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Completed The Legend Run: (Ragnarokalex) Abandoned Power Plant

Discussion in 'Raids & Legend Runs' started by Seven Deadly Sins, Feb 1, 2012.

  1. Seven Deadly Sins

    Seven Deadly Sins ~hallelujah~
    is a Forum Moderatoris a Site Staff Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
    Moderator

    Joined:
    May 29, 2008
    Messages:
    4,269
    Ragnarokalex

    TEAM
    Maltia the Gengar@Rocky Helmet (open)

    [​IMG]
    Gengar (Maltia) Female
    Nature:
    Timid
    Type:
    Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+) (+19% Accuracy % Evasion)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0

    Attacks: 28 Total
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Punch
    Destiny Bond
    Dark Pulse
    Hex
    Shadow Ball
    Dream Eater

    Disable
    Will o Wisp
    Perish Song

    Pain Split
    Counter
    Magic Coat
    Endure

    Psychic
    Substitute
    Venoshock
    Taunt
    Torment
    Protect
    Giga Drain
    Ryversha the Fidgit@Leftovers (open)

    [​IMG]
    Fidgit (Ryversha) Female
    Nature:
    Bold
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster: (DreamWorld)
    Type: (Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    DC: 5/5
    MC: 0


    Attacks: 35 Total
    Gust
    Sand Attack
    Tailwind
    Encore
    Rapid Spin
    Knock Off
    Heal Pulse
    Copycat
    Whirlwind
    Razor Wind
    Entrainment
    Comet Punch
    Magic Room
    Wonder Room
    Gravity
    Heal Block
    Wide Guard
    Toxic Spikes
    Air Slash

    Earth Power
    Wish
    Disable

    Snatch
    Safeguard
    Toxic
    Venoshock
    Reflect
    Taunt
    Substitute
    Protect
    Light Screen
    Energy Ball
    Stealth Rock
    Shadow Ball
    U-Turn
    Gage the Nidoking@Life Orb (open)

    [​IMG]
    Nidoking (Gage) Male
    Nature:
    Mild
    Type:
    Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Sheer Force: (Dreamworld)
    Type: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)


    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 9/9
    DC: 5/5
    MC: 0


    Attacks: 33 Total
    Leer
    Peck
    Focus Energy
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Thrash
    Chip Away
    Earth Power
    Megahorn
    Toxic Spikes

    Disable
    Sucker Punch
    Counter

    Endure
    Super Fang

    Protect
    Toxic
    Venoshock
    Ice Beam
    Thunderbolt
    Substitute
    Shadow Ball
    Flamethrower
    Taunt
    Pay Day
    Surf
    Focus Blast
    Torment
    Bide

    BACKPACK
    Potion: 1 Potion, 1 Free Slot
    Super Potion: 1 slot
    Ether: 1 Ether, 1 Free Slot
    Revive: 1 Revive, 0 slots
    Pokeballs: 50; 34 Free slots, 5 Dream Balls, 3 Sport Balls, 3 Net Balls, 5 Nest Balls
    Berries: 30 slots
    Battle Items: 20 slots
    Gems: 20 slots
    Spare Pocket (any item): 3

    ABANDONED POWER PLANT

    One has to wonder why a Power Plant was built in such a remote location, accessible only by water (and flight), but one also can't help but imagine that this is one of the major reason that this massive structure, once populated by a full staff of Pokemon and human workers, now lies deserted in a hidden notch on the coast. In its heyday, this plant might have been enough to power an entire city, harnessing the electrical force of the many Electric-type Pokemon employed here. However, its heyday has long passed, and while the potential still remains, it is now little but a shelter for a bevy of Pokemon, attracted here for various reasons.

    While few of the Pokemon here have ever been witnessed together in the wild, the Abandoned Power Plant has become somewhat of a gathering place for electrically inclined beasts of all kind. These beasts, some formerly tamed and some wild, are attracted here by the scent and feeling of crackling energy in the air. The hairs on your arms stand on end as you approach the gate of this gigantic edifice. Some have attempted to survey the grounds before, but little is known about the structure- wild Pokemon have chased off anyone brave or stupid enough to come investigate. Now it's your turn. Whether you fit into the first category or the second has yet to be determined.

    What untold dangers lurk in this decrepit structure? Faintly, as if twisting through innumerable passageways in the belly of this edifice, an echo. A piercing cry, from the Pokemon that calls this arena home. Some call it a mystery, some call it a monster, some even call it a legend...

    Long-Deserted Entryway

    You enter the gateway, and find yourself in the lobby of the plant. In the past, this would be th first stop for those who came to work at the plant, but now, it stands as the first challenge you face. The room is fairly large, and there is a door on the other end of the arena. As you approach it, you recoil. Two Pokemon are charging directly at you! A duo of Joltik and Blitzle have forced you back, and seem intent to defend their territory.

    [​IMG]|[​IMG]
    (M) | (F)
    HP: 90 | HP: 90
    EN: 100 | EN: 100
    Spe: 65 | Spe: 88
    Rash | Hasty
    Compoundeyes | Lightningrod
    Unnerve | Motor Drive
    Swarm | Sap Sipper

    Discharge | Thunderbolt (Gengar)
    Faint Attack (Gengar) | Hidden Power (Gengar)

    Blitzle: If Gengar uses Protect, use Pursuit.

    Issue actions against the lackeys.
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Maltia: Hypnosis Blitzle - Shadow Ball Joltik

    Ryversha: Earth Power Joltik - Earth Power Blitzle
    IF Joltik is still alive by your action A2, Rapid Spin it

    Gage: Sheer Force ON: Flamethrower Joltik - Flamethrower Joltik

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