1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

Discussion in 'Raids & Legend Runs' started by Deck Knight, Sep 10, 2011.

Thread Status:
Not open for further replies.
  1. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    733
    IAR's taken.

    QUEUE
    Athenodoros (Black Sulphur Caldera)
    Dogfish44 (Ruined Eden) - ON HOLD
    Engineer Pikachu (Black Sulphur Caldera)
  2. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,176
    [​IMG]

    This seems like the perfect time to finally go for that little pixie I have been thinking about getting, so, Mysterious Cove let's go!

    Lamarche (Mollux) @ Charcoal (open)

    Lamarche (Mollux) {}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Fire / Poison


    • Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    • Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:


    • Dry Skin: (Innate)
    This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    • Illuminate: (Can be Enabled)
    This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
    Stats:

    HP: 100
    Atk:
    1 (-)
    Def:
    4 (+)
    SpA:
    5
    SpD: 4

    Spe: 76
    SC: 3
    WC: 3
    BST: 20


    EC: -.-
    MC: 0
    DC: 5/5


    Attacks: 60

    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Gastro Acid
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power Ice [7]
    Hyper Beam
    Inferno
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    Solarbeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-o-Wisp
    Withdraw

    Wilde (Gallade) @ Expert Belt (open)

    Wilde (Gallade) {♂}
    [​IMG]
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Psychic / Fighting

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    • Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:


    • Steadfast: (Innate)
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    • Justified: (Innate)
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:


    HP:
    100
    Atk:
    5
    Def:
    3
    SpA:
    4 (+)
    SpD:
    4
    Spe:
    69 (-)
    SC:
    3
    WC:
    4
    BST:
    21


    EC:
    9/9
    MC:
    3
    DC:
    5/5


    Attacks: 86

    Aerial Ace
    Ally Switch
    Body Slam
    Brick Break
    Bulldoze
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Dual Chop
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Blast
    Focus Punch
    Fury Cutter
    Future Sight
    Giga Impact
    Grass Knot
    Growl
    Heal Pulse
    Helping Hand
    Hyper Beam
    Hyper Voice
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Knock Off
    Leaf Blade
    Leer
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magic Room
    Magical Leaf
    Mean Look
    Night Slash
    Pain Split
    Poison Jab
    Protect
    Psychic
    Psycho Cut
    Rain Dance
    Recycle
    Reflect
    Rest
    Rock Slide
    Safeguard
    Shadow Ball
    Shadow Sneak
    Signal Beam
    Skill Swap
    Slash
    Sleep Talk
    Snatch
    Stone Edge
    Stored Power
    Substitute
    Sunny Day
    Swords Dance
    Taunt
    Teleport
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Trick
    Vacuum Wave
    Will-O-Wisp
    Wish
    X-Scissor
    Zen Heabutt

    Katherine (Gardevoir) @ Focus Sash (open)

    Gardevoir (Katherine) {♀}
    [​IMG]
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic

    • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

    Abilities:


    • Synchronize: (Innate)
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    • Trace: (Can be Activated)
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    • Telepathy: (Innate)
    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Stats:

    HP:
    100
    Atk:
    2 (-)
    Def:
    4 (+)
    SpA:
    5
    SpD:
    4
    Spe:
    80
    SC:
    3
    WC:
    3
    BST:
    21


    EC:
    9/9
    MC: 3

    DC:
    5/5


    Attacks:
    47

    Ally Switch
    Calm Mind
    Captivate
    Charm
    Confuse Ray
    Confusion
    Destiny Bond
    Disable
    Double Team
    Dream Eater
    Encore
    Endure
    Energy Ball
    Focus Blast
    Fire Punch
    Grass Knot
    Growl
    Heal Bell
    Heal Pulse
    Healing Wish
    Helping Hand
    Hidden Power Fire [6]
    Hypnosis
    Ice Punch
    Icy Wind
    Imprison
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Pain Split
    Protect
    Psychic
    Rain Dance
    Reflect
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Snatch
    Stored Power
    Sunny Day
    Taunt
    Teleport
    Thunder Wave
    Thunderbolt
    ThunderPunch
    Torment
    Will-O-Wisp
    Wish



    Also getting:

    +1 Potion [5 UC]
    +1 Ether [5 CC]
    +5 Heal Balls [5 CC]

    Along with the ones I already own (1 Heal Ball, 5 Sport Balls & 5 Timer Balls
    )

    Thus leaving me at 0 CC

    Also taking Atheno & Engi's challenge, It's been a while since I have done a double challenge, so this should be fun :3

    QUEUE
    Athenodoros (Black Sulphur Caldera)
    Dogfish44 (Ruined Eden) - ON HOLD
    Engineer Pikachu (Black Sulphur Caldera)
    Gerard (Mysterious Cove)
  3. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    Fine. I will keep everyone sane & try (hopefully not in vain) to bash you with weak mons...Except there is one slight issue: Your Togekiss is in the Ultimate Showdown. Please inform me when you have found a replacement, if you want to still continue this, & then we may begin. TRANSLATION: I am lifeless enough to ref this thing... >_>

    EDIT: This needs another subref, since slowfish44...

    QUEUE
    Dogfish44 (Ruined Eden) - ON HOLD
    Gerard (Mysterious Cove) - ILLEGAL, BUT WILL BE TAKEN BY ITS_A_RANDOM
    Its_A_Random (Timeless Tower) - Subref (Again)
  4. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    374
    I want Shaymin but that Windswept Meadow seems like a long and expensive TLR and there is absolutely no way in hell I will spend 100CC on a Semi-Blind Run, soooo...

    I SHALL CHALLENGE WINDSWEPT MEADOW [size=-2]with almost no items :D[/size]

    Caffie the Syclant (open)
    [​IMG]
    Syclant [Caffie] (Male)
    Nature: Quirky (No Changes)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks (36):
    Leer (*)
    Leech Life (*)
    Scratch (*)
    Focus Energy (*)
    Ice Shard (*)
    Slash (*)
    Icy Wind (*)
    Bug Bite (*)
    Icicle Spear (*)
    Bug Buzz
    Hail
    Avalanche
    Icicle Crash
    Ice Punch
    X-Scissor
    Sheer Cold

    Earth Power (*)
    Water Pulse (*)
    Superpower (*)

    Protect (*)
    Blizzard (*)
    U-turn (*)
    Hone Claws
    Acrobatics
    Counter
    Taunt
    Struggle Bug
    Bulldoze
    Stone Edge
    Earthquake
    Substitute
    Knock Off
    Electoweb
    Rock Slide
    Icebeam
    Solarbeam


    Blizzeta the Abomasnow (open)

    [​IMG]
    Abomasnow (Blizzeta) (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Grass/Ice
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (60/1.15) (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (36):
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    GrassWhistle
    Swagger
    Mist
    Blizzard
    Wood Hammer
    Ice Shard
    Ingrain
    Sheer Cold
    Ice Punch

    Bullet Seed
    Leech Seed
    Avalanche

    Energy Ball
    Ice Beam
    Protect
    Giga Drain
    Synthesis
    Earthquake
    Rock Slide
    Substitute
    Block
    Focus Punch
    Bulldoze
    Focus Blast
    Endure
    Role Play
    Sleep Talk
    Light Screen
    Secret Power
    Grass Knot
    Rest
    Rain Dance

    Ganon the Emboar (open)

    [​IMG]
    Ganon (M) Emboar

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC 9/9
    MC 0
    DC 5/5

    Nature:

    Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Attacks (31):

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Assurance
    Head Smash
    Flare Blitz
    Roar
    Arm Thrust
    Flamethrower
    Hammer Arm
    Heat Crash

    Fire Pledge

    Yawn
    Superpower
    Sleep Talk

    Fire Blast
    Wild Charge
    Will-o-Wisp
    Rest
    Protect
    Taunt
    Focus Blast
    Rock Slide
    Blast Burn
    Scald


    Fyros the Pyroak (open)

    [​IMG]
    Pyroak [Fyros] (Male)
    Nature: Brave (+ Atk, - Spe, -10% Evasion)
    Type: Grass/Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


    Abilities:
    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) UNLOCKED During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5


    Attacks (62):
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Synthesis
    Lava Plume
    Petal Dance
    Leaf Tornado
    Flame Burst
    Leaf Tornado
    Double Edge
    Zap Cannon
    Iron Defense
    Wood Hammer
    Flare Blitz
    Heat Crash
    Amnesia

    Counter
    Aromatherapy
    Revenge
    Blaze Kick
    Inferno
    Sand Tomb
    Grasswhistle

    Protect
    Fire Blast
    Rock Slide
    Low Kick
    Endure
    Heat Wave
    Roar
    Solarbeam
    Substitute
    Earth Power
    Flamethrower
    Block
    Seed Bomb
    Sleep Talk
    Rest
    Earthquake
    Dragon Tail
    Will-o-Wisp
    Overheat
    Sunny Day
    Flame Charge
    Incinerate
    Bulldoze
    Low Sweep
    Light Screen
    Hyper Beam
    Toxic
    Double Team
    Grass Knot
    Rock Tomb
    Energy Ball
    Flash Cannon
    Rock Smash

    Backpack
    1 Expert Belt
    1 Charcoal
    1 Miracle Seed
    1 Rare Candy

    Time to do some scouting and see how long I can survive in this.
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,360
    I challenge Timeless Tower

    Bringing the following items:

    Potion x2
    Super Potion x1 (Purchased for 8 CC)
    Ether x2 (1 purchased for 5 CC)
    Revive 1x
    4x Heal Balls
    10x Sport Balls (5 purchased for 5 CC)
    10x Cherish Balls (5 purchased for 5 CC)
    5x Timer Ball (Purchased for 5 CC)

    Spare Pocket (3x)

    Revive 1x (Purchased for 10 CC)
    Super Potion 2x (Purchased for 16 CC)

    Total of 54 CC spent

    I bring Revenankh @ Expert Belt, Stratagem @ Expert Belt and Lucario @ Expert Belt

    Stratagem (open)

    [​IMG]
    Stratagem
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 130
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Giga Drain
    Weather Ball
    Vacuum Wave
    Tackle
    Defense Curl
    Rollout
    Rock Blast
    Disable
    Magnet Rise
    Acupressure
    Mud Shot
    Power Gem
    Earth Power
    Metal Sound
    Paleo Wave
    Ancientpower
    Rock Polish
    Head Smash
    Electro Ball

    Protect
    Fire Blast
    Energy Ball
    Toxic
    Endure
    Volt Switch
    Hidden Power Ice (6)
    Heat Wave
    Hyper Beam
    Stealth Rock
    Calm Mind
    Rest
    Sleep Talk
    Explosion
    Sandstorm
    Rain Dance
    Trick
    Double Team
    Substitute
    Shadow Ball
    Sunny Day
    Flash Cannon
    Rain Dance
    Flash
    Total Moves: 42


    Revenankh (open)

    [​IMG]
    Revenankh, Anubis (Male)
    Nature: Adamant (+1 Attack, -1 Special Attack)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    (Innate)
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock:
    (Innate)
    This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator (Dream World):
    (Innate)
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3

    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Vital Throw
    Power Whip
    Hammer Arm
    Moonlight

    Counter
    Destiny Bond
    Mach Punch
    Shadow Sneak
    Wide Guard

    Drain Punch
    Helping Hand
    Ice Punch
    Pain Split

    Earthquake
    Taunt
    Torment
    Protect
    Telekinesis
    Safeguard
    Rock Slide
    Brick Break

    Total Moves: 30


    Lucario (open)

    [​IMG]
    Lucario, Rob Van Dam (Male)
    Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+)
    Size Class: 3
    Weight Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Copycat
    Screech
    Dark Pulse
    Metal Claw
    Detect
    Quick Guard
    Bone Rush
    Me First
    Metal Sound
    Heal Pulse
    Aura Sphere
    Close Combat
    Dragon Pulse
    ExtremeSpeed

    Agility
    Blaze Kick
    Hi Jump Kick
    Crunch

    Ice Punch
    Helping Hand
    Thunder Punch
    Drain Punch

    Earthquake
    Shadow Claw
    Focus Blast

    Follow Me
    Substitute
    Copycat

    Total Moves: 35
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    1,965
    It is time. We will challenge Mysterious Cove!
    Buying and taking 5 Heal Balls (5CC) and 5 Sport Balls (2CC, 3UC unless it has to be out of one type of counter, if so it will be 5UC). Apart from that and the held berries, they will be all we shall take.

    Pokemon
    Roselia @ Cheri Berry (open)

    [​IMG]
    Roselia* [Fleur] (F)
    Nature: Timid
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Poison Point:
    Can Be Disabled
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Natural Cure:
    Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Leaf Guard (DW, locked):
    Innate
    In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk: Rank 1-
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75+
    +10% Accuracy
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16


    EC: 6/9
    MC: 0
    DC: 2/5

    Attacks:
    Absorb*
    Growth*
    Water Sport*
    Poison Sting
    Stun Spore*
    Mega Drain*
    Worry Seed*
    Leech Seed
    Magical Leaf
    GrassWhistle
    Giga Drain*
    Toxic Spikes
    Sweet Scent
    Ingrain
    Petal Dance
    Toxic*
    Aromatherapy
    Synthesis*

    Cotton Spore
    Extrasensory*
    Leaf Storm
    Mind Reader
    Pin Missile
    Razor Leaf
    Seed Bomb
    Sleep Powder
    Spikes

    Body Slam
    Covet
    Double-Edge
    Fury Cutter
    Mimic
    Mud-Slap
    Nightmare
    Snore
    Swift
    Uproar

    Venoshock*
    Bullet Seed
    Hidden Power (Fire, 6)
    Sunny Day
    Protect
    Rain Dance
    Frustration
    Solarbeam
    Return
    Shadow Ball*
    Double Team
    Sludge Bomb
    Facade
    Secret Power
    Rest
    Attract
    Round
    Energy Ball
    Endure
    Flash
    Swords Dance
    Psych Up
    Captivate
    Sleep Talk
    Natural Gift
    Poison Jab
    Grass Knot
    Swagger
    Substitute
    Cut

    Swampert @ Expert Belt (open)

    [​IMG]
    Swampert* [Flood] (M)
    Nature: Adamant
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Torrent:
    Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Damp (DW, unlocked):
    Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:

    HP: 110
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Growl*
    Mud Slap*
    Water Gun*
    Bide*
    Mud Shot
    Foresight*
    Mud Sport*
    Mud Bomb
    Take Down
    Whirlpool
    Muddy Water
    Protect
    Hydro Pump
    Earthquake
    Endeavor
    Hammer Arm

    AncientPower
    Avalanche*
    Bite*
    Counter
    Curse
    Double-Edge*
    Ice Ball
    Mirror Coat
    Refresh
    Sludge
    Stomp
    Uproar
    Wide Guard
    Yawn

    Aqua Tail
    Body Slam
    Defense Curl
    DynamicPunch
    Earth Power
    Headbutt
    Hydro Cannon
    Ice Punch
    Icy Wind
    Low Kick
    Mega Kick
    Mega Punch
    Mimic
    Outrage
    Rollout
    Snore
    Superpower
    Water Pledge

    Focus Punch (PG)
    Water Pulse (PG)
    Roar
    Toxic
    Hail
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Rain Dance
    Frustration
    Iron Tail (PG)
    Return
    Dig*
    Brick Break
    Double Team
    Sludge Wave
    Rock Tomb
    Facade
    Secret Power (PG)
    Rest
    Attract
    Endure (PG)
    Stealth Rock (PG)
    Captivate (PG)
    Round
    Echoed Voice
    Focus Blast
    Fling
    Bulldoze
    Giga Impact
    Stone Edge
    Scald
    Rock Slide*
    Sleep Talk (PG)
    Natural Gift (PG)
    Swagger
    Substitute
    Surf
    Strength
    Rock Smash
    Waterfall*
    Rock Climb
    Dive

    Rotom @ Oven (open)

    [​IMG][​IMG]
    Rotom [Plasma] (N)
    Nature: Modest (+SAtk, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91
    Size Class: 1 (0.3m)
    Weight Class: 1 (0.3kg)
    Base Rank Total: 16

    Cut
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3 kg)
    Base Rank Total: 20

    Fridge
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 4 (2.3m)
    Weight Class: 5 (100.03kg)
    Base Rank Total: 20

    Heat
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    Spin
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 1 (0.8m)
    Weight Class: 2 (10.3kg)
    Base Rank Total: 20

    Wash
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 86
    Size Class: 3 (1.8m)
    Weight Class: 4 (50.3kg)
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: N/A

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Ominous Wind
    Substitute
    Electro Ball
    Hex
    Charge
    Discharge

    Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash

    Dark Pulse
    Electroweb
    Mud-Slap
    Pain Split
    Signal Beam
    Snore
    Spite
    Sucker Punch
    Swift

    Toxic
    Hidden Power (Ice, 7)
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Thunderbolt
    Thunder
    Return
    Shadow Ball
    Reflect
    Facade
    Secret Power (PG)
    Rest
    Thief
    Round
    Charge Beam
    Endure (PG)
    Will-O-Wisp
    Flash
    Volt Switch
    Psych Up
    Sleep Talk (PG)
    Natural Gift (PG)
    Dream Eater
    Swagger
  7. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    My subref request is now void.

    QUEUE
    Dogfish44 (Ruined Eden) - ON HOLD
    Frosty (Windswept Meadow)
    Texas Cloverleaf (Timeless Tower)
    Someoneelse (Mysterious Cove)
  8. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,477
    Challenging Timeless Tower:

    (Revenankh) @ Expert Belt (open)

    [​IMG]
    Revenankh [] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 71

    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Destiny Bond
    Force Palm
    Hex
    Mach Punch
    Memento
    Shadow Sneak
    Submission
    Wide Guard

    Brick Break
    Bulk Up
    Bulldoze
    Double Team
    Earthquake
    Embargo
    Endure
    Facade
    Focus Blast
    Focus Punch
    Giga Impact
    Low Sweep
    Natural Gift
    Payback
    Poison Jab
    Protect
    Rest
    Rock Slide
    Rock Smash
    Safeguard
    Secret Power
    Shadow Ball
    Smack Down
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic

    Bind
    Drain Punch
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Ominous Wind
    Pain Split
    Sleep Talk
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    (Mollux) @ Expert Belt (open)

    [​IMG]
    Mollux [] (F)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw

    Tabunne (Audino) @ Everstone (open)

    [​IMG]
    Tabunne [Audino] (F)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Stats:
    HP: 110
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (50 /1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16
    Total Moves: 74

    MC: 0
    DC: 0/5

    Attacks:
    After You
    Attract
    DoubleSlap
    Double-Edge
    Entrainment
    Growl
    Heal Pulse
    Helping Hand
    Pound
    Refresh
    Secret Power
    Simple Beam

    Encore
    Lucky Chant
    Sweet Kiss
    Wish
    Yawn

    Blizzard
    Calm Mind
    Charge Beam
    Dig
    Double Team
    Dream Eater
    Facade
    Fire Blast
    Flamethrower
    Frustration
    Grass Knot
    Hidden Power (Ground, 7)
    Hyper Beam
    Ice Beam
    Light Screen
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Safeguard
    Shadow Ball
    SolarBeam
    Substitute
    Surf
    Sunny Day
    Swagger
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room

    Covet
    Drain Punch
    Fire Punch
    Gravity
    Heal Bell
    Hyper Voice
    Ice Punch
    Icy Wind
    Iron Tail
    Knock Off
    Low Kick
    Magic Coat
    Pain Split
    Role Play
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    ThunderPunch
    Uproar
    Zen Headbutt


    Purchasing:
    - 2 Potions [10 CC]
    - 1 Super Potion [8 CC]
    - 2 Ether [10 CC]
    - 1 Revive [10 CC]

    - 1 set of Heal Balls [4 CC / 1 UC]

    ... leaving me with 0 CC and 41 UC.

    I'm also taking 5 Heal Balls, 13 Sport Balls, and 10 Timer Balls with me.
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    [​IMG]
    "The legend of the phoenix. It is said that they rise from their ashes and can bring prosperity or destruction. I am hunting a very special phoenix, one who according to legend saved three Pokemon from a fire and brought peace to the land. Ho-Oh, you will soon be mine."

    "Unfortunately, I need to prepare very heavily for this mission, and lacking sufficient knowledge of anything except Amperage Stream, and requiring more funds, I need to find that info out for myself. Time to scout the Molten Lake!"

    Challenging Ruined Eden

    Since I am simply scouting, I don't think I'll need any pokeballs, even if I reach the legendary somehow I don't really want it. Still, can't hurt to bring my 2 Cherish Balls and 5 Sport Balls with me just in case.

    Rosch @ Expert Belt (open)

    [​IMG]
    Colossoil [Rosch] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    Colossoil
    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (27):
    Drill Run
    Horn Attack
    Peck
    Leer
    Tackle
    Bubblebeam
    Body Slam
    Bite
    Rapid Spin
    Pursuit
    Dig
    Bounce
    Magnitude
    Crunch
    Megahorn
    Horn Drill

    Encore
    Fake Out
    Thunder Fang
    Sucker Punch

    Aqua Tail

    Taunt
    Brick Break
    Protect
    Earthquake
    Double Team
    U-Turn

    Quartz @ Thick Club (open)

    [​IMG]
    Marowak [Quartz] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Battle Armor (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks (19):
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage
    Double-Edge
    Bone Rush
    Endeavor

    Detect
    Belly Drum
    Perish Song

    Fire Punch

    Brick Break
    Dig
    Earthquake
    Aerial Ace
    Thunderpunch
    Rock Slide
    Protect

    Rock-Paper-Scissors @ Light Clay (open)

    [​IMG]
    Nature: Quiet (+SpAtk, -Speed)

    Type: Poison/Ground

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-10 EVA) (-)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Gust
    Tailwind
    Encore
    Rapid Spin
    Clear Smog
    Knock Off
    Copycat
    Whirlwind
    Razor Wind
    Gravity
    Air Slash
    Toxic Spikes
    Heal Block
    Helping Hand
    Comet Punch
    Wonder Room
    Magic Room
    Circle Throw
    Wide Guard
    Body Slam

    Disable
    Heal Pulse
    Me First
    Metronome
    Spikes

    Sludge Wave
    Taunt
    Shadow Ball
    Protect

    Earth Power
    After You

    Total Moves: 32


    That'll be all. Cheers!
  10. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    Time for another The Legend Run... back to where I made my entrance... the MYSTERIOUS COVE!

    Cue the paniked refs:
    [​IMG][​IMG][​IMG]
    Back again to the Cove...
    A potential servant at the end?
    Not if we have anything to say about it.
    You have the Golbat, you have the Persian, you have the Scrafty, and you even have the Dragon.
    We can't let you get another creature serving under you. Not even a legend.
    You seek to turn the Phione against me? You will pay later...
    Hold your rage, "Demon Lord."
    The Phione is on no one's side unless we reach it. And alone, none of us have a chance.
    I will tolerate you... for now...

    Destination: Mysterious Cove

    Butler the Audino
    Show Hide

    [​IMG]
    Audino* (Butler) (Male)
    Calm Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: Type: Innate
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (Dream World: Locked) Klutz: Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    MC: 0
    DC: 5/5

    Attacks: (38/88 Moves Known)
    Pound*
    Growl*
    Helping Hand*
    Refresh*
    Doubleslap*
    Attract*
    Secret Power*
    Entrainment*
    Take Down
    Heal Pulse
    Simple Beam

    Amnesia
    Bestow
    Encore
    Heal Bell*
    Sweet Kiss*
    Wish*
    Yawn

    Covet
    Drain Punch
    Hyper Voice
    Sleep Talk
    Snore

    Toxic*
    Ice Beam
    Light Screen
    Protect*
    Safeguard
    Thunderbolt
    Thunder
    Psychic
    Shadow Ball*
    Double Team
    Reflect
    Flamethrower
    Rest
    Thunder Wave
    Grass Knot

    Itsumo the Spiritomb
    Show Hide

    [​IMG]
    Itsumo (Spiritomb) (Male)
    Relaxed Nature
    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: Unlocked!) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 29 (-) (29.75 Unrounded)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18
    Evasion Penalty: -10% Evasion

    MC: 0
    DC: 5/5

    Attacks: (42/65 Moves Known)
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot
    Memento
    Dark Pulse

    Captivate
    Destiny Bond
    Grudge
    Imprison
    Nightmare
    Pain Split
    Smokescreen

    Foul Play
    Icy Wind
    Sleep Talk
    Snatch
    Snore
    Trick
    Uproar
    Wonder Room

    Water Pulse
    Toxic
    Hidden Power (Fighting 7)
    Taunt
    Protect
    Psychic
    Shadow Ball
    Shock Wave
    Rock Tomb
    Facade
    Thief
    Will-O-Wisp
    Retaliate
    Snarl

    Hope the Chimecho
    Show Hide

    [​IMG]
    Chimecho (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: Rank 1-
    Def: Rank 4+
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0

    Attacks: (30 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment
    Take Down
    Yawn
    Psywave
    Heal Bell
    Safeguard
    Extrasensory
    Heal Pulse
    Psychic

    Hypnosis
    Recover
    Wish

    Helping Hand
    Mimic
    Recycle
    Signal Beam
    Skill Swap
    Swift

    Toxic
    Light Screen
    Protect
    Reflect
    Shock Wave
    Thunder Wave

    Backpack:
    Show Hide

    Battle Items:
    Pure Incense *1[​IMG]
    Poke'Balls:
    Net Ball *10[​IMG]
    Sport Ball *10[​IMG]


    Hope the Chimecho will hold the Pure Incense, while Butler and Itsumo will hold nothing.

    Whoever takes this had best have patience. Expect stall, and for me to last much longer than I did previously. Thread is here.
  11. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Might take a TLR... but not yet. Just gonna update the Queue

    QUEUE
    Dogfish44 (Ruined Eden) - ON HOLD
    Frosty (Windswept Meadow)
    Texas Cloverleaf (Timeless Tower)
    Someoneelse (Mysterious Cove)
    Elevator_Music (Timeless Tower)
    Maxim (Ruined Eden)
    Eternal_Drifter (Mysterious Cove)
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,572
    My Fair Irene (open)
    [​IMG]
    So, this Windswept Meadow place...this drunk ass trainer was talking about it a few nights back. Figured it might be something you'd be into, so I asked him about it.

    [​IMG]
    And?

    [​IMG]
    Well, he wouldn't tell me anything at first, but buying him a couple of drinks fixed that. Says the meadow looks peaceful, but it's really a hellhole. Quicksand, really poisonous snake mons, razor-sharp thorn bushes, the works. Sounded like somewhere to stay away from, until he mentioned treasure.

    [​IMG]
    Heh, sweet! So what are we talking here? Gold? Jewels? Some kind of artifact, perhaps?

    [​IMG]
    He wouldn't tell me, actually...he broke down when I asked. Kept rambling about some knight of flowers or something. Whatever it was, it kicked his ass.

    [​IMG]
    I'll be careful, then. So, how much do I owe you for this one, Harry?

    [​IMG]
    Service, Ben. I see two Nurse Joys in the corner over there, and I intend to take one home tonight. You with me, bro?

    [​IMG]
    Ohhhhh no, I'm not touching a nurse ever again. Not after that disaster.

    *Some months ago...*

    [​IMG]
    So, about this "operation..." Look, I can see why you'd strap me to a table, but what's with the scalpel?

    [​IMG]
    Don't worry, this isn't going to hurt...too much...

    *Back to now...*

    [​IMG]
    In all fairness, the nun she was with tried to kill me, too.

    [​IMG]
    Hey, I told you she was shady. Seriously, what would a nun be doing in a bar?

    [​IMG]
    Look, are you gonna be my wingman or not?

    Challenging Windswept Meadow!
    Togekiss @ Light Clay (open)
    [​IMG]
    Togekiss(*) [Sethim (Seth for short)] (Male)
    "<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
    Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. A bit of a foil to his Lucario sibling, Seth is generally well-behaved, but also an utter space cadet.

    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Serene Grace, Hustle, Super Luck (DW)
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Super Luck (DW, Unlocked): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (49/117):
    Level Up:
    Growl(*)
    Charm(*)
    Metronome(*)
    Sweet Kiss(*)
    Yawn(*)
    Encore(*)
    AncientPower(*)
    Follow Me(*)
    Bestow(*)
    Magical Leaf
    Double-edge
    Last Resort
    After You
    Safeguard
    Baton Pass
    Aura Sphere
    Air Slash
    Extremespeed
    Sky Attack

    Egg:
    Nasty Plot(*)
    Extrasensory(*)
    Morning Sun(*)
    Foresight
    Stored Power

    TM:
    Flamethrower(*)
    Thunder Wave(*)
    Grass Knot(*)
    Protect
    Shadow Ball
    Hidden Power (Ice, Power 7)
    Solarbeam
    Light Screen
    Reflect
    Substitute
    Toxic
    Psyshock
    Rest

    Other:
    Heal Bell
    Water Pulse
    Counter
    Tailwind
    Roost
    Hyper Voice
    Heat Wave
    Shock Wave
    Trick
    Sleep Talk
    Zap Cannon
    Defog
    Hydreigon @ Expert Belt (open)
    [​IMG]
    Hydreigon [Lucius] (Male)
    "<I am not a barbarian, gentlemen. I'll have you know I enjoy the finer things in life. Like Vivaldi. Or sipping a fine wine. Or dining on the mangled head of that lillipup I just killed.>"
    Classy, affable, and truly depraved, Lucius is as valuable to his teammates as he is reviled. Now that I think about it, how DID he get into Ben's team, anyway?

    Nature: Serious (no effect on stats)
    Type: Dragon/Dark
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Levitate
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 3
    Spe: 98
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: Mastered!
    MC: 0

    Attacks (52/82):
    Level Up:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Dragon Pulse
    Outrage
    Double Hit
    Tri-Attack
    Body Slam
    Work Up
    Hyper Voice

    Egg:
    Earth Power
    Dark Pulse
    Thunder Fang
    Head Smash
    Ice Fang
    Fire Fang

    TM:
    Toxic
    Taunt
    Protect
    Thunder Wave
    Flamethrower
    Earthquake
    Surf
    Charge Beam
    Hidden Power (Fighting, Power 7)
    Acrobatics
    U-Turn
    Fly
    Double Team
    Substitute
    Dragon Tail
    Reflect
    Flash Cannon
    Rock Slide
    Torment
    Rest
    Sleep Talk
    Bulldoze
    Hyper Beam
    Fire Blast

    Other:
    Aqua Tail
    Roost
    Zen Headbutt
    Tailwind
    Superpower
    Heat Wave
    Draco Meteor
    Tomohawk @ Rare Candy (open)
    [​IMG]
    Tomohawk [Elaine] (Female)
    "<Of course I knew that was going to happen, I foresaw it!...What do you mean I should have told you that?!>"
    A shiny Tomohawk that claims to see the future - though few believe her. Haughty to a fault, her looking down on friend and foe alike gets her into trouble more often than not.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities: Intimidate, Prankster, Justified (DW)
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW, Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (43/80):
    Level Up:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Bulk Up
    Retaliate
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Heat Wave
    Rain Dance
    Hurricane
    Hyper Voice
    Sky Drop
    Healing Wish

    Egg:
    Roost
    Yawn
    Confuse Ray
    Stealth Rock
    Rapid Spin
    Baton Pass

    TM:
    Taunt
    Toxic
    Protect
    Solarbeam
    Hidden Power (Ice, Power 7)
    Reflect
    Grass Knot
    Substitute
    Double Team
    Attract
    Rest
    Bulldoze
    Fly
    Hyper Beam

    Other:
    Sleep Talk
    Tailwind
    Cyclohm @ Quick Claw (open)
    [​IMG]
    Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
    *Ceaseless squabbling*
    A Cyclohm Ben had caught shortly after his first battle hall challenge. Each head has a personality of its own, and combined, they're legendary for their inability to get along.

    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities
    : Shield Dust, Static, Overcoat (DW)
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW, Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Mastered!
    MC: 0
    DC: Mastered!

    Attacks (36/85):
    Level Up:
    Tackle
    Growl
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Double Hit
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri-attack
    Leer
    Hurricane
    Slack Off
    Discharge
    Zap Cannon

    Egg:
    Hydro Pump
    Heal Bell
    Power Gem
    Magnet Rise
    Shock Wave

    TM:
    Flamethrower
    Thunderbolt
    Thunder Wave
    Ice Beam
    Light Screen
    Thunder
    Protect
    Blizzard
    Hail
    Volt Switch
    Charge Beam

    Other:
    Electroweb

    Spending 73 CC on the following: (open)
    Potion x1 (-5 CC)
    Super Potion x1 (-8 CC)
    Elixir x1 (-10 CC)
    Revive x2 (-20 CC)
    Heal Ball x15 (-15 CC)
    Sport Ball x5 (-5 CC)
    Nest Ball x10 (-10 CC)

    So my backpack should look like this: (open)
    Potions: 2/2
    Super Potions: 2/2
    Ethers: 2/2
    Revives: 2/2
    Poke Balls: 56/75
    -Heal Ball x26
    -Sport Ball x22
    -Nest Ball x10
    Berries: 0/45
    Battle Items: 4/25
    -Expert Belt x1
    -Light Clay x1
    -Quick Claw x1
    -Rare Candy x1
    Gems: 0/25
    Spare Pockets: 0/4

  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,283
    Taking.
  14. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    Alright Texas, time for me to freeze you!
  15. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    That means you're with me. Expect your TLR to come up sometime tomorrow.

    EDIT: I guess I'll post the Queue here while I'm at it.

    Dogfish44 (Ruined Eden)
    Elevator_Music (Timeless Tower)
    Maxim (Ruined Eden)
    Eternal_Drifter (Mysterious Cove)
    The Wanderer (Windswept Meadow)
  16. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    733
    My TLR is finally free to go :o
  17. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    /ME bites the bullet.

    Well, dogfish & maxim will die in the same thread. EM though...

    QUEUE
    Eternal_Drifter (Mysterious Cove)
    The Wanderer (Windswept Meadow)
  18. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,529
    ...Aye aye aye... I really should have three healers, instead of two... It would save me the trouble of having to put his on hold to use one of them...

    Anyway, I am putting my TLR on hold. Itsumo may be in a quick battle, but I need Hope for a raid, and there is no telling on how long that will take.

    Rejoice, TLR refs! I am not toxic stalling through just yet!
  19. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,337
    Alrighy, time to start pulling my weight as a TLR ref. Let's have some fun in the Meadows~

    Thread will be up shortly.

    THE QUEUE
    Eternal_Drifter (Mysterious Cove): ON HOLD
  20. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,582
    We went on hiatus last time we tried this, lets NOT do that this time

    Challenging Timeless Tower!

    Bringing from my profile

    1*Potion
    2*Ether
    1*Revive
    Heal Ball (*25)
    Sport Ball (*15)
    Timer Ball (*10)
    1*Expert Belt (Conkeldurr)
    1*Water Stone (Vaporeon)
    1*Miracle Seed (Necturna)

    Selling my Big Root (+10CC) and spending my now 14 CC on a Super Potion and a Potion leaving me with 1 CC

    1*Super Potion
    2*Potion
    2*Ether
    1*Revive
    Heal Ball (*25)
    Sport Ball (*15)
    Timer Ball (*10)
    1*Expert Belt (Conkeldurr)
    1*Water Stone (Vaporeon)
    1*Miracle Seed (Necturna)

    LETS GO GUYS

    [​IMG]
    Plants vs Zombies (PVZ) the Necturna (F)
    Plants vs Zombies (PVZ) the Necturna (F) @ Miracle Seed (open)

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.(Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23

    EC 6/6
    MC
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball

    Soak
    Giga Drain
    Natural Gift
    Ingrain
    Gravity
    Leaf Storm
    Leaf Blade
    Future Sight
    Nightmare

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute
    Energy Ball
    Grass Knot
    Payback
    Hidden Power (Water 7)
    Psych Up
    Giga Impact

    Synthesis
    Snatch
    Bind
    Spite
    Skill Swap
    Trick
    Worry Seed

    Total Moves: 46
    [​IMG]
    Carcassonne the Conkeldurr (M)
    Carcassonne the Conkeldurr (M) @ Expert Belt (open)

    Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW UNLOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4 (+)
    Sp Atk: Rank 1 (-)
    Sp Def: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC:
    DC: 5/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch
    Bulk Up
    Smack Down
    Dynamicpunch

    Mach Punch
    Wide Guard
    Detect
    Endure
    Foresight
    Counter
    Comet Punch
    Reversal

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute
    Dig
    Earthquake
    Brick Break
    Rest
    Retaliate

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk
    Block
    Helping Hand
    Knock Off
    Snore

    Total Moves: 42
    [​IMG]
    Mrs. Peacock the Vaporeon (F)
    Mrs. Peacock the Vaporeon (F) @ Water Stone (open)


    Nature: Bold (+Def, -Atk)

    Type:
    Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW UNLOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats: (Bold Nature)

    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC:
    DC: 5/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack
    Trump Card
    Water Gun
    Water Pulse
    Aurora Beam
    Aqua Ring
    Hydro Pump
    Bite
    Muddy Water
    Acid Armor
    Haze

    Wish
    Stored Power
    Yawn
    Endure

    Protect
    Work Up
    Round
    Shadow Ball
    Toxic
    Hidden Power (Electric 7)
    Ice Beam
    Blizzard
    Hyper Beam
    Mimic
    Rain Dance
    Double Team
    Surf
    Brine
    Bide
    Reflect
    Roar
    Dig

    Heal Bell
    Helping Hand
    Hyper Voice
    Icy Wind
    Signal Beam
    Sleep Talk

    Total Moves: 45
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,866
    spose i may as well prove that I am actually a TLR Ref and pick up Subway, expect your post up later tonight.
  22. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,730
    It is time for this TLR to continue, finally.

    Posting here rather than Gerard's public profile because I think it has been long enough that this is basically a fresh TLR run, rather than a subreffing.
  23. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,264
    Meh, I don't see why not, I'll take Athenodoros and Engineer Pikachu if nobody has any issues with that.
  24. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    3,950
    Well I think it's time I gave a good shot at this.

    From my profile:

    8 Heal Balls
    9 Sport Balls
    5 Timer Balls
    1 Potion

    And buying:

    1 Revive (10 CC)
    1 Super Potion (8 CC)
    1 Potion (1 CC + 4 UC)

    to leave me at 0 CC/2 UC

    And now I'm gonna challenge Timeless Tower

    Embalm the Revenankh @ Expert Belt (open)
    [​IMG]
    Revenankh [Embalm] (M)
    Nature: Impish (+1 Def, -1 SpA)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 0/5

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

    Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Attacks (21):
    PHYSICAL
    Arm Thrust
    Bide
    Brick Break
    Drain Punch
    Earthquake
    Hammer Arm
    Mach Punch
    Power Whip
    Rock Slide
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Shadow Sneak
    Wrap

    SPECIAL
    Wring Out

    OTHER
    Glare
    Pain Split
    Mean Look
    Moonlight
    Taunt
    Wide Guard
    Puncha the Conkeldurr @ Expert Belt (open)
    [​IMG]
    Conkeldurr [Puncha] (M)
    Nature: Careful (+1 Special Defence, -1 Special Attack)

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 45
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (45):
    PHYSICAL
    Bide
    Brick Break
    Bulldoze
    Chip Away
    Comet Punch
    Counter
    Dig
    Drain Punch
    Earthquake
    Fire Punch
    Focus Punch
    Hammer Arm
    Ice Punch
    Knock Off
    Low Kick
    Low Sweep
    Mach Punch
    Payback
    Poison Jab
    Pound
    Rock Slide
    Rock Throw
    Smackdown
    Stone Edge
    Superpower
    ThunderPunch
    Wake-Up Slap

    SPECIAL
    Focus Blast
    Grass Knot

    OTHER
    Block
    Bulk Up
    Detect
    Double Team
    Endure
    Focus Energy
    Foresight
    Leer
    Protect
    Rest
    Scary Face
    Sleep Talk
    Substitute
    Taunt
    Toxic
    Wide Guard
    Woosh the Tomohawk @ Expert Belt (open)

    [​IMG]
    Tomohawk [Woosh] (M)
    Nature: Modest (+1 SpA, -1 Atk)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (44):
    PHYSICAL
    Aerial Ace
    Brick Break
    Fly
    Fury Swipes
    Return
    Rock Smash
    Sky Attack
    Sky Drop
    Superpower

    SPECIAL
    Air Slash
    Aura Sphere
    Earth Power
    Focus Blast
    Grass Knot
    Heat Wave
    Hidden Power [Rock-7]
    Hurricane
    Hyper Voice
    Incinerate
    Solarbeam
    Uproar

    OTHER
    After You
    Confuse Ray
    Double Team
    Focus Energy
    Harden
    Morning Sun
    Quash
    Protect
    Rain Dance
    Rapid Spin
    Reflect
    Rest
    Roar
    Roost
    Sleep Talk
    Snatch
    Stealth Rock
    Sunny Day
    Tailwind
    Taunt
    Toxic
    Whirlwind
    Yawn

    RAID
    Dispel
  25. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,147
    Well dogfish says that at the current moment, he is too busy to ref my TLR, so... subref? Only the boss encounter left, so it should be quick. Otherwise...

    inb4 no one takes it to the point where dogfish ends up reffing my TLR again... Like what happened last time... 9.9
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)