Completed The Legend Run: (Lord Jesseus | Rediamond) Timeless Tower [Completed]

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#1
Hi, if you are not involved, please do not post until the completion of the TLR. Thank you.

Dual TLR, whee!

Lord Jesseus


Machamp(*) [Sigma] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Eva: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Wide Guard
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Low Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Encore
Bullet Punch
Knock Off

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Stone Edge
Fire Blast
Rest
Earthquake
Dig
Focus Blast
Hidden Power (Grass 7)
Brick Break
Light Screen
Focus Punch
Protect
Sleep Talk
Bide
Endure
Helping Hand
Bulldoze
Substitute

Rotom [Gamma]
Nature: Timid (+Spe, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (+)
Acc: +11%
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

MC: 1

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge
Charge
Electro Ball
Ominous Wind
Overheat

Toxic
Will-o-Wisp
Protect
Shadow Ball
Pain Split
Thunder
Rain Dance
Thunderbolt
Rest
Sleep Talk
Reflect
Light Screen
Endure
Volt Switch
Snatch
Signal Beam
Hidden Power (Ground 7)
Spite
Sucker Punch
Dark Pulse

Blaziken [Upsilon] (Female)
Nature: Rash (+SpA, -SpD)

Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Double Kick
Ember
Peck
Sand Attack
Fire Spin
Flamethrower
Mirror Move
Flare Blitz

Night Slash
Reversal
Counter
Low Kick

Will-o-Wisp
Rock Slide
Dig
Protect
Endure
Brick Break
Focus Punch
Earthquake
Potion: 0/2 free slots
2x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 15/50 free slots
11x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Balt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir


Rediamond


Gardevoir* [Dreamer] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 100
Atk-: Rank 2

Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Synchronize: (Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activtated)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks: 42
Growl*

Healing Wish
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Hypnosis
Imprison
Charm
Future Sight
Captivate

Will-o-wisp*
Shadow Sneak*
Destiny Bond*
Disable
Dream Eater
Encore
Confuse Ray

Pain Split
Magic Coat

Psycho Shock*
Psychic*
Thunderbolt*
Hidden Power Ground (7)
Substitute
Focus Blast
Taunt
Light Screen
Reflect
Toxic
Sunny Day
Hyper Beam
Shadow Ball
Rain Dance
Protect
Torment
Telekinesis
Safeguard

Ninetales (F) [Sunshine] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flash Fire: (Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought: (Innate)
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex

Heat Wave
Magic Coat

HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
# of moves: 36

Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)

Type:
Bug/Fire: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 44
Ember
String Shot
Leech Life
Take Down
Gust
Hurricane
Fiery Dance
Quiver Dance
Heat Wave
Fire Spin
Whirlwind
Rage Powder
Bug Buzz
Flame Charge
Bug Bite
Amnesia
Silver Wind
Flame Wheel
Double Edge
Flare Blitz

Endure
Magnet Rise
Morning Sun
String Shot

SolarBeam
Psychic
Hidden Power (Water 7)
Flamethrower
Toxic
Hyper Beam
Light Screen
Sunny Day
Protect
Safegaurd
Double Team
Fire Blast
Rest
Overheat
Acrobatics
Will-o-Wisp
Struggle Bug
Substitute
U-Turn
Wild Charge
Fly
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Memtal Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots


And with that, TLR Begin!

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent, which you cannot do at the moment.
e) Leave Timeless Tower.

Good Luck, folks!

Also, guys, update your descriptors...6.6
 
#3
Ooc: Ninetales can only have two mental herbs... and I think descriptors means type/abilities maybe? Two of my Pokemon are starters, so they aren't recent...

This structure... so many unanswered mysteries lie in one building. Perhaps the answers lie there as well.

Option a) Enter Ice Spire
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4
Mental Herb gets 3 uses before being consumed. Also, yes, I mean Type/Ability descriptors.

LORD JESSEUS

Iron Dungeon - Still Pall


You decide that you want to head north to the metal pillar, feeling that it will be a good dungeon to go to, so you go inside.

You instantly have to put up with dullness & endless staircases as soon as you're inside & you find it to be rather annoying. Eventually, through the staircases & whatnot, you come across a chamber that feels silent. You see that it is empty, & carelessly make your way inside. Not as soon as you make your way inside, you are instantly attacked by two Bronzor. These two are not friendly & attack you, forcing you to send in your three Pokemon. It's time to duel, it seems...

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Indoor Arena.

Lord Jesseus AAA
|
|

Sigma (M) @ Expert Belt | Gamma (-) @ Exp. Share | Upsilon (F) @ Expert Belt
HP: 100 | 90 | 100
Energy: 100 | 100 | 100
Atk: Rank 5 | 2 | 5
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 4 | 5
SpD: Rank 3 | 4 | 2
Speed: 48 | 99 | 80
Size Class: 3 | 2 | 3
Weight Class: 5 | 3 | 4
Base Rank Total: 19 | 20 | 21
No Changes | No Changes | No Changes

Lackeys AA
|

Bronzor (-) @ Psychic Gem (5) | Bronzor (-) @ Psychic Gem (5)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 1 | 1
Def: Rank 3 | 3
SpA: Rank 2 | 2
SpD: Rank 3 | 3
Speed: 20 | 20
Size Class: 1 | 1
Weight Class: 5 | 5
Base Rank Total: 11 | 11
No Changes | No Changes

BACKPACK
Potion: 0/2 free slots
2x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 15/50 free slots
11x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Balt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES

None

COUNTERS
Lord Jesseus: 2 CC
Sigma: 3 MC
Gamma: 4 MC
Upsilon: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)

|

"Bet you were not expecting us!" | "We shall crush you, just you wait!"

Bronzor A: Psychic (Sigma, Gem) > Psyshock (Sigma, Gem)
IF either Pokemon use Protect (Sigma) successfully, THEN redirect your current attack to Upsilon.
IF either Pokemon use Bodyblock (Sigma) successfully, THEN redirect your current attack to Upsilon.

Bronzor B: Psychic (Sigma, Gem) > Psyshock (Sigma, Gem)
IF either Pokemon use Protect (Sigma) successfully, THEN redirect your current attack to Upsilon.
IF either Pokemon use Bodyblock (Sigma) successfully, THEN redirect your current attack to Upsilon.


____________________
REDIAMOND

Ice Spire - Chilling Chamber


So, you decide that the best course of action to take is to head towards the frozen zone in the east, & knowing this would be a cold encounter, you move on into the Ice Spire.

So, you go through the path & you instantly start to feel cold, & you feel as if you want to blitz through this quickly. Going through the endless staircases & cold, slippery hallways, you eventually arrive at a chamber of a reasonable size. You make a temperature check, about -5 Degrees Celsius (~23 Degrees Farenheit). This, you hope is as cold as it gets. However, not as soon as you focus back onto the task at hand, you notice 2 Pokemon in the distance: A Snorunt & a Vanillite. You try to sneak past without being noticed, but you make a wrong step & slip over the ice, catching the attention of the two Lackeys, who rush over & confront you, thinking you were an intruder. They don't look friendly...So you send in your three Pokemon, ready to fight the two. It's time to duel, it seems...

Arena Rules:
-No Water Supply.
-No Rocks.
-No Natural Grass.
-Indoor Arena.

Rediamond AAA
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 100 | 100 | 100
Energy: 100 | 100 | 100
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
No Changes | No Changes | No Changes

Lackeys AA
|

Snorunt (F) | Vanillite (F)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 13
No Changes | No Changes

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES

None

COUNTERS

Rediamond: 2 CC
Dreamer: 3 MC
Sunshine: 4 MC
Flare: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)

|

"Our waves of ice will wear you down!" | "Yes, the constant ice waves shall take their toll!"

Snorunt: Blizzard > Blizzard
IF
Dreamer uses Torment (Snorunt), THEN use Shadow Ball (Dreamer) A2.

Vanillite: Blizzard > Blizzard
IF Dreamer uses Torment (Vanillite), THEN use Ice Beam (Dreamer) A2.
 
#6
"I see. If they wish to emply power, then we shall meet power with power."

Gardevoir: Light Screen~Focus Blast Vanillite
IF Vanillite has fainted, redirect to Snorunt

Volcarona: Heat Wave~Fire Blast Vanillite
IF Vanillite has fainted, redirect to Snorunt

Ninetales: Heat Wave~Flamethrower Vanillite
IF Vanillite has fainted, redirect to Snorunt

Volcarona has levitate I'm too lazy to edit in on a phone, but I highly doubt that comes up (bar rare encounter Mamoswine).
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#7
Already updated descriptors. Also, making the call that weather rocks are necessary to call upon sun/rain in Ice Spire.

LORD JESSEUS

Iron Dungeon - Still Pall


Well, you have put a dent into the lackeys, but the Bronzor prove to be sturdier than expected...Both Bronzor survive the onslaught, but you have better be wary...

Lord Jesseus AAA (Light Screen (5a))
|
|

Sigma (M) @ Expert Belt | Gamma (-) @ Exp. Share | Upsilon (F) @ Expert Belt
HP: 73 | 90 | 100
Energy: 88 | 85 | 79
Atk: Rank 5 | 2 | 5
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 4 | 5
SpD: Rank 3 | 4 | 2
Speed: 48 | 99 | 80
Size Class: 3 | 2 | 3
Weight Class: 5 | 3 | 4
Base Rank Total: 19 | 20 | 21
No Changes | No Changes | +1 Speed

Lackeys AA
|

Bronzor (-) @ Psychic Gem (3) | Bronzor (-) @ Psychic Gem (3)
HP: 44 | 85
Energy: 89 | 89
Atk: Rank 1 | 1
Def: Rank 3 | 3
SpA: Rank 2 | 2
SpD: Rank 3 | 3
Speed: 20 | 20
Size Class: 1 | 1
Weight Class: 5 | 5
Base Rank Total: 11 | 11
Grounded (4a) | Grounded (5a)

BEGIN ROUND
---
ACTION ONE
Gamma used Protect (Sigma)!
Gamma protected Sigma!
Gamma used (7)=7 Energy!

Upsilon burrowed underground!

Sigma used Smack Down (Bronzor A)!

(Crit Roll [<=625]: 953/10000; No Crit)
Its not very effective...
Bronzor A took ((5+3)/1.5)=5.333 Damage!
Bronzor A became Grounded (6a)!
Sigma used 4 Energy!

The two Bronzor used Psychic (Upsilon, Gem)!
The two Bronzor's attacks missed!
The two Bronzor's Psychic Gems was partially consumed!
The two Bronzor used (4+(4/2))=6 Energy!

Upsilon used Dig (Bronzor A)!
(Crit Roll [<=625]: 6000/10000; No Crit)

Its Super Effective!
Bronzor A took ((10+3)*1.5)=19.5 Damage!
Upsilon used 10 Energy!
---
ACTION TWO
Upsilon tightened her Focus!

Gamma used Light Screen!
Lord Jesseus' team was protected by Light Screen (6a)!
Gamma used 8 Energy!

Sigma used Smack Down (Bronzor B)!
(Crit Roll [<=625]: 9274/10000; No Crit)
Its not very effective...
Bronzor B took ((5+3)/1.5)=5.333 Damage!
Bronzor B became Grounded (6a)!
Sigma used 8 Energy!

The two Bronzor used Psyshock (Sigma, Gem)!
(Crit Rolls [<=625/10000]: 8547, 5382; No Crits)
Its Super Effective!
Sigma took (((7.333+3-1.5)*1.5)*2)=26.5 Damage!
The two Bronzor's Psychic Gems was partially consumed!
The two Bronzor used 5 Energy!

Upsilon used Focus Punch (Bronzor A)!
(Crit Roll [<=625]: 1974/10000; No Crit)
Bronzor A took (15+3+3)=21 Damage!
Upsilon used 9 Energy!

Upsilon's Speed Boost boosted her Speed 1 Stage!

Upsilon used 2 Energy!
---
END ROUND

BACKPACK
Potion: 0/2 free slots
2x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 15/50 free slots
11x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Balt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Lord Jesseus: 2 CC
Sigma: 3 MC
Gamma: 4 MC
Upsilon: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)

|

"We are sturdier than you think!" | "Just you wait for this round!"

Please Issue TWO (2) Actions per Pokemon.

____________________
REDIAMOND

Ice Spire - Chilling Chamber


Thanks to the indoor arena, Drought was not able to activate, but things went well until the ice storms came, inaccurate they were, but they caused freeze hax on Dreamer & Flare...And not to mention, an unfortunate Fire Blast miss enabled Vanillite to survive...Anyhow, issue your actions.

Rediamond AAA (Light Screen (4a))
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 76 | 83 | 89
Energy: 93 | 88 | 87
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
Frozen (0a) | No Changes | Frozen (2a)

Lackeys AA
|

Snorunt (F) | Vanillite (F)
HP: 45 | 24
Energy: 82 | 82
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 13
+2 Sp. Attack, -1 Defence | No Changes

BEGIN ROUND
The indoor arena prevented Drought from activating!


Note from IAR: Being an indoor arena, it is safe to say Drought will not activate without a weather rock... /realism
---
ACTION ONE
Sunshine used Heat Wave (Snorunt, Vanillite)!
(Crit Rolls [<=625/10000]: 6056, 8722; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 3499, 9930; No Burns)

Its Super Effective (Snorunt, Vanillite)!
Snorunt took ((7.5+3+1.5)*1.5)=18 Damage!
Vanillite took ((7.5+3+1.5)*1.5)=18 Damage!
Sunshine used 6 Energy!

Flare used Heat Wave (Snorunt, Vanillite)!
(Hit Rolls [<=9000/10000]: 3081, 3301; Hit Both)
(Crit Rolls [<=625/10000]: 8725, 9540; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 6386, 5226; No Burns)

Its Super Effective (Snorunt, Vanillite)!
Snorunt took ((7.5+3+4.5)*1.5+4)=26.5 Damage!
Vanillite took ((7.5+3+4.5)*1.5+4)=26.5 Damage!
Flare used 6 Energy!

Dreamer used Light Screen!
Rediamond's team was protected by Light Screen (6a)!
Dreamer used 7 Energy!

Snorunt used Blizzard (Dreamer, Sunshine, Flare)!
(Hit Rolls [<=7000/10000]: 3502, 1838, 9158; Hit Dreamer & Sunshine)
(Crit Rolls [<=625/10000]: 5851, 6163; No Crits)
(Effect Rolls {Freeze} [<=1000/10000]: 372, 6259; Freeze on Dreamer)

(Freeze Lv. Roll [1a/2a]: 1438/10000; 1 Action)
Its not very effective...(Sunshine)
Dreamer took (6+3-1.5)=7.5 Damage!
Dreamer became Frozen (1a)!
Sunshine took ((6+3-1.5)/1.5)=5 Damage!
Flare avoided the attack!
Snorunt used 7 Energy!

Vanillite used Blizzard (Dreamer, Sunshine, Flare)!
(Hit Rolls [<=7000/10000]: 9846, 5286, 7365; Hit Sunshine)
(Crit Roll [<=625]: 4868/10000; No Crit)
(Effect Roll {Freeze} [<=1000]: 7074/10000; No Freeze)

Its not very effective...(Sunshine)
Dreamer avoided the attack!
Sunshine took ((6+3)/1.5)=6 Damage!
Flare avoided the attack!
Vanillite used 7 Energy!
---
ACTION TWO
Sunshine used Flamethrower (Vanillite)!
(Crit Roll [<=625]: 7297/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 8549/10000; No Burn)

Its Super Effective!
Vanillite took ((10+3+1.5)*1.5)=21.75 Damage!
Sunshine used 6 Energy!

Flare used Fire Blast (Vanillite)!
(Hit Roll [<=8500]: 9309/10000; Miss)
Flare's attack missed!
Flare used 7 Energy!

Dreamer is Frozen Solid!

Snorunt used Blizzard (Dreamer, Sunshine, Flare)!
(Hit Rolls [<=7000/10000]: 5496, 7943, 4705; Hit Dreamer & Flare)
(Crit Rolls [<=625/10000]: 6189, 760; No Crits)
(Effect Roll {Freeze, ex. Dreamer} [<=1000]: 3603/10000; No Freeze)

Its not very effective...(Flare)
Dreamer took (6+3-1.5)=7.5 Damage!
Sunshine avoided the attack!
Flare took ((6+3-1.5)/1.5)=5 Damage!
Snorunt used 11 Energy!

Vanillite used Blizzard (Dreamer, Sunshine, Flare)!
(Hit Rolls [<=7000/10000]: 4115, 6059, 1725; Hit All)
(Crit Rolls [<=625/10000]: 1912, 8249, 1523; No Crits)
(Effect Rolls {Freeze, ex. Dreamer} [<=1000/10000]: 2036, 127; Freeze on Flare)
(Freeze Lv. Roll [1a/2a]: 9830/10000; 2 Actions)

Its not very effective...(Sunshine, Flare)
Dreamer took (6+3)=9 Damage!
Sunshine took ((6+3)/1.5)=6 Damage!
Flare took ((6+3)/1.5)=6 Damage!
Flare became Frozen (2a)!
Vanillite used 11 Energy!

(Ability Roll {Moody}: [(Natures)]: 4435/10000; Mild)

Snorunt's Sp. Attack rose 2 Stages!
Snorunt's Defence dropped 1 Stage!

---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Rediamond: 2 CC
Dreamer: 3 MC
Sunshine: 4 MC
Flare: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)

|

"Our ice waves are causing trouble!" | "Oh dear, I am lucky to be alive..."

Please Issue TWO (2) Actions per Pokemon.
 
#8
Ooc: Yeah, I knew that Sun wouldn't work. I brought Ninetales for heat wave and status.

"Alright, that was more painful than I would've liked. Let's try to compensate."

Ninetales: Heat Wave~Flamethrower Snorunt
IF Vanillite uses Protect action two, redirect to Snorunt
IF Snorunt is KO'd, redirect to Vanillite
Gardevoir: Focus Blast Snorunt~Psychic Snorunt
IF Snorunt uses Protect, use Chill and push actions back
IF Snorunt is KO'd, redirect to Vanillite
Volcarona: Flare Blitz Vanillite~Heat Wave
IF Vanillite uses Protect action one, redirect to Snorunt and push actions back
IF Vanillite is KO'd, redirect to Snorunt
 
#9
Machamp: Focus Blast Bronzor A~DynamicPunch Bronzor B
If Bronzor A successfully uses a Protective/Evasive action (without transfer) A1, switch actions.
Rotom: Hidden Power Bronzor A~Thunderbolt Bronzor B
If Bronzor A successfully uses a Protective/Evasive action (without transfer) A1, switch actions.
Blaziken: Earthquake~Fire Blast Bronzor B
If Bronzor A successfully uses a Protective/Evasive action (without transfer) A1, switch actions.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10
LORD JESSEUS

Iron Dungeon - Still Pall


You take out a Bronzor & significantly injure the other, but it did not stop the Bronzor from dealing significant damage to Sigma...

Lord Jesseus AAA (Light Screen (3a))
|
|

Sigma (M) @ Expert Belt | Gamma (-) @ Exp. Share | Upsilon (F) @ Expert Belt
HP: 10 | 90 | 100
Energy: 72 | 74 | 65
Atk: Rank 5 | 2 | 5
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 4 | 5
SpD: Rank 3 | 4 | 2
Speed: 48 | 99 | 80
Size Class: 3 | 2 | 3
Weight Class: 5 | 3 | 4
Base Rank Total: 19 | 20 | 21
No Changes | No Changes | +2 Speed

Lackeys XA
|

Bronzor (-) @ Psychic Gem (3) | Bronzor (-) @ Psychic Gem (1)
HP: KO | 16
Energy: 89 | 39
Atk: Rank 1 | 1
Def: Rank 3 | 3
SpA: Rank 2 | 2
SpD: Rank 3 | 3
Speed: 20 | 20
Size Class: 1 | 1
Weight Class: 5 | 5
Base Rank Total: 11 | 11
Grounded (4a) | Grounded (3a), Confused (2a), Cooldown (1a)

BEGIN ROUND
Bronzor A: Psychic (Sigma, Gem) > Psychic + Psychic combo (Sigma, Gem)
IF Sigma faints, THEN reirect to Upsilon.

Bronzor B: Psychic (Sigma, Gem) > Psychic + Psychic combo (Sigma, Gem)
IF Sigma faints, THEN reirect to Upsilon.
---
ACTION ONE
Upsilon used Earthquake (Sigma, Gamma, Bronzor A, Bronzor B)!
Gamma avoided the attack!
(Crit Rolls [<=625/10000]: 4263, 7167, 2496; No Crits)
Its Super Effective (Bronzor A, Bronzor B)!
Sigma took (7.5+3)=10.5 Damage!
The two Bronzor took ((9.5+3)*1.5)=18.75 Damage each!
Upsilon used 7 Energy!

Gamma used Hidden Power (Bronzor A)!
(Crit Roll [<=625]: 717/10000; No Crit)
Its Super Effective!
Bronzor A took ((7+1.5)*1.5)=12.75 Damage!
Gamma used 5 Energy!

Sigma used Focus Blast (Bronzor A)!
(Crit Roll [<=625]: 717/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 3630/10000; No Sp. Defence drop)

Bronzor A took (12+3+1.5)=16.5 Damage!
Sigma used 7 Energy!

Bronzor A Fainted!
Sigma gained 1 KO Counter!


Bronzor B used Psychic (Sigma, Gem)!
(Crit Roll [<=625]: 2734/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 4418/10000; No Sp. Defence drop)

Its Super Effective!
Sigma took ((9.333+3-1.5)*1.5)=16.25 Damage!
Bronzor's Psychic Gem was partially consumed!
Bronzor used (4+(5/2))=6.5 Energy!
---
ACTION TWO
Upsilon used Fire Blast (Bronzor B)!
(Hit Roll [<=9500]: 7005/10000; Hit)
(Crit Roll [<=625]: 7335/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 9833/10000; No Burn)

Its Super Effective!
Bronzor B's Heatproof weakened the attack!
Bronzor B took (14+3+3)=20 Damage!
Upsilon used 7 Energy!

Gamma used Thunderbolt (Bronzor B)!
(Crit Roll [<=625]: 8924/10000; No Crit)
(Effect Roll {Paralysis} [<=1000]: 3135/10000; No Paralysis)

Bronzor B took (10+3+1.5)=14.5 Damage!
Gamma used 6 Energy!

Sigma used DynamicPunch (Bronzor B)!
(Crit Roll [<=625]: 2827/10000; No Crit)
(Confusion Lv. Roll [2a/3a/4a]: 3221/10000; 2 Actions)

Bronzor B took (10+3+3)=16 Damage!
Bronzor B became Confused (2a)!
Sigma used 7 Energy!

Bronzor B is confused!
(Self Hit Roll [<=5000]: 7141/10000; No Self Hit)
Bronzor B used a Psychic + Psychic combo (Sigma, Gem)!
(BEC=17, 89/17; Combo works)
(Crit Roll [<=625]: 7576/10000; No Crit)
(Effect Roll {-2 Sp. Defence} [<=2000]: 6850/10000; No Sp. Defence drop)

Its Super Effective!
Sigma took ((22.75+3-1.5)*1.5)=36.375 Damage!
Bronzor's Psychic Gem was partially consumed!
Bronzor B used ((10.5+2)*3.5)=43.75 Energy!

Upsilon's Speed Boost boosted her Speed 1 Stage!
Upsilon used 2 Energy!

---
END ROUND

BACKPACK
Potion: 0/2 free slots
2x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 15/50 free slots
11x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Balt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES

None

COUNTERS
Lord Jesseus: 2 CC
Sigma: 3 MC, 1 KOC
Gamma: 4 MC
Upsilon: 3 MC

REF PAYOUT

Its_A_Random: 5 UC (5 from Lackeys)


"Ow...That hurt...At least we have succeeded in dealing lots of damage..."

Bronzor B: N/A > Psychic (Sigma, Gem)

____________________
REDIAMOND

Ice Spire - Chilling Chamber


tl;dr, you kill the two Lackeys & move on.

Rediamond OOO
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 56 | 68 | 72
Energy: 79 | 88 | 73
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
No Changes | No Changes | No Changes

Lackeys XX
|

Snorunt (F) | Vanillite (F)
HP: KO | KO
Energy: 53 | 82
Atk: Rank 1 | 1
Def: Rank 2 | 2
SpA: Rank 3 | 4
SpD: Rank 2 | 2
Speed: 50 | 44
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 12 | 13
+2 Sp. Attack, -1 Defence | Burned

BEGIN ROUND
Snorunt: Frost Breath + Blizzard combo > N/A

Vanillite: Frost Breath + Blizzard combo > N/A
---
ACTION ONE
Sunshine used Heat Wave (Snorunt, Vanillite)!
(Crit Rolls [<=625/10000]: 8316, 7428; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 2729, 717; Burn on Vanillite)

Its Super Effective (Snorunt, Vanillite)!
Snorunt took ((7.5+3+1.5)*1.5)=18 Damage!
Vanillite took ((7.5+3+1.5)*1.5)=18 Damage!
Vanillite became burned!
Sunshine used 6 Energy!

Flare thawed out!
Flare used Flare Blitz (Vanillite)!

(Crit Roll [<=625]: 1857/10000; No Crit)
Its Super Effective!
Vanillite took ((13+3-1.5)*1.5+4)=25.75 Damage!
Flare took (6/3)=2 Damage!
Flare used (6+(3/2))=7.5 Energy!

Vanillite Fainted!
Flare gained 1 KO Counter!


Dreamer thawed out!
Dreamer used Focus Blast (Snorunt)!

(Hit Roll [<=7000]: 9756/10000; Miss)
Dreamer's attack missed!
Dreamer used 8 Energy!

Snorunt used a Frost Breath + Blizzard combo (Dreamer, Sunshine, Flare)!
(BEC=20, 82/20; Combo works)
(Hit Rolls [<=8000/10000]: 3013, 1581, 7106; Hit All)
(Effect Rolls {Freeze} [<=1000/10000]: 4760, 1690, 9354; No Freezes)

A Critical Hit (Dreamer, Sunshine, Flare)!
Its not very effective...(Sunshine, Flare)
Dreamer took (12+3+3-1.5+3.5)=20 Damage!
Sunshine took ((12+3+3-1.5)/1.5+3.5)=14.5 Damage!
Flare took ((12+3+3-1.5)/1.5+3.5)=14.5 Damage!
Snorunt used ((16+4)*1.5-1)=29 Energy!
---
ACTION TWO
Sunshine used Flamethrower (Snorunt)!
(Crit Roll [<=625]: 7835/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 1249/10000; No Burn)

Its Super Effective!
Snorunt took ((10+3+1.5)*1.5)=21.75 Damage!
Sunshine used 6 Energy!

Flare used Heat Wave (Vanillite)!
(Hit Roll [<=9000]: 3068/10000; Hit)
(Crit Roll [<=625]: 2505/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 915/10000; Burn)

Its Super Effective (Snorunt)!
Snorunt took ((10+3+4.5)*1.5+4)=30.25 Damage!
Snorunt became burned!
Flare used 6 Energy!

Snorunt Fainted!
Flare gained 1 KO Counter!

---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Rediamond: 2 CC
Dreamer: 3 MC
Sunshine: 3 MC
Flare: 3 MC, 2 KOC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)


If you wish to rearrange items, now is your chance to do so.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#13
LORD JESSEUS

Iron Dungeon - Still Pall


Zarator does stalling so much better, just saying.

Lord Jesseus AAA (Light Screen (1a))
|
|

Sigma (M) @ Expert Belt | Gamma (-) @ Exp. Share | Upsilon (F) @ Expert Belt
HP: 34 | 90 | 100
Energy: 57 | 80 | 61
Atk: Rank 5 | 2 | 5
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 4 | 5
SpD: Rank 3 | 4 | 2
Speed: 48 | 99 | 80
Size Class: 3 | 2 | 3
Weight Class: 5 | 3 | 4
Base Rank Total: 19 | 20 | 21
Rest Sleep (1a) | No Changes | +3 Speed

Lackeys XA

Bronzor (-) @ Psychic Gem
HP: 14
Energy: 20
Atk: Rank 1
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Speed: 20
Size Class: 1
Weight Class: 5
Base Rank Total: 11
Grounded (1a), Confused (1a), Burned

BEGIN ROUND
---
ACTION ONE
Upsilon Chilled Out!
Upsilon recovered 12 Energy!

Gamma used Will-O-Wisp (Bronzor B)!
(Hit Roll [<=9600]: 1254/10000; Hit)
Bronzor B became burned!
Gamma used 6 Energy!

Sigma used Rest!
Sigma went to sleep (3a)!
Sigma used 15 Energy!

Bronzor B must recharge!

Sigma recovered 12 HP!
Bronzor B was hurt by its Burn (1 Damage)!

---
ACTION TWO
Upsilon used Protect (Sigma)!
Upsilon protected Sigma!
Upsilon used (7+(16.25/2.5))=13.5 Energy!

Gamma Chilled Out!

Gamma recovered 12 Energy!

Sigma is fast asleep...

Bronzor B is confused!

(Self Hit Roll [<=5000]: 6075/10000; No Self Hit)
Bronzor B used Psychic (Sigma, Gem)!
Upsilon protected Sigma!
Upsilon blocked ((9.333+3-1.5)*1.5)=16.25 Damage!
Bronzor's Psychic Gem was fully consumed!
Bronzor used (16+(5/2))=18.5 Energy!

Sigma recovered 12 HP!
Bronzor B was hurt by its Burn (1 Damage)!

Upsilon's Speed Boost boosted her Speed 1 Stage!
Upsilon used 2 Energy!

---
END ROUND

BACKPACK
Potion: 0/2 free slots
2x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 15/50 free slots
11x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Balt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Lord Jesseus: 2 CC
Sigma: 3 MC, 1 KOC
Gamma: 4 MC
Upsilon: 3 MC

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)


"..."

Please Issue TWO (2) Actions per Pokemon, or initiate a Capture Round, in which case, preferrably throw TWO (2) Poke Balls at a time.

____________________
REDIAMOND

Ice Spire - Plain Ice


After the battle, you slip & slide your way through a few more corridors & staircases that seem to go on & on. After a while, you start to notice that it is getting colder & colder, horribly fast as well. Eventually, you become incredibly exhausted after all that trekking & go for the bottle of water...Only for it to be all frozen up. Bloody negative temperature... So you then trek on & on, becoming more thirstier & thirstier, before finally finding another chamber, which you go inside.

As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, both of them are blocking your way and don't appear friendly. What shall you do?

a) Take on the Swinub.
b) Take on the Delibird.

Rediamond OOO
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 56 | 68 | 72
Energy: 79 | 88 | 73
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
No Changes | No Changes | No Changes

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Rediamond: 2 CC
Dreamer: 3 MC
Sunshine: 3 MC
Flare: 3 MC, 2 KOC

REF PAYOUT

Its_A_Random: 5 UC (5 from Lackeys, 0.25 from RP's)

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#16
LORD JESSEUS

Iron Dungeon - Still Pall


Feeling an opportunity, you throw the Heal Ball at the Bronzor, & await the results...

*SHAKE*
*SHAKE*
*SHAKE*
*DING!*

And with that, you had caught the Bronzor! After picking up the Heal Ball, you move on further into the dungeon...

Lord Jesseus OOOO
|
|

Sigma (M) @ Expert Belt | Gamma (-) @ Exp. Share | Upsilon (F) @ Expert Belt
HP: 34 | 90 | 100
Energy: 57 | 80 | 61
Atk: Rank 5 | 2 | 5
Def: Rank 3 | 4 | 3
SpA: Rank 4 | 4 | 5
SpD: Rank 3 | 4 | 2
Speed: 48 | 99 | 80
Size Class: 3 | 2 | 3
Weight Class: 5 | 3 | 4
Base Rank Total: 19 | 20 | 21
Rest Sleep (2a) | No Changes | No Changes

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
Lord Jesseus threw a Heal Ball!
(Catch Rate=(((242*150*3)+1)/270)/256=157.55%)
Gotcha! Bronzor was caught!
---
END CAPTURE ROUND

BACKPACK
Potion: 0/2 free slots
2x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 16/50 free slots
10x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Belt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES
-1x Heal Ball

COUNTERS
Lord Jesseus: 2 CC
Sigma: 3 MC, 1 KOC
Gamma: 4 MC
Upsilon: 3 MC
Bronzor: Nothing

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys)


Please rearrange Team/Items, or use Items before the next RP. Additionally, feel free to nickname the Bronzor, while I PM you its details.

____________________
REDIAMOND

Ice Spire - Plain Ice


So you go & find a way to get past the soccer game uninterrupted, but there's one problem: The exit is on the other side, & that could mean barging through the game. So you search for another way around. Well, there's the poorly-made, Ice Built Grandstands, but it's packed with Delibirds & Swinubs who were watching an Ice Spire Football League match between the Swinubs & the Delibirds. Sadly, the game was horribly one-sided with the Delibirds leading 7-0. Sadly, your not wanting to interrupt the game means that you decide to stay & watch from a distance...

Half an hour later, & the game finally ends with a 12-0 win to the Delibirds. You think this is the moment to get to the other side. Was fun to watch, but you really need to get a move on, so you run. Your bold dash catches the attention of almost every Pokemon in the room & they all start squabbling & running in terror...Well, except for the Delibird Soccer Team...Who bravely stand their ground. Upon all the running about, you slip over & fall on the ice. Ouch! One of the Delibird then come up to you & offer you a present. Awww...How cute...You reluctantly accept the present & open it up...BOOM! You were offered a Bomb...You suddenly become angry in rage & send out your three Pokemon, scaring most of the Delibird Soccer Team away...However, 2 of them stand their ground. Not happy at the terror you caused, the Delibird start to attack you. It's time to duel!

Arena Rules:
-No Water Supply.
-No Rocks.
-No Natural Grass.
-Indoor Arena.

Rediamond AAA
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 56 | 68 | 72
Energy: 79 | 88 | 73
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
No Changes | No Changes | No Changes

Nest AA
|

Delibird (M) | Delibird (M)
HP: 90 | 90
Energy: 100 | 100
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
+1 Accuracy, +1 Evasion | +1 Accuracy, +1 Evasion

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS

Rediamond: 4 CC
Dreamer: 6 MC
Sunshine: 6 MC
Flare: 6 MC, 2 KOC

REF PAYOUT
Its_A_Random: 10 UC (5 from Lackeys, 0.25 from RP's, 5 from Nests)

|

"You ruined our football game!" | "Haxspam Ice Waves, gogogogogo!"

Delibird A: Blizzard > Blizzard
IF Dreamer uses Torment (Delibird A), THEN use Fake Out (Dreamer) on the first instance.

Delibird B: Blizzard > Blizzard
IF Dreamer uses Torment (Delibird B), THEN use Fake Out (Dreamer) on the first instance.
 
#17
Gardevoir: Heal Pulse Ninetales~Heal Pulse Volcarona
Ninetales: Heat Wave~Heat Wave
Volcarona: Heat Wave~Heat Wave

Bar HAX, and provided that my math is correct, this should be a one round win.


But +Evasion? Really?
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#19
LORD JESSEUS

Iron Dungeon - Hall of Mirrors


Continuing your way up the staircases, you randomly walk about & trigger a trap door, which you fall down! Upon impact, you take a bit of damage, & as you get up, you have a look around. This is the strangest room you've seen yet. It's still as cold and bland as everywhere else you've seen so far, but you can actually see yourself is this steel. It seems to have merged itself with a glass-like substance. Up ahead you encounter a circular room, and as you enter it you realise you can't find out where you are. Every side reflects your image. Before you panic, you notice a Bronzong floating around behind you. You attempt to follow it, but it turns around a corner.

You try searching for it again, and eventually you come upon its lair. Unfortunately you have no way back. Bronzong blasts a wall with Flash Cannon and hides away, although the hallway it burst into looks like the normal ones you were encountering before. Unfortunaltely, only one of your Pokemon can give pursuit to it, the other two will have to clear away the space. It doesn't look like you'll be able to continue without giving chase.

Who do you send in?

Arena Rules:
-No External Water Source.
-No Natural Grass.
-Arena is too hard to dig into.
-Indoor Arena.

Lord Jesseus OOOO
|
|

Gamma (-) @ Exp. Share | Upsilon (F) @ Expert Belt | Bronzor (-)
HP: 90 | 100 | 90
Energy: 80 | 61 | 100
Atk: Rank 2 | 5 | 1
Def: Rank 4 | 3 | 3
SpA: Rank 4 | 5 | 2
SpD: Rank 4 | 2 | 3
Speed: 99 | 80 | 20
Size Class: 2 | 3 | 1
Weight Class: 3 | 4 | 5
Base Rank Total: 20 | 21 | 11
No Changes | No Changes | No Changes

Bronzong A

Bronzong (-) @ Float Stone
HP: 100
Energy: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Speed: 28
Size Class: 3
Weight Class: 5
Base Rank Total: 19
No Changes

BACKPACK
Potion: 1/2 free slots
1x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 16/50 free slots
10x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Belt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES
+1x Bronzor
-1x Potion
-1x Heal Ball

COUNTERS
Lord Jesseus: 2 CC
Sigma: 3 MC, 1 KOC
Gamma: 4 MC
Upsilon: 3 MC
Bronzor: Nothing

REF PAYOUT
Its_A_Random: 5 UC (5 from Lackeys, 0.25 from RP's)


"HAVE AT YE."

Please send in ONE (1) Active Pokemon, AND issue THREE (3) Actions, or initiate a Capture Round, in which case, preferrably throw TWO (2) Poke Balls at a time.

____________________
REDIAMOND

Ice Spire - Plain Ice


Well, luckily for you, everything goes your way. No hax happens, as you quickly toast the Delibird duo with no troubles. Unfortunately, Dreamer did not get to Heal Pulse Flare in time, but it did not matter, as you dispatch the Delibird & move on, deeper into the spire...

Rediamond OOO
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 35 | 74 | 58
Energy: 66 | 72 | 57
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
No Changes | No Changes | No Changes

Nest XX
|

Delibird (M) | Delibird (M)
HP: KO | KO
Energy: 93 | 93
Atk: Rank 2 | 2
Def: Rank 2 | 2
SpA: Rank 3 | 3
SpD: Rank 1 | 1
Speed: 87 | 87
Size Class: 1 | 1
Weight Class: 2 | 2
Base Rank Total: 14 | 14
+1 Accuracy, +1 Evasion | +1 Accuracy, +1 Evasion, Burned

BEGIN ROUND
Note from IAR: Only relevant Speed ties will be rolled.

The indoor arena prevented Drought from activating!

---
ACTION ONE
Sunshine used Heat Wave (Delibird A, Delibird B)!
(Hit Rolls [<=8250/10000]: 2680, 1723; Hit Both)
(Crit Rolls [<=625/10000]: 880, 3538; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 7393, 7796; No Burns)

Its Super Effective (Delibird A, Delibird B)!
The two Delibird took ((7.5+3+3)*1.5)=20.25 Damage each!
Sunshine used 6 Energy!

Flare used Heat Wave (Delibird A, Delibird B)!

(Hit Rolls [<=6750/10000]: 4654, 2922; Hit Both)
(Crit Rolls [<=625/10000]: 3150, 2822; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 3943, 6921; No Burns)

Its Super Effective (Delibird A, Delibird B)!
The two Delibird took ((7.5+3+6)*1.5+4)=28.75 Damage each!
Flare used 6 Energy!

The two Delibird used Blizzard (Dreamer, Sunshine, Flare)!

(Crit Rolls {Delibird A's Blizzard} [<=625/10000]: 8875, 6071, 779; No Crits)
(Crit Rolls {Delibird B's Blizzard} [<=625/10000]: 1232, 5005, 3045; No Crits)
(Effect Rolls {Freeze, Delibird A's Blizzard} [<=1000/10000]: 3652, 6977, 7385; No Freezes)
(Effect Rolls {Freeze, Delibird B's Blizzard} [<=1000/10000]: 4647, 7707, 4557; No Freezes)

Its not very effective...(Sunshine, Flare)
Dreamer took ((9+3-1.5)*2)=21 Damage!
Sunshine took (((9+3-1.5)/1.5)*2)=14 Damage!
Flare took (((9+3-1.5)/1.5)*2)=14 Damage!
The two Delibird used 7 Energy each!

Dreamer used Heal Pulse (Sunshine)!

Sunshine recovered 20 HP!
Dreamer used 13 Energy!
---
ACTION TWO
Sunshine used Heat Wave (Delibird A, Delibird B)!
(Hit Rolls [<=8250/10000]: 2704, 4276; Hit Both)
(Crit Rolls [<=625/10000]: 7276, 2287; No Crits)
(Effect Rolls {Burn} [<=1000/10000]: 8217, 280; Burn on Delibird B)

Its Super Effective (Delibird A, Delibird B)!
The two Delibird took ((7.5+3+3)*1.5)=20.25 Damage each!
Delibird B became burned!
Sunshine used 10 Energy!

Flare used Heat Wave (Delibird A, Delibird B)!

(Hit Rolls [<=6750/10000]: 6032, 6665; Hit Both)
(Crit Rolls [<=625/10000]: 3982, 736; No Crits)
(Effect Rolls {Burn, Delibird A} [<=1000]: 5884/10000; No Burn)

Its Super Effective (Delibird A, Delibird B)!
The two Delibird took ((7.5+3+6)*1.5+4)=28.75 Damage each!
Flare used 10 Energy!

The two Delibird Fainted!
Flare gained 2 KO Counters!

---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Rediamond: 4 CC
Dreamer: 6 MC
Sunshine: 6 MC
Flare: 6 MC, 4 KOC

REF PAYOUT
Its_A_Random: 10 UC (5 from Lackeys, 0.25 from RP's, 5 from Nests)


If you wish to rearrange items, now is your chance to do so.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#22
LORD JESSEUS

Iron Dungeon - Hall of Mirrors


Haxxeus...Well, sadly for you, Bronzong is behind a Substitute now, so no capture attempt for you.

Lord Jesseus OAOO

Gamma (-) @ Exp. Share
HP: 69
Energy: 61
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Speed: 99
Size Class: 2
Weight Class: 3
Base Rank Total: 20
No Changes

Bronzong A

Bronzong (-) @ Float Stone
HP: 62
Energy: 71
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Speed: 28
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Burned, Paralysis (15%), Substitute (4 HP)

BEGIN ROUND
Bronzong: Psychic > Substitute (20 HP) > Psychic
---
ACTION ONE
Gamma used Will-o-Wisp!
(Hit Roll [<=9600]: 473/10000; Hit)
Bronzong became Burned!
Gamma used 6 Energy!

Bronzong used Psychic!
(Crit Roll [<=625]: 7794/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 7882/10000; No Sp. Defence drop)

Gamma took (9+3-1.5)=10.5 Damage!
Bronzong used (4+(3/2))=5.5 Energy!

Bronzong was hurt by its Burn (1 Damage)!
---
ACTION TWO
Gamma used Thunder!
(Hit Roll [<=9100]: 5435/10000; Hit)
(Crit Roll [<=625]: 4271/10000; No Crit)
(Effect Roll {Paralysis} [<=3000]: 1055/10000; Paralysis)

Bronzong took (12+3)=15 Damage!
Bronzong became Paralysed (20%)!
Gamma used 7 Energy!

(Paralysis Roll [<=2000]: 2707/10000; No Paralysis)
Bronzong used Substitute (20 HP)!
Bronzong created a 20 HP Substitute!
Bronzong used 18 Energy!

Bronzong was hurt by its Burn (1 Damage)!
---
ACTION THREE
Gamma used Thunderbolt!
(Crit Roll [<=625]: 288/10000; Crit)
A Critical Hit!
Bronzong's Substitute took (10+3+3)=16 Damage!
Gamma used 6 Energy!

(Paralysis Roll [<=2000]: 9913/10000; No Paralysis)
Bronzong used Psychic!
(Crit Roll [<=625]: 8424/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 6455/10000; No Sp. Defence drop)

Gamma took (9+3-1.5)=10.5 Damage!
Bronzong used (4+(3/2))=5.5 Energy!

Bronzong was hurt by its Burn (1 Damage)!
Bronzong's Paralysis weakened!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 16/50 free slots
10x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Belt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES
+1x Bronzor
-1x Potion
-1x Heal Ball

COUNTERS
Lord Jesseus: 4 CC
Sigma: 3 MC, 1 KOC
Gamma: 8 MC
Upsilon: 3 MC
Bronzor: Nothing

REF PAYOUT
Its_A_Random: 7 UC (5 from Lackeys, 0.25 from RP's, 2 from Rare Encounters)


"FEAR MY MINI RHYDON DOLL."

Bronzong: Psyshock > Psychic > Substitute (20 HP)
IF you already have a Substitute up come your third action, THEN use Psyshock A3.
IF you lack the necessary HP to create a 20 HP Substitute, THEN use Substitute (15 HP) A3.

____________________
REDIAMOND

Ice Spire - Glacial Cavern


Going through the endless hallways, you lose your footing & randomly slip across the cold Ice & fall down what seemed to be a trap door. As you hit the deck face-first, you get up & you gaze in awe at what you see. This Gigantic cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It isn't happy you entered its terrirory, and quickly seals you under an avalanche. Only one of your Pokemon will be able to give chance...So who do you send into battle?

Arena Rules:
-No Water Supply.
-No Natural Grass.
-Indoor Arena.

Rediamond OOO
|
|

Dreamer (F) @ Mental Herb (3) | Sunshine (F) @ Mental Herb (3) | Flare (F) @ Charcoal
HP: 35 | 74 | 58
Energy: 66 | 72 | 57
Atk: Rank 2 | 2 | 1
Def: Rank 4 | 3 | 4
SpA: Rank 5 | 3 | 5
SpD: Rank 4 | 4 | 4
Speed: 80 | 115 | 100
Size Class: 3 | 2 | 3
Weight Class: 3 | 2 | 3
Base Rank Total: 21 | 20 | 22
No Changes | No Changes | No Changes

Mamoswine A

Mamoswine (M) @ Rocky Helmet
HP: 110
Energy: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
No Changes

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
2x Mental Herb (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Rediamond: 4 CC
Dreamer: 6 MC
Sunshine: 6 MC
Flare: 6 MC, 4 KOC

REF PAYOUT
Its_A_Random: 10 UC (5 from Lackeys, 0.5 from RP's, 5 from Nests)


"ROAR!!!"

Please send in ONE (1) Active Pokemon, AND either issue THREE (3) Actions, or initiate a Capture Round, in which case, preferrably throw TWO (2) Poke Balls at a time.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#25
LORD JESSEUS

Iron Dungeon - Hall of Mirrors


Well...That is 20 HP you are not getting back, if anything is for certain...

Lord Jesseus OAOO

Gamma (-) @ Exp. Share
HP: 29
Energy: 28
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Speed: 99
Size Class: 2
Weight Class: 3
Base Rank Total: 20
-2 Sp. Attack, Substitute (20 HP)

Bronzong A

Bronzong (-) @ Float Stone
HP: 42
Energy: 42
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Speed: 28
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Burned, Paralysis (10%)

BEGIN ROUND
---
ACTION ONE
Gamma used Thundershock!
(Crit Roll [<=625]: 7618/10000; No Crit)
Bronzong's Substitute took (4+3)=7 Damage!
Bronzong's Substitute faded!
Gamma used 2 Energy!

(Paralysis Roll [<=1500]: 3660/10000; No Paralysis)
Bronzong used Psyshock!
(Crit Roll [<=625]: 6157/10000; No Crit)
Gamma took (8+3-1.5)=9.5 Damage!
Bronzong used 5 Energy!

Bronzong was hurt by its Burn (1 Damage)!
---
ACTION TWO
Gamma used Overheat!
Bronzong's Heatproof weakened the attack!
(Crit Roll [<=625]: 7422/10000; No Crit)
Its Super Effective!
Bronzong took (14+3)=17 Damage!
Gamma's Sp. Attack dropped 2 Stages!
Gamma used 9 Energy!

(Paralysis Roll [<=1500]: 7911/10000; No Paralysis)
Bronzong used Psychic!
(Crit Roll [<=625]: 8814/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 8155/10000; No Sp. Defence drop)

Gamma took (9+3-1.5)=10.5 Damage!
Bronzong used (4+(3/2))=5.5 Energy!

Bronzong was hurt by its Burn (1 Damage)!
---
ACTION THREE
Gamma used Snatch!
Gamma awaited its opponent to make a move!
Gamma used (4+18)=22 Energy!

(Paralysis Roll [<=1500]: 4716/10000; No Paralysis)
Bronzong used Substitute (20 HP)!
Gamma snatched the move!
Gamma created a 20 HP Substitute!
Bronzong used 18 Energy!

Bronzong was hurt by its Burn (1 Damage)!
Bronzong's Paralysis weakened!

---
END ROUND

BACKPACK
Potion: 1/2 free slots
1x Potion
Super Potion: 0/1 free slots
1x Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1x Revive
Pokeballs: 16/50 free slots
10x Heal Ball
2x Luxury Ball
3x Poke Ball
1x Premiere Ball
10x Sport Ball
8x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Exp. Share (Equipped)
2x Expert Belt (Equipped)
Gems: 20/20 free slots
Spare Pocket (any item): 2/3 free slots
1x Elixir

ITEMS/POKEMON GAINS/LOSSES
+1x Bronzor
-1x Potion
-1x Heal Ball

COUNTERS
Lord Jesseus: 4 CC
Sigma: 3 MC, 1 KOC
Gamma: 8 MC
Upsilon: 3 MC
Bronzor: Nothing

REF PAYOUT

Its_A_Random: 7 UC (5 from Lackeys, 0.25 from RP's, 2 from Rare Encounters)


"COMMENCING PLAN B."

Please issue THREE (3) Actions, OR initiate a Capture Round, in which case, preferrably throw TWO (2) Poke Balls at a time.

____________________
REDIAMOND

Ice Spire - Glacial Cavern


Things take a turn for the worse, as Sunshine tries to put up a resistance, but a slowing tremour, backed up by a Dig, roughened Sunshine up, before Mamoswine took Sunshine out with an explosive tremour!

Rediamond OXO

Sunshine (F)
HP: KO
Energy: 54
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Speed: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20
-1 Speed, -1 Sp. Defence

Mamoswine A

Mamoswine (M) @ Rocky Helmet
HP: 81
Energy: 67
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Speed: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
Cooldown (1a)

BEGIN ROUND
Mamoswine: Bulldoze > Dig > Earthquake + Earth Power combo

The indoor arena prevented Drought from activating!
---
ACTION ONE
Sunshine used Heat Wave!
Mamoswine's Thick Fat weakened the attack!
(Crit Roll [<=625]: 2508/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 7411/10000; No Burn)

Its Super Effective!
Mamoswine took (10+3+1.5)=14.5 Damage!
Sunshine used 6 Energy!

Mamoswine used Bulldoze!
(Crit Roll [<=625]: 6234/10000; No Crit)
Its Super Effective!
Sunshine took ((6+3+3)*1.5)=18 Damage!
Sunshine's Speed dropped 1 Stage!
Mamoswine used 4 Energy!
---
ACTION TWO
Mamoswine burrowed underground!

Sunshine used Flamethrower!
Sunshine's Attack missed!
Sunshine used 6 Energy!

Mamoswine used Dig!
(Crit Roll [<=625]: 7511/10000; No Crit)
Its Super Effective!
Sunshine took ((8+3+3)*1.5)=21 Damage!
Mamoswine used 9 Energy!
---
ACTION THREE
Sunshine used Heat Wave!
Mamoswine's Thick Fat weakened the attack!
(Crit Roll [<=625]: 8913/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 5096/10000; No Burn)

Its Super Effective!
Mamoswine took (10+3+1.5)=14.5 Damage!
Sunshine used 6 Energy!

Mamoswine used an Earthquake + Earth Power combo!

(BEC=14, 87/14; Combo works)
(Crit Roll [<=625]: 2624/10000; No Crit)
(Effect Roll {-1 Sp. Defence} [<=1000]: 158/10000; Sp. Defence drop)

Its Super Effective!
Sunshine took ((19+3+3)*1.5)=37.5 Damage!
Sunshine's Sp. Defence dropped 1 Stage!
Mamoswine used ((7+7)*1.5-1)=20 Energy!

Sunshine Fainted!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Pokeballs: 30/50 free slots
1x Cherish Ball
2x Net Ball
2x Poke Ball
5x Sport Ball
5x Timer Ball
5x Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1x Charcoal (Equipped)
1x Mental Herb (Equipped)
1x Mental Herb
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
None

COUNTERS
Rediamond: 6 CC
Dreamer: 6 MC
Sunshine: 9 MC
Flare: 6 MC, 4 KOC

REF PAYOUT

Its_A_Random: 12 UC (5 from Lackeys, 0.5 from RP's, 5 from Nests, 2 from Rare Encounters)


"ROAR!!!"

Please send in ONE (1) Pokemon. Mamoswine will issue actions after that.