Completed The Legend Run: (Seven Deadly Sins) Timeless Tower

#1
Seven Deadly Sins

TEAM

Breloom (*) Bosshroom (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter
Force Palm

Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)

Swords Dance(*)
Facade(*)
Double Team(*)
Substitute
Stone Edge


Jester (Slowking) (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Power Gem
Hidden Power (Electric, 7)
Zen Headbutt
Psychic
Heal Pulse
Slack Off

Mud Sport
Sleep Talk
Future Sight

Scald
Flamethrower
Thunder Wave
Shadow Ball
Ice Beam
Protect
Trick Room
Bide



Tomohawk [Warpaint] (M)
Nature: Rash (+Special Attack, -Special Defense)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Heat Wave
Air Slash
Earth Power
Hurricane

Nature Power
Roost
Stealth Rock

Brick Break
Focus Blast
Taunt

BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 Revive, 0 slots
Pokeballs: 50; 25 Free slots, 10 Heal Balls, 10 Sport Balls, 5 Timer Balls
Berries: 30 slots
Battle Items: 20 slots
Gems: 20 slots
Spare Pocket (any item): 3

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon

Also ominous music.
 
#3
Seven Deadly Sins

Rock Cr
ag
Boring Hollow

You and your pokemon saunter confidently across the bridge to the west, walking towards a dark, brooding cave entrance. You approach the entrance and walk in, but as you do so, the earth shakes and a boulder rolls over the door, sealing you in. Light comes in through holes in the ceiling, enough to identify two small pokemon spoiling for a fight. background music
|

(M) | (F)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Faint Attack (Jester) | Sandstorm
Faint Attack (Jester) | Rock Slide

Bonsly: If Slowking is Protecting, Double Edge Breloom.
Roggenrola: If Taunted a1, Stone Edge Slowking.

Issue actions against the lackeys SDS.​
 
#4
Slowking - Scald (Roggenrola) ~ Water Gun (Roggenrola)

Breloom - Disable Effect Spore upon release. Poisonpowder (Breloom) ~ Force Palm (Roggenrola)

Tomohawk - Aura Sphere (Roggenrola) ~ Earth Power (Roggenrola)

If Roggenrola is KOed, redirect to Bonsly.
 
#5
Seven Deadly Sins

Rock Cr
ag
Boring Hollow
|

(M) | (F)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Faint Attack (Jester) | Sandstorm
Faint Attack (Jester) | Rock Slide

Bonsly: If Slowking is Protecting, Double Edge Breloom.
Roggenrola: If Taunted a1, Stone Edge Slowking.

VS

|
|

(M) | (M) | (M)
HP: 90 | HP: 100 | HP: 110
EN: 100 | EN: 100 | EN: 100
Spe: 70 | Spe: 26 (-10 EVA) | Spe: 85
Adamant | Relaxed | Rash
Oran Berry | Mental Herb | Oran Berry
Poison Heal | Oblivious | Scrappy
Effect Spore (Disabled) | Own Tempo | Prankster
Technician | Regenerator | N/A

PoisonPowder (Bosshroom) | Scald (Roggenrola) | Aura Sphere (Roggenrola)
Force Palm (Roggenrola) | Water Gun (Roggenrola) | Earth Power (Roggenrola)


All: Redirect to Bonsly if Roggenrola faints.
Action 1

Warpaint used Aura Sphere on Roggenrola:
RNG Roll for Crit - 13/16 (No)
25.5 (rounded to 26) DMG, 6 EN

Bosshroom used PoisonPowder on itself:
RNG Roll for Hit - 16/20 (Yes)
Bosshroom was poisoned!
7 EN

Jester used Scald on Roggenrola:
RNG Roll for Crit - 9/16 (No)
RNG Roll for Burn - 2/10 (Yes)
Roggenrola was burned!
21.75 (rounded to 22) DMG, 5 EN

Roggenrola used Sandstorm:
A Sandstorm started brewing!
9 EN

Bonsly used Faint Attack on Jester:
RNG Roll for Crit - 12/16 (No)
9 DMG, 4 EN

Roggenrola took 2 burn damage.
Bosshroom, Jester and Warpaint took 2 damage from Sandstorm.

Action 2

Warpaint used Earth Power on Roggenrola:
RNG Roll for Crit - 4/16 (No)
RNG Roll for SDEF Lower - 8/10 (No)
18 DMG, 7 EN

Bosshroom used Force Palm on Roggenrola:
RNG Roll for Crit - 8/16 (No)
RNG Roll for Paralysis - 1/10 (Yes)
22.5 (rounded to 22) DMG, 4 EN

Roggenrola fainted!

Jester used Water Gun on Bonsly:
RNG Roll for Crit - 13/16 (No)
10.5 (rounded to 11) DMG, 2 EN
Bonsly was Drenched!

Bonsly used Faint Attack on Jester:
RNG Roll for Crit - 5/16 (No)
9 DMG, 8 EN

Bossroom's Poison Heal restored 2 HP.
Bosshroom, Jester and Warpaint took 2 damage from Sandstorm.

|

(M) | (F)
HP: 79 | HP: 0
EN: 88 | EN: 91
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Sandstorm - 3 rounds left
VS

|
|

(M) | (M) | (M)
HP: 88 | HP: 78 | HP: 106
EN: 93 | EN: 93 | EN: 87
Spe: 70 | Spe: 26 (-10 EVA) | Spe: 85
Adamant | Relaxed | Rash
Oran Berry | Mental Herb | Oran Berry
Poison Heal | Oblivious | Scrappy
Effect Spore (Disabled) | Own Tempo | Prankster
Technician | Regenerator | N/A
Poisoned | N/A | N/A
 
#7
Seven Deadly Sins

Rock Cr
ag
Boring Hollow
|

(M) | (F)
HP: 79 | HP: 0
EN: 88 | EN: 91
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Sucker Punch+Sucker Punch (Jester) | N/A
cool off | N/A

Sandstorm - 3 rounds left
VS

|
|

(M) | (M) | (M)
HP: 88 | HP: 78 | HP: 106
EN: 93 | EN: 93 | EN: 87
Spe: 70 | Spe: 26 (-10 EVA) | Spe: 85
Adamant | Relaxed | Rash
Oran Berry | Mental Herb | Oran Berry
Poison Heal | Oblivious | Scrappy
Effect Spore (Disabled) | Own Tempo | Prankster
Technician | Regenerator | N/A
Poisoned | N/A | N/A

Bullet Seed | Scald | Aura Sphere
Force Palm | Water Gun | Brick Break


Breloom: If Bonsly uses Explosion a1, Spore.
Action 1

Bonsly used Sucker Punch+Sucker Punch on Jester:
RNG Roll for Crit - 11/16 (No)
27 DMG, 20 EN

Warpaint used Aura Sphere:
RNG Roll for Crit - 7/16 (No)
20.25 (rounded to 20) DMG, 6 EN

Bosshroom used Bullet Seed:
RNG Roll for Hits - 4/6 (3 hits)
RNG Roll for Crit - 10/16 (No)
22.5 (rounded to 23) DMG, 6 EN

Jester used Scald:
RNG Roll for Crit - 12/16 (No)
RNG Roll for Burn - 6/10 (No)
16.5 (rounded to 16) DMG, 5 EN

Bossroom's Poison Heal restored 2 HP.
Bosshroom, Jester and Warpaint took 2 damage from Sandstorm.

Action 2

Warpaint used Brick Break:
RNG Roll for Crit - 13/16 (No)
12.75 (rounded to 13) DMG, 5 EN

Bosshroom used Force Palm:
RNG Roll for Crit - 7/16 (No)
RNG Roll for Paralysis - 9/10 (No)
22.5 (rounded to 22) DMG, 4 EN

Bonsly fainted!

Bossroom's Poison Heal restored 2 HP.
Bosshroom, Jester and Warpaint took 2 damage from Sandstorm.

|

(M) | (F)
HP: -15 | HP: 0
EN: 68 | EN: 91
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Sandstorm - 2 rounds left
VS

|
|

(M) | (M) | (M)
HP: 88 | HP: 47 | HP: 102
EN: 83 | EN: 88 | EN: 76
Spe: 70 | Spe: 26 (-10 EVA) | Spe: 85
Adamant | Relaxed | Rash
Oran Berry | Mental Herb | Oran Berry
Poison Heal | Oblivious | Scrappy
Effect Spore (Disabled) | Own Tempo | Prankster
Technician | Regenerator | N/A
Poisoned | N/A | N/A

Rumble Hall

With the Lackeys defeated, you soldier on. You come across an area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area.

Do you:
a) enter towards the quakes and inspect what is going on.
b) continue onward and ignore the quakes.
c) stay and see if something happens.​
 
#9
Seven Deadly Sins

Rock Cr
ag
Rumble Hall

Inside you find that while there is a machine generating the quakes, it appears to be dying down. Unfortunately you have company. A Rampardos appears to rummaging through the territory. As it spots you, it dashes behind you and creates a Rock Slide, trapping you behind at the camp. Only one of your Pokemon will be able to muscle through the area and face the Rampardos, but it appears it is otherwise content to leave you alone.

Choose your champion.
 
#11
Seven Deadly Sins

Rock Cr
ag
Rumble Hall

(F)
HP: 110
EN: 100
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force

VS


(M)
HP: 88
EN: 83
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
 
#13
Seven Deadly Sins

Rock Cr
ag
Rumble Hall

(F)
HP: 110
EN: 100
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)

Sheer Force On.
Zen Headbutt-Zen Headbutt+Zen Headbutt-cool off

VS


(M)
HP: 88
EN: 83
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned

Leech Seed-Bullet Seed-Spore
Action 1

Bosshroom used Leech Seed:
RNG Roll for Hit - 2/10 (Yes)
Rampardos was seeded!
9 EN

Rampardos used Zen Headbutt:
RNG Roll for Hit - 5/10 (Yes)
RNG Roll for Crit - 13/16 (No)
27 DMG, 6 EN

Rampardos was sapped 3 HP.
Breloom gained 5 HP.

Action 2

Breloom used Bullet Seed:
RNG Roll for Hits - 1/6 (2 hits)
RNG Roll for Crit - 9/16 (No)
26.25 (rounded to 26) DMG, 6 EN

Rampardos used Zen Headbutt+Zen Headbutt:
RNG Roll for Hit - 21/100 (Yes)
42 DMG, 48 EN

Rampardos was sapped 3 HP.
Breloom gained 5 HP.

Action 3

Breloom used Spore:
Rampardos fell asleep!
RNG Roll for Severity - 1/3 (Light)
7 EN

Rampardos was fast asleep!

Rampardos was sapped 3 HP.
Breloom gained 5 HP.


(F)
HP: 75
EN: 46
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)
Asleep (0 actions)

Zen Headbutt-Ice Beam-Zen Headbutt
If Counter, Ice Beam and push actions down.

VS


(M)
HP: 29
EN: 61
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
 
#15
Seven Deadly Sins

Rock Cr
ag
Rumble Hall

(F)
HP: 75
EN: 46
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)
Leech Seed (3 actions)
Asleep (0 actions)

Zen Headbutt-Ice Beam-Zen Headbutt
If Counter, Ice Beam and push actions down.

Chill-Chill

VS


(M)
HP: 29
EN: 61
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned

Heal Ball-Sport Ball
Action 1

Seven Deadly Sins threw a Heal Ball:
Capture Rate=((1+(MaxHP×3-CurrentHP×2)×CatchRate×BallRate×Status#)÷(MaxHP×3))÷256
Capture Rate=((1+(110×3-75×2)×45×2×2)÷(110×3))÷256
Capture Rate=((1+(330-150)×180)÷330)÷256
Capture Rate=((1+180×180)÷330)÷256
Capture Rate=((1+32400)÷330)÷256
Capture Rate=(32401÷330)÷256
Capture Rate=0.383534564

RNG Roll for Capture - 5115/10000 (No)

Rampardos woke up!
Rampardos Chilled:
+12 EN

Rampardos was sapped 3 HP.
Breloom gained 5 HP.

[round end]

Action 1

Seven Deadly Sins threw a Sport Ball:
Capture Rate=((1+(MaxHP×3-CurrentHP×2)×CatchRate×BallRate×Status#)÷(MaxHP×3))÷256
Capture Rate=((1+(110×3-72×2)×45×4×1)÷(110×3))÷256
Capture Rate=((1+(330-144)×180)÷330)÷256
Capture Rate=((1+186×180)÷330)÷256
Capture Rate=((1+33480)÷330)÷256
Capture Rate=(33481÷330)÷256
Capture Rate=0.396318655
RNG Roll for Capture - 8106/10000 (No)

Rampardos Chilled:
+12 EN

Rampardos was sapped 3 HP.
Breloom gained 5 HP.


(F)
HP: 69
EN: 70
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)
Leech Seed (1 action)

VS


(M)
HP: 39
EN: 61
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
 
#17
Seven Deadly Sins

Rock Cr
ag
Rumble Hall

(F)
HP: 69
EN: 70
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)
Leech Seed (1 action)

Chill-Chill

VS


(M)
HP: 39
EN: 61
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned

Heal Ball-Sport Ball
Action 1

Seven Deadly Sins threw a Heal Ball:
Capture Rate=((1+(MaxHP×3-CurrentHP×2)×CatchRate×BallRate×Status#)÷(MaxHP×3))÷256
Capture Rate=((1+(110×3-69×2)×45×2×1)÷(110×3))÷256
Capture Rate=((1+(330-138)×90)÷330)÷256
Capture Rate=((1+192×90)÷330)÷256
Capture Rate=((1+17280)÷330)÷256
Capture Rate=(17281÷330)÷256
Capture Rate=0.204557292
RNG Roll for Capture - 5213/10000 (No)

Rampardos Chilled:
+12 EN

Rampardos was sapped 3 HP.
Breloom gained 5 HP.

[round end]

Action 1

Seven Deadly Sins threw a Sport Ball:
Capture Rate=((1+(110×3-66×2)×45×4×1)÷(110×3))÷256
Capture Rate=((1+(330-132)×180)÷330)÷256
Capture Rate=((1+198×180)÷330)÷256
Capture Rate=((1+35640)÷330)÷256
Capture Rate=(35641÷330)÷256
Capture Rate=0.421886837
RNG Roll for Capture - 9223/10000 (No)

Rampardos Chilled:
+12 EN

Breloom gained 2 HP


(F)
HP: 66
EN: 94
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)

VS


(M)
HP: 46
EN: 61
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
 
#18
Continuing to throw balls at this point would be foolish.

Spore ~ Substitute (15) ~ Spore

If the first Spore lasts for 2 actions, replace the remaining actions with Stun Spore ~ Substitute (15).
 
#19
Seven Deadly Sins

Rock Cr
ag
Rumble Hall


(F)
HP: 66
EN: 94
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)

Chil!l-Ice Beam-Chill

VS


(M)
HP: 46
EN: 61
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned

Spore-Substitute (15)-Spore

If the first Spore lasts for 2 actions, replace the remaining actions with Stun Spore ~ Substitute (15).
Action 1

Bosshroom used Spore:
Rampardos fell asleep!
RNG Roll for Severity - 2/3 (Deep)
7 EN

Rampardos was fast asleep!

Bosshroom gained 2 HP.

Action 2

Bosshroom used Subsitute:
-15 HP, 12 EN

Rampardos woke up!
Rampardos used Ice Beam:
RNG Roll for Crit - 8/16 (No)
24 DMG, 7 EN
Bosshroom's Substitute faded!

Bosshroom gained 2 HP.

Action 3

Bosshroom used Spore:
Rampardos fell asleep!
RNG Roll for Severity - 1/3 (Light)
7 EN

Rampardos was fast asleep!

Bosshroom gained 2 HP.


(F)
HP: 66
EN: 87
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)
Asleep (0 actions)

Zen Headbutt-Ice Beam-Zen Headbutt

If Counter, Ice Beam and push actions down.

VS


(M)
HP: 37
EN: 42
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
 
#21
Seven Deadly Sins

Rock Cr
ag
Rumble Hall


(F)
HP: 66
EN: 87
Spe: 58
Rash
Wise Glasses
Mould Breaker
Sheer Force (Activated)
Asleep (0 actions)

Chill-Chill

VS


(M)
HP: 37
EN: 42
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned

Timer Ball-Sport Ball
Action 1

SevenDeadlySins threw a Timer Ball:
Capture Rate=((1+(110×3-66×2)×45×3×2)÷(110×3))÷256
Capture Rate=((1+(330-132)×225)÷330)÷256
Capture Rate=((1+198×225)÷330)÷256
Capture Rate=((1+44550)÷330)÷256
Capture Rate=(44551÷330)÷256
Capture Rate=0.527355587
RNG Roll for Capture - 4395/10000 (Yes)

Rampardos was captured!

Bosshroom gained 2 HP.


(M)
HP: 41
EN: 42
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
(F)
@ Wise Glasses
Nature: Rash (+SpA, -SpD)
Type: Rock
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 66
Atk: 7
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EN: 87

EC: 6/6
MC: 0
DC: 5/5


Rampardos appears to have ransacked the camp, but the machine still has a usable Cell Battery you can take with you.
Feel free to nickname Rampardos and shuffle your team/items about. Choose 3 mons to go into the next area, which is:

Vista

You come to a beautiful vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well. There is some room to move up and get a better view, though there might be wild Pokemon here.

Do you:
a) approach the edge of the Vista.
b) stay close to the wall and move on.
c) wait and see what happens.
 
#23
Seven Deadly Sins

Rock Cr
ag
Vista

You are flanked by a Solrock. It bursts down from its place in the sky where it was absorbing Solar Rays, and traps Bosshroom with Telekinesis. As it floats away it sends out a Fire Spin that cuts off pursuit and traps your Pokemon with it. Your other Pokemon won't be able to join the battle to help it for two rounds. Additionally, the sun starts glowing brightly.
Solrock used Fire Spin:
RNG Roll for Crit - 7/16 (No)
6 DMG, 4 EN

Solrock used Sunny Day:
10 EN


(U)
HP: 100
EN: 86
Spe: 70
Naughty
Watmel Berry
Levitate

Sunny Day - 4 rounds
VS
2 rounds until reinforcements arrive.


(M)
HP: 31
EN: 42
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
Fire Spin (4 actions)
 
#24
We just have to stall until help arrives. Not happy about this though.

Spore ~ Stun Spore ~ Spore

If it uses a combo on action 2, replace that action with Substitute (15).

If the first Spore lasts for 2 actions, replace action 3 with Leech Seed.
 
#25
Seven Deadly Sins

Rock Cr
ag
Vista

(U)
HP: 100
EN: 86
Spe: 70
Naughty
Watmel Berry
Levitate

Chill-Flamethrower+Flamethrower-cool off

If you win the first Speed Tie, Flamethrower+Flamethrower-cool off-Chill
If the first Spore lasts for 2 actions, Chill-Chill-Flamethrower

Sunny Day - 4 rounds
VS
2 rounds until reinforcements arrive.


(M)
HP: 31
EN: 42
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
Fire Spin (4 actions)

Spore-Stun Spore-Spore

If it uses a combo on action 2, replace that action with Substitute (15).
If the first Spore lasts for 2 actions, replace action 3 with Leech Seed.
Action 1

RNG Roll for Speed Tie - 2/2 (Bosshroom)

Bosshroom used Spore:
Solrock fell asleep!
RNG Roll for Severity - 3/3 (Intense)
7 EN

Solrock was fast asleep.

Bosshroom gained 2 HP.
Bosshroom lost 2 HP.

Action 2

RNG Roll for Speed Tie - 1/2 (Solrock)

Solrock was fast asleep.

Bosshroom used Stun Spore:
RNG Roll for Hit - 17/20 (Yes)
Solrock was paralysed!
6 EN

Bosshroom gained 2 HP.
Bosshroom lost 2 HP.

Action 3

Bosshroom used Spore:
But it failed!
7 EN

Solrock woke up!
Solrock used Flamethrower:
RNG Roll for Full Paralysis - 4/4 (No)
RNG Roll for Crit - 11/16 (No)
RNG Roll for Burn - 2/10 (No)
19.5 (rounded to 20) DMG, 7 EN

Breloom's Oran Berry activated!
Breloom gained 10 HP!

Bosshroom gained 2 HP.
Bosshroom lost 2 HP.


(U)
HP: 100
EN: 79
Spe: 17.5
Naughty
Watmel Berry
Levitate
Paralysed (20%)

Fire Blast-Flamethrower-Zen Headbutt

Sunny Day - 3 rounds
VS
1 round until reinforcements arrive.


(M)
HP: 21
EN: 22
Spe: 70
Adamant
Oran Berry
Poison Heal
Effect Spore (Disabled)
Technician
Poisoned
Fire Spin (1 action)