Its_A_Random
A distant memory
Only SubwayJ, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.
Another day, another venture to the Four Swords Quest. This time, SubwayJ is attempting to win this TLR after a couple of close calls in the dusty pits of Rock Crag. The million dollar question is: Will he be third time lucky? Well the answer is: We will have to find out!
SubwayJ
Omega the Cyclohm ()
Type:
For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.
Nature: Modest (+Special Attack, -Attack)
Type:
Abilities:
Shield Dust: (Passive)
Static: (Passive)
Overcoat: (Passive)
Stats:
108/60/118/112/70/80
HP: 110
Attack: Rank 1
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 80
Base Rank Total: 21
Size Class: 4
Weight Class: 4
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
*Level Up*
Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
Ion Deluge
*Egg*
Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
Electric Terrain
*TM/HM*
Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (6)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
Nature Power
*Tutor*
Signal Beam
Electroweb
Draco Meteor
Sleep Talk
Total Moves: 66
Sterling the Aurumoth ()
Type:
Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.
Nature: Sassy (+Special Defence, -Speed)
Type:
Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)
Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 81
Fantôme the Necturna ()
Type:
Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!
Nature: Brave (+Attack, -Speed)
Type:
Abilities:
Forewarn: (Passive)
Telepathy: (Passive)
Stats:
64/120/100/85/120/81
HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1
Moves:
*Level Up*
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Absorb
Forest's Curse
*Egg*
Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
Swift
*TM/HM*
Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 6)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
Infestation
Confide
Nature Power
*Tutor*
Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off
Total Moves: 60
TLR Begin!
FOUR SWORDS QUEST
In an ancient time, Pokémon & people used to battle in vicious wars - this occurred even before primitive Poké Balls were made that turned the tide against what humans considered to be a savage & dangerous world. Some Pokémon were so powerful that humans had to seal them away, placing four swords in four different locations.
The war is over & time has long since passed. The seal was recently broken, and unscrupulous trainers have been attempting to loot these ancient sites. Needless to say the inhabitants were not pleased, & the sealed Pokémon re-awakened. Do you have what it takes up to stand to these Legendary Pokémon?
Player Options
a) Enter Bladed Grass Meadow.
b) Enter Steel Will Cavern.
c) Enter Castle Breaker Cave.
d) Enter Mystic Marsh.
e) Leave Four Swords Quest.
Another day, another venture to the Four Swords Quest. This time, SubwayJ is attempting to win this TLR after a couple of close calls in the dusty pits of Rock Crag. The million dollar question is: Will he be third time lucky? Well the answer is: We will have to find out!
SubwayJ
Omega the Cyclohm ()
Type:
For a long time, Omega was the strongest pokemon on SubwayJ's team. He pulled his weight in every battle and tried the best he could. Often Omega helps the newer members of SubwayJ's team to fit in and be more comfortable, it helps that the newbies look up to him with great respect.
Nature: Modest (+Special Attack, -Attack)
Type:
Abilities:
Shield Dust: (Passive)
Static: (Passive)
Overcoat: (Passive)
Stats:
108/60/118/112/70/80
HP: 110
Attack: Rank 1
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 80
Base Rank Total: 21
Size Class: 4
Weight Class: 4
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
*Level Up*
Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage
Ion Deluge
*Egg*
Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap
Electric Terrain
*TM/HM*
Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (6)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room
Endure
Toxic
Double Team
Hone Claws
Secret Power
Facade
Nature Power
*Tutor*
Signal Beam
Electroweb
Draco Meteor
Sleep Talk
Total Moves: 66
Sterling the Aurumoth ()
Type:
Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.
Nature: Sassy (+Special Defence, -Speed)
Type:
Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)
Stats:
110/120/99/117/60/94
HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5
Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0
Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 81
Fantôme the Necturna ()
Type:
Fantôme, at one point, was the first Necturna in ASB. As such she has much experience, traveling with Subway on many TLR's and other important battles! Due to her mysterious ways, she is always shifting and hiding, however Fantôme trusts Subway and would never leave his side!
Nature: Brave (+Attack, -Speed)
Type:
Abilities:
Forewarn: (Passive)
Telepathy: (Passive)
Stats:
64/120/100/85/120/81
HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 70
Base Rank Total: 23
Size Class: 3
Weight Class: 3
Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1
Moves:
*Level Up*
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Absorb
Forest's Curse
*Egg*
Spore
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse
Swift
*TM/HM*
Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 6)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade
Infestation
Confide
Nature Power
*Tutor*
Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb
Knock Off
Total Moves: 60
Potion: 0/2 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 18/50 free slots
6× Heal Ball
10× Timer Ball
16× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 18/50 free slots
6× Heal Ball
10× Timer Ball
16× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 20/20 free slots
Spare Pocket (any item): 3/3 free slots
TLR Begin!
FOUR SWORDS QUEST
In an ancient time, Pokémon & people used to battle in vicious wars - this occurred even before primitive Poké Balls were made that turned the tide against what humans considered to be a savage & dangerous world. Some Pokémon were so powerful that humans had to seal them away, placing four swords in four different locations.
The war is over & time has long since passed. The seal was recently broken, and unscrupulous trainers have been attempting to loot these ancient sites. Needless to say the inhabitants were not pleased, & the sealed Pokémon re-awakened. Do you have what it takes up to stand to these Legendary Pokémon?
Player Options
a) Enter Bladed Grass Meadow.
b) Enter Steel Will Cavern.
c) Enter Castle Breaker Cave.
d) Enter Mystic Marsh.
e) Leave Four Swords Quest.