1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed The Legend Run (SubwayJ) Timeless Tower

Discussion in 'Raids & Legend Runs' started by Ragnarokalex, Feb 23, 2013.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    SubwayJ has Approached the Timeless Tower! Only SubwayJ and the current ref should be posting in this thread until its completion!


    As SubwayJ approaches the tower, he double checks his supplies, making sure all is in order:

    Plants vs Zombies (PVZ) the Necturna (F) @ Miracle Seed (open)

    [​IMG]

    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.(Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats: (Quiet Nature)

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-) (-10EVA)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 23

    EC 6/6
    MC
    DC 5/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Pain Split
    Power Whip
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech
    Shadow Ball

    Soak
    Giga Drain
    Natural Gift
    Ingrain
    Gravity
    Leaf Storm
    Leaf Blade
    Future Sight
    Nightmare

    Protect
    Calm Mind
    Psychic
    Torment
    Telekenisis
    Toxic
    Shadow Claw
    Stone Edge
    Thief
    Substitute
    Energy Ball
    Grass Knot
    Payback
    Hidden Power (Water 7)
    Psych Up
    Giga Impact

    Synthesis
    Snatch
    Bind
    Spite
    Skill Swap
    Trick
    Worry Seed

    Total Moves: 46

    Carcassonne the Conkeldurr (M) @ Expert Belt (open)

    [​IMG]

    Nature: Impish (+Def, -SpAtk)

    Type: Fighting

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist: (DW UNLOCKED) (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats: (Impish Nature)

    HP: 110
    Atk: Rank 5
    Def: Rank 4 (+)
    Sp Atk: Rank 1 (-)
    Sp Def: Rank 3
    Spe: 45
    Size Class: 3
    Weight Class: 4

    EC: 9/9
    MC:
    DC: 5/5

    Moves:

    Pound
    Leer
    Focus Energy
    Bide
    Low Kick
    Rock Throw
    Wake-Up Slap
    Chip Away
    Hammer Arm
    Rock Slide
    Focus Punch
    Bulk Up
    Smack Down
    Dynamicpunch

    Mach Punch
    Wide Guard
    Detect
    Endure
    Foresight
    Counter
    Comet Punch
    Reversal

    Stone Edge
    Poison Jab
    Façade
    Taunt
    Payback
    Substitute
    Dig
    Earthquake
    Brick Break
    Rest
    Retaliate

    Ice Punch
    Fire Punch
    ThunderPunch
    Drain Punch
    Sleep Talk
    Block
    Helping Hand
    Knock Off
    Snore

    Total Moves: 42

    Mrs. Peacock the Vaporeon (F) @ Water Stone (open)

    [​IMG]

    Nature: Bold (+Def, -Atk)

    Type:
    Water

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Water Absorb: (Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Hydration (DW UNLOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats: (Bold Nature)

    HP: 120
    Atk: Rank 2(-)
    Def: Rank 3 (+)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC:
    DC: 5/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Covet
    Quick Attack
    Trump Card
    Water Gun
    Water Pulse
    Aurora Beam
    Aqua Ring
    Hydro Pump
    Bite
    Muddy Water
    Acid Armor
    Haze

    Wish
    Stored Power
    Yawn
    Endure

    Protect
    Work Up
    Round
    Shadow Ball
    Toxic
    Hidden Power (Electric 7)
    Ice Beam
    Blizzard
    Hyper Beam
    Mimic
    Rain Dance
    Double Team
    Surf
    Brine
    Bide
    Reflect
    Roar
    Dig

    Heal Bell
    Helping Hand
    Hyper Voice
    Icy Wind
    Signal Beam
    Sleep Talk

    Total Moves: 45

    SubwayJ's Backpack (open)

    Potion x2
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10





    Timeless Tower Entrance

    Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

    The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

    The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

    A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

    As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

    What could this all mean? And where do you go from here?

    Player Actions:
    Enter Ice Spire
    Enter Rock Crag
    Enter Iron Dungeon
    Enter Heaven's Ascent, which you can't do at the moment

    TLR Begin![/QUOTE]
  2. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    "I have been here before," Subway thinks as he approaches the tower, "Right before I was taken away. Just like last time we shall go to Rock Crag and hope for the best!"

    [​IMG][​IMG][​IMG]
    Enter Rock Crag
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Entry Hollow

    You brace yourself with a shudder of previous experiences, and make your way into the massive spire of earth.

    As you step into the spire, you enter a massive room that seems completely bare, save for scattered boulders lying across the floor of the room. You take your time picking across the floor through the huge rocks, when about halfway through you hear some skittering noises echoing throughout the chamber. You glance around the room trying to find the source of the noise, but you are unable to notice anything pass the boulders. Feeling cautious, you release your pokemon in preparation for whatever might come, when 2 small pokemon leap from behind a boulder wrestling with eachother. They quickly stop their play and turn to you, intrigued by your presence. After a few seconds of sizing you up, they lunge at you, it looks like you will have to entertain them in order to carry on!


    [​IMG]
    100 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed
    [​IMG]
    110 HP
    100 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    120 HP
    100 Energy
    Status: None
    2/3/4/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/2/8 (-10%EVA)
    Sturdy/Rock Head


    Backpack (open)

    Potion x2
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    Necturna: 3 MC
    Conkeldurr: 3 MC
    Vaporeon: 3 MC


    Roggenrola: Sandstorm - Protect
    IF Sandstorm isnt up when you act A2, Sandstorm that action

    Bonsly: Rock Slide - Rock Slide
    IF Offensive Grass move is used by Necturna, Sucker Punch her that action
    IF targetted with a poison inducing status move, magic coat that action
  4. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    PvZ: Toxic (Rogenrolla)-Horn Leech (Bonsly)
    Carcassonne: Wide Guard-Hammer Arm (Bonsly)
    Mrs Peacock: Surf-Hydro Pump (Bonsly)
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Entry Hollow

    SubwayJ's team prepares a crushing offense that leaves the excitable challengers tired, however a costly miss denies the KO for this round. Will Subway be able to take the miss in stride?


    Pre-Round (open)

    [​IMG]
    100 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed
    [​IMG]
    110 HP
    100 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    120 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/2/8 (-10%EVA)
    Sturdy/Rock Head


    Round 1:
    Conkeldurr uses Wide Guard!
    SubwayJ's team was protected from spread attacks!
    -7 Energy

    Necturna uses Toxic!
    Roggenrola was Badly Poisoned!
    -7 Energy

    Vaporeon uses Surf!
    To Crit Roggenrola <625, 2907 no
    To Crit Bonsly <625, 3962 no
    7.5+3+6-1*1.5=23.25 Damage to Roggenrola
    7.5+3+4.5-1*1.5=21 Damage to Bonsly
    -6 energy

    Roggenrola uses Sandstorm!
    A sandstorm began to rage!
    -9 Energy

    Bonsly uses Rock Slide!
    lolno
    -5 Energy

    The Sandstorm deals 2 Damage to Conkeldurr/Vaporeon/Necturna
    Poison deals 1 Damage to Roggenrola

    Round 2:
    Bonsly uses Sucker Punch!
    To Crit <625, 2970 no
    8*1.5=12 Damage to Necturna
    -6 Energy

    Roggenrola uses Protect!
    it protected itself!
    -7 Energy

    Necturna uses Horn Leech!
    To Crit <625, 6651 no
    8+3+3-1*1.5+4=23.5 Damage to Bonsly
    11.75 HP Recovered!
    -11 Energy

    Vaporeon uses Hydro Pump!
    To Hit <9000, 9803 no
    but it missed.....
    -7 Energy

    Conkeldurr uses Hammer Arm!
    To Crit <625, 6845 no
    10+3+3+2+2-1*1.5=28.5 Damage to Bonsly
    Conkeldurr's speed fell!
    -6 Energy


    The Sandstorm deals 2 Damage to Conkeldurr/Vaporeon/Necturna
    Poison deals 1 Damage to Roggenrola


    Necturna: 12+4-11.75=4 Damage Taken
    Conkeldurr:4 Damage Taken
    Vaporeon:4-2=2 Damage Taken
    Roggenrola:2+23.25=25 Damage Taken
    Bonsly:25.5+23.5+21=70 Damage Taken


    [​IMG]
    96 HP
    82 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed
    [​IMG]
    106 HP
    87 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    118 HP
    87 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    65 HP
    84 Energy
    Status: Badly Poisoned (1 DPA)
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    17 HP
    86 Energy
    Status: None
    4/3/1/2/8 (-10%EVA)
    Sturdy/Rock Head

    A Sandstorm is Raging for 3 more rounds!

    Backpack (open)

    Potion x2
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 1 CC
    Necturna: 3 MC
    Conkeldurr: 3 MC
    Vaporeon: 3 MC
    Me: 5 UC



    Please issue your orders SubwayJ!
  6. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Your sub should've made Bonsly Sucker Punch Necturna A2, which I then would've healed off with Horn Leech :P

    EDIT: Also Hammer Arm should've done 3 more damage, you forgot either Iron fist or Expert Belt and Caporeon should get Water Stone recovery
  7. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    PvZ: Chill-Chill
    ***If Bonsly uses Endure, use Toxic (Bonsly) that action, this sub overrides all others
    ***BONUS: If Roggenrola uses Stone Edge on you, Protect that action.
    Carcassonne: Mach Punch (Bonsly)-Chill
    ***If Rogenrolla uses Explosion (alone or in a combo), use Wide Guard that action
    Mrs Peacock: Scald (Bonsly)-Brine(Bonsly)
    ***If Bonsly successfully uses protective/evasive action, Chill that action and push back
    ***KO SUB:If Bonsly is KOed when you are to act Chill that action instead
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Entry Hollow

    Your team takes a break this round, quickly KOing the Bonsly and then lazing around while the Roggenrola manages to drop a veritable land slide on your team as a reward for their laziness.




    Bonsly: Helping Hand- Ded

    Roggenrola: Rock Slide+Rock Slide - Cooldown



    Pre-Round (open)

    [​IMG]
    96 HP
    82 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed
    [​IMG]
    106 HP
    87 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    118 HP
    87 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    65 HP
    84 Energy
    Status: Badly Poisoned (1 DPA)
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    17 HP
    86 Energy
    Status: None
    4/3/1/2/8 (-10%EVA)
    Sturdy/Rock Head


    Round 1:
    Bonsly uses Helping Hand!
    Its ready to help Roggenrola!
    -Energy

    Conkeldurr uses Mach Punch!
    To Crit <625, 2901
    4+3+3+2+2-1*1.5=19.5 Damage to Bonsly
    -2 Energy

    Bonsly was KOed!

    Necturna Chilled!
    +12 Energy

    Vaporeon Chilled!
    +12 Energy

    Roggenrola uses Mega Rock Slide!
    To Hit Conkeldurr <9000, 1683 yes
    To Hit Vaporeon <9000, 7180 yes
    To Crit Necturna <625, 2094 no
    To Crit Conkeldurr <9000, 9815 no
    To Crit Vaporeon <9000, 6459 no
    (6*2.25*2)+3=30 Damage to Necturna
    (6*2.25*2)+3*.67=19.8 Damage to Conkeldurr
    (6*2.25*2)+3+1.5=31.5 Damage to Vaporeon
    -27 Energy

    The Sandstorm deals 2 Damage to Conkeldurr/Vaporeon/Necturna
    Poison deals 1 Damage to Roggenrola
    Water Stone healed Vaporeon for 1

    Round 2:
    Everyone Chilled!
    +12 Energy

    Roggenrola Cooled Down!

    The Sandstorm deals 2 Damage to Conkeldurr/Vaporeon/Necturna
    Poison deals 2 Damage to Roggenrola
    Water Stone healed Vaporeon for 1



    Necturna: 34 Damage Taken
    Conkeldurr:24 Damage Taken
    Vaporeon:31.5-2+4=24 Damage Taken
    Roggenrola: 3 Damage Taken
    Bonsly:ded


    [​IMG]
    62 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed
    [​IMG]
    82 HP
    95 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    62 HP
    57 Energy
    Status: Badly Poisoned (2 DPA)
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    KO HP
    KO Energy
    Status: None
    4/3/1/2/8 (-10%EVA)
    Sturdy/Rock Head

    A Sandstorm is Raging for 2 more rounds!

    Backpack (open)

    Potion x2
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 1 CC
    Necturna: 3 MC
    Conkeldurr: 3 MC, 1 KOC
    Vaporeon: 3 MC
    Me: 5 UC



    Roggenrola: Rock Slide - Rock Slide
    IF Wide Guard, Stone Edge Vaporeon​
  9. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Heal Ball-Sport Ball-Heal Ball-Sport Ball

    Also I'm pretty sure Necturna should be 100 EN :P
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Entry Hollow

    You quickly throw a Heal Ball at the weakened Roggenrola, which is promptly caught in its weakened state!



    Pre-Round (open)
    [​IMG]
    62 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed
    [​IMG]
    82 HP
    95 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    62 HP
    57 Energy
    Status: Badly Poisoned (2 DPA)
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    KO HP
    KO Energy
    Status: None
    4/3/1/2/8 (-10%EVA)
    Sturdy/Rock Head

    A Sandstorm is Raging for 2 more rounds!


    Round 1:
    SubwayJ threw a Heal Ball!
    To Catch <9114, 8584 yes
    SubwayJ Caught Roggenrola!
    -1 Heal Ball

    Backpack (open)

    Potion x2
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 1 CC
    Necturna: 3 MC
    Conkeldurr: 3 MC, 1 KOC
    Vaporeon: 3 MC
    Me: 5 UC
    -1 Heal Ball



    Congratulations SubwayJ, you caught the Roggenrola! You man name your new Pokemon, as well as shift your team around and use any items you deem necessary.
  11. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Roggenrolla will be named Blockus and take the place of PvZ whom I use a potion on.

    1*Potion on PvZ, Switch PvZ for Blockus

    (Also, don't I get PMed his data or no?)
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Rumble Hall

    You quickly spray a potion on Necturna, and recall her and send out your new Roggenrola before continuing on your way.

    You come across an area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm.You surmise the quakes are coming from that area.

    Do you:
    A) Enter towards the quakes and inspect what is going on.
    B) Continue down the other tunnel and ignore the quakes.
    C) Stay and see if something happens.



    Team Status (open)

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    82 HP
    95 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone


    Benched (open)

    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Backpack (open)

    Potion x1
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 1 CC
    Necturna: 3 MC
    Conkeldurr: 3 MC, 1 KOC
    Vaporeon: 3 MC
    Me: 5 UC
    -1 Heal Ball
    -1 Potion
  13. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Option b) for me!

    Continue down the other tunnel and ignore the quakes.
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Rumble Hall

    Not wanting to deal with the hazards of quakes in these gloomy tunnels, you instead take the calmer tunnel continuing on your way with little incident for the time being.



    Team Status (open)

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    82 HP
    95 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone


    Benched (open)

    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Backpack (open)

    Potion x1
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 1 CC
    Necturna: 3 MC
    Conkeldurr: 3 MC, 1 KOC
    Vaporeon: 3 MC
    Me: 5 UC
    -1 Heal Ball
    -1 Potion



    Rock Crag: Vista

    After a moderate walk, you find the end of the tunnel your in as it opens up into a cliff outside of the Rock Crag. On this cliff there is a small path that leads up to a small vista overlooking the rest of the world in solitude. Over the edge of the cliff, you can see that you are an impressive height up from the ground. You even notice the bridge that you came into the Rock Crag on, as well as the Iron Dungeon glinting in the now-lowering sun off to the north. As you continue to look around, you also notice another path that winds closely along the side of the mountain and leads into another tunnel. This path seems to be the correct choice to move forward, however there might be something interesting up in that vista, but is it safe? What do you do?


    a) Approach the edge of the Vista
    b) Stay close to the wall and move on.
    c) Wait and see what happens.

  15. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    I think I'll try something different and

    Approach the Edge of the Vista
  16. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Vista

    As you approach the vista, you look up the side of the mountain, and you notice a small ways up the mountain there is a Solrock sunning itself on a cliff. The Solrock hears your approach to the vista and whips around to face you, glaring at the intrusion. As your pokemon notice this, your Conkeldurr steps forward, attempting to threaten away the angered pokemon. Unfortunately, Conkeldurr is surrounded by a faint purple aura, and you watch in horror as it is telekinetically carried up to the cliff with the Solrock. You attempt to pursue your trapped pokemon, however the mountain side defies your attempts to scale it with no holds for you to get up, you will have to waste valuable time searching for another way up. To make matters worse, you notice that a ray of light shoots out from the Solrock towards the sun, and in response the sun grows brighter, lighting a ring of fire around your Conkeldurr. You pray that your pokemon can hold the 2 rounds it will take you to get up the cliff to assist it.



    Team Status (open)

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    82 HP
    95 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone


    Benched (open)

    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Solrock uses Sunny Day!
    The Sun grew Brighter!
    -10 Energy

    Conkeldurr was affected by Fire Spin!
    4 Damage to Conkeldurr
    Conkeldurr was trapped by fire!
    -3 Energy

    Fire Spin deals 2 Damage to Conkeldurr!


    Pre-Fight Stats (open)

    [​IMG]
    76 HP
    95 Energy
    Status: Fire Spin (4 Actions)
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt

    [​IMG]
    100 HP
    87 Energy
    Status: None
    4/3/2/2/70
    Levitate
    Watmel Berry


    The Sun is shining Brightly!




    Backpack (open)

    Potion x1
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 2 CC
    Necturna: 6 MC
    Conkeldurr: 6 MC, 1 KOC
    Vaporeon: 6 MC
    Me: 9 UC
    -1 Heal Ball
    -1 Potion
  17. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Drain Punch-Payback-Drain Punch
    ***If Solrock uses Explosion, use Wide Guard that action.

    Not much else I can muster :(

    (Also have I said I hate Solrocks)
    (Also, also, shouldn't Solrock have a little EN missing from the sunny day and fire spin?)
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Vista

    Conkeldurr does its best to sustain itself and fend off the Solrock while it waits for help to arrive. However a Trap by the Solrock stops Conkeldurr from being able to heal itself. It then proceeds to use its mental powers to telekinetically drag Conkeldurr through the flames surronding it, greatly harming him through the process. The fight begins to look bleak as you and your other pokemon manage to get up to the cliff, however it will still take you another round to reach Conkeldurr as you are still far off yet.



    Team Status (open)

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    82 HP
    95 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone


    Benched (open)

    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Blow by blow (open)

    Round 1:
    Solrock uses Heal Block!
    SubwayJ's Team can't heal!
    -9 Energy

    Conkeldurr uses Drain Punch!
    To Crit <625, 8430 no
    8+3+2+3=16 damage to Solrock
    -11 Energy

    Fire Spin deals 2 Damage to Conkeldurr

    Round 2:
    Solrock uses Psychic!
    To crit <625, 8550 no
    Lower Sp.D <1000, 5636 no
    10+3-1.5*1.5=17.25 Damage to Conkeldurr
    -6 Energy

    Conkeldurr uses Payback!
    To Crit <625, 7645 no
    10+2+3*1.5=22.5 Damage to Solrock
    -7 Energy

    Fire Spin deals 2 Damage to Conkeldurr

    Round 3:
    Solrock uses Fire Blast!
    To Hit <8500, 3232 yes
    To Crit <625, 5633 no
    To Burn <3000, 3130 no
    12+3-1.5+4=17.5 Damage to Conkeldurr
    -8 Energy

    Conkeldurr uses Drain Punch!
    To Crit <625, 4424 no
    8+3+2+3=16 damage to Solrock
    -11 Energy

    Fire Spin deals 2 Damage to Conkeldurr


    Conkeldurr: 17.25+17.25+6=41 Damage Taken
    Solrock: 16+16+22.5=55 Damage Taken


    [​IMG]
    35 HP
    66 Energy
    Status: Fire Spin (1 Actions)
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt

    [​IMG]
    45 HP
    64 Energy
    Status: None
    4/3/2/2/70
    Levitate
    Watmel Berry(3)


    The Sun is shining Brightly!




    Backpack (open)

    Potion x1
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 2 CC
    Necturna: 6 MC
    Conkeldurr: 6 MC, 1 KOC
    Vaporeon: 6 MC
    Roggenrola: 1 EC, 2 MC, 1 DC
    Me: 9 UC
    -1 Heal Ball
    -1 Potion


    Solrock: Psychic - Fire blast - Psychic
    IF Payback is used in a combo A1, use a Psychic+Psychic Combo that action
    IF Endure is used A1, use a Psychic+Psychic combo that action, IF its used A2, Fire Spin that action
  19. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Detect-Payback-Detect

    GDI everyone else, catch up already!
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Vista

    Conkeldurr fights defensively, using his wits to avoid the wave after wave of attacks thrown at it from Solrock. However Solrock does manage to catch Conkeldurr unawares with a massive star of flame that fully catches it in the face. Your team manages to enter the fray just before your conkeldurr passes out from the fire. You may have a chance to save it yet!



    Team Status (open)

    [​IMG]
    35 HP
    66 Energy
    Status: Fire Spin (1 Actions)
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt


    Benched (open)

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone
    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Blow by blow (open)

    Round 1:
    Conkeldurr uses Detect!
    it protected itself!
    -12 Energy

    Solrock uses Psychic!
    To Crit <625, 3102 no
    10+3-1.5*1.5=17.25 Damage to Conkeldurr
    -6 Energy

    Fire Spin deals 2 Damage to Conkeldurr!

    Round 2:
    Solrock uses Fire Blast!
    To Crit <625, 623 yes
    To Burn <3000, 6957 no
    12+3+3+4-1.5=21.5 Damage to Conkeldurr
    -8 Energy

    Conkeldurr uses Payback!
    To Crit <625, 2933 no
    10+2+3*1.5=22.5 Damage to Solrock
    -7 Energy

    Round 3:
    Conkeldurr uses Detect!
    it protected itself!
    -12 Energy

    Solrock uses Psychic!
    To Crit <625, 3102 no
    10+3-1.5*1.5=17.25 Damage to Conkeldurr
    -6 Energy


    Conkeldurr: 2+21.5=24 Damage Taken
    Solrock: 23 Damage Taken



    [​IMG]
    11 HP
    35 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    22 HP
    45 Energy
    Status: None
    4/3/2/2/70
    Levitate
    Watmel Berry(2)


    The Sun is shining Brightly!




    Backpack (open)

    Potion x1
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x25
    Sports Ball x15
    Timer Ball x10


    Rewards (open)

    SubwayL: 2 CC
    Necturna: 6 MC
    Conkeldurr: 6 MC, 1 KOC
    Vaporeon: 6 MC
    Roggenrola: 1 EC, 2 MC, 1 DC
    Me: 9 UC
    -1 Heal Ball
    -1 Potion



    Please either issue actions for your team OR Initiate a capture phase.
  21. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Heal Ball-Sport Ball-Heal Ball-Sport Ball

    /me sacrifices goats
  22. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Vista

    To avoid any more harm coming to your team you quickly charge forward and start throwing assorted Pokeball's at your foe. Solrock breaks free of the first ball, but the second one does the trick. You happily jump forward and snatch up the newly caught mon.



    Team Status (open)

    [​IMG]
    35 HP
    66 Energy
    Status: Fire Spin (1 Actions)
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt


    Benched (open)

    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone
    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Blow by blow (open)

    SubwayJ threw a Heal Ball!
    To catch <1500, 7543 no

    SubwayJ threw a Sport Ball!
    To Catch <6000, 4501 yes
    Congratulations, you caught Solrock!


    [​IMG]
    11 HP
    35 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone

    [​IMG]
    22 HP
    45 Energy
    Status: None
    4/3/2/2/70
    Levitate
    Watmel Berry(2)


    The Sun is shining Brightly!




    Backpack (open)

    Potion x1
    Super Potion x1
    Ether x2
    Revive x1
    Heal Ball x23
    Sports Ball x14
    Timer Ball x10


    Rewards (open)

    SubwayL: 2 CC
    Necturna: 6 MC
    Conkeldurr: 6 MC, 1 KOC
    Vaporeon: 6 MC
    Roggenrola: 1 EC, 2 MC, 1 DC
    Me: 9 UC
    -2 Heal Ball
    -1 Sport Ball
    -1 Potion



    Please name your new mon and rearrange your team/use items as desired.
  23. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Using one Super Potion and one Ether on Conkeldurr, Switching out Conk for Solrock

    Solrock shall be named Life
  24. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Rock Crag: Vista

    You quickly heal your team and trek back down the cliff and return to the trail leading back into the mountain.



    Team Status (open)

    [​IMG]
    22 HP
    45 Energy
    Status: None
    4/3/2/2/70
    Levitate
    [​IMG]
    90 HP
    100 Energy
    Status: None
    4/3/1/1/13 (-10%EVA)
    Sturdy/Sand Force
    [​IMG]
    94 HP
    100 Energy
    Status: None
    2/3/5/3/65
    Water Absorb/Hydration
    Water Stone


    Benched (open)

    [​IMG]
    51 HP
    55 Energy
    Status: None
    5/4/1/3/45
    Guts/Sheer Force/Iron Fist
    Expert Belt
    [​IMG]
    82 HP
    100 Energy
    Status: None
    5/4/4/5/70 (-10%EVA)
    Forewarn/Telepathy
    Miracle Seed


    Backpack (open)

    Potion x1
    Ether x1
    Revive x1
    Heal Ball x23
    Sports Ball x14
    Timer Ball x10




    Rock Crag: Petrified Forest

    As the trail leads down this winding tunnel, it suddenly opens up into a massive chamber filled with trees that have long since been petrified. their are small windows on the sides of the chamber, letting light into the chamber. However the light is choked with dust and a sense of gloom pervades the air as you walk through the forest. As you approach the center of the forest you notice a small pedestal with a bottle of Fresh Water sitting on it for no reason you can determine, but the possibility of healing 50 HP to one your of pokemon could be a great boon. You can't help but feel that your being watched, and upon looking around you notice the exit from this chamber off to your left. What do you do?

    a) Try and grab the Fresh Water
    b) Ignore the water and move on





    Rewards (open)

    SubwayL: 2 CC
    Necturna: 6 MC
    Conkeldurr: 6 MC, 1 KOC
    Vaporeon: 6 MC
    Roggenrola: 2 EC, 4 MC, 2 DC
    Me: 9 UC
    -2 Heal Ball
    -1 Sport Ball
    -1 Potion
    -1 Super Potion
    -1 Ether
  25. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    Lets be safe here, Ignore the fresh water and move on!

Users Viewing Thread (Users: 0, Guests: 0)