Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Subreffing Ragnarokalex & AOPSUser's TLR's. ヽ༼ຈل͜ຈ༽ノ

QUEUE
(MC) Someoneelse [SUB]
(TT) smashlloyd20 [SUB]
(TT) Elevator Music + Its_A_Random [SUB]
(MC) Geodude6 + yoshinite [SUB]
(MC) MK Ultra
(FSQ) Frosty
(RE) The Royal Guard
(GC) The Wanderer
(FSQ) SubwayJ
(WSM) Pwnemon [WIP]
(WSM) Maxim [WIP]
(RE) Arcanite [WIP]
(MC) TheWolfe
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Putting Someoneelse's (Subref request) & The Royal Guard's TLR on hold until they become active again because of their inactivity (Over 1 month since last post). Maxim has agreed to put his challenge on hold until the revamps are complete.

Anyhow, taking smashlloyd20's subref request & putting the TLR of EM's & mine on the top of the queue with on holds excluded.

QUEUE
(MC) Someoneelse [SUB] [ON HOLD]
(TT) Elevator Music + Its_A_Random [SUB]
(MC) Geodude6 + yoshinite [SUB]
(MC) MK Ultra
(FSQ) Frosty
(RE) The Royal Guard [ON HOLD]
(GC) The Wanderer
(FSQ) SubwayJ [ON HOLD TILL REVAMPS]
(WSM) Pwnemon [WIP]
(WSM) Maxim [WIP] [ON HOLD TILL REVAMPS]
(RE) Arcanite [WIP]
(MC) TheWolfe

If your name is MK Ultra, Frosty, SubwayJ, Pwnemon, Arcanite, or TheWolfe, please VM me as to whether you want wait until the revamps are done before being taken or you do not care if the revamps are done or not when the time comes for your challenge to be the top of the queue. The Wanderer has stated that he does not care if the revamps are done or not.

EDIT: SubwayJ is waiting till the revamps as well now.
 
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Am I mental? Probably.

Taking EM and IAR's subref request.

QUEUE
(MC) Someoneelse [SUB] [ON HOLD]
(MC) Geodude6 + yoshinite [SUB]
(MC) MK Ultra
(FSQ) Frosty
(RE) The Royal Guard [ON HOLD]
(GC) The Wanderer
(FSQ) SubwayJ [ON HOLD TILL REVAMPS]
(WSM) Pwnemon [WIP]
(WSM) Maxim [WIP] [ON HOLD TILL REVAMPS]
(RE) Arcanite [WIP]
(MC) TheWolfe
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I'll also sign up for FSQ. Will post mons and items when I get even remotely close in the queue.
 
People, stop signing up for this blasted thing. The queue's gone nuts...ah well.

I may as well take myself out of the queue, as I don't really have plans to go to WSM anymore. At least not for a while.

Might be a good idea to ask the people on hold here to post if they still want to do their Legend Runs, but I can't decide that sort of thing.

QUEUE
(MC) Someoneelse [SUB]
(MC) Geodude6 + yoshinite [SUB]
(MC) MK Ultra
(FSQ) Frosty
(RE) The Royal Guard [ON HOLD]
(GC) The Wanderer
(FSQ) SubwayJ [ON HOLD TILL REVAMPS]
(WSM) Pwnemon [WIP]
(RE) Arcanite [WIP]
(MC) TheWolfe
(MC) Metal Sonic
(FSQ) Birkal
(MC) GemOftheDay

IAR EDIT: Someoneelse is back, so no need to keep the challenge on hold I guess?
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Taking the TLR's of Someeoneelse & Geodude6 (And will ref in that order) because no one likes reffing Mysterious Cove, etc.

QUEUE
(MC) MK Ultra
(FSQ) Frosty
(RE) The Royal Guard [ON HOLD]
(GC) The Wanderer
(FSQ) SubwayJ [ON HOLD TILL REVAMPS]
(WSM) Pwnemon [WIP]
(RE) Arcanite [WIP]
(MC) TheWolfe
(MC) Metal Sonic [WIP]
(FSQ) Birkal [WIP]
(MC) GemOftheDay [WIP]
(RE) Chinchou111 [WIP]
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging MC.

Dragonite [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Moves:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard

Surf
Hurricane
Outrage
Aqua Tail
Safeguard
Dragon Claw
Toxic
Draco Meteor
Earthquake
Light Screen
Brick Break
Rock Slide
Rain Dance
Substitute
Reflect
Double Team
Thunder Wave
Superpower
Roar
Protect
Ice Beam
Thunderbolt
Flamethrower
Aqua Jet
Dive
Hyper Beam
Frustration
Endure
Wing Attack
Ice Punch
Sleep Talk
Double Team
Dragon Dance
Bind


Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Unlocked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger

Crunch
Giga Drain
Synthesis
Leech Seed
Earthquake
Substitute
Stone Edge
Light Screen
Reflect
Double Team
Leaf Storm
Return
Roar
Amnesia
Growth
Sand Tomb


Tyranitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt

Dark Pulse
Stone Edge
Dragon Claw
Crunch
Earthquake
Protect
Thunder Wave
Double Team
Aqua Tail
Substitute
Toxic
Ice Beam
Endure
Thunderbolt
Detect
Aerial Ace
Torment
Counter
Fire Blast
Endure
Smack Down
Dig
Shadow Claw
Fury Cutter
Outrage
Bulldoze
Rock Polish
Surf
Sleep Talk
Roar
Rest
Focus Blast
Dragon Tail
Blizzard
Assurance
Curse

No items.
...asb is starting to get really boring...sooo it's time to spice it up by spending all my counters at once!

I shall challenge Four Swords Quest

Getting 4 Heal Balls for 8CC, 8 Cherish Balls for 6CC, 36 Ultra Balls for 36CC, 1 Revive for 10 CC, 2 potions for 10CC, 1 Superpotion for 8CC, 2 Ethers for 10CC (total of 88CC)

Backpack:
4 Heal Balls
8 Cherish Balls
36 Ultra Balls
2 Potions
2 Ethers
1 Superpotion
1 Revive
1 Rare Candy
1 Heat Rock (I never EVER thought I would use this in a TLR with two grass mons)
1 Miracle Seed

Team:


Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (73/88):
Absorb
Aerial Ace
Amnesia
Ancientpower
Attract
Bide
Bind
Block
Brick Break
Bulldoze
Bullet Seed
Constrict
Covet
Curse
Double Team
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustation
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power Fire [7]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Swap
Power Whip
Protect
Psych up
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solarbeam
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Thief
Tickle
Toxic
Vine Whip
Worry Seed
Wring Out

Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (85/85 - Movepool Complete):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass (7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Diababa [Necturna] (F)
Nature: Impish (+Def, -SpA)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC 6/6
MC 0
DC 5/5

Moves (66/66 - Movepool Complete!) :
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustation
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power Ice (7BP)
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Helping Hand)
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed
Can I kill myself now? Also taking SubwayJ off hold, & putting TheWolfe on hold for inactivity.

QUEUE
(RE) The Royal Guard [ON HOLD]
(GC) The Wanderer
(FSQ) SubwayJ
(WSM) Pwnemon [WIP]
(RE) Arcanite [WIP]
(MC) TheWolfe [ON HOLD]
(MC) Metal Sonic [WIP]
(FSQ) Birkal [WIP]
(MC) GemOftheDay [WIP]
(RE) Chinchou111 [WIP]

Excluding on holds/wips which I think is bullshit anyway...

QUEUE
(GC) The Wanderer
(FSQ) SubwayJ

Holy crap the queue artificially looks more reasonable now! !_!
 
LADDIE YOU ARE COMING WITH ME

Bullshit Queue
(RE) The Royal Guard [ON HOLD]
(GC) The Wanderer
(FSQ) SubwayJ
(WSM) Pwnemon [WIP]
(RE) Arcanite [WIP]
(MC) TheWolfe [ON HOLD]
(MC) Metal Sonic [WIP]
(FSQ) Birkal [WIP]
(MC) GemOftheDay [WIP]
(RE) Chinchou111 [WIP]

Real Queue
(FSQ) SubwayJ
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Announcement: WIP challenges will be deleted from the queue 24 hours after they have been posted and will need to be reposted once the challenge is actually ready to go.

If you are currently "WIP" please repost your team when it is ready and add yourself to the Queue when ready. Thank you!

Queue:
(FSQ) SubwayJ
(RE) Arcanite

IAR EDIT: Also fiat ruling that one Mega Evolution is permitted per battle.
 
Last edited by a moderator:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
One Mega Evolution per battle means I can actually rotate them between battles, right? Let's give Mysterious Cove a try with Natsu the Haxorus, Gray the Lucario, and Lucy the Gardevoir.

EDIT: Ugh why can't we bring Berries and extra stuff into TLRs.

Dinnertime at the monastery. Everyone were tired as they just came back from a really weird request in an ancient pawn shop. But then Natsu spotted Gray staring at the board.

"Hey, long-snout, what are you-"

It was then when Natsu spotted the picture of the legendary Pokemon.

"This is going to be a good fight! You're not getting in my way this time Gray!"

"Oh no you don't!"

The two started grappling right in the courtyard. Lucy mentally shook her head until Zheng spoke.

<"So, Lucy, do you want to come as well? It would be a good chance to try out that Gardevoirite again?">

"Ehhh?! Me again?!"

"Well, yeah, it'd be good if we're together!"

Backpack said:
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Assurance (*)
Counter
Cut
Dig (*)
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
False Swipe (*)
Giga Impact
Guillotine
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Reversal (*)
Rock Slide
Rock Smash (*)
Rock Tomb
Scary Face (*)
Scratch (*)
Slash (*)
Sleep Talk
Snore
Substitute
Superpower
Sword Dance
Taunt
X-Scissor (*)
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bulldoze
Bullet Punch (*)
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm (*)
Foresight (*)
Fury Cutter
Heal Pulse
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Rain Dance
Rest
Reversal
Roar
Rock Slide (*)
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 86 (- = 50/1.15)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Hyper Beam
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psych Up
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Teleport
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp


Queue:
(FSQ) SubwayJ
(RE) Arcanite
(MC) Zt
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Officially announcing that Amperage Stream of Ruined Eden has been revamped & is now officially 6th Gen!

Next up on my list is Molten Lake, then Toxic Swamp, then Tower of Ash. The data will be open sourced, etc. once all four have been revamped to 6th Gen, though if anyone is refereeing an Amperage Stream run, I am more than happy to supply the document with the data.

Anyhow, clearing the two challenge long queue. Whee!

QUEUE
Holy shit the queue is empty! :o
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
This TLR is being moved to the queue for a subref.

Incidentallly, we are always in need of TLR refs! If you want to ref TLR, then we're actually at one of the easiest times to actually do so. Drop me a message, and if I believe that you're a suitable candidate I'll give you a test run reffing a TLR.

Queue:
Dummy007 (Mysterious Cove, Subref [Close to the end])
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I am challenging the Four Swords Quest! I have the feeling I might be coming here often...

2 Potion | 2 CC
1 Super Potion | 2 CC
2 Ether | 2 CC
1 Elixir | 4 CC
1 Revive | 4 CC
8 Ultra Ball | 8 CC
8 Cherish Ball | 6 CC
2 Heal Ball | 4 CC
Buy 4 | Bring 2

Total Backpack CC | 32

Total Spend CC | 36 CC
Spend 34 CC and 2 UC
Expert Belt
Venusaurite
Everstone



Crayons Kecleon (M)

[Nature]

Rash (+SpA | -SpD)
[Type]

Normal
[Abilities]

Color Change
Protean (✓)
[Stats]

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
S&W: 2 | 2
Total: 17
[Tokens]

AC: 5 | 5
MC: 0
[Learned Moves]

[80 | 111]
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Bind
Blizzard
Brick Break
Camouflage
Charge Beam
Counter
Dig
Disable
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Cutter
Fury Swipes
Grass Knot
Hidden Power [Fairy]
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Metronome
Mimic
Mud-Slap
Power-Up Punch
Protect
Psybeam
Psych Up
Rain Dance
Recover
Recycle
Rest
Return
Rock Slide
Scratch
Screech
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Sunny Day
Synchronize
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Water Pulse
Wonder Room
[Unknown Moves]

[Current Gen]
Attract
Confide
Cut
Flash
Fling
Frustration
Hone Claws
Retaliate
Rock Smash
Rock Tomb
Round
Strength
Swagger


[Previous Gen]
Body Slam
Captivate
Defense Curl
Dizzy Punch
Double-Edge
Dynamic Punch
Headbutt
Mega Kick
Mega Punch
Nasty Plot
Natural Gift
Role Play
Rollout
Secret Power
Snore
Swift
Work Up

[Event]

Reflect Type

[80 MC]

Height | Venusaur (M)
[Nature]

Hardy
[Type]

Grass | Poison
[Abilities]

Overgrow
Chlorophyll (✓)
Thick Fat [Mega]
[Stats]

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 80
S&W: 4 | 4
Total: 20
[Mega Stats]

HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 80
S&W: 5 | 5
Total: 25
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]

[58 | 89]
Amnesia
Bide
Bind
Block
Bulldoze
Bullet Seed
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
False Swipe
Flash
Frenzy Plant
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growl
Growth
Hidden Power [Fairy]
Hyper Beam
Ingrain
Knock Off
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mud Slap
Petal Blizzard
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Reflect
Rest
Safeguard
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Solar Beam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
[Unknown Moves]

[Level]
Petal Dance

[Gen 6]
Attract
Confide
Cut
Echoed Voice
Frustration
Grass Pledge
Nature Power
Return
Roar
Rock Smash
Round
Strength
Swagger
Swords Dance

[Previous Gen]
Body Slam
Captivate
Curse
Defense Curl
Fury Cutter
Headbutt
Mimic
Natural Gift
Outrage
Rage
Rock Climb
Secret Power
Snore
String Shot

[Egg]

Charm
Grass Whistle

[77 MC]


Gallade (M)

[Nature]

Naive (+15% Spe | +10% Accuracy | -1 SpD)
[Type]

Psychic | Fighting
[Abilities]

Steadfast
Justified
[Stats]

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Tokens]

EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]

[104 | 129]
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Doublt Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Unknown Moves]

[Current Gen]
Attract
Bulk Up
Charm
Confide
Cut
Echoed Voice
Frustration
Rock Tomb
Round
Strength
Swagger


[Previous Gen]
Body Slam
Captivate
Defense Curl
Double-Edge
Headbutt
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Secret Power
Snore
Swift
Work Up

[Event]

Sing

[64 MC]
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay clearing the queue.

Dummy007 will be reffed after I ref akela vs. Arcanite, put up Birkal's TLR, ref SubwayJ's TLR, & ref ZhengTann vs. Gerard (In that order).
 
CHALLENGING THE MYSTERIOUS COVE
Buying: Nest Balls for 3 UC and Pokeballs for 1 CC+1 UC


Gligar [Hell Bat] (F)
nature: Jolly (-sAtt, Speed*1.15, +22% Accuracy)
Type: Ground/Flying

Abilities:
Hyper Cutter
Sand Veil
Immunity(Hidden+Locked)

HP: 100
Atk: 3
Def: 4
SpA: 1-
SpD: 3
Spe: 98+
SC: 2
WC: 4
BRT: 18

EC: 1/6
MC: 0
AC: 1/5

Moves:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics

Counter
Agility
Sand Tomb
Night Slash
Baton Pass

Dig
Torment
Taunt
U-Turn
Double Team
Earthquake
Sky Uppercut


Gengar [Hell Lurker] (Female)
Type: Ghost/Poison
Abilities: Levitate
Nature: Timid(+15% Spe, +19% Acc, -1 Atk)

Stats:
HP:90
Atk: 2 (-)
Def: 2
SpA: 5
SpDef: 3
Spe: 127 (+) (+19% Acc)
Size Class:3
Weight Class:3
Base Rank Total:19
Mega Stats:
HP:90
Atk: 2 (-)
Def: 3
SpA: 7
SpDef: 3
Spe: 150 (+) (+26% Acc)
Size Class:3
Weight Class:3
Base Rank Total:23
EC: 9/9
MC: 0
AC: N/A

Moves:
Hypnosis
Lick
Spite

Mean Look
Curse
Confuse Ray
Night Shade

Sucker Punch
Hex
Will-O-Wisp
Disable
Perish Song
Reflect Type

Clear Smog
Substitute
Double Team
Protect

Torment
Dazzling Gleam
Energy Ball
Taunt
Rest
Dream Eater

Dark Pulse
Sludge Bomb
Thunderbolt
Toxic
Pain Split
Icy Wind
Skill Swap
Giga Drain
Endure
Destiny Bond
Shadow Punch
Shadow Ball
Focus Blast
Sleep Talk
Counter
Snatch
Nightmare
Venoshock
Uproar
Thunder
Psychic
Hidden Power Fire
Mimic
Trick Room
Sunny Day
Rain Dance
Toxic
Sludge Wave


Snorlax [Skippy] (Male)
Type: Normal
Abilities: Immunity, Thick Fat, Gluttony (unlocked)
Nature: Sassy(+1 SpD, Speed/1.15, -10% Evasion)

Stats:
HP:130
Atk:4
Def:3
SpA:3
SpDef:5 (+)
Spe:26 (-)
Size Class:4
Weight Class:9
Base Rank Total:23

MC: 0
AC: 5/5

Moves:
Last Resort

Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Chip Away
Recycle
Screech
Body Slam
Stockpile
Curse
Counter
Substitute
Zen Headbutt
Pursuit
Double Team
Protect
Earthquake
Rest
Sleep Talk
Fire Blast
Shadow Ball
Focus Punch
Facade
Toxic
Thunder
Rock Slide
Solar Beam
Ice Beam
Yawn
Headbutt
Belly Drum
Crunch
Heavy Slam
Gunk Shot
Wild Charge
Bide
Psychic
Double Edge
Bulldoze
Giga Impact
Endure
Brick Break


Queue:
(MC) Youngjake93
 
Last edited:

"Ooh, Toxic Swamp. I like swamps. Also, it's rumored to host Suicune, although it seems like exactly the opposite of clean."


"I hardly think there's anything of value there, but I think this team could use some Poison-types. And who knows, we might actually find Suicune."


"I don't like mud but there'll be Water-types there."


"Did somebody say 'Poison'?"

Challenging Ruined Eden (Toxic Swamp)!

3x Potion (3 CC)
1x Super Potion (2 CC)
3x Ether (3 CC)
1x Elixir (4 CC)
1x Revive (4 CC)
4x Cherish Ball (3 CC)
12x Ultra Ball (12 CC)

Total: 31 CC
CC: 40->9
3x Potion (3 CC)
1x Super Potion (2 CC)
3x Ether (3 CC)
1x Elixir (4 CC)
1x Revive (4 CC)
4x Cherish Ball (3 CC)
12x Ultra Ball (12 CC)
1x Heal Ball (2 CC)
Total CC cost: 33


Pokemon Team:


Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Electric/Dragon

Abilities: Shield Dust/Static/Overcoat (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage
Ion Deluge

DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power
Captivate
Natural Gift
Electric Terrain

Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade
Frustration
Return
Strength
Waterfall
Aerial Ace
Giga Impact
Wild Charge
Confide
Nature Power

Total: 89/89 - COMPLETE


Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)

Type: Psychic/Fighting

Abilities: Pure Power/Telepathy (Unlocked)

Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
+10% Accuracy

Mega ability: Pure Power

Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect

Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter

Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Facade
Rain Dance
Rest
Sunny Day
Poison Jab
Low Sweep

Total: 55


Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

Type: Water/Psychic

Abilities: Oblivious/Own Tempo/Regenerator (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card

Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide
Belch
Block

Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day
Incinerate
Grass Knot
Psych Up
Bulldoze
Safeguard
Round

Total: 74


Queue:
(MC) Youngjake93
(RE) AOPSUser
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I am pleased to announce that the TLR Enchanted Meadow has been approved and is now open to challenge!

Also, we're hiring refs- contact me if you want to ref (IRC is best, I often forget PMs)

And I'm also using this post to announce that Birkal is now able to take TLRs, but like other new TLR refs will only be taking Training-Level TLRs for the time being.
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Challenging Mysterious Cove

Buying 2 Potions and 2 Ethers for 4 CC, Buying 4 Ultra Balls for 4 CC

Bringing

2x Potions [2 CC]
2x Ethers [2 CC]
1x Revive [4 CC] (previously owned)
1x Heal Ball [2 CC] (previously owned)
6x Cherish Ball [4.5 CC] (previously owned)
2x Timer Ball [5 CC] (previously owned)
2x Ultra Ball [2 CC]
Bag Total: 21.5 CC


Cyclohm, Behemoth, Female
Nature: Modest (+SpA, -Atk)
Typing: Electric / Dragon
Abilities: Shield Dust / Static / Overcoat (H)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5


Physical (21):
Aerial Ace
Bulldoze
Double Hit
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Facade
Frustration
Giga Impact
Headbutt
Natural Gift
Outrage
Return
Secret Power
Spark
Strength
Tackle
Thrash
Waterfall
Wild Charge

Special (35):
Blizzard
Charge Beam
Discharge
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Electroweb
Fire Blast
Flamethrower
Gust
Hidden Power Grass 6
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Mud-Slap
Power Gem
Round
Shock Wave
Signal Beam
Snore
Sonicboom
Swift
Surf
Thunder
Thunderbolt
Thundershock
Tri Attack
Twister
Volt Switch
Water Pulse
Weather Ball
Zap Cannon

Other (31):
Attract
Bide
Captivate
Charge
Confide
Double Team
Dragon Dance
Electric Terrain
Endure
Flash
Growl
Hail
Heal Bell
Hone Claws
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Protect
Sandstorm
Slack Off
Sleep Talk
Substitute
Sunny Day
Rain Dance
Rest
Roar
Thunder Wave
Torment
Toxic
Trick Room
Whirlwind
Total Moves: 89/89



Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (1):
Shadow Sneak

Special (17):
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Stored Power
Thunderbolt

Other (43):
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Memento
Misty Terrain
Pain Split
Protect
Rain Dance
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish

Total Moves: 61/99

Yet-to-get:
XY TM: Frustration, Return, Facade, Attract, Thief, Round, Echoed Voice, Fling, Charge Beam, Giga Impact, Flash, Psych Up, Swagger, Confide (28)
Past Gen TMs: Telekinesis, Shock Wave, Secret Power, Ally Switch, Recycle, Natural Gift (18)
Egg: Grudge, Mean Look, Synchronoise (9)
Past Gen Tutors: Body Slam, Defense Curl, Double-Edge, Fire Punch, Headbutt, Ice Punch, Mimic, Mud-Slap, Nightmare, Signal Beam, Snore, Swift, Thunderpunch, Wonder Room, Zen Headbutt (45)



Pyroak, Titan, (M)
Nature: Brave (plus Attack, minus Speed, -10% Evasion)
Type: Fire/Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (H)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (12):
Blaze Kick
Bullet Seed
Dragon Tail
Earthquake
Flame Wheel
Flare Blitz
Low Kick
Low Sweep
Petal Blizzard
Rock Slide
Seed Bomb
Wood Hammer

Special (19):
Absorb
Earth Power
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Heat Wave
Hidden Power Ice (6)
Incinerate
Lava Plume
Leaf Tornado
Overheat
Petal Dance
Solarbeam
Zap Cannon

Other (22):
Aromatherapy
Counter
Double Team
Endure
Grassy Terrain
Growth
Iron Defense
Leech Seed
Light Screen
Protect
Rest
Roar
Safeguard
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp

Total Moves: 53/89

Yet-to-Get:
Level-up: Amnesia, Heat Crash (2)
XY TM: Hyper Beam, Frustration, Return, Rock Tomb, Facade, Flame Charge, Attract, Round, Energy Ball, Giga Impact, Flash, Bulldoze, Swagger, Rock Smash, Nature Power, Confide, Strength (34)
Egg: Dragonbreath, Grasswhistle, Inferno, Natural Gift, Psybeam, Revenge, Sand Tomb, Water Sport (24)
Past Gen TM/Tutor: Ancientpower, Block, Double-Edge, Headbutt, Iron Tail, Rock Climb, Secret Power, Snore, Worry Seed (27)


Cyclohm @ Expert Belt
Gardevoir @ Leftovers
Pyroak @ Expert Belt

Queue:
(GC) The Wanderer [Subref]
(MC) Youngjake93
(RE) AOPSUser
(MC) Texas Cloverleaf
 
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