SoS time. I know the legend at the end is total shit, BUT IT'S SO ADORABLE. Plus this'll prepare me for future runs. Challenging Mysterious Cove. Spending 20 TC on Net Balls, Heal Balls, Timer Balls and Sport Balls. I will be bringing my Expert Belt, Reaper Cloth, and an Enigma Berry. Amélie (Move your mouse to reveal the content) Amélie (open) Amélie (close) Nidoqueen (*) [Amélie] (Female) Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 66 (76/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Abilities: Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled] Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate] Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Growl* Scratch* Tail Whip* Double Kick* Poison Sting* Fury Swipes* Bite* Helping Hand* Poison Tail* Disable* Supersonic* Venoshock* Thunderbolt* Dig* Crunch Ice Beam Toxic Chip Away Body Slam Earth Power Rock Slide Protect Charm Lovely Kiss Moonlight Bide Superpower Move Total: 28 Phloem the Flarelm (Move your mouse to reveal the content) Phloem the Flarelm (open) Phloem the Flarelm (close) Flarelm "Phloem" (M) Nature: Bashful - no effect Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 16 EC: 5/9 MC: 2 DC: 3/5 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Levelup: Absorb Pound Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Synthesis TM: Flamethrower Will-O-Wisp Protect Egg: Aromatherapy Seed Bomb Earth Power Counter Move Total: 17 Mia the Dusknoir (Move your mouse to reveal the content) Mia the Dusknoir (open) Mia the Dusknoir (close) Dusknoir "Mia" (F) Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 5 Spe: 39 (45/1.15, rounded down) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 0 DC: N/A Abilities: Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate) Attacks: Levelup: Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-o-Wisp Hex Fire Punch ThunderPunch Ice Punch Gravity Bind Shadow Punch TM: Toxic Shadow Ball Ice Beam Protect Brick Break Trick Room Earthquake Telekinesis Egg: Destiny Bond Pain Split Imprison Tutor: DynamicPunch Move Total: 28 This challenge has now been edited with my hold items, balls (hehehe) and the mons I'm DEFINITELY satisfied with bringing. Unless I change my mind again. Which I totally will.