The Legend Run: (Metal Bagon) Timeless Tower

Metal Bagon:


@Life Orb
Kitsunoh- Shadow Mafia (M)

Nature: Adamant Attack increased by *; Special Attack reduced by *
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Descrption:
Shadow Mafia is very loyal, but just plain irratating sometimes. he is very adamant that he must train 4 hours a day! What a way to spend 1/6th of the day (or night in Shadowbones case). He sometimes keeps the other pokemon awake which they are very annoyed with and because he is a ghost he is usually lonely. He is still waiting for MB to get his gengar.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW) (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks (28):
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Fake Out
Iron Head
Revenge

Dig
Subsitute
Will-o-Wisp
Rock Slide
Taunt

Yawn
Meteor Mash
Foul Play

Pain Split
Super Fang
Superpower
Mirror Coat


@Shell Bell
Cyclohm - Zeus' Pet (F)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 3
DC: 5/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Moves (33):
Whirlwind
Bide
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hyper Beam
Flamethrower
Thunder Wave
Thunder
Protect
Substitute
Surf
Toxic
Light Screen
Charge Beam
Torment
Volt Swtich

Hydro Pump
Magnet Rise
Power Gem

Signal Beam
Draco Meteor
Heal Bell


@Expert Belt
Kingdra - Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon STAB: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Clas: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks (25):
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Dragon Dance
Hydro Pump

Ice Beam
Surf
Waterfall
Hyper Beam
Protect
Substitute
Return
Double Team
Rest
Scald

Outrage
Disable
Signal Beam


Backpack:


  • Potion: 1 slot
  • Ether: 1 slot
  • Revive: 1 {0 slots}
    • (1)
  • Pokeballs: 22 {3 slots}
    • (6)
    • (9)
    • (7)
  • Berries: 15
  • Battle Items: 3 {2 slots}
    • (1)
    • (1)
    • (1)
  • Gems: 5 slots
  • Spare Pocket (any item): 1 slot

Timeless Tower


Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What happened? What could this all mean? And where do you go from here?
.
.
Your way...

  • Rock Crag
    • Ice Spire
      • Iron Dungeon
What path will you choose?
 

"Its A Random is just jealous that NZ beat aussie in the RWC semis (and almost everything else generally)."

/bias

Anyway, I want a Regirock and to a lesser extent a Boulderlash so I'm going to Rock Crag.
 
Metal Bagon
The Rock Crag

Boring Hollow
[Battle Music]


.::::::::::::::::::::::::::::::::::::::::::::::::.

As you try to push the heavy brown door you realyse it isn't going anywhere anytime soon, even with the help of your powerful pokemon it's just not enough to move them by even a single inch, you really feel like this is the end of te road, with your trip not even starting yet, you try to think about what to do as you sit into a the few steps that are before the doors, thinking about how you'll never be able to see regirock, but as you sit down to think you find a plane rock with some kind of simbols on it, you don't feel like it's important and just trow it at the gate, in share frustration, and just as you're about to go home, the rock door starts cracking, the rune you trow at it managed to open it somehow, and as you see the staircase get closer and closer, your dreams of catching a legendary start coming back, It's time for you to go!

The stair are not like any regular stair you've ever seen, they're not even stairs, they're more like huge rocks, cracks and pieces of rock so huge, your whole team fits comfortably in one of them, they're suspended mid-air over a pit of pure nothingness, you better be careful about those steps if you don't want to try how hard can you head be, Kit is the first to start jumping form one platform to the other, he doesn't seem to feel the gravity, Cyclohm is floating around, not even those powerful winds seem to be making him anyless anymous, and Kingdra doesn't seem to be slowed down, not even with some extra baggage named you on her back, it doesn't seem too tratening, so you turn back to say good bye to the Timeless Tower as you head to harder challenges just to relize that the tower, with every other platform is gone, that's a bit unsettling, but nothing that can't be worked around if you go fast enough, jumping fast enough to avoid the uncontrolable fall of those rocks

As you get to the other sid of the pit, you see yourself in a whole new world, where te earth and siol are not natural brown but more of a distainted red, and the ground is coered in this very thin sand that's almost like glass, the lack of many plants is not really surprising cinsidering the dessertic about this region, so you're actually kind of surprised when you see a little tree besides a rock, you aproach to see if it has some berries on it, but what!? it's not a tree, it's a little Bonsly, who looks angry at you for trying to eat him, as he calls his firned you know you have to deal with this little obstacle before you can go on with your journey...

::::::::::::::::::::::::::::::::::::::::::::::::::


.........Bonsly & Roggenrola

HP: 90 | HP: 90
En: 100 | En: 100
Abilities | Abilities
Sturdy | Sturdy
Rock Head.| ........................
.........Rattled |.Sand Force
Status:.x.x | Status:.x.x
Boosts:.x.x.|.Boosts:.x.x
Other: x.x| Other:x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.



Bonsly: Helping Hand ~ Helping Hand
*If Zeus uses Magnet Rise A1 or A2 then use Smack down once and push actions
*If SM uses Fake Out on Roggenrola A1 then use Rock Slide unless it rivalites with the first sub

Roggenrola: Earthquake ~ Earthquake

::::::::::::::::::::::::::::::::::::::::::::::::::

 

"Dang, that's all I can say, dang."

Cychlom: Magnet Rise x2
Kitsunoh: Taunt @ Bonsly ~ Super Fang @ Roggenrola
Kingdra: Scald @ Bonsly ~ Disable Smack Down @ Roggenrola
 
Metal Bagon
The Rock Crag

Boring Hollow
[Battle Music]


c.........Bonsly & Roggenrola

HP: 90 | HP: 90
En: 100 | En: 100
Abilities | Abilities
Sturdy | Sturdy
Rock Head.| ........................
.........Rattled |.Sand Force
Status: x.x | Status: x.x
Boosts: x.x | Boosts:x.x
Other: x.x | Other: x.x


vs


Shadow Mafia
&Zeus' Pet &Charles TWKD
...
......
.

HP: 100 | HP: 110 | HP: 100
En: 100 | En: 100 | En: 100
Abilities |..Abilities..| Abilities
................Frisk | Shield Dust | Swift Swim
.Limber | Static | Sniper
Cursed Body.| Overcoat | Damp...............
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x |.Boosts:x.x.| Boosts:x.x
Other: x.x |...Other: x.x..| Other: x.x


.::::::::::::::::::::::::::::::::::::::::::::::::.

Shadow Mafia doesn't seem to scared of two little rocks coming their way, he even laughes at them while wearing that old grim on his face, Bonsly gets pissed off, he's just a baby, so knowing he's just being taunted to forget about helping his friend is probably something hasn't learned yet, and life will give him that lesson soon, Charles scalds him, but he's sturdy enough to ressist the upcoming burn, Roggenrola shakes the ground in response to the attack, Zeus' Pet jumps scaping from the attack, but not high enough to dodge the very angry Bonsly, maybe it wasn't suck a good idea to tunt him like that

Shadow, recognizing a treath in Roggenrola, tries to get rid of him, he's little, so eatng him must do the trick, and he does so, biting him with hi powerful metal teeth, but Riggenrola knows better, and kicking him in the troath manages to scape being Kit's new meal (where's a Delibird when you need one?), Roggenrola rocks the ground again, damagin the now grounded ZP, he's stuck on the ground, and it will stay that way for a while, not even Charles can do anything since he tries to disable a move Rog hasn't used yet (wouldn't make much of a difference tough)

::::::::::::::::::::::::::::::::::::::::::::::::::


c.........Bonsly & Roggenrola

HP: 43 | HP: 72
En: 97 | En: 82
Abilities | Abilities
Sturdy | Sturdy
Rock Head.| ........................
.........Rattled |.Sand Force
Status: x.x | Status: x.x
Boosts: x.x | Boosts:x.x
Other: x.x | Other: x.x


vs


Shadow Mafia &Zeus' Pet &Charles TWKD
...
......
.

HP: 71..|...HP:..91...|..HP: 79
En: 78..|...En:..86...|..En: 88
Abilities |..Abilities..| Abilities
................Frisk | Shield Dust | Swift Swim
.Limber | Static | Sniper
Cursed Body.| Overcoat | Damp...............
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x |.Boosts:x.x.| Boosts:x.x
Other: x.x |.......Other:......| Other: x.x
| Smacked Down (4a) |


Shadow Mafia used Taunt!
Bonsly felt for the Taunt!
-10 energy

Zeus' Pet used Magnet Rise!
Zeus' Pet rised above the Ground!
-5 energy

Charles the Water King Dragon used Scald!
RNG Roll (To Crit) [<=625 Crit]: 1110/10000 (No)
RNG Roll (To Burn) [<=3000 Yes]: 9001/10000 (No)
(7 + 3 + 3 + 2) x 1.5 = 22.5 ~ 22.5 damage (Bonsly)
-5 energy

Roggenrola used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 5503/10000 (No) (SM)
RNG Roll (To Crit) [<=625 Crit]: 7/10000 (No) (CtWKD)
RNG Roll (To Crit) [<=625 Crit]: 4595/10000 (No) (Bonsly)
(7.5 + 1.5) x 1.5 = 13.5 ~ 13.5 damage (SM)
But it Failed! (ZP)
A Critical Hit!
(7.5 + 1.5 + 3) x 1.0 = 12 ~ 12 damage (CtWKD)
(6.5 + 1.5) x 1.0 = 12 ~ 12 damage (Bonsly)
-7 energy

Bonsly used Smack Down!
RNG Roll (To Crit) [<=625 Crit]: 9338/10000 (No)
(5 + 3) x 1.0 = 8 ~ 8 damage (ZP)
Zeus' Pet was Smacked to the Ground! (6 actions)
-3 energy




Bonsly used Helping Hand!
But it Failed!

Shadow Mafia used Super Fang!
(90) / 5 = 18 ~ 18 damage (Roggenrola)
-2 Hp (Life Orb Recoil)
-12 energy

Zeus' Pet used Magnet Rise!
But it Failed!
-9 energy

Charles the Water King Dragon used Disable [Smack Down]!
But it Failed!
-7 energy

Roggenrola used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 9947/10000 (No) (SM)
RNG Roll (To Crit) [<=625 Crit]: 8551/10000 (No) (ZP)
RNG Roll (To Crit) [<=625 Crit]: 6745/10000 (No) (CtWKD)
RNG Roll (To Crit) [<=625 Crit]: 9636/10000 (No) (Bonsly)
(7.5 + 1.5) x 1.5 = 13.5 ~ 13.5 damage (SM)
(7.5) x 1.5 = 11.25 ~ 11 damage (ZP)
(7.5 + 1.5) x 1.0 = 9 ~ 9 damage (CtWKD)
(6.5 + 1.5) x 1.0 = 12 ~ 12 damage (Bonsly)
-11 energy
.



.::::::::::::::::::::::::::::::::::::::::::::::::.

With Zeus fairly stucked, and Kit's teeth half broken what's the next move for the team?
 

"Well this sucks."

Zeus' Pet: Substitute (15 HP) ~ Hydro Pump @ Roggenrola

Shadow Mafia: Superpower @ Bonsly ~ Iron Head @ Bonsly

Charles: Scald @ Bonsly x2

SUB (for all three of them): IF Bonsly is KOed at any time, THEN switch your target to Roggenrola.
 
.::::::::::::::::::::::::::::::::::::::::::::::::.



Bonsly: Dig (Stay Underground) ~ (Stay Underground)
Roggenrola: Ubearthquake (Earthquake^2) ~ Cooldown

::::::::::::::::::::::::::::::::::::::::::::::::::


Metal Bagon

The Rock Crag

Boring Hollow
[Battle Music]


c.........Bonsly & Roggenrola

HP: 43 | HP: 72
En: 97 | En: 82
Abilities | Abilities
Sturdy | Sturdy
Rock Head.| ........................
.........Rattled |.Sand Force
Status: x.x | Status: x.x
Boosts: x.x | Boosts:x.x
Other: x.x | Other: x.x


vs


Shadow Mafia & Zeus' Pet & Charles TWKD
...
......
.

HP: 71..|...HP:..91...|..HP: 79
En: 78..|...En:..86...|..En: 88
Abilities |..Abilities..| Abilities
................Frisk | Shield Dust| Swift Swim
.Limber | Static| Sniper
Cursed Body.| Overcoat| Damp...............
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x |.Boosts: x.x.| Boosts: x.x
Other: x.x |.......Other:......| Other: x.x
| Smacked Down (4a) |


.::::::::::::::::::::::::::::::::::::::::::::::::.

Shadow Mafia is fast to try to reincorporate itself and his team back in track, he jumps high over Bonsly and comes down on him smashing him with all of his weight, using all his power to hit him as hard as he can, Bonsly manages to retaliate, but only manages to give some minor damage to Kit, Charles is next, as he shots a tower of boiling water into the green balls of bonly, burning his leaves, and breaking his exterior, making him to fall dizzy into the ground, and leaving him for dead, Roggenrola can stand this and he uses all his power to shake the whole mountain breaking rocks and making boulders fall against the opposing team, crcks starts opening in the middle of the ground and huge sharp stones break trough then stabing anything unfortunate enough to stay in their way, Zeus' protects himself with a little doll that takes the hits of the earth for him, but neither Mafia nor Charles manages to avoid the damage, losing a fair mount of life before attacking back with a very angry head, a very hot scald, and some huge water torrents, making roggenrola go away, and clearing the path for you to go on

::::::::::::::::::::::::::::::::::::::::::::::::::


c.........Bonsly & Roggenrola

HP: KO | HP: KO
En: KO | En: KO
Abilities | Abilities
Sturdy | Sturdy
Rock Head.| ........................
.........Rattled |.Sand Force
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x


vs


Shadow Mafia & Zeus' Pet & Charles TWKD
...
......
.

HP: 37..|...HP:..79...|..HP: 45
En: 65..|...En:..66...|..En: 74
Abilities |..Abilities..| Abilities
................Frisk | Shield Dust | Swift Swim
.Limber | Static | Sniper
Cursed Body.| Overcoat | Damp...............
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x |.Boosts: x.x.| Boosts: x.x
Other: x.x |...Other:..x.x..| Other: x.x


Shadow Mafia used Superpower!
RNG Roll (To Crit) [<=625 Crit]: 5653/10000 (No)
(11 + 3 + 3) x 1.5 = 25.5 ~ 25.5 damage (Bonsly)
Shadow Mafia's Attack fall!
-1 Atk (4 actions)
Shadow Mafia's Defense fall!
-1 Def (4 actions)
-2 Hp (Life Orb Recoil)
-8 energy

Zeus' Pet used Substitute [15]!
Zeus' Pet created a substitute!
Sub: 15 Hp
-15 Hp
-12 energy

Charles the Water King Dragon used Scald!
RNG Roll (To Crit) [<=625 Crit]: 3180/10000 (No)
RNG Roll (To Burn) [<=3000 Yes]: 4238/10000 (No)
(7 + 3 + 3 + 2) x 1.5 = 22.5 ~ 22.5 damage (Bonsly)
-5 energy

The Wild Bonsly fainted!

Roggenrola used Ubearthquake!
RNG Roll (To Crit) [<=625 Crit]: 4038/10000 (No) (SM)
RNG Roll (To Crit) [<=625 Crit]: 2254/10000 (No) (ZP)
RNG Roll (To Crit) [<=625 Crit]: 8034/10000 (No) (CtWKD)
(17 + 1.5) x 1.5 + 1.75 = 29.5 ~ 29.5 damage (SM)
(17) x 1.5 = 25.5 ~ 0 damage (ZP)
Zeus' Pet Substitute took the damage!
Zeus' Pet faded!
(17 + 1.5) x 1.0 = 18.5 ~ 18.5 damage (CtWKD)
-44 energy




Shadow Mafia used Iron Head!
RNG Roll (To Crit) [<=625 Crit]: 7622/10000 (No)
RNG Roll (To Flinch) [<=3000 Yes]: 4755/10000 (No)
(7 + 3 + 3 + 3) x 1.5 - 1.75 = 22.25 ~ 22 damage (Roggenrola)
-2 Hp (Life Orb Recoil)
-5 energy

Zeus' Pet used Hydro Pump!
RNG Roll (To Hit) [<=9500 Hit]: 75/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 6993/10000 (No)
(11 + 6) x 1.5 = 25.5 ~ 25.5 damage (Roggenrola)
Zeus' Pet recovered some health due to it's Shell Bell!
+3 Hp
-8 energy

Charles the Water King Dragon used Scald!
RNG Roll (To Crit) [<=625 Crit]: 2342/10000 (No)
RNG Roll (To Burn) [<=3000 Yes]: 9275/10000 (No)
(7 + 3 + 4.5 + 2) x 1.5 = 24.75 ~ 24.5 damage (Roggenrola)
-9 energy

The Wild Roggenrola fainted!
.



.::::::::::::::::::::::::::::::::::::::::::::::::.

As you pass trough the plateau that seems to never end under this suffocating heat you continue to feel the earth being shaky, even when Roggenrola is long gone, there might be more around you suppose, as earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm.You surmise the quakes are coming from that area.

Do you:

a) enter towards the quakes and inspect what is going on.

b) continue onward and ignore the quakes.

c) stay and see if something happens.

 
Metal Bagon
The Rock Crag

Boring Hollow
[Battle Music]


You continue through the area until you can no longer feel the quakes, continuing uphill until you come to a beautiful vista that overlooks Timeless Tower. You can spot the rock's bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here.


::::::::::::::::::::::::::::::::::::::::::::::::::


Shadow Mafia & Zeus' Pet & Charles TWKD
...
......
.

HP: 37..|...HP:..79...|..HP: 45
En: 65..|...En:..66...|..En: 74
Abilities |..Abilities..| Abilities
................Frisk | Shield Dust | Swift Swim
.Limber | Static | Sniper
Cursed Body.| Overcoat | Damp...............
Status: x.x | Status: x.x | Status: x.x
Boosts: x.x |.Boosts: x.x.| Boosts: x.x
Other: x.x |...Other:..x.x..| Other: x.x

.::::::::::::::::::::::::::::::::::::::::::::::::.

Do you:

a) approach the edge of the Vista

b) go back to the shaky terrain

c) wait and see what happens.

d) stay close to the wall and move on.

 
Metal Bagon
The Rock Crag

Boring Hollow
[Battle Music]


As you watch the beautiful view of the clean rocks tainted by the sun, you start moving along the wall to avoid falling into the pit, as you get to the path You are flanked by a Solrock. It bursts down from its place in the sky where it was absorbing Solar Rays, and traps Shadow Mafia with Telekinesis.

As it floats away it sends out a Fire Spin that cuts off pursuit and traps your Pokemon with it. Your other Pokemon won't be able to join the battle to help it for two rounds. Additionally, the sun starts glowing brightly



::::::::::::::::::::::::::::::::::::::::::::::::::

Solrock

HP: 100
En: 100
Watmel Berry
Abilities
Levitate
Status: x.x
Boosts: x.x
Other: x.x


vs


Shadow Mafia

HP: 37
En: 65
Life Orb
Abilities
Frisk
Limber
Cursed Body
Status: x.x
Boosts: x.x
Other: x.x

Sunny Day (4r)

.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock used Fire Spin!
RNG Roll (To Crit) [<=625 Crit]: 4605/10000 (No) (ZP)
RNG Roll (To Crit) [<=625 Crit]: 4605/10000 (No) (Charles)
(4 - 1.5) x 2/3 = 1.667 ~ 2 damage (ZP)
(4 - 1.5) x 4/9 = 1.111 ~ 1 damage (Charles)
-4 energy

Solrock used Sunny Day!
The Sun starts to Shine!
-10 energy

Zeus' Pet
.
HP: 77
En: 66

Charles TWKD

HP: 44
En: 74


.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock: Natural Gift ~ Earthquake ~ Natural Gift
*If you're burned then change actions to Fire Blast - Flamethrower - Fire Blast accoring to action
*If Pain Split is used A2 or A3 then use Heal Block once the previous action

::::::::::::::::::::::::::::::::::::::::::::::::::
 
Metal Bagon
The Rock Crag

Boring Hollow
[Battle Music]


As the sun shines Shadow Mafia creates flame orbs, those fire balls are almost invisible under the sunlight, but sorock has enough experience, and the sun is not something he's worried about, and dodges the wisps with ease, he makes sure to cockblock Mafia if he ever tries to play some of his little tricks on him, and this way he won't make himself tronger anytime soon

Seeing that his current condition is less than desirable, Shadow Mafia tries to get rid of a lot of Solrock's Health while getting a little back himself, but his powerful dark energy can't break tough the barrier Solrock placed on him, Solrock starts shaking the ground and making huge rocks fall over the little kitten, making him loose a fair share of health

Kit surprises Rock from behind the rocks he tought trapped him in, and trows him to the ground, making him unable to respond on time, the sun continues to shine, ow much can Kit ressist?


::::::::::::::::::::::::::::::::::::::::::::::::::

Solrock

HP: 68
En: 84
Watmel Berry
Abilities
Levitate
Status: x.x
Boosts: x.x
Other: x.x


vs


Shadow Mafia

HP: 18
En: 28
Life Orb
Abilities
Frisk
Limber
Cursed Body
Status: x.x
Boosts: x.x
Other:
Heal Block (3a)

Sunny Day (3r)

.::::::::::::::::::::::::::::::::::::::::::::::::.

Shadow Mafia used Will-o-Wisp!
RNG Roll (To Hit) [<=7500 Hit]: 9613/10000 (Miss)
But it Missed!
-7 energy

Solrock used Heal Block!
Shadow Mafia is unable to recover health!
-9 energy




Shadow Mafia used Pain Split!
RNG Roll (To Hit) [<=7500 Hit]: 6328/10000 (Miss)
Shadow Mafia can't recover health!
(100 - 37) / 2 = 31.5 ~ 25 damage (Solrock)
-27 energy

Solrock used Earthquake!
RNG Roll (To Crit) [<=625 Crit]: 6021/10000 (No)
(10 + 1.5) x 1.5 = 17.25 ~ 17 damage (SM)
-7 energy




Shadow Mafia used Fake Out!
RNG Roll (To Crit) [<=625 Crit]: 9613/10000 (No)
(4 + 3 + 3) x 2/3 = 6.667 ~ 7 damage (Solrock)
-2 Hp (Life Orb Recoil)
-3 energy

Solrock Flinched!
.

Zeus' Pet
.
HP: 77
En: 66

Charles TWKD

HP: 44
En: 74


.::::::::::::::::::::::::::::::::::::::::::::::::.

What's Kit gonna do next?

::::::::::::::::::::::::::::::::::::::::::::::::::

 

"Well, this is the 2nd round of this battle..."

Will-o-Wisp ~ Shadow Sneak + Shadow Strike combo ~ combo cooldown
SUB: IF Solrock doesn't use a physical move all round, THEN use your combo on A1 and use Iron Head on A3.
SUB2: IF Solrock uses a protective move on A1 or A2, THEN use your combo on the action (A1 or A2) where Solrock didn't use the protective then chill on A1 if the combo was on A2 or Iron Head if the combo was on A1.


If the subs clash, then sub 2 takes priority.
 

.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock: Fire Blast ~ Earthquake ~ Fire Blast

::::::::::::::::::::::::::::::::::::::::::::::::::


Metal Bagon

The Rock Crag

Vista
[Battle Music]


Seeing as he's about to go down, a last attempt to hurt Solrock in a big way by shoting him with powerful fire balls, this time tough solrock catches on fire, this doesn't seem to stop him, and in fact kind of backfires, when Solrock, using the energy of the sun, Shos a huge Fire Blast at him which endes him with little toruble

But Kit did one last thing, by making him burn into flames, Solrock lost the focus he had into the fire spin that kept you trapped inside the flames, now you can venge your fallen companion (and maybe get a new one)


::::::::::::::::::::::::::::::::::::::::::::::::::

Solrock

HP: 66
En: 84
Watmel Berry
Abilities
Levitate
Status: x.x
Boosts: x.x
Other: x.x


vs


Shadow Mafia

HP: KO
En: KO
Life Orb
Abilities
Frisk
Limber
Cursed Body
Status: x.x
Boosts: x.x
Other: x.x

Sunny Day (2r)

.::::::::::::::::::::::::::::::::::::::::::::::::.

Shadow Mafia use Will-o-Wisp!
RNG Roll (To Hit) [<=7500 Hit]: 1586/10000 (Hit)
Solrock was burned!
-7 energy

Solrock used Fire Blast!
RNG Roll (To Hit) [<=8500 Hit]: 5330/10000 (Miss)
RNG Roll (To Crit) [<=625 Crit]: 6446/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 3627/10000 (No)
(12 - 1.5 + 3) x 1.5 = 20.25 ~ 20 damage (SM)
-8 energy

Solrock is Hurt by it's Burn!
-2 Hp
.

Shadow Mafia

HP: KO
En: KO


.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock

HP: 66
En: 84
Watmel Berry
Abilities
Levitate
Status:
Burned

Boosts: x.x
Other: x.x


vs

Zeus' Pet & Charles TWKD
.........
.

HP: 74 | HP: 44
En: 66 | En: 74
Abilities..| Abilities
Shield Dust | Swift Swim.
..Static | Sniper
Overcoat | Damp.......
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x

Sunny Day (2r)

.::::::::::::::::::::::::::::::::::::::::::::::::.

Shadow Mafia use Will-o-Wisp!
RNG Roll (To Hit) [<=7500 Hit]: 1586/10000 (Hit)
Solrock was burned!
-7 energy

Solrock used Fire Blast!
RNG Roll (To Hit) [<=8500 Hit]: 5330/10000 (Miss)
RNG Roll (To Crit) [<=625 Crit]: 6446/10000 (No)
RNG Roll (To Burn) [<=1000 Yes]: 3627/10000 (No)
(12 - 1.5 + 3) x 1.5 = 20.25 ~ 20 damage (SM)
-8 energy

Solrock is Hurt by it's Burn!
-2 Hp
.

Shadow Mafia

HP: KO
En: KO


.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock: Psychic (Charles) * 3
*If one of your attacks is Disabled then use Psyshock instead of it


::::::::::::::::::::::::::::::::::::::::::::::::::

 
http://i182.photobucket.com/albums/x223/NyxNocturne/BWMetalBagonCooltrainer.pn
g
"I thought I posted..."

OK, trolling now.

Charles: Protect ~ Take cover ~ Protect

Zeus' Pet: Chill ~ Slack Off ~ Chill
 

Metal Bagon

The Rock Crag

Vista
[Battle Music]


Zeus' Pet and Charles manage to pospone the end by protecting themselves between each other and healing themselves, sadly fo charles, Zeus is not big enough for him to hide behing the cloudy pony and solrock manage to at least conect one attack, it could have been worst, at least Solrock's condition stops him from completely obliterating everything


::::::::::::::::::::::::::::::::::::::::::::::::::


Solrock

HP: 60
En: 51
Watmel Berry
Abilities
Levitate
Status:
Burned

Boosts: x.x
Other: x.x


vs

.......Zeus' Pet....&...Charles TWKD
.........
.
..........
HP: 94 | HP: 31
En: 77 | En: 45
Abilities..| Abilities
Shield Dust | Swift Swim.
..Static | Sniper
Overcoat | Damp.......
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: x.x | Other: x.x

Sunny Day (1r)

.::::::::::::::::::::::::::::::::::::::::::::::::.

Charles used Protect!
Charles created a protective barrier!
-12 energy

Zeus' Pet Chilled!
Zeus' Pet Chilled on the ground!
Zeus' Pet recoveres some energy!
+12 energy

Solrock used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 534/10000 (Crit)
RNG Roll (To -1 SpD) [<=1000 Yes]: 837/10000 (Yes)
A Critical Hit!
(11 + 3 - 1.5 + 3) x 1.0 = 15.5 ~ 0 damage (Charles)
Charles protected itself!
-7 energy

Solrock is Hurt by it's Burn!
-2 Hp

.


Zeus' Pet used Slack Off!
Zeus' Pet slacking off!
Zeus' Pet recoveres some health!
+20 Hp
-13 energy

Charles used Take Cover!
But it failed!
-5 energy

Solrock used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 8380/10000 (No)
RNG Roll (To -1 SpD) [<=1000 Yes]: 8037/10000 (No)
(11 + 3 - 1.5) x 1.0 = 12.5 ~ 12.5 damage (Charles)
Charles protected itself!
-11 energy

Solrock is Hurt by it's Burn!
-2 Hp




Charles used Protect!
Charles created a protective barrier!
-12 energy

Zeus' Pet Chilled!
Zeus' Pet Chilled on the ground!
Zeus' Pet recoveres some energy!
+12 energy

Solrock used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 3174/10000 (No)
RNG Roll (To -1 SpD) [<=1000 Yes]: 2901/10000 (No)
(11 + 3 - 1.5) x 1.0 = 12.5 ~ 0 damage (Charles)
Charles protected itself!
-15 energy

Solrock is Hurt by it's Burn!
-2 Hp

Shadow Mafia

HP: KO
En: KO


.::::::::::::::::::::::::::::::::::::::::::::::::.

Your move...

::::::::::::::::::::::::::::::::::::::::::::::::::
 

"Sup homeys, I still look at CAPASB once a day (or two)."


Charles: Chill ~ Rest ~ Chill (Sleep)

Zeus' Pet: Rain Dance ~ Hydro Pump ~ Chill
SUB: IF protect is used A2, THEN, switch A2 and A3 around."
 
.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock: Heal Block~ Psyquic (Charles) ~ Psyquic (Charles)

::::::::::::::::::::::::::::::::::::::::::::::::::


Metal Bagon

The Rock Crag

Vista
[Battle Music]


Zeus' Pet is sick of all this sun, and using his little clouds, creates little cumuluss on the sky, making the sunny day suddenly turn dark, and makig little drops all from ths sky, this makes the huge burn on solrock be less o an issue, but this might also proof to be counterproductive as Solrock doesn't seem to be too ecstatic about the situation, trying to get this done as fast as possible, he blocks their wounds from getting better the same way he did with kit moments ago, charles might rest a little bit, but he won't recover enough now that solrock has struck them, the wind blows strong and the water falls like it's monson season, the floor starts filling itself, and the bland red rocks start taking a darker color, the field has become slippery, how dangerous could this rove to be with our heroes on top of a mountain, only time can tell...

But the rain has an awesome effect in The King, his skin in now fresh and moist again, his scales rejuvenize with the liquid, and his speed doubles making him faster than a blazer on the sun, but even as vivacious as it seems Charles is, he is ust really tires, and trying to scape from the damage, he rolls back and tries to rest, Solrock's plan has workes just as intended as Charles wounds are not healing even with the water pouring though them, and he's having a rest-less sleep, Zeus' can'r protect his partner from Solrock's enchant, but he can take vengance, smaching him with a huge torrent of water that just gets stronger thanks to the powerful rain falling, Solrock takes tht blow as good as one would asume he could, but strikes back raising Charles above the ground and launching him against a nearby rocks

Repeating his last work, he smashes him once again against another rock formation, Charles doesn't seem to be ready to wake up, but he does seems like he's having some kind of nightmare (as we all would if we wwere being hit against a huge rock wall), but Zeus is too tired to retaliate and he can just sit back and relax a bit, they'll show him soon. soon...


::::::::::::::::::::::::::::::::::::::::::::::::::


Solrock

HP: 25
En: 23
Watmel Berry
Abilities
Levitate
Status:
Burned

Boosts: x.x
Other: x.x


vs


.......Zeus' Pet....&...Charles TWKD
.........
.
..........
HP: 98 | HP: 6...
En: 71 | En: 42
Abilities..| Abilities
Shield Dust | Swift Swim.
..Static | Sniper
Overcoat | Damp.......
Status: x.x | Status: x.x
Boosts: x.x | Boosts: x.x
Other: | Other:
Heal Blocked (3r)
| Heal Blocked (3r)


Raining (3r)


.::::::::::::::::::::::::::::::::::::::::::::::::.

Zeus' Pet used Rain Dance!
It started to rain!
-10 energy

Charles Chilled!
Charled Chilled on the ground!
Charles recovered some energy!
+12 energy

Solrock used Heal Block!
Zeus' Pet is unable to recover health!
Charles is unable to recover health!
-9 energy

Solrock is Hurt by it's Burn!
-2 Hp

.



Charles used Rest!
Charles fall asleep!
Charles can't recover health due to Heal Block!
-15 energy

Zeus' Pet used Hydro Pump!
RNG Roll (To Hit) [<=8000 Hit]: 1119/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 8208/10000 (No)
(12 + 4.5 + 3) x 1.5 = 29.25 ~ 29 damage (Solrock)
Zeus' Pet recovered some health due to it's Shell Bell!
+4 Hp
-8 energy

Solrock used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 9197/10000 (No)
RNG Roll (To -1 SpD) [<=1000 Yes]: 7872/10000 (No)
(11 + 3 - 1.5) x 1.0 = 12.5 ~ 12.5 damage (Charles)
-7 energy

Solrock is Hurt by it's Burn!
-2 Hp




Charles is fast asleep!

Zeus' Pet Chilled!
Zeus' Pet Chilled on the ground!
Zeus' Pet recoveres some energy!
+12 energy

Solrock used Psychic!
RNG Roll (To Crit) [<=625 Crit]: 4400/10000 (No)
RNG Roll (To -1 SpD) [<=1000 Yes]: 2076/10000 (No)
(11 + 3 - 1.5) x 1.0 = 12.5 ~ 12.5 damage (Charles)
-11 energy

Solrock is Hurt by it's Burn!
-2 Hp

Shadow Mafia

HP: KO
En: KO


.::::::::::::::::::::::::::::::::::::::::::::::::.

Solrock: Stalagtite Crush [Rock Slide + Stone Edge Combo] ~ Cooldown ~ Psyquic (Charles)
*If Charles uses Protect A1 then use Earthquake A1 and push actions

*Charles is gone A3 then redirect to Zeus' Pet

::::::::::::::::::::::::::::::::::::::::::::::::::
 
Sorry, but I'm going to have to forfeit my run. The rocks will crush several of my limbs and I'll go to hospital where I will complete a never ending pile of homework. Sorry for not completing this but for me it would be easiest.
 
Well, sorry too MB, but since you forfeited this challenge you get no counters (you can ask on IRC but I'm pretty sure this hasn't changed)

I get 9 UC
 

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