and a rather intimidating bunch of trees come together to form a forest on a third side; thus, the most common entry point is through the fourth side, where a small town resides. You surmise that entering may take you through the forests and streams, but you cannot fathom what might lie beyond those landmarks. Most Pokemon trainers who go into the seemingly calm meadow come out talking about horrors that lie beyond—venomous snakes, quicksand, and more. Determined to uncover the mystery of the Meadow, you gather your strongest Pokemon and set out into the field. Maybe you'll fare better. a) Enter Windswept Meadow. b) Leave Windswept Meadow. Additionally, if you select Option A, please state who are your starting three Pokemon.