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Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

Discussion in 'Raids & Legend Runs' started by Deck Knight, Sep 10, 2011.

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  1. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Leader

    Joined:
    Aug 26, 2010
    Messages:
    3,449
    BLADED GRASS MEADOW YOU ARE MINE

    ALL MINE WAHAHAHAHAHAHHAHAH

    Pyroak (open)

    [​IMG]
    (Pyroak) Ambrose (M)
    Nature: Brave (+1 atk, -8 spe, -10% flat evasion)
    Types: Grass / Fire
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: 4 (+)
    Def: 4
    SpA: 3
    SpD: 3
    Spe: 52 (-) (10% flat evasion drop)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: FULL
    MC: FULL
    DC: FULL

    Attacks:
    Absorb
    Amnesia
    Bullet Seed
    Ember
    Fire Spin
    Flame Burst
    Flame Wheel
    Flare Blitz
    Giga Drain
    Growth
    Heat Crash
    Iron Defense
    Lava Plume
    Leech Seed
    Leaf Tornado
    Petal Dance
    Sweet Scent
    Synthesis
    Wood Hammer
    Zap Cannon

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Water Sport

    AncientPower
    Block
    Headbutt
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Sleep Talk
    Snore
    Stealth Rock
    Worry Seed

    Attract
    Bulldoze
    Double Team
    Dragon Tail
    Earthquake
    Endure
    Energy Ball
    Facade
    Fire Blast
    Flame Charge
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Giga impact
    Grass Knot
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Light Screen
    Low Sweep
    Overheat
    Protect
    Rest
    Return
    Roar
    Rock Climb
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    SolarBeam
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Toxic
    Will-O-Wisp

    85 moves
    Gallade (open)

    [​IMG]
    (Gallade) Rodney (M)

    Types:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    EC: FULL
    MC: 1
    DC: FULL

    Nature: Impish (+Def, -SpA)

    Stats:
    HP: 100
    ATK: 5
    DEF: 4 (+)
    SPA: 2 (-)
    SPD: 4
    SPE: 80
    SIZE: 3
    WEIGHT: 4
    BRT: 21

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Moves:
    Calm Mind
    Charm
    Close Combat
    Confusion
    Double Team
    Dream Eater
    Feint
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Leaf Blade
    Lucky Chant
    Magical Leaf
    Night Slash
    Protect
    Psycho Cut
    Psychic
    Slash
    Stored Power
    Swords Dance
    Teleport

    Confuse Ray
    Destiny Bond
    Disable
    Encore
    Grudge
    Mean Look
    Memento
    Shadow Sneak
    Synchronoise
    Will-O-Wisp

    Body Slam
    Defense Curl
    Double-Edge
    Drain Punch
    Dual Chop
    Endure
    Fire Punch
    Fury Cutter
    Headbutt
    Helping Hand
    Hyper Voice
    Ice Punch
    Icy Wind
    Knock Off
    Low Kick
    Magic Coat
    Magic Room
    Mimic
    Mud-Slap
    Nightmare
    Pain Split
    Recycle
    Signal Beam
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Swift
    ThunderPunch
    Trick
    Vacuum Wave
    Wonder Room
    Zen Headbutt

    Aerial Ace
    Ally Switch
    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Captivate
    Charge Beam
    Cut
    Dream Eater
    Earthquake
    Echoed Voice
    Facade
    False Swipe
    Flash
    Fling
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Grass Knot
    Hidden Power
    Hyper Beam
    Light Screen
    Low Sweep
    Natural Gift
    Poison Jab
    Psych Up
    Psyshock
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Safeguard
    Secret Power
    Shadow Ball
    Shock Wave
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Taunt
    Telekenesis
    Thief
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Trick Room
    Work Up
    X-Scissor


    Sing
    Wish

    76 moves
    Gliscor (open)

    [​IMG]

    (Gliscor) Melanie (F)

    Nature: Jolly (+15% spe, +14 acc boost, -1 SpA)
    Types: Ground / Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Sand Veil:
    (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

    Stats:
    HP: 100
    Atk: 3
    Def: 5
    SpA: 1 (-)
    SpD: 3
    Spe: 110 +
    +14 ACC
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: FULL
    MC: 0
    DC: FULL

    Attacks:
    Acrobatics
    Faint Attack
    Fire Fang
    Fury Cutter
    Guillotine
    Harden
    Ice Fang
    Knock Off
    Night Slash
    Poison Jab
    Poison Sting
    Quick Attack
    Sand Attack
    Screech
    Slash
    Sky Uppercut
    Swords Dance
    Thunder Fang
    U-turn
    X-Scissor

    Agility
    Baton Pass
    Counter
    Cross Poison
    Double-Edge
    Feint
    Metal Claw
    Poison Tail
    Power Trick
    Razor Wind
    Rock Climb
    Sand Tomb
    Wing Attack

    Aqua Tail
    Bug Bite
    Dark Pulse
    Dream Eater
    Earth Power
    Endure
    Headbutt
    Iron Tail
    Mimic
    Mud-Slap
    Sky Attack
    Sleep Talk
    Snore
    Swift
    Tailwind

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Curse
    Cut
    Defog
    Detect
    Dig
    Earthquake
    Facade
    False Swipe
    Fling
    Frustration
    Giga Impact
    Hidden Power
    Hone Claws
    Hyper Beam
    Natural Gift
    Payback
    Protect
    Rain Dance
    Return
    Rest
    Rock Polish
    Rock Slide
    Rock Smash
    Rock Tomb
    Roost
    Round
    Sandstorm
    Secret Power
    Sludge Bomb
    Stealth Rock
    Steel Wing
    Strength
    Struggle Bug
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Taunt
    Thief
    Torment
    Toxic
    Venoshock

    64 moves


    items: Razor Fang Gliscor, Expert Belt Pyroak, Leftovers Gallade

    I have 71 CC

    Buying 2x Potion (10), 1x Super Potion (8), 2x Ether (10), 1x Revive (10) so that's -38

    Buying 15x Heal and 15x Sport balls (-30 CC)

    i have 3 CC left lol
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    So we can use mons in the Ultimate Showdown in TLR's. I LIKE IT!

    COME AT ME, TIMELESS TOWER!

    Phoenix the Lucario @ Soothe Bell (open)

    [​IMG]
    Lucario (Phoenix) Male
    Nature: Hasty (+Spe, -Def, +12% Acc)
    Type: Fighting/ Steel
    Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW ability- UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 104 (90x1.15)
    +12% Acc
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (68 total)
    Physical:
    Blaze Kick
    Bone Rush
    Bonemerang
    Brick Break
    Bulldoze
    Bullet Punch
    Circle Throw
    Close Combat
    Counter
    Cross Chop
    Crunch
    Dig
    Drain Punch
    Dual Chop
    Earthquake
    Extremespeed
    Feint
    Focus Punch
    Force Palm
    Frustration
    Giga Impact
    Hi Jump Kick
    Ice Punch
    Iron Tail
    Low Kick
    Low Sweep
    Metal Claw
    Payback
    Quick Attack
    Reversal
    Return
    Rock Slide
    Shadow Claw
    Sky Uppercut
    Stone Edge
    ThunderPunch

    Special:
    Aura Sphere
    Dark Pulse
    Dragon Pulse
    Final Gambit
    Flash Cannon
    Focus Blast
    Hidden Power Grass (7)
    Hyper Beam
    Psychic
    Shadow Ball
    Vacuum Wave

    Status:
    Agility
    Calm Mind
    Copycat
    Detect
    Double Team
    Endure
    Follow Me
    Foresight
    Heal Pulse
    Helping Hand
    Magnet Rise
    Me First
    Metal Sound
    Mind Reader
    Nasty Plot
    Protect
    Rest
    Screech
    Substitute
    Swords Dance
    Toxic
    Work Up

    Derpy Hooves the Slowbro @ Expert Belt (open)

    [​IMG]
    Slowpoke (Derpy Hooves) Female
    Nature: Sassy (+SpD, -Spe, -10% evasion)
    Type: Water/Psychic
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator (DW ability- UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4 (+)
    Spe: 26 (30/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (51 total)
    Physical:
    Aqua Tail
    Brick Break
    Counter
    Dig
    Dive
    Drain Punch
    Earthquake
    Focus Punch
    Headbutt
    Tackle
    Zen Headbutt

    Special:
    Brine
    Confusion
    Fire Blast
    Flamethrower
    Focus Blast
    Future Sight
    Hyper Beam
    Ice Beam
    Grass Knot
    Psychic
    Psyshock
    Scald
    Shadow Ball
    Signal Beam
    Surf
    Water Gun

    Status:
    Block
    Curse
    Disable
    Double Team
    Endure
    Growl
    Heal Pulse
    Light Screen
    Magic Coat
    Me First
    Protect
    Rain Dance
    Recycle
    Reflect
    Rest
    Safeguard
    Sleep Talk
    Slack Off
    Substitute
    Telekinesis
    Thunder Wave
    Toxic
    Trick Room
    Yawn

    Ra's al Ghul the Revenankh @ Everstone (open)

    [​IMG]
    Revenankh (Ra's al Ghul) Male
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW ability- UNLOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20


    EC: N/A
    MC: 0
    DC: 5/5

    Attacks: (45/ 90 total moves)
    Physical:
    Arm Thrust
    Bide
    Brick Break
    Counter
    Drain Punch
    Dual Chop
    Earthquake
    Focus Punch
    Giga Impact
    Hammer Arm
    Ice Punch
    Low Sweep
    Mach Punch
    Payback
    Power Whip
    Revenge
    Rock Slide
    Rock Tomb
    Shadow Punch
    Shadow Sneak
    Smack Down
    Sucker Punch
    Superpower
    Vital Throw
    Wrap

    Special:
    Sand Tomb
    Shadow Ball
    Wring Out

    Status:
    Destiny Bond
    Double Team
    Endure
    Glare
    Helping Hand
    Mean Look
    Moonlight
    Pain Split
    Protect
    Safeguard
    Sleep Talk
    Substitute
    Taunt
    Telekinesis
    Torment
    Toxic
    Wide Guard


    Spending10 CC to purchase one Revive

    My backpack is the held items on my Pokemon as well as:
    5x Cherish Ball
    20x Heal Ball
    19x Sport Ball
    5x Ultra Ball
    2x Potion
    1x Super Potion
    2x Ether
    1x Revive
  3. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Fine, I will take this. Anything to get a subref for my TLR faster... If anyone with the data feels like a quick, easy 4 UC... Thread will be up when I wake up tomorrow or something.

    Also, Pwne, it is a bit hard to take your challenge when all your Pokémon are also stuck in tower matches & raids as well... 9.9

    QUEUE

    Its_A_Random (TT) - Subref
    Pwnemon (TT) - Illegal
    waterwarrior (TT)
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520

    ...Bah I must be insane. Taking this, though most likely the reffing won't be up till tomorrow.

    QUEUE
    Pwnemon (TT) - Illegal
    waterwarrior (TT)
  5. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,522
    Apparently TLRs don't lock anymore?

    I'd like to challenge Mysterious Cove. Again. Let's see if we can do better this time.

    Buying:
    1x Potion
    1x Ether
    1x Revive
    10x Heal Ball
    10x Sport Ball

    Also bringing the 3 Great Balls in my profile.

    Cyclohm@Expert Belt (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance
    Gust
    Water Pulse

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash
    Sandstorm
    Attract
    Round
    Incinerate
    Bulldoze
    Dragon Tail
    Trick Room

    Total: 71/85
    Kingdra@Dragon Scale (open)
    [​IMG]

    Kingdra "Legolas" (M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18
    +11% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Dragon Pulse
    Hydro Pump
    Twister
    Dragon Dance
    Yawn

    Muddy Water
    Octazooka
    Outrage
    Endure
    Disable
    Clear Smog
    Flail
    Bide
    Water Pulse
    Double-Edge
    Mimic

    Rain Dance
    Ice Beam
    Dive
    Surf
    Icy Wind
    Double Team
    Bounce
    Protect
    Scald
    Rest
    Hidden Power (Fire 7)
    Sleep Talk
    Draco Meteor
    Blizzard
    Toxic
    Waterfall
    Hyper Beam
    Hail
    Iron Head
    Substitute
    Facade
    Return
    Frustration
    Facade
    Giga Impact

    Total: 49/72
    Slowking@Focus Sash (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    EC: 6/6
    MC: 9
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Zap Cannon
    Brine
    Pay Day
    Body Slam
    Focus Punch
    Dynamicpunch
    Nightmare
    Dream Eater

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Trick Room
    Reflect
    Light Screen
    Flash

    Total: 63/117


    CC: 116->76
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    lol creepers be creepin on my wall :p

    anyway siting the above link, I shall also be issuing a challenge!

    To Timeless Tower!

    with these mons:
    Malspar the Infernape@Rare Candy (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Infernape (Malspar) Male
    Nature:
    Naughty
    Type:
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 60 Total
    Acrobatics
    Aerial Ace
    Blast Burn
    Blaze Kick
    Brick Break
    Bulldoze
    Close Combat
    Counter
    Dig
    Double Kick
    Double Team
    Dual Chop
    Earthquake
    Ember
    Encore
    Endure
    Fake Out
    Feint
    Fire Blast
    Fire Punch
    Fire Spin
    Flame Charge
    Flame Wheel
    Flamethrower
    Flare Blitz
    Focus Energy
    Focus Punch
    Fury Swipes
    Grass Knot
    Heat Wave
    Helping Hand
    Leer
    Low Kick
    Low Sweep
    Mach Punch
    Magic Coat
    Nasty Plot
    Overheat
    Protect
    Punishment
    Rest
    Role Play
    Roar
    Scratch
    Shadow Claw
    Slack Off
    Sleep Talk
    Solar Beam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Swift
    Taunt
    Thunder Punch
    Torment
    Toxic
    U-Turn
    Uproar
    Will o Wisp

    Aerza the Lucario@Expert Belt (open)

    [​IMG]
    *Thanks to Simonsays for the sprite*
    Lucario (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 76 (-) (-10% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 54 Total
    Agility
    Aura Sphere
    Blaze Kick
    Bonemerang
    Bone Rush
    Brick Break
    Bulldoze
    Bullet Punch
    Close Combat
    Counter
    Dark Pulse
    Detect
    Dig
    Double Team
    Dragon Pulse
    Drain Punch
    Dual Chop
    Earthquake
    Endure
    Extreme Speed
    Feint
    Focus Punch
    Follow Me
    Force Palm
    Foresight
    Heal Pulse
    Helping Hand
    Hi Jump Kick
    Ice Punch
    Low Kick
    Low Sweep
    Magnet Rise
    Me First
    Metal Claw
    Metal Sound
    Payback
    Protect
    Psychic
    Quick Attack
    Rain Dance
    Rest
    Reversal
    Screech
    Shadow Ball
    Sky Uppercut
    Sleep Talk
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Swords Dance
    Thunder Punch
    Toxic
    Zen Headbutt

    Sellian the Typlosion@Charcoal (open)

    [​IMG]
    *Thanks to Toast Tyrant for the sprite*
    Typhlosion (Sellian) Male
    Nature:
    Modest
    Type:
    Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Flash Fire (DW):
    Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20


    EC: 9/9
    DC: 5/5
    MC: 0

    Attacks: 36 Total
    Blast Burn
    Bulldoze
    Counter
    Defense Curl
    Dig
    Ember
    Endure
    Eruption
    Extrasensory
    Fire Blast
    Flamethrower
    Flame Burst
    Flame Charge
    Flame Wheel
    Focus Blast
    Foresight
    Heat Wave
    Hidden Power (Ice, 7)
    Hyper Beam
    Gyro Ball
    Inferno
    Lava Plume
    Leer
    Overheat
    Protect
    Quick Attack
    Rest
    Sleep Talk
    Smokescreen
    Solar Beam
    Substitute
    Sunny Day
    Swift
    Tackle
    Toxic
    Will o Wisp


    From my profile I am bringing:
    1x Potion
    1x Ether
    1x Revive
    2x Sports Ball
    5x Dream ball
    3x Nest Ball


    Time to fill out the rest of the backpack:
    Potion - 5 CC
    Super Potion - 8 CC
    Ether - 5 CC
    20 Sports Ball - 20 CC
    10 Timer Ball - 10 CC
    10 Heal Ball - 10 CC
  7. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Good news, plebians!
    [BOX][12:38:49] <%IAR> oh deck, is it true that tlr's do not "lock" any more... -.-'
    [12:55:47] <@~Deck_Knight> I really should edit that thread someday to say TLRs are not locking[/BOX]
    That means you can... bring whatever the hell you want into a TLR... 9.9

    Also, Pwne's challenge has become legal again because of this.

    QUEUE
    Pwnemon (TT)
    waterwarrior (TT)
    AOPSUser (MC)
    Ragnarokalex (TT)
  8. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,602
    Destination: Mysterious Cove

    Butler the Audino
    Show Hide

    [​IMG]
    Audino* (Butler) (Male)
    Calm Nature
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer: Type: Innate
    This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    (Dream World: Locked) Klutz: Type: Can be Disabled
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    MC: 0
    DC: 5/5

    Attacks: (42/88 Moves Known)
    Pound*
    Growl*
    Helping Hand*
    Refresh*
    Doubleslap*
    Attract*
    Secret Power*
    Entrainment*
    Take Down
    Heal Pulse
    Simple Beam

    Amnesia
    Bestow
    Encore
    Heal Bell*
    Sweet Kiss*
    Wish*
    Yawn

    Covet
    Drain Punch
    Gravity
    Hyper Voice
    Magic Coat
    Pain Split
    Sleep Talk
    Snore

    Toxic*
    Ice Beam
    Light Screen
    Protect*
    Safeguard
    SolarBeam
    Thunderbolt
    Thunder
    Psychic
    Shadow Ball*
    Double Team
    Reflect
    Flamethrower
    Rest
    Thunder Wave
    Grass Knot

    Itsumo the Spiritomb
    Show Hide

    [​IMG]
    Itsumo (Spiritomb) (Male)
    Relaxed Nature
    Type: Ghost/Dark
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: Type: Innate
    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    (Dream World: Unlocked!) Infiltrator: Type: Innate
    Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    HP: 90
    Atk: Rank 3
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 29 (-) (29.75 Unrounded)
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 18
    Evasion Penalty: -10% Evasion

    MC: 0
    DC: 5/5

    Attacks: (54/65 Moves Known)
    Curse
    Pursuit
    Confuse Ray
    Spite
    Shadow Sneak
    Faint Attack
    Hypnosis
    Dream Eater
    Ominous Wind
    Sucker Punch
    Nasty Plot
    Memento
    Dark Pulse

    Captivate
    Destiny Bond
    Grudge
    Imprison
    Nightmare
    Pain Split
    Smokescreen

    Foul Play
    Icy Wind
    Sleep Talk
    Snatch
    Snore
    Trick
    Uproar
    Wonder Room

    Water Pulse
    Calm Mind
    Toxic
    Hidden Power (Fighting 7)
    Sunny Day
    Taunt
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Double Team
    Shock Wave
    Rock Tomb
    Facade
    Secret Power
    Rest
    Thief
    Endure
    Will-O-Wisp
    Silver Wind
    Retaliate
    Snarl

    Hope the Chimecho
    Show Hide

    [​IMG]
    Chimecho (Hope) (Female)
    Bold Nature
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Ability:
    Levitate: Type: Innate
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    HP: 100
    Atk: Rank 1-
    Def: Rank 4+
    SpA: Rank 3
    SpD: Rank 3
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    EC: 6/6
    MC: 0

    Attacks: (30 Moves Known)
    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment
    Take Down
    Yawn
    Psywave
    Heal Bell
    Safeguard
    Extrasensory
    Heal Pulse
    Psychic

    Hypnosis
    Recover
    Wish

    Helping Hand
    Mimic
    Recycle
    Signal Beam
    Skill Swap
    Swift

    Toxic
    Light Screen
    Protect
    Reflect
    Shock Wave
    Thunder Wave

    Backpack:
    Show Hide

    Battle Items:
    Pure Incense *1[​IMG]
    Poke'Balls:
    Net Ball *10[​IMG]
    Sport Ball *10[​IMG]


    Hope the Chimecho will hold the Pure Incense, while Butler and Itsumo will hold nothing.

    Whoever takes this had best have patience. Expect stall, and for me to last much longer than I did previously. Thread is here.

    All right! Since TLRs no longer lock, I can now go into the cove without waiting for my Raid to finish up!

    Also, I have increased the number of moves on Itsumo significantly here. Be sure to make a note of it

    Re-Opening my challenge to the Mysterious Cove.
  9. Deck Knight

    Deck Knight Well-shuffled and flush
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
    Moderator

    Joined:
    May 27, 2005
    Messages:
    7,491
    Four new TLRs have been released. Can you take on the Four Swords Quest?
  10. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520

    You are mine
    Make your amends
    Because it's time to die.

    Expect your thread up soon.

    QUEUE
    waterwarrior (TT)
    AOPSUser (MC)
    Ragnarokalex (TT)
    Eternal Drifter (MC)
  11. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    1,989
    challenging Castle Breaker Cave
    Gastrodoom @ rare candy (open)

    [​IMG]
    Gastrodon(*) Gastrodoom (M)
    Nature: Quiet (-10 evasion)
    Type:

    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (39/1.15) (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 3
    DC: 5/5

    Abilities:
    Sticky Hold:
    (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap(*)
    Mud Sport(*)
    Harden(*)
    Water Pulse(*)
    Mud Bomb(*)
    Hidden Power Grass Power 7(*)
    Rain Dance(*)
    Recover
    Muddy Water
    Body Slam

    Brine(*)
    Mirror Coat(*)
    Counter(*)
    Yawn
    Curse
    Protect(*)
    Toxic(*)
    Scald(*)
    Ice Beam
    Earthquake
    Earth Power
    Sandstorm
    Dig
    Dive
    Surf
    Substitute
    Waterfall
    Double Team
    Pain Split
    Bulldoze
    Sleep Talk
    Rest
    Endure
    Rock Slide
    Sludge Wave
    Blizzard
    Hyper Beam
    Hail
    Round
    Rock Tomb
    Clear Smog
    String Shot
    Amnesia
    Fissure
    Block
    Giga Impact
    Memento
    47 moves

    HASHORN @ expert belt (open)

    [​IMG]
    Claydol HASHORN
    Nature: Quiet (-10% Evasion)
    Type:

    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 65 (75/1.15) (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 13

    Ec: 6/6
    MC: 4

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Confusion
    Harden
    Rapid Spin
    Mud-Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    AncientPower
    Power Trick
    Teleport
    Sandstorm
    Extrasensory
    Cosmic Power
    Guard Split
    Power Split
    Hyper Beam
    Heal Block
    Explosion

    Substitute
    Magic Coat
    Earth Power
    Drill Run
    Trick
    Ice Beam
    Light Screen
    Reflect
    Psychic
    Safeguard
    Solarbeam
    Earthquake
    Shadow Ball
    Charge Beam
    Skill Swap
    33 moves
    GOLURK MOAR @ Expert belt (open)
    [​IMG]
    Golurk (Genderless) GOLURK MOAR
    Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
    Type: Ground/Ghost
    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Iron Fist: (Innate)
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled)
    The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    No Guard (DW): (Innate)
    This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    SC: 5
    WC: 7

    EC:6/6
    MC:1
    DC:5/5

    Attacks:
    Pound
    Astonish
    Defense Curl
    Mud-Slap
    Rollout
    Shadow Punch
    Iron Defense
    Mega Punch
    Magnitude
    DynamicPunch
    Earthquake
    Hammer Arm
    Heavy Slam
    Night Shade
    Focus Punch
    Curse

    Magic Coat
    Fire Punch
    Ice Punch
    Drain Punch
    Earth Power
    ThunderPunch
    Gravity
    Icy Wind
    Block
    Signal Beam
    Sleep Talk
    Fly
    Grass Knot
    Shadow Ball
    Double Team
    Rock Slide
    Psychic
    Rest
    Substitute
    Zen Headbutt
    Stealth Rock
    Ice Beam
    Hidden Power (fire, 7)
    Focus Blast
    Brick Break
    Rock Polish
    Charge Beam
    Solarbeam
    Protect
    45 Moves


    buying 10 heal balls and 10 sport balls (-20 cc)

    leaves me with 57 cc... not wasting cc on healing items for somehting thats just for scouting...
  12. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
    Messages:
    1,928
    Challenging Steel Will Cavern.

    Gallade (Blade Man) (open)
    [​IMG]
    Gallade (Blade Man) [Male]
    Nature: Impish (+1 Defense, -1 Special Attack)
    Type: Psychic/Fighting
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Justified (Dream World):
    Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:

    Growl
    Leer
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Leaf Blade
    Night Slash
    Fury Cutter
    Slash
    Swords Dance
    Psycho Cut
    Helping Hand
    Protect
    Close Combat
    Imprison
    False Swipe
    Feint

    Disable
    Encore
    Shadow Sneak
    Hypnosis

    Fire Punch
    Ice Punch
    ThunderPunch
    Magic Coat
    Wonder Room
    Pain Split
    Drain Punch
    Skill Swap
    Zen Headbutt
    Sleep Talk
    Knock Off

    Wish

    Taunt
    Torment
    Will-O-Wisp
    Light Screen
    Reflect
    Endure
    Earthquake
    Rock Slide
    Trick Room
    Safeguard
    Thunder Wave
    Substitute
    Rest
    Brick Break
    Focus Punch
    Low Sweep
    Telekinesis

    Conkeldurr (Clown Man) (open)
    [​IMG]
    Conkeldurr (Clown Man) [Male]
    Nature: Adamant: (+1 Attack, -1 Special Attack)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Guts:
    Type: Innate
    This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Sheer Force:
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Iron Fist (DW):
    Type: Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Hammer Arm
    Rock Slide
    Focus Punch
    Scary Face

    Drain Punch
    Mach Punch
    Endure
    Wide Guard
    Counter

    Ice Punch
    ThunderPunch
    Fire Punch
    Helping Hand

    Payback
    Stone Edge
    Taunt
    Protect
    Earthquake

    Fidgit (Turbo Man) (open)
    [​IMG]
    Fidgit (Turbo Man) [Male]
    Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
    Type: Poison/Ground
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:

    Persistent:
    Type: Innate
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

    Vital Spirit:
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Prankster (DW):
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 91 (-)
    Size Class: 1
    Weight Class: 1


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Air Slash
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Earth Power
    Encore
    Gust
    Heal Block
    Helping Hand
    Knock Off
    Magic Room
    Me First
    Rapid Spin
    Razor Wind
    Sludge Bomb
    Tailwind
    Whirlwind
    Wide Guard
    Wonder Room
    Heal Block
    Gravity

    Disable
    Spikes
    Stealth Rock
    Heal Pulse

    Drill Run
    Gastro Acid
    After You

    Light Screen
    Protect
    Reflect
    Shadow Ball
    Sludge Wave
    Taunt
    Toxic
    Venoshock
    Earthquake
    U-Turn
    Smack Down
    Dig


    Items:

    Gallade @ Light Clay
    Conkeldurr @ Expert Belt
    Fidgit @ Soft Sand

    Buying two groups of Heal Balls (5) and two groups of Sport Balls (5)
    -20 CC
  13. Elevator Music

    Elevator Music
    is a Forum Moderatoris a Tiering Contributoris a Contributor to Smogonis a Site Staff Alumnusis a CAP Contributor Alumnus
    Moderator

    Joined:
    Jan 25, 2008
    Messages:
    7,742
    Challenging Timeless Tower:

    (Revenankh) @ Expert Belt (open)

    [​IMG]
    Revenankh [] (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 83

    MC: 0
    DC: 5/5

    Attacks:
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter
    Curse
    Destiny Bond
    Force Palm
    Hex
    Mach Punch
    Memento
    Nasty Plot
    Shadow Sneak
    Submission
    Wide Guard

    Attract
    Brick Break
    Bulk Up
    Bulldoze
    Double Team
    Earthquake
    Embargo
    Endure
    Facade
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hidden Power (Flying, 7)
    Hyper Beam
    Low Sweep
    Natural Gift
    Payback
    Poison Jab
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Rock Slide
    Rock Smash
    Safeguard
    Secret Power
    Shadow Ball
    Smack Down
    Substitute
    Sunny Day
    Swagger
    Taunt
    Telekinesis
    Torment
    Toxic
    Work Up

    AncientPower
    Bind
    Drain Punch
    Dual Chop
    Helping Hand
    Ice Punch
    Knock Off
    Mud-Slap
    Ominous Wind
    Pain Split
    Sleep Talk
    Spite
    Sucker Punch
    Superpower
    Trick
    Vacuum Wave

    Bakuuda (Camerupt) @ Rare Candy (open)

    [​IMG]
    Camerupt [Bakuuda] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (40 /1.15) (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 19
    Total Moves: 54

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Amnesia
    Curse
    Double-Edge
    Earth Power
    Earthquake
    Ember
    Eruption
    Fissure
    Flame Burst
    Flamethrower
    Focus Energy
    Growl
    Lava Plume
    Magnitude
    Rock Slide
    Tackle
    Take Down
    Yawn

    AncientPower
    Endure
    Mud Bomb
    Stockpile
    Swallow

    Bulldoze
    Dig
    Double Team
    Explosion
    Facade
    Fire Blast
    Flame Charge
    Flash Cannon
    Giga Impact
    Hidden Power (Ice, 7)
    Hyper Beam
    Incinerate
    Overheat
    Protect
    Rest
    Roar
    Rock Polish
    Rock Smash
    Rock Tomb
    Sandstorm
    Sleep Talk
    SolarBeam
    Stealth Rock
    Stone Edge
    Substitute
    Sunny Day
    Swagger
    Toxic
    Will-O-Wisp

    Body Slam
    Heat Wave

    (Mollux) @ Charcoal (open)

    [​IMG]
    Mollux [] (F)
    Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW): (Can be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    Total Moves: 67 [Movepool Complete]

    MC: 0
    DC: 5/5

    Attacks:
    Acid
    Acid Armor
    Acid Spray
    Aqua Ring
    Attract
    Bide
    Bind
    Bug Bite
    Calm Mind
    Charm
    Clear Smog
    Confuse Ray
    Double Team
    Ember
    Eruption
    Explosion
    Facade
    Final Gambit
    Fire Blast
    Fire Spin
    Flame Charge
    Flamethrower
    Flash
    Frustration
    Gastro Acid
    Giga Impact
    Gunk Shot
    Heal Bell
    Heal Pulse
    Heat Wave
    Helping Hand
    Hidden Power (Ice, 7)
    Hyper Beam
    Inferno
    Iron Defense
    Knock Off
    Lava Plume
    Light Screen
    Moonlight
    Overheat
    Protect
    Rain Dance
    Rapid Spin
    Recover
    Rest
    Return
    Round
    Sleep Talk
    Sludge Bomb
    Sludge Wave
    Snatch
    Snore
    SolarBeam
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Thief
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Toxic Spikes
    Trick
    Venoshock
    Will-O-Wisp
    Withdraw


    Purchasing:
    - 2 Potions [10 CC]
    - 1 Super Potion [8 CC]
    - 2 Ether [10 CC]

    - 1 set of Sport Balls [5 CC]
    - 1 set of Heal Balls [5 CC]

    ... leaving me with 45 CC.

    I'm also taking 1 Revive, 9 Heal Balls, 11 Sport Balls, and 8 Timer Balls with me.
  14. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    [​IMG]

    "Time to spend excessive amounts of money for a minor reward again!"

    Purchasing:
    2* Potion [10 CC]
    1* Super Potion [8 CC]
    1* Revive [10 CC]
    5* Heal Ball [5 CC]
    5* Net Ball [5 CC]

    Total Backpack:

    2x Potion
    1x Super Potion
    2x Ether
    1x Revive
    19x Heal Ball
    16x Sport Ball
    15x Net Ball

    "Huh, only 38 CC. Not bad then. Anyway, let's challenge Mystic Marsh this time around, with my usual collection of insanity..."

    [a]Cyclohm[/a]
    Cyclohm (M) @ Expert Belt (open)
    [​IMG]
    Nimbus (M)

    Nature: Modest
    +1 SpA, -1 Atk

    Type: Electric / Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities: Shield Dust / Static / Overcoat [DW]
    Shield Dust (Innate):
    This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

    Static (Innate):
    This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

    Overcoat (Innate) [DW]:
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 [-]
    Def: Rank 4
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks [85 - Movepool Complete]:
    Aerial Ace
    Attract
    Bide
    Blizzard
    Bulldoze
    Captivate
    Charge
    Charge Beam
    Discharge
    Double Hit
    Double Team
    Draco Meteor
    Dragon Claw
    Dragon Dance
    Dragon Pulse
    Dragon Rage
    Dragon Rush
    Dragon Tail
    Dragonbreath
    Earthquake
    Electroweb
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Growl
    Gust
    Hail
    Headbutt
    Heal Bell
    Hidden Power (Grass,7)
    Hone Claws
    Hurricane
    Hydro Pump
    Hyper Beam
    Ice Beam
    Incinerate
    Leer
    Light Screen
    Magnet Rise
    Mud-Slap
    Natural Gift
    Outrage
    Power Gem
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Round
    Sandstorm
    Secret Power
    Shock Wave
    Signal Beam
    Slack Off
    Sleep Talk
    Snore
    Sonicboom
    Spark
    Strength
    Substitute
    Sunny Day
    Surf
    Swift
    Tackle
    Thrash
    Thunder
    Thunder Wave
    Thunderbolt
    Thundershock
    Torment
    Toxic
    Tri Attack
    Trick Room
    Twister
    Volt Switch
    Water Pulse
    Waterfall
    Weather Ball
    Whirlwind
    Wild Charge
    Zap Cannon


    [a]Eelektross[/a]
    Eelektross (F) @ Expert Belt (open)
    [​IMG]
    Murena (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities: Levitate
    Levitate (Innate):
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 [+]
    SpD: Rank 3
    Spe: 43 [-]
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    Attacks [65 - Movepool Complete]:
    Acid
    Acid Spray
    Acrobatics
    Aqua Tail
    Attract
    Bind
    Bounce
    Brick Break
    Charge Beam
    Coil
    Crunch
    Crush Claw
    Cut
    Discharge
    Double Team
    Dragon Claw
    Dragon Tail
    Drain Punch
    Facade
    Fire Punch
    Flamethrower
    Flash
    Flash Cannon
    Frustration
    Gastro Acid
    Giga Drain
    Giga Impact
    Grass Knot
    Headbutt
    Hidden Power (Ice,7)
    Hone Claws
    Hyper Beam
    Iron Tail
    Knock Off
    Light Screen
    Magnet Rise
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Signal Beam
    Sleep Talk
    Snore
    Spark
    Strength
    Substitute
    Super Fang
    Superpower
    Swagger
    Tackle
    Thrash
    Thunder
    ThunderPunch
    Thunder Wave
    Thunderbolt
    Toxic
    U-Turn
    Volt Switch
    Wild Charge
    Zap Cannon


    [a]Krillowatt[/a]
    Krillowatt (M) @ Expert Belt (open)
    [​IMG]
    Formula (M)

    Nature: Timid
    +15% Speed, +17% Accuracy, -1 Atk

    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Trace / Magic Guard / Shell Armour [DW]
    Trace (Can be Activated):
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    Magic Guard (Innate):
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armour (Innate) [DW]:
    This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 2 [-]
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 [+]
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks [51]:
    Aqua Jet
    Bubble
    Bubblebeam
    Charge
    Confuse Ray
    Copycat
    Detect
    Discharge
    Guillotine
    Heart Swap
    Hydro Pump
    Ice Shard
    Imprison
    Muddy Water
    Tackle
    Thunder
    Thundershock
    Zap Cannon

    Counter
    Follow Me
    Me First
    Metronome
    Mind Reader
    Mirror Coat
    Sheer Cold
    Signal Beam

    Blizzard
    Dive
    Double Team
    Earthquake
    Endure
    Flash
    Hidden Power (Grass,7)
    Hyper Beam
    Ice Beam
    Low Sweep
    Protect
    Rain Dance
    Rest
    Round
    Safeguard
    Scald
    Shock Wave
    Substitute
    Surf
    Thunder Wave
    Thunderbolt
    Torment
    Toxic
    Volt Switch
    Waterfall
    Whirlpool

    Earth Power
    Icy Wind
    Sleep Talk
  15. Geodude6

    Geodude6

    Joined:
    Oct 7, 2011
    Messages:
    2,773
    Challenging Mysterious Cove!

    Bringing along my 10 Net Balls as well as a single Rare Candy that will be given to Braviary.

    Blaziken (open)

    [​IMG][​IMG]
    Blaziken (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Hi Jump Kick
    Fire Punch
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Flamethrower
    Slash
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Agility
    Baton Pass
    Counter
    Featherdance
    Night Slash
    Reversal

    Hone Claws
    Sunny Day
    Protect
    Solarbeam
    Earthquake
    Fire Blast
    Aerial Ace
    Shadow Claw
    Swords Dance
    Rock Slide
    Endure
    Substitute

    Bounce
    Dual Chop
    DynamicPunch
    Fire Pledge
    Heat Wave
    Mega Punch
    Mega Kick
    Thunderpunch

    Salamence (open)

    [​IMG][​IMG]
    Salamence (M)
    Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
    Type: Dragon/Flying

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
     
    Abilities:
    Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

    Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 2-
    SpA: Rank 4
    SpD: Rank 3
    Spe: 115+
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Thunder Fang
    Rage
    Bite
    Leer
    Headbutt
    Focus Energy
    Ember
    Protect
    Zen Headbutt
    Fly
    Dragon Claw
    Crunch
    Double-Edge
    Dragon Tail

    Dragon Dance
    Dragon Rush
    Endure
    Hydro Pump
    Thrash

    Toxic
    Earthquake
    Brick Break
    Fire Blast
    Aerial Ace
    Rest
    Giga Impact
    Rock Slide
    Substitute

    Draco Meteor
    Heat Wave
    Iron Defense
    Outrage
    Roost
    Sleep Talk
    Tailwind

    Wish

    Braviary (*) @ Rare Candy (open)

    [​IMG][​IMG]
    Braviary (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Defiant (DW): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats:
    HP: 110
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Slash
    Crush Claw
    Whirlwind
    Sky Drop
    Brave Bird
    Thrash

    Heat Wave
    Roost
    Sky Attack
    Sleep Talk
    Tailwind

    Protect
    Facade
    Rest
    Shadow Claw
    Giga Impact
    Fly



    Note to whoever ends up reffing me: Please PM/VM me when my thread is up, as I might not notice right away and I'd like to start as soon as I can.
  16. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Admittedly, I just finished a TLR, but given the size of the queue—which I cannot help reduce at the present moment—I reckon I will have waited significantly by the time this challenge is at the head of the queue... -.-'
    [​IMG]
    "Well then, I guess we have the necessary tools. Time to take on the big one!"

    Challenging Timeless Tower

    BRINGING
    11× Heal Ball
    7× Sport Ball
    3× Timer Ball
    1× Black Belt
    3× Expert Belt
    1× Ice Sapphire
    1× Iron Pearl
    1× Rock Ruby

    BUYING
    2× Potion (-10 CC)
    2× Ether (-10 CC)
    2× Super Potion (-16 CC)
    1× Elixir (-10 CC)
    2× Revive (-20 CC)
    10× Heal Ball (-10 CC)
    20× Sport Ball (-20 CC)
    20× Timer Ball (-20 CC)

    (Total: -116 CC)

    Backpack for C/P Purposes (open)
    BACKPACK
    Potion
    : 0/2 Free Slots
    2× Potion
    Super Potion: 0/2 Free Slots
    2× Super Potion
    Ether: 0/2 Free Slots
    2× Ether
    Elixir: 0/1 Free Slots
    1× Elixir
    Revive: 0/2 Free Slots
    2× Revive
    Pokeballs: 4/75 Free Slots
    21× Heal Ball
    27× Sport Ball
    23× Timer Ball
    Berries: 45/45 Free Slots
    Battle Items: 21/25 Free Slots
    1× Black Belt (Hitmontop)
    3× Expert Belt (Golurk, Fidgit, Revenankh)
    Gems: 25/25 Free Slots
    Spare Pocket (any item): 4/4 Free Slots

    POKÉMON
    Robolem (-) @ Expert Belt (open)
    [​IMG]
    Golurk [Robolem] (-)
    NATURE: Quiet (-10% Evasion) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Klutz: (Can be Disabled) The Pokémon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    Iron Fist: (Innate) The Base Attack Power of this Pokémon's “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
    No Guard (DW): (Innate) This Pokémon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, & will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, & the Pokémon acts normally. Additionally even with their extra skill, the power & exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (-)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (49/71)
    PHYSICAL
    Astonish
    Bulldoze
    Drain Punch
    DynamicPunch
    Earthquake
    Fire Punch
    Fly
    Focus Punch
    Hammer Arm
    Heavy Slam
    Ice Punch
    Low Kick
    Low Sweep
    Magnitude
    Mega Punch
    Pound
    Rock Slide
    Rollout
    Shadow Punch
    Stone Edge
    Thunderpunch
    Zen Headbutt

    SPECIAL
    Earth Power
    Focus Blast
    Grass Knot
    Icy Wind
    Mud-Slap
    Night Shade
    Signal Beam
    Snore
    Thunderbolt

    OTHER
    Block
    Curse
    Defence Curl
    Double Team
    Flash
    Gravity
    Iron Defence
    Magic Coat
    Protect
    Rest
    Rock Polish
    Safeguard
    Sleep Talk
    Stealth Rock
    Substitute
    Swagger
    Telekinesis
    Toxic
    Utilitand (M) @ Expert Belt (open)
    [​IMG]
    Fidgit [Utilitand] (M)
    NATURE: Hardy

    TYPE
    Poison
    : Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Persistent: (Innate) This Pokémon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, & Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokémon has a high vitality & alertness making it immune to sleep induced by other Pokémon. Its normal state of sleeplessness makes it take 1 less damage & energy/action from Ghost Curse. If it is put to sleep by a Pokémon with Mould Breaker it will wake up the next action. If a Pokémon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Prankster (DW): (Innate) The Pokémon is always prepared for engaging in sneaky tactics & trickery, giving its non-damaging attacks an increase in priority level.
    Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (103/103)
    PHYSICAL
    Acrobatics
    Aerial Ace
    Body Slam
    Bulldoze
    Circle Throw
    Comet Punch
    Dig
    Drill Run
    Earthquake
    Facade
    Fling
    Frustration
    Giga Impact
    Knock Off
    Low Sweep
    Natural Gift
    Poison Jab
    Rapid Spin
    Retaliate
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Secret Power
    Smack Down
    Stone Edge
    Strength
    Thief
    U-Turn

    SPECIAL
    Acid Spray
    Air Slash
    Clear Smog
    Earth Power
    Echoed Voice
    Gust
    Hidden Power (Ice 7)
    Hyper Beam
    Icy Wind
    Mud-Slap
    Ominous Wind
    Razor Wind
    Round
    Shadow Ball
    Sludge Bomb
    Sludge Wave
    Snore
    Struggle Bug
    Twister
    Venoshock

    OTHER
    After You
    Ally Switch
    Attract
    Block
    Captivate
    Copycat
    Disable
    Dispel (R)
    Double Team
    Embargo
    Encore
    Endure
    Entrainment
    Follow Me
    Gastro Acid
    Gravity
    Haze
    Heal Block
    Heal Pulse
    Helping Hand
    Light Screen
    Lucky Chant
    Magic Room
    Me First
    Metronome
    Mimic
    Protect
    Psych Up
    Quash
    Rain Dance
    Reflect
    Rest
    Safeguard
    Sandstorm
    Skill Swap
    Sleep Talk
    Snatch
    Spikes
    Stealth Rock
    Substitute
    Sunny Day
    Swagger
    Tailwind
    Taunt
    Telekinesis
    Torment
    Toxic
    Toxic Spikes
    Trick Room
    Whirlwind
    Wide Guard
    Wish
    Wonder Room
    Beyblade (M) @ Black Belt (open)
    [​IMG]
    Hitmontop [Beyblade] (M)
    NATURE: Impish

    TYPE
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Intimidate: (Innate) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
    Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Innate) If this Pokémon is flinched, it becomes aware of the speed difference & increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 70
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (47/78)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Bullet Punch
    Close Combat
    Counter
    Dig
    Drill Run
    Earthquake
    Endeavour
    Fake Out
    Feint
    Gyro Ball
    Hi Jump Kick
    Low Kick
    Low Sweep
    Mach Punch
    Pursuit
    Quick Attack
    Rapid Spin
    Revenge
    Rock Slide
    Rolling Kick
    Sucker Punch
    Tackle
    Triple Kick

    SPECIAL
    Snore
    Twister

    OTHER
    Agility
    Detect
    Double Team
    Endure
    Focus Energy
    Foresight
    Helping Hand
    Mimic
    Protect
    Quick Guard
    Rain Dance
    Rest
    Role Play
    Sandstorm
    Sleep Talk
    Substitute
    Sunny Day
    Toxic
    Wide Guard
    Pharant (M) @ Expert Belt (open)
    [​IMG]
    Revenankh [Pharant] (M)
    NATURE: Relaxed (-10% Evasion)

    TYPE

    Ghost: Ghost STAB; brief intangibility that nullifies Normal & Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light & inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.

    ABILITIES
    Shed Skin: (Innate) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokémon releases immense barometric pressure, clearing the weather in the arena & preventing the effect of weather moves & abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed & cunning, this Pokémon easily circumvents the effects of Light Screen, Mist, Reflect, & Safeguard with all of its attacks.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (47/90)
    PHYSICAL
    Arm Thrust
    Bide
    Brick Break
    Bulldoze
    Counter
    Drain Punch
    Dual Chop
    Earthquake
    Focus Punch
    Hammer Arm
    Ice Punch
    Low Sweep
    Mach Punch
    Poison Jab
    Power Whip
    Punishment
    Revenge
    Rock Slide
    Rock Smash
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Shadow Sneak
    Smack Down
    Vital Throw
    Wrap

    SPECIAL
    Focus Blast
    Hidden Power (Grass 7)
    Psychic
    Shadow Ball
    Wring Out

    OTHER

    Double Team
    Endure
    Glare
    Grudge
    Mean Look
    Moonlight
    Pain Split
    Protect
    Safeguard
    Substitute
    Taunt
    Telekinesis
    Torment
    Toxic
    Wide Guard


    Time to see how badly I will do...

    QUEUE
    waterwarrior (TT)
    AOPSUser (MC)
    Ragnarokalex (TT)
    Eternal Drifter (MC)
    Imanalt (FSQ)
    EspyOwner (FSQ)
    Elevator Music (TT)
    Dogfish44 (FSQ)
    Geodude6 (MC)
    Its_A_Random (TT)
  17. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    Alright... Let's take some TLRs (oh god why).

    Just warning all that I take, this week is finals/show week, so expect me to pick up the pace drastically next friday or so.

    And since I'm crazy, I'll RNG how many TLRs i'll take (min2, max 4)

    RNG Roll: [2-4] = [3]

    Alright, that means i'm taking:

    waterwarrior (TT)
    AOPSUser (MC)
    Ragnarokalex (TT)


    Threads will be up shortly.
    ______________________________________________

    QUEUE
    Eternal Drifter (MC)
    Imanalt (FSQ)
    EspyOwner (FSQ)
    Elevator Music (TT)
    Dogfish44 (FSQ)
    Geodude6 (MC)
    Its_A_Random (TT)


    I should probably sign up for Timeless Tower... but I'll wait.

    Aaaaaaand... start the insanity! ._.
  18. Dogfish44

    Dogfish44 Banned from 22 Casinos
    is a Forum Moderator
    Moderator

    Joined:
    Jan 1, 2009
    Messages:
    1,000
    Owing to my urge to have the queue clear up this decade, I'll take this.
  19. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Mysterious Cove Please! Buying 5x Heal Balls and 5x Sport Balls with 10CC
    Cloakette the Frosslass (open)

    [​IMG][​IMG]
    Frosslass [Cloakette] (F)
    Nature: Mild (+SpA -Def)

    Type: Ice/Ghost
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Snow Cloak: Type: Innate
    This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Cursed Body (DW): Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Powder Snow
    Leer
    Double Team
    Bite
    Icy Wind
    Headbutt
    Protect
    Blizzard
    Ice Shard
    Astonish
    Confuse Ray
    Ominous Wind
    Wake-Up Slap
    Destiny Bond
    Protect

    Hidden Power Fighting 7
    Shadow Ball
    Hail
    Toxic
    Ice Beam

    Hex
    Weather Ball
    Disable
    Block
    Spikes
    Movecount: 23

    Pokerface the Kitsunoh (open)

    [​IMG][​IMG]
    Kitsunoh [Pokerface] (M)
    Nature: Adamant (+Atk -SpA)

    Type: Ghost/Steel
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Frisk: Type: Can Be Activated
    The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): Type: Innate
    When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves:
    Scratch
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse
    ShadowStrike
    Iron Head
    Fake Out
    Revenge
    Shadow Claw
    Copycat
    Perish Song

    Payback
    Toxic
    Gyro Ball
    Earthquake
    Dig
    Protect

    Icy Wind
    Pain Split

    Meteor Mash
    Psycho Shift
    Hex
    FeatherDance
    Yawn
    Foul Play
    Movecount: 29

    Araña the Chandelure (open)

    [​IMG][​IMG]
    Chandelure [Araña] (F)
    Nature: Quiet (+SpA -Spe -10 Evasion)

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: Type: Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: Type: Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW):Type: Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 69 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    Pain Split
    Hex

    Sunny Day
    Psychic
    Protect
    SolarBeam
    Toxic
    Fire Blast
    Shadow Ball
    Hidden Power Fighting 7
    Double Team

    Heat Wave
    Clear Smog
    Acid
    Endure
    Acid Armor
    Haze
    Movecount: 27

    Bringing Items Exp. Share, Amulet Coin, Lucky Egg, Dusk Stone and Dawn Stone!
  20. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    I know I should not be taking any more reffings for my own sanity, but... /me hangs self

    QUEUE
    Elevator Music (TT)
    Dogfish44 (FSQ)
    Geodude6 (MC)
    Its_A_Random (TT)
    yoshinite (MC)
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Challenging Timeless Tower!

    Yum! The Lickilicky (52 moves) (open)
    [​IMG]
    Lickilicky(*) Yum! (M)
    Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered
    Stats:
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 43

    Total Ranks: 15
    Size Class: 3
    Weight Class: 5
    EC: 6/6
    MC: 6
    DC: 5/5

    51 Attacks Attacks:
    Lick(*)
    Wrap(*)
    Supersonic(*)
    Defense Curl(*)
    Knockoff(*)
    Stomp(*)
    Disable(*)
    Me First
    Refresh
    Wring Out
    Power Whip

    Bodyslam(*)
    Zen Headbutt(*)
    Muddy Water(*)
    Counter
    Bind
    Endure
    Bide
    Belly Drum
    Mud Slap
    Sleep Talk
    Icy Wind
    Block
    Mimic

    Flamethrower(*)
    Ice Beam(*)
    Thunder Bolt (*)
    Rock Slide
    Bulldoze
    Earthquake
    Fire Blast
    Sandstorm
    Substitute
    Dig
    Protect
    Surf
    Shadow Ball
    Incinerate
    Focus Punch
    Solar Beam
    Dragon Tail
    Focus Blast
    Toxic
    Rest
    Hyper Beam
    Attract
    Rain Dance
    Thunder
    Hidden Power (7, Ground)
    Work Up
    Explosion
    Skull Bash


    Stomp! The Sawsbuck (37 moves) (open)

    [​IMG]
    Sawsbuck [Stomp!] (F)
    Nature: Mild (+1 SpA, -1 Def)

    Type: Normal/Grass
    Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Grass: Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Sap Sipper: Type: Innate This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Serene Grace: (locked)Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Tackle
    Camouflage
    Growl
    Sand-Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Aromtherapy
    Nature Power
    Mega Horn
    Horn Leech
    Seed Bomb
    Energy Ball

    Agility
    Grass-Whistle
    Synthesis
    Baton Pass
    Odor Sleuth
    Worry Seed
    Bounce
    Giga Drain
    Sleep Talk

    Double-Edge
    Substitute
    Wild Charge
    Solar Beam
    Sunny Day
    Shadow Ball
    Light Screen
    Toxic
    Safeguard
    Hidden Power Water 7
    Rock Smash
    Thunder Wave
    Work Up

    Zzz! The Snorlax (53 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact
    Double-Edge
    Rollout
    Headbutt

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot
    After You
    Mega Punch
    Mimic
    Fissure
    Superpower
    Sleep Talk
    Last Resort
    Self-Destruct

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide
    Reflect
    Wild Charge
    Skull Bash
    Swagger
    Water Gun
    Rock Smash

    Bringing with me a Full Incense, an Expert Belt, Leftovers.
    Buying 1 Super Potion, 1 Potion, 1 Ether, and 1 Revive with 28 of my CC.
    Bringing them with me too.
  22. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Unless you have the three TLR items & you are willing to attempt to enter Heaven's Ascent, you cannot enter a TLR with that many Pokémon, Yarnus. Just saying...

    ... Speaking of which, I had a change of heart in my TLR choice. First serious HA attempt, lgi.

    QUEUE
    Elevator Music (TT)
    Dogfish44 (FSQ)
    Geodude6 (MC)
    Its_A_Random (TT)
    yoshinite (MC)
    Yarnus of Bethany (TT)
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    I suppose that this needs a subref now...

    Yay waiting -.-
  24. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,522
    What WW said.

    QUEUE
    Elevator Music (TT)
    Dogfish44 (FSQ)
    Geodude6 (MC)
    Its_A_Random (TT)
    yoshinite (MC)
    Yarnus of Bethany (TT)
    waterwarrior (TT, subref)
    AOPSUser (MC, subref)
  25. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
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