The Legend Run: (SubwayJ) Four Swords Quest

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Only SubwayJ, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.

Another day, another venture to the Four Swords Quest. This time, SubwayJ is attempting to win this TLR after a couple of close calls in the dusty pits of Rock Crag. The million dollar question is: Will he be third time lucky? Well the answer is: We will have to find out!

SubwayJ


Omega the Cyclohm (♂)
Type:


For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.

Nature: Modest (+Special Attack, -Attack)

Type:


Abilities:
Shield Dust:
(Passive)
Static: (Passive)
Overcoat: (Passive)

Stats:
108/60/118/112/70/80

HP: 110
Attack: Rank 1
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 3

Speed: 80
Base Rank Total: 21

Size Class: 4
Weight Class: 4

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
*Level Up*

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
Ion Deluge

*Egg*

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
Electric Terrain

*TM/HM*

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (6)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
Nature Power

*Tutor*

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 66

Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 81

Fantôme the Necturna (♀)
Type:


Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!

Nature: Brave (+Attack, -Speed)

Type:


Abilities:
Forewarn: (Passive)
Telepathy: (Passive)

Stats:
64/120/100/85/120/81

HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack:
Rank 3
Special Defence: Rank 5
Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3

Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1


Moves:
*Level Up*

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Absorb
Forest's Curse

*Egg*

Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
Swift

*TM/HM*

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 6)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
Infestation
Confide
Nature Power

*Tutor*

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off

Total Moves: 60
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 18/50 free slots
6× Heal Ball
10× Timer Ball
16× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots


TLR Begin!

FOUR SWORDS QUEST

In an ancient time, Pokémon & people used to battle in vicious wars - this occurred even before primitive Poké Balls were made that turned the tide against what humans considered to be a savage & dangerous world. Some Pokémon were so powerful that humans had to seal them away, placing four swords in four different locations.

The war is over & time has long since passed. The seal was recently broken, and unscrupulous trainers have been attempting to loot these ancient sites. Needless to say the inhabitants were not pleased, & the sealed Pokémon re-awakened. Do you have what it takes up to stand to these Legendary Pokémon?

Player Options
a) Enter Bladed Grass Meadow.
b) Enter Steel Will Cavern.
c) Enter Castle Breaker Cave.
d) Enter Mystic Marsh.
e) Leave Four Swords Quest.​
 
"We can do this... Third time's the charm!"

d) Enter Mystic Marsh

EDIT:
Also Necturna @ Miracle Seed
Cyclohm @ Magnet
Aurumoth @ Expert Belt

if needed :P
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Marsh Entrance

The Mystic Marsh is an ancient place, said to be a location where a legendary Pokémon was trained. The identity is obscured in legend, but it was foretold that only someone who had met the Pokémon's teachers would be able to enter the marsh, with trespassers facing a brutal fate. As a seasoned explorer, & also having fulfilled the conditions to enter, you are called upon to investigate. Will you accept the mantle?

Accepting the mantle, you boldly venture into the marsh, your quick paces marked by the distinctive sound of the muddy ground. You are not greeted by any Pokémon as you go through, & reach a turn in the path. Two Pokémon, apparently standing sentinel, turn to face you, & move in for battle!

Mystic Marsh Entrance

The entrance to the marsh has both solid ground and water for Pokémon to utilise. Otherwise, there is nothing special.

Summary:
Arena Type: Marsh

Corphish (M)
Item: Water Gem

Type: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Bubble
Harden
Vice Grip
Leer
Bubblebeam
Protect
Knock Off
Taunt
Night Slash
Crabhammer
Swords Dance
Crunch
Guillotine

Aerial Ace
Brick Break
Dig
Frustration
Protect
Rock Slide
Substitute
X-Scissor

Body Slam
Endeavour
Superpower

Scraggy (F)
Item: Fighting Gem

Types: Dark/Fighting
Abilities: Shed Skin/Moxie/Intimidate

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
High Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Taunt
Protect
Dig
Torment
Stone Edge
Rock Slide
Dragon Tail
Substitute

Fire Punch
Ice Punch
Thunder Punch


Arena Notes
-Type: Marsh

BATTLE BEGIN!

SubwayJ AAA
|
|

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 110 / 100 | 110 / 100 | 100 / 100
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A

Lackeys AA
|

Corphish (F) @ Water Gem (5) | Scraggy (F) @ Fighting Gem (5)
Typing
: Water | Dark/Fighting
Abilities: Hyper Cutter/Shell Armour/Adaptability | Shed Skin/Moxie/Intimidate
HP/EN/CHP: 90 / 100 / 95 | 90 / 100 / 120
Stats
: 4 / 3 / 1 / 2 / 35 | 4 / 3 / 1 / 3 / 48
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 15
Boosts: N/A | N/A
Status: N/A | N/A
BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 18/50 free slots
6× Heal Ball
10× Timer Ball
16× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
SubwayJ: 1 CC
Cyclohm: 3 MC
Aurumoth: 3 MC
Necturna: 3 MC

REF PAYOUT
Its_A_Random: 2.5 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts))


|

"More intruders! Ugh!" | "We can deal with these three!"

Corphish: Rock Slide > Rock Slide
IF
either Pokémon uses Torment (Corphish) successfully, THEN use Crabhammer (Sterling, Gem) A2.

Scraggy: Rock Slide > Rock Slide
IF
either Pokémon uses Torment (Scraggy) successfully, THEN use High Jump Kick (Omega, Gem) A2.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
"Okay, make sure we're ready for this and do it!"

Omega's Orders: Electroweb - Thunder Shock (Scraggy)

Sterling's Orders: Dazzling Gleam - Electroweb

Fantôme's Orders: Leaf Blade (Scraggy) - Absorb (Scraggy)
***IF Scraggy is KOed when you are to act, change that action to Chill
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Marsh Entrance

Your team goes for the juggular right off the bat with a flurry of blows that leave the two lackeys wounded before they began to fight back with a barrage of rocks that deal some noticeable damage to your team. Your team then fought back before the Necturna finished off the Scrafty with a draining attack. The remaining lackey could only summon another barrage of rocks in response, dealing a little more damage. Your team went through the round relatively unscathed, although your Aurumoth took some noticeable damage, clearly not enjoying the barrage of rocks. What do you do next?

Arena Notes
-Type: Marsh

END ROUND ONE

SubwayJ AAA
|
|

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 96 / 94 | 78 / 89 | 84 / 89
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: -1 Attack (P) | -10% Evasion, -1 Attack (P) | -10% Evasion, -1 Attack (P)
Status: N/A | N/A | N/A

Lackeys AX
|

Corphish (F) @ Water Gem (5) | Scraggy (F) @ Fighting Gem (5)
Typing
: Water | Dark/Fighting
Abilities: Hyper Cutter/Shell Armour/Adaptability | Shed Skin/Moxie/Intimidate
HP/EN/CHP: 41 / 84 / 95 | KO / 94 / 120
Stats
: 4 / 3 / 1 / 2 / 14 | 4 / 3 / 1 / 3 / 19
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 15
Boosts: -2 Speed | -2 Speed
Status: N/A | N/A
BEGIN ROUND
Scraggy's Intimidate triggered!

Omega's Attack fell (1s)!
Sterling's Attack fell (1s)!
Fantôme's Attack fell (1s)!
---
ACTION ONE
Sterling used Dazzling Gleam!

Corphish took (6+4.5)=10.5 Damage!
(Crit Roll {Scraggy} [<=625]: 269/10000; Yes)
A Critical Hit!
It is Super Effective!
Scraggy took ((8+3+3)×1.5)=31.5 Damage!
Sterling used 6 Energy!

Omega used Electroweb!
(Hit Roll {Corphish} [<=9500]: 2711/10000; Yes)
It is Super Effective!
Corphish took ((4.5+3+4.5)×1.5+4)=22 Damage!
Corphish's Speed fell (1s)!
(Hit Roll {Scraggy} [<=9500]: 7697/10000; Yes)
(Crit Roll {Scraggy} [<=625]: 913/10000; No)

Scraggy took (4.5+3+3+4)=14.5 Damage!
Scraggy's Speed fell (1s)!
Omega used (5-1)=4 Energy!

Fantôme used Leaf Blade (Scraggy)!
(Crit Roll [<=1250]: 8741/10000; No)
Scraggy took (9+3+4.5+2)=18.5 Damage!
Fantôme used (7-1)=6 Energy!

Scraggy used Rock Slide!
(Hit Roll {Omega} [<=9000]: 2373/10000; Yes)
(Crit Roll {Omega} [<=625]: 8197/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Sterling} [<=625]: 410/10000; Yes)
A Critical Hit!
It is Super Effective!
Sterling took ((6+3)×1.5)=13.5 Damage!
(Crit Roll {Fantôme} [<=625]: 6819/10000; No)
Fantôme took (6)=6 Damage!
Scraggy used 6 Energy!

Corphish used Rock Slide!
(Hit Roll {Omega} [<=9000]: 5342/10000; Yes)
(Crit Roll {Omega} [<=625]: 4453/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Sterling} [<=625]: 5702/10000; No)
It is Super Effective!
Sterling took (6×1.5)=9 Damage!
(Crit Roll {Fantôme} [<=625]: 3189/10000; No)
Fantôme took (6)=6 Damage!
Corphish used 6 Energy!
---
ACTION TWO
Sterling used Electroweb!

It is Super Effective!
Corphish took ((6.5+4.5)×1.5)=16.5 Damage!
Corphish's Speed fell (1s)!
(Crit Roll {Scraggy} [<=625]: 6846/10000; No)
Scraggy took (4.5+3)=7.5 Damage!
Scraggy's Speed fell (1s)!
Sterling used 5 Energy!

Omega used Thunder Shock (Scraggy)!
(Crit Roll {Scraggy} [<=625]: 1777/10000; No)
Scraggy took (4+3+3+4)=14 Damage!
(Effect Roll {Paralysis} [<=1000]: 4790/10000; No)
Omega used (3-1)=2 Energy!

Fantôme used Absorb (Scraggy)!
(Crit Roll {Scraggy} [<=625]: 3773/10000; No)
Scraggy took (4+3+4)=11 Damage!
Fantôme recovered (4÷2)=2 HP!
Fantôme used (6-1)=5 Energy!

Scraggy Fainted!

Corphish used Rock Slide!
(Hit Roll {Omega} [<=9000]: 873/10000; Yes)
(Crit Roll {Omega} [<=625]: 2309/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Sterling} [<=625]: 2644/10000; No)
It is Super Effective!
Sterling took (6×1.5)=9 Damage!
(Crit Roll {Fantôme} [<=625]: 9863/10000; No)
Fantôme took (6)=6 Damage!
Corphish used (6+4)=10 Energy!
---
END ROUND

BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 18/50 free slots
6× Heal Ball
10× Timer Ball
16× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
SubwayJ: 1 CC
Cyclohm: 3 MC
Aurumoth: 3 MC
Necturna: 3 MC, 1 KOC

REF PAYOUT
Its_A_Random: 4 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
"Hopefully there's nothing we haven't thought of..."

Omega's Orders: Bodyblock (Fantôme) - Slack Off
***IF Corphish has a substitute when you are to act A2, change that action to Thunderbolt (Corphish)

Sterling's Orders: Heal Pulse (Fantôme) - Feint (Corphish
***IF Corphish uses damaging flying type combo on you A1, change your actions to: Ally Switch (Omega) - Heal Pulse (Omega)

Fantôme's Orders: Chill - Spore (Corphish)
***IF Corphish uses is underground A2 when you are to act, change that action to chill
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Marsh Entrance


"Must... do... something..."

Corphish: Crabhammer + Crabhammer combo (Sterling, Gem) > N/A (Crabhammer (Sterling, Gem))

Trying to shut as many loopholes as possible while preparing for capture, you try to heal up & attempt to undo the efforts of the Lackeys. All the Corphish simply did was launch a powerful water combo on the Aurumoth for a lot of damage, before being put to sleep by the Necturna. What do you do next?

Arena Notes
-Type: Marsh

END ROUND TWO

SubwayJ AAA
|
|

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 110 / 76 | 47 / 72 | 100 / 93
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: -1 Attack (P) | -10% Evasion, -1 Attack (P) | -10% Evasion, -1 Attack (P)
Status: N/A | N/A | N/A

Lackeys AX

Corphish (F) @ Water Gem (4)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN/CHP: 36 / 53 / 95
Stats
: 4 / 3 / 1 / 2 / 20
SC/WC/BRT: 1 / 2 / 14
Boosts: -1 Speed
Status: Sleep (1a)
BEGIN ROUND
---
ACTION ONE
Sterling used Heal Pulse (Fantôme)!

Fantôme recovered 16 HP!
Sterling used (14-1)=13 Energy!

Omega used Bodyblock (Fantôme)!
Omega got ready to protect Fantôme!
Omega used 5 Energy!

Fantôme chilled out!
Fantôme recovered 11 Energy!

Corphish used a Crabhammer + Crabhammer combo (Sterling, Gem)!
(BEC=(6+10)=16, 84 > 16; Combo works)
Corphish's Water Gem powered up the attack!
(Crit Roll [<=1250]: 6677/10000; No)
Sterling took (27.5+3)=30.5 Damage!
Corphish used ((7+11)×1.5-1)=30.5 Energy!
---
ACTION TWO
Sterling used Feint (Corphish)!

Corphish took (4+3-2)=5 Damage!
Sterling used 4 Energy!

Omega used Slack Off!
Omega recovered 14 HP!
Omega used ((110÷10)+2)=13 Energy!

Fantôme used Spore (Corphish)!
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 3236/10000; 1a)
Corphish fell asleep (1a)!
Fantôme used (8-1)=7 Energy!

Corphish must recharge!

Corphish's Speed rose (1s)!
---
END ROUND

BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 18/50 free slots
6× Heal Ball
10× Timer Ball
16× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
SubwayJ: 1 CC
Cyclohm: 3 MC
Aurumoth: 3 MC
Necturna: 3 MC, 1 KOC

REF PAYOUT
Its_A_Random: 5 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 1 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))



"Zzzz..."

Corphish: Chill > Rock Slide

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Marsh Entrance

Seeing a moment to snag the Corphish, you throw Poké Balls at the Corphish, eventually snagging the Corphish without any further problems!

After enduring the first test the marsh has to offer to you, you regroup, pick up a Fighting Gem, and then look around. You can either follow the path, or attempt to navigate the marsh. What will you do?

Player Options
a) Follow the path
b) Navigate the marsh
Manage your team.

BATTLE END

SubwayJ OOOB
|
|

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 110 / 76 | 47 / 72 | 100 / 93
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A

Corphish (F) @ Water Gem (4)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: 86 / 100
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
SubwayJ threw 1× Ultra Ball!

Corphish took ((30-FLOOR(36÷10+0))×2+0)=54 Capture Damage (41 Remaining)!

Corphish chilled out!
Corphish recovered 12 Energy!
---
ATTEMPT TWO
SubwayJ threw 1× Timer Ball!

Corphish took (((4×5)-FLOOR(36÷10+0))×2+0)=34 Capture Damage (7 Remaining)!

Corphish chilled out!
Corphish recovered 12 Energy!
---
ATTEMPT THREE
SubwayJ threw 1× Heal Ball!

Corphish took ((10-FLOOR(36÷10+0))×2+0)=14 Capture Damage (-7 Remaining)!

Gotcha! Corphish was caught!
Corphish recovered 50 HP!
Corphish recovered 23 Energy!

SubwayJ wins!
---
END CAPTURE ROUND

BACKPACK
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [4])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 1 CC
Cyclohm: 3 MC
Aurumoth: 3 MC
Necturna: 3 MC, 1 KOC
Corphish: N/A

REF PAYOUT
Its_A_Random: 6.5 UC (2 (Base), 4 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 1 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
Makes a bit of a difference but I threw a Heal Ball third instead of timer :P

Regardless, I am going to name Corphish August
August will take the place of Sterling for now
Also, I'll use 1 potion on sterling if I may!

Now let's go to A) Follow the Path
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Mystic Marsh Path

Following your initial skirmish, you follow the defined path into the Mystic Marsh. You follow the path deeper into the marsh, & notice the increasing number of puddles by the side of the path. A light drizzle picks up, but soon stops. You come across a fork, one leading to the right, & one to the left. Which one will you take?

Player Options
a) Take the left path.
b) Take the right path.
Manage your team.

YOUR CURRENT PARTY

SubwayJ OBOO
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (4)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 110 / 76 | 100 / 93 | 86 / 100
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | Sleep (1a)

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [4])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-1× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 1 CC
Cyclohm: 3 MC
Aurumoth: 3 MC
Necturna: 3 MC, 1 KOC
Corphish: N/A

REF PAYOUT
Its_A_Random: 7 UC (2 (Base), 5 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 1 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Mystic Marsh Path

Sensing danger to the left, you go down the path to the right. Not much happens, as you head into an area of the march that seems to feel very humid...

Mystic Marsh - Mystic Marsh Forest Fire

After taking the right path & following it, you soon notice that the marsh has become dense with greenery. Suddenly, you smell smoke, & turn around, your mind whirling. To your horror, you find that a bushfire has started! It is gaining on you, & you run forward in terror. You manage to outpace the forested region, but end up trespassing into the territory of another Pokémon! It does not take to your presence very kindly, before hollering loudly, & before you knew it, two more Pokémon come to join it! The three Pokémon seem ready to put their life on the line to defend the meadow...

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.

Mudkip (M)

Type: Water

Abilities: Torrent / Damp

Adamant Nature (+Atk, -SpA)
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Attacks:
Tackle
Growl
Mud-Slap
Bide
Foresight
Mud Sport
Take Down
Whirlpool
Protect
Hydro Pump
Endeavour

Blizzard
Dig
Protect
Rock Slide
Sludge Wave
Substitute
Surf
Waterfall

Avalanche
Double-Edge
Mud Bomb

Marshtomp (M)

Item: Rindo Berry

Type: Water / Ground
Abilities: Torrent / Damp

Adamant Nature (+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Bomb
Mud Sport
Take Down
Muddy Water
Protect
Earthquake
Endeavour
Mud Sport
Whirlpool
Hydro Pump

Blizzard
Protect
Dig
Brick Break
Sludge Wave
Rock Slide
Sleep Talk
Substitute
Surf
Waterfall
Dive
Natural Gift

Avalanche
Ice Ball
Mud Bomb
Yawn


Arena Notes
-Type: Marsh
-Possible BAP reduction for seismic moves?

YOUR CURRENT PARTY

SubwayJ ABAA
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (4)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 110 / 76 | 100 / 93 | 86 / 100
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | Sleep (1a)

Nest AAA
|
|

Mudkip (M) | Marshtomp (M) @ Rindo Berry (3/8) | Mudkip (M)
Typing
: Water | Water/Ground | Water
Abilities: Torrent/Damp | Torrent/Damp | Torrent/Damp
HP/EN/CHP: 90 / 100 / 255 | 100 / 100 / 255 | 90 / 100 / 255
Stats
: 4 / 2 / 1 / 2 / 40 | 4 / 3 / 1 / 3 / 50 | 4 / 2 / 1 / 2 / 40
SC/WC/BRT: 1 / 1 / 13 | 2 / 3 / 16 | 1 / 1 / 13
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [4])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-1× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 2 CC
Cyclohm: 6 MC
Aurumoth: 3 MC
Necturna: 6 MC, 1 KOC
Corphish: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 7.5 UC (2 (Base), 6 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 1 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


|
|

"Someone invaded our home!" | "Leave the Mudkip alone!" | "Someone tell me we will get through this?"

Mudkip A: Rock Slide > Rock Slide

Marshtomp: Rock Slide > Rock Slide

Mudkip B: Rock Slide > Rock Slide

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Omega's orders: Incinerate - Hidden Power (Marshtomp)
August's orders: Rock Slide - Rock Slide
Fantôme's orders: Seed Bomb (Marshtomp) - Horn Leech (Marshtomp)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Mystic Marsh Forest Fire

The Marshtomp falls, you get kinda lucky... Yeah things went quite well for you.

Arena Notes
-Type: Marsh
-Possible BAP reduction for seismic moves?

END ROUND ONE

SubwayJ ABAA
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (4)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 92 / 68 | 82 / 77 | 48 / 94
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Nest AXA
|
|

Mudkip (M) | Marshtomp (M) | Mudkip (M)
Typing
: Water | Water/Ground | Water
Abilities: Torrent/Damp | Torrent/Damp | Torrent/Damp
HP/EN/CHP: 75 / 84 / 255 | KO / 94 / 255 | 72 / 84 / 255
Stats
: 4 / 2 / 1 / 2 / 40 | 4 / 3 / 1 / 3 / 50 | 4 / 2 / 1 / 2 / 40
SC/WC/BRT: 1 / 1 / 13 | 2 / 3 / 16 | 1 / 1 / 13
Boosts: N/A | N/A | N/A
Status: N/A | N/A | N/A

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
---
ACTION ONE
Omega used Incinerate!

(Crit Roll {Mudkip A} [<=625]: 1777/10000; No)
It is not very effective...
Mudkip A took ((4.5+4.5)÷1.5)=6 Damage!
(Crit Roll {Marshtomp} [<=625]: 5477/10000; No)
It is not very effective...
Marshtomp took ((4.5+3)÷1.5)=5 Damage!
Marshtomp's Rindo Berry was destroyed!
(Crit Roll {Mudkip B} [<=625]: 1964/10000; No)
It is not very effective...
Mudkip B took ((4.5+4.5)÷1.5)=6 Damage!
Omega used 4 Energy!

Fantôme used Seed Bomb (Marshtomp)!
(Crit Roll [<=625]: 117/10000; Yes)
A Critical Hit!
It is Super Effective!
Marshtomp took ((8+3+3+4.5)×2.25+4)=45.625 Damage!
Fantôme used (6-1)=5 Energy!

Marshtomp used Rock Slide!
(Hit Roll {Omega} [<=9000]: 6904/10000; Yes)
(Crit Roll {Omega} [<=625]: 4907/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Fantôme} [<=625]: 4620/10000; No)
Fantôme took (6)=6 Damage!
(Hit Roll {August} [<=9000]: 693/10000; Yes)
August took (6+1.5)=7.5 Damage!
(Effect Roll {Flinch, August} [<=3000]: 5550/10000; No)
Marshtomp used 6 Energy!

(Speed Tie Roll [<=5000 (Mudkip A)/<=10000 (Mudkip B)]: 5549/10000; Mudkip B)

Mudkip B used Rock Slide!
(Hit Roll {Omega} [<=9000]: 8486/10000; Yes)
(Crit Roll {Omega} [<=625]: 6439/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Fantôme} [<=625]: 2333/10000; No)
Fantôme took (6)=6 Damage!
(Hit Roll {August} [<=9000]: 7367/10000; Yes)
August took (6+1.5)=7.5 Damage!
(Effect Roll {Flinch, August} [<=3000]: 6981/10000; No)
Mudkip B used 6 Energy!

Mudkip A used Rock Slide!
(Hit Roll {Omega} [<=9000]: 5511/10000; Yes)
(Crit Roll {Omega} [<=625]: 2376/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Fantôme} [<=625]: 1749/10000; No)
Fantôme took (6)=6 Damage!
(Hit Roll {August} [<=9000]: 2325/10000; Yes)
August took (6+1.5)=7.5 Damage!
(Effect Roll {Flinch, August} [<=3000]: 6515/10000; No)
Mudkip A used 6 Energy!

August is fast asleep...
---
ACTION TWO
Omega used Hidden Power (Marshtomp)!

(Crit Roll [<=625]: 8727/10000; No)
It is Super Effective!
Marshtomp took ((6+3)×2.25)=20.25 Damage!
Omega used 4 Energy!

Fantôme used Horn Leech (Marshtomp)!
(Crit Roll [<=625]: 4658/10000; No)
It is Super Effective!
Marshtomp took ((8+3+4.5)×2.25+4)=38.875 Damage!
Fantôme recovered (29.125÷2)=14.5625 HP!
Fantôme used (12-1)=11 Energy!

Marshtomp Fainted!

(Speed Tie Roll [<=5000 (Mudkip A)/<=10000 (Mudkip B)]: 3813/10000; Mudkip A)

Mudkip A used Rock Slide!
(Hit Roll {Omega} [<=9000]: 8245/10000; Yes)
(Crit Roll {Omega} [<=625]: 5282/10000; No)

Omega took (6-1.5)=4.5 Damage!
(Crit Roll {Fantôme} [<=625]: 5547/10000; No)
Fantôme took (6)=6 Damage!
(Hit Roll {August} [<=9000]: 4192/10000; Yes)
August took (6+1.5)=7.5 Damage!
(Effect Roll {Flinch, August} [<=3000]: 9495/10000; No)
Mudkip A used (6+4)=10 Energy!

Mudkip B used Rock Slide!
(Hit Roll {Omega} [<=9000]: 9591/10000; No)
Omega avoided the attack!
(Crit Roll {Fantôme} [<=625]: 534/10000; Yes)
A Critical Hit!
Fantôme took (6+3)=9 Damage!
(Hit Roll {August} [<=9000]: 694/10000; Yes)
August took (6+1.5)=7.5 Damage!
(Effect Roll {Flinch, August} [<=3000]: 8754/10000; No)
Mudkip B used (6+4)=10 Energy!

August woke up!
August used Rock Slide!

(Hit Roll {Mudkip A} [<=9000]: 5960/10000; Yes)
(Crit Roll {Mudkip A} [<=625]: 7658/10000; No)

Mudkip A used (6+3)=9 Damage!
(Hit Roll {Mudkip B} [<=9000]: 588/10000; Yes)
(Crit Roll {Mudkip B} [<=625]: 490/10000; Yes)

A Critical Hit!
Mudkip B used (6+3+3)=12 Damage!
August used 6 Energy!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [4])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-1× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 2 CC
Cyclohm: 6 MC
Aurumoth: 3 MC
Necturna: 6 MC, 1 KOC
Corphish: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 9 UC (2 (Base), 6 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 2 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Omega's orders: Electroweb - Electroweb

August's orders: Crunch (Mudkip B) - Rock Slide

Fantôme's orders: Leaf Blade (Mudkip A (The one with 75HP)) - Horn Leech (Mudkip B)
***IF Mudkip B has a substitute up, when you are to act A2, change that action to Vine Whip (Mudkip B)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Mystic Marsh Forest Fire

|

"You killed our guardian!" | "You will pay for that!"

Mudkip A: Endeavour (Omega) > Rock Slide

Mudkip B: Dig (Omega) > Rock Slide

Well you dispatch the two Mudkip quickly, but not before the two Mudkip retaliated, hammering the Cyclohm with a couple of heavy blows!

After the fight, you move on quickly, not wanting to upset any more Pokémon.

BATTLE END

SubwayJ OBOO
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (4)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 40 / 56 | 96 / 60 | 48 / 88
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Nest XXX
|

Mudkip (M) | Mudkip (M)
Typing
: Water | Water
Abilities: Torrent/Damp | Torrent/Damp
HP/EN/CHP: KO / 54 / 255 | KO / 74 / 255
Stats
: 4 / 2 / 1 / 2 / 22 | 4 / 2 / 1 / 2 / 16
SC/WC/BRT: 1 / 1 / 13 | 1 / 1 / 13
Boosts: -1 Speed | -2 Speed
Status: N/A | N/A

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
---
ACTION ONE
Omega used Electroweb!

(Hit Roll {Mudkip A} [<=9500]: 6826/10000; Yes)
(Crit Roll {Mudkip A} [<=625]: 298/10000; Yes)

A Critical Hit!
It is Super Effective!
Mudkip A took ((4.5+3+3+4.5)×1.5+4)=26.5 Damage!
Mudkip A's Speed fell (1s)!
(Hit Roll {Mudkip B} [<=9500]: 6570/10000; Yes)
(Crit Roll {Mudkip B} [<=625]: 9196/10000; No)

It is Super Effective!
Mudkip B took ((4.5+3+4.5)×1.5+4)=22 Damage!
Mudkip B's Speed fell (1s)!
Omega used (5-1)=4 Energy!

Fantôme used Leaf Blade (Mudkip A)!
(Crit Roll [<=1250]: 6426/10000; No)
It is Super Effective!
Mudkip A took ((9+3+6)×1.5+4)=31 Damage!
Fantôme used (7-1)=6 Energy!

Mudkip B burrowed underground!

Mudkip A used Endeavour (Omega)!
(Energy Check: Cost=(6+((92-17.5)÷1.75^2))=30.327; 84 > 30.327; Combo works)
Omega took ((92-17.5)÷1.75)=42.571 Damage!
(Ability Roll {Static, Mudkip A} [<=3000]: 8396/10000; No)
Mudkip A used (6+((92-17.5)÷1.75^2))=30.327 Energy!

August used Crunch (Mudkip B)!
August's attack missed!
August used 6 Energy!

Mudkip B used Dig (Omega)!
(Crit Roll [<=625]: 7291/10000; No)
It is Super Effective!
Omega took ((8-1.5)×1.5)=9.75 Damage!
(Ability Roll {Static, Mudkip B} [<=3000]: 6909/10000; No)
Mudkip B used 10 Energy!
---
ACTION TWO
Omega used Electroweb!

(Hit Roll {Mudkip A} [<=9500]: 3249/10000; Yes)
(Crit Roll {Mudkip A} [<=625]: 4417/10000; No)

It is Super Effective!
Mudkip A took ((4.5+3+4.5)×1.5+4)=22 Damage!
(Hit Roll {Mudkip B} [<=9500]: 7796/10000; Yes)
(Crit Roll {Mudkip B} [<=625]: 8020/10000; No)

It is Super Effective!
Mudkip B took ((4.5+3+4.5)×1.5+4)=22 Damage!
Mudkip B's Speed fell (1s)!
Omega used (5+3)=8 Energy!

Mudkip A Fainted!

Fantôme used Horn Leech (Mudkip B)!
(Crit Roll [<=625]: 4654/10000; No)
It is Super Effective!
Mudkip B took ((8+3+6)×1.5+4)=29.5 Damage!
Fantôme recovered (28÷2)=14 HP!
Fantôme used (12-1)=11 Energy!

Mudkip B Fainted!

SubwayJ wins!
---
END ROUND

BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [4])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-1× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 2 CC
Cyclohm: 6 MC, 1 KOC
Aurumoth: 3 MC
Necturna: 6 MC, 2 KOC
Corphish: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 10.5 UC (2 (Base), 6 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 3 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Manage your team.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Quicksand Swamp

You go to the next part of this marsh, which is literally bubbling. It simmers down when you enter it, though you can feel it to be quite sticky. Somewhat rattled, you move ahead at a steady pace, but soon you feel it become difficult to walk. You look down, and to your horror, you find that you are sinking into the sand! To make things worse, a Politoed & a Heracross appear on the scene, and observe your helplessness! They move in for the kill at once, and you must defeat them and escape before it is too late!

Quicksand Marsh

You're sinking into the quicksand, putting you on a timer! Water is available, but not solid ground. You will need to beat your opponents before it's too late...

Summary:
Arena Type: Marsh
Player will wipe in a reasonable number of rounds that DW decided to keep "Hidden"... ¬_¬
Seismic Moves have "reduced power"

Politoed (M)
Item: Damp Rock

Type: Water
Abilities: Water Absorb/Damp/Drizzle

Modest Nature (+SpA, -Atk)
Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Bubblebeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Water Sport
Bubble
Rain Dance
Body Slam
Mud Shot
Belly Drum
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

Focus Punch
Hidden Power (Electric)
Ice Beam
Blizzard
Endure
Hyper Beam
Protect
Earthquake
Psychic
Brick Break
Scald
Substitute
Surf

Encore
Endeavor
Mud Shot
Water Pulse

Heracross (M)
Item: Muscle Band

Types: Bug / Fighting
Abilities: Guts / Swarm / Moxie

Jolly Nature (+Spe, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+11% Accuracy

Attacks:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Take Down
Pin Missile
Close Combat
Reversal
Feint
Megahorn

Protect
Frustration
Earthquake
Dig
Double Team
Shadow Claw
Stone Edge
Rock Slide
Sleep Talk
Substitute

Double-Edge
Focus Punch
Pursuit
Revenge
Rock Blast

Knock Off


Arena Notes
-Type: Marsh
-Player wipes in X Rounds
-Seismic moves weakened?

BATTLE BEGIN!

SubwayJ ABAA
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (4)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 60 / 56 | 96 / 60 | 48 / 88
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AA
|

Politoed (M) @ Damp Rock | Heracross (M) @ Muscle Band
Typing
: Water | Bug/Fighting
Abilities: Water Absorb/Damp/Drizzle | Guts/Swarm/Moxie
HP/EN/CHP: 100 / 100 / 255 | 100 / 100 / 255
Stats
: 2 / 3 / 4 / 4 / 70 | 5 / 3 / 1 / 3 / 98
SC/WC/BRT: 2 / 3 / 19 | 3 / 4 / 19
Boosts: N/A | +11% Accuracy
Status: N/A | N/A

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [4])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 3 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC

REF PAYOUT
Its_A_Random: 11 UC (2 (Base), 7 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 3 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Omega's orders: Hurricane (Heracross) - Electroweb
***IF Heracross is under the effects of a damaging evasive move when you are to act, change that action to Thunder (Politoed)

Fantôme's orders: Leaf Blade (Politoed) - Psychic (Heracross)
***IF Heracross is under the effects of a protective/evasive action when you are to act A2, change that action to Horn Leech (Politoed)
***[BONUS FOREWARN SUB] IF Heracross uses Dig use Seed Bomb (Politoed)

August's orders: Aerial Ace (Heracross) - Crabhammer [GEM] (Heracross)
***IF Heracross is under the effects of a damaging evasive move when you are to act, change that action to Night Slash (Politoed)
***IF Heracross is KOed when you are to act, change that action to Night Slash (Politoed)

Ugh
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Quicksand Swamp

|

"♫ We are going to have some fun today! ♫" | "SMASH TIME!"

Politoed: Blizzard > Blizzard

Heracross: Rock Slide > Rock Slide

I get the feeling that the RNG really wants you to succeed in your quest. Seriously. Crabhammer JUST had to crit when it was needed to for example.

In other news, you can feel the soles of your shoes start to sink into the sand.

Arena Notes
-Type: Marsh
-Player wipes in (X-1) Rounds
-Seismic moves weakened?

END ROUND ONE

RAIN CONTINUES TO FALL... (5r)

SubwayJ ABAA
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 17 / 44 | 59 / 63 | 13 / 78
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AX
|

Politoed (M) @ Damp Rock | Heracross (M) @ Muscle Band
Typing
: Water | Bug/Fighting
Abilities: Water Absorb/Damp/Drizzle | Guts/Swarm/Moxie
HP/EN/CHP: 82 / 80 / 255 | KO / 84 / 255
Stats
: 2 / 3 / 4 / 4 / 40 | 5 / 3 / 1 / 3 / 56
SC/WC/BRT: 2 / 3 / 19 | 3 / 4 / 19
Boosts: -1 Speed | +11% Accuracy, -1 Speed
Status: N/A | N/A

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
Politoed's Drizzle triggered!

It started to rain (4r)!
---
ACTION ONE
Heracross used Rock Slide

(Crit Roll {Omega} [<=625]: 1288/10000; No)
Omega took (7)=7 Damage!
(Crit Roll {Fantôme} [<=625]: 7039/10000; No)
Fantôme took (7+1.5)=8.5 Damage!
(Effect Roll {Flinch, Fantôme} [<=3000]: 269/10000; Yes)
August took (7+3)=10 Damage!
(Effect Roll {Flinch, August} [<=3000]: 3668/10000; No)
Heracross used 6 Energy!

Omega used Hurricane (Heracross)!
(Crit Roll [<=625]: 5036/10000; No)
It is Super Effective!
Heracross took ((11+3)×2.25)=31.5 Damage!
(Effect Roll {Confusion} [<=3000]: 4216/10000; No)
Omega used 8 Energy!

Fantôme Flinched!

Politoed used Blizzard!
(Hit Roll {Omega} [<=7000]: 1413/10000; Yes)
(Crit Roll {Omega} [<=625]: 3354/10000; No)

It is Super Effective!
Omega took ((8.25+1.5)×1.5)=14.625 Damage!
(Hit Roll {Fantôme} [<=8000]: 3035/10000; Yes)
(Crit Roll {Fantôme} [<=625]: 9023/10000; No)

It is Super Effective!
Fantôme took ((8.25-1.5)×1.5)=10.125 Damage!
(Effect Roll {Freeze, Fantôme} [<=1000]: 3449/10000; No)
(Hit Roll {August} [<=7000]: 2888/10000; Yes)

It is not very effective...
August took ((8.25+3)÷1.5)=7.5 Damage!
(Effect Roll {Freeze, August} [<=1000]: 5091/10000; No)
Politoed used 8 Energy!

August used Aerial Ace (Heracross)!
(Crit Roll [<=625]: 6480/10000; No)
It is Super Effective!
Heracross took ((6+1.5)×2.25)=16.875 Damage!
August used 4 Energy!

Rain continues to fall...
---
ACTION TWO
Heracross used Rock Slide

(Crit Roll {Omega} [<=625]: 5316/10000; No)
Omega took (7)=7 Damage!
(Crit Roll {Fantôme} [<=625]: 6934/10000; No)
Fantôme took (7+1.5)=8.5 Damage!
(Effect Roll {Flinch, Fantôme} [<=3000]: 8364/10000; No)
August took (7+3)=10 Damage!
(Effect Roll {Flinch, August} [<=3000]: 8936/10000; No)
Heracross used (6+4)=10 Energy!

Omega used Electroweb!
(Hit Roll {Heracross} [<=9500]: 2610/10000; Yes)
(Crit Roll {Heracross} [<=625]: 6857/10000; No)

Heracross took (4.5+3+3+4)=14.5 Damage!
Heracross' Speed fell (1s)!
(Hit Roll {Politoed} [<=9500]: 8326/10000; Yes)
(Crit Roll {Politoed} [<=625]: 3737/10000; No)

It is Super Effective!
Politoed took ((4.5+3+1.5)×1.5+4)=17.5 Damage!
Politoed's Speed fell (1s)!
Omega used (5-1)=4 Energy!

Fantôme used Psychic (Heracross)!
(WC Limit =(3+2)=5, 4 < 5; Move works)
(Crit Roll [<=625]: 3263/10000; No)

It is Super Effective!
Heracross took (10×1.5)=15 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 8317/10000; No)
Fantôme used (5+(4÷2))=7 Energy!

Politoed used Blizzard!
(Hit Roll {Omega} [<=7000]: 284/10000; Yes)
(Crit Roll {Omega} [<=625]: 1535/10000; No)

It is Super Effective!
Omega took ((8.25+1.5)×1.5)=14.625 Damage!
(Hit Roll {Fantôme} [<=8000]: 5481/10000; Yes)
(Crit Roll {Fantôme} [<=625]: 7883/10000; No)

It is Super Effective!
Fantôme took ((8.25-1.5)×1.5)=10.125 Damage!
(Effect Roll {Freeze, Fantôme} [<=1000]: 7020/10000; No)
(Hit Roll {August} [<=7000]: 4240/10000; Yes)

It is not very effective...
August took ((8.25+3)÷1.5)=7.5 Damage!
(Effect Roll {Freeze, August} [<=1000]: 4809/10000; No)
Politoed used (8+4)=12 Energy!

August used Crabhammer (Heracross)!
August's Water Gem powered the attack!
(Hit Roll [<=9000]: 4701/10000; Yes)
(Crit Roll [<=1250]: 1079/10000; Yes)

A Critical Hit!
Heracross took (13+3+3+1.5)=22.5 Damage!
August used (7-1)=6 Energy!

Heracross Fainted!

Rain continues to fall...
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 3 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 12.5 UC (2 (Base), 7 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))



"Uhhh..."

Politoed: Surf > Hyper Voice

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
I want to catch you, but I feel like quicksand will inhibit that chance D:
Omega's orders: Slack Off - Chill
Fantôme's orders: Horn Leech - Spore
August's orders: Protect - Vicegrip
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Quicksand Swamp

Nothing unusual happens, as the Politoed attempts to pepper your team, but you try & withstand the offensive in the process with the help of sleep.

The soles of your shoes seem to have sunk into the sand.

Arena Notes
-Type: Marsh
-Player wipes in (X-2) Rounds
-Seismic moves weakened?

END ROUND TWO

RAIN CONTINUES TO FALL... (4r)

SubwayJ ABAA
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 27 / 43 | 65 / 45 | 13 / 63
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AX

Politoed (M) @ Damp Rock
Typing
: Water
Abilities: Water Absorb/Damp/Drizzle
HP/EN/CHP: 47 / 74 / 255
Stats
: 2 / 3 / 4 / 4 / 70
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: Sleep (0a)

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
---
ACTION ONE
August used Protect!

August protected himself!
August used 7 Energy!

Omega used Slack Off!
Omega recovered 20 HP!
Omega used ((110÷10)+2)=13 Energy!

Fantôme used Horn Leech (Politoed)!
(Crit Roll [<=625]: 6122/10000; No)
It is Super Effective!
Politoed took ((8+3+4.5)×1.5+4)=27.25 Damage!
Fantôme recovered (27.25÷2)=13.625 HP!
Fantôme used (12-1)=11 Energy!

Politoed used Surf!
(Crit Roll {Omega} [<=625]: 9578/10000; No)
It is not very effective...
Omega took ((10.5+3+1.5)÷1.5)=10 Damage!
(Crit Roll {Fantôme} [<=625]: 3700/10000; No)
It is not very effective...
Fantôme took ((10.5+3-1.5)÷1.5)=8 Damage!
August protected herself!
August blocked ((10.5+3+3)÷1.5)=11 Damage!
August used (11÷2.5)=4.4 Energy!
Politoed used (7-1)=6 Energy!

Rain continues to fall...
---
ACTION TWO
Omega chilled out!

Omega recovered 12 Energy!

Fantôme used Spore (Politoed)!
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 4028/10000; 1a)
Politoed fell asleep (1a)!
Fantôme used (8-1)=7 Energy!

Politoed is fast asleep...

August used Vice Grip (Politoed)!
(Crit Roll [<=625]: 9203/10000; No)
Politoed took (6+1.5)=7.5 Damage!
August used 4 Energy!

Rain continues to fall...

Politoed's Speed rose (1s)!
---
END ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 21/50 free slots
5× Heal Ball
9× Timer Ball
15× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-1× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 3 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 13.5 UC (2 (Base), 7 × 0.5 (Non-Combat Updates/Capture Attempts), 2 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
SUBWAYJ

Mystic Marsh - Quicksand Swamp

[10:42:33] <&@Its_A_Random> you know what
[10:42:38] <&@Its_A_Random> screw waiting for deck
[10:42:51] <&@Its_A_Random> I might as well rule that poke balls do not consume a round
[10:42:58] <&@Its_A_Random> becuase
[10:43:19] <&@Its_A_Random> it would make sense logically if combat is meant to be suspended
[10:43:33] <&@Its_A_Random> like how you know where
[10:43:40] <&@Its_A_Random> turn order does not change
[10:44:02] <&@Its_A_Random> swords danced targets do not lose their attack boosts
[10:44:12] <&@Its_A_Random> *because
[10:44:47] <&@Its_A_Random> so no one will die from dw's poorly designed tlr arena
[10:44:52] <&@Its_A_Random> at the guards
[10:45:11] <&@Its_A_Random> because the wipe counter is literally an eternity
[10:46:33] <&@Its_A_Random> #powertrip #fakewordofgod #inference #derivinglogicalconclusions #screwdestinywarriorandhispoorlydesignedtlrs #yolo #hashtag #thisisgettingold #fuckingstopitiar
[10:50:01] <&@Its_A_Random> #ineedtoupdatethehandbookonedaysomeday

Anyhow, you throw two Ultra Balls at the Politoed & get it closer to capture, though its EN levels meant it was a bad idea to continue on...

Arena Notes
-Type: Marsh
-Player wipes in (X-2) Rounds
-Seismic moves weakened?

END ROUND TWO

RAIN CONTINUES TO FALL... (4r)

SubwayJ ABAA
|
|

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 27 / 43 | 65 / 45 | 13 / 63
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | N/A

Guardians AX

Politoed (M) @ Damp Rock
Typing
: Water
Abilities: Water Absorb/Damp/Drizzle
HP/EN/CHP: 47 / 98 / 151
Stats
: 2 / 3 / 4 / 4 / 70
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: Sleep (0a)

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
SubwayJ threw 1× Ultra Ball!

Politoed took ((30-FLOOR(47÷10+0))×2+0)=52 Capture Damage (203 Remaining)!

Politoed chilled out!
Politoed recovered 12 Energy!
---
ATTEMPT TWO
SubwayJ threw 1× Ultra Ball!

Politoed took ((30-FLOOR(47÷10+0))×2+0)=52 Capture Damage (151 Remaining)!

Politoed chilled out!
Politoed recovered 12 Energy!
---
END CAPTURE ROUND

BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 23/50 free slots
5× Heal Ball
9× Timer Ball
13× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-3× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 3 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 14.5 UC (2 (Base), 9 × 0.5 (Non-Combat Updates/Capture Attempts), 2 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

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