Engineer Pikachu
Good morning, you bastards!
Challengers:
Terrador:
Kitsunoh [Mask] (Male)
Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 127 (+)
Size Class: 3
Weight Class: 4
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Tail Whip
Imprison
Yawn
Meteor Mash
Flail
Pain Split
Super Fang
Low Kick
Magic Coat
Knock Off
Sucker Punch
Ice Punch
ThunderPunch
Substitute
Protect
Taunt
Earthquake
Will-o-Wisp
Dig
Torment
Rock Slide
Total: 34
Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Endure
Pain Split
Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Light Screen
Bide
Rain Dance
Thunder Wave
Total: 25
Mienshao * [Shao] (Male)
Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)
Ability 3: Reckless Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA:: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick
Drain Punch
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
Rock Slide
Substitute
Brick Break
Reflect
Total: 19
Metal Bagon:
Excadrill (*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (88 x 1.15=101.2 rounded up=102)
Accuracy Boost: 12.5%
Description:
Drill Claw is considered the leader of M.B's team along with Smiley and lives up to his title well. He is partial to helping out the younger pokemon however, they back away because of his giant claws and reputation as a battler which Drill Claw dislikes as he's very jolly at heart. Drill Claw is often on the receiving end of Smiley's pranks but enjoys the mini rivalry.
EC: 6/6
MC: 2
DC: 5/5
Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) (Unlocked): (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks (24):
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide
Drill Run
Slash
Swords Dance*
Earthquake*
Sandstorm*
Subsitute
X-Sciccor
Poison Jab
Return
Brick Break
Protect
Iron Defense*
Crush Claw*
Submission*
Toxicroak (Crazy Frog) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:
DC: 5/5
Descrption:
Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in th subway and is eager to get going.
Update: He is currently Metal Bagon's last Pokemon against Ingo!
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Attacks (17):
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Counter
Cross Chop
Bullet Punch
Protect
Torment
Rock Slide
Stone Edge
Cyclohm - Zeus' Pet (F)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 2/5
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Moves (21):
Whirlwind
Bide
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Discharge
Slack Off
Dragon Pulse
Hurricane
Hydro Pump
Magnet Rise
Power Gem
Hyper Beam
FlameThrower
Thunder
Signal Beam
Timeless Tower:
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Player Options:
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent [LOCKED]
Terrador:
Kitsunoh [Mask] (Male)
Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SAtk: Rank 1 (-)
SDef: Rank 3
Speed: 127 (+)
Size Class: 3
Weight Class: 4
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Fake Out
Perish Song
Metal Burst
Tail Whip
Imprison
Yawn
Meteor Mash
Flail
Pain Split
Super Fang
Low Kick
Magic Coat
Knock Off
Sucker Punch
Ice Punch
ThunderPunch
Substitute
Protect
Taunt
Earthquake
Will-o-Wisp
Dig
Torment
Rock Slide
Total: 34
Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Endure
Pain Split
Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Light Screen
Bide
Rain Dance
Thunder Wave
Total: 25
Mienshao * [Shao] (Male)
Nature: Jolly (+Spe, +16.8% Acc, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Inner Focus Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill)
Ability 3: Reckless Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA:: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick
Drain Punch
Knock Off*
Low Kick*
Me First*
Acrobatics*
Swords Dance*
Stone Edge*
Rock Slide
Substitute
Brick Break
Reflect
Total: 19
BACKPACK
Potion: 0 slots
2x Potion
Super Potion: 0 slots
1x Super Potion
Ether: 0 slots
2x Ether
Revive: 0 slots
1x Revive
Pokeballs: 9 slots
3x Pokeball
5x Heal Ball
10x Heavy Ball
5x Dream Ball
6x Timer Ball
12x Sport Ball
Berries: 30 slots
Battle Items: 20 slots
Leftovers [EQUIPPED]
Expert Belt [EQUIPPED]
Expert Belt [EQUIPPED]
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
Potion: 0 slots
2x Potion
Super Potion: 0 slots
1x Super Potion
Ether: 0 slots
2x Ether
Revive: 0 slots
1x Revive
Pokeballs: 9 slots
3x Pokeball
5x Heal Ball
10x Heavy Ball
5x Dream Ball
6x Timer Ball
12x Sport Ball
Berries: 30 slots
Battle Items: 20 slots
Leftovers [EQUIPPED]
Expert Belt [EQUIPPED]
Expert Belt [EQUIPPED]
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
N/A
Metal Bagon:
Excadrill (*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (88 x 1.15=101.2 rounded up=102)
Accuracy Boost: 12.5%
Description:
Drill Claw is considered the leader of M.B's team along with Smiley and lives up to his title well. He is partial to helping out the younger pokemon however, they back away because of his giant claws and reputation as a battler which Drill Claw dislikes as he's very jolly at heart. Drill Claw is often on the receiving end of Smiley's pranks but enjoys the mini rivalry.
EC: 6/6
MC: 2
DC: 5/5
Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) (Unlocked): (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).
Attacks (24):
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide
Drill Run
Slash
Swords Dance*
Earthquake*
Sandstorm*
Subsitute
X-Sciccor
Poison Jab
Return
Brick Break
Protect
Iron Defense*
Crush Claw*
Submission*
Toxicroak (Crazy Frog) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC:
DC: 5/5
Descrption:
Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in th subway and is eager to get going.
Update: He is currently Metal Bagon's last Pokemon against Ingo!
Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.
Attacks (17):
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Counter
Cross Chop
Bullet Punch
Protect
Torment
Rock Slide
Stone Edge
Cyclohm - Zeus' Pet (F)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 2/5
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Moves (21):
Whirlwind
Bide
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Discharge
Slack Off
Dragon Pulse
Hurricane
Hydro Pump
Magnet Rise
Power Gem
Hyper Beam
FlameThrower
Thunder
Signal Beam
BACKPACK:
Potion: 2 slots
Super Potion: 0 slots
1x Super Potion
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35 slots
5x Heal Ball
5x Timer Ball
5x Sport Ball
Berries: 30 slots
Sitrus Berry [EQUIPPED]
Battle Items: 20 slots
Air Balloon [EQUIPPED]
Expert Belt [EQUIPPED]
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
Potion: 2 slots
Super Potion: 0 slots
1x Super Potion
Ether: 2 slots
Revive: 1 slot
Pokeballs: 35 slots
5x Heal Ball
5x Timer Ball
5x Sport Ball
Berries: 30 slots
Sitrus Berry [EQUIPPED]
Battle Items: 20 slots
Air Balloon [EQUIPPED]
Expert Belt [EQUIPPED]
Gems: 20 slots
Spare Pocket (any item): 3 slots
CONSUMED ITEMS:
None.
REWARDS BANK:
0 TC
N/A
Timeless Tower:
Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.
The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.
The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.
A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.
As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.
What could this all mean? And where do you go from here?
Player Options:
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon
Enter Heaven's Ascent [LOCKED]