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Data The Legend Run (Hiring new Refs & Unleashing the fury in our latest TLR!) - Sign-Up / Main Thread

Discussion in 'Raids & Legend Runs' started by Deck Knight, Sep 10, 2011.

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  1. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    Accepting the above!

    EDIT: Also taking below.
  2. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,522
    Making a Trial Run of Windswept Meadow!

    Buying a pack of Cherish Balls and Sport Balls.

    Currency Counters: 14-10=4

    Matrix (open)

    [​IMG]
    Porygon2 (Matrix)
    Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Adaptability:
    (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (32):
    Trick Room
    Nasty Plot
    Conversion 2
    Tackle
    Sharpen
    Defense Curl
    Conversion
    Agility
    Recover
    Magnet Rise
    Psybeam
    Embargo
    Magic Coat
    _____________________
    Tri Attack
    Signal Beam
    Discharge
    Lock-On
    Zap Cannon
    Hyper Beam

    Pain Split
    Endure

    Bide
    Teleport
    Protect
    Psychic
    Dark Pulse
    Ice Beam
    Thunderbolt
    Psyshock
    Shadow Ball
    Thunder Wave
    Hidden Power Fighting 7

    Serenity (open)

    [​IMG]
    Togekiss [Serenity] (F)
    Nature: Bold (Defense increased by *, Attack decreased by *)

    Type:
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying:
    Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle:
    (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (32):
    Sky Attack
    Extremespeed
    Aura Sphere
    Air Slash
    Magical Leaf
    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow
    Wish
    Safeguard

    Nasty Plot
    Extrasensory
    Substitute

    Heat Wave
    Heal Bell

    Roost
    Psyshock
    Protect
    Reflect
    Light Screen
    Hyper Beam
    Flamethrower
    Shadow Ball
    Thunder Wave
    Grass Knot
    Defog

    Korangir (open)

    [​IMG]
    Aerodactyl [Korangir] (M)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 130
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20
    MC: 0
    DC: 5/5

    Attacks (22):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower
    Rock Slide
    Sky Drop
    Iron Head

    Roost
    Tailwind
    Foresight

    Aqua Tail

    Taunt
    Aerial Ace
    Dragon Claw
    Earthquake
    Protect
    Fly

    Sovereign (open)

    [​IMG]
    Dusknoir [Sovereign] (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (45/1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Attacks (31):
    Fire Punch
    Ice Punch
    Thunder Punch
    Shadow Punch
    Gravity
    Bind
    Leer
    Nightshade
    Disable
    Foresight
    Future Sight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Will-o-Wisp
    Hex
    Mean Look
    Payback

    Faint Attack
    Imprison
    Pain Split

    Spite

    Protect
    Taunt
    Shadow Ball
    Earthquake
    Ice Beam
    Brick Break
    Rock Slide
    Trick Room


    Items:
    Porygon-Z: Silk Scarf
    Togekiss: Light Clay
    Aerodactyl: Hard Stone
    Dusknoir: Reaper Cloth
  3. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Reluctant to do this... but is there a way to get another ref for my The Legend Run? Its The Mysterious Cove, and my current ref has been rather... slow. It could be he overfilled his plate with reffing many matches, but I don't know.

    Also, is it possible for him to recieve one of the Universal Counters for reffing it, instead of all of them?

    Also, if all goes according to my plan in the battle, expect a long fight...

    ATHENOEDIT: TLR refs, Dummy is back so ignore this post
  4. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,338
    I cannot accept any challenges at the moment, but I'll answer the above poster's question. Answers in bold.
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    I'm back for a new attempt at Mysterious Cove

    Audino @ Focus Sash (open)

    [​IMG]
    Hlal (Audino) (F)
    Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: N/A
    MC: 0
    DC: 2/5

    Abilities:
    Healer:
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    Attacks (45 moves):

    After You
    Attract
    Blizzard
    Calm Mind
    Double-edge
    Doubleslap
    Encore
    Entrainment
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Heal Bell
    Heal Pulse
    Helping Hand
    Hidden Power (Fighting, 7 BP)
    Hyper Beam
    Ice Beam
    Last Resort
    Light Screen
    Pound
    Protect
    Psychic
    Psyshock
    Rain Dance
    Reflect
    Refresh
    Rest
    Safeguard
    Secret Power
    Shadow Ball
    Simple Beam
    Sleep Talk
    Solarbeam
    Substitute
    Sunny Day
    Take Down
    Telekinesis
    Thunder
    Thunder Wave
    Thunderbolt
    Toxic
    Trick Room
    Wish
    Yawn


    Sune the Gardevoir @ Leftovers (open)

    [​IMG]
    Gardevoir (Sune) (F)
    Nature: Bold (Defense raised by *; Attack lowered by *)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 4/5

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (34 moves):

    Ally Switch
    Calm Mind
    Captivate
    Confusion
    Disable
    Double Team
    Dream Eater
    Encore
    Energy Ball
    Future Sigh
    Growl
    Heal Bell
    Heal Pulse
    Healing Wish
    Hypnosis
    Imprison
    Light Screen
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Protect
    Psychic
    Psyshock
    Reflect
    Safeguard
    Shadow Ball
    Signal Beam
    Skill Swap
    Snatch
    Sunny Day
    Teleport
    Thunder Wave
    Thunderbolt
    Will-O-Wisp
    Wish


    Tyr the Gallade @ Expert Belt (open)

    [​IMG]
    Gallade (Tyr) (M)
    Nature: Impish (Defense raised by *; Special Attack lowered by *)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats

    HP: 100
    Atk: Rank 5
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (60 moves):

    Ally Switch
    Brick Break
    Calm Mind
    Charm
    Close Combat
    Confuse Ray
    Confusion
    Disable
    Double Team
    Drain Punch
    Dream Eater
    Earthquake
    Encore
    Endure
    False Swipe
    Feint
    Fire Punch
    Focus Punch
    Fury Cutter
    Future Sight
    Growl
    Heal Pulse
    Helping Hand
    Hypnosis
    Imprison
    Knock Off
    Ice Punch
    Leaf Blade
    Light Screen
    Low Kick
    Low Sweep
    Lucky Chant
    Magic Coat
    Magical Leaf
    Mean Look
    Night Slash
    Protect
    Psychic
    Psycho Cut
    Psyshock
    Rain Dance
    Reflect
    Rock Slide
    Safeguard
    Shadow Sneak
    Skill Swap
    Slash
    Snatch
    Stone Edge
    Stored Power
    Sunny Day
    Taunt
    Teleport
    Thunder Wave
    Thunderpunch
    Trick Room
    Will-O-Wisp
    X-Scissor
    Zen Headbutt


    As for the backpack...

    Potion: 1 slot - 1X Potion (spending 5 CC to buy it)
    Ether: 1 slot - 1X Ether (spending 5 CC to buy it)
    Revive: 1 slot - 1X Revive (spending 10 CC to buy it)
    Pokeballs: 25 - 10X Net Ball (spending 10 CC to buy them), 5X Heal Ball (owned), 5X Repeat Ball (spending 5 CC to buy them), 5X Sport Ball (spending 5 CC to buy them)
    Berries: 15
    Battle Items: 5
    Gems: 5
    Spare Pocket (any item): 1 - 1X Elixir (Spending 10 CC to buy it)

    So, spending 50 CC in total.

    Ready, set, go!
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Okay time to finally make my run. Black Sulfur Caldera here I come!

    Woosh the Tomohawk @ Expert Belt (open)

    [​IMG]
    Tomohawk [Woosh] (M) [​IMG]
    Nature: Modest (+1 SpA, -1 Att)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (32):
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Taunt
    Superpower
    Sunny Day
    Aura Sphere
    Aerial Ace
    Morning Sun
    Whirlwind
    Earth Power
    Air Slash
    Heat Wave
    Sky Drop
    Hurricane

    Brick Break
    Double Team
    Return
    Solarbeam
    Grass Knot
    Hidden Power [Rock-7]
    Reflect
    Focus Blast
    Rain Dance
    Toxic

    Confuse Ray
    Roost
    Stealth Rock
    Yawn
    Rapid Spin
    Lag the Slowbro @ Expert Belt (open)

    [​IMG]
    Slowbro [Lag] (M) [​IMG]
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 26 (30/1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.

    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Attacks (29):
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse

    Psychic
    Scald
    Flamethrower
    Ice Beam
    Surf
    Hidden Power [Ground-7]
    Thunder Wave
    Focus Blast
    Grass Knot
    Brine
    Light Screen
    Reflect
    Incinerate
    Toxic

    Zen Headbutt
    Mud Sport
    Sleep Talk
    Block

    Magic Coat
    Signal Beam
    Stinka the Muk @ Enigma Berry (open)
    [​IMG]
    Muk [Stinka] (M) [​IMG]
    Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 110
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 43 (50/1.15)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 1/5

    Abilities:

    Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)..

    Attacks (31):
    Poison Gas
    Pound
    Harden
    Mud Slap
    Disable
    Minimize
    Sludge
    Mud Bomb
    Sludge Wave
    Sludge Bomb

    Toxic
    ThunderBolt
    Flamethrower
    Dig
    Protect
    Brick Break
    Double Team
    Torment
    Rock Slide
    Focus Blast
    Substitute

    Shadow Sneak
    Curse
    Shadow Punch
    Imprison
    Acid Spray

    Pain Split
    Giga Drain
    Focus Punch
    DynamicPunch
    Bide


    We should stack up our backpack too I guess.

    2 Potions: 10 CC
    1 Revive: 10 CC
    10 Heal Balls: 10 CC
    10 Sport Balls: 10 CC
    5 Timer Balls: 5 UC

    All up that has me spending 40 CC and 5 UC. Lets go.
  7. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    As per a discussion with Destiny Warrior, I will be taking this. Expect a thread within the next two hours.
  8. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    And these come to me. Expect thread up...soon.

  9. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Challenging Mysterios Cove for fun :)

    Myopic the Trapinch (open)

    [pimg]328[/pimg]
    Trapinch [Myopic] (Male)
    Nature: Hasty (+Spe, -Def, +5%Acc)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Hyper Cutter:[Type: Innate]This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Arena Trap:[Type: Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
    Sheer Force:[Type: Can be enabled][DW]This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:
    Trapinch
    HP: 90
    Atk: Rank 4
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 12 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 1/5


    Attacks:
    Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb, Earth Power, Earthquake, Dig
    TM/HM - Protect, Bulldoze, Rock Slide
    Egg Moves - Signal Beam, Endure, Quick Attack
    Sleepy the Delibird (OT: Lord Jesseus) (open)

    [pimg]225[/pimg]
    Delibird [Sleepy] (M)
    Nature: Naive (+Spe, -SpD, +9%Acc)
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Vital Spirit: [Type: Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Hustle: [Type: Can be enabled] This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Insomnia:[Type: Innate][DW] This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1(-)
    Spe: 87(+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    MC: 0
    DC: 5/5


    Attacks:
    Level Up - Present
    TM/HM - Blizzard, Brick Break, Fly
    Egg Move - Fake Out, Icy Wind, Future Sight
    Fearless the Electrike (OT: Espy Owner) (open)

    [​IMG]
    Electrike [Fearless] (M)
    Timid (+Speed, -1 Atk, +13%Acc)
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static[Type: Innate]:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightningrod[Type: Innate]:These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus[Type: Innate][DW]This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 3
    SpD: 2
    Spe: 75 (+)
    Size Class: 1
    Weight Class: 2

    EC: 1/6
    MC: 2
    DC: 1/5


    Attacks:
    Level Up: Tackle, Thunder Wave, Leer, Howl, Quick Attack, Spark, Oder Sleuth
    TM/HM: Flamethrower, Volt Switch, Snarl
    Egg Moves: Shock Wave, Discharge, Switcheroo


    Also I'm purchasing
    5x Pokeballs
    5x Sport Balls
    For 8 UC I'll edit my UC when someone picks it up
  10. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    TO MYSTERIOUS COVE I WANT ABRA AND PHIONE

    Backpack:
    [​IMG]
    1x Potion
    [​IMG]
    1x Ether
    [​IMG]
    1x Revive [10 CC]
    7x Timer Ball
    3x Heal Ball
    7x Sport Ball
    [​IMG]
    1x Expert Belt
    [​IMG]
    1x NeverMeltIce
    [​IMG]
    1x Shell Bell
    Hyomu the Syclant (open)

    [​IMG]
    Syclant* [Hyomu] (M)
    Nature: Mild (Special Attack increased by *, Defense reduced by *)

    Type: Ice / Bug
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats: 70 / 116 / 70 / 114 / 64 / 121

    HP: 100
    Atk: **** (4)
    Def-: ** (2)
    SpA+: ***** (5)
    SpD: *** (3)
    Spe: 121

    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    Evolution Counter: 6 / 6
    Move Counter: 1
    Dream Counter: 5 / 5

    Attacks:
    Avalanche
    Bug Bite (*)
    Bug Buzz
    Focus Energy (*)
    Hail
    Ice Beam
    Ice Punch
    Ice Shard (*)
    Icicle Drop
    Icicle Spear (*)
    Icy Wind (*)
    Leech Life (*)
    Leer (*)
    Sheer Cold
    Slash (*)
    X-Scissor

    Earth Power (*)
    Water Pulse (*)
    Tail Glow (*)

    Toxic
    Venom Shock
    Hidden Power [Electric 6]
    Taunt
    Blizzard (*)
    Protect
    SolarBeam
    Earthquake
    Dig
    Brick Break
    Double Team
    Aerial Ace
    Focus Blast
    False Swipe
    Acrobatics (*)
    Stone Edge
    Struggle Bug
    Bulldoze
    Frost Breath
    Rock Slide (*)
    U-Turn
    Substitute

    Move Count: 41
    Maila the Revenankh (open)

    [​IMG]
    Revenankh (Maila) (F)
    Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

    Type: Ghost / Fighting
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Ability:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (Unlocked): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats: 90 / 105 / 90 / 65 / 110 / 65

    HP: 100
    Atk: **** (4)
    Def+: **** (4)
    SpA: *** (3)
    SpD: **** (4)
    Spe: 56 (65 / 1.15)

    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    Evolution Counter: Not Applicable.
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Arm Thrust
    Bide
    Glare
    Grudge
    Hammer Arm
    Mean Look
    Moonlight
    Power Whip
    Punishment
    Revenge
    Rock Tomb
    Sand Tomb
    Shadow Punch
    Vital Throw
    Wrap
    Wring Out

    Counter (#)
    Shadow Sneak (#)
    Wide Guard

    Taunt (#)
    Protect
    Earthquake (#)
    Brick Break
    Double Team
    Torment
    Low Sweep
    Rock Slide (#)
    Poison Jab
    Substitute

    Drain Punch (#)

    Move Count: 30
    Ilyana the Chillaccino (Cinccino) (open)

    [​IMG]
    Chillaccino (Ilyana) (F)
    Nature: Naughty (Attack increased by *, Special Defense decreased by *)

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Skill Link (Unlocked): (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Stats: 75 / 95 / 60 / 65 / 60 / 115

    HP: 100
    Atk+: **** (4)
    Def: ** (2)
    SpA: *** (3)
    SpD-: * (1)
    Spe: 115

    Size Class: 1
    Weight Class: 1
    Base Rank Total: 17

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 5 / 5

    Attacks:
    Bullet Seed
    Charm
    DoubleSlap
    Encore
    Growl
    Helping Hand
    Pound
    Rock Blast
    Sing
    Swift
    Tail Slap
    Tickle
    Wake-Up Slap

    Aqua Tail (#)
    Endure
    Fake Tears (#)
    Iron Tail (#)
    Knock Off
    Mud-Slap
    Sleep Talk

    Toxic
    Hidden Power [Ice 6] (#)
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Safeguard
    Thunderbolt (#)
    Thunder
    Dig (#)
    Double Team
    Rest
    Attract
    Thief
    Focus Blast
    Thunder Wave
    Work Up
    Grass Knot
    Swagger
    U-Turn
    Substitute

    Move Count: 42


    This has me spending 10 CC.
  11. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,338
    Timeless Tower, letsago!

    Backpack
    2x Potion (-10 CC)
    2x Ether (-10 CC)
    1x Super Potion (-8 CC)
    1x Revive
    6x+5x=11x Heal Balls (-5 CC)
    3x+5x=8x Sport Balls (-5 CC)
    5x+5x=10x Timer Balls (-5 CC)

    3x Expert Belt

    Thestalos (M) @ Expert Belt (open)
    [​IMG]
    Magmortar [Thestalos] (M)
    NATURE: Lonely

    TYPE
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 83
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (22/92)
    PHYSICAL
    Brick Break
    Cross Chop
    Faint Attack
    Fire Punch
    Flare Blitz
    Thunderpunch

    SPECIAL
    Clear Smog
    Ember
    Fire Spin
    Flame Burst
    Flamethrower
    Focus Blast
    Heat Wave
    Hidden Power (Ice 7)
    Psychic
    Smog
    Solarbeam

    OTHER
    Confuse Ray
    Leer
    Protect
    Smokescreen
    Substitute
    Sunny Day
    Will-O-Wisp
    Glowfire (M) @ Expert Belt (open)
    [​IMG]
    Chandelure [Glowfire] (M)
    NATURE: Timid (+10% Accuracy)

    TYPE

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 metres of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (21/62)
    PHYSICAL
    Astonish

    SPECIAL
    Clear Smog
    Ember
    Energy Ball
    Fire Spin
    Flame Burst
    Heat Wave
    Hex
    Hidden Power (Ice 7)
    Inferno
    Night Shade
    Overheat
    Shadow Ball
    Smog

    OTHER

    Confuse Ray
    Endure
    Imprison
    Minimise
    Pain Split
    Protect
    Will-O-Wisp
    Laval (M) @ Expert Belt (open)
    [​IMG]
    Mollux [Laval] (M)
    NATURE: Timid (+9% Accuracy)

    TYPE
    Fire
    : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    ABILITIES
    Dry Skin
    : (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
    Illuminate (DW Unlocked): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

    STATS
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 88 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    ATTACKS (32/67)
    PHYSICAL
    Bide
    Gunk Shot

    SPECIAL
    Acid
    Acid Spray
    Clear Smog
    Ember
    Eruption
    Final Gambit
    Fire Spin
    Heat Wave
    Hidden Power (Ice 7)
    Inferno
    Lava Plume
    Sludge Bomb
    Solarbeam
    Thunder
    Thunderbolt
    Venoshock

    OTHER

    Acid Armour
    Confuse Ray
    Gastro Acid
    Heal Bell
    Heal Pulse
    Moonlight
    Protect
    Recover
    Sleep Talk
    Substitute
    Thunder Wave
    Toxic Spikes
    Will-O-Wisp
    Withdraw


    Letsaroll!

    49-(10+10+8+5+5+5)=49-43=6 CC
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Challenging Windswept Meadow. Hopefully I last longer than three or four rounds this time.

    I'll buy 5 Timer Balls, taking me down to 2 CC. That means I bring the following items in total:

    Timer Ball x5
    Heal Ball x5
    Sport Ball x5
    Pecha Berry x1
    Charcoal x2
    Expert Belt x1

    Pokemon:

    Roman the Gallade @ Expert Belt (open)
    [​IMG]

    Gallade (*) [Roman] (M)

    Nature: Brave (+Attack, -15% Speed, -10% Evasion)
    Type:
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 68 (80*.85) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 3
    DC: 5/5 (Unlocked)

    Moves:
    Night Slash
    Leaf Blade
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Fury Cutter
    Lucky Chant (*)
    Magical Leaf (*)
    Slash
    Heal Pulse (*)
    Feint
    Helping Hand
    Psycho Cut
    False Swipe
    Close Combat
    Stored Power

    Confuse Ray (*)
    Shadow Sneak (*)
    Will-o-Wisp (*)
    Encore

    Return (*)
    Psychic (*)
    Shadow Ball (*)
    Light Screen
    Reflect
    Stone Edge
    Brick Break
    Trick Room
    Cut

    Drain Punch

    Ice Punch
    Fire Punch
    ThunderPunch

    Total Moves: 31


    Gary the Pyroak @ Pecha Berry (open)
    [​IMG]

    Pyroak [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5 (Unlocked)

    Moves:
    Flare Blitz
    Wood Hammer
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Petal Dance
    Leaf Tornado
    Synthesis
    Iron Defense
    Zap Cannon
    Heat Crash

    Blaze Kick
    Dragonbreath
    Seed Bomb
    Counter
    Earth Power

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp
    Flame Charge
    Brick Break

    Total Moves: 28


    Jack the Charizard @ Charcoal (open)
    [​IMG]

    Charizard [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Dragon Claw
    Shadow Claw
    Air Slash
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Slash
    Fire Spin
    Inferno
    Heat Wave

    Dragon Pulse
    Flare Blitz
    Crunch

    Blast Burn

    Dig
    Fire Blast
    Overheat
    SolarBeam
    Earthquake
    Fly

    Seismic Toss
    Fire Punch

    Total Moves: 28


    Jean the Chandelure @ Charcoal (open)
    [​IMG]

    Chandelure [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison
    Hex
    Inferno
    Curse
    Pain Split
    Overheat

    Acid Armor
    Clear Smog
    Heat Wave

    Shadow Ball
    Fire Blast
    Energy Ball
    Calm Mind
    Toxic
    Psychic
    Flamethrower

    Total Moves: 25
  13. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,021
    Signing up for Timeless Tower yet again!
    (But not Rock Crag this time)

    Bringing these existing Balls:
    3 Pokeballs
    1 Luxury Ball
    1 Premiere Ball
    8 Ultra Balls
    1 Heal Balls
    Luxury Ball
    And buying some other items:
    2 Potion 10CC
    1 Super Potion 8CC
    Elixir 10CC
    Revive 10CC
    10 (2 sets) Heal Balls 10CC
    10 (2 sets) Sport Balls 10CC
    If I happen to not have enough CC at the time of a referee taking my challenge I have plenty of UC to make up the difference.

    GO TEAM

    Sigma the Machamp @ Expert Belt (open)
    [​IMG]
    Machamp(*) [Sigma] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)
    Eva: -10%
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 19

    EC: 9/9
    MC: 1
    DC: 5/5

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Attacks:
    Wide Guard
    Low Kick(*)
    Leer(*)
    Focus Energy(*)
    Karate Chop(*)
    Low Sweep(*)
    Foresight(*)
    Seismic Toss(*)
    Revenge(*)
    Vital Throw(*)
    DynamicPunch

    Ice Punch(*)
    ThunderPunch(*)
    Fire Punch(*)
    Encore
    Bullet Punch
    Knock Off

    Payback(*)
    Bulk Up(*)
    Rock Slide(*)
    Counter
    Fissure
    Smack Down
    Stone Edge
    Fire Blast
    Rest
    Earthquake
    Dig
    Focus Blast
    Hidden Power (Grass 7)
    Brick Break
    Light Screen
    Focus Punch
    Protect
    Sleep Talk
    Bide
    Endure
    Helping Hand
    Bulldoze
    Substitute

    Gamma the Rotom @ EXP Share + Oven Appliance (open)

    [​IMG]

    Rotom [Gamma]
    Nature: Timid (+Spe, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 4
    Spe: 99 (+)
    Acc: +11%
    Size Class: 2 (1.3m)
    Weight Class: 3 (25.3kg)
    Base Rank Total: 20

    MC: 1

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Hex
    Discharge
    Charge
    Electro Ball
    Ominous Wind
    Overheat

    Toxic
    Will-o-Wisp
    Protect
    Shadow Ball
    Pain Split
    Thunder
    Rain Dance
    Thunderbolt
    Rest
    Sleep Talk
    Reflect
    Light Screen
    Endure
    Volt Switch
    Snatch
    Signal Beam
    Hidden Power (Ground 7)
    Spite
    Sucker Punch
    Dark Pulse

    Upsilon the Blaziken @Expert Belt (open)

    [​IMG]
    Blaziken [Upsilon] (Female)
    Nature: Rash (+SpA, -SpD)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:
    Fire Punch
    Hi Jump Kick
    Scratch
    Growl
    Focus Energy
    Double Kick
    Ember
    Peck
    Sand Attack
    Fire Spin
    Flamethrower
    Mirror Move
    Flare Blitz

    Night Slash
    Reversal
    Counter
    Low Kick

    Will-o-Wisp
    Rock Slide
    Dig
    Protect
    Endure
    Brick Break
    Focus Punch
    Earthquake

    edit: All good
  14. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    I've got this one. Expect an OP shortly.

    QUEUE:
    Its_A_Random (Timeless Tower)
    Galladiator (Windswept Meadow)
    Lord Jesseus (Timeless Tower)
  15. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,338
    Because two of the Pokemon selected are being used in an accepted "unofficial" Gym Match, I am forced to suspend this until further notice.
  16. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,338
    ITT: IAR Double Posts like a pro...
    One and a half months after last reffing a TLR, I shall take this. Let us roll.
  17. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,587
    Requesting subref.

    Since Dummy007 has not been on in a week, and I'd like to make progress on my TLR, I'd like a subref.

    EDIT: Disregard this message.
  18. Eternal Drifter

    Eternal Drifter

    Joined:
    Apr 11, 2012
    Messages:
    1,604
    Could I also get a sub-ref as well? The adventure is here, currently. Dummy007 has taken off, for the moment, and I have no idea when he is going to return.

    Never mind... Dummy007 has returned. Let's see how long it sticks...
  19. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,171
    Challenging Timeless Tower
    Bringing (from backpack):
    2x Pokeball
    1x Cherish Ball
    2x Net Ball
    And buying for 15 CC:
    5x Ultra Ball
    5x Sport Ball
    5x Timer Ball
    Gardevoir@Mental Herb (open)


    [​IMG]
    Gardevoir* [Dreamer] (Female)
    Nature: Bold (+* Defense, -*Attack)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Stats:
    Hp: 100
    Atk-: Rank 2

    Def+: Rank 4
    SpAtk: Rank 5
    SpDef: Rank 4
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)

    Attacks: 42
    Growl*

    Healing Wish
    Confusion*
    Double Team*
    Teleport*
    Lucky Chant*
    Magical Leaf*
    Heal Pulse*
    Calm Mind*
    Hypnosis
    Imprison
    Charm
    Future Sight
    Captivate

    Will-o-wisp*
    Shadow Sneak*
    Destiny Bond*
    Disable
    Dream Eater
    Encore
    Confuse Ray

    Pain Split
    Magic Coat

    Psycho Shock*
    Psychic*
    Thunderbolt*
    Hidden Power Ground (7)
    Substitute
    Focus Blast
    Taunt
    Light Screen
    Reflect
    Toxic
    Sunny Day
    Hyper Beam
    Shadow Ball
    Rain Dance
    Protect
    Torment
    Telekinesis
    Safeguard

    Ninetales@Mental Herb (open)



    [​IMG]
    Ninetales (F) [Sunshine] (Female)
    Nature: Timid (+Speed, +16% accuracy, -Att)

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    Hp: 100
    Att: 2(-)
    Def: 3
    SpAtt: 3
    SpDef: 4
    Spe+: 115
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)

    Attacks:
    Ember*
    Tail Whip*
    Roar*
    Quick Attack*
    Fire Spin*
    Will-o-Wisp*
    Confuse Ray*
    Imprison*
    Flame Burst*
    Flamethrower*
    Safeguard*
    Nasty Plot
    Fire Spin
    Inferno

    Energy Ball*
    Extrasensory*
    Hypnosis*
    Faint Attack
    Pain Split
    Disable
    Hex

    Heat Wave
    Magic Coat

    HP Ground 7
    Protect*
    Toxic*
    Return*
    Dig
    SolarBeam
    Bide
    Psyshock
    Double Team
    Safegaurd
    # of moves: 36

    Volcarona@Charcoal (open)


    [​IMG]
    Volcarona [Flare] (F)
    Nature: Bold (+Def, -Att)

    Type:
    Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 100
    Atk-: Rank 1
    Def+: Rank 4
    SpA: Rank 5
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    [DreamWorld]

    Attacks: 44
    Ember
    String Shot
    Leech Life
    Take Down
    Gust
    Hurricane
    Fiery Dance
    Quiver Dance
    Heat Wave
    Fire Spin
    Whirlwind
    Rage Powder
    Bug Buzz
    Flame Charge
    Bug Bite
    Amnesia
    Silver Wind
    Flame Wheel
    Double Edge
    Flare Blitz

    Endure
    Magnet Rise
    Morning Sun
    String Shot

    SolarBeam
    Psychic
    Hidden Power (Water 7)
    Flamethrower
    Toxic
    Hyper Beam
    Light Screen
    Sunny Day
    Protect
    Safegaurd
    Double Team
    Fire Blast
    Rest
    Overheat
    Acrobatics
    Will-o-Wisp
    Struggle Bug
    Substitute
    U-Turn
    Wild Charge
    Fly
  20. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Okay taking on the Timeless Tower!

    Lionheart the [email (open)
    Lucario@Exp.Share[/email]]
    [​IMG]
    *<Lucario> [Lionheart] (Male)
    Nature: Naive
    Type:
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (+) (+12% Accuracy & Evasion)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5
    Attacks:(40)
    *Foresight
    *Endure
    *Reversal
    *Feint
    *Force Palm
    *Quick Attack
    *Counter
    *Screech
    Dark Pulse
    Bone Rush
    Detect
    Metal Claw
    Metal Sound
    Close Combat
    Heal Pulse
    Aura Sphere
    Extremespeed
    Dragon Pulse
    Me First
    Quick Guard
    Copycat

    *Blaze Kick
    *Agility
    *Vacuum Wave
    Sky Uppercut
    Cross Chop
    Bullet Punch
    Hi-Jump Kick
    Zen Headbutt

    *Brick Break
    *Shadow Claw
    *Earthquake
    *Rock Slide
    Magic Coat
    Ice Punch
    Thunder Punch
    Toxic
    Psychic
    Dig
    Drain Punch

    Aceladus the Vaporeon (open)

    [​IMG]
    Vaporeon (Aceladus) Male
    Nature:
    Bold
    Type:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb:
    Type: Innate

    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Hydration:
    Type: Innate

    This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    Vaporeon
    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3(+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20



    EC: 6/6
    DC: 5/5
    MC: 0

    Attacks: 32 Total:
    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack
    Take Down
    Bite
    Trump Card
    Water Gun
    Aqua Ring
    Muddy Water
    Hydro Pump
    Acid Armor
    Mist

    Detect
    Flail
    Wish
    Yawn
    Signal Beam

    Toxic
    Protect
    Substitute
    Dig
    Shadow Ball
    Rain Dance
    Ice Beam
    Icy Wind
    Scald
    Heal Bell
    Swagger
    Brine

    Eirlasdar the Serperior (open)
    [​IMG]
    <Serperior> [Eirlasdar] (Male)
    Nature: Modest
    Type:
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 83
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:(25)
    Leer
    Leech Seed
    Tackle
    Vine Whip
    Slam
    Leaf Torando
    Wrap
    Growth
    Mega Drain
    Leaf Storm
    Coil
    Giga Drain
    Leaf Blade
    Gastro Acid

    Glare
    Magical Leaf
    Mirror Coat
    Synthesis

    Energy Ball
    Protect
    Taunt
    Light Screen
    Frenzy Plant
    Safeguard
    Reflect


    I'm bringing my 6 Ultra Balls
    Let's do this!
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Pow! The Ambipom (41 moves) (open)

    [​IMG]
    Ambipom(*) Pow! (M)
    Nature: Adamant (Attack increased by *; Special Attack reduced by *)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Total Ranks:19
    Size Ranks: 2
    Weight Rank: 2

    EC: 6/6
    MC: 1
    DC: 5/5

    19 Attacks
    Attacks:
    Scratch(*)
    Tail Whip(*)
    Sand Attack(*)
    Astonish(*)
    Baton Pass(*)
    Tickle(*)
    Fury Swipes(*)
    Swift(*)
    Screech(*)
    Agility
    Last Resort
    Double Hit

    Fake Out(*)
    Revenge(*)
    Bounce(*)
    Mimic
    Role Play

    Double Edge(*)
    Fire Punch(*)
    Ice Punch(*)
    Thunder Punch
    Seed Bomb
    Brick Break
    Counter
    Taunt
    Protect
    U-turn
    Dig
    Endure
    Snatch
    Pursuit
    Aerial Ace
    Focus Punch
    Shadow Claw
    Thunder Wave
    Substitute
    Double Team
    Toxic
    Acrobatics
    Hone Claws
    Return

    Zzz! The Snorlax (36 moves) (open)
    [​IMG]
    Snorlax [Zzz!] (M)
    Nature: Impish (+1 Def, -1 Spa)

    Type: Normal
    Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities:
    Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
    its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 30
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 22

    EC: 6/6
    MC: 4
    DC: 5/5

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Belly Drum
    Yawn
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Body Slam
    Snatch
    Swallow
    Crunch
    Giga Impact

    Counter
    Substitute
    Zen Headbutt
    Thunder Punch
    Ice Punch
    Fire Punch
    Whirlwind
    Seed Bomb
    Gunk Shot

    Earthquake
    Focus Punch
    Rock Slide
    Facade
    Protect
    Double Team
    Endure
    Brick Break
    Smack Down
    Bide

    Zap! The PorygonZ (38 moves) (open)
    [​IMG]
    PorygonZ [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 90
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Trick Room
    Nasty Plop
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Zap Cannon
    Defense Curl
    Discharge
    Lock On
    Magic Coat
    Tri Attack
    Hyper Beam
    Embargo

    Endure
    Ice Beam
    Thunderbolt
    Signal Beam
    Pain Split
    Trick
    Wonder Room
    Gravity
    Dark Pulse
    Mimic
    Electroweb

    Toxic
    Psychic
    Protect
    Reflect
    Solar Beam
    Double team
    Thunder Wave
    Substitute
    Hidden Power (Fire, 7)

    Challenging Timeless Tower!
    Buying 1 ether and 1 Super Potion for 13 CC.
    Bring 1 Leftovers, 1 Expert Belt, and 1 smoke Ball with me.
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    This thread not being marked as Data made it a little hard to find...

    In other news DW fingered a football or something and I need a subref here pretty please.
  23. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,338
    Not accepting challenges atm, but I'm just posting an official Queue.

    QUEUE
    Its_A_Random (Timeless Tower) (POSTPONED)
    Galladiator (Windswept Meadow) (HAS EXCESS BERRIES, WHICH CANNOT BE TAKEN INTO TLR UNLESS HELD)
    Lord Jesseus (Timeless Tower)
    Rediamond (Timeless Tower)
    The Royal Guard (Timeless Tower) (POSTPONED)
    Yarnus of Bethany (Timeless Tower)
    deadfox081 (Black Sulfur Caldera) (SUBREF)

    I might take a challenge soon, so watch this space.
  24. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Suspending this until my mons are free
  25. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,338
    Alright, let us stop stuffing around.

    Taking these two. I'll have this up tomorrow morning the latest.

    QUEUE
    Its_A_Random (Timeless Tower) (POSTPONED)
    Galladiator (Windswept Meadow) (ONLY TLR-RELATED ITEMS AND HELD ITEMS EQUIPPED TO THE POKEMON MAY BE TAKEN IN. NOT ACCEPTABLE UNTIL THIS IS FIXED.)
    The Royal Guard (Timeless Tower) (POSTPONED)
    Yarnus of Bethany (Timeless Tower)
    deadfox081 (Black Sulfur Caldera) (SUBREF)
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