Challengers: Terrador: Celeste the Starmie @ Enigma Berry (Move your mouse to reveal the content) Celeste the Starmie @ Enigma Berry (open) Celeste the Starmie @ Enigma Berry (close) Starmie * [Celeste] (Genderless) @ Enigma Berry Nature: Timid (+15% Spd, +20.3% Acc, -* Atk) Type: <Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. <Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Natural Cure Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Ability 2: Illuminate Type: Can be Activated At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round]) Ability 3 (DW): Analytic Type: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115 + 15%) Size Class: 2 Weight Class: 4 BST: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle * Harden * Water Gun * Rapid Spin * Recover * Camouflage * Swift* Reflect Type* Power Gem* Hydro Pump* Ice Beam* Thunderbolt* Psychic* Blizzard Protect Substitute Reflect Psyshock Thunder Light Screen Bide Rain Dance Total: 22 Mask the Kitsunoh @ Enigma Berry (Move your mouse to reveal the content) Mask the Kitsunoh @ Enigma Berry (open) Mask the Kitsunoh @ Enigma Berry (close) Nohface [Mask] (Male) @ Enigma Berry Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SAtk: Rank 1 (-) SDef: Rank 3 Speed: 127 (+) Size Class: 3 Weight Class: 4 BST: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Shadowstrike Fake Out Perish Song Metal Burst Ice Fang Thunder Fang Tail Whip Yawn Meteor Mash Flail Pain Split Super Fang Low Kick Magic Coat Substitute Protect Taunt Earthquake Will-o-Wisp Total: 28 Opus the Dragonite @ Enigma Berry (Move your mouse to reveal the content) Opus the Dragonite @ Enigma Berry (open) Opus the Dragonite @ Enigma Berry (close) Dragonite [Opus] [Male] @ Enigma Berry Nature: Hasty (+ Spd, +9.729 Acc, - Def) Type: Dragon/Flying Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SAtk: Rank 4 SDef: Rank 4 Spd: 92 (+) Size Class: 4 Weight Class: 6 BST: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities: Ability 1:Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Multiscale (DW Unlocked!): Type: Innate This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Fire Punch ThunderPunch Roost Outrage Hurricane Aqua Tail Safeguard Dragon Rush Dragon Pulse Extremespeed Draco Meteor Fire Blast Blizzard Thunder Substitute Protect Fly Earthquake Stone Edge Bide Reflect Light Screen Brick Break Rain Dance Total: 31 Training Backpack: Potion: 1 slot Ether: 1 slot Revive: 1 slot Pokeballs: 10 open slots 5 Heal Balls 5 Timer Balls 5 Sport Balls Berries: 15 Battle Items: 5 Gems: 5 Spare Pocket (any item): 1 Metal Bagon: Zeus' Pet the Duoclohm @Air Balloon (Move your mouse to reveal the content) Zeus' Pet the Duoclohm @Air Balloon (open) Zeus' Pet the Duoclohm @Air Balloon (close) Duoclohm - Zeus' Pet (M) @ Air Balloon Nature: Modest Nature Special Attack increased by*; Attack reduced by* Type: Electric/Dragon Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 5/9 MC: 0 DC: 1/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Moves: Tackle Growl Dragon Rage Charge Thundershock Rain Dance Sonicboom Twister Discharge Slack Off Hydro Pump Magnet Rise Power Gem Hyper Beam FlameThrower Thunder Probat the Zubat @ Sitrus Berry (Move your mouse to reveal the content) Probat the Zubat @ Sitrus Berry (open) Probat the Zubat @ Sitrus Berry (close) Zubat- Probat (M) @ Sitrus Berry Nature: Serious Nature, Neatral Type: Poison/Flying Poison STAB: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (DW) (Locked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Attacks: Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Air Cutter Taunt Toxic Fly Giga Drain Hypnosis Zen Headbutt Levi the Whimsicott @ Expert Belt (Move your mouse to reveal the content) Levi the Whimsicott @ Expert Belt (open) Levi the Whimsicott @ Expert Belt (close) Whimsicott (Levi) (M) @ Expert Belt Nature: Modest (Adds to Special Attack; Subtracts from Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 116 EC: 6/6 MC: 3 DC: 5/5 Absorb Growth Gust Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf Poison Powder Encore Sunny Day Solarbeam Hurricane Worry Seed GrassWhistle Encore Protect Substitute Energy Ball Hidden Power Fire (7) Psychic Shadow Ball Training Backpack: Potion: 1 slot Ether: 1 slot Revive: 1 slot Pokeballs: 20 slots 5 Dusk Balls Berries: 15 Battle Items: 5 Gems: 5 Spare Pocket (any item): 1 Mysterious Cove "Did you ever hear of the Legends?" "What Legends?" "Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers." "Oh, those legends. What of it?" "They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice." "Sounds like a fairy tale. Lay off the whisky." "Whatever you say. I'm heading over there to check it out." There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway. Player Options: Embark on your journey!