Crumbles the RHYPERIOR @ Smoke Ball (Move your mouse to reveal the content) Crumbles the RHYPERIOR @ Smoke Ball (open) Crumbles the RHYPERIOR @ Smoke Ball (close) Rhyperior* Crumbles (M) Type: Ground/Rock Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Lightningrod, Solid Rock, Reckless Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Nature: Careful (+1 SpD, -1 SpA) Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (27): Poison Jab Horn Attack* Stomp* Tail Whip* Fury Attack* Scary Face* Rock Blast* Hammer Arm Drill Run Stone Edge Earthquake Megahorn Rock Wrecker Counter* Crush Claw* Dragon Rush Swords Dance* Bide Focus Punch Toxic* Protect Dig* Sandstorm Payback Rock Polish* Stealth Rock Substitute Topsy the GYARADOS @ Leftovers (Move your mouse to reveal the content) Topsy the GYARADOS @ Leftovers (open) Topsy the GYARADOS @ Leftovers (close) Gyarados* Topsy (M) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate, Moxie Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Nature: Careful (+1 SpD, -1 SpA) Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 5 (+) Spe: 81 Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (18): Thrash Splash* Tackle* Bite Dragon Rage Aqua Tail Rain Dance Dragon Dance Bounce* Bubble* Endure Reversal* Taunt Earthquake Bide Thunder Wave Stone Edge Substitute Turvy the HYDREIGON @ Rocky Helmet (Move your mouse to reveal the content) Turvy the HYDREIGON @ Rocky Helmet (open) Turvy the HYDREIGON @ Rocky Helmet (close) Hydreigon* Turvy (F) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Levitate Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 Attacks (47): Tackle* Double Hit Tri Attack Dragon Rage* Focus Energy* Bite* Headbutt* Dragonbreath* Roar* Crunch* Dragon Pulse Work Up* Dragon Rush Scary Face Hyper Voice Outrage Dark Pulse* Earth Power* Head Smash Screech* Thunder Fang Draco Meteor Toxic Hidden Power [Grass] Sunny Day Taunt* Protect Rain Dance Earthquake Double Team Reflect Flamethrower Fire Blast Torment Focus Blast Charge Beam Incinerate Acrobatics Stone Edge Thunder Wave* Bulldoze Rock Slide Dragon Tail U-turn Substitute Fly Surf Potion: 0/2 Super Potion: 0/1 Ether: 0/2 Revive: 0/1 Pokeballs: 15/50 5 Sport Balls 5 Timer Balls 5 Heal Balls Berries: 0/30 Battle Items: 3/20 Smoke Ball Leftovers Rocky Helmet Gems: 0/20 Spare Pocket (any item): 0/3 Black Sulfur Caldera is a deep and blackened pit that once erupted in a massive fiery explosion many hundreds of years ago. The terrain is now mostly barren with torched and odorous burns across its face. Nothing lives within miles of the area, not even Fire-type Pokemon, as the land is so inhospitable that very little can sustain life above ground. At the base of the caldera, however, there exists a small pit that recently opened up due to seismic activity. Some Pokemon trainers have ventured into the pit to explore, only to return with their whole Pokemon team fainted and them babbling nonsense about the magma demon therein. Intrigued, you prepare your Pokemon and decide to explore it yourself. Hopefully you'll find yourself better prepared than those others before you. Ready to begin?