Ragnarokalex TEAM Maltia the Gengar@Rocky Helmet (Move your mouse to reveal the content) Maltia the Gengar@Rocky Helmet (open) Maltia the Gengar@Rocky Helmet (close) Gengar (Maltia) Female Nature: Timid Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) (+19% Accuracy % Evasion) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks: 28 Total Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Punch Destiny Bond Dark Pulse Hex Shadow Ball Dream Eater Disable Will o Wisp Perish Song Pain Split Counter Magic Coat Endure Psychic Substitute Venoshock Taunt Torment Protect Giga Drain Ryversha the Fidgit@Leftovers (Move your mouse to reveal the content) Ryversha the Fidgit@Leftovers (open) Ryversha the Fidgit@Leftovers (close) Fidgit (Ryversha) Female Nature: Bold Type: Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster: (DreamWorld) Type: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. HP: 100 Atk: Rank 2 (-) Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 DC: 5/5 MC: 0 Attacks: 35 Total Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Heal Pulse Copycat Whirlwind Razor Wind Entrainment Comet Punch Magic Room Wonder Room Gravity Heal Block Wide Guard Toxic Spikes Air Slash Earth Power Wish Disable Snatch Safeguard Toxic Venoshock Reflect Taunt Substitute Protect Light Screen Energy Ball Stealth Rock Shadow Ball U-Turn Gage the Nidoking@Life Orb (Move your mouse to reveal the content) Gage the Nidoking@Life Orb (open) Gage the Nidoking@Life Orb (close) Nidoking (Gage) Male Nature: Mild Type: Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force: (Dreamworld) Type: Can be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld) Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 DC: 5/5 MC: 0 Attacks: 33 Total Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Thrash Chip Away Earth Power Megahorn Toxic Spikes Disable Sucker Punch Counter Endure Super Fang Protect Toxic Venoshock Ice Beam Thunderbolt Substitute Shadow Ball Flamethrower Taunt Pay Day Surf Focus Blast Torment Bide BACKPACK Potion: 1 Potion, 1 Free Slot Super Potion: 1 slot Ether: 1 Ether, 1 Free Slot Revive: 1 Revive, 0 slots Pokeballs: 50; 34 Free slots, 5 Dream Balls, 3 Sport Balls, 3 Net Balls, 5 Nest Balls Berries: 30 slots Battle Items: 20 slots Gems: 20 slots Spare Pocket (any item): 3 ABANDONED POWER PLANT One has to wonder why a Power Plant was built in such a remote location, accessible only by water (and flight), but one also can't help but imagine that this is one of the major reason that this massive structure, once populated by a full staff of Pokemon and human workers, now lies deserted in a hidden notch on the coast. In its heyday, this plant might have been enough to power an entire city, harnessing the electrical force of the many Electric-type Pokemon employed here. However, its heyday has long passed, and while the potential still remains, it is now little but a shelter for a bevy of Pokemon, attracted here for various reasons. While few of the Pokemon here have ever been witnessed together in the wild, the Abandoned Power Plant has become somewhat of a gathering place for electrically inclined beasts of all kind. These beasts, some formerly tamed and some wild, are attracted here by the scent and feeling of crackling energy in the air. The hairs on your arms stand on end as you approach the gate of this gigantic edifice. Some have attempted to survey the grounds before, but little is known about the structure- wild Pokemon have chased off anyone brave or stupid enough to come investigate. Now it's your turn. Whether you fit into the first category or the second has yet to be determined. What untold dangers lurk in this decrepit structure? Faintly, as if twisting through innumerable passageways in the belly of this edifice, an echo. A piercing cry, from the Pokemon that calls this arena home. Some call it a mystery, some call it a monster, some even call it a legend... Long-Deserted Entryway You enter the gateway, and find yourself in the lobby of the plant. In the past, this would be th first stop for those who came to work at the plant, but now, it stands as the first challenge you face. The room is fairly large, and there is a door on the other end of the arena. As you approach it, you recoil. Two Pokemon are charging directly at you! A duo of Joltik and Blitzle have forced you back, and seem intent to defend their territory. | (M) | (F) HP: 90 | HP: 90 EN: 100 | EN: 100 Spe: 65 | Spe: 88 Rash | Hasty Compoundeyes | Lightningrod Unnerve | Motor Drive Swarm | Sap Sipper Discharge | Thunderbolt (Gengar) Faint Attack (Gengar) | Hidden Power (Gengar) Blitzle: If Gengar uses Protect, use Pursuit. Issue actions against the lackeys.