TIMELESS TOWER RUN Its_A_Random Beyblade (M) @ Expert Belt (Move your mouse to reveal the content) Beyblade (M) @ Expert Belt (open) Beyblade (M) @ Expert Belt (close) Hitmontop [Beyblade] (M) NATURE: Impish TYPE Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. ABILITIES Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. STATS HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (39/78) PHYSICAL Aerial Ace Brick Break Bullet Punch Close Combat Counter Dig Drill Run Earthquake Endeavour Fake Out Feint Hi Jump Kick Low Kick Low Sweep Mach Punch Pursuit Quick Attack Rapid Spin Revenge Rock Slide Rolling Kick Sucker Punch Tackle Triple Kick SPECIAL Twister OTHER Agility Detect Double Team Endure Focus Energy Foresight Helping Hand Protect Quick Guard Role Play Sleep Talk Substitute Toxic Wide Guard Grandstone (-) @ Expert Belt (Move your mouse to reveal the content) Grandstone (-) @ Expert Belt (open) Grandstone (-) @ Expert Belt (close) Regirock [Grandstone] (-) Nature: Brave (-10% Evasion) TYPE Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. ABILITIES Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. STATS HP: 100 Atk: Rank 5 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 4 Spe: 43 (-) Size Class: 3 Weight Class: 6 Base Rank Total: 23 EC: N/A MC: 0 DC: 5/5 ATTACKS (39/74) PHYSICAL Brick Break Bulldoze Dig Drain Punch Earthquake Explosion Fire Punch Focus Punch Hammer Arm Ice Punch Iron Head Rock Slide Rock Throw Smack Down Stomp Stone Edge Superpower Thunderpunch SPECIAL Ancientpower Charge Beam Earth Power Hidden Power (Psychic 7) Hyper Beam Thunderbolt Zap Cannon OTHER Block Curse Endure Gravity Iron Defence Lock-On Protect Rest Safeguard Sleep Talk Stealth Rock Substitute Thunder Wave Toxic Pharant (M) @ Expert Belt (Move your mouse to reveal the content) Pharant (M) @ Expert Belt (open) Pharant (M) @ Expert Belt (close) Revenankh [Pharant] (M) NATURE: Relaxed (-10% Evasion) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. ABILITIES Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. STATS HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 56 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 ATTACKS (38/90) PHYSICAL Arm Thrust Bide Brick Break Drain Punch Dual Chop Earthquake Hammer Arm Ice Punch Low Sweep Mach Punch Power Whip Punishment Revenge Rock Slide Rock Tomb Sand Tomb Shadow Punch Shadow Sneak Smack Down Wrap SPECIAL Psychic Shadow Ball Wring Out OTHER Double Team Endure Glare Grudge Mean Look Pain Split Protect Safeguard Substitute Taunt Telekinesis Torment Toxic Wide Guard Backpack (-) @ Pockets (Move your mouse to reveal the content) Backpack (-) @ Pockets (open) Backpack (-) @ Pockets (close) Potion: 0/2 Free Slots 2x Potion Super Potion: 0/1 Free Slots 1x Super Potion Ether: 0/2 Free Slots 2x Ether Revive: 0/1 Free Slots 1x Revive Pokeballs: 14/50 Free Slots 13x Heal Ball 14x Sport Ball 9x Timer Ball Berries: 30/30 Free Slots Battle Items: 17/20 Free Slots 3x Expert Belt (Equipped) Gems: 20/20 Free Slots Spare Pocket (any item): 3/3 Free Slots TIMELESS TOWER Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away. The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it. The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable. A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag. As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the centre of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-coloured except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge. What could this all mean? And where do you go from here? Your Options are as follows... a) Enter Ice Spire. b) Enter Rock Crag. c) Enter Iron Dungeon. d) Enter Heaven's Ascent. e) Leave Timeless Tower.